BACKGROUND
Sports games, especially those based upon American-style football, are very popular. Such games include fantasy football games and video game football games, for example, which can be played alone or with additional people.
In view of the following description, a new sports game, based on American-style football or another sport where one team plays against another team, would be well received in the marketplace.
BRIEF SUMMARY
In an exemplary embodiment of a game system of the present disclosure, the game system comprises one or more cards, and/or one or more dice, and/or one or more score sheets, and/or one or more referral cards, and/or one or more point spread sheets, and/or one or more over/under spread sheets, and/or one or more betting items. Various games of the present disclosure can be configured for electronic or non-electronic play, and can be played using methods described herein or using other methods consistent with the present disclosure.
In at least one embodiment of a game system of the present disclosure, the game system comprises a first home team offense card, a first home team defense card, a first away team offense card, a first away team defense card, wherein each card comprises a card score section indicating of a plurality of plays and indicating of a plurality of minutes, and wherein each card further comprises a play result section indicating the plurality of plays and indicating at least one column comprising numbers corresponding to a first numbered die.
In at least one embodiment of a game system of the present disclosure, the plurality of plays comprise at least a touchdown play and a field goal play.
In at least one embodiment of a game system of the present disclosure, the game system further comprises the first numbered die having a plurality of sides corresponding to the numbers of the at least one column.
In at least one embodiment of a game system of the present disclosure, the game system further comprises a second numbered die having a plurality of sides corresponding to the numbers of the at least one column.
In at least one embodiment of a game system of the present disclosure, the game system further comprises a first lineup die having a plurality of sides, the plurality of sides indicating offense or defense, and a second lineup die having a plurality of sides, the plurality of sides indicating offense or defense.
In at least one embodiment of a game system of the present disclosure, the game system further comprises a score sheet, comprising an away team section, a home team section, a play result section, a time of drive section, and a clock section.
In at least one embodiment of a game system of the present disclosure, the clock section indicates a plurality of quarters and a plurality of minutes within each of the plurality of quarters.
In at least one embodiment of a game system of the present disclosure, the game system further comprises a referral card.
In at least one embodiment of a game system of the present disclosure, the game system further comprises a point spread sheet.
In at least one embodiment of a game system of the present disclosure, each card comprises a tangible non-digital card.
In at least one embodiment of a game system of the present disclosure, the first numbered die and the second numbered die are physical die.
In at least one embodiment of a game system of the present disclosure, each card comprises a digital card.
In at least one embodiment of a game system of the present disclosure, the first numbered die and the second numbered die are digital die.
In at least one embodiment of a game system of the present disclosure, the game system comprises a first home team offense card, a first home team defense card, a first away team offense card, a first away team defense card, a first numbered die having a plurality of sides, a second numbered die having a plurality of sides, a first lineup die having a plurality of sides, a second lineup die having a plurality of sides, and a score sheet, wherein each card comprises a card score section indicating of a plurality of plays and indicating of a plurality of minutes, wherein each card further comprises a play result section indicating the plurality of plays and indicating at least one column comprising numbers corresponding to a first numbered die, wherein the plurality of sides of the first numbered die and the second numbered die correspond to the numbers of the at least one column, and wherein the plurality of sides of first lineup die and the second lineup die indicate offense or defense.
In at least one embodiment of a game system of the present disclosure, each card comprises a tangible non-digital card, and wherein each die are physical die.
In at least one embodiment of a game system of the present disclosure, each card comprises a digital card, and wherein each die are digital die.
In at least one embodiment of a method of playing a game of the present disclosure, the method comprises the steps of utilizing a game system, the game system comprising a first home team offense card, a first home team defense card, a first away team offense card, a first away team defense card, a first numbered die having a plurality of sides, a second numbered die having a plurality of sides, a first lineup die having a plurality of sides, a second lineup die having a plurality of sides, and a score sheet, wherein each card comprises a card score section indicating of a plurality of plays and indicating of a plurality of minutes, wherein each card further comprises a play result section indicating the plurality of plays and indicating at least one column comprising numbers corresponding to a first numbered die, wherein the plurality of sides of the first numbered die and the second numbered die correspond to the numbers of the at least one column, and wherein the plurality of sides of first lineup die and the second lineup die indicate offense or defense, rolling the first numbered die, the second numbered die, the first lineup die, and the second lineup die, comparing the result of two of the rolled first numbered die, the second numbered die, the first lineup die, and/or the second lineup die, with data contained within a play result section and of one of the first home team offense card or the first away team offense card, and comparing the result of two of the rolled first numbered die, the second numbered die, the first lineup die, and/or the second lineup die, with data contained within a time result section and of one of the first home team defense card or the first away team defense card.
In at least one embodiment of a method of playing a game of the present disclosure, the method further comprises the step of inserting selected data contained within the play result section into a game recorder section of the score sheet.
In at least one embodiment of a method of playing a game of the present disclosure, the method further comprises the step of inserting score data into a score section of the score section.
In at least one embodiment of a method of playing a game of the present disclosure, the method further comprises the step of identifying one or more minutes on a clock section of the score sheet corresponding with selected data from the time result section.
BRIEF DESCRIPTION OF THE DRAWINGS
The disclosed embodiments and other features, advantages, and disclosures contained herein, and the matter of attaining them, will become apparent and the present disclosure will be better understood by reference to the following description of various exemplary embodiments of the present disclosure taken in conjunction with the accompanying drawings, wherein:
FIG. 1 shows a block diagram of components of a game, according to an exemplary embodiment of the present disclosure;
FIGS. 2A-9C show various game cards, according to exemplary embodiments of the present disclosure;
FIG. 10 shows dice used in connection with a game, according to an exemplary embodiment of the present disclosure;
FIG. 11 shows a score sheet according to an exemplary embodiment of the present disclosure;
FIG. 12 shows a referral card, according to an exemplary embodiment of the present disclosure;
FIGS. 13 and 14 show point spread sheets, according to exemplary embodiments of the present disclosure;
FIGS. 15 and 16 show over/under spread sheets, according to exemplary embodiments of the present disclosure;
FIG. 17 shows a block diagram of components of a computer used to play a game, according to an exemplary embodiment of the present disclosure;
FIG. 18 shows statistical data for league averages (upper portion) and a particular team within a particular scenario (lower portion), according to exemplary embodiments of the present disclosure;
FIG. 19 shows a card (upper portion) and various formulas used to obtain data for use in said card, according to exemplary embodiments of the present disclosure; and
FIG. 20 shows additional formulas used to obtain data for use in connection with the card shown in FIG. 19, according to exemplary embodiments of the present disclosure.
An overview of the features, functions and/or configurations of the components depicted in the various figures will now be presented. It should be appreciated that not all of the features of the components of the figures are necessarily described. Some of these non-discussed features, such as various couplers, etc., as well as discussed features are inherent from the figures themselves. Other non-discussed features may be inherent in component geometry and/or configuration.
DETAILED DESCRIPTION
For the purposes of promoting an understanding of the principles of the present disclosure, reference will now be made to the embodiments illustrated in the drawings, and specific language will be used to describe the same. It will nevertheless be understood that no limitation of the scope of this disclosure is thereby intended.
Exemplary games (systems) of the present disclosure are described as follows in various embodiments. It is noted that in at least one embodiment, an exemplary game 100 is configured to be played in view of traditional American-style football, such as, for example, in view of National Football League (NFL), Canadian Football League (CFL), Arena Football League (AFL), and/or other league games, teams, and/or statistics. College football, as well as other sports where one team of players plays against another team (such as baseball, soccer, and the like), can be the subject of various game 100 embodiments.
FIG. 1 shows a block diagram of components of an exemplary game of the present disclosure. As shown therein, an exemplary game comprises one or more cards 102, dice 150 and a score sheet 1100, each of which are referenced in further detail herein. Various game 100 embodiments of the present disclosure may include additional items, such as one or more referral cards 1200, point spread sheets 1300, and/or over/under spread sheets 1500.
An exemplary game 100 of the present disclosure is played using at least one, and in various embodiments several, cards 102 per player. Exemplary card 102 embodiments are shown in FIGS. 2A-9C, with various exemplary features shown therein.
An exemplary card 102 of the present disclosure, as shown in FIG. 2A, may have any number of the following features/elements. For example, and as shown in FIG. 2A, an exemplary card 102 of the present disclosure may have:
- a season section 104, used to identify the season in which the game statistics are relevant (to be discussed in further detail herein);
- a card use section 106, used to identify when a particular card 102 is used when playing game 100;
- a team name section 108, used to identify the team associated with the statistics on card 102;
- a lineup indicator section 110, used to identify whether or not the card 102 used is for offense or defense (in the case of a football game 100);
- a location section 112, used to identify if the team is playing at home or away at a location that is not identified as being a home location;
- a card score section 114, used to identify if the card 102 is used when the score is irrelevant (such as in a situation where a card 102 is used during the first three quarters of a game), or when the team on the card is in the lead (shown in FIG. 2B, identified using a (+ notification) or is behind (shown in FIG. 2C, identified using a (−) notification)
- a team logo section 116, used to indicate a team logo (such as a traditional logo, a stylized word, a helmet, a jersey, and the like)
- a play result section 118, used to identify the result of a particular play; and
- a time result section 126, used to indicate the amount of time a particular play incurred during game 100 play.
As shown in FIG. 2A, an exemplary play result section 118 can have one or more roll columns 120. In such an embodiment, and as shown in FIG. 2A, a first column 120A is used during a first roll, and a second column 120B is used during a second roll (identified as “Re-roll” in second column 120B). Various plays 122 are also identified in various play rows 124, such as a safety (abbreviated “Sty”), a defensive return (abbreviated “D-ret”), no play (identified as “X”), a field goal (abbreviated “FG”), a touchdown (abbreviated “TD”), and a re-roll (identified as “Re-roll” in the last row). For example, and as referenced in further detail herein, when a first numbered die 1002 is rolled and the number “14” is the result, a player using card 102 shown in FIG. 2A would find the number “14” in first column 120A and identify the result of the play 122 as being a touchdown, as numbers 13-19 would all provide for a touchdown.
Also as shown in FIG. 2A, an exemplary time result section 126 can have a plurality of minute columns 128 and a plurality of time play rows 130. During game play, for example, if a second numbered die 1006 is rolled and the number “13” is the result, the result of the first numbered die 1002 (a touchdown, in the example above) corresponds to the time play row 130 marked as “TD”, and the “13) is within “13-15” in the minute column 128 marked as “5”, indicating five minutes 132 in connection with the touchdown play. The numbers at the top of each minute column 128 is the number of minutes 132 the play took. So, the overall result (to this point) of this particular example is that a touchdown was scored and it took five minutes off the clock.
A first numbered die 1002 and a second numbered die 1006 are identified above. An exemplary set of dice 1010 used in at least one embodiment of a game 100 of the present disclosure is shown in FIG. 10, where the aforementioned dice are shown along with a first lineup die 1000 and a second lineup die 1004. Dice 150, as previously referenced herein, may comprise one or more of first lineup die 1000, first numbered die 1002, second lineup die 1004, and/or second numbered die 1006. Two dice can be one color, and two other dice can be another color, so to identify pairs of dice. For example, first lineup die 1000 and first numbered die 1002 can be one color, and second lineup die 1004 and second numbered die 1006 can be another color. Die 1000, 1002, 1004, 1006, as shown in FIG. 10, can be physical die (as shown therein) or digital die, as referenced in further detail herein.
First numbered die 1002 and second numbered die 1006 can each have at least four sides 1010, such as four, five, six, ten, twenty, or seven or more sides. Some or all sides 1010 can each have a corresponding number, such as shown in FIG. 10, where first numbered die 1002 and second numbered die 1006, in at least this embodiment, each have twenty sides 1010, numbered “1” through “20.” First lineup die 1000 and second lineup die 1004 can also have at least four sides 1012, such as four, five, six, ten, twenty, or seven or more sides. Some or all sides 1012 can each correspond to either “offense” or “defense,” such as shown in FIG. 10, where first lineup die 1000 and second lineup die 1004, in at least this embodiment, each have six sides 1012, with three sides 1012 identified as “offense” and the other three sides 1012 identified as “defense.”
Games 100 of the present disclosure are generally played with two players, each choosing a team and using cards 102 corresponding to said teams. An exemplary score sheet 1100 of the present disclosure, such as shown in FIG. 11, can be used to keep track of game play.
A game 100 can begin in several ways, such as by the players agreeing who plays first, a coin toss, a dice roll (high or low number, etc.), rock-paper-scissors, and the like. Similarly, players will need to choose who is the “home” team and who is the “away” team, and then cards 102 with location sections 112 corresponding to “home” and “away” would be used.
Various exemplary game 100 embodiments of the present disclosure can be described by way of example.
For example, Person 1 (Chris) and Person 2 (Peter) desire to play a game, and Chris picks Team 1 while Peter picks Team 2. Chris and Peter agree that Team 1 is the home team and Team 2 is the away team, so using the card set shown in FIGS. 2A-9C, Chris would use the cards from FIGS. 2A-3C and Peter would use the cards from FIGS. 8A-9C. Chris would choose those cards because he is Team 1 (as noted in team name section 108) and he is at home (as noted in location section 112), and Peter would choose his cards based on the same sections 108, 112.
Chris and Peter then agree that Peter rolls first. Peter would then roll each of dice 1000, 1002, 1004, and 1006, for example, to make the first play. Assuming the dice 1000, 1002, 1004, 1006 were rolled as shown in FIG. 10, Peter would first look at dice 1000 and 1002, corresponding to play result section 118 of card 102 shown in FIG. 8A. Card 102 shown in FIG. 8A would be applicable, as Peter is playing, die 1000 indicates “offense” (corresponding to lineup indicator section 110), and this is the first play of the game (so not yet in the fourth quarter) so card 102 shown in FIG. 8A would be the card played with that roll. Die 1002 indicates “15,” so looking at first roll column 120A of play result section 118 of card 102 shown in FIG. 8A, Peter scored a field goal, as “15” falls within “12-15” in the play rows 124 shown on that particular card 102. Die 1004 and 1006 would correspond to time result section 126, and because die 1004 indicates “defense,” card 102 shown in FIG. 9A would be used (as “defense” is shown in lineup indicator section). Dice 1006 indicates “7,” so looking at minute columns 128 of time result section 126 of card 102 shown in FIG. 9A, Peter's field goal took three minutes 132 off the clock, as play 122 of “FG” corresponding to “7” falls under minute column 128 with a “3” heading.
An exemplary score sheet 1100 of the present disclosure, such as shown in FIG. 11, can be used as follows. Away team sections 1102 can be used to indicate the away team 1104 (here “Team 2”), and home team sections 1106 can be used to indicate the home team 1108 (here “Team 1”). Game recorder section 1110 can be used to indicate the team (1104 or 1108) who made the play 122 (falling under team with ball section 1112), the result 1114 of the play 122 (falling under play result section 1116), and how long the play took (in minutes 132, falling under time of drive section 1118). Score section 1120 can be used to indicate the away team score 1122 and the home team score 1124, with traditional American football scoring rules applying (3 points for a field goal, 6 points for a touchdown, 1 point for an extra point kick, 2 points for a two-point conversion, etc.). The number of minutes 132 for the play can be crossed off clock section 1126, which is broken down into fifteen minutes 132 per quarter 1128 of game play. The results of Peter's first play are shown in FIG. 11. Once Peter's play is completed, Chris would then play, and he would roll dice 1000, 1002, 1004, and 1006, and play consistent with the foregoing, for example, and continuing to add to score sheet 1100.
An exemplary referral card 1200 (otherwise known as an instruction card or instruction sheet) of the present disclosure is shown in FIG. 12. The text of referral card 1200 is incorporated into the present application specification by reference in its entirety, and provides exemplary rules 1202 for traditional game play, extra points, two-point conversions, hail mary passes, onside kicks, and rules for when the two-minute warning applies. Some or all rules 1202 shown in FIG. 12 can be used with various referral cards 1200 of the present disclosure.
An exemplary referral card 1200 of the present disclosure may include some or all of the following rules/references, noting that no referral card 1200, and therefore no game 100, of the present disclosure is required to contain and/or use the same:
- A) STEP by STEP PROCESS OF EACH POSSESSION:
- 1) Check both white die readings first (“white die” referring to an exemplary first lineup die 1000 and a first numbered die 1002 of the present disclosure)
- 6 sided white die (referring to a first lineup die 1000 of the present disclosure)—refer to offense or defense card, using chart on left side of card
- 20 sided white die (referring to a first numbered die 1002 of the present disclosure)—refer to column #1 of appropriate card for results
- 2) Check both blue die (“blue die” referring to an exemplary second lineup die 1004 and a second numbered die 1006 of the present disclosure)
- 6 sided blue die (referring to a second lineup die 1004 of the present disclosure)—refer to offense or defense card, using chart on right side of card
- 20 sided blue die (referring to a second numbered die 1006 of the present disclosure)—refer to appropriate column on right side of chart for the die reading, then determine how much time off the clock is used for that possession.
- 3) record results of possession on score sheet under “GAME RECORDER”
- 4) cross off the appropriate number of squares on clock, on left side of score sheet, depending on the time of the drive of possession
- 5) If a team scored on the drive, mark point total on “SCORE” section on right side of score sheet, keeping a running tab on score as game continues
- 6) If a team does not score, opposing team gets possession, and go back to step #1
- B) EXTRA POINTS (roll both 20 sided die):
- 1) if total of both die is 4 or greater, extra point is good
- 2) if total is less than 4, extra point is no good
- C) 2 POINT CONVERSION (roll 1 20 sided die):
- A) can only be attempted with 3 minutes or less in the 3rd quarter, or anytime in 4th quarter
- 1) roll 1-10, 2 point conversion is good
- 2) roll 11-20, no good
- D) HAIL MARY (roll all four die):
- Can only be applied at end of 4th quarter as a final attempt to win the game, and only if the 2 minute warning rule does not apply (in other words, if a touchdown is needed and a field goal is useless, you may apply this rule):
- 1) both 6 sided die must result in a reading of “offense”
- 2) the total sum of both 20 sided die must be less than four(after all, it is called a “hail mary”)
- this rule is the final play of the game, as time expires
- E) ONSIDE KICKS (roll 1 die only):
- a) if the die reading is a 1,2,3,or 4, then the onside kick is successful and the kicking team gets the ball
- b) if the die is 5-20, then the receiving team gets the ball
- c) An onside kick can only be attempted when there are 6 minutes or less remaining in the 4th quarter and the kicking team is behind by more than 8 points, or 3 minutes or less in 4th quarter and kicking team is behind by 8 points or less
- F) TWO MINUTE WARNING RULE:
- a) only applies at the end of 2nd & 4th quarters, & only applies on field goals & touchdowns
- b) if the time of the drive exceeds the time remaining on the clock by 3 minutes or less, the field goal or touchdown is good, and the half or game comes to an end
- c) if the time of the drive exceeds the time remaining by 4 minutes, a 50-54 yard FG can be attempted by rolling a 20 sided die, with a reading of 1-13 being good
- d) if the time of the drive exceeds the time remaining by 5 minutes, a 55-59 yard FG can be attempted by rolling a 20 sided die, with a reading of 1-7 being good
- e) if the time of the drive exceeds the time remaining by 6 minutes, a 60-64 yard FG can be attempted by rolling a 20 sided die, with a reading of 1-3 being good, with a one reading setting a record for longest FG
The 2 Minute Warning Rule only Applies on a Reading of Field Goal or Touchdown, any Other Reading Results in the Half or Game Coming to an End
Referring back to FIG. 11, an exemplary score sheet 1100 of the present disclosure may contain one or more sections in addition or in lieu of those referenced above. For example, an exemplary score sheet 1100 may also comprise an overtime section 1130 with minute 132 boxes similar to a quarter in clock section 1126, noting that overtime section 1130 could be used when the score of a game is tied at the end of the fourth quarter 1128, for example. Exemplary score sheets 1100 may further comprise a favorite section 1132 and/or an underdog section 1134, where the teams favored to win and lose can be noted, respectively. Favorite section 1132 and underdog section 1134 can be completed using, for example, point spread sheets 1300 as shown in FIGS. 13 and 14, for example. In the example referenced above, Team 1 is the home team and is playing Team 2, and looking at the upper portion of point spread sheet 1300 shown in FIG. 13, Team 1 is favored to win by 16½ points (as noted by “−16½” in the box corresponding to “TEAM 1-H” at the top and “TEAM 2” on the side. That number (16½ in this example) can be entered into point spread section 1136 on score sheet 1100, and the over/under, being the number of total points expected in the particular game, can be entered in over/under section 1138. The over/under information can come from an over/under spread sheet 1500, for example, as noted in FIGS. 15 and 16. Using the same example above, the over/under for this game is “56”, meaning that the odds (according to over/under spread sheet 1500) predicts 56 total points in this game. Various bets can be made if desired, using cash, chips, other betting items (such as items having value), etc., as indicated in FIG. 1 (and collectively referred to as exemplary betting items 175), and can be based on one or more of the overall winner, the leader after a specified period of time, winner in view of point spread section 1136, winner of the over or the under in view of over/under section 1138, and the like. Betting items can be “packaged” with a game 100 or be added to packaged game components.
An exemplary score sheet 1100 can also identify when it is time to change game cards 102 as indicated by change team card section 1140. In the example noted above, and at the beginning of the fourth quarter, Chris would use cards 102 shown in FIGS. 2B and 3B if he is in the lead after the third quarter, and cards 102 shown in FIGS. 2C and 3C if he is losing after the third quarter. Similarly Peter would use cards 102 shown in FIGS. 8B and 9B if he is in the lead after the third quarter, and cards 102 shown in FIGS. 8C and 9C if he is losing after the third quarter. If the game is tied after the third quarter, players should continue to use the same cards 102 and not to use the fourth quarter cards 102 (where one player is in the lead).
Point spread sheets 1300 (as shown in FIGS. 13 and 14) and/or over/under spread sheets 1500 (FIGS. 15 and 16) and/or various cards 102 can be based on actual sports statistics, if desired. In the examples shown in the present figures, statistics from a prior season of a sport, such as American-style football, can be used to create the various cards 102 and/or sheets 1300, 1500, if desired. Such statistics can be based upon prior scores, results of prior plays in prior games, team statistics, etc., at various points in a game and/or game season.
Various games 100 of the present disclosure can be played “on paper,” such as when a player uses a writing instrument (pen, pencil, marker, etc.) and a paper score sheet 1100, with cards 102 that can be held by the players. Cards 102, in various embodiments (such as paper cards 102 (referencing a tangible card that is not digital), can be double-sided, such as when card 102 shown in FIG. 2A is on one side and card 102 shown in FIG. 3A is on the other side. Such an embodiment would allow game play to occur with one side of a card 102 being “offense” and other side being “defense.”
Games 100 of the present disclosure can also be played electronically/digitally. For example, various features of game 100, such as some or all of cards 102 (also referred to as a digital card 102), score sheet 1100 (also referred to as a digital score sheet), dice 150 (also referred to as digital dice 150), etc., can all be part of a software program (such as a computer game, a video game system game, a handheld device game, a smartphone game, etc.) that is operable using a processor coupled to a storage medium. FIG. 17 shows an exemplary game 100 of the present disclosure configured for electronic play, whereby a computer 1700 (such as a desktop computer, a laptop computer, a tablet computer, a handheld electronic device, a smartphone, and the like) having a processor 1702 coupled to a storage medium 1704, can be used to play game 100. Game 100 would be a program 1706 (such as a traditional computer program, known as “software” or an “application” (“app” for short), stored upon storage medium 1704 (such as a hard drive, random access memory (RAM), read-only memory (ROM), flash memory, a USB drive, an optical disc, and/or other storage media 1704 known or developed in the art) and accessible using processor 1702 to facilitate game 100. A computer 1700 of the present disclosure includes those known or developed in the art, and have one or more of a display 1708 (to view game 100 play) coupled to the processor, and an input device 1710 (such as a keyboard, a touch-screen, a mouse, a tablet and pen, etc.) so to facilitate game 100 play, such as by electronically “rolling” dice 150 (where dice 150 would be some sort of program 1706 element that would provide some or all of the dice 150 results referenced herein), keeping score, checking plays 122, etc. Score sheet 1100 can be a program element 1706 and/or be used on paper, and may be partially or completely filled in manually or automatically as part of program 1706. Various games 100 played electronically (such as on a computer 1700) can be used with computers 1700 having features/components in addition to those described above, such as, for example, speakers, webcams, cameras, and/or other components used with and/or as part of computers 1700 known or developed in the art. In various embodiments, one player can play against an electronic player, one player can play as two teams, or two players can play against one another. When two players play, they are not limited to play in the same location (such as the same room), as the players can play remotely using separate computers 1700 connected to one another, such as over some type of network (wired or wireless connection). Games 100 not configured for electronic play are generally referenced herein as “non-electronic” embodiments, such as when cards 102 are tangible (made of paper, plastic, cardboard, etc.).
As noted above, the example and figures generally refer to American-style football, but various other game 100 embodiments can be configured for other sports. For example, in a baseball embodiment, quarters 1128 would actually be configured as innings, plays 122 would be configured as various batting (single, double, triple, home run, walk, strikeout, bunt, sacrifice fly, etc.) and/or pitching (strikeout, walk, hit batter, balk, etc.) plays, and scoring would take place using traditional baseball scoring rules. Furthermore, various game 100 embodiments can also be played by one player, where the player can play two teams during the same game.
FIGS. 18 and 19 provide information regarding how various cards 102 can be prepared using statistics that are relevant for exemplary team/league play. The upper portion of FIG. 18 shows exemplary statistics, normalized to total 1000 (providing 100%), for the various play results for American-style football (such as a safety, a defensive return (abbreviated “ret”), no play (identified as “x”), a field goal (abbreviated “fg”), and a touchdown (abbreviated “td”). The play result section 118 shown in the upper portion of FIG. 18 includes the league data for a particular year relating to play results, for example, and the time result section 126 includes the league data for a particular year relating to the time taken in connection with the various plays. The lower portion of FIG. 18 shows statistics for a particular team with a particular scenario, here listed as TEAM 1 with the scenario (lineup indicator section 110, location section 112, and card score section 114) corresponding to the card 102 shown in FIG. 2A (repeated at the top of FIG. 19 as well). The data/statistics shown in the lower portion of FIG. 18 includes data within play result section 118 and time result section 126 corresponding to, for example, a full season of statistics for TEAM 1, when on offense, at home, and in the first three quarters (as indicated by lineup indicator section 110, location section 112, and card score section 114, respectively).
Exemplary formulas of the present disclosure are shown within FIG. 19. For example, the first formula applies to quadrant 8-c on the card 102 shown in FIG. 19, corresponding to safety (“Sty”) data. That formula takes the safety data from quadrant 24-j in the lower portion of FIG. 18 (corresponding to the number of safeties TEAM 1 experienced when playing offense, at home, in the first three quarters, during a particular season) and divides it by the data from quadrant 29-j in the lower portion of FIG. 18 (corresponding to the total number of play results within the same scenario), multiplied by 2, subtracting the data from quadrant 3-E from the upper portion of FIG. 18 (corresponding to the league average for safeties), and multiplied by 20 (corresponding to the number of sides on the exemplary first numbered die 1002), resulting in a “0.” The four formulas that follow relate to defensive returns, no scores, field goals, and touchdowns, and the results are rounded down (as noted in FIG. 19, in this example), with the numbers (such as 6.31 for quadrant 10-C at the top of FIG. 19, rounded down to 6), relating to six sides of the twenty-sided die 1002, selected as sides 1-6 in this example. Quadrant 13-c is then what remains after the prior quadrants are subtracted from 20, as noted at the bottom of FIG. 19.
The formulas shown in FIG. 19 are exemplary formulas of the present disclosure, and include the following:
(For the information shown in FIG. 18):
Formula for Quadrant [8C]:
[24J]÷[29J]×2, subtract [3E]×20=0
Formula for Quadrant [9C]:
[25J]÷[29J]×2, subtract [4E]×20=0.20
Formula for Quadrant [10C]:
[26J]÷[29J]×2, subtract [5E]×20=6.31
Formula for Quadrant [11C]:
[27J]÷[29J]×2, subtract [6E]×20=6.24
Formula for Quadrant [12C]:
[28J]÷[29J]×2, subtract [7E]×20=7.33
Formula for Quadrant [13C]:
The total numbers of [8C], [9C], [10C], [11C], and [12C] are subtracted from 20.
Regarding the foregoing, a) all negative numbers are blank on the game card, and b) all numbers in the first column of the game card are rounded down to the nearest whole number.
FIG. 20 shows additional formulas relating to quadrants 9-f, 10-f, 11-f, and 12-f in the card 102 shown in FIG. 19. In the first formula, for example, data from quadrant 35-e from FIG. 18 is divided by data from quadrant 35-Q, multiply by two, subtract data from quadrant 14-f, and multiply by 20, as generally consistent with the foregoing. Other formulas using data as referenced above can be applied to other data portions shown in FIG. 18 to result in a card 102 such as shown in FIG. 19, for example, as applied to other portions and resulting in other cards 102, all within the scope of the present disclosure. In general, a data point is divided by a total of data points for a particular item, consistent with the foregoing, with the result multiplied by two, and the corresponding league percentage data subtracted therefrom, and multiplied by 20, as generally referenced above.
The formulas shown in FIG. 20 are exemplary formulas of the present disclosure, and include the following:
(For the information shown in FIG. 18):
Clock Formula for Quadrant [9F]:
[35E]÷[35Q]×2, subtract [14F]×20=20
Clock Formula for Quadrant [10F]:
[36E]÷[36Q]×2, subtract [15F]×20=4
Clock Formula for Quadrant [11F]:
[37E]÷[37Q]×2, subtract [16F]×20=0
Clock Formula for Quadrant [9F]:
[38E]÷[38Q]×2, subtract [17F]×20=1
Regarding the foregoing, all numbers in column “O” of the clock are rounded to the nearest whole number
While various embodiments of sports card game systems and methods of using the same have been described in considerable detail herein, the embodiments are merely offered as non-limiting examples of the disclosure described herein. It will therefore be understood that various changes and modifications may be made, and equivalents may be substituted for elements thereof, without departing from the scope of the present disclosure. The present disclosure is not intended to be exhaustive or limiting with respect to the content thereof.
Further, in describing representative embodiments, the present disclosure may have presented a method and/or a process as a particular sequence of steps. However, to the extent that the method or process does not rely on the particular order of steps set forth therein, the method or process should not be limited to the particular sequence of steps described, as other sequences of steps may be possible. Therefore, the particular order of the steps disclosed herein should not be construed as limitations of the present disclosure. In addition, disclosure directed to a method and/or process should not be limited to the performance of their steps in the order written. Such sequences may be varied and still remain within the scope of the present disclosure.