SYMBOL STREAK SEQUENCE AND RELATED ENHANCEMENT FEATURE

Information

  • Patent Application
  • 20240185680
  • Publication Number
    20240185680
  • Date Filed
    December 01, 2022
    a year ago
  • Date Published
    June 06, 2024
    22 days ago
Abstract
Gaming systems and methods providing a symbol streak sequence for consecutive plays of a game that can result in an enhancement feature. Each consecutive play of the game can either start a symbol streak sequence, end a symbol streak sequence, or continue a symbol streak sequence. The enhancement feature can be any one or more of a plurality of different enhancement features.
Description
BACKGROUND

The present disclosure relates to a symbol streak sequence and related enhancement feature.


Gaming machines may provide players awards in plays of primary games. Gaming machines may require the player to place a wager to activate a play of a primary game. Gaming machines may determine such awards based on winning symbols or symbol combinations and on the amount of the wager. Gaming machines may provide secondary games. Gaming machines may provide awards to players in plays of secondary games.


SUMMARY

In various embodiments, the present disclosure relates to a gaming system including a processor and a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to: for each of a plurality of consecutive plays of a game: cause a display, by a display device, of different symbols displayed at a symbol display positions, wherein the displayed symbols includes a displayed streak symbol; cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols; and cause a display, by the display device, of an increase of a streak counter regardless of any winning symbol combinations based on the displayed different symbols. The plurality of instructions, when executed by the processor, further cause the processor to: for a last one of the plurality of the consecutive plays of the game, additionally: cause a display, by the display device, of an indication that the streak counter has reached a predefined enhancement triggering quantity; cause a display, by the display device, of an application of an enhancement feature; and cause a display, by the display device, of a reset of the streak counter.


In various other embodiments, the present disclosure relates to a gaming system including a processor and a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to: cause a display, by a display device, of predefined enhancement triggering quantity for a streak counter; for a plurality of consecutive plays of a game: cause a display, by the display device, of different symbols displayed at a symbol display positions, wherein the displayed symbols includes a displayed streak symbol; cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols; cause a display, by the display device, of an increase of a streak counter wherein the streak counter has not yet reached the predefined enhancement triggering quantity; cause a display, by the display device, of an enhancement feature; and cause a display, by the display device, of a reset of the streak counter. The plurality of instructions, when executed by the processor, further cause the processor to: for a play of the game after the plurality of consecutive plays of the game: cause a display, by the display device, of different symbols displayed at the symbol display positions, wherein the displayed symbols does not include any displayed streak symbol; cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols; and cause a display, by the display device, of a reset of the streak counter without displaying application of any enhancement feature for the play of the game.


In various other embodiments, the present disclosure relates to a gaming system including a processor and a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to: for each of a plurality of consecutive plays of a game: cause a display, by a display device, of different symbols displayed at a symbol display positions, wherein the displayed symbols includes a displayed streak symbol; cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols; and cause a display, by the display device, of an increase of a streak counter. The plurality of instructions, when executed by the processor, further cause the processor to: for a next to last one of the plurality of the consecutive plays of the game, additionally: cause a display, by the display device, of different symbols displayed at the symbol display positions, wherein the displayed symbols includes a displayed streak symbol; cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols; cause a display, by the display device, of an increase of the streak counter and of an indication that the streak counter has reached a predefined enhancement decision quantity and an associated enhancement feature; and cause a display, by the display device, of an indication of a decision to try for a better enhancement feature. The plurality of instructions, when executed by the processor, further cause the processor to: for a last one of the plurality of the consecutive plays of the game, additionally: cause a display, by the display device, of different symbols displayed at the symbol display positions, wherein the displayed symbols includes a displayed streak symbol; cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols; cause a display, by the display device, of an increase of the streak counter; cause a display, by the display device, of an application of the better enhancement feature; and cause a display, by the display device, of a reset of the streak counter.


Additional features and advantages are described in, and will be apparent from, the following Detailed Description and the figures.





BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS


FIG. 1A is a flow chart of an example process for operating a gaming system providing a symbol streak sequence and a related enhancement feature in accordance with one example embodiment of the present disclosure.



FIG. 1B is a flow chart of an example process for operating a gaming system providing a symbol streak sequence and a related enhancement feature in accordance with another example embodiment of the present disclosure.



FIGS. 2A to 2I are front views of screen shots of parts of plays of a primary wagering game that are part of example symbol streak sequences, wherein one of the symbol streak sequences results in an enhancement feature and one of the streak sequences does not result in an enhancement feature in accordance with one example embodiment of the present disclosure.



FIGS. 3A, 3B, and 3C are front views of screen shots of parts of plays of a primary wagering game that are part of another example symbol streak sequence, wherein the symbol streak sequence results in an enhancement feature in accordance with another example embodiment of the present disclosure.



FIG. 4 is a schematic block diagram of one embodiment of an electronic configuration of an example gaming system disclosed herein.



FIGS. 5A and 5B are perspective views of example alternative embodiments of the gaming system disclosed herein.



FIG. 5C is a front view of an example personal gaming device of the gaming system disclosed herein.





DETAILED DESCRIPTION

In various embodiments, the present disclosure relates to gaming systems and methods that provide a symbol streak sequence for consecutive plays of a game that can result in an enhancement feature. In various embodiments, the gaming system provides a primary game such as a primary wagering game, and for each consecutive play of the primary wagering game, the gaming system randomly determines and displays symbols on symbol displays (such as on a plurality of reels) at a plurality of symbol display positions associated with the symbol displays. The gaming system also determines, for each consecutive play of the primary wagering game, whether the streak is continued, and if so, whether to provide any enhancement feature based on that streak. In various embodiments, the enhancement feature can be any one of a plurality of different enhancement features. In various other embodiments, the enhancement feature can be any combination of two or more of a plurality of different enhancement features. In various embodiments, after the gaming system provides any enhancement feature, the gaming system ends the symbol streak sequence and can then start the next symbol streak sequence. In various embodiments, if the gaming system determines, for a play of the primary wagering game, that the streak is not continued, the gaming system ends the symbol streak sequence and does not provide any enhancement feature based on that symbol streak sequence. The gaming system can then start the next symbol streak sequence. In various other embodiments, the gaming system can enable the player to obtain an enhancement feature during the symbol streak sequence based on the streak at that point in time, and then end the symbol streak sequence after providing the enhancement feature to the player. For brevity, the symbol streak sequence may sometimes be referred to herein as the streak sequence or as the sequence.


More specifically, in various embodiments, for each consecutive play of the primary wagering game of the symbol streak sequence, responsive to a streak symbol being randomly generated and displayed on one of the symbol displays in the play of the primary wagering game (at any symbol display position), the gaming system changes (such as by increasing by one) a streak counter. In various embodiments, the gaming system does this for each consecutive play of the primary wagering game of symbol streak sequence regardless of any other symbols displayed by the symbol displays, regardless of the symbol display position at which the streak symbol is displayed, and regardless of any awards determined based on the displayed symbols in that play of the primary wagering game. In various embodiments, the streak symbol can be generated and displayed on any of the symbol displays and at any symbol display positions associated therewith (regardless of payline or other evaluation methods) to increase the streak counter. In various other embodiments, the streak symbol must be generated and displayed at any of one or more specific symbol display positions to increase the streak counter. In various embodiments, the gaming system starts the streak sequence after two streak symbol are displayed in two consecutive plays of the primary wagering game.


In various embodiments, for each play of the primary wagering game, responsive to no streak symbol being generated and displayed on any one of the symbol displays in the play of the primary wagering game, the gaming system resets (such as by decreasing to zero) the streak counter and ends that specific symbol streak sequence. In various embodiments, the gaming system does this for each play of the primary wagering game of the symbol streak sequence regardless of any other symbols displayed by the symbol displays and regardless of any awards determined based on those displayed symbols in the play of the primary wagering game. After the gaming system resets the streak counter and ends that specific symbol streak sequence, the gaming system can start the next symbol streak sequence with the next play of the primary wagering game in which the streak symbol is generated or displayed on one of the symbol displays at one of the symbol display positions.


In various embodiments, the streak symbol can be any suitable symbol or symbols. In various embodiments, the streak symbol is displayed with an indication that it is a streak symbol. In various other embodiments, the streak symbol is not displayed with an indication that it is a streak symbol. In various embodiments, for one or more plays of the primary wagering game, the streak symbol is randomly determined for that play of the game. In various embodiments, this determination can be displayed prior to or during the play of the primary wagering game. In various embodiments, the streak symbol can be, for example, one of a game specific symbol, a progressive symbol, a bonus trigger symbol, or a wild symbol. In various embodiments, the streak symbol is one of the symbols that can be a part of one or more winning symbol combinations for the play of the primary wagering game. In various other embodiments, the streak symbol is not any of the symbols that can be a part of any winning symbol combination for the play of the primary wagering game (i.e., is more of a dedicated symbol for the streak). In various embodiments, the streak symbol is a single symbol (such as SS) and in other embodiments, the streak symbol can be multiple symbols (such as SS, SS1, SS2, etc.). Where the streak symbol is multiple different symbols, the occurrence of any such symbol in each play of the game continues the streak. In various embodiments, the symbol displays only include only one streak symbol. In various embodiments, the symbol displays include multiple streak symbols. In various embodiments, two or more or each of the symbol displays include one or more streak symbols.


In various embodiments, responsive to the streak counter reaching a predefined enhancement triggering quantity in a play of the primary wagering game, the gaming system provides an enhancement feature. The predefined enhancement triggering quantity can be any suitable quantity greater than one. In various embodiments, the gaming system provides the enhancement feature in a play of the primary wagering game such as for the play of the primary wagering game in which the streak counter reached the predefined enhancement triggering quantity, or for one or more subsequent plays of the primary wagering game (such as the next play of the primary wagering game). In various other embodiments, the gaming system provides the enhancement feature in a play of a secondary game.


In various embodiments, responsive to the streak counter reaching a predefined enhancement decision quantity in a play of the primary wagering game, the gaming system enables a determination (such as a player determination) of whether the gaming system will provide a first enhancement, or if the determination (such as the player determination) is to continue to one or more subsequent plays of the primary wagering game to try to extend the streak (and increase the streak counter) in one or more further consecutive plays of the primary wagering game to try to obtain a better second enhancement. The predefined enhancement triggering quantity can be any suitable quantity greater than one. In various embodiments, responsive to the determination (such as the player determination) to obtain the enhancement feature, the gaming system provides the enhancement feature in the play of the primary wagering game such as for the play of the primary wagering game in which the streak counter reached the predefined enhancement decision quantity or for one or more subsequent plays of the primary wagering game (such as the next play of the primary wagering game). In various embodiments, responsive to the determination (such as the player determination) to try to extend the streak, the gaming system does not provide the enhancement feature and enables the player to continue to the next play of the primary wagering game. In various such embodiments, if the next consecutive play of the primary wagering game includes a display of the streak symbol, the gaming system increases the streak counter and provides an enhancement feature and ends the streak sequence. In various other embodiments, if that next consecutive play of the primary wagering game includes a display of the streak symbol, the gaming system increases the streak counter and repeats this determination process again. In various embodiments, if the next consecutive play of the primary wagering game does not include a display of the streak symbol, the gaming system resets the streak counter, does not provide any enhancement feature, and ends the streak sequence. Thus, in various such embodiments, each determination (such as each player determination) of whether to obtain an enhancement or try to obtain a better enhancement, puts the player at risk of losing or not obtaining any enhancement feature. In various embodiments, the gaming system can have only one such enhancement application decision (and thus only provide such a decision once to the player). In various embodiments, the gaming system can have multiple different enhancement application decisions (and thus can provide such decision more than one time to the player).


In various embodiments, the enhancement feature can be any one of a plurality of different enhancement features such as but not limited to: (1) one or more predetermined enhancement awards; (2) one or more randomly determined enhancement awards; (3) one or more progressive awards; (4) one or more modifiers such as multipliers for one or more awards; (5) one or more enhancement symbols (such as wild symbols); (6) a book-end wild symbols feature; (7) a stacked wild symbols feature; (8) an expanding wild symbols feature; (9) a nudging wild symbols feature; (10) a retrigger symbol feature; (11) an anti-terminator symbol feature; (12) a locking reel feature; (13) a locking symbol position feature; (14) a feature modifying an amount of credits of a credit balance; (15) a feature modifying an amount of promotional credits; (16) a feature modifying a placed wager amount; (17) a feature modifying a placed side wager amount; (18) a feature modifying a rate of earning player tracking points; (19) a feature modifying a number of wagered on paylines; (20) a feature modifying a wager placed on one or more paylines (or on one or more designated paylines); (21) a feature modifying a number of ways to win wagered on; (22) a feature modifying a wager placed on one or more ways to win (or on one or more designated ways to win); (23) a feature modifying a paytable utilized for a play of a game; (24) a feature modifying an average expected payback percentage of a play of a game; (25) a feature modifying an average expected payout of a play of a game; (26) a feature modifying one or more awards available for one or more plays of a game; (27) a feature modifying a range of awards available for one or more plays of a game; (28) a feature modifying a type of awards available for one or more plays of a game; (29) a feature modifying one or more progressive awards; (30) a feature modifying which progressive awards are available to be won; (31) a feature modifying one or more modifiers, such as multipliers, available; (32) a feature modifying an activation of a reel (or a designated reel); (33) a feature modifying an activation of a plurality of reels; (34) a feature modifying a generated outcome (or a designated generated outcome); (35) a feature modifying a generated outcome (or a designated generated outcome) associated with an award over a designated value; (36) a feature modifying a generated outcome (or a designated generated outcome) on a designated payline; (37) a feature modifying a generated outcome (or a designated generated outcome) in a scatter configuration; (38) a feature modifying a winning way to win (or a designated winning way to win); (39) a feature modifying a designated symbol or symbol combination; (40) a feature modifying a generation of a designated symbol or symbol combination on a designated payline; (41) a feature modifying a generation of a designated symbol or symbol combination in a scatter configuration; (42) a feature modifying a triggering event of a play of a secondary or bonus game; (43) a feature modifying an activation of a secondary or bonus display (such as an award generator); (44) a feature modifying a quantity of activations of a secondary or bonus display (e.g., a feature modifying a quantity of spins of an award generator); (45) a feature modifying a quantity of sections of a secondary or bonus display (e.g., a feature modifying a quantity of sections of an award generator); (46) a feature modifying one or more awards of a secondary or bonus display; (47) a feature modifying an activation of a community award generator; (48) a feature modifying a quantity of activations of a community award generator; (49) a feature modifying a quantity of sections of a community award generator; (50) a feature modifying one or more awards of a community award generator; (51) a feature modifying a generated outcome (or a designated generated outcome) in a secondary game; (52) a feature modifying a quantity of picks in a selection game; (53) a feature modifying a quantity of offers in an offer and acceptance game; (54) a feature modifying a quantity of moves in a trail game; (55) a feature modifying an amount of free spins provided; (56) a feature modifying a game terminating or ending condition; (57) a feature modifying how one or more aspects of one or more games (e.g., colors, speeds, sound) are displayed to a player; (58) a feature modifying access to different websites a player may access via a mobile device; (59) a feature modifying audio-visual content a player may access via a mobile device; (60) a feature modifying a player's avatar; (61) a feature modifying any game play feature associated with any play of any game disclosed herein; (62) a play of a secondary game; and/or (63) a plurality of plays of a secondary game (such as a plurality of free plays of a game).


In various embodiments, the enhancement feature is related to one or more quantities of free activation of the plays of the primary wagering game or secondary wagering game. The quantity of free activations can be a static quantity or a changing quantity. The changing quantity can be based on the streak counter. For example: (1) if the quantity of the streak counter is 2, a base quantity of free activations (such as 3 free activations) is multiplied by 2 to double the quantity of free activations (to 6 free activations); (2) if the quantity of the streak counter is 3, a base quantity of free activations (such as 3 free activations) is multiplied by 3 to triple the quantity of free activations (to 9 free activations); (3) if the quantity of the streak counter is 4, a base quantity of free activations (such as 3 free activations) is multiplied by 4 to quadruple the quantity of free activations (to 12 free activations); and (5) if the quantity of the streak counter is 5, a base quantity of free activations (such as 3 free activations) is multiplied by 5 to increase the quantity of free activations (to 15 free activations). In various different embodiments, the gaming system or the player can decide to stop the streak sequence to obtain the quantity of free activations based on that streak instead of possibly ending the streak on the next consecutive play of the game. Thus, this example embodiment of the present disclosure is somewhat different than the other example embodiments explained herein.


In another example embodiment, the quantity of the streak counter determines the award level such as the progressive award level. For example: (1) if the quantity of the streak counter is 2, a first level progressive award can be provided as the enhancement feature; (2) if the quantity of the streak counter is 3, a higher third level progressive award can be provided as the enhancement feature; (3) if the quantity of the streak counter is 4, a third level progressive award can be provided as the enhancement feature; and (4) if the quantity of the streak counter is 5, a higher fourth level progressive award can be provided as the enhancement feature. In various different embodiments, the gaming system or the player can decide to stop the streak sequence to obtain the progressive award based on that streak instead of possibly ending the streak on the next consecutive play of the game. Thus, this example embodiment of the present disclosure is somewhat different than the other example embodiments explained herein.


In various embodiments described herein, if the streak ends before the streak reaches a threshold triggering quantity, the gaming system does not provide the player with any awards.


In various other embodiments described herein, when the streak ends (such as before the streak reaching a threshold triggering quantity), the gaming system can provide the player an enhancement feature based on the quantity of the streak counter before the streak ends.


The gaming system would this provide the player the enhancement award for the highest streak quantity. In certain such embodiments, the gaming system enables the player to collect the enhancement feature before a next consecutive play of the game so the player can benefit from the enhancement feature available at that point instead of risking that enhancement feature for the next play of the game.


In one example, the gaming system can provide the player a choice as to when to collect the enhancement feature based on the following example enhancement features: (1) the streak counter is 3 and enhancement feature is 100 extra credits; (2) the streak counter is 4 and enhancement feature is 500 extra credits; (3) the streak counter is 5 and enhancement feature is 1000 extra credits; and (4) the streak counter is 6 and enhancement feature is a progressive award.


In another example, the gaming system can provide the player a choice as to when to collect the enhancement feature based on the following example enhancement features: (1) the streak counter is 3 and enhancement feature is 1 free play of the primary wagering game; (2) the streak counter is 4 and enhancement feature is 3 free plays of the primary wagering game; (3) the streak counter is 5 and enhancement feature is 6 free plays of the primary wagering game; and (4) the streak counter is 6 and enhancement feature is 20 free plays of the primary wagering game.


In various embodiments, the enhancement feature can be any combination of two or more different enhancement features.


In various embodiments, the enhancement feature is directly related to the predefined enhancement triggering quantity. In various such embodiments, the greater the predefined enhancement triggering quantity, the better the enhancement feature. In various such embodiments, different enhancement features are associated or result from different predefined enhancement triggering quantities. In various other embodiments, enhancement feature is independent of the predefined enhancement triggering quantity.


While certain example embodiments described herein are directed to plays of a primary wagering game associated with the symbol streak sequences, it should be appreciated that such embodiments may additionally or alternatively be employed in association with plays of a secondary game (such as a free activation secondary game).


While the player's credit balance, the player's wager, and any awards are displayed as an amount of monetary credits or currency in certain of the embodiments described herein, one or more of such player's credit balance, such player's wager, and any awards provided to such a player may be for non-monetary credits, promotional credits, and/or player tracking points or credits.


It should also be appreciated that the symbol streak sequence of the present disclosure can be independent of and/or in addition to all of the symbols and awards available in a slot or other game. Thus, the symbol streak sequence can be added to or layered onto any suitable game that displays symbols to add an extra feature to such game that is completely independent of how the game play but can add extra awards and extra interest to the game.



FIG. 1A is a flowchart of an example process 100 of operating the gaming system of the present disclosure. In various embodiments, the process is represented by a set of instructions stored in one or more memories and executed by one or more processors. Although the process is described with reference to the flowchart shown in FIG. 1A, many other processes of performing the acts associated with this illustrated process may be employed. For example, the order of certain of the illustrated blocks or diamonds may be changed, certain of the illustrated blocks or diamonds may be optional, or certain of the illustrated blocks or diamonds may not be employed.


The gaming system enables a player to place a wager to play a primary wagering game, as indicated in block 102. In various embodiments, the gaming system enables a player to place the wager from a plurality of different wager amounts. Each play of the primary wagering game can either start a symbol streak sequence, end a symbol streak sequence, or continue a symbol streak sequence.


The gaming system randomly determines and displays a plurality of symbols on the symbol displays at symbol display positions for the play of the primary wagering game, as indicated in block 104.


The gaming system determines whether any winning symbols or winning symbol combinations occur in the play of the primary wagering game, determines any awards based on any of the winning symbols or winning symbol combinations, and displays and provides the player any determined awards, as indicated in block 106.


The gaming system determines whether a streak symbol is displayed on any of the symbol displays at any symbol display position in the play of the primary wagering game, as indicated in diamond 108. The gaming system determines whether the streak symbol is displayed on any of the symbol displays at any symbol display position regardless of whether the streak symbol is part of any winning symbol or winning symbol combination for that play of the primary wagering game.


Responsive to the gaming system determining that a streak symbol was not displayed on any of the symbol displays in the play of the primary wagering game, the gaming system resets the streak counter and ends any ongoing symbol streak sequence without providing any enhancement feature, as indicated in block 110, and returns to block 102.


Responsive to the gaming system determining that a streak symbol was displayed on one of the symbol displays at a symbol display position in the play of the primary wagering game, the gaming system increases the streak counter, as indicated in block 112.


The gaming system also determines whether the streak counter has reached a predefined enhancement triggering quantity, as indicated in diamond 114.


Responsive to the gaming system determining that the streak counter has not reached the predefined enhancement triggering quantity, the gaming system returns to block 102.


Responsive to the gaming system determining that the streak counter has reached the predefined enhancement triggering quantity, the gaming system provides an enhancement feature, as indicated in block 116.


After providing the enhancement feature, the gaming system resets the streak counter and ends the symbol streak sequence, as indicated in block 116, and returns to block 102.



FIG. 1B is a flowchart of another example process 150 of operating the gaming system of the present disclosure. In various embodiments, the process is represented by a set of instructions stored in one or more memories and executed by one or more processors. Although the process is described with reference to the flowchart shown in FIG. 1B, many other processes of performing the acts associated with this illustrated process may be employed. For example, the order of certain of the illustrated blocks or diamonds may be changed, certain of the illustrated blocks or diamonds may be optional, or certain of the illustrated blocks or diamonds may not be employed.


The gaming system enables a player to place a wager to play a primary wagering game, as indicated in block 152. In various embodiments, the gaming system enables a player to place the wager from a plurality of different wager amounts.


The gaming system randomly determines and displays a plurality of symbols on the symbol displays at symbol display positions for the play of the primary wagering game, as indicated in block 154.


The gaming system determines whether any winning symbols or winning symbol combinations occur in the play of the primary wagering game, determines any awards based on any of the winning symbols or winning symbol combinations, and displays and provides the player any determined awards, as indicated in block 156.


The gaming system determines whether a streak symbol is displayed on any of the symbol displays at any of the symbol display positions in the play of the primary wagering game, as indicated in diamond 158. The gaming system determines whether the streak symbol is displayed on any of the symbol displays at any symbol display position regardless of whether the streak symbol is part of any winning symbol or winning symbol combination for that play of the primary wagering game.


Responsive to the gaming system determining that a streak symbol was not displayed on any of the symbol displays in the play of the primary wagering game, the gaming system resets the streak counter and ends any ongoing symbol streak sequence without providing any enhancement feature, as indicated in block 160, and returns to block 152.


Responsive to the gaming system determining that a streak symbol was displayed on one of the symbol displays at a symbol display positions in the play of the primary wagering game, the gaming system increases the streak counter, as indicated in block 162.


The gaming system also determines whether the streak counter has reached the predefined enhancement decision quantity, as indicated in diamond 164.


Responsive to the gaming system determining that the streak counter has not reached the predefined enhancement decision quantity, the gaming system returns to block 152.


Responsive to the gaming system determining that the streak counter has reached the predefined enhancement decision quantity, the gaming system enables the player to determine if the gaming system should provide an enhancement feature (or if the player wants to try for a better enhancement feature), as indicated in diamond 166.


Responsive to the gaming system determining that the player wants the gaming system to provide the enhancement feature, the gaming system provides the enhancement feature, resets the streak counter, and ends the symbol streak sequence, as indicated in block 168, and returns to block 152.


Responsive to the gaming system determining that the player wants to try for a better enhancement feature, for a next consecutive play of the game of the symbol streak sequence, the gaming system randomly determines and displays a plurality of symbols on the symbol displays for the play of the primary wagering game, as indicated in block 170.


The gaming system determines whether any winning symbols or winning symbol combinations occur in the play of the primary wagering game, determines any awards based on any of the winning symbols or winning symbol combinations, and displays and provides the player any determined awards, as indicated in block 172.


The gaming system determines whether a streak symbol is displayed on any of the symbol displays in any of the symbol display positions in the play of the primary wagering game, as indicated in diamond 174.


Responsive to the gaming system determining that a streak symbol was not displayed on any of the symbol displays in the play of the primary wagering game, the gaming system resets the streak counter and ends the symbol streak sequence without providing any enhancement feature, as indicated in block 176, and returns to block 152.


Responsive to the gaming system determining that a streak symbol was displayed on one of the symbol displays in the play of the primary wagering game, the gaming system increases the streak counter, and provides a better enhancement feature, as indicated in block 178.


After providing the better enhancement feature, the gaming system resets the streak counter and ends the symbol streak sequence, as indicated in block 180, and returns to block 152.



FIGS. 2A, 2B, 2C, 2D, 2E, 2F, 2G, 2H, and 2I illustrate example screen shots of points during example plays of a primary wagering game of one example embodiment of the present disclosure on a gaming system such as an EGM. In this example, the EGM displays via display device 200 (such as a display device of an EGM described below), a plurality of adjacently arranged video reels configured to display a plurality of symbols (on those video reels) that are randomly determined by the processor of the EGM and that are displayed by the EGM at a plurality of symbol display positions respectively associated with the plurality of reels. More specifically, this example embodiment includes: (a) reel 210, reel 220, reel 230, reel 240, and reel 250; and (b) fifteen respective symbol display positions (not labeled) associated with the reels 210, 220, 230, 240, and 250. In this example, each of the reels 210, 220, 230, 240, and 250 includes a plurality of different symbols (not labeled) and those symbols include at least one streak symbol on each reel. The quantities and positions of such streak symbols on the reels can vary in accordance with the present disclosure as mentioned above. The symbols on the reels in addition to the streak symbol(s) can be any suitable conventional or non-conventional reel symbols. The streak symbols can be symbols used in the underlying primary wagering game or additional symbols.


In this example embodiment, the EGM causes the display device 200 to display a streak counter 202 that the EGM updates such as described herein. In various embodiments, the EGM also causes the display device 200 to display various other information such as but not limited to: (1) a credit meter (not shown) that displays the player's credit balance; (2) a wager display (not shown) that displays any wagers placed on any plays of the primary wagering game; (3) a win display (not shown) that displays any awards won for each play of the primary wagering game (and any plays of secondary games or the symbol accumulation sequence); and (4) a message display (not shown) configured to display messages to the player. The EGM can indicate the player's credit balance, the player's wager, and any awards available to be won or provided to the player in the form of amounts of credits. It should be appreciated that such indications can alternatively or additionally be made in the form of amounts of currency, points, or the like.



FIG. 2A shows a point of an example first play of the primary wagering game of after the EGM has: (1) received a monetary amount from the player; (2) established a credit balance (not shown) for the player; (3) received a wager for the first play of the primary wagering game; (4) randomly determined a plurality of symbols (not labeled) of each of the reels 210, 220, 230, 240, and 250 to display at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (5) caused each of the reels 210, 220, 230, 240, and 250 to spin and to stop spinning to display those randomly determined symbols at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (6) evaluated the symbols displayed at those symbol display positions for any winning symbols and/or winning symbol combinations to determine any related awards; and (7) displayed any determined awards. For this example first play of the primary wagering game, the EGM: (a) displays a streak symbol 251 on the first reel 210; (b) increases the streak counter 202 by one; and (c) displays the increased streak counter 202. For this example first play of the primary wagering game, the EGM also determines whether the streak counter 202 has reached the predefined enhancement triggering quantity which is five in this example. In this example, the streak counter 202 has not reached the predefined enhancement triggering quantity, so the EGM proceeds to the next play of the wagering game of this example symbol streak sequence. In this example, since a streak symbol 251 was displayed in this example first play of the primary wagering game, the EGM begins the symbol streak sequence.



FIG. 2B shows a point of an example second play of the primary wagering game after the EGM has: (1) received a wager for the second play of the primary wagering game; (2) randomly determined a plurality of symbols (not labeled) of each of the reels 210, 220, 230, 240, and 250 to display at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (3) caused each of the reels 210, 220, 230, 240, and 250 to spin and to stop spinning to display those randomly determined symbols at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (4) evaluated the symbols displayed at those symbol display positions for any winning symbols and/or winning symbol combinations to determine any related awards; and (5) displayed any determined awards. For this example second play of the primary wagering game, the EGM: (a) displays a streak symbol 252 on the first reel 210; (b) increases the streak counter 202 by one; and (c) displays the increased streak counter 202. For this example second play of the primary wagering game, the EGM also determines whether the streak counter 202 has reached the predefined enhancement triggering quantity which is five in this example. In this example, the streak counter 202 has not reached the predefined enhancement triggering quantity, so the EGM proceeds to the next play of the wagering game of this example symbol streak sequence. In this example, since a streak symbol 252 was displayed in this example second play of the primary wagering game, the EGM continues the symbol streak sequence.



FIG. 2C shows a point of an example third play of the primary wagering game after the EGM has: (1) received a wager for the third play of the primary wagering game; (2) randomly determined a plurality of symbols (not labeled) of each of the reels 210, 220, 230, 240, and 250 to display at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (3) caused each of the reels 210, 220, 230, 240, and 250 to spin and to stop spinning to display those randomly determined symbols at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (4) evaluated the symbols displayed at those symbol display positions for any winning symbols and/or winning symbol combinations to determine any related awards; and (5) displayed any determined awards. For this example third play of the primary wagering game, the EGM: (a) displays a streak symbol 282 on the fourth reel 240; (b) increases the streak counter 202 by one; and (c) displays the increased streak counter 202. For this example third play of the primary wagering game, the EGM also determines whether the streak counter 202 has reached the predefined enhancement triggering quantity which is five in this example. In this example, the streak counter 202 has not reached the predefined enhancement triggering quantity, so the EGM proceeds to the next play of the wagering game of this example symbol streak sequence. In this example, since a streak symbol 282 was displayed in this example third play of the primary wagering game, the EGM continues the symbol streak sequence.



FIG. 2D shows a point of an example fourth play of the primary wagering game after the EGM has: (1) received a wager for the fourth play of the primary wagering game; (2) randomly determined a plurality of symbols (not labeled) of each of the reels 210, 220, 230, 240, and 250 to display at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (3) caused each of the reels 210, 220, 230, 240, and 250 to spin and to stop spinning to display those randomly determined symbols at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (4) evaluated the symbols displayed at those symbol display positions for any winning symbols and/or winning symbol combinations to determine any related awards; and (5) displayed any determined awards. For this example fourth play of the primary wagering game, the EGM: (a) displays a streak symbol 273 on the third reel 230; (b) increases the streak counter 202 by one; and (c) displays the increased streak counter 202. For this example fourth play of the primary wagering game, the EGM also determines whether the streak counter 202 has reached the predefined enhancement triggering quantity which is five in this example. In this example, the streak counter 202 has not reached the predefined enhancement triggering quantity, so the EGM proceeds to the next play of the wagering game of this example symbol streak sequence. In this example, since a streak symbol 273 was displayed in this example fourth play of the primary wagering game, the EGM continues the symbol streak sequence.



FIG. 2E shows a point of an example fifth play of the primary wagering game after the EGM has: (1) received a wager for the fifth play of the primary wagering game; (2) randomly determined a plurality of symbols (not labeled) of each of the reels 210, 220, 230, 240, and 250 to display at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (3) caused each of the reels 210, 220, 230, 240, and 250 to spin and to stop spinning to display those randomly determined symbols at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (4) evaluated the symbols displayed at those symbol display positions for any winning symbols and/or winning symbol combinations to determine any related awards; and (5) displayed any determined awards. For this example fifth play of the primary wagering game, the EGM: (a) displays a streak symbol 291 on the fifth reel 240; (b) increases the streak counter 202 by one; and (c) displays the increased streak counter 202. For this example fifth play of the primary wagering game, the EGM also determines whether the streak counter 202 has reached the predefined enhancement triggering quantity which is five in this example. In this example, the streak counter 202 has reached the predefined enhancement triggering quantity, so the EGM determines and provides the enhancement feature for this example fifth play of the game. Specifically, the enhancement feature is a 5× multiplier for all awards in this play of the game. In this example play of the game, the awards are: (a) 100 credits for the winning symbol combination B-B-B, (b) 1000 credits for the winning symbol combination A-A-A-A, and (3) 500 credits for the winning symbol combination D-D-D. The EGM uses the 5× multiplier and determine and display the total award of 8000 credits. The EGM also resets the streak counter to zero and ends this symbol streak sequence, as shown in FIG. 2G. The EGM proceeds to the next play of the wagering game and can thus start a new symbol streak sequence. In this example, since a streak symbol was displayed in this example fifth play of the primary wagering game, the EGM applies the enhancement feature and then ends this symbol streak sequence. In this example, if a streak symbol was not displayed in this example fifth play of the primary wagering game, the EGM would not have applied the enhancement feature and would have ended this symbol streak sequence.



FIG. 2H shows a point of an example sixth play of the primary wagering game after the EGM has: (1) received a wager for the second play of the primary wagering game; (2) randomly determined a plurality of symbols (not labeled) of each of the reels 210, 220, 230, 240, and 250 to display at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (3) caused each of the reels 210, 220, 230, 240, and 250 to spin and to stop spinning to display those randomly determined symbols at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (4) evaluated the symbols displayed at those symbol display positions for any winning symbols and/or winning symbol combinations to determine any related awards; and (5) displayed any determined awards. For this example sixth play of the primary wagering game, the EGM: (a) displays a streak symbol 253 on the first reel 210; (b) increases the streak counter 202 by one; and (c) displays the increased streak counter 202. For this example sixth play of the primary wagering game, the EGM also determines whether the streak counter 202 has reached the predefined enhancement triggering quantity which is five in this example. In this example, since a streak symbol was displayed in this example sixth play of the primary wagering game, the EGM begins this new symbol streak sequence. In this example, the streak counter 202 has not reached the predefined enhancement triggering quantity, so the EGM proceeds to the next play of the wagering game of this example symbol streak sequence.



FIG. 2I shows a point of an example seventh play of the primary wagering game after the EGM has: (1) received a wager for the second play of the primary wagering game; (2) randomly determined a plurality of symbols (not labeled) of each of the reels 210, 220, 230, 240, and 250 to display at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (3) caused each of the reels 210, 220, 230, 240, and 250 to spin and to stop spinning to display those randomly determined symbols at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (4) evaluated the symbols displayed at those symbol display positions for any winning symbols and/or winning symbol combinations to determine any related awards; and (5) displayed any determined awards. For this example seventh play of the primary wagering game, the EGM: (a) does not display any streak symbols on the reel 210, 220, 230, 240, and 250; (b) resets the streak counter 202 to zero; and (c) displays the decreased streak counter 202. In this example, since no streak symbol was displayed in this example seventh play of the primary wagering game, the EGM ends this example second streak sequence and can begin a new symbol streak sequence for the next play of the primary wager game (if a streak symbol is displayed in that play of the primary wagering game).



FIGS. 3A, 3B, and 3C illustrate example screen shots of points during example plays of a primary wagering game of another example embodiment of the present disclosure on a gaming system such as an EGM. In this example, the EGM displays via display device 200 (such as a display device of an EGM described below), a plurality of adjacently arranged video reels configured to display a plurality of symbols (on those video reels) that are randomly determined by the processor of the EGM and that are displayed by the EGM at a plurality of symbol display positions respectively associated with the plurality of reels. More specifically, this example embodiment includes: (a) reel 210, reel 220, reel 230, reel 240, and reel 250; and (b) fifteen respective symbol display positions (not labeled) associated with the reels 210, 220, 230, 240, and 250. In this example, each of the reels 210, 220, 230, 240, and 250 includes a plurality of different symbols (not shown) and those symbols include at least one streak symbol on each reel. The quantities and positions of such streak symbols on the reels can vary in accordance with the present disclosure.


In this example embodiment, the EGM causes the display device 200 to display a streak counter 202 that the EGM updates such as described herein. In various embodiments, the EGM also causes the display device 200 to display various other information such as but not limited to: (1) a credit meter (not shown) that displays the player's credit balance; (2) a wager display (not shown) that displays any wagers placed on any plays of the primary wagering game; (3) a win display (not shown) that displays any awards won for each play of the primary wagering game (and any plays of secondary games or the symbol accumulation sequence); and (4) a message display (not shown) configured to display messages to the player. The EGM can indicate the player's credit balance, the player's wager, and any awards available to be won or provided to the player in the form of amounts of credits. It should be appreciated that such indications can alternatively or additionally be made in the form of amounts of currency, points, or the like.



FIG. 3A shows a point of an example fifth play of the primary wagering game of a symbol streak sequence after the EGM has: (1) provided four previous plays of the primary wagering game where streak symbols occurred; (2) received a wager for this fifth play of the primary wagering game; (3) randomly determined a plurality of symbols (not labeled) of each of the reels 210, 220, 230, 240, and 250 to display at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (4) caused each of the reels 210, 220, 230, 240, and 250 to spin and to stop spinning to display those randomly determined symbols at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (5) evaluated the symbols displayed at those symbol display positions for any winning symbols and/or winning symbol combinations to determine any related awards; and (6) displayed any determined awards. For this example fifth play of the primary wagering game, the EGM: (a) displays a streak symbol 251 on the first reel 210; (b) increases the streak counter 202 by one; and (c) displays the increased streak counter 202. For this example fifth play of the primary wagering game, the EGM also determines whether the streak counter 202 has reached the predefined enhancement decision quantity which is five in this example.


In this example, the streak counter 202 has reached the predefined enhancement decision quantity, so the EGM determines if the player wants to have the EGM apply the enhancement feature or if the player wants to try for a better enhancement feature. In this example, the enhancement feature is a 5× multiplier for all awards in this play of the game. In this example play of the game, the award is 100 credits for the winning symbol combination B-B-B and thus the if the player wants the EGM to use the 5× multiplier enhancement feature, the total award would be 500 credits. In such case, responsive to the EGM determining that the player wants the EGM to provide the enhancement feature, the EGM would provide the enhancement feature, reset the streak counter, and end the symbol streak sequence. In this example, the better enhancement feature is a 10× multiplier as shown in FIG. 3A. It should be appreciated that even if the player tries for this better enhancement in the next play of the primary wagering game, that next play of the primary wagering game may or may not result in an award (from a winning symbol or winning symbol combination) that the greater multiplier can be applied to in that next play of the primary wagering game. Thus, there are multiple risks that the player is taking in this example embodiment. In this example symbol streak sequence, the player chooses to try for the better enhancement feature and the EGM proceeds to the next consecutive play of the primary wagering game of this symbol streak sequence. In alternative example embodiments, the player does not undertake risk or substantial because the EGM will provide the player the enhancement feature associated one of the quantities of the greatest streak counter even if the next play of the primary wagering game does not include a streak symbol.



FIG. 3B shows a point of an example sixth play of the primary wagering game after the EGM has: (1) received a wager for the sixth play of the primary wagering game; (2) randomly determined a plurality of symbols (not labeled) of each of the reels 210, 220, 230, 240, and 250 to display at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (3) caused each of the reels 210, 220, 230, 240, and 250 to spin and to stop spinning to display those randomly determined symbols at the respective symbol display positions associated with those reels 210, 220, 230, 240, and 250; (4) evaluated the symbols displayed at those symbol display positions for any winning symbols and/or winning symbol combinations to determine any related awards; and (5) displayed any determined awards. For this example sixth play of the primary wagering game, the EGM: (a) displays a streak symbol 291 on the fifth reel 240; (b) increases the streak counter 202 by one; and (c) displays the increased streak counter 202. For this example sixth play of the primary wagering game, the EGM also determines that the player was successful in increasing the streak counter 202, so the EGM determines and provides the better enhancement feature for this example sixth play of the game. The better enhancement feature is a 10× multiplier for all awards in this play of the game. In this example play of the game, the award is 1200 credits for the winning symbol combination D-D-D-D. The EGM uses the 10× multiplier and determines and displays the total award of 12000 credits as shown in FIG. 3C. The EGM also resets the streak counter to zero and ends this symbol streak sequence. The EGM proceeds to the next play of the wagering game and can thus start a new symbol streak sequence.


It should be appreciated from the above that in various embodiments the present disclosure relates to a gaming system and method that for each of a plurality of consecutive plays of a game: (1) cause a display of different symbols displayed at a symbol display positions, wherein the displayed symbols includes a displayed streak symbol; (2) cause a display of any awards associated with any winning symbol combinations based on the displayed different symbols; (3) cause a display of an increase of a streak counter regardless of any winning symbol combinations based on the displayed different symbols; and for a last one of the plurality of the consecutive plays of the game, additionally: (4) cause a display of an indication that the streak counter has reached a predefined enhancement triggering quantity; (5) cause a display of an application of an enhancement feature; and (6) cause a display of a reset of the streak counter. In various such embodiments, the gaming system and method, for a play of the game: (1) cause a display of different symbols displayed at the symbol display positions, wherein the displayed symbols does not include any displayed streak symbol, (2) cause a display of any awards associated with any winning symbol combinations based on the displayed different symbols, and (3) cause a display of a reset of the streak counter. In various such embodiments, the gaming system and method, for a play of the game: (1) cause a display of different symbols displayed at the symbol display positions, wherein the displayed symbols does not include any displayed streak symbol, (2) cause a display of any awards associated with any winning symbol combinations based on the displayed different symbols, and (3) cause a display of a reset of the streak counter without displaying any enhancement feature applicable to the play of the game. In various such embodiments, for each play of the game, the streak symbol can be part of one of the winning symbol combinations. In various such embodiments, for each play of the game, the streak symbol is not part of any of the winning symbol combinations. In various such embodiments, the gaming system and method cause a display of the enhancement feature affecting one of the awards for the last one of the plurality of the consecutive plays of the game. In various such embodiments, the enhancement feature includes a quantity of additional free plays of the game, wherein the quantity is based on the predefined enhancement triggering quantity. In various such embodiments, the gaming system and method include only one type of streak symbol. In various such embodiments, the gaming system and method include multiple different symbols that can be the streak symbol.


It should be appreciated from the above that in various embodiments the present disclosure relates to a gaming system and method that: (1) cause a display of predefined enhancement triggering quantity for a streak counter; (2) for a plurality of consecutive plays of a game: (a) cause a display different symbols displayed at a symbol display positions, wherein the displayed symbols includes a displayed streak symbol; (b) cause a display of any awards associated with any winning symbol combinations based on the displayed different symbols; (c) cause a display of an increase of a streak counter wherein the streak counter has not yet reached the predefined enhancement triggering quantity; (d) cause a display of an enhancement feature; and (e) cause a display of a reset of the streak counter; (3) for a play of the game after the plurality of consecutive plays of the game: (i) cause a display of different symbols displayed at the symbol display positions, wherein the displayed symbols does not include any displayed streak symbol; (ii) cause a display of any awards associated with any winning symbol combinations based on the displayed different symbols; and (iii) cause a display of a reset of the streak counter without displaying application of any enhancement feature for the play of the game. In various such embodiments, for each play of the game, the streak symbol can be part of one of the winning symbol combinations. In various such embodiments, for each play of the game, the streak symbol is not part of any of the winning symbol combinations. In various such embodiments, the gaming system and method cause a display of the enhancement feature affecting one of the awards for the last one of the plurality of the consecutive plays of the game. In various such embodiments, the enhancement feature includes a quantity of additional free plays of the game, wherein the quantity is based on the predefined enhancement triggering quantity.


It should be appreciated from the above that in various embodiments the present disclosure relates to a gaming system and method that: (1) for each of a plurality of consecutive plays of a game: (a) cause a display of different symbols displayed at a symbol display positions, wherein the displayed symbols includes a displayed streak symbol; (b) cause a display of any awards associated with any winning symbol combinations based on the displayed different symbols; and (c) cause a display of an increase of a streak counter; (2) for a next to last one of the plurality of the consecutive plays of the game, additionally: (i) cause a display of different symbols displayed at the symbol display positions, wherein the displayed symbols includes a displayed streak symbol; (ii) cause a display of any awards associated with any winning symbol combinations based on the displayed different symbols; (iii) cause a display of an increase of the streak counter and of an indication that the streak counter has reached a predefined enhancement decision quantity and an associated enhancement feature; and (iv) cause a display of an indication of a decision to try for a better enhancement feature; and (3) for a last one of the plurality of the consecutive plays of the game, additionally: (a) cause a display of different symbols displayed at the symbol display positions, wherein the displayed symbols includes a displayed streak symbol; (b) cause a display of any awards associated with any winning symbol combinations based on the displayed different symbols; (c) cause a display of an increase of the streak counter; cause a display, by the display device, of an application of the better enhancement feature; and (d) cause a display of a reset of the streak counter. In various such embodiments, for each play of the game, the streak symbol can be part of one of the winning symbol combinations. In various such embodiments, for each play of the game, the streak symbol is not part of any of the winning symbol combinations. In various such embodiments, the gaming system and method cause a display of the better enhancement feature affecting one of the awards for the last one of the plurality of the consecutive plays of the game. In various such embodiments, the gaming system and method cause a display of the enhancement feature comprising a quantity of additional free plays of the game. In various such embodiments, the gaming system and method cause a display of the better enhancement feature comprising a greater quantity of additional free plays of the game.


It should be appreciated that in different embodiments, one or more of any determination disclosed herein is/are predetermined, randomly determined, randomly determined based on one or more weighted percentages, determined based on a generated symbol or symbol combination, determined independent of a generated symbol or symbol combination, determined based on a random determination by the central controller, determined independent of a random determination by the central controller, determined based on a random determination at the gaming system, determined independent of a random determination at the gaming system, determined based on at least one play of at least one game, determined independent of at least one play of at least one game, determined based on a player's selection, determined independent of a player's selection, determined based on one or more side wagers placed, determined independent of one or more side wagers placed, determined based on the player's primary game wager, determined independent of the player's primary game wager, determined based on time (such as the time of day), determined independent of time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools, determined independent of an amount of coin-in accumulated in one or more pools, determined based on a status of the player (i.e., a player tracking status), determined independent of a status of the player (i.e., a player tracking status), determined based on one or more other determinations disclosed herein, determined independent of any other determination disclosed herein or determined based on any other suitable method or criteria.


Gaming Systems

The above-described embodiments of the present disclosure may be implemented in accordance with or in conjunction with one or more of a variety of different types of gaming systems, such as, but not limited to, those described below.


The present disclosure contemplates a variety of different gaming systems each having one or more of a plurality of different features, attributes, or characteristics. A “gaming system” as used herein refers to various configurations of: (a) one or more central servers, central controllers, or remote hosts; (b) one or more electronic gaming machines such as those located on a casino floor; and/or (c) one or more personal gaming devices, such as desktop computers, laptop computers, tablet computers or computing devices, personal digital assistants, mobile phones, and other mobile computing devices.


Thus, in various embodiments, the gaming system of the present disclosure includes: (a) one or more electronic gaming machines in combination with one or more central servers, central controllers, or remote hosts; (b) one or more personal gaming devices in combination with one or more central servers, central controllers, or remote hosts; (c) one or more personal gaming devices in combination with one or more electronic gaming machines; (d) one or more personal gaming devices, one or more electronic gaming machines, and one or more central servers, central controllers, or remote hosts in combination with one another; (e) a single electronic gaming machine; (f) a plurality of electronic gaming machines in combination with one another; (g) a single personal gaming device; (h) a plurality of personal gaming devices in combination with one another; (i) a single central server, central controller, or remote host; and/or (j) a plurality of central servers, central controllers, or remote hosts in combination with one another.


For brevity and clarity and unless specifically stated otherwise, the term “EGM” is used herein to refer to an electronic gaming machine (such as a slot machine, a video poker machine, a video lottery terminal (VLT), a video keno machine, or a video bingo machine located on a casino floor). Additionally, for brevity and clarity and unless specifically stated otherwise, “EGM” as used herein represents one EGM or a plurality of EGMs, “personal gaming device” as used herein represents one personal gaming device or a plurality of personal gaming devices, and “central server, central controller, or remote host” as used herein represents one central server, central controller, or remote host or a plurality of central servers, central controllers, or remote hosts.


As noted above, in various embodiments, the gaming system includes an EGM (or personal gaming device) in combination with a central server, central controller, or remote host. In such embodiments, the EGM (or personal gaming device) is configured to communicate with the central server, central controller, or remote host through a data network or remote communication link. In certain such embodiments, the EGM (or personal gaming device) is configured to communicate with another EGM (or personal gaming device) through the same data network or remote communication link or through a different data network or remote communication link. For example, the gaming system includes a plurality of EGMs that are each configured to communicate with a central server, central controller, or remote host through a data network.


In certain embodiments in which the gaming system includes an EGM (or personal gaming device) in combination with a central server, central controller, or remote host, the central server, central controller, or remote host is any suitable computing device (such as a server) that includes at least one processor and at least one memory device or data storage device. As further described herein, the EGM (or personal gaming device) includes at least one EGM (or personal gaming device) processor configured to transmit and receive data or signals representing events, messages, commands, or any other suitable information between the EGM (or personal gaming device) and the central server, central controller, or remote host. The at least one processor of that EGM (or personal gaming device) is configured to execute the events, messages, or commands represented by such data or signals in conjunction with the operation of the EGM (or personal gaming device). Moreover, the at least one processor of the central server, central controller, or remote host is configured to transmit and receive data or signals representing events, messages, commands, or any other suitable information between the central server, central controller, or remote host and the EGM (or personal gaming device). The at least one processor of the central server, central controller, or remote host is configured to execute the events, messages, or commands represented by such data or signals in conjunction with the operation of the central server, central controller, or remote host. One, more than one, or each of the functions of the central server, central controller, or remote host may be performed by the at least one processor of the EGM (or personal gaming device). Further, one, more than one, or each of the functions of the at least one processor of the EGM (or personal gaming device) may be performed by the at least one processor of the central server, central controller, or remote host.


In certain such embodiments, computerized instructions for controlling any games (such as any primary or base games and/or any secondary or bonus games) displayed by the EGM (or personal gaming device) are executed by the central server, central controller, or remote host. In such “thin client” embodiments, the central server, central controller, or remote host remotely controls any games (or other suitable interfaces) displayed by the EGM (or personal gaming device), and the EGM (or personal gaming device) is utilized to display such games (or suitable interfaces) and to receive one or more inputs or commands. In other such embodiments, computerized instructions for controlling any games displayed by the EGM (or personal gaming device) are communicated from the central server, central controller, or remote host to the EGM (or personal gaming device) and are stored in at least one memory device of the EGM (or personal gaming device). In such “thick client” embodiments, the at least one processor of the EGM (or personal gaming device) executes the computerized instructions to control any games (or other suitable interfaces) displayed by the EGM (or personal gaming device).


In various embodiments in which the gaming system includes a plurality of EGMs (or personal gaming devices), one or more of the EGMs (or personal gaming devices) are thin client EGMs (or personal gaming devices) and one or more of the EGMs (or personal gaming devices) are thick client EGMs (or personal gaming devices). In other embodiments in which the gaming system includes one or more EGMs (or personal gaming devices), certain functions of one or more of the EGMs (or personal gaming devices) are implemented in a thin client environment, and certain other functions of one or more of the EGMs (or personal gaming devices) are implemented in a thick client environment. In one such embodiment in which the gaming system includes an EGM (or personal gaming device) and a central server, central controller, or remote host, computerized instructions for controlling any primary or base games displayed by the EGM (or personal gaming device) are communicated from the central server, central controller, or remote host to the EGM (or personal gaming device) in a thick client configuration, and computerized instructions for controlling any secondary or bonus games or other functions displayed by the EGM (or personal gaming device) are executed by the central server, central controller, or remote host in a thin client configuration.


In certain embodiments in which the gaming system includes: (a) an EGM (or personal gaming device) configured to communicate with a central server, central controller, or remote host through a data network; and/or (b) a plurality of EGMs (or personal gaming devices) configured to communicate with one another through a data network, the data network is a local area network (LAN) in which the EGMs (or personal gaming devices) are located substantially proximate to one another and/or the central server, central controller, or remote host. In one example, the EGMs (or personal gaming devices) and the central server, central controller, or remote host are located in a gaming establishment or a portion of a gaming establishment.


In other embodiments in which the gaming system includes: (a) an EGM (or personal gaming device) configured to communicate with a central server, central controller, or remote host through a data network; and/or (b) a plurality of EGMs (or personal gaming devices) configured to communicate with one another through a data network, the data network is a wide area network (WAN) in which one or more of the EGMs (or personal gaming devices) are not necessarily located substantially proximate to another one of the EGMs (or personal gaming devices) and/or the central server, central controller, or remote host. For example, one or more of the EGMs (or personal gaming devices) are located: (a) in an area of a gaming establishment different from an area of the gaming establishment in which the central server, central controller, or remote host is located; or (b) in a gaming establishment different from the gaming establishment in which the central server, central controller, or remote host is located. In another example, the central server, central controller, or remote host is not located within a gaming establishment in which the EGMs (or personal gaming devices) are located. In certain embodiments in which the data network is a WAN, the gaming system includes a central server, central controller, or remote host and an EGM (or personal gaming device) each located in a different gaming establishment in a same geographic area, such as a same city or a same state. Gaming systems in which the data network is a WAN are substantially identical to gaming systems in which the data network is a LAN, though the quantity of EGMs (or personal gaming devices) in such gaming systems may vary relative to one another.


In further embodiments in which the gaming system includes: (a) an EGM (or personal gaming device) configured to communicate with a central server, central controller, or remote host through a data network; and/or (b) a plurality of EGMs (or personal gaming devices) configured to communicate with one another through a data network, the data network is an internet (such as the Internet) or an intranet. In certain such embodiments, an Internet browser of the EGM (or personal gaming device) is usable to access an Internet game page from any location where an Internet connection is available. In one such embodiment, after the EGM (or personal gaming device) accesses the Internet game page, the central server, central controller, or remote host identifies a player before enabling that player to place any wagers on any plays of any wagering games. In one example, the central server, central controller, or remote host identifies the player by requiring a player account of the player to be logged into via an input of a unique username and password combination assigned to the player. The central server, central controller, or remote host may, however, identify the player in any other suitable manner, such as by validating a player tracking identification number associated with the player; by reading a player tracking card or other smart card inserted into a card reader (as described below); by validating a unique player identification number associated with the player by the central server, central controller, or remote host; or by identifying the EGM (or personal gaming device), such as by identifying the MAC address or the IP address of the Internet facilitator. In various embodiments, once the central server, central controller, or remote host identifies the player, the central server, central controller, or remote host enables placement of one or more wagers on one or more plays of one or more primary or base games and/or one or more secondary or bonus games and displays those plays via the Internet browser of the EGM (or personal gaming device). Examples of implementations of Internet-based gaming are further described in U.S. Pat. No. 8,764,566, entitled “Internet Remote Game Server,” and U.S. Pat. No. 8,147,334, entitled “Universal Game Server,” which are incorporated herein by reference.


The central server, central controller, or remote host and the EGM (or personal gaming device) are configured to connect to the data network or remote communications link in any suitable manner. In various embodiments, such a connection is accomplished via a conventional phone line or other data transmission line, a digital subscriber line (DSL), a T-1 line, a coaxial cable, a fiber optic cable, a wireless or wired routing device, a mobile communications network connection (such as a cellular network or mobile Internet network), or any other suitable medium. The expansion in the quantity of computing devices and the quantity and speed of Internet connections in recent years increases opportunities for players to use a variety of EGMs (or personal gaming devices) to play games from an ever-increasing quantity of remote sites. Additionally, the enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with players.


EGM Components


FIG. 4 is a block diagram of an example EGM 1000 and FIGS. 5A and 5B include two different example EGMs 2000a and 2000b. The EGMs 1000, 2000a, and 2000b are merely example EGMs, and different EGMs may be implemented using different combinations of the components shown in the EGMs 1000, 2000a, and 2000b. Although the below refers to EGMs, in various embodiments personal gaming devices (such as personal gaming device 2000c of FIG. 5C) may include some or all of the below components.


In these embodiments, the EGM 1000 includes a master gaming controller 1012 configured to communicate with and to operate with a plurality of peripheral devices 1022.


The master gaming controller 1012 includes at least one processor 1010. The at least one processor 1010 is any suitable processing device or set of processing devices, such as a microprocessor, a microcontroller-based platform, a suitable integrated circuit, or one or more application-specific integrated circuits (ASICs), configured to execute software enabling various configuration and reconfiguration tasks, such as: (1) communicating with a remote source (such as a server that stores authentication information or game information) via a communication interface 1006 of the master gaming controller 1012; (2) converting signals read by an interface to a format corresponding to that used by software or memory of the EGM; (3) accessing memory to configure or reconfigure game parameters in the memory according to indicia read from the EGM; (4) communicating with interfaces and the peripheral devices 1022 (such as input/output devices); and/or (5) controlling the peripheral devices 1022. In certain embodiments, one or more components of the master gaming controller 1012 (such as the at least one processor 1010) reside within a housing of the EGM (described below), while in other embodiments at least one component of the master gaming controller 1012 resides outside of the housing of the EGM.


The master gaming controller 1012 also includes at least one memory device 1016, which includes: (1) volatile memory (e.g., RAM 1009, which can include non-volatile RAM, magnetic RAM, ferroelectric RAM, and any other suitable forms); (2) non-volatile memory 1019 (e.g., disk memory, FLASH memory, EPROMs, EEPROMs, memristor-based non-volatile solid-state memory, etc.); (3) unalterable memory (e.g., EPROMs 1008); (4) read-only memory; and/or (5) a secondary memory storage device 1015, such as a non-volatile memory device, configured to store gaming software related information (the gaming software related information and the memory may be used to store various audio files and games not currently being used and invoked in a configuration or reconfiguration). Any other suitable magnetic, optical, and/or semiconductor memory may operate in conjunction with the EGM disclosed herein. In certain embodiments, the at least one memory device 1016 resides within the housing of the EGM (described below), while in other embodiments at least one component of the at least one memory device 1016 resides outside of the housing of the EGM.


The at least one memory device 1016 is configured to store, for example: (1) configuration software 1014, such as all the parameters and settings for a game playable on the EGM; (2) associations 1018 between configuration indicia read from an EGM with one or more parameters and settings; (3) communication protocols configured to enable the at least one processor 1010 to communicate with the peripheral devices 1022; and/or (4) communication transport protocols (such as TCP/IP, USB, Firewire, IEEE1394, Bluetooth, IEEE 802.11x (IEEE 802.11 standards), hiperlan/2, HomeRF, etc.) configured to enable the EGM to communicate with local and non-local devices using such protocols. In one implementation, the master gaming controller 1012 communicates with other devices using a serial communication protocol. A few non-limiting examples of serial communication protocols that other devices, such as peripherals (e.g., a bill validator or a ticket printer), may use to communicate with the master game controller 1012 include USB, RS-232, and Netplex (a proprietary protocol developed by IGT).


In certain embodiments, the at least one memory device 1016 is configured to store program code and instructions executable by the at least one processor of the EGM to control the EGM. The at least one memory device 1016 of the EGM also stores other operating data, such as image data, event data, input data, random number generators (RNGs) or pseudo-RNGs, paytable data or information, and/or applicable game rules that relate to the play of one or more games on the EGM. In various embodiments, part, or all of the program code and/or the operating data described above is stored in at least one detachable or removable memory device including, but not limited to, a cartridge, a disk, a CD ROM, a DVD, a USB memory device, or any other suitable non-transitory computer readable medium. In certain such embodiments, an operator (such as a gaming establishment operator) and/or a player uses such a removable memory device in an EGM to implement at least part of the present disclosure. In other embodiments, part, or all of the program code and/or the operating data is downloaded to the at least one memory device of the EGM through any suitable data network described above (such as an Internet or intranet).


The at least one memory device 1016 also stores a plurality of device drivers 1042. Examples of different types of device drivers include device drivers for EGM components and device drivers for the peripheral components 1022. Typically, the device drivers 1042 utilize various communication protocols that enable communication with a particular physical device. The device driver abstracts the hardware implementation of that device. For example, a device driver may be written for each type of card reader that could potentially be connected to the EGM. Non-limiting examples of communication protocols used to implement the device drivers include Netplex, USB, Serial, Ethernet 175, Firewire, I/O debouncer, direct memory map, serial, PCI, parallel, RF, Bluetooth™ near-field communications (e.g., using near-field magnetics), 802.11 (WiFi), etc. In one embodiment, when one type of a particular device is exchanged for another type of the particular device, the at least one processor of the EGM loads the new device driver from the at least one memory device to enable communication with the new device. For instance, one type of card reader in the EGM can be replaced with a second different type of card reader when device drivers for both card readers are stored in the at least one memory device.


In certain embodiments, the software units stored in the at least one memory device 1016 can be upgraded as needed. For instance, when the at least one memory device 1016 is a hard drive, new games, new game options, new parameters, new settings for existing parameters, new settings for new parameters, new device drivers, and new communication protocols can be uploaded to the at least one memory device 1016 from the master game controller 1012 or from some other external device. As another example, when the at least one memory device 1016 includes a CD/DVD drive including a CD/DVD configured to store game options, parameters, and settings, the software stored in the at least one memory device 1016 can be upgraded by replacing a first CD/DVD with a second CD/DVD. In yet another example, when the at least one memory device 1016 uses flash memory 1019 or EPROM 1008 units configured to store games, game options, parameters, and settings, the software stored in the flash and/or EPROM memory units can be upgraded by replacing one or more memory units with new memory units that include the upgraded software. In another embodiment, one or more of the memory devices, such as the hard drive, may be employed in a game software download process from a remote software server.


In some embodiments, the at least one memory device 1016 also stores authentication and/or validation components 1044 configured to authenticate/validate specified EGM components and/or information, such as hardware components, software components, firmware components, peripheral device components, user input device components, information received from one or more user input devices, information stored in the at least one memory device 1016, etc. Examples of various authentication and/or validation components are described in U.S. Pat. No. 6,620,047, entitled “Electronic Gaming Apparatus Having Authentication Data Sets,” which is incorporated herein by reference.


In certain embodiments, the peripheral devices 1022 include several device interfaces, such as: (1) at least one output device 1020 including at least one display device 1035; (2) at least one input device 1030 (which may include contact and/or non-contact interfaces); (3) at least one transponder 1054; (4) at least one wireless communication component 1056; (5) at least one wired/wireless power distribution component 1058; (6) at least one sensor 1060; (7) at least one data preservation component 1062; (8) at least one motion/gesture analysis and interpretation component 1064; (9) at least one motion detection component 1066; (10) at least one portable power source 1068; (11) at least one geolocation module 1076; (12) at least one user identification module 1077; (13) at least one player/device tracking module 1078; and (14) at least one information filtering module 1079.


The at least one output device 1020 includes at least one display device 1035 configured to display any game(s) displayed by the EGM and any suitable information associated with such game(s). In certain embodiments, the display devices are connected to or mounted on a housing of the EGM (described below). In various embodiments, the display devices serve as digital glass configured to advertise certain games or other aspects of the gaming establishment in which the EGM is located. In various embodiments, the EGM includes one or more of the following display devices: (a) a central display device; (b) a player tracking display configured to display various information regarding a player's player tracking status (as described below); (c) a secondary or upper display device in addition to the central display device and the player tracking display; (d) a credit display configured to display a current quantity of credits, amount of cash, account balance, or the equivalent; and (e) a bet display configured to display an amount wagered for one or more plays of one or more games. The example EGM 2000a illustrated in FIG. 5A includes a central display device 2116, a player tracking display 2140, a credit display 2120, and a bet display 2122. The example EGM 2000b illustrated in FIG. 5B includes a central display device 2116, an upper display device 2118, a player tracking display 2140, a credit display 2120, and a bet display 2122.


In various embodiments, the display devices include, without limitation: a monitor, a television display, a plasma display, a liquid crystal display (LCD), a display based on light emitting diodes (LEDs), a display based on a plurality of organic light-emitting diodes (OLEDs), a display based on polymer light-emitting diodes (PLEDs), a display based on a plurality of surface-conduction electron-emitters (SEDs), a display including a projected and/or reflected image, or any other suitable electronic device or display mechanism. In certain embodiments, as described above, the display device includes a touchscreen with an associated touch-screen controller. The display devices may be of any suitable sizes, shapes, and configurations.


The display devices of the EGM are configured to display one or more game and/or non-game images, symbols, and indicia. In certain embodiments, the display devices of the EGM are configured to display any suitable visual representation or exhibition of the movement of objects; dynamic lighting; video images; images of people, characters, places, things, and faces of cards; and the like. In certain embodiments, the display devices of the EGM are configured to display one or more video reels, one or more video wheels, and/or one or more video dice. In other embodiments, certain of the displayed images, symbols, and indicia are in mechanical form. That is, in these embodiments, the display device includes any electromechanical device, such as one or more rotatable wheels, one or more reels, and/or one or more dice, configured to display at least one or a plurality of game or other suitable images, symbols, or indicia.


In various embodiments, the at least one output device 1020 includes a payout device. In these embodiments, after the EGM receives an actuation of a cashout device (described below), the EGM causes the payout device to provide a payment to the player. In one embodiment, the payout device is one or more of: (a) a ticket printer and dispenser configured to print and dispense a ticket or credit slip associated with a monetary value, wherein the ticket or credit slip may be redeemed for its monetary value via a cashier, a kiosk, or other suitable redemption system; (b) a bill dispenser configured to dispense paper currency; (c) a coin dispenser configured to dispense coins or tokens (such as into a coin payout tray); and (d) any suitable combination thereof. The example EGMs 2000a and 2000b illustrated in FIGS. 5A and 5B each include a ticket printer and dispenser 2136. Examples of ticket-in ticket-out (TITO) technology are described in U.S. Pat. No. 5,429,361, entitled “Gaming Machine Information, Communication and Display System”; U.S. Pat. No. 5,470,079, entitled “Gaming Machine Accounting and Monitoring System”; U.S. Pat. No. 5,265,874, entitled “Cashless Gaming Apparatus and Method”; U.S. Pat. No. 6,729,957, entitled “Gaming Method and Host Computer with Ticket-In/Ticket-Out Capability”; U.S. Pat. No. 6,729,958, entitled “Gaming System with Ticket-In/Ticket-Out Capability”; U.S. Pat. No. 6,736,725, entitled “Gaming Method and Host Computer with Ticket-In/Ticket-Out Capability”; U.S. Pat. No. 7,275,991, entitled “Slot Machine with Ticket-In/Ticket-Out Capability”; U.S. Pat. No. 6,048,269, entitled “Coinless Slot Machine System and Method”; and U.S. Pat. No. 5,290,003, entitled “Gaming Machine and Coupons,” which are incorporated herein by reference.


In certain embodiments, rather than dispensing bills, coins, or a physical ticket having a monetary value to the player following receipt of an actuation of the cashout device, the payout device is configured to cause a payment to be provided to the player in the form of an electronic funds transfer, such as via a direct deposit into a bank account, a casino account, or a prepaid account of the player; via a transfer of funds onto an electronically recordable identification card or smart card of the player; or via sending a virtual ticket having a monetary value to an electronic device of the player. Examples of providing payment using virtual tickets are described in U.S. Pat. No. 8,613,659, entitled “Virtual Ticket-In and Ticket-Out on a Gaming Machine,” which is incorporated herein by reference.


While any credit balances, any wagers, any values, and any awards are described herein as amounts of monetary credits or currency, one or more of such credit balances, such wagers, such values, and such awards may be for non-monetary credits, promotional credits, of player tracking points or credits.


In certain embodiments, the at least one output device 1020 is a sound generating device controlled by one or more sound cards. In one such embodiment, the sound generating device includes one or more speakers or other sound generating hardware and/or software configured to generate sounds, such as by playing music for any games or by playing music for other modes of the EGM, such as an attract mode. The example EGMs 2000a and 2000b illustrated in FIGS. 5A and 5B each include a plurality of speakers 2150. In another such embodiment, the EGM provides dynamic sounds coupled with attractive multimedia images displayed on one or more of the display devices to provide an audio-visual representation or to otherwise display full-motion video with sound to attract players to the EGM. In certain embodiments, the EGM displays a sequence of audio and/or visual attraction messages during idle periods to attract potential players to the EGM. The videos may be customized to provide any appropriate information.


The at least one input device 1030 may include any suitable device that enables an input signal to be produced and received by the at least one processor 1010 of the EGM.


In one embodiment, the at least one input device 1030 includes a payment device configured to communicate with the at least one processor of the EGM to fund the EGM. In certain embodiments, the payment device includes one or more of: (a) a bill acceptor into which paper money is inserted to fund the EGM; (b) a ticket acceptor into which a ticket or a voucher is inserted to fund the EGM; (c) a coin slot into which coins or tokens are inserted to fund the EGM; (d) a reader or a validator for credit cards, debit cards, or credit slips into which a credit card, debit card, or credit slip is inserted to fund the EGM; (e) a player identification card reader into which a player identification card is inserted to fund the EGM; or (f) any suitable combination thereof. The example EGMs 2000a and 2000b illustrated in FIGS. 5A and 5B each include a combined bill and ticket acceptor 2128 and a coin slot 2126.


In one embodiment, the at least one input device 1030 includes a payment device configured to enable the EGM to be funded via an electronic funds transfer, such as a transfer of funds from a bank account. In another embodiment, the EGM includes a payment device configured to communicate with a mobile device of a player, such as a mobile phone, a radio frequency identification tag, or any other suitable wired or wireless device, to retrieve relevant information associated with that player to fund the EGM. Examples of funding an EGM via communication between the EGM and a mobile device (such as a mobile phone) of a player are described in U.S. Patent Application Publication No. 2013/0344942, entitled “Avatar as Security Measure for Mobile Device Use with Electronic Gaming Machine,” which is incorporated herein by reference. When the EGM is funded, the at least one processor determines the amount of funds entered and displays the corresponding amount on a credit display or any other suitable display as described below.


In certain embodiments, the at least one input device 1030 includes at least one wagering or betting device. In various embodiments, the one or more wagering or betting devices are each: (1) a mechanical button supported by the housing of the EGM (such as a hard key or a programmable soft key), or (2) an icon displayed on a display device of the EGM (described below) that is actuatable via a touch screen of the EGM (described below) or via use of a suitable input device of the EGM (such as a mouse or a joystick). One such wagering or betting device is as a maximum wager or bet device that, when actuated, causes the EGM to place a maximum wager on a play of a game. Another such wagering or betting device is a repeat bet device that, when actuated, causes the EGM to place a wager that is equal to the previously placed wager on a play of a game. A further such wagering or betting device is a bet one device that, when actuated, causes the EGM to increase the wager by one credit. Generally, upon actuation of one of the wagering or betting devices, the quantity of credits displayed in a credit meter (described below) decreases by the amount of credits wagered, while the quantity of credits displayed in a bet display (described below) increases by the amount of credits wagered.


In various embodiments, the at least one input device 1030 includes at least one game play activation device. In various embodiments, the one or more game play initiation devices are each: (1) a mechanical button supported by the housing of the EGM (such as a hard key or a programmable soft key), or (2) an icon displayed on a display device of the EGM (described below) that is actuatable via a touch screen of the EGM (described below) or via use of a suitable input device of the EGM (such as a mouse or a joystick). After a player appropriately funds the EGM and places a wager, the EGM activates the game play activation device to enable the player to actuate the game play activation device to initiate a play of a game on the EGM (or another suitable sequence of events associated with the EGM). After the EGM receives an actuation of the game play activation device, the EGM initiates the play of the game. The example EGMs 2000a and 2000b illustrated in FIGS. 5A and 5B each include a game play activation device in the form of a game play initiation button 2132. In other embodiments, the EGM begins game play automatically upon appropriate funding rather than upon utilization of the game play activation device.


In other embodiments, the at least one input device 1030 includes a cashout device. In various embodiments, the cashout device is: (1) a mechanical button supported by the housing of the EGM (such as a hard key or a programmable soft key), or (2) an icon displayed on a display device of the EGM (described below) that is actuatable via a touch screen of the EGM (described below) or via use of a suitable input device of the EGM (such as a mouse or a joystick). When the EGM receives an actuation of the cashout device from a player and the player has a positive (i.e., greater-than-zero) credit balance, the EGM initiates a payout associated with the player's credit balance. The example EGMs 2000a and 2000b illustrated in FIGS. 5A and 5B each include a cashout device in the form of a cashout button 2134.


In various embodiments, the at least one input device 1030 includes a plurality of buttons that are programmable by the EGM operator to, when actuated, cause the EGM to perform particular functions. For instance, such buttons may be hard keys, programmable soft keys, or icons icon displayed on a display device of the EGM (described below) that are actuatable via a touch screen of the EGM (described below) or via use of a suitable input device of the EGM (such as a mouse or a joystick). The example EGMs 2000a and 2000b illustrated in FIGS. 5A and 5B each include a plurality of such buttons 2130.


In certain embodiments, the at least one input device 1030 includes a touchscreen coupled to a touch-screen controller or other touch-sensitive display overlay to enable interaction with any images displayed on a display device (as described below). One such input device is a conventional touch-screen button panel. The touchscreen and the touch-screen controller are connected to a video controller. In these embodiments, signals are input to the EGM by touching the touch screen at the appropriate locations.


In embodiments including a player tracking system, as further described below, the at least one input device 1030 includes a card reader in communication with the at least one processor of the EGM. The example EGMs 2000a and 2000b illustrated in FIGS. 5A and 5B each include a card reader 2138. The card reader is configured to read a player identification card inserted into the card reader.


The at least one wireless communication component 1056 includes one or more communication interfaces having different architectures and utilizing a variety of protocols, such as (but not limited to) 802.11 (WiFi); 802.15 (including Bluetooth™); 802.16 (WiMax); 802.22; cellular standards such as CDMA, CDMA2000, and WCDMA; Radio Frequency (e.g., RFID); infrared; and Near Field Magnetic communication protocols. The at least one wireless communication component 1056 transmits electrical, electromagnetic, or optical signals that carry digital data streams or analog signals representing various types of information.


The at least one wired/wireless power distribution component 1058 includes components or devices that are configured to provide power to other devices. For example, in one embodiment, the at least one power distribution component 1058 includes a magnetic induction system that is configured to provide wireless power to one or more user input devices near the EGM. In one embodiment, a user input device docking region is provided, and includes a power distribution component that is configured to recharge a user input device without requiring metal-to-metal contact. In one embodiment, the at least one power distribution component 1058 is configured to distribute power to one or more internal components of the EGM, such as one or more rechargeable power sources (e.g., rechargeable batteries) located at the EGM.


In certain embodiments, the at least one sensor 1060 includes at least one of: optical sensors, pressure sensors, RF sensors, infrared sensors, image sensors, thermal sensors, and biometric sensors. The at least one sensor 1060 may be used for a variety of functions, such as: detecting movements and/or gestures of various objects within a predetermined proximity to the EGM; detecting the presence and/or identity of various persons (e.g., players, casino employees, etc.), devices (e.g., user input devices), and/or systems within a predetermined proximity to the EGM.


The at least one data preservation component 1062 is configured to detect or sense one or more events and/or conditions that, for example, may result in damage to the EGM and/or that may result in loss of information associated with the EGM. Additionally, the data preservation system 1062 may be operable to initiate one or more appropriate action(s) in response to the detection of such events/conditions.


The at least one motion/gesture analysis and interpretation component 1064 is configured to analyze and/or interpret information relating to detected player movements and/or gestures to determine appropriate player input information relating to the detected player movements and/or gestures. For example, in one embodiment, the at least one motion/gesture analysis and interpretation component 1064 is configured to perform one or more of the following functions: analyze the detected gross motion or gestures of a player; interpret the player's motion or gestures (e.g., in the context of a casino game being played) to identify instructions or input from the player; utilize the interpreted instructions/input to advance the game state; etc. In other embodiments, at least a portion of these additional functions may be implemented at a remote system or device.


The at least one portable power source 1068 enables the EGM to operate in a mobile environment. For example, in one embodiment, the EGM 300 includes one or more rechargeable batteries.


The at least one geolocation module 1076 is configured to acquire geolocation information from one or more remote sources and use the acquired geolocation information to determine information relating to a relative and/or absolute position of the EGM. For example, in one implementation, the at least one geolocation module 1076 is configured to receive GPS signal information for use in determining the position or location of the EGM. In another implementation, the at least one geolocation module 1076 is configured to receive multiple wireless signals from multiple remote devices (e.g., EGMs, servers, wireless access points, etc.) and use the signal information to compute position/location information relating to the position or location of the EGM.


The at least one user identification module 1077 is configured to determine the identity of the current user or current owner of the EGM. For example, in one embodiment, the current user is required to perform a login process at the EGM in order to access one or more features. Alternatively, the EGM is configured to automatically determine the identity of the current user based on one or more external signals, such as an RFID tag or badge worn by the current user and that provides a wireless signal to the EGM that is used to determine the identity of the current user. In at least one embodiment, various security features are incorporated into the EGM to prevent unauthorized users from accessing confidential or sensitive information.


The at least one information filtering module 1079 is configured to perform filtering (e.g., based on specified criteria) of selected information to be displayed at one or more displays 1035 of the EGM.


In various embodiments, the EGM includes a plurality of communication ports configured to enable the at least one processor of the EGM to communicate with and to operate with external peripherals, such as: accelerometers, arcade sticks, bar code readers, bill validators, biometric input devices, bonus devices, button panels, card readers, coin dispensers, coin hoppers, display screens or other displays or video sources, expansion buses, information panels, keypads, lights, mass storage devices, microphones, motion sensors, motors, printers, reels, SCSI ports, solenoids, speakers, thumbsticks, ticket readers, touch screens, trackballs, touchpads, wheels, and wireless communication devices. U.S. Pat. No. 7,290,072 describes a variety of EGMs including one or more communication ports that enable the EGMs to communicate and operate with one or more external peripherals.


As generally described above, in certain embodiments, such as the example EGMs 2000a and 2000b illustrated in FIGS. 5A and 5B, the EGM has a support structure, housing, or cabinet that provides support for a plurality of the input devices and the output devices of the EGM. Further, the EGM is configured such that a player may operate it while standing or sitting. In various embodiments, the EGM is positioned on a base or stand, or is configured as a pub-style tabletop game (not shown) that a player may operate typically while sitting. As illustrated by the different example EGMs 2000a and 2000b shown in FIGS. 5A and 5B, EGMs may have varying housing and display configurations.


In certain embodiments, the EGM is a device that has obtained approval from a regulatory gaming commission, and in other embodiments, the EGM is a device that has not obtained approval from a regulatory gaming commission.


The EGMs described above are merely three examples of different types of EGMs. Certain of these example EGMs may include one or more elements that may not be included in all gaming systems, and these example EGMs may not include one or more elements that are included in other gaming systems. For example, certain EGMs include a coin acceptor while others do not.


Operation of Primary or Base Games and/or Secondary or Bonus Games


In various embodiments, an EGM may be implemented in one of a variety of different configurations. In various embodiments, the EGM may be implemented as one of: (a) a dedicated EGM in which computerized game programs executable by the EGM for controlling any primary or base games (referred to herein as “primary games”) and/or any secondary or bonus games or other functions (referred to herein as “secondary games”) displayed by the EGM are provided with the EGM before delivery to a gaming establishment or before being provided to a player; and (b) a changeable EGM in which computerized game programs executable by the EGM for controlling any primary games and/or secondary games displayed by the EGM are downloadable or otherwise transferred to the EGM through a data network or remote communication link; from a USB drive, flash memory card, or other suitable memory device; or in any other suitable manner after the EGM is physically located in a gaming establishment or after the EGM is provided to a player.


As generally explained above, in various embodiments in which the gaming system includes a central server, central controller, or remote host and a changeable EGM, the at least one memory device of the central server, central controller, or remote host stores different game programs and instructions executable by the at least one processor of the changeable EGM to control one or more primary games and/or secondary games displayed by the changeable EGM. More specifically, each such executable game program represents a different game or a different type of game that the at least one changeable EGM is configured to operate. In one example, certain of the game programs are executable by the changeable EGM to operate games having the same or substantially the same game play but different paytables. In different embodiments, each executable game program is associated with a primary game, a secondary game, or both. In certain embodiments, an executable game program is executable by the at least one processor of the at least one changeable EGM as a secondary game to be played simultaneously with a play of a primary game (which may be downloaded to or otherwise stored on the at least one changeable EGM), or vice versa.


In operation of such embodiments, the central server, central controller, or remote host is configured to communicate one or more of the stored executable game programs to the at least one processor of the changeable EGM. In different embodiments, a stored executable game program is communicated or delivered to the at least one processor of the changeable EGM by: (a) embedding the executable game program in a device or a component (such as a microchip to be inserted into the changeable EGM); (b) writing the executable game program onto a disc or other media; or (c) uploading or streaming the executable game program over a data network (such as a dedicated data network). After the executable game program is communicated from the central server, central controller, or remote host to the changeable EGM, the at least one processor of the changeable EGM executes the executable game program to enable the primary game and/or the secondary game associated with that executable game program to be played using the display device(s) and/or the input device(s) of the changeable EGM. That is, when an executable game program is communicated to the at least one processor of the changeable EGM, the at least one processor of the changeable EGM changes the game or the type of game that may be played using the changeable EGM.


In certain embodiments, the gaming system randomly determines any game outcome(s) (such as a win outcome) and/or award(s) (such as a quantity of credits to award for the win outcome) for a play of a primary game and/or a play of a secondary game based on probability data. In certain such embodiments, this random determination is provided through utilization of an RNG, such as a true RNG or a pseudo RNG, or any other suitable randomization process. In one such embodiment, each game outcome or award is associated with a probability, and the gaming system generates the game outcome(s) and/or the award(s) to be provided based on the associated probabilities. In these embodiments, since the gaming system generates game outcomes and/or awards randomly or based on one or more probability calculations, there is no certainty that the gaming system will ever provide any specific game outcome and/or award.


In certain embodiments, the gaming system maintains one or more predetermined pools or sets of predetermined game outcomes and/or awards. In certain such embodiments, upon generation or receipt of a game outcome and/or award request, the gaming system independently selects one of the predetermined game outcomes and/or awards from the one or more pools or sets. The gaming system flags or marks the selected game outcome and/or award as used. Once a game outcome or an award is flagged as used, it is prevented from further selection from its respective pool or set; that is, the gaming system does not select that game outcome or award upon another game outcome and/or award request. The gaming system provides the selected game outcome and/or award. Examples of this type of award evaluation are described in U.S. Pat. No. 7,470,183, entitled “Finite Pool Gaming Method and Apparatus”; U.S. Pat. No. 7,563,163, entitled “Gaming Device Including Outcome Pools for Providing Game Outcomes”; U.S. Pat. No. 7,833,092, entitled “Method and System for Compensating for Player Choice in a Game of Chance”; U.S. Pat. No. 8,070,579, entitled “Bingo System with Downloadable Common Patterns”; and U.S. Pat. No. 8,398,472, entitled “Central Determination Poker Game,” which are incorporated herein by reference.


In certain embodiments, the gaming system determines a predetermined game outcome and/or award based on the results of a bingo, keno, or lottery game. In certain such embodiments, the gaming system utilizes one or more bingo, keno, or lottery games to determine the predetermined game outcome and/or award provided for a primary game and/or a secondary game. The gaming system is provided or associated with a bingo card. Each bingo card consists of a matrix or array of elements, wherein each element is designated with separate indicia. After a bingo card is provided, the gaming system randomly selects or draws a plurality of the elements. As each element is selected, a determination is made as to whether the selected element is present on the bingo card. If the selected element is present on the bingo card, that selected element on the provided bingo card is marked or flagged. This process of selecting elements and marking any selected elements on the provided bingo cards continues until one or more predetermined patterns are marked on one or more of the provided bingo cards. After one or more predetermined patterns are marked on one or more of the provided bingo cards, game outcome and/or award is determined based, at least in part, on the selected elements on the provided bingo cards. Examples of this type of award determination are described in U.S. Pat. No. 7,753,774, entitled “Using Multiple Bingo Cards to Represent Multiple Slot Paylines and Other Class III Game Options”; U.S. Pat. No. 7,731,581, entitled “Multi-Player Bingo Game with Multiple Alternative Outcome Displays”; U.S. Pat. No. 7,955,170, entitled “Providing Non-Bingo Outcomes for a Bingo Game”; U.S. Pat. No. 8,070,579, entitled “Bingo System with Downloadable Common Patterns”; and U.S. Pat. No. 8,500,538, entitled “Bingo Gaming System and Method for Providing Multiple Outcomes from Single Bingo Pattern,” which are incorporated herein by reference.


In certain embodiments in which the gaming system includes a central server, central controller, or remote host and an EGM, the EGM is configured to communicate with the central server, central controller, or remote host for monitoring purposes only. In such embodiments, the EGM determines the game outcome(s) and/or award(s) to be provided in any of the manners described above, and the central server, central controller, or remote host monitors the activities and events occurring on the EGM. In one such embodiment, the gaming system includes a real-time or online accounting and gaming information system configured to communicate with the central server, central controller, or remote host. In this embodiment, the accounting and gaming information system includes: (a) a player database configured to store player profiles, (b) a player tracking module configured to track players (as described below), and (c) a credit system configured to provide automated transactions. Examples of such accounting systems are described in U.S. Pat. No. 6,913,534, entitled “Gaming Machine Having a Lottery Game and Capability for Integration with Gaming Device Accounting System and Player Tracking System,” and U.S. Pat. No. 8,597,116, entitled “Virtual Player Tracking and Related Services,” which are incorporated herein by reference.


As noted above, in various embodiments, the gaming system includes one or more executable game programs executable by at least one processor of the gaming system to provide one or more primary games and one or more secondary games. The primary game(s) and the secondary game(s) may comprise any suitable games and/or wagering games, such as, but not limited to electro-mechanical or video slot or spinning reel type games; video card games such as video draw poker, multi-hand video draw poker, other video poker games, video blackjack games, and video baccarat games; video keno games; video bingo games; and video selection games.


In certain embodiments in which the primary game is a slot or spinning reel type game, the gaming system includes one or more reels in either an electromechanical form with mechanical rotating reels or in a video form with simulated reels and movement thereof. Each reel displays a plurality of indicia or symbols, such as bells, hearts, fruits, numbers, letters, bars, or other images that typically correspond to a theme associated with the gaming system. In certain such embodiments, the gaming system includes one or more paylines associated with the reels. The example EGM 2000b shown in FIG. 5B includes a payline 1152 and a plurality of reels 1154. In certain embodiments, one or more of the reels are independent reels or unisymbol reels. In such embodiments, each independent reel generates and displays one symbol.


In various embodiments, one or more of the paylines is horizontal, vertical, circular, diagonal, angled, or any suitable combination thereof. In other embodiments, each of one or more of the paylines is associated with a plurality of adjacent symbol display areas on a requisite number of adjacent reels. In one such embodiment, one or more paylines are formed between at least two symbol display areas that are adjacent to each other by either sharing a common side or sharing a common corner (i.e., such paylines are connected paylines). The gaming system enables a wager to be placed on one or more of such paylines to activate such paylines. In other embodiments in which one or more paylines are formed between at least two adjacent symbol display areas, the gaming system enables a wager to be placed on a plurality of symbol display areas, which activates those symbol display areas.


In various embodiments, the gaming system provides one or more awards after a spin of the reels when specified types and/or configurations of the indicia or symbols on the reels occur on an active payline or otherwise occur in a winning pattern, occur on the requisite number of adjacent reels, and/or occur in a scatter pay arrangement.


In certain embodiments, the gaming system employs a ways to win award determination. In these embodiments, any outcome to be provided is determined based on a number of associated symbols that are generated in active symbol display areas on the requisite number of adjacent reels (i.e., not on paylines passing through any displayed winning symbol combinations). If a winning symbol combination is generated on the reels, one award for that occurrence of the generated winning symbol combination is provided. Examples of ways to win award determinations are described in U.S. Pat. No. 8,012,011, entitled “Gaming Device and Method Having Independent Reels and Multiple Ways of Winning”; U.S. Pat. No. 8,241,104, entitled “Gaming Device and Method Having Designated Rules for Determining Ways To Win”; and U.S. Pat. No. 8,430,739, entitled “Gaming System and Method Having Wager Dependent Different Symbol Evaluations,” which are incorporated herein by reference.


In various embodiments, the gaming system includes a progressive award. Typically, a progressive award includes an initial amount and an additional amount funded through a portion of each wager placed to initiate a play of a primary game. When one or more triggering events occurs, the gaming system provides at least a portion of the progressive award. After the gaming system provides the progressive award, an amount of the progressive award is reset to the initial amount and a portion of each subsequent wager is allocated to the next progressive award. Examples of progressive gaming systems are described in U.S. Pat. No. 7,585,223, entitled “Server Based Gaming System Having Multiple Progressive Awards”; U.S. Pat. No. 7,651,392, entitled “Gaming Device System Having Partial Progressive Payout”; U.S. Pat. No. 7,666,093, entitled “Gaming Method and Device Involving Progressive Wagers”; U.S. Pat. No. 7,780,523, entitled “Server Based Gaming System Having Multiple Progressive Awards”; and U.S. Pat. No. 8,337,298, entitled “Gaming Device Having Multiple Different Types of Progressive Awards,” which are incorporated herein by reference.


As generally noted above, in addition to providing winning credits or other awards for one or more plays of the primary game(s), in various embodiments the gaming system provides credits or other awards for one or more plays of one or more secondary games. The secondary game typically enables an award to be obtained addition to any award obtained through play of the primary game(s). The secondary game(s) typically produces a higher level of player excitement than the primary game(s) because the secondary game(s) provides a greater expectation of winning than the primary game(s) and is accompanied with more attractive or unusual features than the primary game(s). The secondary game(s) may be any type of suitable game, either similar to or completely different from the primary game.


In various embodiments, the gaming system automatically provides or initiates the secondary game upon the occurrence of a triggering event or the satisfaction of a qualifying condition. In other embodiments, the gaming system initiates the secondary game upon the occurrence of the triggering event or the satisfaction of the qualifying condition and upon receipt of an initiation input. In certain embodiments, the triggering event or qualifying condition is a selected outcome in the primary game(s) or a particular arrangement of one or more indicia on a display device for a play of the primary game(s), such as a “BONUS” symbol appearing on three adjacent reels along a payline following a spin of the reels for a play of the primary game. In other embodiments, the triggering event or qualifying condition occurs based on a certain amount of game play (such as number of games, number of credits, amount of time) being exceeded, or based on a specified number of points being earned during game play. Any suitable triggering event or qualifying condition or any suitable combination of a plurality of different triggering events or qualifying conditions may be employed.


In other embodiments, at least one processor of the gaming system randomly determines when to provide one or more plays of one or more secondary games. In one such embodiment, no apparent reason is provided for providing the secondary game. In this embodiment, qualifying for a secondary game is not triggered by the occurrence of an event in any primary game or based specifically on any of the plays of any primary game. That is, qualification is provided without any explanation or, alternatively, with a simple explanation. In another such embodiment, the gaming system determines qualification for a secondary game at least partially based on a game triggered or symbol triggered event, such as at least partially based on play of a primary game.


In various embodiments, after qualification for a secondary game has been determined, the secondary game participation may be enhanced through continued play on the primary game. Thus, in certain embodiments, for each secondary game qualifying event, such as a secondary game symbol, that is obtained, a given number of secondary game wagering points or credits is accumulated in a “secondary game meter” configured to accrue the secondary game wagering credits or entries toward eventual participation in the secondary game. In one such embodiment, the occurrence of multiple such secondary game qualifying events in the primary game results in an arithmetic or exponential increase in the number of secondary game wagering credits awarded. In another such embodiment, any extra secondary game wagering credits may be redeemed during the secondary game to extend play of the secondary game.


In certain embodiments, no separate entry fee or buy-in for the secondary game is required. That is, entry into the secondary game cannot be purchased; rather, in these embodiments' entry must be won or earned through play of the primary game, thereby encouraging play of the primary game. In other embodiments, qualification for the secondary game is accomplished through a simple “buy-in.” For example, qualification through other specified activities is unsuccessful, payment of a fee or placement of an additional wager “buys-in” to the secondary game. In certain embodiments, a separate side wager must be placed on the secondary game, or a wager of a designated amount must be placed on the primary game to enable qualification for the secondary game. In these embodiments, the secondary game triggering event must occur and the side wager (or designated primary game wager amount) must have been placed for the secondary game to trigger.


In various embodiments in which the gaming system includes a plurality of EGMs, the EGMs are configured to communicate with one another to provide a group gaming environment. In certain such embodiments, the EGMs enable players of those EGMs to work in conjunction with one another, such as by enabling the players to play together as a team or group, to win one or more awards. In other such embodiments, the EGMs enable players of those EGMs to compete against one another for one or more awards. In one such embodiment, the EGMs enable the players of those EGMs to participate in one or more gaming tournaments for one or more awards. Examples of group gaming systems are described in U.S. Pat. No. 8,070,583, entitled “Server Based Gaming System and Method for Selectively Providing One or More Different Tournaments”; U.S. Pat. No. 8,500,548, entitled “Gaming System and Method for Providing Team Progressive Awards”; and U.S. Pat. No. 8,562,423, entitled “Method and Apparatus for Rewarding Multiple Game Players for a Single Win,” which are incorporated herein by reference.


In various embodiments, the gaming system includes one or more player tracking systems. Such player tracking systems enable operators of the gaming system (such as casinos or other gaming establishments) to recognize the value of customer loyalty by identifying frequent customers and rewarding them for their patronage. Such a player tracking system is configured to track a player's gaming activity. In one such embodiment, the player tracking system does so through the use of player tracking cards. In this embodiment, a player is issued a player identification card that has an encoded player identification number that uniquely identifies the player. When the player's playing tracking card is inserted into a card reader of the gaming system to begin a gaming session, the card reader reads the player identification number off the player tracking card to identify the player. The gaming system timely tracks any suitable information or data relating to the identified player's gaming session. The gaming system also timely tracks when the player tracking card is removed to conclude play for that gaming session. In another embodiment, rather than requiring insertion of a player tracking card into the card reader, the gaming system utilizes one or more portable devices, such as a mobile phone, a radio frequency identification tag, or any other suitable wireless device, to track when a gaming session begins and ends. In another embodiment, the gaming system utilizes any suitable biometric technology or ticket technology to track when a gaming session begins and ends.


In such embodiments, during one or more gaming sessions, the gaming system tracks any suitable information or data, such as any amounts wagered, average wager amounts, and/or the time at which these wagers are placed. In different embodiments, for one or more players, the player tracking system includes the player's account number, the player's card number, the player's first name, the player's surname, the player's preferred name, the player's player tracking ranking, any promotion status associated with the player's player tracking card, the player's address, the player's birthday, the player's anniversary, the player's recent gaming sessions, or any other suitable data. In various embodiments, such tracked information and/or any suitable feature associated with the player tracking system is displayed on a player tracking display. In various embodiments, such tracked information and/or any suitable feature associated with the player tracking system is displayed via one or more service windows that are displayed on the central display device and/or the upper display device. Examples of player tracking systems are described in U.S. Pat. No. 6,722,985, entitled “Universal Player Tracking System”; U.S. Pat. No. 6,908,387, entitled “Player Tracking Communication Mechanisms in a Gaming Machine”; U.S. Pat. No. 7,311,605, entitled “Player Tracking Assembly for Complete Patron Tracking for Both Gaming and Non-Gaming Casino Activity”; U.S. Pat. No. 7,611,411, entitled “Player Tracking Instruments Having Multiple Communication Modes”; U.S. Pat. No. 7,617,151, entitled “Alternative Player Tracking Techniques”; and U.S. Pat. No. 8,057,298, entitled “Virtual Player Tracking and Related Services,” which are incorporated herein by reference.


Web-Based Gaming

In various embodiments, the gaming system includes one or more servers configured to communicate with a personal gaming device—such as a smartphone, a tablet computer, a desktop computer, or a laptop computer—to enable web-based game play using the personal gaming device. In various embodiments, the player must first access a gaming website via an Internet browser of the personal gaming device or execute an application (commonly called an “app”) installed on the personal gaming device before the player can use the personal gaming device to participate in web-based game play. In certain embodiments, the one or more servers and the personal gaming device operate in a thin-client environment. In these embodiments, the personal gaming device receives inputs via one or more input devices (such as a touch screen and/or physical buttons), the personal gaming device sends the received inputs to the one or more servers, the one or more servers make various determinations based on the inputs and determine content to be displayed (such as a randomly determined game outcome and corresponding award), the one or more servers send the content to the personal gaming device, and the personal gaming device displays the content.


In certain such embodiments, the one or more servers must identify the player before enabling game play on the personal gaming device (or, in some embodiments, before enabling monetary wager-based game play on the personal gaming device). In these embodiments, the player must identify herself to the one or more servers, such as by inputting the player's unique username and password combination, providing an input to a biometric sensor (e.g., a fingerprint sensor, a retinal sensor, a voice sensor, or a facial-recognition sensor), or providing any other suitable information.


Once identified, the one or more servers enable the player to establish an account balance from which the player can draw credits usable to wager on plays of a game. In certain embodiments, the one or more servers enable the player to initiate an electronic funds transfer to transfer funds from a bank account to the player's account balance. In other embodiments, the one or more servers enable the player to make a payment using the player's credit card, debit card, or other suitable device to add money to the player's account balance. In other embodiments, the one or more servers enable the player to add money to the player's account balance via a peer-to-peer type application, such as PayPal or Venmo. The one or more servers also enable the player to cash out the player's account balance (or part of it) in any suitable manner, such as via an electronic funds transfer, by initiating creation of a paper check that is mailed to the player, or by initiating printing of a voucher at a kiosk in a gaming establishment.


In certain embodiments, the one or more servers include a payment server that handles establishing and cashing out players' account balances and a separate game server configured to determine the outcome and any associated award for a play of a game. In these embodiments, the game server is configured to communicate with the personal gaming device and the payment device, and the personal gaming device and the payment device are not configured to directly communicate with one another. In these embodiments, when the game server receives data representing a request to start a play of a game at a desired wager, the game server sends data representing the desired wager to the payment server. The payment server determines whether the player's account balance can cover the desired wager (i.e., includes a monetary balance at least equal to the desired wager).


If the payment server determines that the player's account balance cannot cover the desired wager, the payment server notifies the game server, which then instructs the personal gaming device to display a suitable notification to the player that the player's account balance is too low to place the desired wager. If the payment server determines that the player's account balance can cover the desired wager, the payment server deducts the desired wager from the account balance and notifies the game server. The game server then determines an outcome and any associated award for the play of the game. The game server notifies the payment server of any nonzero award, and the payment server increases the player's account balance by the nonzero award. The game server sends data representing the outcome and any award to the personal gaming device, which displays the outcome and any award.


In certain embodiments, the one or more servers enable web-based game play using a personal gaming device only if the personal gaming device satisfies one or more jurisdictional requirements. In one embodiment, the one or more servers enable web-based game play using the personal gaming device only if the personal gaming device is located within a designated geographic area (such as within certain state or county lines or within the boundaries of a gaming establishment). In this embodiment, the geolocation module of the personal gaming device determines the location of the personal gaming device and sends the location to the one or more servers, which determine whether the personal gaming device is located within the designated geographic area. In various embodiments, the one or more servers enable non-monetary wager-based game play if the personal gaming device is located outside of the designated geographic area.


In various embodiments, the gaming system includes an EGM configured to communicate with a personal gaming device—such as a smartphone, a tablet computer, a desktop computer, or a laptop computer—to enable tethered mobile game play using the personal gaming device. Generally, in these embodiments, the EGM establishes communication with the personal gaming device and enables the player to play games on the EGM remotely via the personal gaming device. In certain embodiments, the gaming system includes a geo-fence system that enables tethered game play within a particular geographic area but not outside of that geographic area. Examples of tethering an EGM to a personal gaming device and geo-fencing are described in U.S. Patent Appl. Pub. No. 2013/0267324, entitled “Remote Gaming Method Allowing Temporary Inactivation Without Terminating Playing Session Due to Game Inactivity,” which is incorporated herein by reference.


Social Network Integration

In certain embodiments, the gaming system is configured to communicate with a social network server that hosts or partially hosts a social networking website via a data network (such as the Internet) to integrate a player's gaming experience with the player's social networking account. This enables the gaming system to send certain information to the social network server that the social network server can use to create content (such as text, an image, and/or a video) and post it to the player's wall, newsfeed, or similar area of the social networking website accessible by the player's connections (and in certain cases the public) such that the player's connections can view that information. This also enables the gaming system to receive certain information from the social network server, such as the player's likes or dislikes or the player's list of connections. In certain embodiments, the gaming system enables the player to link the player's player account to the player's social networking account(s). This enables the gaming system to, once it identifies the player and initiates a gaming session (such as via the player logging in to a website (or an application) on the player's personal gaming device or via the player inserting the player's player tracking card into an EGM), link that gaming session to the player's social networking account(s). In other embodiments, the gaming system enables the player to link the player's social networking account(s) to individual gaming sessions when desired by providing the required login information.


For instance, in one embodiment, if a player wins a particular award (e.g., a progressive award or a jackpot award) or an award that exceeds a certain threshold (e.g., an award exceeding $1,000), the gaming system sends information about the award to the social network server to enable the server to create associated content (such as a screenshot of the outcome and associated award) and to post that content to the player's wall (or other suitable area) of the social networking website for the player's connections to see (and to entice them to play). In another embodiment, if a player joins a multiplayer game and there is another seat available, the gaming system sends that information to the social network sever to enable the server to create associated content (such as text indicating a vacancy for that particular game) and to post that content to the player's wall (or other suitable area) of the social networking website for the player's connections to see (and to entice them to fill the vacancy). In another embodiment, if the player consents, the gaming system sends advertisement information or offer information to the social network server to enable the social network server to create associated content (such as text or an image reflecting an advertisement and/or an offer) and to post that content to the player's wall (or other suitable area) of the social networking website for the player's connections to see. In another embodiment, the gaming system enables the player to recommend a game to the player's connections by posting a recommendation to the player's wall (or other suitable area) of the social networking website.


Differentiating Certain Gaming Systems from General Purpose Computing Devices


Certain of the gaming systems described herein, such as EGMs located in a casino or another gaming establishment, include certain components and/or are configured to operate in certain manners that differentiate these systems from general purpose computing devices, i.e., certain personal gaming devices such as desktop computers and laptop computers.


For instance, EGMs are highly regulated to ensure fairness, and, in many cases, EGMs are configured to award monetary awards up to multiple millions of dollars. To satisfy security and regulatory requirements in a gaming environment, hardware and/or software architectures are implemented in EGMs that differ significantly from those of general purpose computing devices. For purposes of illustration, a description of EGMs relative to general purpose computing devices and some examples of these additional (or different) hardware and/or software architectures found in EGMs are described below.


At first glance, one might think that adapting general purpose computing device technologies to the gaming industry and EGMs would be a simple proposition because both general purpose computing devices and EGMs employ processors that control a variety of devices. However, due to at least: (1) the regulatory requirements placed on EGMs, (2) the harsh environment in which EGMs operate, (3) security requirements, and (4) fault tolerance requirements, adapting general purpose computing device technologies to EGMs can be quite difficult. Further, techniques and methods for solving a problem in the general purpose computing device industry, such as device compatibility and connectivity issues, might not be adequate in the gaming industry. For instance, a fault or a weakness tolerated in a general purpose computing device, such as security holes in software or frequent crashes, is not tolerated in an EGM because in an EGM these faults can lead to a direct loss of funds from the EGM, such as stolen cash or loss of revenue when the EGM is not operating properly or when the random outcome determination is manipulated.


Certain differences between general purpose computing devices and EGMs are described below. A first difference between EGMs and general purpose computing devices is that EGMs are state-based systems. A state-based system stores and maintains its current state in a non-volatile memory such that, in the event of a power failure or other malfunction, the state-based system can return to that state when the power is restored, or the malfunction is remedied. For instance, for a state-based EGM, if the EGM displays an award for a game of chance but the power to the EGM fails before the EGM provides the award to the player, the EGM stores the pre-power failure state in a non-volatile memory, returns to that state upon restoration of power, and provides the award to the player. This requirement affects the software and hardware design on EGMs. General purpose computing devices are not state-based machines, and a majority of data is usually lost when a malfunction occurs on a general purpose computing device.


A second difference between EGMs and general purpose computing devices is that, for regulatory purposes, the software on the EGM utilized to operate the EGM has been designed to be static and monolithic to prevent cheating by the operator of the EGM. For instance, one solution that has been employed in the gaming industry to prevent cheating and to satisfy regulatory requirements has been to manufacture an EGM that can use a proprietary processor running instructions to provide the game of chance from an EPROM or other form of non-volatile memory. The coding instructions on the EPROM are static (non-changeable) and must be approved by a gaming regulators in a particular jurisdiction and installed in the presence of a person representing the gaming jurisdiction. Any changes to any part of the software required to generate the game of chance, such as adding a new device driver used to operate a device during generation of the game of chance, can require burning a new EPROM approved by the gaming jurisdiction and reinstalling the new EPROM on the EGM in the presence of a gaming regulator. Regardless of whether the EPROM solution is used, to gain approval in most gaming jurisdictions, an EGM must demonstrate sufficient safeguards that prevent an operator or a player of an EGM from manipulating the EGM's hardware and software in a manner that gives him an unfair, and in some cases illegal, advantage.


A third difference between EGMs and general purpose computing devices is authentication-EGMs storing code are configured to authenticate the code to determine if the code is unaltered before executing the code. If the code has been altered, the EGM prevents the code from being executed. The code authentication requirements in the gaming industry affect both hardware and software designs on EGMs. Certain EGMs use hash functions to authenticate code. For instance, one EGM stores game program code, a hash function, and an authentication hash (which may be encrypted). Before executing the game program code, the EGM hashes the game program code using the hash function to obtain a result hash and compares the result hash to the authentication hash. If the result hash matches the authentication hash, the EGM determines that the game program code is valid and executes the game program code. If the result hash does not match the authentication hash, the EGM determines that the game program code has been altered (i.e., may have been tampered with) and prevents execution of the game program code. Examples of EGM code authentication are described in U.S. Pat. No. 6,962,530, entitled “Authentication in a Secure Computerized Gaming System”; U.S. Pat. No. 7,043,641, entitled “Encryption in a Secure Computerized Gaming System”; U.S. Pat. No. 7,201,662, entitled “Method and Apparatus for Software Authentication”; and U.S. Pat. No. 8,627,097, entitled “System and Method Enabling Parallel Processing of Hash Functions Using Authentication Checkpoint Hashes,” which are incorporated herein by reference.


A fourth difference between EGMs and general purpose computing devices is that EGMs have unique peripheral device requirements that differ from those of a general purpose computing device, such as peripheral device security requirements not usually addressed by general purpose computing devices. For instance, monetary devices, such as coin dispensers, bill validators, and ticket printers and computing devices that are used to govern the input and output of cash or other items having monetary value (such as tickets) to and from an EGM have security requirements that are not typically addressed in general purpose computing devices. Therefore, many general purpose computing device techniques and methods developed to facilitate device connectivity and device compatibility do not address the emphasis placed on security in the gaming industry.


To address some of the issues described above, a number of hardware/software components and architectures are utilized in EGMs that are not typically found in general purpose computing devices. These hardware/software components and architectures, as described below in more detail, include but are not limited to watchdog timers, voltage monitoring systems, state-based software architecture and supporting hardware, specialized communication interfaces, security monitoring, and trusted memory.


Certain EGMs use a watchdog timer to provide a software failure detection mechanism. In a normally operating EGM, the operating software periodically accesses control registers in the watchdog timer subsystem to “re-trigger” the watchdog. Should the operating software fail to access the control registers within a preset timeframe, the watchdog timer will timeout and generate a system reset. Typical watchdog timer circuits include a loadable timeout counter register to enable the operating software to set the timeout interval within a certain range of time. A differentiating feature of some circuits is that the operating software cannot completely disable the function of the watchdog timer. In other words, the watchdog timer always functions from the time power is applied to the board.


Certain EGMs use several power supply voltages to operate portions of the computer circuitry. These can be generated in a central power supply or locally on the computer board. If any of these voltages falls out of the tolerance limits of the circuitry they power, unpredictable operation of the EGM may result. Though most modern general purpose computing devices include voltage monitoring circuitry, these types of circuits only report voltage status to the operating software. Out of tolerance voltages can cause software malfunction, creating a potential uncontrolled condition in the general purpose computing device. Certain EGMs have power supplies with relatively tighter voltage margins than that required by the operating circuitry. In addition, the voltage monitoring circuitry implemented in certain EGMs typically has two thresholds of control. The first threshold generates a software event that can be detected by the operating software and an error condition then generated. This threshold is triggered when a power supply voltage falls out of the tolerance range of the power supply but is still within the operating range of the circuitry. The second threshold is set when a power supply voltage falls out of the operating tolerance of the circuitry. In this case, the circuitry generates a reset, halting operation of the EGM.


As described above, certain EGMs are state-based machines. Different functions of the game provided by the EGM (e.g., bet, play, result, points in the graphical presentation, etc.) may be defined as a state. When the EGM moves a game from one state to another, the EGM stores critical data regarding the game software in a custom non-volatile memory subsystem. This ensures that the player's wager and credits are preserved and to minimize potential disputes in the event of a malfunction on the EGM. In general, the EGM does not advance from a first state to a second state until critical information that enables the first state to be reconstructed has been stored. This feature enables the EGM to recover operation to the current state of play in the event of a malfunction, loss of power, etc. that occurred just before the malfunction. In at least one embodiment, the EGM is configured to store such critical information using atomic transactions.


Generally, an atomic operation in computer science refers to a set of operations that can be combined so that they appear to the rest of the system to be a single operation with only two possible outcomes: success or failure. As related to data storage, an atomic transaction may be characterized as series of database operations which either all occur, or all do not occur. A guarantee of atomicity prevents updates to the database occurring only partially, which can result in data corruption.


To ensure the success of atomic transactions relating to critical information to be stored in the EGM memory before a failure event (e.g., malfunction, loss of power, etc.), memory that includes one or more of the following criteria be used: direct memory access capability; data read/write capability which meets or exceeds minimum read/write access characteristics (such as at least 5.08 Mbytes/sec (Read) and/or at least 38.0 Mbytes/sec (Write)). Memory devices that meet or exceed the above criteria may be referred to as “fault-tolerant” memory devices.


Typically, battery-backed RAM devices may be configured to function as fault-tolerant devices according to the above criteria, whereas flash RAM and/or disk drive memory are typically not configurable to function as fault-tolerant devices according to the above criteria. Accordingly, battery-backed RAM devices are typically used to preserve EGM critical data, although other types of non-volatile memory devices may be employed. These memory devices are typically not used in typical general purpose computing devices.


Thus, in at least one embodiment, the EGM is configured to store critical information in fault-tolerant memory (e.g., battery-backed RAM devices) using atomic transactions. Further, in at least one embodiment, the fault-tolerant memory is able to successfully complete all desired atomic transactions (e.g., relating to the storage of EGM critical information) within a time period of 200 milliseconds or less. In at least one embodiment, the time period of 200 milliseconds represents a maximum amount of time for which sufficient power may be available to the various EGM components after a power outage event has occurred at the EGM.


As described previously, the EGM may not advance from a first state to a second state until critical information that enables the first state to be reconstructed has been atomically stored. After the state of the EGM is restored during the play of a game of chance, game play may resume, and the game may be completed in a manner that is no different than if the malfunction had not occurred. Thus, for example, when a malfunction occurs during a game of chance, the EGM may be restored to a state in the game of chance just before when the malfunction occurred. The restored state may include metering information and graphical information that was displayed on the EGM in the state before the malfunction. For example, when the malfunction occurs during the play of a card game after the cards have been dealt, the EGM may be restored with the cards that were previously displayed as part of the card game. As another example, a bonus game may be triggered during the play of a game of chance in which a player is required to make a number of selections on a video display screen. When a malfunction has occurred after the player has made one or more selections, the EGM may be restored to a state that shows the graphical presentation just before the malfunction including an indication of selections that have already been made by the player. In general, the EGM may be restored to any state in a plurality of states that occur in the game of chance that occurs while the game of chance is played or to states that occur between the play of a game of chance.


Game history information regarding previous games played such as an amount wagered, the outcome of the game, and the like may also be stored in a non-volatile memory device. The information stored in the non-volatile memory may be detailed enough to reconstruct a portion of the graphical presentation that was previously presented on the EGM and the state of the EGM (e.g., credits) at the time the game of chance was played. The game history information may be utilized in the event of a dispute. For example, a player may decide that in a previous game of chance that they did not receive credit for an award that they believed they won. The game history information may be used to reconstruct the state of the EGM before, during, and/or after the disputed game to demonstrate whether the player was correct or not in the player's assertion. Examples of a state-based EGM, recovery from malfunctions, and game history are described in U.S. Pat. No. 6,804,763, entitled “High Performance Battery Backed RAM Interface”; U.S. Pat. No. 6,863,608, entitled “Frame Capture of Actual Game Play”; U.S. Pat. No. 7,111,141, entitled “Dynamic NV-RAM”; and U.S. Pat. No. 7,384,339, entitled, “Frame Capture of Actual Game Play,” which are incorporated herein by reference.


Another feature of EGMs is that they often include unique interfaces, including serial interfaces, to connect to specific subsystems internal and external to the EGM. The serial devices may have electrical interface requirements that differ from the “standard” EIA serial interfaces provided by general purpose computing devices. These interfaces may include, for example, Fiber Optic Serial, optically coupled serial interfaces, current loop style serial interfaces, etc. In addition, to conserve serial interfaces internally in the EGM, serial devices may be connected in a shared, daisy-chain fashion in which multiple peripheral devices are connected to a single serial channel.


The serial interfaces may be used to transmit information using communication protocols that are unique to the gaming industry. For example, IGT's Netplex is a proprietary communication protocol used for serial communication between EGMs. As another example, SAS is a communication protocol used to transmit information, such as metering information, from an EGM to a remote device. Often SAS is used in conjunction with a player tracking system.


Certain EGMs may alternatively be treated as peripheral devices to a casino communication controller and connected in a shared daisy chain fashion to a single serial interface. In both cases, the peripheral devices are assigned device addresses. If so, the serial controller circuitry must implement a method to generate or detect unique device addresses. General purpose computing device serial ports are not able to do this.


Security monitoring circuits detect intrusion into an EGM by monitoring security switches attached to access doors in the EGM cabinet. Access violations result in suspension of game play and can trigger additional security operations to preserve the current state of game play. These circuits also function when power is off by use of a battery backup. In power-off operation, these circuits continue to monitor the access doors of the EGM. When power is restored, the EGM can determine whether any security violations occurred while power was off, e.g., via software for reading status registers. This can trigger event log entries and further data authentication operations by the EGM software.


Trusted memory devices and/or trusted memory sources are included in an EGM to ensure the authenticity of the software that may be stored on less secure memory subsystems, such as mass storage devices. Trusted memory devices and controlling circuitry are typically designed to not enable modification of the code and data stored in the memory device while the memory device is installed in the EGM. The code and data stored in these devices may include authentication algorithms, random number generators, authentication keys, operating system kernels, etc. The purpose of these trusted memory devices is to provide gaming regulatory authorities a root trusted authority within the computing environment of the EGM that can be tracked and verified as original. This may be accomplished via removal of the trusted memory device from the EGM computer and verification of the secure memory device contents is a separate third party verification device. Once the trusted memory device is verified as authentic and based on the approval of the verification algorithms included in the trusted device, the EGM is enabled to verify the authenticity of additional code and data that may be located in the gaming computer assembly, such as code and data stored on hard disk drives. Examples of trusted memory devices are described in U.S. Pat. No. 6,685,567, entitled “Process Verification,” which is incorporated herein by reference.


In at least one embodiment, at least a portion of the trusted memory devices/sources may correspond to memory that cannot easily be altered (e.g., “unalterable memory”) such as EPROMS, PROMS, Bios, Extended Bios, and/or other memory sources that are able to be configured, verified, and/or authenticated (e.g., for authenticity) in a secure and controlled manner.


According to one embodiment, when a trusted information source is in communication with a remote device via a network, the remote device may employ a verification scheme to verify the identity of the trusted information source. For example, the trusted information source and the remote device may exchange information using public and private encryption keys to verify each other's identities. In another embodiment, the remote device and the trusted information source may engage in methods using zero knowledge proofs to authenticate each of their respective identities.


EGMs storing trusted information may utilize apparatuses or methods to detect and prevent tampering. For instance, trusted information stored in a trusted memory device may be encrypted to prevent its misuse. In addition, the trusted memory device may be secured behind a locked door. Further, one or more sensors may be coupled to the memory device to detect tampering with the memory device and provide some record of the tampering. In yet another example, the memory device storing trusted information might be designed to detect tampering attempts and clear or erase itself when an attempt at tampering has been detected. Examples of trusted memory devices/sources are described in U.S. Pat. No. 7,515,718, entitled “Secured Virtual Network in a Gaming Environment,” which is incorporated herein by reference.


Mass storage devices used in a general purpose computing devices typically enable code and data to be read from and written to the mass storage device. In a gaming environment, modification of the gaming code stored on a mass storage device is strictly controlled and would only be enabled under specific maintenance type events with electronic and physical enablers required. Though this level of security could be provided by software, EGMs that include mass storage devices include hardware level mass storage data protection circuitry that operates at the circuit level to monitor attempts to modify data on the mass storage device and will generate both software and hardware error triggers should a data modification be attempted without the proper electronic and physical enablers being present. Examples of using a mass storage device are described in U.S. Pat. No. 6,149,522, entitled “Method of Authenticating Game Data Sets in an Electronic Casino Gaming System,” which is incorporated herein by reference.


Various changes and modifications to the present embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present subject matter and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.

Claims
  • 1. A gaming system comprising: a processor; anda memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to: for each of a plurality of consecutive plays of a game: cause a display, by a display device, of different symbols displayed at a symbol display positions, wherein the displayed symbols includes a displayed streak symbol,cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols, andcause a display, by the display device, of an increase of a streak counter regardless of any winning symbol combinations based on the displayed different symbols; andfor a last one of the plurality of the consecutive plays of the game, additionally: cause a display, by the display device, of an indication that the streak counter has reached a predefined enhancement triggering quantity,cause a display, by the display device, of an application of an enhancement feature, andcause a display, by the display device, of a reset of the streak counter.
  • 2. The gaming system of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to, for a play of the game: cause a display, by the display device, of different symbols displayed at the symbol display positions, wherein the displayed symbols does not include any displayed streak symbol,cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols, andcause a display, by the display device, of a reset of the streak counter.
  • 3. The gaming system of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to, for a play of the game: cause a display, by the display device, of different symbols displayed at the symbol display positions, wherein the displayed symbols does not include any displayed streak symbol,cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols, andcause a display, by the display device, of a reset of the streak counter without displaying any enhancement feature applicable to the play of the game.
  • 4. The gaming system of claim 1, wherein for each play of the game, the streak symbol can be part of one of the winning symbol combinations.
  • 5. The gaming system of claim 1, wherein for each play of the game, the streak symbol is not part of any of the winning symbol combinations.
  • 6. The gaming system of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to, cause a display, by the display device, of the enhancement feature affecting one of the awards for the last one of the plurality of the consecutive plays of the game.
  • 7. The gaming system of claim 1, wherein the enhancement feature comprises a quantity of additional free plays of the game, wherein the quantity is based on the predefined enhancement triggering quantity.
  • 8. The gaming system of claim 1, which comprises only one type of streak symbol.
  • 9. The gaming system of claim 1, wherein multiple different symbols can be the streak symbol.
  • 10. A gaming system comprising: a processor; anda memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to: cause a display, by a display device, of predefined enhancement triggering quantity for a streak counter;for a plurality of consecutive plays of a game: cause a display, by the display device, of different symbols displayed at a symbol display positions, wherein the displayed symbols includes a displayed streak symbol,cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols,cause a display, by the display device, of an increase of a streak counter wherein the streak counter has not yet reached the predefined enhancement triggering quantity,cause a display, by the display device, of an enhancement feature, andcause a display, by the display device, of a reset of the streak counter; andfor a play of the game after the plurality of consecutive plays of the game: cause a display, by the display device, of different symbols displayed at the symbol display positions, wherein the displayed symbols does not include any displayed streak symbol,cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols, andcause a display, by the display device, of a reset of the streak counter without displaying application of any enhancement feature for the play of the game.
  • 11. The gaming system of claim 10, wherein for each play of the game, the streak symbol can be part of one of the winning symbol combinations.
  • 12. The gaming system of claim 10, wherein for each play of the game, the streak symbol is not part of any of the winning symbol combinations.
  • 13. The gaming system of claim 10, wherein when executed by the processor, the plurality of instructions cause the processor to, cause a display, by the display device, of the enhancement feature affecting one of the awards for the last one of the plurality of the consecutive plays of the game.
  • 14. The gaming system of claim 10, wherein the enhancement feature comprises a quantity of additional free plays of the game, wherein the quantity is based on the predefined enhancement triggering quantity.
  • 15. A gaming system comprising: a processor; anda memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to: for each of a plurality of consecutive plays of a game: cause a display, by a display device, of different symbols displayed at a symbol display positions, wherein the displayed symbols includes a displayed streak symbol,cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols, andcause a display, by the display device, of an increase of a streak counter;for a next to last one of the plurality of the consecutive plays of the game, additionally: cause a display, by the display device, of different symbols displayed at the symbol display positions, wherein the displayed symbols includes a displayed streak symbol,cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols,cause a display, by the display device, of an increase of the streak counter and of an indication that the streak counter has reached a predefined enhancement decision quantity and an associated enhancement feature, andcause a display, by the display device, of an indication of a decision to try for a better enhancement feature; andfor a last one of the plurality of the consecutive plays of the game, additionally: cause a display, by the display device, of different symbols displayed at the symbol display positions, wherein the displayed symbols includes a displayed streak symbol,cause a display, by the display device, of any awards associated with any winning symbol combinations based on the displayed different symbols,cause a display, by the display device, of an increase of the streak counter,cause a display, by the display device, of an application of the better enhancement feature, andcause a display, by the display device, of a reset of the streak counter.
  • 16. The gaming system of claim 15, wherein for each play of the game, the streak symbol can be part of one of the winning symbol combinations.
  • 17. The gaming system of claim 15, wherein for each play of the game, the streak symbol is not part of any of the winning symbol combinations.
  • 18. The gaming system of claim 15, wherein when executed by the processor, the plurality of instructions cause the processor to, cause a display, by the display device, of the better enhancement feature affecting one of the awards for the last one of the plurality of the consecutive plays of the game.
  • 19. The gaming system of claim 15, wherein when executed by the processor, the plurality of instructions cause the processor to, cause a display, by the display device, of the enhancement feature comprising a quantity of additional free plays of the game.
  • 20. The gaming system of claim 19, wherein when executed by the processor, the plurality of instructions cause the processor to, cause a display, by the display device, of the better enhancement feature comprising a greater quantity of additional free plays of the game.