The present invention relates to a game assembly, and more particularly to a board game that involves strategic pattern building with a feature for ejecting game pieces during game play.
For centuries board games have been an extremely popular form of entertainment for people of all ages. These types of games have been designed both for a single player and for competition between two or more players. Many games, such as Yahtzee™, mainly involve chance. Many games, such as backgammon, involve a combination of chance and skill, and many games, such as chess, mainly involve skill.
The present invention relates to games of skill that involve a competition between two players to build a desired pattern on the game board while preventing the opposing players from building the desired pattern. Popular games of this genre include Pente, gomoku, renju, and Milton Bradley's™ Score Four™.
Since 1974, the genre of pattern building games has included the very popular game of Connect Four™, a game also published by Milton Bradley™. A much older version of Connect Four™ is known as “The Captain's Mistress”.
Connect Four™ is a two player game in which the players take turns dropping alternating colored discs into a seven column, six row vertically suspended matrix. The object of the game is to connect four singly-colored discs in a row, vertically, horizontally, or diagonally, before one's opponent can do likewise. Connect Four™ was created for players age seven and older and has an expected playing time of ten minutes. However, Connect Four™ is limited because only one type of game may be played. Game play starts with an empty matrix, and players alternatively drop a colored disc into the matrix until the desired pattern is realized. Also, only one type of colored disc is used. Consequently, the difficulty and the enjoyment of the game are limited.
A strategic pattern building board game having a vertically suspended matrix that allows games pieces to be both inserted into the matrix and ejected from the matrix during game play is unknown in the prior art. This type of variation will allow a greater variety of games to be played, such as games starting with an empty matrix and games starting with the matrix full of game pieces. Additionally, using game pieces having indicia on the face of the pieces that affect game play is also unknown in the prior art. For example, dropping one of these game pieces into the matrix may allow a player to eject one or more game pieces from the matrix or may allow a player to take another turn.
Accordingly, it would be desirable to create a game that presents a variation in the aforementioned variables because the difficulty and the level of enjoyment of such a game would increase. The invention discussed in connection with the described embodiment addresses these and other deficiencies of the prior art.
The features and advantages of the present invention will be explained in or apparent from the following description of the preferred embodiment considered together with the accompanying drawings.
The present invention addresses the deficiencies of the prior art of strategic pattern building board games by expanding the limitations of a number of factors that are characteristic of that prior art. Particularly, game pieces may not only be inserted into a multiplicity of channels to build a desired pattern, but game pieces may also be ejected from the multiplicity of channels during game play. Furthermore, in addition to standard game pieces, which are only to build patterns by inserting or ejecting them from the channels, new types of game pieces are used to affect game play. These new types of game pieces have indicia that prompt further action when a particular piece is used, such as ejecting one or more game pieces from the channels or allowing a player to take an extra turn. Consequently, the difficulty and the level of enjoyment of the prior art is increased.
A described embodiment of the invention provides a game board assembly as a multiplicity of channels having a first end and a second end opposite the first end. A set of game pieces (playing markers) is loosely receivable by the channels at the first end. The second end has one or more openings for ejecting the playing markers from the channels. A retainer is used along the one or more openings for maintaining the playing markers.
More particularly, the described embodiment of the strategic pattern building board game has a first wall having a multiplicity of first apertures wherein the first apertures are within the wall and define a matrix. The game also has a second wall having a multiplicity of second apertures juxtaposed relative to the first wall. The channels are disposed between the first and second walls. The channels and the retainer are coupled with the first wall and the second wall to maintain the playing markers in the matrix.
Generally, in the described embodiment, the matrix is vertically suspended with respect to a horizontal supporting surface, supported by a stand. Thus, the retainer is designed to maintain playing markers in the matrix, to allow the playing markers to be ejected from the matrix, and to allow the matrix to be completely emptied. Consequently, the retainer in the embodiment comprises a first bar and a second bar, both pivotably mounted to the first and second walls. The second bar shifts between a first position and a second position wherein said first position allows playing markers to be ejected and said second position prevents playing markers from being ejected.
The playing markers in the described embodiment are such that a multiplicity of the playing markers defines a distinguishably identifiable subset of playing markers, for example having a distinguishable color. The playing markers further comprise a subset of playing markers comprising indicia wherein the indicia define game play. For example, depending on the indicia on the face of the second type of playing marker, the player may be able to remove one or more playing markers from the matrix or be able to take another turn.
The described embodiment also has a bracket slideably mounted to said first wall and said second wall to facilitate both game play and transporting the game and playing markers.
The described embodiment further has a counter for keeping score.
Finally, the described embodiment further comprises an attachment wherein the attachment attaches to the matrix in a first position as the aforementioned stand and a compartment for catching playing markers and in a second position as a carrying handle to facilitate transporting the game.
The invention will now be more particularly described by way of example with reference to the accompanying drawings. Novel features believed characteristic of the invention are set forth in the claims. The invention itself, as well as the preferred mode of use, further objectives, and advantages thereof, are best understood by reference to the following detailed description of the embodiment in conjunction with the accompanying drawings, in which:
The first bar 22 and the second bar 24 are pivotably mounted to said first wall 10 and said second wall 14.
As shown in
The remainder of this description details three examples of the game play of the preferred embodiment for two players ages six and older. Game play using the playing markers with indicia 36 is also described.
The first described game starts with an empty matrix and the first bar 22 and the second bar 24 pivoted downward to prevent playing markers from falling completely through the matrix. The second bar 24 is placed in the second position to prevent the playing markers from being ejected. This setup is as shown in
For all the described games, each time a player wins, that player may move the counter 32 to keep track of how many games each player has won.
The second described game starts with an empty matrix and the first bar 22 and the second bar 24 pivoted downward to prevent playing markers from falling completely through the matrix. The second bar 24 is placed in the first position to allow the playing markers to be ejected. This setup is as shown in
In the second described game, players may use the playing markers with indicia 36 that are shown in
The third described game starts with the matrix full of playing markers. If the matrix is empty, the players take turns dropping playing markers into the multiplicity of channels 18a-g, completing one row at a time. To begin, the second bar 24 is placed in the first position to allow the playing markers to be ejected. Then, the players alternatively take turns ejecting a playing marker from the matrix. If the playing marker that was ejected was part of a pattern of four like-colored playing markers in a row, either horizontally, vertically, or diagonally, the player that ejected the playing marker keeps that playing marker and takes another turn. If the playing marker that was ejected was not part of a pattern of four in a row, then that player places the ejected playing marker into one of the multiplicity of channels 18a-g and play passes to the other player. The playing marker may not be placed into the same column from which it was removed unless all the other columns are full. The first player to keep ten playing markers wins the game.
While the present invention has been illustrated by a description of various embodiments and while these embodiments have been set forth in considerable detail, it is intended that the scope of the invention be defined by the appended claims. It will be appreciated by those skilled in the art that modifications to the foregoing preferred embodiments may be made in various aspects. It is deemed that the spirit and scope of the invention encompass such variations to be preferred embodiments as would be apparent to one of ordinary skill in the art and familiar with the teachings of the present application.
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