The present disclosure relates generally to digital media networks, and more particularly, to techniques for selecting a media steaming engine from which to stream digital media to a client.
Packet-based networking technology is increasingly being used to stream digital media, such as digital video, to clients. Digital media streaming involves transmitting packets of time-sensitive digital media from a media source, such as a stream server, to a client, such as a personal computer or a digital set-top-box (STB). As an example, digital media is streamed downstream from a stream server to a STB using Motion Picture Expert Group (MPEG)-2 Transport Stream (TS) over UDP/IP or Real-time Transport (RTP)/UDP/IP.
Service provider networks that support digital media streaming often times have multiple different stream servers from which a particular media stream can be sourced. When a request for a media stream is made by a client, a stream server must be selected to source the media stream. While it may be easy to simply select the stream server that is physically closest to the client to source the media stream, selecting the closest stream server to the client does not necessarily provide the best result to the client.
A technique for selecting a media streaming engine, such as a stream server, to source a media stream to a client involves receiving feedback information from a client that indicates a quality of service experienced by the client and then selecting a media streaming engine, from a set of media streaming engines, in response to the feedback information. In an embodiment, the feedback information is provided in Real-Time Control Protocol (RTCP) messages. For example, the RTCP messages are Receiver Report (RR) messages that contain packet loss and/or inter-arrival jitter information. Feedback information such as packet loss and/or inter-arrival jitter information represents the actual quality of service experienced by a client for a media stream. Because a media streaming engine is selected based on the actual quality of service experienced by a client, the selection process can be configured to optimize the quality of service of the media streaming.
Other aspects and advantages of the present invention will become apparent from the following detailed description, taken in conjunction with the accompanying drawings, illustrating by way of example the principles of the invention.
Throughout the description, similar reference numbers may be used to identify similar elements.
In the system 100 of
The service router 104 is configured to mediate requests from the client 108. In particular, the service router is responsible for choosing the most appropriate media streaming engine 102 to source a requested media stream. In an embodiment, the service router can select the media streaming engine based on the location of the client and/or media streaming engine, the status of the media streaming engines, and/or load conditions, including network load conditions and load conditions of the media streaming engines. Once a media streaming engine is selected, the service router redirects the client to the selected media streaming engine to begin a media streaming session. Various Hyper-Text Transfer Protocol (HTTP) and Real-Time Streaming Protocol (RTSP) based techniques can be utilized to implement the redirects. In an embodiment, the service router maintains a topology map, which is an administrative configuration to indicate the mapping between the client subnets and/or locations and a list of available media streaming engines. The list could include stream servers from multiple media streaming engines, each of the stream servers having an associated initial cost metric. The service router updates the topology map based on input such as keepalive messages from the media streaming engines.
The distribution network 106 between the media streaming engines 102 and the client 108 is any type of network that supports packet-based media streaming. The distribution network may include, for example, transport network, wide area network (WAN), metropolitan area network (MAN), and/or local area network (LAN) technologies. The distribution network may be wired, wireless, or a combination thereof In an embodiment, a “last-mile” portion of the network may be a cable-based network, a s digital subscriber line (DSL) network, a passive optical network (PON), or a wireless access network. The distribution network may utilize, for example, IP, Ethernet, ATM, or a combination thereof to stream digital media to the client.
In the system 100 of
Although only one client 108 is depicted in
In operation, when the client 108 requests a particular piece of digital media, one of the media streaming engines 102 must be selected to source the digital media stream. In accordance with an embodiment of the invention, feedback information from a client, which indicates a quality of service experienced by the client, is used to select a media stream engine to source the requested media stream. In an embodiment, the feedback information is provided in RTCP RR messages that contain packet loss and/or inter-arrival jitter information. The packet loss and/or inter-arrival jitter information represents the actual quality of service experienced by a client for a media stream. Because a media streaming engine is selected based on the actual quality of service experienced by a client, the selection process can be configured to optimize the quality of service of the media streaming.
An embodiment of a technique for selecting a media streaming engine is described with reference to
With reference to
DESCRIBE rtsp://edn.vault.com/content.mov RTSP/1.0
CSeq: 1
Accept: application/sdp
Bandwidth: 384000
Accept-Language: en-US
User-Agent: QuickTime/7.4.1 (qtver=7.4.1;os=Windows NT 5.1Service Pack 2)
Upon receipt of the request, the service router 104 identifies a set of media streaming engines that could source the requested media stream. For example, the service router identifies three media streaming engines that are able to source the requested media stream, although the exact number of media streaming engines that are identified is implementation specific. The set of media streaming engines could be selected based on various different criteria such as the location of the client and/or media streaming engine, the status of the media streaming engines, and/or load conditions, including network load conditions and/or load conditions of the media streaming engines.
In addition to identifying the set of media streaming engines, one of the media streaming engines in the set is selected to be the master session controller for the client request. Media streaming engine A is identified as the master session controller. The master session controller manages the media session for the life of the session. The master session controller may also monitor feedback from participating media streaming engines and propagate the feedback information to the service router. Once the master session controller is identified, the client 108 is redirected to the master session controller using, for example, a redirect message 122,
RSTP/1.0 302 Moved Temporarily
CSeq: 1
Location:
Rtsp://MSE-A.se.edn.vault.com/content.mov?race_with=MSE-B,MSE-C
In the example redirect message, media streaming engine A, MSE-A, is the master session controller for this stream session and media streaming engines B and C, MSE-B and MSE-C, are the participants for the stream session.
Once the redirect message 122 is received by the client 108, the client follows the redirect message and contacts the master session controller to set up the media stream. In an embodiment, the client sends RTSP SETUP and PLAY messages, 124
The media streaming engine 102 evaluates the feedback information to see if the quality of service is satisfactory. For example, the packet loss and inter-arrival jitter information is compared to respective packet loss and inter-arrival jitter thresholds to see if the thresholds are exceeded. If the quality of service is found to be unsatisfactory, e.g., the packet loss or inter-arrival jitter threshold is exceeded, then the master session controller begins a process of evaluating the other media streaming engines in the set of media streaming engines to see if any of the other media streaming engines can provide a satisfactory quality of service. In an embodiment, the master session controller triggers the other media streaming engines in the set to be evaluated one-by-one to find a media streaming engine that can source the media stream at a satisfactory quality of service. The process of evaluating the other media streaming engines in the set is referred to herein as a “race.”
In an embodiment, the master session controller first checks to see if one of the other media streaming engines 102, referred to herein as the “next” media streaming engine, is available to source the media stream. If the next media streaming engine is available, then the media stream is switched over to the next media streaming engine. In order to make a seamless switch to the next media streaming engine, stream state information is passed to the next media streaming engine so that the media stream can be started at the right point. For example, the current streaming state information is passed on so that the next media streaming engine can start from the correct normal play time (NPT) and use the required synchronization source (SSRC), RTP timestamp, and/or an offset within the media file from which the media stream is sourced.
Once the media stream is switched over, the client begins to receive the media stream from the next media streaming engine.
If the quality of service is unsatisfactory, the media streaming engine 102 notifies the master session controller and the master session controller initiates a switch to the next media streaming engine in the set of media streaming engines.
Whenever feedback information is received by a media streaming engine, the feedback information is provided to the master session controller. The master session controller in turn provides the feedback information to the service router 104, which can use the feedback information to make future media streaming engine selections. The master session controller can pre-process the feedback information before sending the feedback information to the service router and/or the master session controller can provide raw feedback information to the service router.
The above-described technique for selecting a media streaming engine involves the collection of feedback information “on-the-fly.” In an alternative embodiment, feedback information that has already been collected can be used up front by the service router to select a media streaming engine in response to a request. For example, the service router can compare the feedback information from all of the media streaming engines in the set to each other. The media streaming engine that has provided the best quality of service to the client, e.g., as indicated by the packet loss and inter-arrival jitter information, is then selected to source the media stream. The up-front use of previously collected feedback information can speed up the selection of the optimal media streaming engine because the above-described process of collecting and evaluating the feedback information has already been completed. In another embodiment, previously collected feedback information is used in the initial selection of the set of media streaming engines and then subsequently collected feedback information is evaluated as described above to fine tune the media streaming engine selection.
The above-described techniques can be used to select media streaming engines on a client-by-client basis or to select media streaming engines on a client subnet basis. For example, feedback information can be applied to select a media streaming engine based on the complete IP address of the client or based on the IP subnet to which the client belongs. In an embodiment, all clients from a certain subnet are treated similarly, e.g., the same media streaming engine is selected to service their requests. Using this technique, the feedback information used to select a media streaming engine for a client is not necessarily feedback information that was generated by the particular client itself
Ultimately, the use of feedback information, as provided in the RTCP RR messages, enables the optimal media streaming engine to be selected. In an embodiment, the optimal media streaming engine is the media streaming engine that provides the highest quality of service to the client, where the highest quality of service corresponds to the fewest lost packets and/or the lowest inter-arrival jitter. Although the feedback information is one criterion used in the selection process, other criteria may also be considered in selecting the optimal media streaming engine to source a media stream.
Network conditions tend to be very dynamic in nature especially in networks that provide bandwidth intensive services such as media streaming. Because of the dynamic nature of network conditions, in an embodiment, heuristic information is generated from the feedback information and the heuristic information is used to select media streaming engines. For example, heuristic information may be collected on a subnet basis to characterize the quality of service experienced by the subnet on a per-time interval basis, e.g., per hour of the day or per day of the week basis.
The master session controller and the media streaming engines may communicate with each other using, for example, RTSP messages. In an embodiment, the master session controller uses RTSP SETUP/PLAY messages with header extensions to initiate and manage the switching between media streaming engines, i.e., the race. Additionally, the media streaming engines may use RTSP ANNOUNCE/SET_PARAMETER messages to send feedback information to the master session controller.
In an embodiment, algorithms may be implemented to achieve time-smoothing in order to extract the relative goodput to be obtained by the different stream servers over the time scale of streaming sessions. That is, an algorithm may be implemented to ensure that the switching of stream servers is not too reactive to short term changes in the feedback information. For example, it may be desirable to damp short-term spikes/changes in the feedback information, while not over-weight long-term averages that don't correspond to the current load distribution.
In an embodiment of a smoothing algorithm, a Feedback Processing Interval is defined as the interval, N, over which the feedback information from the clients is aggregated/normalized and a Tolerance Threshold is defined as a value, which when exceeded, makes the feedback unsatisfactory. According to the algorithm, over the Feedback Processing Interval N, a running score is started. The running score gets modified every time an RTCP RR message is received from a client. RTCP RR messages having feedback information that exceeds the Tolerance Threshold causes the running score to be decremented by a value, D, and RTCP RR messages having feedback information that is within the Tolerance Threshold causes the running score to be incremented by a value, I. At the end of the Feedback Processing Interval, N, the running score is inspected and if the running score is greater than or equal to zero, then the streaming experience is considered satisfactory and if the running score is less than zero, the streaming experience is considered unsatisfactory. Although one example of a smoothing algorithm is described, other smoothing algorithms may be implemented.
In another embodiment, an algorithm may be implemented to filter out loss and/or jitter that is independent of stream server selection from the loss and/or jitter that is different from different stream servers, under the time horizon constraints above.
At least some of the operations of the above-described techniques may be implemented using software instructions stored on a computer useable storage medium for execution by a computer. As an example, an embodiment of a computer program product includes logic encoded in one or more tangible media for execution and when executed, causes the computer to perform operations, as described above.
Embodiments of the above-described technique can take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment containing both hardware and software elements. In one embodiment, the above-described technique is implemented in software, which includes but is not limited to firmware, resident software, microcode, etc.
Furthermore, embodiments of the above-described technique can take the form of a computer program product accessible from a computer-usable or computer-readable storage medium providing program code for use by or in connection with a computer or any instruction execution system. For the purposes of this description, a computer-usable or computer readable storage medium can be any apparatus that can store the program for use by or in connection with the instruction execution system, apparatus, or device.
The computer-useable or computer-readable storage medium can be an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system (or apparatus or device), or a propagation medium. Examples of a computer-readable storage medium include a semiconductor or solid state memory, magnetic tape, a removable computer diskette, a random access memory (RAM), a read-only memory (ROM), a rigid magnetic disk, and an optical disk. Current examples of optical disks include a compact disk with read only memory (CD-ROM), a compact disk with read/write (CD-R/W), a digital video disk (DVD), and high-definition (HD) disks such as Blu-Ray and HD-DVD.
An embodiment of a data processing system suitable for storing and/or executing program code includes at least one processor coupled directly or indirectly to memory elements through a system bus such as a data, address, and/or control bus. The memory elements can include local memory employed during actual execution of the program code, bulk storage, and cache memories which provide temporary storage of at least some program code in order to reduce the number of times code must be retrieved from bulk storage during execution.
Although specific embodiments of the invention have been described and illustrated, the invention is not to be limited to the specific forms or arrangements of parts as described and illustrated herein. The invention is limited only by the claims.
The current application is a Continuation In-Part of application Ser. No. 12/047,984, filed Mar. 13, 2008, entitled “SERVER SELECTION FOR ROUTING CONTENT TO A CLIENT USING APPLICATION LAYER REDIRECTION,” the entirety of which is incorporated by reference herein.
Number | Date | Country | |
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Parent | 12047984 | Mar 2008 | US |
Child | 12406857 | US |