The present invention relates to board games.
Many studies have compiled data that more and more children are becoming addicted to videogames. More than 2 hour per day use “screen time” is “gaming overuse,” according to the American Academy of Pediatrics. Children as well as adults are becoming sedentary and only using their thumbs to move players on the screen. The classic games that use dice, boards with squares, and cards are slowly moving away and being replaced with high tech 3D graphic computer generated games. The issue with video (computer) games is that it makes the players “space out” or generate automatic responses to signals. Thus, they make the players react but not think to different situations. Also, video games simply visual, hence no motor skills are developed in the player. At the same time thinking board games are also becoming a thing of the past. One of the reasons they are disappearing is that they are not engaging the player in ways that mimic real outdoor sports. Furthermore, since these games are purely mental, they exercise thinking skills, for example chess, checkers or strategy games, but few motion skills are developed.
There is a need in the board gaming community to create an engaging game that mimics sports. Furthermore, the gaming community has in the past relied on games that are static where the player's motor skills are not used and not measured. Without measuring the motor skills of the player, a player does not know if their motor skill and abilities are improving. There is a further need to create a game that engages the player in a motor skill competition such as surfing world cup. There is also need in the industry, to manufacture a game that develops both a player's fine and gross motor skills and at the same time promote imagination. Moreover, in the board gaming arts, it would be desirable to progress from the classic static board games, to games that are both mentally engaging and at the same time physical motor skills are developed.
The present invention provides a board game that simulates the sport of wave surfing.
The foregoing summary, as well as the following detailed description of the invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, there are shown in the embodiments which are presently preferred. It should be understood, however, that the invention is not limited to the precise arrangements and instrumentalities shown. In the drawings:
The invention is a board game. The concept of the game is to mimic the sport of wave surfing. The game can be played by at least one person but is preferred to be played in a group so that the game becomes more competitive. As seen in
The surf game comprises a game for toy surfing through a sheet 103 of thick cardboard paper or paper with the silky texture surface 103′ of a sea wave. The sea-wall sheet will be rolling it-self 105 and therefore simulating the gradual formation of a wave as the surfer
The wave sheets or wave sheets 103 come pre-rolled and ready to be glued or be attached on the table by means of clamps 501. The wave sheet 103 is further comprised of a series of wave ends 504 for esthetics and stability to the wall. The strength of the magnet and friction between the surfaces will then unwind the wave wall, while gliding the surfer
The surf game described herein is a game for manually surfing through a wave sheet 103. The game is to maneuver on a game path 506 on that wave sheet 103 and that lasts several seconds, just like a real wave. The player/user holds the magnetic handle 202 and mimics real surfing maneuvers such as, bottom turn, rollers, cutbacks, tube-ride, 360's, among others or by following a specified or non-specified path 506. The player (like in real surfing) will improve the maneuverability with more practice using the magnetic handle 202. By using his hands and by standing up, motors skills in the body are developed, something that is not found in traditional board games. As depicted in
In one embodiment of the invention, the wave sheet 103, was made of at least one sheet of heavy paper or card board stock. However, the wave sheet 103 can be made of materials selected from the group consisting of polymers or plastics, flexible plexi-glass, cellulose materials, thin flexible metals, flexible gypsum cloth and heavy cloth for substantially the same purpose to obtain substantially the same result. The wave sheet 103 was imprinted 507 with the texture to simulate a sea wave that is gradually winding. At least one side of the wave sheet 103 was coated with an epoxy coating 605, which was later cured with UV light. The printed features 507 were covered with the said coating 605. The purpose of the coating 605 is to prevent scratching of the print 507 and to regulate the friction against the wave sheet 103. The coatings 605, could also be made from the materials selected from the group consisting of organic and non organic waxes, acrylic monomers, fluoropolymer composites TEFLON® (PTFE), prepolymers, halogenated compounds, polymer resins, petroleum polymers, and styrene polymers. The coatings 605 are usually applied by using hydrocarbon co-solvents when coating and drying onto the paper or board substrates, to form an inert transparent film. Yet another method that may be used for the substantially the same purpose to obtain substantially the same result is, coating the wave sheet 103 by using of at least a solvent by dispersing a catalyst or quenching agent to a graft initiating or regenerating system by allowing graft polymerization to occur on the cellulose material thus forming the cardboard wave sheet 103.
The game kit also offers several sheets as wave sheets 103 to simulate different beaches. Additional elements are sand, rocks, reefs, palm trees etc, for a better setting of the beach. For the larger waves, larger wave sheets 103 needs assistance of a wave-former 106 this wave maker helps to roll of cardboard continuously. The game kit is presented in a cardboard tube and a means to attach the wave wall sheets to the table. The wave sheet 103 is attached to the board at specific points specified in the instruction sheet. One embodiment of the invention makes the user to use (double sided tape) or sticky tape 101 to attach it to the table. The magnetic figure holder 204 and plastic surfer figure joins the active face of wave through a metal plate located below the magnetic figure holder 204. The user will hold the magnetic handle 202 and guide the surfer from the rear of the wave sheet 103. When the magnetic the magnetic figure holder 204 falls, the surfer “lost balance” and falls off the wave.
The level of difficulty is created by using different variable factors depicted in
The users/players will use the handle bar 202 to make the maneuvers, hand coordination skill will play an important part to clear the obstacles and surf the tube. Depending on the level of skill, and as an option, the player will assemble a magnetic figure holder 204 that the center of gravity 301 is close to the wall such as in
The components of the game kit comprise, several wave sheets 103 coated with different coatings 605A-C to create a range of fiction coefficients, at least one attachment means or board holder 501, a base made out of heavy carton 102, several action figures 303 with different center of gravity 301, several magnets 601A-C of different magnetic strength, at least one magnetic figure holder 204, one handle bar 202 further comprising at least a magnet 602, instructions for use with a description of scores and schedules for maneuvering skills, a wave former/shape maker 106 simulating the formation of a true “wave” as a the action figure moves. The game is be presented in a cardboard box and assembled on a table. The player can use the wave sheet 103 to play just too see how long the action figure remains on the board, just as free surf, or the player may play with others to show surf skills a maneuvers with using scores for different maneuvers, by means of a spreadsheet and ad hoc scoring criteria. The game also offers Surf World Cup. The scores will be used to visualize the progress of the motor skills as well as the maneuvering skills of the players.
In an embodiment of the invention, the several pieces of surfer action figures 112 are made of colored plastic and metal. The metal is placed at different locations in the action figure body 112 in order to dictate the location of the center of gravity 301. The metal is later covered with molded plastic. The obstacles 503 are made of plastic covered metal pieces and some are also made out of wood. Also the obstacles can be made of injected molded plastic but can also be made out of wood or cork with rubber lining for the substantially the same purpose to obtain substantially the same result. The base holder 501 is made of two clamp springs that clamp the wave sheet 103 in order to switch to more difficult wave walls. The handle 107 was made out of injected molded plastic but can also be made out of wood or cork with rubber lining for substantially the same purpose to obtain substantially the same result.
It will be appreciated by those skilled in the art that changes could be made to the embodiments described above without departing from the broad inventive concept thereof. It is understood, therefore, that this technology is not limited to the particular embodiments disclosed, but it is intended to cover modifications within the spirit and scope of the present technology. Numerous characteristics and advantages have been set forth in the foregoing description, together with details of structure and function. The novel features are pointed out in the appended claims. The disclosure, however, is illustrative only and changes may be made in detail, especially in matters of shape, size, and arrangement of parts, within the principle of invention, to the full extent indicated by the broad general meaning of the terms in which the appended claims are expressed.
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