The invention relates to the field of interactive gaming systems, and in particular gaming systems wherein pressure sensitive surfaces are used to detect the movement of a user.
Early examples of such systems are the various dance mats. These dance mats have a fixed configuration of interaction points to be played on. It is a drawback of these dance mats that they are only suitable for specific games.
To create a more flexible gaming environment, the next generation interactive gaming systems, like Royal Philips Electronics' patent application WO 2008/041175 A2's ‘interactive modular tile system’ comprises a plurality of modular interactive tiles, with which various playgrounds may be configured. Interacting with the tiles requires physical activity like stepping on the tiles or jumping from tile to tile.
However, a problem of this generation of gaming systems is the limited configuration flexibility.
It is an object of the invention to solve this problem and provide a more versatile gaming system.
According to one aspect, the invention provides an interactive gaming system as defined in claim 1.
Using two-sided tiles in a gaming system provides more configuration flexibility and a more versatile gaming system.
The game memory may be configured for storing a plurality of games and the game controller may comprises a game selector for selecting a game to play, the game selector being controllable by positioning selection cards comprising a game identifier near the game selector.
This is a very intuitive way of selecting games.
Further, at least one side of a selection card may comprise a graphical representation of the game and the control unit may comprise a holder for holding the selection card, such that the graphical representation of the game is visible during the game.
An advantage of using the game selection cards to graphically express the game is that this user interface is especially suitable for young children.
According to another aspect, the invention provides a tile for use in an interactive gaming system. The tile comprises a tile power supply, a pressure sensor being arranged for measuring a pressure exerted on the tile, a controller being arranged for generating a control signal, the control signal being associated with the pressure exerted on the tile, and a tile communicator being arranged for wirelessly sending the control signal to a control unit. The tile further comprises an orientation sensor for identifying on which side of the tile the pressure is exerted and wherein the controller of the tile is further arranged for generating a control signal being associated with the orientation information of the tile.
Using two-sided tiles in a gaming system provides more configuration flexibility and a more versatile gaming system.
It is to be noted that US patent application US 2008/0280682 A1 discloses a game system comprising a set of independent units which can stand on their own, has a touch sensitive display capable of handling multiple touch points, and has an accelerometer for detecting physical changes in orientation. One of the tiles of the game system will act as a master tile conducting play. US 2008/0280682 A1 discloses the tiles to have a display on one side only.
The term ‘gaming’ is meant to be construed in a broad sense. A game does e.g. not necessarily require a competitive element. An example of a non competitive game is ‘Drums’. Another example of a non competitive game is ‘Uno, dos, tres’. An example of a competitive game is ‘Musical chairs’. These games will be referred to throughout this description; therefore the games will be shortly explained hereafter.
Drums
In ‘Drums’, every tile is associated with a drum. The control unit (3) will generate the sound of a drum when a player hits a tile or steps on it. A player may thus create his own drum set with a number of tiles. Alternatively, a plurality of players, each having a tile may play music together, wherein each player controls his own drum.
It is noted that ‘Drums’ represents a plurality of games with various sounds, e.g. animal sounds like a roaring tiger or a crowing rooster.
Uno, Dos, Tres
‘Uno, dos, tres’ is an active language learning game. When a player jumps on a tile he hears a Spanish word or sentence. When the player turns the tile upside down and jumps on the tile again, he hears the Dutch translation of the word or sentence.
Musical Chairs
While playing ‘Musical chairs’ a number of tiles are positioned in a circle. The control unit (3) starts a piece of music and the players start walking around the tiles. When the music stops, the players step on a tile as soon as possible. The control unit (3) indicates which player was the last to step on a tile and looses the game.
In the embodiment shown in
In this embodiment, each tile (2) comprises a tile power supply (4). An obvious tile power supply (4) is a battery. However other power sources are possible. E.g. the use of power harvesting is contemplated. Power harvesting means that external energy, e.g. energy from a player jumping on the tile (2) is subsequently used by the tile (2) e.g. for communication purposes.
In this embodiment the tiles (2) need not to be switched on before use. The movement of taking the tile (2), e.g. out of a storage automatically activates the tile (2).
The tile (2) of the embodiment shown in
The tile (2) of this embodiment further comprises a controller (6) arranged for generating a control signal (7), the control signal (7) being associated with the pressure exerted on the tile (2). For sending the control signal (7) to the control unit (3), the tile (2) of the embodiment shown in
The gaming system according to the present invention (1) as shown in
The control unit (3) typically looks like a box, a pillar or a pyramid. The control unit (3) may comprise certain expensive components. In case the gaming system will be used by young children, it is preferred that the control unit is extra protected against possible damage caused by the sometimes rough playing behavior of the children. This may improve the durability of the system.
In this embodiment, the control unit (3) further comprises control unit communicator (10) arranged for wirelessly receiving the control signal (7) from a tile (2). The control signal (7) comprises tile information, like the pressure level exerted on the tile (2). In ‘Musical chairs’ also the arrival time of the control signal (7) is used to determine which tile (2) was stepped on last.
In the embodiment of
In the embodiment of
In ‘Drums’, the sounds of the drums are generated, in ‘Musical chairs’ the music is played when the players are walking around the tiles (2) and in ‘Uno, dos, tres’, the Spanish and Dutch words and sentences pronounced. The drumming may be accompanied by light effects or other sensory stimuli.
Characteristic of the invention is that a tile (2) further comprises an orientation sensor (15) for identifying on which side of the tile (2) the pressure is exerted. The orientation sensor (15) may comprise a tilt sensor. To communicate the orientation information to the control unit (3), the controller (6) of the tile (2) is further arranged for generating a control signal (7) being associated with the orientation information of the tile (2). In the embodiment of
Using two-sided tiles (2) in a gaming system provides better configuration flexibility and a more versatile gaming environment than using tiles (2) that are only usable on one side. Two-sided tiles provide e.g. a very intuitive way of assigning players to a group. In the systems known in the art, groups may be formed by assigning a number of identifiable tiles (2), e.g. tiles (2) with numbers written on it, to a group. This is laborious and inflexible e.g. when players change group or players are added to a group. When using a two-sided tile (2), one side of the tile (2) may be assigned to one group and the other side of the tile (2) to the other group. This is very efficient and flexible. In such a way, a quiz may be played between the ‘reds and the blues’.
For playing sounds, each side of the pad may represent another instrument; instead playing only drums, like in ‘Drums’, cymbals may be added for more variation. By turning the tile (2) around, a player may switch from drums to cymbals or vice versa or switch from an open high hat to a closed high hat. In ‘Uno, dos, tres’, one side represents the Spanish language and the other side represents the Dutch language.
A second embodiment of the gaming system according to the present invention (101) is shown in
In this embodiment, the game memory (12) is configured for storing a plurality of games. New games may be added by connecting the control unit (3) to a pc and transfer the games from the pc to the control unit (3). In this embodiment, the control unit (3) comprises an internet access point for downloading games directly.
For selecting one of these games, the game controller (11) further comprises a game selector (17) for selecting a game to play. Conventional gaming systems e.g. use a display for selection, the display showing a menu with the games available. In the embodiment shown in
In this embodiment, at least one side of the game selection card (18) comprises a graphical representation of the game.
In the embodiment as shown in
In the gaming system according to the present invention, the tile communicator (8) and the control unit communicator (10) are arranged for communicating wirelessly over a distance of 0.1-100 meter, preferably over a distance of 1-50 meter and even more preferably over a distance of 1-10 meter. Depending on the distance, different wireless communication protocols may be used, like infrared (IR) for short distances, Bluetooth for medium distances and Wi-Fi for long distances.
In another embodiment of the gaming system according to the present invention, the control unit communicator (10) is further arranged for sending a control signal (7) to a tile (2) and the tile communicator (8) is further arranged for receiving a control signal (7) from the control unit (3). In this embodiment, two-way communication between the tile (2) and the control unit communicator is possible.
An example of a control signal (7) that may be sent from the control unit (3) to a tile (2) is a deactivation signal. Deactivation of a tile (2) means that the tile (2) is no longer relevant for the present game. In ‘Musical chairs’ may e.g. the tile (2) that was stepped on last be deactivated by the central control system.
Other signals that may be sent from the control unit (3) to a tile (2) may activate a signal generator comprised in the tile (2). In one embodiment, the tiles (2) comprise a signal generator like a light source (e.g. LED's) or a vibrating unit. This signal generator may be activated by the control unit (3). In ‘Musical chairs’ the tile (2) that was stepped on last could e.g. start flashing light. The tiles (2) may not need visual identification marks like in case the control unit (3) has to point out the tile (2).
The invention further concerns a tile (2) as defined in claim 10 for use in an interactive gaming system (1).
The detailed drawings, specific examples and particular formulations given serve the purpose of illustration only. The gaming system is controlled by a control unit. The control unit may typically be a central control unit that is shaped as a box, as a pillar or as a pyramid. However, the control unit may also be comprised in a master tile or be distributed over a number of tiles. It is even possible that a control system is comprised in each tile. Furthermore, other substitutions, modifications, changes, and omissions may be made in the design, operating conditions, and arrangement of the exemplary embodiments without departing from the scope of the invention as expressed in the appended claims.
Number | Date | Country | Kind |
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08171749 | Dec 2008 | EP | regional |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/IB2009/055730 | 12/14/2009 | WO | 00 | 9/19/2011 |
Publishing Document | Publishing Date | Country | Kind |
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WO2010/070570 | 6/24/2010 | WO | A |
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