Arcade game machines have come a long way since their early days. In the beginning, arcade games were simple and often used electromechanical technology. However, as technology has advanced, arcade games have become more complex and immersive. Today, arcade games feature state-of-the-art graphics, sound, and gameplay.
One of the most significant advances in arcade game technology has been the development of microprocessors. Microprocessors allow arcade games to be much more complex and interactive than they were in the past. This is because microprocessors can be programmed to perform complex calculations and operations. As a result, arcade games can now feature realistic graphics, complex physics, and challenging gameplay.
Another major advance in arcade game technology has been the development of high-definition displays. High-definition displays allow arcade games to produce stunning visuals and impossible graphics on older machines. This is because high-resolution displays can display more pixels than older displays. As a result, arcade games can now look more realistic and immersive than ever before and more enjoyable for players.
In addition to microprocessors and high-resolution displays, arcade game technology has also benefited from advances in sound technology. Sound technology allows arcade games to produce realistic sound effects and music, helping to create a more immersive experience for players.
Yet other advances in networking technology, wired or wireless, have also prompted game inventors to incorporate those technological advances into their game design. The result is gameplay that enables multiple players to compete against each other either directly through role-playing or indirectly by comparing game stats.
Since the 1980s, when crane machines surged in popularity worldwide and stuffed animal crane machines became a global phenomenon, technological advancements have led to more complex crane movements and prize presentations, making the game even more engaging. Presently, crane machines can be found in many commercial establishments, such as arcades, malls, and even restaurants.
However, up to recently, the crane machine was a standalone machine with one crane for one player at a time. It was unsuitable for a group of friends or a party or event when multiple players wanted to enjoy the game and have fun together. Thus, it is desirable to have a new crane arcade game that allows for group games.
This invention will disclose a novel crane arcade game and its design. Its networking capability will push crane arcade game design further so that multiple players can participate, compete, and have fun together. Furthermore, this invention also utilizes the latest high-definition LCD technology to improve the crane arcade game.
In one aspect of the invention, a crane arcade game system, comprising an LCD component, a cabinet, an external game control panel, an internal game module, a mechanical crane, a prize chute; Wherein the LCD component is tiltable and further comprises an LCD and a mount that comprises two mirroring right and left hinges and an LCD frame; wherein the right hinge further comprises a top and bottom mounting plates joined together by a shank bolt on their short sides; wherein the bottom mounting plate is attached to a top of the cabinet and the top mounting plate is attached to a back of the LCD frame; wherein the LCD is attached to the LCD frame; Wherein the cabinet comprises top and bottom halves; wherein the top half comprises a front, left, and right transparent side; wherein the top half further comprises a top, back, and bottom side; wherein the top half further comprises shelves for displaying prize samples; wherein the external game control panel further comprises an input device, an input button, and a joystick; wherein the internal game module operable to move the mechanical crane in response to the input device, the input button, and the joystick; wherein the mechanical crane is mounted on a rail that is attached to a ceiling of the top half running across a breadth of the ceiling; wherein the mechanical crane is connected to and controlled by the internal game module to grab a prize positioned at a bottom of the top half or to release a prize down the prize chute. In one embodiment, The crane arcade game system of claim 1 further comprises a mobile user interface (UI) that in turn comprises a management module that in turn comprises a series of screens; wherein the series of screens comprises a login screen, a game location selection screen, and an operational status screen; Wherein the operational status screen comprises a collection of icons that in turn comprises colored online-status icons, colored offline-status icons, and colored win-status icons. In one aspect of the invention, a method of conducting a crane arcade game system comprising: Providing an LCD component, a cabinet, an external game control panel, an internal game module, a mechanical crane, a prize chute; Wherein the LCD component is tiltable and further comprises an LCD and a mount that comprises two mirroring right and left hinges and an LCD frame; wherein the right hinge further comprises a top and bottom mounting plates joined together by a shank bolt on their short sides; wherein the bottom mounting plate is attached to a top of the cabinet and the top mounting plate is attached to a back of the LCD frame; wherein the LCD is attached to the LCD frame; Wherein the cabinet comprises top and bottom halves; wherein the top half comprises a front, left, and right transparent side; wherein the top half further comprises a top, back, and bottom side; wherein the top half further comprises shelves for displaying prize samples; wherein the external game control panel further comprises an input device, an input button, and a joystick; wherein the internal game module operable to move the mechanical crane in response to the input device, the input button, and the joystick; wherein the mechanical crane is mounted on a rail that is attached to a ceiling of the top half running across a breadth of the ceiling; wherein the mechanical crane is connected to and controlled by the internal game module to grab a prize positioned at a bottom of the top half or to release a prize down the prize chute. In one embodiment, the method of conducting a crane arcade game system of claim 3 further comprises providing a mobile user interface (UI) that in turn comprises a management module that in turn comprises a series of screens; wherein the series of screens comprises a login screen, a game location selection screen, and an operational status screen; Wherein the operational status screen comprises a collection of icons that in turn comprises colored online-status icons, colored offline-status icons, and colored win-status icons.
In yet another aspect of the invention, a crane arcade game apparatus comprised a cabinet, an external game control panel, a mechanical crane, and a monitor display located on top of the cabinet. In one embodiment, the monitor display is comprised of an adjustable module for tilting the monitor based on a preferred angle. In one embodiment, the monitor is an LCD monitor. In one embodiment, the length of the LCD monitor is of the same length of the cabinet. In one embodiment, the preferred angle is selected from the group consisting of 1-degree tilt, 2-degree tilt, 3-degree tilt, 4-degree tilt, 5-degree tilt, and a combination thereof.
One aspect of the invention is a crane arcade game apparatus with a monitor comprising a networking module to allow networking for remote administration by an administrative user. In one embodiment, the networking module provides a remote user interface for the administrative user to administer one or more contents on the monitor. In one embodiment, the networking module provides access to the administrative user via remote connection technology selected from a group consisting of Wi-Fi technology and Bluetooth technology. In one embodiment, the networking module networks a second crane arcade game apparatus and allows the user to administer the contents on the monitors of both apparatus. In one embodiment, the networking module networks a variable number of crane arcade game apparatuses, allowing users to administer the contents on the apparatuses' monitors. In one embodiment, the apparatus comprises at least one LED component, and the networking module allows the user to administer pre-determined lighting patterns on the LED component. In one embodiment, the networking module networks at least a second crane arcade game apparatus, allowing the user to administer pre-determined lighting patterns on the LED components. In one embodiment, the contents are selected from a group consisting of computer graphics, literal characters, pictures, and a combination thereof.
In yet another aspect of the invention, the network crane arcade game system comprises several networked arcade crane apparatuses and several users wherein the users play one or more network games on the networked arcade crane apparatuses. In one embodiment, the network game determines a winner amongst the users based on the highest number of inputs entered by the users. In one embodiment, the network game determines a winner amongst the users based on the highest number of inputs entered by the users. In one embodiment, the network game determines a winner amongst the users based on the number of prizes crane picked by the users.
This invention aims to provide a networked crane arcade game machine with enticing gameplay, an LCD display, sound, and color lights.
The object of this is to provide a modern arcade game machine with a flexible LCD display.
This invention relates to arcade game machine technology and design, particularly to networking cranes/crane arcade game machines.
The present disclosure may be implemented in various configurations for gaming machines or a gaming system, including but not limited to (1) a dedicated gaming machine or gaming system wherein the computerized instructions for controlling any games (that are provided by the gaming machine or gaming system) are provided with the gaming machine or gaming system before delivery to a gaming establishment; and (2) a changeable gaming machine or gaming system wherein the computerized instructions for controlling any games (that are provided by the gaming machine or gaming system) are downloadable to the gaming machine or gaming system through a data network (such as the Internet) after the gaming machine or gaming system is in a gaming establishment.
In one embodiment, the computerized instructions for controlling games are executed by at least one central server, central controller, or remote host. In such a “thin client” embodiment, the central server remotely controls any games (or other suitable interfaces), and the gaming device is utilized to display such games (or suitable interfaces) and receive one or more inputs or commands from a player.
In another embodiment, the computerized instructions for controlling games are communicated from the central server, central controller, or remote host to a gaming device's local processor and memory devices. In such a “thick client” embodiment, the gaming device's local processor executes the communicated computerized instructions to control any games (or other suitable interfaces) provided to a player.
In one embodiment, one or more gaming devices in a gaming system may be thin client gaming devices, and one or more gaming devices in the gaming system may be thick. In another embodiment, certain functions of the gaming device are implemented in a thin client environment and certain other functions of the gaming device are implemented in a thick client environment. In one such embodiment, computerized instructions for controlling any base or primary wagering games are communicated from the central server to the gaming device in a thick client configuration, and a central server executes computerized instructions for controlling any bonus games or functions in a thin client configuration.
A crane or crane arcade machine is a game of skill and chance. The goal of the game is to use the crane to grab a prize and move it over the prize chute so that it drops out of the machine. However, the crane's grip strength can be weak, and the prizes can be awkwardly positioned, making it difficult to win a prize. This is part of what makes the game so challenging and fun.
The bottom half 130 is closed off from the public and players except a control panel 132 located on the front thereof and comprises control inputs, and a prize chute 134 that is a small opening, accessible from the front side thereof, about the bottom thereof, where the prizes fall out if a player successfully grabs one. The bottom half further comprises a locked cabinet door 136 that secures the internal components of the crane machine. Only the management of the game establishment has access to the internal components to change, update, or fix the game. In one embodiment, LED light 137 adorns the surrounds of the chute 134. The user can control its light or color patterns via remote access.
The control panel 132 further comprises a joystick 1322 and control input buttons. In one embodiment, one of the control inputs is a coin slot 1324 for depositing the game fee. In another embodiment, one of the control inputs is a crane-grabbing button 1326 that causes the mechanical crane to be lowered from the ceiling rail to the bottom of the top half to grab a prize and lift it to the ceiling rail. It is contemplated that a similar function of dropping the grabbed prize into the prize chute so that the player can take his prize can be implemented and executed using the same crane-grabbing button. In yet another embodiment, the control panel further comprises a display screen showing the player's remaining time and/or ticket count.
The player uses the joystick 1322 to control and move the crane. The joystick can be used to move the crane up/down, left/right, and forward/backward. By moving the joystick in different directions, the player can maneuver the crane into position to grab a prize.
The UI 700 further comprises a pulldown menu of 740, which includes location, welcome, party menu, lighting, summary, user, and login options. The Location allows the operator to add or remove a location, similar to the “Manage Location” button on screen 720. The Summary option lets the operator view a summary report of all the crane machines connected to the location. The User option allows the operator to change the user password. The Administrator user can also add or remove authorized staff accounts.
The menu 740 further comprises individual machine-specific setting options: Welcome graphic, Party Menu event settings, and Lighting. The Welcome option lets the operator configure the welcome graphic to be displayed on the LCD, the colors and patterns display of the LED neon light strips, and the background music. The Party Menu option allows the operator to set different game events' settings, such as settings for holiday or birthday parties, and/or designate specific machines for the events. The operator can give free game credits or on-screen greetings customized with the player's name. The operator can also incorporate the player's photo into the welcome greeting graphic. The Lighting option allows the operator to change the colors and display patterns of the ornamental LED strips on the game machine.
The UI 700 further comprises a Mini Games and Tournaments screen that allows the operator to configure a specific group of crane machines for a tournament. This screen allows configuration for a specific subgroup, all the crane machines at one location, or subgroups of machines at multiple locations. These settings can be changed at any time before the tournament's conclusion.
In another embodiment of this invention, a group of machines, at one or multiple locations, can be set up to play a Fastest Claw game where for a set period, participant players will claw a plush as fast as they can. At the end of the tournament, the player with the fastest time wins. In another embodiment of this invention, a Super Claw game can be set up on a group of machines where for a set period, participant players will claw as many prizes as they can. At the end of the tournament, the player with the highest clawed count wins.
This application is a divisional application of and claims the benefit of priority under 35 U.S.C. 121 to the U.S. Non-provisional application Ser. No. 18/741,642, entitled “A System and Method for a Crane Arcade Game,” filed on Jun. 12, 2024, which claims the benefit of priority under 35 U.S.C. 119 (e) to the filing date of U.S. Provisional application No. 63/495,115, entitled “Method and Apparatus for an Arcade Game,” which was filed on Apr. 9, 2023, and which are incorporated herein by reference in their entirety.
Number | Date | Country | |
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63495115 | Apr 2023 | US |
Number | Date | Country | |
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Parent | 18741642 | Jun 2024 | US |
Child | 18930958 | US |