The present invention is generally related to an erotic device, and is more specifically related to a remote control and digital feedback stimulation system.
Erotic interactive computer games and erotic Internet interaction between partners using cam has progressed in recent years to include connected devices that add a physical element to the activity. Particularly, users can use devices to simultaneously sexually stimulate themselves and send data to computer games or to remote connected toys where that data is related to the movements or state of the user's devices. Devices of the current art include dildos, sex toys that are often explicitly phallic in appearance and intended for bodily penetration during masturbation or sex with partners. These dildos can usually detect penetration through touch sensitive elements on the surface or inside the device. Currently such technology is expensive and there have been reports of injury resulting from the use of this new technology.
Interactive social communication devices today dominate the world and our current invention aims to make it possible for one partner to engage in simulated sexual acts between two partners on opposite ends of a digital connection where one partner uses his or her hand to masturbate and the other partner has a device that senses this hand motion and which device moves a phallic object in synchronized fashion with those hand motions and where mechanical outputs are video imaged and where live video of mechanical outputs is transmitted back to customer's end of the connection so that customer can observe, steer, and directly control erotic actions that occur at the website's end of the connection.
Entertainment software for the adult industry lets users interact with artificial characters on computer screens. In these games, users can direct the action as they request characters to perform acts and as they communicate with the characters through artificial intelligence components of the software. Most of these so called Virtual Reality games use artificially generated characters that are rendered in 3D on the computer screen. In these games the user can move through a virtual world and interact with the characters by viewing them, touching them, and talking to them. Other games use photo-realistic video clips of actual actresses and string the clips together in a game where the user can move the video to specific clips based on the specific action that he wants to see.
There are currently web based adult entertainment services that allow customers to chat with performers for a fee. In the current web based adult entertainment services, the interaction between customers and performers is generally through on-line chat combined with a life streaming video connection. Performers are female or male actors who pose for the customers and interact with customers through the Internet. Online chat is generally the process wherein persons connected to the Internet type words that are transmitted and displayed on other people's screen. Compared to pre-recorded on-line photos and movies, these web based Adult Services offer the customer has a sense of interaction and connection that increases the intensity of the fantasy that is the product of the Web based service. For example, the customer may ask, through on-line chat, the model to wave her left hand. When the model responds, the customer knows that the interaction is occurring in real time with the model displayed on his or her computer screen.
An alternative phallic input device that uses inexpensive movement sensing technology is provided. The phallic input device uses movement sensing technology, such as accelerometers, to detect the movement of the phallic object. This movement data is transmitted to a processor for use in erotic software or for transmission to a remote processor for use in with a remote erotic device. The device may furthermore include force sensing means for detecting contact with a surface or orifice. Additionally, wrapping a measuring device around a human hand, wrist, or forearm is provided. The wrapping device uses movement sensing technology, such as accelerometers, to detect the movement of the wrapped object. This movement data is transmitted to a processor for use in erotic software or for transmission to a remote processor for use in with a remote erotic device. The wrapping device may also include force sensing means for detecting contact with a surface or orifice.
One utility of this invention is the improvement in the perception of erotic acts of between two individuals who are at separate physical locations and who are engaging each other through connected electronic devices.
Alternatively the device of the system of the present invention detects certain sex acts and other physical data generated by the user so that a computer game presents to the user the illusion of physical sex with the character depicted in the game.
a and 2b show the input device of the remote interaction system at a local site.
a and 9b show alternative embodiments of the present invention including a 3D accelerometer.
A system including a tubular object, which is a human hand, and a measuring device attached to the human hand, wrist, forearm or body so that said measuring device generates data which data is related to the position of the hand is provided. As shown in
One input device 300 of the system of this embodiment is shown in
Based on digital data that is passed from the CPU 102 to the driver circuitry 101, the driver circuitry 101 causes the motor 100 to turn at various speeds and in both directions. As the motor 100 turns, the spring coil 103 turns and this causes the pin 104 and the arms 105 to move in a direction away from or towards the motor 100 depending on the direction of rotation of spring coil 103. As the pin 104 and the arms 105 move, the thrusting tube 106 and the phallic object 111 are caused to move accordingly. The output device 201 of the present invention provides a means for creating a thrusting motion of the phallic object 111 based on digital data received from the processor 102. The phallic object 111 is supported by a spring so that the force of impact against obstructing walls can be softened.
The embodiment described above allows a first user to transmit the motions of his masturbating hand directly to a remote thrusting phallic object as said user observes the motions of this phallic object where the phallic object's motions are in relative synchrony with the motions of the first user's hand so that second user is stimulated by said phallic object and where one or both users can view video over of the other user as both engage in this interaction. The CPU 19 can be connected to the internet or some other network connection with the CPU 102. The CPU 19 and CPU 102 are configured to transmit and receive data related to the motions of the input device 300.
In another embodiment shown in
An alternative system of the current invention is shown in
This embodiment also allows a user of a phallic device to input data to a computer which data is related to movements of the phallic device. A system is described that uses the device of this invention to control aspects of erotic software running on a processor. A second system is described that allows first user of local device to send data related to movement of local device to a remote device so that second user of the remote device can feel movements of remote device which movements are related to movements of local device of first user. A second embodiment of the device of the present invention is described which embodiments includes means for sensing a force applied to the phallic device thereby allowing processor to determine if the phallic object is obstructed or in an orifice.
a and 9b show alternative embodiments where the input device includes a 3D accelerometer housing 9f and a wristband 15f for physically relating the measuring device to the hand during masturbation movement. The housing 9f contains an accelerometer 12f, a power supply 13f and an IC chip 11f that includes storage of data generated by accelerometer. The device also includes a Bluetooth transmitter 14f for transmitting the data generated by the accelerometer 12f to a receiver 10f. Oscillating motion of the hand is detected by an input accelerator 12f and processed in a processor 11f and transmitted to the receiver 10f through the transmitter 14f which transmits to the CPU 1f for further processing.
One of ordinary skill in the art will recognize that the wristband 15f can be varied, to include any modular sensor. One of ordinary skill in the art recognizes that the general concept of using a remote device with a sensor, such as the one included on the wristband 15f, can be attached to a variety of parts of a user, such as a user's finger or genitals, and stimulation is either received or transmitted by the remote device. The stimulation sent to or received by the remote device is provided by a remote input, such as an erotic film, a remote secondary user, a videogame, or any other stimulation input.
In one embodiment of the software described above, there is, for example, a series of frames that contain photo-realistic images of a character which character is an actress. The user of the game interacts with that character. The frames are organized in groups where each group represents one complete action of the character. Some of these groups are hereby termed Perpetual Motion Anitons, or Repetitive Motion Anitons. A Perpetual Motion Aniton is hereby defined as an object related to an action of a character that can be consecutively combined with other Perpetual Motion Anitons in a random fashion so that this combined series of anitons comprises a random perpetual movement of the character. In one embodiment, the Perpetual Motion Aniton is related to the motion of an object, media, file, image, or other element. Furthermore, the game includes groups of frames that are hereby termed Singular Motion Anitons. A Singular Motion Aniton is a group of frames that relate to an action that is not repeated. For example, a Singular Motion Aniton can be the act of raising a finger to the chin, and an act that is not repeated over time. The game can disrupt the display of Perpetual Motion Anitons to interject any Singular Motion Aniton in accordance with game play. The game displays different anitons based on the logic of the game as processed in the CPU 1f. In the system of the present invention this game play includes input from input device 3f that affects the display of anitons so that it creates the illusion that the user is affecting actions in the game.
Therefore, the invention presented allows a user to transmit the motions of his masturbating hand or masturbation device to software which software relates those self-stimulating motions of the user's hand or masturbation device to actions occurring in visual images on his screen which visual images are displayed back to the user so that the tactile feedback from his masturbatory motion combined with the video feedback generated by the software that is synchronized with said masturbatory motion gives the user the illusion of participating in sex acts depicted on his screen. While a specific embodiment of this invention is described, it should be understood that components of this invention can be implemented in various ways. It is intended to claim such modifications of the invention that include such implementations.
The following documents are incorporated herein by reference as if fully set forth: U.S. Provisional Patent Application No. 62/172,069, filed Jun. 6, 2015; U.S. Provisional Patent Application No. 62/172,065, filed Jun. 6, 2015; U.S. Provisional Patent Application No. 62/172,064, filed Jun. 6, 2015; U.S. Provisional Patent Application No. 62/015,545, filed Jun. 23, 2014; U.S. Provisional Patent Application No. 62/014,059, filed Jun. 18, 2014; and U.S. Provisional Patent Application No. 62/014,053, filed Jun. 18, 2014.
Number | Date | Country | |
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62172069 | Jun 2015 | US | |
62172065 | Jun 2015 | US | |
62172064 | Jun 2015 | US | |
62015545 | Jun 2014 | US | |
62014059 | Jun 2014 | US | |
62014053 | Jun 2014 | US |