Claims
- 1. A method for controlling a multiplayer competition video game for use with a system which includes a video display screen, a user-controlled graphics controller, digital memory and at least one user input device; wherein the video game involves multiple game characters each traversing a scrollable playfield in response to the user input device; wherein the playfield is displayed as a series of scrolled video screen displays; and wherein progress of the game characters in traversing the playfield is indicated by scrolling the video display screens of the playfield behind the characters, the method comprising the steps of:
- providing a first display region of the video display screen in which the scrollable playfield can be displayed;
- providing a second display region of the video display screen in which the scrollable playfield can be displayed;
- displaying a first character in the first display region;
- displaying a second character in the second display region;
- scrolling the playfield in the first display region to show progress of the first character in traversing the playfield;
- scrolling the playfield in the second display region to show progress of the second character in traversing the playfield;
- displaying an exchange object in a portion of the scrollable playfield displayed in at least one of the first and second display regions;
- activating the exchange object;
- interchanging respective playfield displays in the first display region and the second display region, such that following said step of interchanging, progress of the first character in traversing the playfield and progress of the second character in traversing the playfield are exchanged.
- 2. The method of claim 1 wherein said steps of providing a first display region and providing a second display region involve providing a split video display screen in which the first display region is disposed above the second display region.
- 3. The method of claim 1 wherein said steps of scrolling the playfield in the first display region and scrolling the playfield in the second display region involve scrolling the playfield in the first display region independently of scrolling the playfield in the second display region.
- 4. The method of claim 1 wherein said steps of scrolling the playfield in the first display region and scrolling the playfield in the second display region are performed independently of each other in response to separate user input devices.
- 5. The method of claim 1 wherein the exchange object is part of the scrollable playfield.
- 6. The method of claim 1 wherein the exchange object is activated in response to commands given to one of the first and second characters through a respective user input device.
- 7. The method of claim 1 wherein the exchange object is activated when one of the first or second characters is displayed within a prescribed proximity with the exchange object.
- 8. The method of claim 1 wherein the exchange object is activated when one of the first or second characters is displayed contacting the exchange object.
- 9. The method of claim 1 wherein the exchange object changes appearance when activated.
- 10. The method of claim 1, further including the steps of:
- storing in the digital memory first status information corresponding to the first character;
- storing in the digital memory second status information corresponding to the second character; and
- interchanging certain of the first status information and certain of the second status information in response to the activation of the exchange object.
Parent Case Info
This application is a continuation-in-part of application Ser. No. 07/979,578, filed Nov. 20, 1992, now abandoned.
US Referenced Citations (12)
Foreign Referenced Citations (1)
Number |
Date |
Country |
2245186 |
Jan 1992 |
GBX |
Non-Patent Literature Citations (1)
Entry |
Sega Game Instruction Manual for the "Toejam & Earl"video game cartridge for use in the Sega Game System. |
Continuation in Parts (1)
|
Number |
Date |
Country |
Parent |
979578 |
Nov 1992 |
|