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1. Field of the Invention
The present invention relates generally to a system that implements PC-specific online games on mobile phones, and more particularly to an innovative one which enables mobile phones, 3G phones and PDA phones to share the same online game through Internet and PC/Notebook.
2. Description of Related Art Including Information Disclosed Under 37 CFR 1.97 and 37 CFR 1.98.
Most conventional online games involve the online game software that permits multiple users to enjoy themselves in a virtual world (story, scenario and characters). Such online games comprise: web games, network games and online games. Here, it relates particularly to an online game, which can be implemented once the users link the PC with the server of an online game provider, and then downloads information after login and/or ID identification. The on-line mode covers transfer and message exchange of game software. The game software is configured as per the specification of PC or Notebook, especially in terms of the screen size, resolution and transmission frequency bandwidth, no matter the user gains an access to the game screen and handles message exchange by linking Telnet with remote servers, or by installing game software on PC and then handling message exchange by remote server. However, such online games specific to PCs cannot be implemented on mobile phones due to different specifications of the processor and screen.
Thus, when the users play online games, they encounter the space-time restrictions of PC/Notebook. For example, when the users stay at other places without PC (long-distance transport vehicle or waiting for something), they cannot continue to play said online games for killing the time and accumulating the game achievement (power), making it impossible to maximize the amusement function and networking efficiency.
Therefore, the present invention provides an online game system without the restriction of PC, which enables the users to play via its mobile phone the same online game without the help of PC, so as to share the contents and historic data of the same online game, and improve the amusement value and availability of the online game.
The present invention relates to a system that implements PC-specific online games on mobile phones, which comprises a game servo center, a telecom network and a user terminal provided by the game service provider.
The game servo center comprises at least: a user server, a game server, a communication server and a database, which are used to support and store the data required for game. Moreover, the game servo center comprises a main game software supporting PC format and a secondary game software supporting mobile phone format. Both the game software are available with the same game contents for the same personal identity. If requested by the users, the corresponding game software is retrieved from the database to generate the game contents, and then sent to the corresponding user terminal based on historic data and parameters. The game servo center also receives the game data sent from the user terminal so as to update the historic data in the database.
The telecom network comprises a wired and wireless telecom network, which is applied to message transfer between the game servo center and the user terminal.
The user terminal comprises PC and mobile phones of the same person registered with the game servo center, both of which can link with the game servo center through the telecom network, and receive the control program, game contents and all relevant data supported by the game servo center, so as to implement the online game.
Accordingly, the user can select randomly a user terminal to be linked with the game servo center through a telecom network, and according to the user ID and request, gain an access to the game server to retrieve the corresponding game software and generate the practicable game contents, finally send the data to the user terminal based on historic data and parameters.
As mentioned above, the users can enjoy online game via both PC and mobile phone to improve the game amusement and networking availability.
Referring to
The game servo center 11 comprises at least: a user server 111, game server 112, communication server 113 and database 114, which are used to support and store the data required for game; the data comprises the user's personal identity, communication data, game software, control program and historic data.
The game servo center 11 comprises a main game software 115 supporting PC format and a secondary game software 116 supporting mobile phone format. Both the game software are available with the same game stories, scenarios and characters, for the same personal identity. The game server 112 may, depending on the user's requested personal identity and format selection function, retrieve main game software 115 or secondary game software 116 from the database 114 to generate the game contents, and then combined with the corresponding historic data (e.g.: quantity of coins, equipments and number of levels) and parameters, and transmitting these data to the user terminal 13 via the communication server 113. The game servo center 11 also receives game data sent from any user terminal 13, and then updates the historic data of the same person stored in the database 114.
The telecom network 12 comprises a wired and wireless telecom network (e.g.: all or a part of Internet and GSM/GPRS/3G/4G/Wimax/W-CDMA), which is applied to message transfer between the game servo center 11 and the user terminal 13; and at least a wireless network is used for linking of the mobile phone 132 in the user terminal 13.
The user terminal 13 comprises PC 131 and mobile phone 132 of the same person registered with the game servo center 11, both of which can link with the game servo center 11 through the telecom network 12, and convert the acquired game contents and data into the pictures on the screen, while receiving the control program supported by the game servo center 11 to implement the online game using its keyboard or game controller.
Referring also to
The game server 112 is used to retrieve and generate the game contents as well as data and parameters corresponding to the user's personal identity.
The communication server 113 is used to provide the communication data (e.g.: website, verification code) between the game servo center 11 and user terminal 13, and select appropriate communication system and protocol for sending and receiving data.
The database 114 is used to store various data required by said servers.
When said online game system is employed, the communication system on the user's terminal 13 is linked to the game servo center 11 through the telecom network 12, then the user can enter its personal identity and verify its ID by the user server 111. Next, the users can gain an access to the game server 112, and selectively retrieve either main game software 115 or secondary game software 116 to generate the required game contents. Based on the historic data and parameters, all data are sent to either PC 131 or mobile phone 132 of the users through the communication server 113 for enjoying the same game.
As mentioned above, the users can enjoy online game by not only using PC 131, but also using the mobile phone 132 with the same historic data, since the data at every storage point can be sent back to the game servo center 11 so as to update the historic data previously stored in the database 114. Hence, the online game can be enjoyed by both PC 131 and mobile phone 132, increasing the game amusement functions and networking availability.
Referring also to
Referring also to
As shown in the preferred embodiments of the online game system and device, a special keyboard 133 associated with the online game can be externally connected to the mobile phone 132; as shown in
Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed.
Number | Date | Country | Kind |
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098110783 | Mar 2009 | TW | national |