A number of different types of competitive toss, throw and/or bouncing games have been described and played over the years. Game pieces of numerous shapes and sizes, including balls, horseshoes, bean bags, or weighted objects tied at the end of a short cord, have been tossed or thrown at various ‘targets.’
However, all of those games require a ‘target’ of some kind, which is one more piece of the game that can get lost or misplaced. Moreover, most of those games cannot be played indoors in a convenient location.
Accordingly, there is a need for game that requires speed and skill and does not require extra ‘target’ pieces and is easy to play indoors and carry from place to place.
The present invention addresses this need. In a first embodiment, the present invention is directed to a game system. The game system comprises a bottle-shaped container having an open top and closed bottom and forming a hollow cavity, a cap removably coupled to the open top, and one or more cylindrical shaped game pieces contained within the cavity in the container, each game piece having a curved side surface and two opposed flat end surfaces.
Optionally, there are eight game pieces and two of the game pieces are made from natural cork, two of the game pieces are made from agglomerated cork, two of the game pieces are made from micro-agglomerated cork, and two of the game pieces have an agglomerated cork body and two opposed natural cork ends.
In a second embodiment, the present invention is directed to a method of playing a bouncing game for one or more players. The method comprises the steps of a) designating one of the one or more players as a first Cork Master; b) the Cork Master providing each player with one cork, each cork being cylindrical in shape, having two opposed flat ends and a curved side surface disposed therebetween; c) the Cork Master saying “Corks Up”; d) each player holding their corks in a horizontal position above a playing surface; e) the Cork Master saying “Go”; and f) each player dropping their cork, attempting to have their cork bounce and stand up by landing on one of its flat ends.
In a third embodiment, the present invention is directed to a method of playing a bouncing game for one or more players. The method comprises the steps of a) providing each player with one cork, each cork being cylindrical in shape, having two opposed flat ends and a curved side surface disposed therebetween; b) each player holding their cork in a horizontal position above a playing surface; and c) each player dropping their cork, attempting to bounce their cork and have it stand up by landing on one its flat ends, wherein steps b) and c) are repeated until a last player stands up their cork on one of the opposed ends, and the last player is eliminated.
Optionally, steps b) through d) are repeated for one or more rounds.
Optionally, a winner is determined between the final two players with the first to win two rounds first.
Optionally, the winner is designated as the new Cork Master.
Optionally, if two or more players have their corks stand up at the same time, a one-on-one round is initiated to determine which of the two or more players will be eliminated.
Optionally, each cork has color on one end, which can add an additional difficulty. The player has to get the color side on top.
Optionally, the method further comprises step e) after step c), initiating a 30 second timer for 30 seconds of play time, wherein each player repeats steps c) and d) as many times as possible during the 30 seconds of play time.
Optionally, the player that stands their cork up the most times during the play time wins.
These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying drawings.
As used herein, the following terms and variations thereof have the meanings given below, unless a different meaning is clearly intended by the context in which such term is used.
The terms “a,” “an,” and “the” and similar referents used herein are to be construed to cover both the singular and the plural unless their usage in context indicates otherwise.
As used in this disclosure, the term “comprise” and variations of the term, such as “comprising” and “comprises,” are not intended to exclude other additives, components, integers ingredients or steps.
All dimensions specified in this disclosure are by way of example only and are not intended to be limiting. Further, the proportions shown in these Figures are not necessarily to scale. As will be understood by those with skill in the art with reference to this disclosure, the actual dimensions and proportions of any system, any device or part of a device disclosed in this disclosure will be determined by its intended use.
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Each playing piece 104 is cylindrical, with a curved outer side surface 114 and two opposed, flat, circular end surfaces 116. However, each playing piece 104 can also be any shape as long as a body portion of the piece 104 has two opposed end surfaces that are flat.
The container 102 and the playing pieces 104 may be manufactured out of a variety of materials, including but not limited to cork, wood, rubber, rubber and cork composite materials, metal, other composite material, carbon fiber material, or plastic. Preferably, the container 102 is made from plastic and the playing pieces 104 are made from natural cork or other material that is deformable and can bounce when dropped on a hard surface.
More preferably, there are at least eight (8) playing pieces 104 in the container 102. And more preferably, two of the pieces 104 are made from natural cork, two of the pieces 104 are made from agglomerated cork, two of the pieces 104 are made from micro-agglomerated cork, and two of the pieces 104 are made from a combination of materials and have a central body portion of agglomerated cork and a disc of natural cork at each opposed end 116 so that the flat end surfaces 116 are made from natural cork. This is typically referred to as twin top cork. This variety of materials is desirable because then all of the pieces 104 react and behave differently when dropped. While eight pieces 104 (four pairs of two pieces 104) are described in detail, any combination of the above types of material, etc. can be used to make the pieces 104, and more or less than eight pieces 104 may be included in the container 102.
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The first step (1.) of the first method 500 of playing the game 100 is designating one player as the “Cork Master” for a first round of the game 100. The “Cork Master” is the “leader” and is not limited to being called the Cork Master, other titles can be used. The leader/Cork Master is usually the previous winner, however, if it is the first time playing the game 100, the loudest player is designated as the “Cork Master.”
The second step (2.) is the Cork Master provides each player with a cork 104, selected at random.
The third step (3.) is the Cork Master says “Corks Up!” and each player holds their cork 104 in a horizontal position above playing surface (typically a table or bar top however other playing surfaces can be used), ready to drop.
The fourth step (4.) is the Cork Master says “Go!” or “Drop” or some other term to indicate that the players can drop their corks 104, and each player then drops their cork 104 on its side 114, trying to get the cork 104 to bounce up and land on one of its opposed, flat ends 116. When the cork 104 lands on one of its opposed, flat ends, the cork 104 is “standing up.”
The fifth step (5.) is once a player gets the cork 104 to stand up, they say “Done”, while optionally holding both of their hands up in the air.
The sixth step (6.) is the last person to get their cork 104 to stand up is eliminated. Even if the Cork Master is eliminated, the Cork Master continues hosting the round until play is complete.
The seventh step (7.) is, once the round is complete, each player passes their cork 104 to the player to their left (optionally, each player can pass their cork 104 to the player to their right). The cork 104 from the player last eliminated is no longer used.
The eighth step (8.) is repeat steps three (3.) through seven (7.) and continue to eliminate players until only two players remain.
The ninth step (9.) is determining the winner between the last two remaining players. This step is in the form of a final best two out of three round, where the player who wins two rounds first is anointed the new “Cork Master.”
The tenth step (10.) is determining which player is eliminated in the event of a tie. During any round, if it appears that two or more players have their corks 104 stand up at the same time, those players play a one versus one round to determine who is eliminated. Then play continues.
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The sixth method 1000 comprises the steps of a) placing a first cork 104A in the center-most circle 1112 of the tug of war sheet 1111 (this is shown in
Although the present invention has been described in considerable detail with reference to certain preferred embodiments, other embodiments are possible. The steps disclosed for the present methods, for example, are not intended to be limiting nor are they intended to indicate that each step is necessarily essential to the method, but instead are exemplary steps only. Therefore, the scope of the appended claims should not be limited to the description of preferred embodiments contained in this disclosure. All references cited herein are incorporated by reference.
Number | Name | Date | Kind |
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6612577 | Tiffin | Sep 2003 | B1 |
11766606 | Brattesani | Sep 2023 | B1 |
20110224034 | Rastegar | Sep 2011 | A1 |
20110256967 | Shore | Oct 2011 | A1 |
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Misty; Misty Mountain Meadworks video titled “This is our favorite drinking game. Cork bouncing into the tip jar”; published Oct. 10, 2020 at https://www.facebook.com/mistymountainmead/videos/this-is-our-favorite-drinking-game-cork-bouncing-into-the-tip-jar/931490940711543/ (Year: 2020). |
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