1. Field of the Invention
The invention relates to a computer-aided language learning system and, in particular, to a story interactive grammar teaching system and method that teaches grammar rules through interaction with learners
2. Related Art
Learning a new language is often a difficult task and heavy burden for most people. One is hardly able to master a language without studying hard. Many people cannot comprehend or speak a language (such as English) even after years of learning. Some other people are good at listening and understanding people's words but make mistakes in writing or tests. The later suffer mainly from bad grammar basis. The invention aims to solve these problems.
One is not able to form a correct sentence, not to mention writing articles or taking tests, without fully understanding grammar rules, even if he or she can remember a lot of vocabulary and pronounce correctly. However, once a learner knows the correct grammar rules, he or she can use a finite number of words to form all sorts of sentences, composing grammatically correct articles, without any difficulty. Even though everybody knows the importance of grammar, conventional teaching methods are insufficient to allow students to learn correctly from teachers. In the end, grammar classes are filled with many boring rules for students to memorize and to practice. As a result, most people start to dislike grammar classes, though they still have to take them.
Various computer and Internet based grammar learning tools or methods available on the market cannot aviod “stating rules, giving examples, and practicing problems”. The results are not different from conventional classes and textbooks. Whether a sentence is grammatically correct and whether words are appropriately used should be judged and corrected immediately so learners do not continue making the same mistakes. However, conventional teaching methods, textbooks, currently available computer applications, and Internet based grammar learning tools cannot achieve such a goal.
Given the various drawbacks in conventional foreign language grammar teaching methods, it is highly desirable to provide a simple and convenient computer-aided language learning system to solve such problems. Mature computer technologies are employed to overcome shortcomings such as limited training materials, insufficient interactions and inadequate instructions in conventional foreign language grammar teaching methods and, at the same time, to effectively increase a learner's ability to in express his or her ideas.
In light of the above-mentioned problems, the invention provides a grammar teaching method and system that embeds grammatical rules into animations, providing abstract rules with concrete expression in stories to increase the learner's memory. Since the animation describes some story, learners can readily master grammatical rules through this form of entertainment. The animation also contains interactive practices and quizzes for learners to fully understand and memorize the contents. During the process of watching the animation and doing the exercises, the learner can refer to detailed grammar rules and example sentences at any time. This method is ideal for any person to learn any foreign language.
The invention includes the steps of: establishing an animation database and at least one animation file, receiving a command input from a user, and executing the command using the interactive grammar teaching system.
The present invention will become more fully understood from the detailed description given hereinbelow illustration only, and thus are not limitative of the present invention, and wherein:
a shows a system structure of the disclosed story interactive grammar teaching system;
b shows a system structure of the animation database in
c shows a system structure of the grammar database in
d shows a system structure of the script database in
e shows a system structure of the practice problem database in
f shows a system structure of the multimedia database in
a shows a flowchart of the disclosed story interactive grammar teaching method;
b shows a flowchart of another part of the disclosed story interactive grammar teaching method;
c shows a flowchart of yet another part of the disclosed story interactive grammar teaching method;
A story interactive grammar teaching system and method are disclosed to provide a simple and intuitive computer-aided language grammar learning system to solve problems existing in conventional grammar instruction. A user can enhance his or her grammar knowledge by simply following hints from the system and answering questions given by the computer.
We will use a preferred embodiment to illustrate the feasibility of the invention. As shown in
(1) The animation database 110 stores at least one animation file that is linked to other files. When a user enters the system, a monitor signal is sent to the central control module 160. The animation database further contains (a) a grammar database 120, (b) a script database 130, (c) a practice problem database 140, and (d) a multimedia database 150.
(a) The grammar database 120 stores at least one grammar file and a plurality of fields for interlinks. With reference to
The grammar database structure table 120 performs pointer linking according to the order of the grammar chapters, the grammar units, the grammar rule contents, and the grammar example sentences.
(b) The script database 130 stores at least one script file and a plurality of fields for interlinks. With reference to
The script database structure table 135 performs pointer linking according to the order of the grammar units, the script serial numbers, and the script contents.
(c) The practice problem database 140 stores at least one practice problem file and a plurality of fields for interlinks. With reference to
The practice problem database structure table 145 performs pointer linking according to the order of the grammar units, the animation practice problems, the animation practice problem solutions, the grammar units, the test problems, and the test problem solutions.
(d) The multimedia database 150 stores at least one multimedia file and a plurality of fields for interlinks. With reference to
The multimedia database structure table 155 performs pointer linking according to the order of the grammar units, the picture file numbers, the picture file addresses, the grammar units, the sound file numbers, the sound file addresses, the grammar units, the text file numbers, and the text file addresses.
(2) The central control module 160 receives and processes all commands to access all files in the animation database 110. When the monitoring signal is received, the central control module 160 monitors the whole process and accesses the corresponding files from a specific database according to the monitoring signal.
As shown in
The interactive grammar teaching system 100 can be run on any computer executable hardware platform. The computer executable hardware platform can be a PC (Personal Computer), an NB (Notebook), a PDA (Personal Digital Assistant), or a mobile phone. Any person skilled in the art can make all sorts of equivalent modifications to implement the disclosed interactive grammar teaching system 100 in any electronic device and those connected to a network.
As shown in
With reference to
According to a script and its practice problems, animation objects are designed along with sound effects to give an animation for learning grammar. The animation and the animation practice problems form the animation database 110. Aside from helping to reinforce grammar rules, the animations are also designed to create a humorous effect, which reduces the boredom and lightens the task of learning grammar. Through the linking of the central control module 160, a complete animation teaching unit for the grammar units is formed. It includes animation learning, immediate animation exercises, immediate quizzes and immediate grammar references.
With reference to
In steps 224 and 226, the user can check grammar rules and example sentences at any time. The user is thus able to combine animation scenes, exercises, and grammar rules to obtain a complete understanding of the grammar unit.
After the user enters the disclosed system 100, he or she can learn grammar rules by following the hints given in the animations. The disclosed system 100 teaches grammar rules through the animation, speech and text outputs. The user can choose to play animations repeatedly to reinforce his or her memory. The user is then given practice problems and answers them according to hints provided by the system. Using this intuitive foreign language grammar learning model, the user can learn any language in the world.
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Number | Date | Country | |
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20030110149 A1 | Jun 2003 | US |