Strategy Card Game

Information

  • Patent Application
  • 20230211227
  • Publication Number
    20230211227
  • Date Filed
    December 30, 2021
    2 years ago
  • Date Published
    July 06, 2023
    11 months ago
  • Inventors
    • Jonas; Brandon (Tampa, FL, US)
  • Original Assignees
    • Odanas Games, LLC (Miami, FL, US)
Abstract
A strategy card game where players have an initial hand of three cards and engage in three rounds of either drawing a card, discarding a card, or passing with the goal of obtaining a five-card combination of features worth the most points. The cards pertain to two creatures, each having five corresponding appendages. Each appendage card is present in the deck in five different colors.
Description
CROSS REFERENCE TO RELATED APPLICATION

This application is a U.S. non-provisional application.


FIELD OF THE DISCLOSURE

The present disclosure relates to a strategy card game and methods of playing a strategy card game.


BACKGROUND OF THE DISCLOSURE

Card games are a popular form of entertainment. A traditional deck of cards includes criteria such as color, number, and rank like red or black, 9 or 2, and queen or jack, respectively. The traditional card games are played and won based on the suit a person or dealer has. Traditional card game outcomes may depend on chance, the luck of the draw, and/or skill, making the right decisions. Traditional card games can be played by one person (solitaire) or multiple people such as with poker. However, traditional card games may become monotonous and are not likely to stimulate imagination and creativity.


More modern card games have become more complicated with more criteria and complex rules, making the games pertain to games of skill rather than games of chance. Some of these card games are linked to or played in connection with props, game pieces, or are based on movies and video games having complex plots. While these card games may be more visually appealing than traditional card games, their complexity is off-putting. Games last hours, and players have a difficult time keeping track of all the card types and criteria.


SUMMARY OF THE DISCLOSURE

What is needed is a strategy card game that is engaging, fun, involves chance and skill elements, and appeals to a wide audience. The card game comprises a deck of cards. The cards comprise creature cards, creature appendage cards, and a wild card in some embodiments. The cards have different colors. The goal of the game is to draw cards to obtain a five-card sequence worth points.


Each player is present at a board with three center cards faced up, three initial cards for each player, and the remaining deck of cards set aside. Each player draws a card from the center cards, discards a card, or passes on each round. When one card is drawn from the center cards, one card from the deck is obtained to replace the drawn card in the center. One game comprises three rounds.


Each player strives to match cards having the same corresponding creature appendages and matching in color. Bonuses are awarded for having a creature card or a wild card called a centurium card. One embodiment comprises card criteria or variables of two creatures, five appendages per creature, and five different colors.





BRIEF DESCRIPTION OF THE DRAWINGS

The accompanying drawings that are incorporated in and constitute a part of this specification illustrate several embodiments of the disclosure. Together with the description, they serve to explain the principles of the disclosure.



FIG. 1 illustrates an initial game setup.



FIG. 2 illustrates a game setup fix round one.



FIG. 3 illustrates a game setup for round two.



FIG. 4 illustrates a game setup for round three.



FIG. 5 illustrates exemplary creature cards and their corresponding appendage cards.



FIG. 6 illustrates exemplary five-card combinations.





DETAILED DESCRIPTION

The present disclosure provides generally for a strategy card game involving a deck of about 72 cards having criteria or features such as creatures, appendages that correspond to the creatures, and different colors. In exemplary embodiments, there are two distinct creatures. The creatures may be fictional or non-fictional. Each creature has five corresponding appendages. Each appendage corresponds to one feature of the creature. For example, one creature may have a head, a body, tentacles, shell, and antennae specific to and matching that one creature and not any other creature. Each appendage and each creature will be represented on a card in each of six colors. The colors may vary, but exemplary colors include yellow, orange, red, green, purple, and blue.


Generally, the strategy card game is played in a phase of three rounds. Each player starts with three cards, and three cards are placed face up in the center of the board. On each player's turn, the player may draw a card from the center, discard a card, or pass. Each round concludes with each player having a hand of five cards. At the beginning of rounds two and three, an additional card is placed in the center, so four and five cards are displayed face up, respectively.


The game concludes with each player having three hands of five cards. The points are tallied to determine a winner.


In another embodiment, multiple players may engage in a shorter version of the game whereby each player engages in one round, and scores are determined based on one hand of five cards.


In the event of a tie, the winner may be determined by drawing from a stack of cards, and the player to draw a creature card first wins. Ties may also be broken based on the card combination difficulty overall or per round or per phase.


Determining player order can be dictated by a pre-agreed set of rules or by other factors such as age of the players or board position of the players.


In the following sections, detailed descriptions of examples and methods of the disclosure will be given. The description of both preferred and alternative examples are exemplary only, and it is understood that to those skilled in the art that variations, modifications, and alterations may be apparent. It is therefore to be understood that the examples do not limit the broadness of the aspects of the underlying disclosure as defined by the claims.


NUMERALS OF THE FIGURES






    • 1. First player


    • 3. Additional player


    • 5. Board


    • 7. Deck


    • 9. First player initial cards


    • 11. Additional player initial cards


    • 13. Face-up center cards


    • 15. First player round one cards


    • 17. Additional player round one cards


    • 19. First player round one cards


    • 21. Additional player round two cards


    • 23. First player round three cards


    • 25. Additional player round three cards


    • 27. Creature one card


    • 29. Creature one appendage cards


    • 31. Creature two card


    • 33. Creature two appendage cards


    • 35. Wild card





DETAILED DESCRIPTIONS OF THE DRAWINGS

Referring now to FIG. 1, and initial game setup is shown. Two players, a first player and an additional player, are present at each end of a board. The board has a center card section with center cards placed face up. Each player begins with three cards that only the player, not any opponent, sees. The first player has the first player initial cards, and the additional player has the additional player initial cards. The remaining cards from the deck are set aside.


Referring now to FIG. 2, a game setup for round one is shown. The first player has first player round one cards, and the additional player has additional player round one cards. At the end of the round, each player has five cards. One card is added to the center cards. Each round, a player may draw a card from the center cards, may discard a card from the player's hand, or may pass.


Referring now to FIG. 3, a game setup for round two is shown. In round two, the first player has first player round two cards, and the additional player has additional player round two cards. At the end of the round, each player has ten cards. One card is added to the center cards. Each round, a player may draw a card from the center cards, may discard a card from the player's hand, or may pass.


Referring now to FIG. 4, a game setup for round three is shown. In round three, the first player has first player round three cards, and the additional player has additional player round three cards. At the end of the round, each player has fifteen cards. One card is added to the center cards. Each round, a player may draw a card from the center cards, may discard a card from the player's hand, or may pass. Once the players have fifteen cards, the combinations are determined and point values tallied.


Referring now to FIG. 5, exemplary creature cards and their corresponding appendage cards are shown. In one example, the creatures are fictional. For example, a creature called a drier resembles a dragon having wings, claws, a body, a head, and a tail in creature one card. The creature appendages are separately represented in creature one appendage cards that correspond to the creature card. A second creature called a mosticul resembles a mollusk having antennae, a shell, a body, tentacles, and a head in creature two card. Likewise, the creature appendages are separately represented in creature two appendage cards that correspond to the creature card. A wild card may have a multiplier, extra points, or customizable value or feature rather than limited to a creature, appendage, or color.


Referring now to FIG. 6, exemplary five-card combinations are shown. A junked one pair combination may have a point value of 3 and may comprise a single pair of matching cards of the same appendage or creature with no correlation to the other three cards. A scavenger/two pair combination may have a point value of 5 and may comprise two pairs of matching cards of the same appendage or creature, but each pair pertains to a separate creature. A gatherer three of a kind may have a point value of 8 and may comprise three matching cards of the same appendage or creature with no correlation to the other two cards. A stockpiler/full house combination may have a point value of 10 and may comprise three matching cards of the same appendage or creature with an additional pair of matching cards of the same appendage or creature. A designer/same color combination may have a point value of 15 and may comprise five cards of the same color but with no correlation between the appendages or creatures. An assembler/full creative combination may have a point value of 20 and may comprise five appendage cards that complete all five parts of one creature, without regard to color. A hoarder/four of a kind combination may have a point value of 25 and may comprise four matching cards of the same appendage or creature with no correlation to the fifth card. A collector five of a kind combination may have a point value of 35 and may comprise Live matching cards of the same appendage or creature. A master/full creature, same color combination may have a point value of 60 and may comprise five appendage cards of the same color and that complete the appendages of one creature.


Bonus points may be awarded if a player contains one of the above combinations plus a creature card. Bonuses may be additional points or a multiplier. Bonus points or a multiplier may be awarded to a player having a centurium or wild card.


Point values are exemplary to demonstrate the hierarchy and importance of the combinations relative to the other combinations. The point values and multipliers are not fixed and may be adjusted as desired to any value.


CONCLUSION

A number of embodiments of the present disclosure have been described. While this specification contains many specific implementation details, these details should not be construed as limitations on the scope of any disclosures or of what may be claimed.


Certain features that are described in this specification in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in combination in multiple embodiments separately or in any suitable sub-combination. Moreover, although features may be described above as acting in certain combinations and even initially claimed as such, one or more features from a claimed combination can in some cases be excised from the combination, and the claimed combination may be directed to a sub-combination or variation of a sub-combination.


Similarly, while operations are depicted in the drawings in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order, or that all illustrated operations be performed, to achieve desirable results. In certain circumstances, multitasking and parallel processing may be advantageous.


Thus, particular embodiments of the subject matter have been described. Other embodiments are within the scope of the following claims. In some cases, the actions recited in the claims can be performed in a different order and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order show, or sequential order, to achieve desirable results. In certain implementations, multitasking and parallel processing may be advantageous. Nevertheless, it will be understood that various modifications may be made without departing from the spirit and scope of the claimed disclosure.

Claims
  • 1. A strategy card game comprising a deck of cards featuring: creature cards, andappendage cards,wherein the appendage cards comprise one of five different appendages that correspond to a creature card, andwherein each deck has each appendage card in six different colors.
  • 2. The strategy card game of claim 1 wherein the deck comprises 72 cards.
  • 3. The strategy card game of claim 1 further comprising a wild card not limited to color.
  • 4. The strategy card game of claim 1 wherein the game is played by a first player and at least one additional player.
  • 5. The strategy card game of claim 4 wherein the first player and the at least one additional player play the strategy card game on a board wherein the first player and the at least one additional player are dealt a hand of three cards, and three center cards are placed upright at the center of the board.
  • 6. The strategy card game of claim 5 wherein the first player and the at least one additional player engage in three rounds of play per phase, whereby in each round, one card is added to the center cards, and each player either draws a card from the center cards, discards a card from the player's hand of cards, or passes.
  • 7. The strategy card game of claim 6 wherein each player completes one phase with three hands of five cards obtained through playing three rounds, wherein each player scores the five-card combinations according to sequence and matching values.
  • 8. The strategy card game of claim 7 wherein the five-card combination sequences and values comprise one pair, two pairs, three of a kind, full house, same color, full creature, four of a kind, five of a kind, and full creature same color.
  • 9. The strategy card game of claim 8 further comprising bonus points or values from having a creature card.
  • 10. The strategy card game of claim 8 further comprising bonus points or values from having a wild card.
  • 11. A method of playing the strategy card game of claim 1, the method steps comprising: obtaining a deck of cards comprising at least 72 cards featuring two creatures and five appendages per creature, with each creature and each appendage occurring in the deck six times, one in each of six colors;setting up a board wherein each player has three initial cards, three center cards are placed face up, and the remaining deck is placed to the side; andcompleting a phase by playing three rounds.
  • 12. The method steps of claim 11 whereby each player gains one card in each of the three rounds, completing the phase by having three sets of five cards.
  • 13. The method steps of claim 11 whereby each player in each round draws a card from the center cards, discards a card, or passes.
  • 14. The method steps of claim 13 further comprising adding a card to the center cards at the start of each round.
  • 15. The method steps of claim 11 further comprising evaluating each player's card sequences and values.
  • 16. The method steps of claim 15 further comprising calculating bonus values or points.
  • 17. The method steps of claim 16 further comprising determining each player's final score.
  • 18. The method steps of claim 17 further comprising declaring the player with the most points as the winner.