SYSTEM AND APPARATUS FOR SUBMERGED PLAY STRUCTURE

Information

  • Patent Application
  • 20250152990
  • Publication Number
    20250152990
  • Date Filed
    November 14, 2024
    8 months ago
  • Date Published
    May 15, 2025
    2 months ago
Abstract
Embodiments herein include a system, method, and apparatus for implementing a modular park attraction system. The system comprising a submerged surface in a depth of water, one or more platforms, a framework, and a plurality of challenge features. The submerged surface is configured to dampen a force impacted upon the submerged surface in the depth of water.
Description
FIELD

The embodiments described herein relate to a system, apparatus and methods for recreational water play structures, including multi-level interactive play structures designed for water parks for a modular ride feature.


BACKGROUND

Waterparks are popular attractions for theme parks, family entertainment centers and destination resorts. The popularity of interactive waterparks rides has increased dramatically over the years, and park patrons continue to seek out more exciting and stimulating ride experiences. Thus, there is an ever present demand for different and more exciting water park designs that offer participants a challenging park experience and that give park owners the ability to draw larger crowds to their parks.


SUMMARY

Embodiments herein include a system, method, and apparatus for implementing a submerged play structure. The system includes one or more platforms and a plurality of challenge features. A submerged surface can also be incorporated around the play structure to dampen a force impacted upon a guest falling into a depth of water.


A play structure is described and includes a basin filled with water; and a platform disposed within the basin and protruding above a surface of the water, the platform comprising: a padded surface comprising a central region and a plurality of protruding peripheral regions distributed radially relative to the central region; a support pole extending from a floor of the basin and through the central region of the padded surface.


In some embodiments, the play structure also includes a water egress feature disposed between a first protruding peripheral region and a second protruding peripheral region of the plurality of protruding peripheral regions.


In some embodiments, the water egress feature is a cone-shaped water egress feature in direct contact with a lateral-facing surface of the platform.


The play structure also includes a submerged buoyant surface adjacent to the platform and allowing users to walk or bounce back to the platform;


In some embodiments, the submerged surface is configured to dampen a force impacted upon the submerged surface in the depth of water.


In some embodiments, the platform is a first platform and the play structure also includes a second platform; and a challenge features extending between the first platform and the second platform.


In some embodiments, the challenge feature follows a linear path between the first platform and the second platform.


In some embodiments, the challenge feature includes an overhead beam extending from the support pole of the first platform to a second support pole of the second platform; and a plurality of challenge elements suspended from the overhead beam by two or more lines that allow the plurality of challenge elements to swing relative to the overhead beam.


In some embodiments, the challenge feature is a first challenge feature and the play structure also includes a third platform disposed outside of the basin; and a second challenge feature extending between the first platform and the third platform.


In some embodiments, the challenge feature follows a non-linear path between the first platform and the second platform.


In some embodiments, the basin is a pool and the play structure also includes a support structure disposed on a side of the pool and configured to support the challenge feature.


In some embodiments, the play structure also includes a pressurized water pipe extending through a first interior volume defined by the support pole and through a second interior volume defined by the overhead beam that supplies water to a plurality of sprayers distributed along the overhead beam.


In some embodiments, the sprayers are configured to emit mist from the overhead beam during preselected times.


In some embodiments, the play structure also includes a zip line feature protruding from the support pole of the first platform.


In some embodiments, the play structure also includes: a third platform; and a climbing wall in abutting contact with a first lateral wall of the first platform and also in abutting contact with a second lateral wall of the second platform.


In some embodiments, the first lateral wall is disposed beneath a protruding peripheral region of the padded surface of the first platform.


A play structure is disclosed and includes: a basin filled with water; a first platform disposed within the basin and protruding above a surface of the water, the platform comprising: a first padded surface comprising a central region and a plurality of protruding peripheral regions distributed radially relative to the central region; and a first support pole extending from a floor of the basin and through the central region of the padded surface; a second platform disposed within the basin, the second platform comprising: a second padded surface comprising a central region and a plurality of protruding peripheral regions distributed radially relative to the central region; and a second support pole extending from a floor of the basin and through the central region of the padded surface; and a challenge feature comprising an overhead beam extending from a distal end of the first support pole to a distal end of the second support pole.


In some embodiments, the play structure also includes a third platform; and a climbing wall comprising: a first end in abutting contact with the first platform; and a second end in abutting contact with the second platform.


In some embodiments, the second platform is disposed within the basin and protrudes above the surface of the water.


In some embodiments, the challenge feature comprises a plurality of challenge elements suspended by lines from the overhead beam.


In some embodiments, the play structure also includes a submerged buoyant surface adjacent to the first and second platforms that allows users to walk or bounce back to the first and second platforms. The submerged buoyant surface is configured to dampen a force received by the user when the user falls into the water and impacts the submerged buoyant surface


In some embodiments, the submerged buoyant surface comprises a plurality of holes that allow water to move through and further dampen a fall when a guest falls upon the submerged buoyant surface.


In some embodiments, the play structure also includes a plurality of lane lines defining both a plurality of safe zone in which guests can jump or land and a return pathway to the first platform outside of any of the plurality of safe zones.





BRIEF DESCRIPTION OF THE DRAWINGS

So that the manner in which the above recited features of the present disclosure can be understood in detail, a more particular description of the disclosure, briefly summarized above, may be had by reference to embodiments, some of which are illustrated in the appended drawings. It is noted, however, that the appended drawings illustrate only some aspects of this disclosure and the disclosure may admit to other equally effective embodiments.



FIGS. 1A-1B depict schematics of a waterpark system, in accordance with one or more embodiments:



FIGS. 2A-2G depict a schematic of a portion of a waterpark system, in accordance with one or more embodiments;



FIGS. 3A-3B depict a schematic of a portion of a waterpark system, in accordance with one or more embodiments;



FIGS. 4A-4B depict a schematic of a portion of a waterpark system, in accordance with one or more embodiments;



FIG. 5 depicts a schematic of a portion of a waterpark system, in accordance with one or more embodiments;



FIGS. 6A-6C depict a schematic of a portion of a waterpark system, in accordance with one or more embodiments;



FIGS. 7A-7H depict a schematic of a portion of a waterpark system, in accordance with one or more embodiments; and



FIGS. 8A-8D depict a schematic of a portion of a waterpark system, in accordance with one or more embodiments.





To facilitate understanding, identical reference numerals have been used, where possible, to designate identical elements that are common to the figures. It is contemplated that elements and features of one embodiment may be beneficially incorporated in other embodiments without further recitation.


DETAILED DESCRIPTION

The present disclosure will now be described in detail with reference to the drawings, which are provided as illustrative examples of the disclosure so as to enable those skilled in the art to practice the disclosure. Notably, the figures and examples below are not meant to limit the scope of the present disclosure to a single embodiment, but other embodiments are possible by way of interchange of some or all of the described or illustrated elements. Moreover, where certain elements of the present disclosure can be partially or fully implemented using known components, only those portions of such known components that are necessary for an understanding of the present disclosure will be described, and detailed descriptions of other portions of such known components will be omitted so as not to obscure the disclosure.


As used herein, the singular form of “a”, “an”, and “the” include plural references unless the context clearly dictates otherwise. As used herein, the statement that two or more parts or components are “coupled” shall mean that the parts are joined or operate together either directly or indirectly (i.e., through one or more intermediate parts or components, so long as a link occurs). As used herein, “directly coupled” means that two elements are directly in contact with each other. As used herein, “fixedly coupled” or “fixed” means that two components are coupled so as to move as one while maintaining a constant orientation relative to each other. As used herein, “operatively coupled” means that two elements are coupled in such a way that the two elements function together. It is to be understood that two elements “operatively coupled” does not require a direct connection or a permanent connection between them. As utilized herein, “substantially” means that any difference is negligible, such that any difference is within an operating tolerance that is known to persons of ordinary skill in the art and provides for the desired performance and outcomes as described in the embodiments described herein. Descriptions of numerical ranges are endpoints inclusive.


As used herein, the word “unitary” means a component is created as a single piece or unit. That is, a component that includes pieces that are created separately and then coupled together as a unit is not a “unitary” component or body. As employed herein, the statement that two or more parts or components “engage” one another shall mean that the parts exert a force against one another either directly or through one or more intermediate parts or components. As employed herein, the term “number” shall mean one or an integer greater than one (i.e., a plurality). Directional phrases used herein, such as, for example and without limitation, top, bottom, left, right, upper, lower, front, back, and derivatives thereof, relate to the orientation of the elements shown in the drawings and are not limiting upon the claims unless expressly recited therein.


In the exemplary embodiments described herein, an embodiment showing a singular component should not be considered limiting; rather, the disclosure is intended to encompass other embodiments including a plurality of the same component, and vice-versa, unless explicitly stated otherwise herein. Moreover, applicants do not intend for any term in the specification or claims to be ascribed an uncommon or special meaning unless explicitly set forth as such. Further, the present disclosure encompasses present and future known equivalents to the known components referred to herein by way of illustration.


The embodiments described herein provide systems, apparatus, and methods for facilitating an interactive waterpark adventure. One or more embodiments described herein aim to revolutionize the traditional concept of multi-level play structures by introducing enhanced interactive water features, which significantly augment the user experience. The inventive play structure of the embodiments herein advantageously cater to a broad age range, including the so-called tween market, which has been previously underserved in the water park industry.


Offering a challenging yet safe environment for adventure and exploration, which has been lacking in current offerings, the embodiments described below promote physical activity and interactive play, which are vital for the cognitive and physical development of children and young teens. For example, the adventure waterpark described herein includes elements that facilitate both individual and group play, catering to the social dynamics of the target age group and potentially attracting team events and corporate functions. The embodiments herein are further distinguished by the spectator participation aspect, allowing for an immersive experience that extends beyond the participants to engage onlookers, creating a communal entertainment environment.


Referring now to FIGS. 1A-1B, FIGS. 1A-1B depict a perspective view schematic of waterpark attraction play structure 100. In some embodiments, play structure 100 includes platforms 102, rail framework 104, challenge feature 106, wall feature 108, zip line feature 110, and directional posts 112. As shown in FIG. 1A, play structure 100 is a submerged waterpark attraction having a submerged playing surface 114. In some embodiments, play structure 100 functions by integrating elements of adventure play with aquatic play features such as slides.


In some embodiments, play structure 100 may include submerged playing surfacing 114 which, in some embodiments, is situated in deeper water to accommodate at least three or more activities such as, climbing, zipping, and/or challenge crossings, for example, in a circuit type experience. Such experience advantageously allows for self-selection of activities, which is discussed further below. Play structure 100 includes arrangements of platforms 102 and challenge features 106, 108, 110, which are fully modular and configurable allowing designers to customize the layout uniquely to suit the physical parameters of the project or facility. Distances between platforms are optimized for each activity and the system will be developed in a grid like arrangements, which is discussed in further detail below.


In some embodiments submerged surface 114 may include a water depth including 4-6 ft, which acts as a safe fall surface such that unlike all existing challenge type courses, a harness restraint system worn by users is not necessary as the pool will provide a safe and enjoyable fall surface throughout the activity. Some of the activities will be partially submerged in the water and the participant will often be partially in and partially out of the water while using the challenge elements.


One or more embodiments include methods of egress from the water of submerged surface 114 onto platforms 102, which are both unconventional, highly accessible, and fun advantageously improving the operational effectiveness by making climbing out of the water of submerged surface 114 part of gameplay of system 1100, thus encouraging this desirable participant behavior which in turn will improve operations and reduce staffing requirements of play structure 100. In addition to adding to safety these means of egress are seen as an added component of the challenge experience thereby enhancing the play.


For example, some embodiments discussed further below, include methods for creating zoning via posts 112 within the pool of submerged surface 114 without the use of physical barriers. Such zoning will be achieved through both conventional and non-conventional physical forms such as posts 112 that will encourage guests to clear fall zones rapidly and follow the best path to re-enter the activities that are accessed on platforms 102. Such zoning management features of play structure 100 aid operators in managing participant activities and advantageously reduce staffing demands.


As discussed above, play structure 100 includes a submerged surface 114 which facilitates a submerged fall attenuation functionality of play structure 100, which is discussed in detail below. Such fall attenuation functionality provides participants with a comfortable surface at a water depth that most users will be able to walk upon thus reducing swimming requirements and encouraging rapid movement from the water back onto platforms 102. Thus play structure 100 will eliminate the need for water depths deeper than 4 ft thus improving user safety and operating demands and risk. Play structure 100 further includes a system of padded “soft” surfaces will be used on all edges and transitional areas to reduce impact from inadvertent falls with the goal of making a fall a non-event for both user and operator. The soft surface will also offer non-slip properties.


The heart of play structure 100 and the focus of the activity are the challenge features (e.g., 106, 108, 110) which are supported by framework 104 and occupy the space over the water of submerged surface 114 between platforms 102. Users 101 will have the freedom to choose their own adventure style experience, their own path, within the operating parameters needed to ensure safety and operational feasibility. Users 101 will move from element to element with the time spent in the water being the secondary to the element's activity (As utilized herein users, participants, guests, spectators, may be used interchangeably). The water functions as a fall zone medium while also being an enjoyable tactile cooling experience.


Once in the water, users will be encouraged/directed by visual aids (float-lines or runway bollards) to exit fall zones and into safe zones as quickly as possible. Signage and operating rules will help convey this message upon entrance and during assignment of floatation device. Users will find challenge elements in a range of difficulty levels to which broadens the user population and enables younger users to gain confidence and skill, while still providing adequate challenge and entertainment to older and/or more skilled users.


Referring now to FIG. 1B, FIG. 1B depicts a top planar view of challenge features of play structure 100, in accordance with some embodiments. For example, play structure 100 challenge features may include curved climbing wall 108, posts 112 to act as a divider for spectators and participants. In some embodiments, challenge features 106 may include so called “Aqua ninja” as well as the secondary elements which allow efficient operation: dogleg which allows the incorporation of larger number of challenge element without the use of an additional platform, floating line 112, which separates zones, runway marker style dividers using posts 112, which indicate go/no go zones and direction of travel for users.


Referring now to FIGS. 2A-2G, FIG. 2A shows a submerged play structure 200 that includes a wall feature 202. In accordance with some embodiments, wall feature 202 is a 2-sided climbing wall with a countered profile to ensure that participants fall into the water rather than against a surface. As depicted, handholds 204 distributed across wall feature 202 can be positioned at a height to encourage users to move laterally across wall feature 202 rather than attempting to move higher on wall feature 202 and be more susceptible to injury from a higher fall height. FIG. 2 shows how wall 202 abuts platforms 208 and 210 allowing guests to transition safely from platforms 208 or 210 to wall feature 202. This configuration will reduce risk of falling onto the hard surface while beginning transition from platform to climb. Wall feature 202 may include a no climb area 206 at the highest level to reduce risk of users attempting to climb over the structure.


Referring now to FIG. 2B, FIG. 2B depicts a top planar view of challenge features of play structure 200, in accordance with some embodiments. For example, play structure 200 challenge features may include curved climbing wall 202. Floating lines 212 act as a divider for spectators and participants. In some embodiments, challenge features 214 and 216 may include so called “Aqua ninja” as well as the secondary elements which allow efficient operation. Challenge features 214 and 216 each have a dogleg geometry which allows more challenge elements to be incorporated within the challenge feature without the use of an additional platform. Challenge feature 218 has a linear geometry and extends directly between platforms 210 and 220 providing variation in challenge feature length. Challenge features 214 and 216, in addition to being supported by support poles protruding from each of the associated platforms they extend between, are also supported by support structures 222 and 224 respectively. FIG. 2A provides a more detailed view of showing a geometry of support structures 222 and 224 and how the dog leg geometry of challenge features 214 and 216 are supported from above. It should be noted that in some embodiments play structure can be located within a pool and support structures 222 and/or 224 can be located outside the pool and proximate the pool edge.



FIG. 2C shows a perspective view of platform 210. Platform 210 includes and is supported in part by support pole 226, which extends from a floor of the basin in which play structure 200 sits and through a padded surface 228, which is configured to support multiple guests walking atop platform 210. Padded surface 228 includes a central region 229, through which support pole 226 extends. Support pole 226 can be a hollow pole configured to carry water for activating different features on one or more challenge elements of a challenge feature. For example, one or more water pipes could run through support pole 226. Padded surface 228 also includes several peripheral regions. Since platform 210 is located in a central portion of play structure 200 it includes a total of six protruding peripheral regions 230 that provide positions for guests to jump into the water or jump onto and/or interact with various challenge features. Other platforms located near a periphery of play structure 200 can have fewer protruding peripheral regions (e.g., see platforms 208 and 220 as shown in FIG. 2B). In some embodiments, protruding peripheral regions can be referred to as petal-shaped peripheral regions and the non-protruding peripheral regions can be referred to as trapezoidal-shaped peripheral regions. Platform 210 can also include one or more water egress features 232 that assist guests in exiting the water and climbing atop platform 210. In some embodiments, water within a basin can extend up to about a foot below padded surface 228.



FIG. 2D shows a top down view of platform 210. In particular, this provides a more detailed view of a shape of each of protruding peripheral regions 230 and how central region 229 can be formed from three different panels. FIG. 2E shows a partial cross-sectional perspective view of platform 210 in accordance with section line A-A as depicted in FIG. 2D. In particular, this view shows how support pole 216 can be hollow and a flanged end of support pole 226 is supported atop a concrete pier 236. Flanged end of support pole 226 also includes one or more protrusions that support panels forming central region 229 of padded surface 228. In some embodiments, and as depicted in the cross-sectional view padding included on peripheral regions of padded surface 228 is thicker than padding included with central region 229. The thicker padding in the peripheral regions is included to help mitigate any guests that inadvertently trip or fall and hit one of peripheral regions 230. Padding in the peripheral regions can also be important for mitigating injuries when a guest falls off a challenge element next to a platform and falls back onto the padded surface. While not visible in FIG. 2E, water pipes for operating various challenge elements on challenge feature 214, 216 and/or 218, can travel up a side of concrete pier 236 and enter support pole 226 to travel up to an overhead beam supporting one or more of the various challenge features.



FIGS. 2F, show how zip line features 238 can be supported by and extend from support pole 226, in accordance with some embodiments. Zip line features 238 may be integrated into play structure 200 and each includes a zip trolley 240. Zip trolley 240 may include a self-retracting member and a rope appendage 242 that the user holds and uses to translate laterally above the water surrounding platform 210. The self-retracting member can be embodied by a counterweight disposed within and configured to move up and down within a hollow interior volume of support pole 226. The counterweight can also move along an exterior of support pole 226 along a track defined by a bracket. The counterweight is operable to retract the zip trolley back over padded surface 228 of platform 210, thereby allowing subsequent users to use zip trolley feature 238. Such functionality may be similar to a rope swing but with the more linear movement associated with a zip line.



FIG. 2G shows a perspective view of a portion of playground 200 positioned between platforms 210 and 220 that includes challenge features 216 and 218. In particular, FIG. 2G shows detail of the individual challenge elements making up challenge features 216 and 218. Generally speaking challenge elements are designed to get increasingly unstable as a guest moves away from platforms 210 or 220. Less stable challenge elements typically allow for movement in both the direction of travel following the challenge feature and laterally, making remaining on the challenge feature more difficult to remain on. Less stable challenge elements are located away from platforms 210 and 220 to reduce the likelihood of a guest falling off the challenge feature and hitting their head on one of the platforms. In some embodiments, overhead beams 244 carry water piped up through support pole 226 and include one or more sprayers 246 configured to drop a light mist or spray upon a guest crossing one of challenge features 216 or 218. While sprayers 246 can emit a spray continuously, in some embodiments, sprayers 246 can emit water intermittently or only when a guest requests being sprayed by actuating a button or when the guest is detected beginning to cross one of the challenge features. FIG. 2G also provides a close up view of challenge elements 248 that make up challenge features 216 and 218. Challenge element 248 takes the form of multiple connected hexagons that allow a guest to traverse the distance between platforms 210 and 220. Challenge elements 248 is connected to overhead beam 244 by multiple lines 250. Lines 250 can take many forms including rope and steel cables. Lengthened challenge feature 216 has a larger number of different types of challenge elements including challenge element 252 taking the form of a cylindrical step. Challenge element 252 is kept relatively stabilized since it is suspended from overhead beam 244 by four different lines 250. Lines 250 associated with challenge element 252 are connected to overhead beam 244 by cross-beams 254. Cross-beams 254 allow for the lines to be secured at points farther from overhead beam 244, thereby increasing the lateral stability of the challenge features.


Referring now to FIGS. 3A-3B, FIG. 3A illustrates various alternative configurations for play structure 100 and 200 having the modular and configurable design basis upon which the system's structures and activity elements are based. As shown in FIG. 3A some embodiments include a 2 platform system 302, which may be arranged in various configurations (302a-302d). FIG. 3A also shows how a three platform system 304 may be implemented, shown in two configurations 304a-304b. FIG. 3B shows a system 306 with a four platform configuration, for example. Other embodiments with more or less platforms arranged in different configuration are possible and are being fully contemplated herein.


Referring now to FIGS. 4A-4B. FIG. 4A depicts a perspective view of play structure 400 having four platforms for a modular waterpark attraction, and FIG. 4B depicts a top planar view of play structure 400. Play structure 400 is an embodiment of play structure 200 as shown in FIGS. 2A-2G, wherein similarly labeled parts correspond to similar features having similar functionality. Play structure 400 illustrates the standardization of distances between platforms which allows for configurability and modularity of challenge feature selection by customer or designer depending on preference and intent.


Referring now to FIG. 5, FIG. 5 depicts a five platform partially submerged play structure 500, which is similar to play structure 200, of FIG. 2, wherein similarly labeled parts correspond to similar features having similar functionality. Play structure 500 is positioned within a basin 502 filled with water. The water helps to mitigate any injury a guest might take when falling off any of the challenge features that are part of play structure 500. Play structure 500 exemplifies how challenge features 504 are connected to the platforms and use unique connecting transitions to reduce the risk of users falling upon hard or rigid structures. FIG. 5 further illustrates how safety zones 506 within basin 502 are identified along with each safety zone 506 for a specific activity. The safety zones include a safety zone 506 for a three meter traversal wall, and safety zones 506 for riders leaping off of zip line features. Zone indicators 508, taking the form of lane lines as depicted, can be arranged to define safety zones 506 and also help guests find a safe return path to one of the platforms of play structure 500.



FIG. 5 also shows how play structure 500 can be connected with waterslide park 550. Waterslide park 550 is located outside of basin 502 and includes a series of platforms that allow a user to move between different waterslide attractions. Platform 552 can serve as an interconnection between waterslide park 550 and play structure 500. In particular, a challenge feature 504-1 can extend between platform 552 of waterslide park 550 and platform 510 of play structure 500. Basin 502 is positioned to abut platform 552 so that guests utilizing challenge feature 504-1 are not injured in the event they fall off of challenge feature 504-1. Waterslide park 550 can also include a slide exit 554 that empties into basin 502 in order to more fully connect waterslide park 550 with play structure 500. FIG. 5 also shows how support structures 512 can be arranged along an edge of basin 502 such that the support structures can be clear of the water but still are able to support challenge features 504-3 and 504-4.


Referring now to FIGS. 6A-6D, FIGS. 6A-6D depict methods of zone control and guest user behavior management. FIG. 6A shows zone indicator 602, which takes the form of a semi-rigid bollard and is meant to encourage direction of travel to move participants away from fall zones as rapidly as possible to maximize throughput and ensure user safety. For example, contiguous rope-type floating lines may present too much of a barrier for users to move through easily. Accordingly, zone indicators 602 can be anchored to the pool floor to provide a visible barrier that can be moved through when needed. Such semi-rigid zone indicators 612 provide visual cues needed for delineating fall zones and safe zones, but have the added benefit of being easy to move through compared to floating lines or ropes. As shown in FIG. 6A, zone indicators 612 may include anchor 604, joint 606, stalk 608, water line indicator 610, indicator light 612 and color divider 614.



FIGS. 6B-6C show how zone indicators 602 can be used with a platform 616.


In particular, zone indicators 602 can be arranged in two lines to define an area 618 in which guests are allowed to jump. Indicator light 612 and color divider 614 are operable to define display different color lights depending on a location of a guest relative to zone indicators 602. In one use example, zone indicators 602 can be configured to shine a green light in a first direction and a red light in a second direction opposite the first direction. By orienting zone indicators 602 so that the green light faces toward area 618, guests know they can swim through either line of zone indicators as shown by arrows 620 and 622.



FIGS. 7A-7H depicts various types of water egress features that allow a guest to exit the pool and get atop a platform. Water egress features are operable as both a practical means of user egress but also offer enjoyable and challenging experiences. FIG. 7A shows a water egress feature 702 adjacent to platform 700. Water egress feature 702 has a cone shaped body with a series of parallel annular ridges 704 arranged around the cone shaped body to form a steep staircase approachable from multiple directions. Water egress feature 702 also includes a handhold 706 disposed atop the cone shaped body of water egress feature 702 to help stabilize a guest as they climb water egress feature 702 to get atop platform 700.



FIG. 7B shows a water egress feature 712 adjacent to platform 710. Water egress feature 712 takes the form of ramp with multiple parallel ridges 714 that help to prevent a guest from slipping as they walk up water egress feature 712 to the top of platform 710. FIG. 7C shows a platform 720 with a water egress feature 722 taking the form of a rigid pole with multiple spherical climbing features 724 arranged along a length of the pole to allow a guest to climb up water egress feature 722 to reach a top surface of platform 720. In some embodiments, the rigid pole can have a small amount of give allowing for slight side to side movement during a traversal of water egress feature 722.



FIG. 7D shows a platform 730 with a water egress feature 732. Water egress feature 732 has a cone shaped body but the cone shaped body has a cut out with a size and shape that allows it to be placed in direct contact with a side wall of platform 730. In some embodiments, water egress feature 722 can be fastened directly to a side of platform 730. In other embodiments, water egress feature 722 can be secured to a floor of a basin holding the water that platform 730 is emerged in. Water egress feature 722 includes multiple apertures 734 operable as hand or foot holds that are configured to allow a guest to scale any of the sides of water egress feature 730 to ascend to the top of platform 730. In some embodiments, the platforms depicted in FIGS. 7A-7D only represent the portions of the platform and water egress feature protruding above a surface of the water in which the lower portion is submerged.



FIG. 7E shows how a platform 740, similar to the platforms depicted with submerged play structure 200, includes a water egress feature 742 disposed between protruding peripheral regions 744 and 746 of a padded surface 748 of platform 740. By placing water egress feature 742 between the two protruding peripheral regions one guest could utilize water egress feature 742 while other another guest or guests jump off or utilize play structure challenge features associated with a particular one of peripheral regions 744 or 746. In this way, a throughput of guests upon play structure 200 can be improved. FIG. 7F is a perspective view of platform 740 from a different angle and shows how a lateral surface of platform 740 can be equipped with handholds/footholds 750 allowing a guest to scale a lateral wall 752 of platform 740.



FIG. 7G shows a perspective view of platform 760 and how an egress feature 762 can take the form of a ramp with protrusions 764 similar to the protrusions depicted in FIG. 7B. FIG. 7H shows a perspective view of platform 770 and how an egress feature 772 can take the form of a ramp with protrusions 774 designed in a staggered pattern for successive steps of a guest ascending to the top of platform 770.


In some embodiments, system 800 incorporates a multifaceted egress system that allows users to safely and efficiently exit the water and return to the play structure. This system is advantageous for maintaining the flow of traffic and ensuring that all users can quickly reach a safe resting area or prepare for their next activity.


In areas of play structure 100 where a zero-entry pool transitions to full depth, the submersed floor is engineered to adapt to the sloping contour, providing a consistent egress mechanism throughout this gradient. Such adaptability is integral for areas frequented by younger or less confident swimmers, ensuring that they can easily find their way to shallower waters or exit points without assistance.


In some embodiments, play structure 100 implements an innovative system of posts and guides with floating color indicators to manage traffic flow and enhance safety throughout the play area via traffic Control by way of color-Coded Guides. For example, posts equipped with floating color indicators serve as visual guides for users, demarcating various zones within the park and directing traffic flow. To manage the flow of guests within the water park and prevent congestion, one or more embodiments herein may incorporate a system of posts and guides, which are strategically positioned to direct traffic, delineate play zones, and provide visual cues to users navigating through the play area. Posts may be equipped with floating color indicators, which serve a dual purpose: easily visible above the waterline, aiding in wayfinding, and to communicate important information such as depth changes, high activity zones, designated egress points, rest points and areas of caution. Such colors may also be used to communicate the depth of the water or the difficulty level of the play structures, assisting users in making informed decisions about where to play based on their swimming abilities and comfort level. Some embodiments include a series of symbols, internationally recognized to indicate both depth and degree of difficulty.


Referring now to FIG. 8A-8D, FIG. 8A depicts a system 800 having fall attention apparatus 814. System 800 is an embodiment of play structure 100 wherein similarly labeled parts correspond to similar feature having similar functionality. System 800 includes a submerged mats 814 that implement a pocket or coil mattress principle which creates a series of individual mats such that each moves independently but connected to the system creating a solid surface, as shown in FIG. 8B. In some embodiments, system 800, 100 may include hexagonally shaped mats, which interlock with one another to conform to the modular design of the water play structure.


For example, such hexagonal mats allow for a high degree of configurability and adaptability, facilitating the creation of a continuous safety surface that is capable of accommodating various shapes and activity zones within the play structure. The interlocking nature of the hex mats provides a seamless and secure surface, with the ability to replace or rearrange individual hexes as required for maintenance or design updates. The interlocking mat system advantageously provides for maximum flexibility to match the evolving designs of modern water play structures. Such mats can be tailored to fit around the contours of play features, such as slides and climbing structures, ensuring that the fall protection is both comprehensive and unobtrusive to the play experience.


The fall protection apparatus of system 800 is scalable, allowing for expansion or reduction in size to meet the specific needs of the water park. Such scalability ensures that system 800, which can also be implemented with systems 100 or 200 may be utilized in parks of varying sizes and capacities, from small community pools to large commercial water parks. Adjustability is advantageously included with the ability to modify the tension and buoyancy of the mats to adapt to different water depths and play intensities. System's 800,100 design includes consideration for the alignment with the grid layout of the water play structures, which are often referred to as Aqua Adventure (A.A.) layouts. This conformity ensures a harmonious integration of the fall protection system with the aesthetic and functional grid of the play structure, enhancing the visual appeal and structural consistency. Fall protection functionality includes special attention to the creation of fall zones, areas where fall protection is advantageous due to the nature of the play activities.


In some embodiments, mats 814 are strategically positioned to provide safety in these zones, with the ability to customize the size, shape, and placement of the mats to accommodate various play features and user flows. In some embodiments, transition areas such as zero-entry points and varying pool depths are taken into account, with the mat system designed to provide consistent fall protection across these changes in depth. System 800, 100 is designed to avoid the need for protective transitions in areas outside of the main play zones, reducing complexity and cost while maintaining safety where most needed.


In some embodiments, a submerged buoyant mat 814 may be configured as a safety feature for waterpark system (e.g., 100 or 200). Such safety features provides fall protection by utilizing a mat with through-holes that is capable of deforming and temporarily displacing to dissipate the energy of a fall safely. For example, mat 814 floats beneath the water's surface at a depth of 4 feet with 4 feet of water underneath the mat. As shown mat 814 includes multiple through-holes. Mat 814 holes are strategically designed to allow the mat to deform upon impact, absorbing and dispersing the energy from a fall, thus reducing the risk of injury.


As shown in FIG. 8B, mat 814 may be integrated into the water park structure through a jointed elastic interface, allowing individual mats to move and adjust under impact while maintaining position and structural integrity. Mats 814 act as a shock absorber by the integration of damper plates within shock absorbers, potentially allowing for fine-tuning of the mat's response to impact forces. This feature suggests the mat's behavior can be adjusted to accommodate different weights and impact velocities, providing a tailored safety response.


In some embodiments, system 800 is configured to anticipate that a patron will impact the water first, slowing down, and then impact the floating mat. The mat then absorbs the remaining fall energy through a combination of soft energy-absorbing foam and temporary displacement, which occurs vertically through the uplift column. Holes in mat 814 may be adjusted by size and density, which enables the tuning of the shock absorption properties. This adjustability ensures that the mat can be customized for different areas of the park or for specific activities that require varied levels of fall protection. Thus, the fall attenuation functionality of system 800 integrates safety with interactive play, ensuring that the play park is not only enjoyable but also meets high safety standards.


As shown in FIG. 8C, system 800 includes fall protection mat 814 that functions like a pocket coil mattress, where each coil (or section) operates independently. Such functionality ensures that when pressure is applied to one area of the mat, it does not affect the entire structure, thereby localizing the impact and providing targeted fall protection. For example, in some embodiments, each mat section is sized to support a single person, which advantageously eliminates excessive movement and prevents multiple individuals from affecting the mat's response to a fall, which is crucial for effectively dealing with the impact. In some embodiments, edges of the mat are designed to interlock, preventing gaps from forming during deformation or displacement. Such feature advantageously maintains the mat's integrity and safety even when sections of the mat are under stress from an impact.



FIG. 8C shows that pressure applied to one section of the mat does not affect adjacent sections. This isolation is key to the mat's safety feature, ensuring that a fall is cushioned locally without creating instability elsewhere on the mat. System 800 may include an interlocking mat apparatus that is modular, allowing for maximum flexibility. Such mats may be arranged and rearranged to fit the changing configurations of the adventure structures contained in system 800, thereby providing a versatile and customizable safety feature. In some embodiments, the mats are cut and adjusted to fit the contours and layout of the structures of system 800, ensuring that the fall protection conforms to the exact shape and design of the platforms and activities above. System 800 mats 814 are scalable, adjustable, offering flexible application. Therefore system 800 may be expanded or modified based on the size and complexity of the play area, which may change over time or during redesigns.


As shown in FIG. 8C, system 800 includes a zero entry to full depth transition (i.e., here the water depth starts at zero and gradually increases to the full depth of the pool). Such functionality is advantageous for accessibility and provides a smooth transition into deeper water. Mats 814 are placed strategically in areas that require fall protection, and system 800 is configured to avoid the need for fall protection transition in areas outside of the designated fall zones. In some embodiments, system 800 includes a trampoline-like fall attenuation system via apparatus 814 having a series of tensioned fabric sitting beneath the pool surface at a fixed elevation with additional water depth below. FIG. 8D depicts a surface material that may be used to create the submerged fall attenuation mats 814, in accordance with some embodiments.


In the claims, any reference signs placed between parentheses shall not be construed as limiting the claim. The word “comprising” or “including” does not exclude the presence of elements or steps other than those listed in a claim. In a device claim enumerating several means, several of these means may be embodied by one and the same item of hardware. The word “a” or “an” preceding an element does not exclude the presence of a plurality of such elements. In any device claim enumerating several means, several of these means may be embodied by one and the same item of hardware. The mere fact that certain elements are recited in mutually different dependent claims does not indicate that these elements cannot be used in combination.


Although the description provided above provides detail for the purpose of illustration based on what is currently considered to be the most practical and preferred embodiments, it is to be understood that such detail is solely for that purpose and that the disclosure is not limited to the expressly disclosed embodiments, but, on the contrary, is intended to cover modifications and equivalent arrangements that are within the spirit and scope of the appended claims. For example, it is to be understood that the present disclosure contemplates that, to the extent possible, one or more features of any embodiment can be combined with one or more features of any other embodiment.

Claims
  • 1. A play structure, comprising: a basin filled with water; anda platform disposed within the basin and protruding above a surface of the water, the platform comprising: a padded surface comprising a central region and a plurality of protruding peripheral regions distributed radially relative to the central region;a support pole extending from a floor of the basin and through the central region of the padded surface.
  • 2. The play structure of claim 1, further comprising: a water egress feature disposed between a first protruding peripheral region and a second protruding peripheral region of the plurality of protruding peripheral regions.
  • 3. The play structure of claim 1, wherein the water egress feature comprises a cone-shaped water egress feature in direct contact with a lateral-facing surface of the platform.
  • 4. The play structure of claim 1, further comprising: a submerged buoyant surface adjacent to the platform and allowing users to walk or bounce back to the platform;wherein the submerged surface is configured to dampen a force impacted upon the submerged surface in the depth of water.
  • 5. The play structure of claim 1, wherein the platform is a first platform and the play structure further comprises: a second platform; anda challenge features extending between the first platform and the second platform.
  • 6. The play structure of claim 5, wherein the challenge feature follows a linear path between the first platform and the second platform.
  • 7. The play structure of claim 5, wherein the challenge feature comprises: an overhead beam extending from the support pole of the first platform to a second support pole of the second platform; anda plurality of challenge elements suspended from the overhead beam by two or more lines that allow the plurality of challenge elements to swing relative to the overhead beam.
  • 8. The play structure of claim 5, wherein the challenge feature is a first challenge feature and the play structure further comprises: a third platform disposed outside of the basin; anda second challenge feature extending between the first platform and the third platform.
  • 9. The play structure of claim 5, wherein the challenge feature follows a non-linear path between the first platform and the second platform.
  • 10. The play structure of claim 7, wherein the basin is a pool and wherein the play structure further comprises a support structure disposed on a side of the pool and configured to support the challenge feature.
  • 11. The play structure of claim 5, further comprising a pressurized water pipe extending through a first interior volume defined by the support pole and through a second interior volume defined by the overhead beam that supplies water to a plurality of sprayers distributed along the overhead beam.
  • 12. The play structure of claim 11, wherein the sprayers are configured to emit mist from the overhead beam during preselected times.
  • 13. The play structure of claim 8, further comprising a zip line feature protruding from the support pole of the first platform.
  • 14. The play structure of claim 8, further comprising: a third platform; anda climbing wall in abutting contact with a first lateral wall of the first platform and also in abutting contact with a second lateral wall of the second platform.
  • 15. The play structure of claim 13, wherein the first lateral wall is disposed beneath a protruding peripheral region of the padded surface of the first platform.
  • 16. A play structure, comprising: a basin filled with water;a first platform disposed within the basin and protruding above a surface of the water, the platform comprising: a first padded surface comprising a central region and a plurality of protruding peripheral regions distributed radially relative to the central region; anda first support pole extending from a floor of the basin and through the central region of the padded surface;a second platform disposed within the basin, the second platform comprising: a second padded surface comprising a central region and a plurality of protruding peripheral regions distributed radially relative to the central region; anda second support pole extending from a floor of the basin and through the central region of the padded surface; anda challenge feature comprising an overhead beam extending from a distal end of the first support pole to a distal end of the second support pole.
  • 17. The play structure of claim 16, further comprising: a third platform; anda climbing wall comprising: a first end in abutting contact with the first platform; anda second end in abutting contact with the second platform.
  • 18. The play structure of claim 16, wherein the second platform is disposed within the basin and protrudes above the surface of the water.
  • 19. The play structure of claim 16, wherein the challenge feature comprises a plurality of challenge elements suspended by lines from the overhead beam.
  • 20. The play structure of claim 16, further comprising: a submerged buoyant surface adjacent to the first and second platforms that allows users to walk or bounce back to the first and second platforms,wherein the submerged buoyant surface is configured to dampen a force applied to the user when the user falls into the water and impacts the submerged buoyant surface.
  • 21. The play structure of claim 20, wherein the submerged buoyant surface comprises a plurality of holes that allow water to move through and further dampen a fall when a guest falls upon the submerged buoyant surface.
  • 22. The play structure of claim 16, further comprising a plurality of zone indicators defining both a plurality of safety zones in which guests can jump or land and a return pathway to the first platform outside of any of the plurality of safe zones.
CROSS-REFERENCE TO RELATED APPLICATIONS

This application claims priority to U.S. provisional patent application 63/598,544, entitled “SYSTEM AND APPARATUS FOR SUBMERGED PLAY STRUCTURE”, filed on Nov. 14, 2024, which is incorporated by reference in its entirety and for all purposes.

Provisional Applications (1)
Number Date Country
63598544 Nov 2023 US