Sports-inspired dart games

Information

  • Patent Grant
  • 10625145
  • Patent Number
    10,625,145
  • Date Filed
    Monday, April 15, 2019
    5 years ago
  • Date Issued
    Tuesday, April 21, 2020
    4 years ago
  • Inventors
    • Long; Robert A. (Parker, CO, US)
  • Examiners
    • Graham; Mark S
    Agents
    • Leyendecker & Lemire, LLC
Abstract
A sports-inspired dart game and method of playing the dart game are described. Embodiments of the sports-inspired dart game can include, but are not limited to, a dart board including indicia of a field of play, a mat including distance markers from which players throw darts, and a plurality of game pieces removably coupled to the dart board and implemented as targets and anti-targets on the dart board. Different rules can be implemented for a particular sports-inspired game being played.
Description
BACKGROUND

The sport of darts, which comprises throwing darts at a circular dartboard, has been around for over 150 years. The board has remained largely the same for much, if not all, of this time although many different games have been created using the standard board. Most dartboards are circular and include a surface for receiving a dart tip therein. Most games involve trying to hit targets defined on the dart board that remain stationary. Further, most current dart board games involve throwing from a set distance that remains the same throughout the game.





BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 is a detailed diagram of a sports-inspired dart game system according to one embodiment of the present invention.



FIG. 2A is a top view of a mat according to one embodiment of the present invention.



FIG. 2B is a top view of a mat according to one embodiment of the present invention.



FIG. 2C is a top view of a mat according to one embodiment of the present invention.



FIGS. 3A-3E include several views of game pieces according to one embodiment of the present invention.





DETAILED DESCRIPTION

Embodiments of the present invention include a sports-inspired dart board, mat, darts, and one or more game pieces. The game pieces can be implemented by both the “offense” and the “defense” to define an offensive or defensive position on the dart board. Offensive game pieces can define a target area for the offensive player and the defensive game pieces can define an area to avoid by the offensive player. Varying actions can take place depending on where the offensive player throws their darts on the dart board.


Typically, each sport-inspired dart board game can include a dart board specifically configured to resemble a field of play. Fields of play can include a football field, a basketball court, a soccer field, a hockey rink or a plurality of other sports that inspired a specific game. For instance, for a football-inspired dart game, the dart board can resemble a football field.


Additionally, each sport-inspired dart board game can include a mat (or runner) that resembles part of the field, court, or rink. For instance, the football-inspired dart game can include a runner that includes distance (e.g., yardage) markers. The various markers and/or regions defined on the mat indicate positions from which a player may throw a dart at the board depending on the requirements of game play. The games may include additional pieces to be placed on the dart board to serve as targets (offensive) or anti-targets (defensive). The anti-targets can define regions on the dart board that if hit by a player throwing a dart may act to benefit an opposing player.


In some embodiments, the games can have time-related aspects, such as requiring a player to throw a dart within a limited amount of time, and for these games a timing device can be provided. In the alternative, the players may provide their own time keeping device.


As mentioned, two or more darts can be provided for each player or the player may use his/her own set of darts. Of significance, the games may require the use of more or less than the traditional three darts used by each player in traditional dart games. For instance, four darts representing four downs can be used in the football-inspired dart game.


Broadly, the invention and embodiments thereof can include a sports-inspired dart game that includes (i) a dart board resembling a sports field, court, or rink with appropriate indicia printed or otherwise represented on the dart board, (ii) a mat, and (iii) game pieces. The mat may resemble at least a portion of a sports field, court, or rink. The mat can be laid on a floor and stood on by a player when throwing a dart. Variations of the game include additional game pieces to be placed on the dart board to create either targets of varying size or anti-targets defining regions that are to be avoided.


Embodiments of the invention may also include the methodology associated with the play of a particular sports-inspired dart game.


The following description pertains primarily to the play of the football-inspired dart game. It is to be understood this disclosure is not limited to a football-inspired game and also includes other sports-inspired games as well as sports-inspired games not specifically described herein that make use of a specialty board and related mat or runner.


In one embodiment, a football-inspired dart game comprises: a rectangular dart board configured to resemble a football field; a mat (or runner) configured to resemble a football field including distance markers for each down and kicking plays; offensive player pieces and defensive player pieces; darts (typically four for each of the home and away players); a rulebook; and an optional game clock/timer.


The football field dart board can include upper and lower (or right and left) hash marks defining an area therebetween; goal lines on each end of the field having predefined line thicknesses; marks at the end of each end zone representing the field goals; boundary lines defining the field; and indicia serving as yard markers. Other than its shape and printed surface indicia, the construction of the dart board may be similar to a traditional dart board. Variations of the board are also contemplated wherein the board is configured as an electronic dart board.


The mat may include a spacer portion that has an end configured to be placed against a wall on which the dart board is hung. The mat can further include 5 different distance markers for use on each of the 4 downs and kicking plays in a typical football game. Football field indicia printed on the mat may not begin for at least several horizontal feet from the location of the board. In one instance, the spacer portion may be printed with advertising or branding indicia. Although wider and longer than the field printed on the dart board, the field printed on the mat can be similar to that of the dart board. In use, the player typically stands at the appropriate distance marker coinciding with a down the player currently has. In one instance, a player can stand further away from the dart board with each sequential down. For instance, a distance for a first down can be shorter than the distance a player must throw from for a second down and so on.


Offensive player pieces comprising rings (or other shapes) that include needled bottom sides of varying perimeters can be provided to serve as targets for the offensive player. These targets can represent wide receivers, tight ends, and running backs. Target pieces representing the receivers can be smaller than those representing the tight ends and the running backs. In some example rules of play, a user may place the receivers further down the field from a line of scrimmage than the tight ends and running backs.


Defensive player pieces may also be provided that also comprise rings (or other shapes) with needled bottoms for placement on the board except the rings can also include and X-shaped top side that may cover some of the open portion of the ring. These pieces representing defensive players can be placed to hinder players from throwing a dart in the region they are placed. If the dart lands in the defensive ring on the board, a turnover can typically be recorded.


In addition to rules for the game, a game clock (or timer) can be provided for use with variations of game play that involve a play clock. Alternatively, in variations of the game requiring time management, a household clock or a watch can be used.


In one embodiment, a football inspire dart game can involve a football field designed dart board and a mat including a throwing marker for 5 different occurrences in a typical football game. The throwing markers may represent kicking situations, first down, second down, third down, and fourth down. Typically, a distance from the dart board can be elongated with each marker from kicking to fourth down. The players can place game pieces on the dart board representative of different offensive and defensive players. Players can score points by successively throwing darts into the openings of game pieces on the dart board.


In one embodiment, a basketball inspired dart game can typically involve a shot clock wherein the players alternate throwing darts towards their respective targets on the board. The game can also include game piece targets that represent players. The targets are in the form of rings or other shapes having an opening. By shooting from the appropriate distance on the runner and landing the dart on the board within a ringed game piece results in points being scored.


In one embodiment, a hockey inspired dart game can include the placement of game pieces on the dart board representative of hockey players. The players can score by landing darts on the rink-inspired board within the game pieces of their players.


Terminology

The terms and phrases as indicated in quotation marks (“ ”) in this section are intended to have the meaning ascribed to them in this Terminology section applied to them throughout this document, including in the claims, unless clearly indicated otherwise in context. Further, as applicable, the stated definitions are to apply, regardless of the word or phrase's case, to the singular and plural variations of the defined word or phrase.


The term “or” as used in this specification and the appended claims is not meant to be exclusive; rather the term is inclusive, meaning either or both.


References in the specification to “one embodiment”, “an embodiment”, “another embodiment, “a preferred embodiment”, “an alternative embodiment”, “one variation”, “a variation” and similar phrases mean that a particular feature, structure, or characteristic described in connection with the embodiment or variation, is included in at least an embodiment or variation of the invention. The phrase “in one embodiment”, “in one variation” or similar phrases, as used in various places in the specification, are not necessarily meant to refer to the same embodiment or the same variation.


The term “couple” or “coupled” as used in this specification and appended claims refers to an indirect or direct physical connection between the identified elements, components, or objects. Often the manner of the coupling will be related specifically to the manner in which the two coupled elements interact.


The term “directly coupled” or “coupled directly,” as used in this specification and appended claims, refers to a physical connection between identified elements, components, or objects, in which no other element, component, or object resides between those identified as being directly coupled.


The term “approximately,” as used in this specification and appended claims, refers to plus or minus 10% of the value given.


The term “about,” as used in this specification and appended claims, refers to plus or minus 20% of the value given.


The terms “generally” and “substantially,” as used in this specification and appended claims, mean mostly, or for the most part.


Directional and/or relationary terms such as, but not limited to, left, right, nadir, apex, top, bottom, vertical, horizontal, back, front and lateral are relative to each other and are dependent on the specific orientation of a applicable element or article, and are used accordingly to aid in the description of the various embodiments and are not necessarily intended to be construed as limiting.


An Embodiment of a Sports-Inspired Dart Game System


Referring to FIG. 1, a detailed diagram of an embodiment 100 of a sports-inspired dart game system is illustrated. The sports-inspired dart game system 100 can include components specifically designed for a particular game. For instance, a football-inspired game may include a football field shaped and marked dart board. In another instance, a basketball-inspired game may include a basketball court shaped and marked dart board.


As shown, the sports-inspired dart game system 100 can include, but is not limited to, a dart board 102, a mat (or runner) 104, a plurality of game pieces 106, and a plurality of darts 108. A player is shown standing on the mat 104 ready to throw one of the darts 108 at the dart board 102.


The dart board 102 can typically be constructed similar to known dart boards. However, depending on the type of sport the sports-inspired dart game system 100 is based on, the dart board 102 may have different configurations. For instance, for a football-inspired game, the dart board 102 can have a substantially rectangular shape and include indicia mimicking a football field. In another instance, for a hockey-inspired game, the dart-board 102 can have a substantially stadium shape and include indicia mimicking a professional hockey ice rink.


Referring to FIG. 2A, a top view of the mat 104 is illustrated. The mat 104 can be implemented to provide distance markers from which a player must throw during a game. Typically, the mat 104 can include a first end that is placed against a wall the dart board 102 is attached to. The second end of the mat 104 can extend out and away from the wall. Generally, the mat 104 can be divided into an “Advertisement” area and a “Field of Play” area.


The mat 104 can include two or more markers 110 (or throwing positions) approximate the second end of the mat 104. The markers 110 can be implemented to denote where players throw darts from when playing a sports-inspired game. The number of markers 110 and a location of the markers 110 can be based on a game being played. Referring back to FIG. 1, the mat 104 is shown with indicia of a football field for the field of play.


Referring to FIG. 2B, a top view of the mat 104 is illustrated with indicia of a basketball court for the field of play. As shown, the markers 110 can be located around a half of a typical basketball court.


Referring to FIG. 2C, a top view of the mat 104 is illustrated with indicia of a hockey rink for the field of play. The markers 110 can be represented by a center line and two blue lines of a typical hockey rink.


The plurality of game pieces 106 can be implemented to provide targets and areas to avoid for players on offense. The game pieces 106 used as targets can be placed by the players on offense and the game pieces 106 used as areas to avoid can be placed by players on defense. As can be appreciated, depending on the type of sport the sports-inspired dart game system 100 is based on, the number and size of the plurality of game pieces 106 can change from sport to sport. Typically, each of the game pieces 106 can include a means for coupling to the dart board 102. In one instance, the game pieces 106 can include protrusions (e.g., needle) extending from a bottom of the game piece to insert into the dart board 102. In another instance, the game pieces 16 can include a magnet on a backside of the game piece for attachment to the dart board 102. It is to be appreciated that other means of coupling the game pieces 106 are contemplated and not outside a scope of the present invention.


Referring to FIGS. 3A-3E, detailed diagrams of example embodiments of the plurality of game pieces 106 are illustrated. As shown generally in FIGS. 3A-3E, the plurality of game pieces 106 can be broken up into offensive game pieces 106a and defensive game pieces 106b. FIGS. 3B and 3E include detailed diagrams of different offensive game pieces 106a and FIGS. 3C and 3D include detailed diagrams of different types of defensive game pieces 106b. Of note, the game pieces 106 shown in FIG. 3E may be implemented as offensive game pieces 106a or defensive game pieces 106b.


Referring to FIG. 3A, a side perspective view of a game piece 106 is illustrated. Generally, the game pieces 106 can be defined by a hollow cylinder having an outside diameter and an interior diameter. In some instances, the game pieces 106 can have different exterior diameters and/or interior diameters, as will be discussed hereinafter. As shown, each of the plurality of game pieces 106 can include a protrusion 107 (e.g., needle) for removably coupling the game pieces 106 to the dart board 102. Typically, the protrusion 107 can be similar to an end of a dart. In another embodiment, each of the game pieces 106 can include a magnetic strip attached to the game piece 106 to removably couple the game piece 106 to the dart board 102.


Referring to FIG. 3B, a plurality of offensive game pieces 106a are shown. In some embodiments, the offensive game pieces 106a can have various sized diameters and/or openings. For instance, a first sub-set of offensive game pieces 106a may have a first exterior diameter, a second sub-set of offensive game pieces 106a may have a second exterior diameter, and both sub-sets of offensive game pieces can have the same interior diameter. In one example, the first exterior diameter can be larger than the second exterior diameter. In another instance, the offensive game pieces 106 can have the same exterior diameter but different interior diameters. As can be appreciated, the rules may allow for different actions based on which offensive game piece 106a a player hits based on the size of the opening of the game piece 106a. In one example, in a football-inspired game, various offensive positions (e.g., wide receiver, tight end, running back) can have differently sized openings making it easier or harder to hit the intended game piece.


Referring to FIG. 3C, a perspective view of a defensive game piece 106b is shown. Referring to FIG. 3D, top views of different defensive game pieces 106b are shown. The defensive game pieces 106b can generally have a similar shape to the offensive game pieces 106b but include a member 120 to create a partial covering of an opening of the defensive game piece 106b. As shown in FIG. 3B, the defensive game piece 106b can include an “X” shaped member 120 that can cover a portion of the opening leaving small openings in the game piece 106b. In some instances, an offensive player that throws a dart that lands in an opening of the defensive game piece 106b may record a turnover or some other negative impact to the player throwing the dart.


As shown in FIG. 3D, a top view of the “X” shaped member 120 on the defensive game piece 106b is illustrated. Another example defensive game piece 106b with multiple members 120 cover a portion of the opening of the game piece 106b is shown. In yet another example, the defensive game piece 106b may be a substantially “X” shaped tube. It is to be appreciated that the examples provided are for illustrative purposes and not meant to be limiting.


Referring to FIG. 3E, a plurality of different shapes for the offensive game pieces 106a and the defensive game pieces 106b are illustrated. In one embodiment, the game pieces 106 can be manufactured to have a substantially square tubular shape. The square tubular game pieces can include protrusions on a backside to removably couple to the dart board 102. In another embodiment, the game pieces 106 can be manufactured to have a substantially triangle tubular shape. In some instances, the square game pieces can include no covering. In other instances, the square game pieces can include coverings similar to the previously described defensive game pieces 106b. It is to be appreciated that other shapes and designs are contemplated and not outside a scope of the present invention.


The plurality of darts 108 can be similar to darts currently available. Depending on the sport the sports-inspired dart game system 100 is based on, the number of darts 108 may vary from game to game. In some embodiments, players may provide their own darts.


Referring to Table 1 below, example game instructions for 3 different sports-inspired dart games are described. It is to be appreciated that the described game instructions are but examples and not meant to be limiting. The game instructions described below can be used in combination with the sports-inspired dart game system 100. Of note, the term “target” as referenced in Table 1, refers to the game pieces 106.












TABLE 1





Game Rules
Dart QB
Dart Madness
Dart Ice







Players
2 to 4
2 to 4
2 to 4


Position play
2 Player: Dart QB is
2 Player: Shooting
2 Player: The



the player Shooting
guard makes all the
Winger places all



the Dart and is also
passes and places all the
players on the Arena



the OC.
players.
4 Player: Winger



4 players: Dart QB
4 Player: Shooting
pass/shoots and the



throws and the OC
guard pass/shoots and
Coach places



arranges the players
the Coach places
Offense and Defense



and target routes.
players and targets.
Targets


Floor Lines
There are 5 Lines
There are 3 Lines the 2
There are 2 Lines for


(Markers 110)
you stand behind to
players will be standing
the 2 players pass/



throw based on
behind: You will be
shooting. The red



Position.
from the Pass/shoot line
line is 9′ 6″ from the



Kicking is closest at
at 8 ft from the Court
arena board. All



7′6″ from the field.
Board.
players will pass



1st Down is 8 ft
The Dunk line is 7 ft and
shoot from here. If



2nd is 8′6″
is only after you have
you complete and



3rd is 9′
connected to a Player
“Pass” to a target.



4th is 9′6″ from the
inside the paint.
You can shoot form



field
3 Point Arc 9 ft is if you
the Attacking zone




choose to shoot 3-point
line 7 ft and try to




w/o assist only. You
score a goal. You




would shoot from the
can always try to




PASS/Shoot line if you
score from the Red




connected on a player
line. The object is to




outside the ARC. This
get closer by a




is the only time the
“Pass” and elevate




Pass/shoot line allows 3
your accuracy.




points for the distance




to the basket.


Starting the Game
Flip a coin choose a
Each Player from
Each Player from



side to Receive. If
behind the Floor Line
behind the Floor



you want to start as
throws a Dart closest to
Line throws a Dart



Defense the other
Center Court. Player
closest to Center Ice.



player chooses the
wins and starts offense
Player wins and



Direction for their
first. Each Half starts
starts offense first.



offense. Kickoff:
the same.
Each period starts



The kicker will try to

the same.



land the dart in field



but not in the End



Zone. Closer to the



EZ the better.



Offensive Dart QB



starts from there, or



the 35 if the Dart



lands in the Endzone


Time play per
2 Minutes to score a
1 Minute Alternating
1 Minute Alternating


throws:
TD/FG
between 2 Players
between 2 Players


Target Values
WR = 40 Yards
Guard = 4
Offensive players


(Game Pieces
RB = 30 Yards
Forward = 3
are smaller and


106/106a/106b)
TE = 20 Yards
Center = 2
cannot be in the





opposing teams





Goalie Box





The defensive





players cannot be





“defending” in their





own goalie box


Place your Targets
30 Seconds to place
30 Seconds to place
30 Seconds to place


(Game Pieces
offensive/defensive
offensive/defensive
offensive/defensive


106/106a/106b)
targets. No change
targets. No changes till
targets. No changes



till a completion.
the Qtr. has ended. Only
till the Period has



The target receivers
1 Center can play.
ended.



must be placed



within their specific



yardage from the



line of scrimmage.



The players on the



field may be: 1 WR



1 RB 1 TE; 2 RB 1



TE; 2 TE 1 RB;



2WR The



RCVRS value is



counted as a Points



per Reception (PPR)



league


Offensive possession
Dart QB begins from
The Coach places the 4
The Coach places



the Line of
Target players on the
the 5 Target players



scrimmage. Throws
Board. The same for the
on the Arena NO



darts to connect to
other team. You can
Goalie. 2 Defensive



any receiver. If a
place any player on the
game pieces placed



dart lands in the
opposing team courtside
on the other teams



Receiver the Dart
not in the Basket for
side, and 3 offensive



QB or Offensive
offense. You may
game pieces. The



Coordinator (OC)
defend your side with
same for the other



can move the
any player(s). The
team. The shooting



Receivers “up” the
shooting Dart Guard
Dart Winger on the



field for their new
(YOU) on the Floor
Floor must be



Routes. 2 Minutes to
must be behind the
behind the



“move” up the field
Pass/Shoot Line. You
Pass/Shoot Line.



and score. You get a
can “Shoot” and if the
You can “Shoot” and



first down on a
Dart lands in the
if the Dart lands in



“Catch”. Another 4
“Basket” its Points. If
the “Goal” its Points.



Darts to do get
it's a pass to a player
If you pass to a



another catch. Catch
Target and lands in any,
player Target and



in the EZ or 2
you can shoot again, to
lands in any, you can



minutes expire ends
the basket or another
shoot again, to the



the possession.
target player. The points
goal or another




are then multiplied by
target player. If you




the Targets point value,
connect on the Puck




If you do not get a
pass the “Field




catch/basket, its the
Winger”(YOU)




other players turn,
move closer from




Alternate between
the Floor line to the




shooters, till a
Arena (Board). If




catch/basket connects. 1
you do not get a




minute of alternating
connect or score a




pass/shooting.
goal, it's the other





players turn.





Alternate between





shooters, till a





pass/goal shot





connects. 1 minute





of alternating





pass/goal shot.


Defensive
After the offense
30 seconds to place
30 seconds to place


Possession
adds the RCVRs to
your Defensive players.
your Defensive



the Board, Defensive
They don't change for
players. They don't



players are added. 30
the entire QTR
change for the entire



seconds to defend in

Period



position. You have 3



Players to place.



You can change if



offense makes a



Catch. IF the offense



chooses not to



change their Routes,



defense cannot



change unless they



call 30 second



timeout.


Counting your points
Scoring is done by
Scoring is done by
Scoring is made by



connecting to a Rcvr
baskets made. If passes
only making the



in the EZ (6 points)
are “completed” the
Goal. You can shoot



Kicking an extra
value of the target is
for the goal, but you



point after scoring (1
multiplied by the basket
will always be



point) or trying a 2
if made. If a “Center”
beyond the Red Line



point conversion (2
catches the pass and a
on the floor to shoot



points). Kicking a
Dunk is made, the
the dart. (Farthest



field Goal (3points)
points accrued are four
from the Board) The



The score is by these
points. 2 for the value
object is always to



points only.
of the Center and 2
complete a pass for a



RCVR yardage is on
points for the Basket. If
Target so then you



a tallying statistic
a pass is made to a
move closer to the



including
“Guard” the value is 4
Goal. The player



Interceptions,
and if the Guard is
target you hit that is



Touchdowns etc.
“BEHIND” the Arc
closer to the




then if the Basket is
opposing team's




made then its 12 points
goal, allows you to




(4 × 3 Points) The basket
be closer on the floor




must be made to get the
line to shoot a goal.




Total points. If a pass is
If no passes are




made and the basket is
completed your




missed, this equals 0.
challenge is always




Statistics can be made
with distance toward




on Points from
your own goal.




Guards/Forward/Center;
Complete a pass and




Dunks; 3 pointers etc.
move closer to have





a more accurate shot





just like a hockey





game is Low





scoring.


Count your Points
Interceptions
Assists
Assists


and Stats
Touchdowns
Dunks
Goals (with or w/o



Field Goals
3 Pointers (with or w/o
assists



Penalties
pass)
Defended Turnovers



Completions
Turnovers



Yardage
Field Goals (Points w/o




passing)


Clock Time per
24 Minutes/4-6
20 Minutes/4-5 Minute
18 Minutes/3-6


game
Minute Qtrs.
Qtrs.
Minute Periods


Players on the floor
1 Player throws from
2 Players on the line
2 Players on the line


field/court/arena at a
the line
Throw alternately
Throw alternately


time:


Consecutive throws:
Up to 4
1 throw. Must complete
1 throw. Must




a pass to throw again
complete a pass to




and take a basket shot.
throw again and take




Other player does the
a goalie shot. Other




same
player does the same


To get more throws
Connect with
Connect or score
Connect or score


“Plays” you must:
RCVRs/First Down



Or Score


Possession Change
You do not connect
You don't connect for a
You don't connect



for a pass on any of
PASS or BASKET
for a PASS or



your 4 downs. Or

GOAL



you don't score in 2



minutes.


At end
Change sides.
Change sides
Change sides


Quarter/Period


Penalties happen
Out of Bounds; Dart
Out of Bounds; Dart
Out of Bounds; Dart


when:
doesn't Land or falls
doesn't land or falls off
doesn't land or falls



off the board;
board A Free
off board.



Incorrect Receiver
Dunk
A Free SHOT



yardage. Loss of



Down


Between possessions
15 seconds to
15 seconds to collect
15 seconds to collect



Collect Darts each
darts for each team
darts for each team



team. Realign Rcvrs



another 30 seconds


Changing Targets
After each
After each Qtr.
After each Period



possession 30



seconds for each



team


Time outs
2 per team per half
2 per team per half 30
3 total per team 30



30 seconds each
seconds each
seconds each


Play should be
It's a process of
It's a process of learning
It's a process of


similar to the sport
learning play style,
play style, strategies
learning play style,



strategies and
and becoming an
strategies and



becoming an
accurate dart player
becoming an



accurate dart player
with a Basketball game
accurate dart player



with a Football game
process.
with a Hockey game



process.

process.


In case of Tie at the
Begins as new
Start new (5th) Quarter.
Start a new Period. 3


end of Regulation
game/Coin flip etc.
Play for (2) one-minute
Minutes to score.


(Overtime)
First team to score a
alternating play.
First to score wins.



touchdown or a field
Highest scoring wins.
May end in Tie



goal with each team
Add another (2) one-



having a possession
minute plays to break



wins. 5 minutes of
ties.



play clock. 1 timeout



each. May end in tie.


Rules can be
Voted by Team
Voted by Team Owners
Voted by Team


changed by The
Owners

Owners


Commissioner of the


League









Alternative Embodiments and Variations

The various embodiments and variations thereof, illustrated in the accompanying Figures and/or described above, are merely exemplary and are not meant to limit the scope of the invention. It is to be appreciated that numerous other variations of the invention have been contemplated, as would be obvious to one of ordinary skill in the art, given the benefit of this disclosure. All variations of the invention that read upon appended claims are intended and contemplated to be within the scope of the invention.

Claims
  • 1. A dart board game for two or more players comprising: a dart board including indicia of a field of play, the dart board being hung on a wall;a mat including indicia of the field of play and having a first end placed proximate the wall the dart board is hung on, a second end of the mat including: a first distance marker;a second distance marker; anda third distance marker;a plurality of offensive games pieces adapted to be removably coupled to the dart board, the plurality of offensive game pieces each being defined by: a hollow cylinder; andat least one protrusion extending from a face of the hollow cylinder;a plurality of defensive game pieces adapted to be removably coupled to the dart board, the plurality of defensive game pieces each being defined by: a hollow cylinder;at least a portion of an opening of the hollow cylinder being covered on a first face of the hollow cylinder; andat least one protrusion extending from a second face of the hollow cylinder;instructions, the instructions detailing how to play the game.
  • 2. The dart board game of claim 1, wherein (i) the plurality of offensive game pieces include (a) at least one offensive game piece having a first interior diameter, and (b) at least one offensive game piece having a second interior diameter, and (ii) the first interior diameter is bigger than the second interior diameter.
  • 3. The dart board game of claim 1, wherein (i) the dart board has a substantially rectangular shape; (ii) the indicia of the field of play resembles a football field; and (iii) the second end of the mat further includes a fourth distance marker and a fifth distance marker.
  • 4. The dart board game of claim 3, wherein (i) first distance marker is used to simulate kicking plays in a game of football; (ii) the second distance marker is used to simulate a first down play in a game of football; (iii) the third distance marker is used to simulate a second down play in a game of football; (iv) the fourth distance marker is used to simulate a third down play in a game of football; and (v) the fifth distance marker is used to simulate a fourth down play in a game of football.
  • 5. The dart board game of claim 1, wherein the indicia of the field of play on the dart board defines a playing area on the dart board.
  • 6. A dart board game for two or more players comprising: a dart board including indicia resembling a field of play, the dart board adapted to be hung on a wall;a mat having a first end and a second end, the first end adapted to be placed proximate the wall the dart board is hung on and the second end including a plurality of markers;a set of first game pieces each having a structure defined by: a hollow cylinder; andat least one protrusion extending from a face of the hollow cylinder, the at least one protrusion removably coupling the first game piece to the dart board;a set of second game pieces having a structure defined by: a hollow cylinder;a member covering at least a portion of an opening on a first face of the hollow cylinder; andat least one protrusion extending from a second face of the hollow cylinder, the at least one protrusion removably coupling the second game piece to the game board.
  • 7. The dart board game of claim 6, wherein the member has a substantially “X” shape.
  • 8. The dart board game of claim 6, wherein the member is removably coupled to the first face of the second game piece.
  • 9. The dart board game of claim 6, wherein the set of first game pieces include (i) at least one first game piece having a first interior diameter, and (ii) at least one first game piece having a second interior diameter.
  • 10. The dart board game of claim 9, wherein the first interior diameter is bigger than the second interior diameter.
  • 11. The dart board game of claim 6, wherein the dart board game further includes instructions detailing how to play the game, the instructions including at least the steps of: a first player coupling each of the first game pieces to the dart board;a second player coupling each of the second game pieces to the dart board; andthe first player throwing one or more darts from a first marker of the plurality of markers.
CROSS-REFERENCE TO RELATED APPLICATION

This application claims the benefit of U.S. Provisional Application No. 62/657,059, filed Apr. 13, 2018.

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Related Publications (1)
Number Date Country
20190314713 A1 Oct 2019 US
Provisional Applications (1)
Number Date Country
62657059 Apr 2018 US