The present invention relates to board games and more particularly to a stock market board game that provides all the players with the equal opportunity and the same risks through out the game and methodology to evaluate the stock market prices.
There are many inventions about the stock market board games. But almost all of the prior arts describe a traditional methodology to play a board game, during which each player has a pawn on the board, or each player in turn rolls dice, and therefore winning the game heavily depends on the player's luck, or some random factors, such as the rolls of dice or the draws of cards. Therefore, the games become less exciting and less challenging.
Other prior arts require players to deal with too many stocks, or too many event cards during the play, trying to simulate the real life stock market and real life investment activities which distract player's attentions with a number of unfamiliar financial terminology, but failing to provide a systematic gaming methodology to challenge the players, such as calculating probabilities, estimating possibilities and risks, evaluating the intrinsic values, counting the rival players equities and cash, etc.
The present invention describes a game that eliminates the player's decisive luck factors, provides all the players with the equal chances and the same risks though out the game, and leaves players to make their own decisions to reduce their own risks or take their own chances. Therefore, the player with the best portfolio management skills can always be the winner of the present invention of the game.
Instead of simulating the real life stock market, the present invention is trying to use a simple mathematic model to encompass the major characteristics of the stock market, such as higher P/E with higher risk, and major categories of the stock, such as growth, value and income, so that it is easy to play.
By playing the Game, the players can learn:
a) The fundamentals of the stock, such as growth, value and income categories.
b) The stock market leverage and truth, i.e. the stock with higher growth, higher return on equity goes with higher price/earning ratio and higher price fluctuation, and therefore high risk. And vice versa.
c) How to calculate probabilities and estimate risks for a stock given incoming earning estimates, earning history and the current price.
d) How to identify undervalued stocks and overvalued stocks by calculating their intrinsic values.
e) The skills to manage their portfolios to avoid risks and increase their equities.
The principal object of the present invention is to provide a stock market board game with the methodology that overcomes the shortcomings of traditional stock market games in which the player's actions are determined by the roll of dice or draw of event cards. Particularly, an important object of the present invention is to provide all the players with equal chances and risks, and to teach players how to learn the portfolio management skills and how to make correct strategic investment decisions in stock market.
Another object is to provide a stock market board game that allows players during the game to be able to easily count the possibilities of the incoming quarterly earnings so as to be able to estimate the risks and opportunities of the stocks regarding to the instant prices, the incoming dividends, the adjusted annual incomes, the growths and the P/E ratios.
Another further object is to provide a stock market board game with a central stock market pricing display, shared by all the stocks, which is easy to lookup by all the players, to mark and adjust prices, simple to play, and economical in cost to manufacture.
Another further object is to provide exciting and challenging family or party entertainment at the same time teaching the fundamentals of stock and portfolio management to children and adults with no or little background in this field.
To this end, the present invention is to provide a stock market board game wherein the object of the game is for the player to have the most money and the greatest stock value when the game ends, or to be the last one to stay in the game, by bidding stock trade with others and by buying out your rivals, all of which will be fully discussed hereinafter.
With regard to reference numerals used, the following numbering is used throughout the drawings and descriptions.
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The four earning card spaces 16 for company X, preferably bearing the indicia of company X, are on the left perimeter, above which is the annual target price table 20 for company X, and below which is the quarterly earning estimates table 18 for company X. The four earning card spaces 16 for company H, preferably bearing in indicia of company H, are on the bottom perimeter, in the center of which is the quarterly earning estimates table 18 for company H, and the annual target price table 20 for company H is in the center upper perimeter. The four earning card spaces 16 for company I, preferably bearing the indicia of company I, are on the right perimeter, above which is the annual target price table 20 for company I, and below which is the quarterly earning estimates table 18 for company I. These said tables are colored preferably in red for company X, in yellow for company H, in blue for company I.
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On each price space and each dividend space, there are preferably two marker pegs holes 24 for stable placement of the price marker 26 and share-splitting marker 28. These holes aligning across price spaces and dividend spaces form two tracks as shown in
On the top of perimeter of the board there are two yearly price charts, forming a six-year timeline, each has three pegs holes 24 for the stable placement of year marker 30 as shown in
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There are preferably three stock companies involved in this board game, preferably using the symbols of X, H, and I. These upper case letters are symmetrical for the easy placement of their quarterly earning cards 32. The back face of the earning cards also labels with the indicia of the companies for easy placement after reshuffling them. Each company is represent by a color and a symbol, preferably white and red for X, gray and yellow for H, and black and blue for I. These colors are identical to the colors of the dice 34 that cause the fluctuation of the prices of the corresponding colored company. There are six quarterly earning cards 32 for each company, four of them, as the earnings of the four quarters, randomly deployed with face down after reshuffled and disclosed during the game. Each quarterly earning card 32 is put back to the same space after disclosure. The price of the company is adjusted into a new price according to the calculation on the annual target price table 20.
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The following table shows the average and maximum daily price gains or losses, and the fluctuations at the various target prices for each stock.
The dividends or yields at the various splitting prices are:
a) For stock X: $1 or 5% at price of $20, $2 or 5% at price of $40; and
b) For stock H: $2 or 5% at price of $40, $5 or 6.25% at price of $80; and
c) For stock I: $5 or 6.25% at price of $80, $10 or 10% at price of $100.
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Setting Up the Game:
Step 1: Set stock prices $20 for X, $30 for H and $50 for I.
Step 2: Set splitting prices $40 for X, $60 for H and $100 for I.
Step 3: Set yearly flag to 1.
Step 4: Each player starts with $200K seed money.
Step 5: Shuffle eighteen quarterly earning cards, put four cards face down on the board for each stock, and put the rest six aside undisclosed.
Playing the Game:
Step 1: Start playing at the end of second quarter, i.e. disclosing the first two quarterly earning cards.
Step 2: Roll two dices. If there are one or more “Q”, disclose one quarterly earning card for each “Q” in sequence of I, H, then X. All the third quarterly earning cards must be disclosed prior to disclosing any fourth one.
Step 3: Market is Prior-to-open. First do the Daily Price Adjustment for three stocks. Then do the Annual Price Adjustment for each stock if its fourth quarterly earning card is disclosed.
Step 4: Market is Open-for-sell. Players can ask and sell shares for each stock to the stock market.
Step 5: Market is Open-for-buy. Players can bid and buy shares for each stock from the stock market.
Step 6: Market is Close-for-buyout. Players can buyout the others at this moment. Each player must at any time disclose all the shares he holds, while keeping on hand cash undisclosed to others.
Step 7: Market is Year-end. If all the fourth quarterly earning cards are disclosed, increment yearly flag by 1, reshuffle all the Earning cards, and then repeat from step 1.
Daily Price Adjustment:
Adjust Daily Open Prices for each stock using the numbers on the dices, silver for H, black for I, and the sum of the two for X. Do not adjust prices to the bidding prices, asking prices or the deal prices.
Annual Price Adjustment:
Sum up the four quarters earnings for each stock, then using the formula on the Intrinsic Value Tables of the stock to calculate the target prices, and set the stock price to its target price.
2 To 1 Share Split:
1. The price reduces down by half while it reaches to or above the splitting price.
2. Only when the price is increasing cross over the dividend prices or over the splitting prices, the dividend as shown amount is paid for each share to the stockholders.
3. The players double their shares held for the split stock.
Bid and Buy:
1. A player has to bid when there are two or more players want to buy the same stock on the same day. Players can bid for any shares.
2. First call first serve. If bid at the same time with same price, the one with larger bidding shares counts.
3. The player with the highest offer buys all the bidding shares. The player with second highest offer buys the difference shares, if any, and so on.
For example: Player A bids $10 for 30K shares, Player B bids $11 for 25K shares. If $11 is the highest offer, then Player A buys 5K shares for $10 and Player B buys 25K shares for $11.
4. If there's no bid, player buys the stock with its Daily Open Price.
Ask and Sell:
1. A player has to ask when there are two or more players want to sell the same stock on the same day. Players can ask for any shares.
2. First call first serve. If ask at the same time with same price, the one with asking shares counts.
3. The player with the lowest offer sells all the asking shares. The player with second lowest offer sells the difference shares, if any, and so on.
For example: Player A asks $10 for 5K shares, Player B asks $9 for 4K shares. If $9 is the lowest, then Player A sells 1K shares for $10, and Player B sells 4K shares for $9.
4. If there's no ask, player sells the stock with its Daily Open Price.
Buyout:
1. To buyout the target player, the player must a) not be within the first year of the game; and
b) have at least one more extra share for each stock held by the target player; and
c) have more cash on hand than the target player; and
d) call a buyout while market is closed, first call first serve if two players try to buyout the third;
2. After successful buyout, the player adds one extra share for each stock held by the bought-out player and acquires all the cash on hand of the bought-out player as the buyout bonus.
3. If the player does not have more cash than the target player, the buyout action fails, and the player loses all the cash to the target player as the buyout penalty.
Bankruptcy:
The player is in bankruptcy and therefore out of the game when
a) The player has to buy the shares he bids for but does not have enough cash to complete the purchase and all his cash and shares go to the bank and stock market; or
b) The price of the only stock held by the player drops to $0.
Retire:
The player is retired and therefore out of the game when
a) a player has no stock on hand at market close any time after the first year;
b) being bought-out by others;
Winner:
The player is the winner of the game who is
a) The last one stays in the game, or
b) The one has the largest amount of cash and equities at the end of timeline of the game.
Make New Rules:
The players can make their own rules per their preferences. For example, any following rules can change the playing strategies during the game:
a) Change starting and splitting prices as well as seeds money.
b) Change sequence of purchase and sell, e.g. purchase prior to sell.
c) Change sequence of earning cards disclosure in order of X, H then I.
d) Play without looking up the Intrinsic Value tables by covering the rest of cards on the tables.
e) Create your own formula to calculate the Intrinsic Values.
f) Choose starting point at the beginning of the first quarter, or the second, or the fourth.
g) No bids nor asks, buy with $1 higher than the Open Price, sell $1 lower than the Open Price.
h) Create your own buyout preconditions, buyout bonus and buyout penalty, etc.