This document relates, generally, to object selection and placement in an augmented reality and/or a virtual reality environment.
An augmented reality (AR) and/or virtual reality (VR) system may generate an immersive, three-dimensional (3D) virtual environment. A user may interact with objects in this virtual environment using various electronic devices, such as, for example, a helmet or other head mounted device including a display, glasses or goggles that a user looks through when viewing a display device, gloves fitted with sensors, external devices such as handheld devices, keyboards, and other such electronic devices. When immersed in the virtual environment and interacting with objects and features in the virtual environment using, for example, a keyboard and/or a mouse, the user's experience in the virtual environment may be enhanced by the ability to select, move, and switch focus on objects in the virtual environment without having to disengage one, or both, hands from the keyboard to manually manipulate the virtual objects.
In one aspect, method may include displaying, on a display of a head mounted display (HMD) device, a virtual user interface in a virtual reality environment, the virtual interface including a plurality of virtual objects, detecting a gaze directed at a first virtual object of the plurality of virtual objects, the first virtual object being positioned at a first virtual position, receiving a verification input verifying selection of the first virtual object, moving the first virtual object to a second virtual position in response to the verification of the selection of the first virtual object, and rearranging the display of remaining virtual objects of the plurality of virtual objects based on the movement of the first virtual object.
In another aspect, a system may include a computing device configured to generate a virtual reality environment, the computing device including a memory storing executable instructions, and a processor configured to execute the instructions. Execution of the instructions may cause the computing device to display, on a display of a head mounted display (HMD) device, a virtual user interface in the virtual reality environment, the virtual interface including a plurality of virtual objects, detect a gaze directed at a first virtual object of the plurality of virtual objects, the first virtual object being positioned at a first virtual position, receive a verification input verifying selection of the first virtual object, move the first virtual object to a second virtual position in response to the verification of the selection of the first virtual object, and rearrange the display of remaining virtual objects of the plurality of virtual objects based on the movement of the first virtual object.
The details of one or more implementations are set forth in the accompanying drawings and the description below. Other features will be apparent from the description and drawings, and from the claims.
A user immersed in an augmented and/or a virtual reality environment wearing, for example, a head mounted display (HMD) device may explore the virtual environment and interact with the virtual environment through various different types of inputs including, for example, manipulation of one or more electronic device(s) separate from the HMD and/or manipulation of the HMD itself, and/or eye directional gaze, and/or head movement and/or hand/arm gestures, and the like. The user may manipulate various electronic devices, independently from or together with the HMD, to cause a desired action in the virtual environment. The virtual environment may be displayed to the user on a display of the HMD, with the one or more external electronic devices (that are operably coupled with the HMD) not readily visible to the user while wearing the HMD. For example, a user may make text entries reflected in the virtual environment using an external keyboard, without being able to actually see the keyboard. For example, a touch typist may find it disruptive, both to the manual process of typing and to the thought process, to disengage one or both hands from the keyboard to use a hand gesture to switch between virtual screens, and then re-engage with the keyboard. Similarly, it may be awkward, and prone to error, to use keyboard shortcuts and/or hot keys on the external keyboard when interacting with virtual objects in the virtual environment displayed on the HMD in this manner. A system and method, in accordance with implementations described herein, may provide the user with a natural way of interacting with virtual objects and switching activation and focus between virtual objects in the virtual environment, by addressing one or more artificial constraints encountered due to operation in a virtual environment that may not otherwise be encountered when operating in an ambient environment, such as, for example an inability to see peripheral devices and the like.
In a system and method, in accordance with implementations as described herein, the user's eye gaze direction and movement, and/or the user's head gaze direction and movement, may be detected, tracked, and translated into a user input in the virtual environment generated by the HMD. For example, an optical tracking device, such as an optical gaze tracking device included in a head mounted display (HMD) device, may detect and track the user's eye gaze direction and movement, and/or sensors in the HMD may detect and track the user's head gaze direction and movement. This detected and tracked gaze direction and movement may be translated into, for example, a selection of a virtual object in the virtual environment displayed by the HMD, a movement of a virtual object in the virtual environment displayed by the HMD, a switching or shifting of focus of virtual objects in the virtual environment displayed by the HMD, and the like. The ability to select, move, and switch focus on virtual objects in this manner, without disengaging from the external keyboard (or other manually manipulated external device) may facilitate text entry inputs, improve input accuracy, and enhance the user's experience.
In some implementations, the HMD 100 may include a gaze tracking device 165 to detect and track an eye gaze direction, and eye gaze movement, of the user. The gaze tracking device 165 may include one or more sensors 165A to detect and track eye gaze direction and movement. For example, the gaze tracking device may include one or more light sensor(s) and/or one or more image sensor(s) 165A, and the like, to capture images of the user's eyes, for example, a particular portion of the user's eyes, such as, for example, the pupil. The images captured by the sensor(s) 165A may be processed to detect and track direction and movement of the user's eye gaze, and the detected and tracked eye gaze may be processed as a user input to be translated into a corresponding interaction in the immersive virtual experience.
A block diagram of a system, in accordance with implementations described herein, is shown in
The first electronic device 300 may include a sensing system 360 and a control system 370, which may be similar to the sensing system 160 and the control system 170, respectively, shown in
The second electronic device 302 may include a communication module 306 providing for communication and data exchange between the second electronic device 302 and another device, external to the second electronic device, such as, for example, the first electronic device 300. In some implementations, depending on a particular configuration of the second electronic device 302 (i.e., a keyboard, versus a handheld controller or a mouse), the second electronic device 302 may include a sensing system 304 including, for example, an image sensor and an audio sensor, such as is included in, for example, a camera and microphone, an IMU, a touch sensor such as is included in a touch sensitive surface of a handheld electronic device, or smartphone, and other such sensors and/or different combination(s) of sensors. A processor 309 may be in communication with the sensing system 304 and a controller 305 of the second electronic device 302, the controller 305 having access to a memory 308 and controlling overall operation of the second electronic device 302.
As noted above, when immersed in the virtual reality environment generated by the HMD 100, it may be disruptive for the user to remove one, or both, hands from a manual physical input device, such as a physical keyboard, for selection, movement, switching of focus and the like of virtual objects in the virtual environment. Similarly, it may be difficult for the user to regain proper positioning relative to the physical keyboard after removing one, or both hands from the physical keyboard to interact with one or more virtual objects displayed in the virtual environment, and/or after removing one, or both hands from the physical keyboard to engage with another physical input device, such as a controller or a mouse, to interact with one or more virtual objects displayed in the virtual environment. It may also be difficult, even for a relatively effective touch typist, to use, for example, keyboard based shortcuts and/or keyboard based hotkeys, to accomplish tasks, in particular, when accomplishing tasks which may otherwise involve removal of one or both hands from the physical keyboard, when the user is wearing the HMD 100 as described above, and thus cannot see the physical keyboard. Thus, in a system and method, in accordance with implementations described herein, at least one of eye gaze direction and movement, and/or head gaze direction and movement, may be translated into a corresponding user input causing a desired action related to one or more virtual objects displayed in the virtual environment, indicating selection, movement, shift of focus and the like related to the one or more virtual objects.
In the example shown in
In this example, the virtual scene 500 displayed to the user, for example, on the display 140 of the HMD 100, includes a series of documents, or files, or icons, P1 through P9 (see
In the example shown in
As shown in
In response to detection that the user's gaze has been directed to the virtual item P6, as shown in
In some implementations, once the user gaze has been detected by the system, the system may wait to receive a user verification input, or user verification or confirmation command, prior to proceeding with further action related to the selected virtual item P6. For example, in some implementations, the user verification input, or user verification or confirmation command to proceed with further action related to the selection of the virtual item P6 by the user may be provided by a preset gesture such as, for example, a preset eye gesture such as a blink or blink pattern when an eye gaze is detected, or a preset head gesture when a head gaze is detected, while the hands of the user may remain engaged with the external device, such as the keyboard 200 described above. In some implementations, the user verification input, verifying the user's selection of the virtual item P6 may be provided by a determination that the detected gaze has been sustained on the selected virtual item P6 for an amount of time greater than a preset threshold. In some implementations, the system may provide feedback to the user, indicating not just the selection of the virtual item P6, but indicating how long the detected gaze has been sustained. This indication may be provided in the form of, for example, a virtual progress bar, as shown in
In some implementations, the movement of the selected virtual item P6 may be executed in accordance with a set protocol or hierarchy. This set protocol or set hierarchy may be set by the user, in accordance with user preferences, or may be an established system setting. For example, in some implementations, upon detecting the user's gaze directed to the virtual item P6 for selection, the system may automatically move the selected virtual item P6 to a set virtual position, and rearrange the remaining virtual items P1-P5 and P7-P9 accordingly. The set virtual position may be, for example, one of the virtual work spaces that is set as the main work space, in accordance with the set protocol or hierarchy. Rearrangement of the remaining virtual items P1-P5 and P7-P9 may also be performed in accordance with the set protocol or hierarchy. In some implementations, the selected virtual item P6 may be automatically moved to a set virtual position, for example, moved to the main virtual work space A, in the virtual scene 500, and the remaining virtual items P1-P5 and P7-P9 rearranged, in accordance with a set protocol or hierarchy after receiving verification, as discussed above with respect to
In some implementations, selection of the virtual item P6 in a particular manner may cause a corresponding action to be executed, such as, for example, the movement of the selected item P6 to a new virtual position, such as, for example, the main virtual work space A, as shown in
In some implementations, the movement of the selected virtual item P6 may be executed in response to another user command issued, for example, after the verification described above with respect to
A method 800 of switching of virtual objects in response to gaze inputs in an augmented and/or virtual reality environment, in accordance with implementations as described herein, is shown in
A user may initiate an augmented reality experience and/or a virtual reality experience using, for example, a computing device such as, for example, a system including a head mounted display device as described above, to generate the augmented reality and/or virtual reality environment (block 810). The system may display a virtual scene, such as the virtual scene 500 including a plurality of virtual objects P1-P9 as shown in
In a system and method, in accordance with implementations described herein, virtual objects displayed to a user in a virtual environment may be rearranged, so that an a user may switch between active virtual objects, in response to detected head and/or eye gaze direction and movement, without the user disengaging one, or both, hands from a manual input device such as a keyboard, mouse, controller(s) and the like. This may provide the user with a connected, continuous virtual experience while avoiding disruption in work and/or thought and/or input processes.
The memory 1004 stores information within the computing device 1000. In one implementation, the memory 1004 is a volatile memory unit or units. In another implementation, the memory 1004 is a non-volatile memory unit or units. The memory 1004 may also be another form of computer-readable medium, such as a magnetic or optical disk.
The storage device 1006 is capable of providing mass storage for the computing device 1000. In one implementation, the storage device 1006 may be or contain a computer-readable medium, such as a floppy disk device, a hard disk device, an optical disk device, or a tape device, a flash memory or other similar solid state memory device, or an array of devices, including devices in a storage area network or other configurations. A computer program product can be tangibly embodied in an information carrier. The computer program product may also contain instructions that, when executed, perform one or more methods, such as those described above. The information carrier is a computer- or machine-readable medium, such as the memory 1004, the storage device 1006, or memory on processor 1002.
The high speed controller 1008 manages bandwidth-intensive operations for the computing device 1000, while the low speed controller 1012 manages lower bandwidth-intensive operations. Such allocation of functions is exemplary only. In one implementation, the high-speed controller 1008 is coupled to memory 1004, display 1016 (e.g., through a graphics processor or accelerator), and to high-speed expansion ports 1010, which may accept various expansion cards (not shown). In the implementation, low-speed controller 1012 is coupled to storage device 1006 and low-speed expansion port 1014. The low-speed expansion port, which may include various communication ports (e.g., USB, Bluetooth, Ethernet, wireless Ethernet) may be coupled to one or more input/output devices, such as a keyboard, a pointing device, a scanner, or a networking device such as a switch or router, e.g., through a network adapter.
The computing device 1000 may be implemented in a number of different forms, as shown in the figure. For example, it may be implemented as a standard server 1020, or multiple times in a group of such servers. It may also be implemented as part of a rack server system 1024. In addition, it may be implemented in a personal computer such as a laptop computer 1022. Alternatively, components from computing device 1000 may be combined with other components in a mobile device (not shown), such as device 1050. Each of such devices may contain one or more of computing device 1000, 1050, and an entire system may be made up of multiple computing devices 1000, 1050 communicating with each other.
Computing device 1050 includes a processor 1052, memory 1064, an input/output device such as a display 1054, a communication interface 1066, and a transceiver 1068, among other components. The device 1050 may also be provided with a storage device, such as a microdrive or other device, to provide additional storage. Each of the components 1050, 1052, 1064, 1054, 1066, and 1068, are interconnected using various buses, and several of the components may be mounted on a common motherboard or in other manners as appropriate.
The processor 1052 can execute instructions within the computing device 1050, including instructions stored in the memory 1064. The processor may be implemented as a chipset of chips that include separate and multiple analog and digital processors. The processor may provide, for example, for coordination of the other components of the device 1050, such as control of user interfaces, applications run by device 1050, and wireless communication by device 1050.
Processor 1052 may communicate with a user through control interface 1058 and display interface 1056 coupled to a display 1054. The display 1054 may be, for example, a TFT LCD (Thin-Film-Transistor Liquid Crystal Display) or an OLED (Organic Light Emitting Diode) display, or other appropriate display technology. The display interface 1056 may comprise appropriate circuitry for driving the display 1054 to present graphical and other information to a user. The control interface 1058 may receive commands from a user and convert them for submission to the processor 1052. In addition, an external interface 1062 may be provide in communication with processor 1052, so as to enable near area communication of device 1050 with other devices. External interface 1062 may provide, for example, for wired communication in some implementations, or for wireless communication in other implementations, and multiple interfaces may also be used.
The memory 1064 stores information within the computing device 1050. The memory 1064 can be implemented as one or more of a computer-readable medium or media, a volatile memory unit or units, or a non-volatile memory unit or units. Expansion memory 1074 may also be provided and connected to device 1050 through expansion interface 1072, which may include, for example, a SIMM (Single In Line Memory Module) card interface. Such expansion memory 1074 may provide extra storage space for device 1050, or may also store applications or other information for device 1050. Specifically, expansion memory 1074 may include instructions to carry out or supplement the processes described above, and may include secure information also. Thus, for example, expansion memory 1074 may be provide as a security module for device 1050, and may be programmed with instructions that permit secure use of device 1050. In addition, secure applications may be provided via the SIMM cards, along with additional information, such as placing identifying information on the SIMM card in a non-hackable manner.
The memory may include, for example, flash memory and/or NVRAM memory, as discussed below. In one implementation, a computer program product is tangibly embodied in an information carrier. The computer program product contains instructions that, when executed, perform one or more methods, such as those described above. The information carrier is a computer- or machine-readable medium, such as the memory 1064, expansion memory 1074, or memory on processor 1052, that may be received, for example, over transceiver 1068 or external interface 1062.
Device 1050 may communicate wirelessly through communication interface 1066, which may include digital signal processing circuitry where necessary. Communication interface 1066 may provide for communications under various modes or protocols, such as GSM voice calls, SMS, EMS, or MMS messaging, CDMA, TDMA, PDC, WCDMA, CDMA2000, or GPRS, among others. Such communication may occur, for example, through radio-frequency transceiver 1068. In addition, short-range communication may occur, such as using a Bluetooth, Wi-Fi, or other such transceiver (not shown). In addition, GPS (Global Positioning System) receiver module 1070 may provide additional navigation- and location-related wireless data to device 1050, which may be used as appropriate by applications running on device 1050.
Device 1050 may also communicate audibly using audio codec 1060, which may receive spoken information from a user and convert it to usable digital information. Audio codec 1060 may likewise generate audible sound for a user, such as through a speaker, e.g., in a handset of device 1050. Such sound may include sound from voice telephone calls, may include recorded sound (e.g., voice messages, music files, etc.) and may also include sound generated by applications operating on device 1050.
The computing device 1050 may be implemented in a number of different forms, as shown in the figure. For example, it may be implemented as a cellular telephone 1080. It may also be implemented as part of a smart phone 1082, personal digital assistant, or other similar mobile device.
Various implementations of the systems and techniques described here can be realized in digital electronic circuitry, integrated circuitry, specially designed ASICs (application specific integrated circuits), computer hardware, firmware, software, and/or combinations thereof. These various implementations can include implementation in one or more computer programs that are executable and/or interpretable on a programmable system including at least one programmable processor, which may be special or general purpose, coupled to receive data and instructions from, and to transmit data and instructions to, a storage system, at least one input device, and at least one output device.
These computer programs (also known as programs, software, software applications or code) include machine instructions for a programmable processor, and can be implemented in a high-level procedural and/or object-oriented programming language, and/or in assembly/machine language. As used herein, the terms “machine-readable medium” “computer-readable medium” refers to any computer program product, apparatus and/or device (e.g., magnetic discs, optical disks, memory, Programmable Logic Devices (PLDs)) used to provide machine instructions and/or data to a programmable processor, including a machine-readable medium that receives machine instructions as a machine-readable signal. The term “machine-readable signal” refers to any signal used to provide machine instructions and/or data to a programmable processor.
To provide for interaction with a user, the systems and techniques described here can be implemented on a computer having a display device (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to the user and a keyboard and a pointing device (e.g., a mouse or a trackball) by which the user can provide input to the computer. Other kinds of devices can be used to provide for interaction with a user as well; for example, feedback provided to the user can be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user can be received in any form, including acoustic, speech, or tactile input.
The systems and techniques described here can be implemented in a computing system that includes a back end component (e.g., as a data server), or that includes a middleware component (e.g., an application server), or that includes a front end component (e.g., a client computer having a graphical user interface or a Web browser through which a user can interact with an implementation of the systems and techniques described here), or any combination of such back end, middleware, or front end components. The components of the system can be interconnected by any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network (“LAN”), a wide area network (“WAN”), and the Internet.
The computing system can include clients and servers. A client and server are generally remote from each other and typically interact through a communication network. The relationship of client and server arises by virtue of computer programs running on the respective computers and having a client-server relationship to each other.
In some implementations, the computing devices depicted in
In some implementations, one or more input devices included on, or connect to, the computing device 1050 can be used as input to the VR space. The input devices can include, but are not limited to, a touchscreen, a keyboard, one or more buttons, a trackpad, a touchpad, a pointing device, a mouse, a trackball, a joystick, a camera, a microphone, earphones or buds with input functionality, a gaming controller, or other connectable input device. A user interacting with an input device included on the computing device 1050 when the computing device is incorporated into the VR space can cause a particular action to occur in the VR space.
In some implementations, a touchscreen of the computing device 1050 can be rendered as a touchpad in VR space. A user can interact with the touchscreen of the computing device 1050. The interactions are rendered, in VR headset 1090 for example, as movements on the rendered touchpad in the VR space. The rendered movements can control virtual objects in the VR space.
In some implementations, one or more output devices included on the computing device 1050 can provide output and/or feedback to a user of the VR headset 1090 in the VR space. The output and feedback can be visual, tactical, or audio. The output and/or feedback can include, but is not limited to, vibrations, turning on and off or blinking and/or flashing of one or more lights or strobes, sounding an alarm, playing a chime, playing a song, and playing of an audio file. The output devices can include, but are not limited to, vibration motors, vibration coils, piezoelectric devices, electrostatic devices, light emitting diodes (LEDs), strobes, and speakers.
In some implementations, the computing device 1050 may appear as another object in a computer-generated, 3D environment. Interactions by the user with the computing device 1050 (e.g., rotating, shaking, touching a touchscreen, swiping a finger across a touch screen) can be interpreted as interactions with the object in the VR space. In the example of the laser pointer in a VR space, the computing device 1050 appears as a virtual laser pointer in the computer-generated, 3D environment. As the user manipulates the computing device 1050, the user in the VR space sees movement of the laser pointer. The user receives feedback from interactions with the computing device 1050 in the VR environment on the computing device 1050 or on the VR headset 1090.
In some implementations, a computing device 1050 may include a touchscreen. For example, a user can interact with the touchscreen in a particular manner that can mimic what happens on the touchscreen with what happens in the VR space. For example, a user may use a pinching-type motion to zoom content displayed on the touchscreen. This pinching-type motion on the touchscreen can cause information provided in the VR space to be zoomed. In another example, the computing device may be rendered as a virtual book in a computer-generated, 3D environment. In the VR space, the pages of the book can be displayed in the VR space and the swiping of a finger of the user across the touchscreen can be interpreted as turning/flipping a page of the virtual book. As each page is turned/flipped, in addition to seeing the page contents change, the user may be provided with audio feedback, such as the sound of the turning of a page in a book.
In some implementations, one or more input devices in addition to the computing device (e.g., a mouse, a keyboard) can be rendered in a computer-generated, 3D environment. The rendered input devices (e.g., the rendered mouse, the rendered keyboard) can be used as rendered in the VR space to control objects in the VR space.
Computing device 1000 is intended to represent various forms of digital computers and devices, including, but not limited to laptops, desktops, workstations, personal digital assistants, servers, blade servers, mainframes, and other appropriate computers. Computing device 1050 is intended to represent various forms of mobile devices, such as personal digital assistants, cellular telephones, smart phones, and other similar computing devices. The components shown here, their connections and relationships, and their functions, are meant to be exemplary only, and are not meant to limit implementations of the inventions described and/or claimed in this document.
A number of embodiments have been described. Nevertheless, it will be understood that various modifications may be made without departing from the spirit and scope of the specification.
In addition, the logic flows depicted in the figures do not require the particular order shown, or sequential order, to achieve desirable results. In addition, other steps may be provided, or steps may be eliminated, from the described flows, and other components may be added to, or removed from, the described systems. Accordingly, other embodiments are within the scope of the following claims.
While certain features of the described implementations have been illustrated as described herein, many modifications, substitutions, changes and equivalents will now occur to those skilled in the art. It is, therefore, to be understood that the appended claims are intended to cover all such modifications and changes as fall within the scope of the implementations. It should be understood that they have been presented by way of example only, not limitation, and various changes in form and details may be made. Any portion of the apparatus and/or methods described herein may be combined in any combination, except mutually exclusive combinations. The implementations described herein can include various combinations and/or sub-combinations of the functions, components and/or features of the different implementations described.