The present disclosure relates generally to spelling games, and more specifically to rules and game components for playing spelling games in which one or more players each attempt to spell a word or words on a selected game card by matching letter tokens, each of which includes a letter indicator, with the letters in the spelled word (or words) on the game card, by using a selection device such as a spinner.
Examples of spelling games using letter chips or tiles and game cards include “Elmo's ABC Cereal Game” (Mattel/Fisher-Price), and also can be found in the disclosures of U.S. Pat. Nos. 1,085,405, 1,162,629, 1,312,278, 1,399,811, 1,512,147, 2,585,463, 3,845,958, 4,592,553, 4,715,608, and UK Patent Application No. GB2117255A. The disclosures of the aforementioned references are incorporated herein by reference in their entirety for all purposes.
The present disclosure provides rules and game components for playing spelling and/or letter recognition games, which may be used, for example, as an instructional aid to assist young players in developing reading, spelling, and/or letter recognition skills. Game components may include letter tokens, each of which further includes a letter indicator, and game cards, each of which further includes several letter indicators arranged to spell a word. Optionally, some embodiments may further include a selection device such as a spinner, which may be operable to randomly indicate one of several groups of letter indicators.
In such embodiments, each player may attempt to “spell” the word on a selected game card by matching letter indicators on letter tokens with the letter indicators on the game card. The spinner may be used in such embodiments, for example, to allow a player to determine if a group of letter indicators indicated by the spinner includes any letters in the spelled word on the player's game card. If it does, the player may choose a letter token with the corresponding letter indicator and place it on the game card.
In some embodiments, each letter indicator on the various game apparatus may include distinguishable secondary recognition indicia corresponding to the letter indicated. For example, each letter may correspond with a different color. Such secondary recognition indicia may assist players to recognize, and/or distinguish among, different letters. Optionally, game cards may include a graphical representation of the spelled word, such as an illustration or a photograph.
Sets of rules for playing games using the described components may provide that players take alternating turns, or rounds, to attempt to spell words on selected cards. In an exemplary set of rules, a round or player's turn may include spinning the spinner to randomly indicate a group of letter indicators, determining whether any of the letter indicators in the indicated group are included in the spelled word on the game card, choosing a letter token having a letter indicator that is included in both the indicated group and the spelled word, and placing the chosen letter token on the letter indicator on the game card that corresponds with the letter indicator on the chosen letter token.
The game components and/or rules may be adapted to accommodate players of different skill levels, and/or to present a more challenging aspect to players as they develop spelling and/or letter recognition skills. For example, some embodiments may include two-sided game cards, each side including a spelled word. The two spelled words on the opposite sides may differ in one or more manners, such as the word on one side being longer than the spelled word on the other side, the spelled word being the same on both sides but spelled with color-coded letter indicators on only one side, and so forth.
Optionally, some embodiments of the game may be based on a theme, such as to enhance entertainment value of the game and/or provide a context within which players may more easily understand the rules of game play. For example, an exemplary embodiment may be based on the theme of spelling words with the letter-shaped noodles in bowls of alphabet soup.
Exemplary embodiments of game components and rules for game play are described herein with reference to
An exemplary letter token 12 is shown in greater detail in
However, although noodle-shaped lower-case letters are shown, some embodiments may include upper-case letters or a combination of lower- and upper-case letters, of any suitable alphabet, presented in any suitable manner and/or font. Further, some embodiments may repeat letters on more than one letter token and/or include more than one letter indicator on a letter token. The identities of the letters on the letter tokens, the incidence a given letter or letters appears, and the total number of letter tokens provided, may be varied, such as to provide a game based on a desired theme and/or a game pattern with a desired level of complexity or difficulty, as will be explained in greater detail below.
In addition to a letter indicator, first side 22 may further include distinguishable secondary recognition indicia 28, such as a color, that is associated with, or corresponds to, letter indicator 26. Such distinguishable secondary recognition indicia may assist younger players of the game to develop letter recognition and/or spelling skills, for example by providing letter identification information in addition to letter shape. As such, each letter or letter indicator may be provided with corresponding distinguishable secondary recognition indicia.
For example, the secondary recognition indicia of the letter token of
However, although the distinguishable secondary recognition indicia is shown in the illustrated embodiment as a color, some embodiments may include distinguishable secondary recognition indicia such as a texture, a pattern, a shape, and so forth, instead of or in addition to a color, or any combination of such indicia.
However, in some embodiments, second side 24 of letter token 12 may be left blank, may include a different letter indicator and secondary recognition indicia combination than first side 22, or may be otherwise differently marked than first side 22. For example, in an alternate embodiment shown in
As explained in more detail below, an embodiment of the game that includes letter tokens including a letter indicator with distinguishable secondary recognition indicia on one side, and a letter indicator with nondistinguishable secondary recognition indicia (or no secondary recognition indicia) on the opposite side, may present a greater challenge to players that are developing letter recognition skills. Such players may choose to use, or a set of rules may instruct use of, the side of the letter tokens including only letter indicators displayed against a nondistinguishable background, for example so that players rely solely on letter shape information in order to recognize a particular letter, without the benefit of distinguishable secondary recognition indicia.
The letter tokens may be adapted for play with game cards 14. An exemplary game card 14 is shown in greater detail in
First side 32 may further include a word region 36 including a first plurality of letter spaces 38, each letter space including a letter indicator 26. As shown, the letter spaces in word region 36 are collectively arranged such that the letter indicators spell a word 40. For example, the spelled word on the exemplary game card (indicated as 40a) is “OWL.”
Each letter space 38 may also include the secondary recognition indicia 28 associated with letter indicator 26. For example, each letter space 38 of the illustrated embodiment is shown to be colored to match the colored background of the letter token bearing the same letter indicator. Color correspondence between the letter tokens and the letter spaces, in addition to letter correspondence, may assist players in determining which letter tokens are necessary to complete the spelling of the words presented on the game cards. However some letter spaces 38 may not include distinguishable secondary recognition indicia 28, as explained in more detail below.
Each letter space 38 is also shown to be sized and shaped similarly to a letter token. For example, the exemplary game card is shown with a letter token 12 placed on the letter space that includes the letter “O.” Thus, in the depicted embodiment, the letter spaces 38 correspond, in size, shape, color, and letter indicator, to the letter tokens that correspond to the letters of the spelled word 40. However, while such correspondence may assist players in recognizing the correct letter tokens to be placed on the letter spaces, other embodiments of the game cards may include letter spaces that are differently sized and/or shaped than the letter tokens.
First side 32 may further include an image region 42, which includes an image 44 or other graphical representation of the spelled word 40, for example to provide a contextual reference for a player attempting to read the spelled word. The exemplary game card includes the word “OWL,” and thus the image is an illustration of an owl (indicated as 44a).
As mentioned above, embodiments of the game may include one or more features that may allow accommodation of players of different skill levels, and/or that may present a challenging aspect to players that are developing spelling or letter recognition skills. One such feature is described above with reference to the letter tokens, each of which may include a letter indicator against a correspondingly colored background on one side, and a letter indicator against a neutral background on the other side. Color correspondence (and/or other distinguishable secondary recognition indicia) may provide additional contextual information to assist players in identifying letters, and players developing letter recognition skills may find it easier to recognize a particular letter presented with the additional contextual information than presented without. Thus, providing letter tokens without additional contextual information on one side may allow players of developing and/or different skill levels to continue to be interested in, or challenged by, such a game.
Other game components may optionally be adapted to present a challenging aspect to players as they develop reading and/or spelling skills. For example,
In other embodiments, second side 34 of game card 14 may be otherwise differently marked than first side 32 to provide a challenging aspect as described above, such as by including a word of the same length but more difficult to spell, by including the same word but without distinguishable secondary recognition indicia, and so forth. For example, in an alternate embodiment shown in
In still other embodiments, second side 34 of game card 14 may be left blank, may duplicate the first side of the game card, may include a different word of the same difficulty level as the word on the first side, and so forth.
Players may attempt to spell a word on a game card, for example by matching letter tokens to game cards by using a selection device such as spinner 16, an exemplary embodiment of which is shown in
Consistent with the game components described above, each letter indicator 26 on the spinner may include distinguishable secondary recognition indicia. For example, in
Although other configurations of game components are possible, the illustrated embodiment of the game includes four game cards 14. As described above, each game card includes a three-letter word (such as “OWL,” “BAT,” “LOG,” or “MAP”) on a first side 32 and a four-letter word (such as “FROG,” “BOWL,” “BOAT,” or “LAMP”) on a second side 34. These eight words include a total of eleven different letters, each of which is represented as a letter indicator 26 on one or more letter tokens 14, and is also represented in one or more of the groups 56 of letter indicators 26 on spinner 16. One segment, a “wildcard” segment (indicated as 54b), contains all eleven letters used in the illustrated embodiment.
As explained in more detail below, spinner 16 may be used to indicate a group of letter indicators from which a player may choose a corresponding letter token, to attempt to spell a word on a game card. However, although a spinner is discussed and illustrated, any suitable selection device (including one or more dice, cards, and so forth) may be used.
Methods of game play utilizing the concepts and components discussed above may include use of the game as an instructional aid for teaching young children to spell words and/or to recognize letters. In some methods, game play may consist of turns or rounds, each round including: operating the selection device to indicate a group of one or more letter indicators; determining if a selected game card includes one or more letter indicators in the indicated group; if the selected game card includes one or more letter indicators in the indicated group, choosing a letter token that has a letter indicator included in both the indicated group and the selected game card; and placing the chosen letter token on the letter space including the letter indicator on the chosen letter token.
For example, according to one exemplary method of play using the game components of the exemplary embodiment, each player selects a game card and decides whether to spell the three-letter word or the four-letter word on the game card. (In the alternate embodiment described with reference to
Optionally, a game backstory or theme may provide a contextual framework or setting, according to which the game may be played, and/or which may be manifested in one or more game components or attributes, such as to aid player comprehension of the rules, to enhance entertainment value, and so forth. For example, as mentioned above, the game according to the exemplary embodiment is based generally upon the theme of alphabet soup, and the exemplary game components further this theme. Game container 18 is shaped, and may further be labeled, to resemble a can of soup. Each game card 14 resembles a top view of a bowl of alphabet soup, and may be marked with additional indicia to further this resemblance. Pointer 52 of spinner 16 is shaped like a soup spoon. Letter indicators 26 are depicted in a stylized font and are shaped to resemble alphabet soup noodles.
The following is an example of instructions and rules that might be used for the game according to the exemplary embodiment and based on the exemplary theme of alphabet soup.
Be the first to fill your bowl by matching the alphabet noodle tokens.
Set Up:
Let'S Play:
Winning:
The first player to fill his/her bowl wins! Continue playing to see who comes in second, third and fourth.
Although these specific game component configurations are illustrated, numerous variations are possible, either for a game based on an alphabet soup theme, upon another theme, or upon no theme.
It is believed that the disclosure set forth herein encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in a preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where the claims recite “a” or “a first” element of the equivalent thereof, such claims should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
It is believed that the following claims particularly point out certain combinations and subcombinations of features, functions, elements and/or properties that may be claimed through amendment of the present claims or presentation of new claims in this or a related application. Such amended or new claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to the original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
This application is based upon and claims priority under 35 U.S.C. § 119(e) to the U.S. Provisional Patent Application No. 60/533,992, entitled “Letter Soup Game” and filed on Jan. 2, 2004, the disclosure of which is incorporated herein by reference in its entirety for all purposes.
Number | Date | Country | |
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60533992 | Jan 2004 | US |