The invention comprises a game having a game surface including a plurality of game piece receiving members. The game also includes a first set of game pieces, each of the first set of game pieces having a base and a game surface-engaging member located on the base. Each of the first set of game pieces also includes at least one solution position in which the game surface-engaging member is mated with one of the plurality of game piece receiving members and at least one non-solution position in which the game surface-engaging member is mated with one of the plurality of game piece receiving members. Each of the first set of game pieces that is in the at least one solution position exhibits a visual indication which distinguishes that game piece from at least one other of the first set of game pieces which is in the at least one non-solution position. In addition, aside from the visual indication, each of the first set of game pieces is visually indistinguishable from all others of the of the first set of game pieces when each of the game surface-engaging members of the first set of game pieces is engaged with one of the game piece receiving members.
The following detailed description of the preferred embodiments of the invention will be better understood when read in conjunction with the appended drawings. For purposes of illustrating the invention, drawings depict the embodiments which are presently preferred. It is understood, however, that the invention is not limited to the precise arrangements and instrumentality shown in the drawings:
The present invention comprises the concept of a strategy game comprising game pieces that can be moved into different positions on a game board and have one or more “solution positions,” which are visually distinguishable from “non-solution positions.” The games of the present invention can be single or multiple player games. Each player's respective game pieces are preferably visually identical to each other on surfaces that are visible to the player during game play, when the pieces are on a non-solution position.
Each player's game pieces provide a visual indication that a particular piece is in a potential solution position—i.e., by sitting higher or lower on the game board, or by illuminating the game piece. Preferably, each game piece will provide the visual indication in both the solution position and some non-solution positions (hereinafter “ambiguous positions,” which are a subset of the non-solution positions for each game piece). Therefore, the only way for a player to confirm that a game piece is a solution position is when all of the game pieces are simultaneously providing the visual indication that they are in a potential solution position.
Referring to
The components of game 10 shown in
Game 10 is, in this embodiment, a game played between two players who alternate moves of game pieces 26-26D (each player's pieces being the same color, but different from the color of the other player's pieces) until one player has his or her respective game piece holes 32, 34, 36, 38, 40 positioned on its matching peg 16, 18, 20, 22, 24 (this will be referred to herein a “solution position”). A player can tell if all of the game pieces 26-26D are in the solution position if none of the five game pieces 26-26D is elevated—meaning that its respective hole 32, 34, 36, 38, 40 doesn't slide over the peg 16, 18, 20, 22, 24. If a game piece 26-26D is elevated on the board 12, the piece 26-26D is situated on top of a peg 16, 18, 20, 22, 24 that is larger than the hole 32, 34, 36, 38, 40 on the bottom of the game piece 26-26D. If a game piece 26-26D is leveled (i.e., not elevated), it is either in the solution position or situated on a peg 16, 18, 20, 22, 24 that is smaller than its hole 32, 34, 36, 38, 40 (ambiguous/potential solution position).
Typically, the game pieces 26-26D would be placed randomly on the board. There are many different configurations that could be used to start a game and many different variations of rules for playing the game. For example, the game could be started by randomly positioning the game pieces 26-26D three of the same and two opposing colors in alternating array, on the board 12 such that a player has only two of their own color on their side of the board. A player's turn allows switching of one of their own game pieces 26 with another of their own or the opponent's without moving the opponent's piece 26 to the player's side of the board 12. In this embodiment the game is solved or won when all of a player's game pieces 26-26D are correctly positioned to fit on the pegs 16-24 in the board 12. Thus all game pieces 26-26D are fully recessed into the holes 14 of the board 12. If the player who started the game 10 finishes first, the opponent may have one more move to tie. The game 10 also finishes in a tie also if the last exchange of game pieces 26 makes both sides positioned correctly.
In
In this embodiment, for a specific game piece 126 in a board 112 location with a compatible peg pattern 116, 118 there is only one “down” position, but three possible “up” positions depending upon its rotational orientation. If the game piece 126 is positioned in a location with an incompatible peg pattern 116, 118 all four possible rotational positions will result in the game piece in the “up” position. In other embodiments, a specific game piece could have more than one compatible peg pattern, which would decrease the level of difficulty.
The single color game pieces 126 shown in
The level of difficulty of game 110 can be increased depending upon a number of variables. For instance, this embodiment has been described as utilizing a board 112 with two distinct peg patterns 116,118. It can be understood that the solution difficulty increases if the number of peg patterns 116,118 were to increase. Also increasing the size of the board 112 and the corresponding number of game pieces 126 required could have a similar result.
The details and fit required between the board 112 and the game pieces 126 would likely result in these parts being manufactured as molded polymer parts. As in the first embodiment, a polymer such as polyethylene or polycarbonate could preferably be used in an injection molding process to economically produce large volumes of consistent, precision parts. The size of game pieces 126 and board 112 is chosen to be appropriate for the intended end use, i.e. pocket or table use, and to provide for ease of player manipulation of the pieces 126.
One way the two player game 110 could start would be with half of each color of game piece 126 distributed over the respective player's side of the board. Each individual player's turn would involve the rotating in place or exchange of game pieces 126 between two positions. Again a player may not move an opponent3 s game piece 126 away from its side of the board 112. The alternating repositioning of game pieces 126 would continue until one player has all their game pieces 126 in the solution position. The starting positions and/or move rules could be changed to provide variations of the game 110 utilizing the same board 112 and game pieces 126.
In
The upper and lower surfaces 274, 276 are snapped, adhered or otherwise mechanically fastened to each other to form the complete insert 232 which is spherical and symmetrically shaped. LED/printed circuit board 282 is located by the LED 284 cover and retained mechanically by being sandwiched in place between the upper and lower surfaces 274, 276.
The contact 288 centered in the lower surface 276 of the insert 232 is the LED 284 ground connection. It provides continuity through ground contact 294 centered in the recess 226 of the sphere/element 218 and with the ground connections similarly located in each sphere/element 218 recess 226, 230. This circuit connects to a power source, not shown, contained within the sphere/element 218. The power source is preferably a small dry cell battery contained within the sphere 218. Each distinct recesses 226 contact 296, labeled as 1, 2, 3 or 4 also connects with the battery power source, not shown. Thus when any insert 232 is positioned in the recess 226 with an aligned contact 296, the LED 284 has electrical continuity with the power source and will light.
The sphere/element 218 is preferably made of a polymer such as polyethylene or polycarbonate with the imbedded contacts 296 being circular to enable continuity with the lower surface contacts 292 in any rotational position of insert 232.
This embodiment of game 210 differs from the previously disclosed puzzle in that four sphere/elements 218 and three similar others, replace the sphere/elements 18, 20, 22, 24. Insert 232 and two similar others replace the inserts 32, 34, 36. The mechanical manipulations necessary to play the game 210 are the same, but the asymmetrical nature of the inserts 232 results in two passes being required to return the LED 284 to an outward facing position.
After randomly positioning the inserts 232, the player moves them by rotation or passing them between sphere/elements 218 until all LEDs 284 are illuminated (solution position). Thus the solution/game object is lighted LEDs rather than a color pattern such as a single color on each side of the case. For increased game solution difficulty or variety the LEDs could be different colors and/or the contacts in the sphere/element recesses could be scrambled. In addition, the electrical contacts 288, 292 could be configured to illuminate the LED 284 on a particular insert 232 when the insert is not in a solution position (ambiguous/potential solution position).
While the principles of the invention have been described above in connection with preferred embodiments, it is to be clearly understood that this description is made only by way of example and not as a limitation of the scope of the invention.
This application claims the benefit of U.S. Provisional Application No. 60/938,893 filed on May 18, 2007, which is incorporated herein by reference as if fully set forth. U.S. Pat. No. 6,773,011, issued Aug. 10, 2004, is hereby incorporated by reference as if fully set forth.
Number | Date | Country | |
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60938893 | May 2007 | US |