This application claims the benefit of Chinese Patent Application No. 201610930981.9 filed on Oct. 31, 2016 in the State Intellectual Property Office of China, the whole disclosure of which is incorporated herein by reference.
The present disclosure relates to the field of display technology, and especially to a stereo display panel and a display panel having such stereo display panel.
As shown in
In the above described method of achieving the flat virtual display, two positive lenses 2 are needed. However, the positive lenses 2 are thick and heavy, and each positive lens 2 used as a single lens may introduce an optical aberration, which makes the viewer uncomfortable in wearing the virtual display device and in watching a displayed picture, and it is inconvenient for the viewer to watch this virtual display device with his/her eyes being located near to the device.
Therefore, an urgent technical problem to be solved in this technical field is to achieve a flat virtual image display without using any positive lens.
In order to at least partially overcome the above mentioned defects, an object of the present disclosure is to provide a stereo display panel and a display device having the stereo display panel to achieve stereo image display that is suitable for watching at a close distance.
According to one aspect of the present disclosure, a stereo display panel is provided.
In an exemplary embodiment, the stereo display panel may comprise: a collimated light display structure having a first display region configured to display a left-eye image and a second display region configured to display a right-eye image; and a light-redirecting structure disposed on a light exit surface of the collimated light display structure. The light-redirecting structure may comprise: a first portion corresponding to the first display region and configured to deflect a collimated light beam exiting from the first display region towards a predetermined left-eye viewing position, such that a left-eye virtual image seen by a left eye is located at a light incidence side of the collimated light display structure; and a second portion corresponding to the second display region and configured to deflect a collimated light beam exiting from the second display region towards a predetermined right-eye viewing position, such that a right-eye virtual image seen by a right eye is located at the light incidence side of the collimated light display structure.
In another exemplary embodiment, the collimated light display structure may comprise a plurality of physical pixels, and at least two of the physical pixels are configured to provide one virtual pixel of the left-eye virtual image or the right-eye virtual image.
In a further exemplary embodiment, every three physical pixels may be configured to provide one virtual pixel, and connecting lines connecting centers of every two of the three physical pixels form a triangle.
In a still further exemplary embodiment, the light-redirecting structure may comprise a plurality of right angle prisms arranged into an array, each of the physical pixels corresponds to at least one of the plurality of right angle prisms, and a right-angle side of each right angle prism abuts against the light exit surface of the collimated light display structure.
In a still further exemplary embodiment, each of the right angle prisms satisfies the following equations:
α=θ2−θ1, and
n sin θ1=sin θ2,
where θ1 is an included angle between a slope surface of the right angle prism and the light exit surface of the collimated light display structure, α is a deflection angle of the collimated light beam, θ2 is an included angle between the direction of the light beam coming out of the slope surface of the right angle prism and the slope surface of the right angle prism, and n is a refractivity of the material of the right angle prism.
In a still further exemplary embodiment, the collimated light display structure may comprise a collimated backlight source and a light adjusting structure disposed at a light exit side of the collimated backlight source.
In a still further exemplary embodiment, the direction of the collimated light beam emitted from the collimated backlight source may be perpendicular to a plane in which the light adjusting structure lies.
In a still further exemplary embodiment, the light adjusting structure may be a liquid crystal panel.
In a still further exemplary embodiment, the collimated light display structure may comprise a flat display panel and a collimating structure disposed on a light exit side of the flat display panel, and the collimating structure is configured to collimate light emitted from the flat display panel.
In a still further exemplary embodiment, the direction of the collimated light beam emitted from the collimating structure may be perpendicular to a plane in which the flat display panel lies.
In a still further exemplary embodiment, the flat display panel may comprise any one of an electroluminescent display panel, a plasma display panel and an electronic paper.
According to another aspect of the present disclosure, there is provided a display device.
In an exemplary embodiment, the display device may comprise a stereo display panel according to any one of the above embodiments.
The above and other features of the present disclosure will become more apparent by describing in detail exemplary embodiments thereof with reference to the accompanying drawings, in which:
Exemplary embodiments of the present disclosure will be described hereinafter in detail with reference to the attached drawings, wherein the like reference numerals refer to the like elements. The present disclosure may, however, be embodied in many different forms and should not be construed as being limited to the embodiment set forth herein; rather, these embodiments are provided so that the present disclosure will be thorough and complete, and will fully convey the concept of the disclosure to those skilled in the art.
Through providing the light-redirecting structure 200 having a suitable configuration (which will be described hereinafter), a left eye virtual image and a right eye virtual image can be located behind a real image displayed by the collimated light display structure 100, then the left eye virtual image seen by the left eye and the right eye virtual image seen by the right eye may be combined in the brain to achieve a stereo visual effect. In this way, since the virtual image is further away from human's eyes than from the display structure, a stereo visual effect can be achieved even if the eyes is relative nearer to the collimated light display structure. Moreover, since an existing positive lens, which is thick and heavy, is replaced by the light-redirecting structure 200 disposed on the light exit surface of the collimated light display structure 100 to achieve the stereo display, the stereo display panel as a whole can be thinner.
In practice, generally, viewing positions of a viewer's left eye and right eye in front of the collimated light display structure are set based on pupillary distance of the viewer. Therefore, the viewing positions of the left eye and the right eye may be preset based on the pupillary distance. For example, an average pupillary distance of ordinary people may be selected as a basis for presetting the viewing positions of the left eye and the right eye. For example, in a virtual reality helmet type display device, a distance between a viewer's eyes to a screen is generally fixed, their relative positions would not change, and the viewer is usually located in front of the stereo display panel, therefore, the first display region a and the second display region b are usually disposed symmetrically. To be noted, the first display region a and the second display region b may be disposed in various ways. In the example shown in
As shown in
In one embodiment, a direction of the collimated light coming out of the collimated backlight source 110 is perpendicular to the plane in which the light adjusting structure 120 lies, so as to achieve a better display performance. In another embodiment, the collimated light may be transmitted into the light adjusting structure 120 in a non-vertical direction with respect to the plane of the light adjusting structure 120.
According to an exemplary embodiment, as shown in
In another exemplary embodiment, as shown in
In an example, collimated light emitted from the collimating structure 140 is perpendicular to the plane in which the flat display panel 130 lies, so as to achieve a better display performance. In another embodiment, the emitted collimated light may not be perpendicular to the plane in which the light adjusting structure 120 lies.
The flat display panel 130 may include an electroluminescent display panel, a plasma display panel, an electronic paper or the like. The flat display panel 130 may be in a form of a combination of a liquid crystal panel and a backlight module.
According to an exemplary embodiment, as shown in
In an example, one physical pixel (or sub-pixel) is corresponding to one right angle prism of the plurality of right angle prisms. Moreover, inverted extension lines of light emitted from at least two pixels and having been refracted by the prisms have an intersection point, such that virtual pixels can be seen by human's eyes. Therefore, right angle prisms corresponding to the physical pixels have different sizes and parameters. The following description is based on an example of one physical pixel corresponding to one right angle prism.
In the virtual display panel provided according to the embodiments of the present disclosure, each of the right angle prisms forming the light-redirecting structure 200 follows the refraction law. As shown in
α=θ2−θ1; and
n sin θ1=sin θ2;
Where θ1 is the slope angle of the right angle prism, i.e., an included angle between a plane in which the slope surface of the right angle prism lies and a plane in which a light exit surface of the collimated light display structure lies, which is also an incident angle of the collimated light beam with respect to the slope surface, α is a deflection angle of the collimated light beam, θ2 is an included angle between the light beam coming out of the slope surface of the right angle prism and the slope surface of the right angle prism, i.e., a refraction angle of the collimated light beam after passing through the slope surface of the right angle prism, and n is refractivity (refractive index) of the material of the right angle prism.
In practice, given that different deflection angles of light exiting from different physical pixels, which are needed for the light to be transmitted to the viewer's eyes, are known, slope angles of right angle prisms corresponding to the physical pixels respectively can be calculated. Moreover, an inclining direction of the slope surface of each right angle prism is determined based on the positions of the viewer's eyes. The situations shown in the drawings are only illustrative.
In order to make sure that the virtual image seen by the viewer's eyes is located behind the real image displayed by the collimated light display structure 100 and located at the light incidence side of the collimated light display structure, the number of the physical pixels needs to be larger than the number of the virtual pixels. Generally, at least two physical pixels of the collimated light display structure 100 are used to provide displayed content of one virtual pixel. In practice, the number of the physical pixels (i.e., actual pixels of the collimating structure) is generally two, three or more times of the number of the virtual pixels (i.e., the virtual pixels forming the virtual image).
In an exemplary embodiment, a plurality of physical pixels providing displayed content of one virtual pixel may be arranged adjacent to each other or spaced apart from each other in the collimated light display structure 100, which may be determined based on the content to be displayed and the display structure.
In order to enhance the feeling that a viewer feels like he/she is in the displayed virtual picture, it is desired that a distance between the viewer and the display penal is as small as possible. According to the principle of stereo imaging shown in
which may be further converted to obtain the following equation:
where s is a minimum viewing distance from the viewer's eye to the display panel, L is a distance from the virtual image to the viewer's eye, d is a distance between two virtual pixels, and D is a pupil diameter of the viewer's eye.
According to the principle of stereo imaging shown in
which may be further converted to obtain the following equation:
where x is an actual distance from the display panel to the viewer's eye.
Based on the above analysis, it can be determined that the minimum viewing distance s is related to the distance L from the virtual image to the viewer's eye and the distance d between two virtual pixels. Therefore, there are two ways of decreasing the minimum viewing distance s: one is decreasing the value of L, but the value of L shall not be decreased less than a minimum distance at which a viewer's eye can still automatically focus to form a clear and distinct image; and the other is increasing the value of d, but the larger the value of d is, the rougher the virtual image will become. Therefore, values of L and d should be selected under overall consideration.
In order to display a virtual image having a better quality, in one exemplary embodiment, as show in
Based on this inventive concept, the present disclosure further provides a display device. In an exemplary embodiment, the display device includes the stereo display panel described in any one of the above embodiments. The display device may be a mobile phone, a tablet computer, a television, a display, a notebook computer, a digital photo frame, a navigator or any product or component having a display function.
As a conclusion, the present disclosure provides a stereo display panel and a display device having such stereo display panel. By using the stereo display panel or the display device having the stereo display panel, a virtual image seen by a viewer's eye has been moved backward relative to the display panel (that is, a distance between the virtual image and the eye is increased), thus, a stereo visual effect may be achieved, even if the viewer's eye is relatively nearer to the display panel. Moreover, since currently used positive lens, which is thick and heavy, is replaced by the light-redirecting structure to achieve stereo display, the stereo display panel as a whole can be made thinner.
Although several exemplary embodiments have been shown and described, it would be appreciated by those skilled in the art that various changes or modifications may be made in these embodiments without departing from the principles and spirit of the disclosure, the scope of which is defined in the claims and their equivalents.
Number | Date | Country | Kind |
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2016 1 0930981 | Oct 2016 | CN | national |
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Entry |
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Third Chinese Office Action, for Chinese Patent Application No. 201610930981.9, dated Nov. 1, 2017, 8 pages. |
Chinese Search Report dated Feb. 28, 2017, for corresponding Chinese Application No. 201610930981.9. |
Second Chinese Office Action dated Aug. 15, 2017, for corresponding Chinese Application No. 201610930981.9. |
First Chinese Office Action dated Apr. 27, 2017, for corresponding Chinese Application No. 201610930981.9. |
Number | Date | Country | |
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20180120576 A1 | May 2018 | US |