The present invention generally relates to the field of depiction of dimensional data and particularly to a real time depiction of terrain and other dimensional data on a perspective flight display.
With the rapid development of technology in scene visualization and computer graphics, there are various ways to display digital terrain images in real time referenced relative to the travel of an aircraft over a terrain. Flight displays require depiction of large terrain areas. Further, each scene (of a terrain) may contain millions of polygons in order to provide a safe flight display with high fidelity digital terrain depictions. Consequently, depiction of such a scene in real time with a large amount of terrain data often exceeds capacities of currently available systems.
Various methods for reducing resolution have been utilized in order to reduce the amount of terrain data for a particular depiction of data within the larger database. One of the most commonly used methods to reduce resolution may be a level of detail (LOD) method or variation of the LOD method. Generally, the main focus of the LOD method has been a reduction of the total number of polygons displayed on the screen at any point in time. Sub-sampled data is displayed, depending only on a distance from a viewpoint. The LOD method has been favored since it is simple and predictable. It also increases frame rates while maintaining local precision due to polygon reduction. (The frame rate is the number of frames or images that are projected or displayed per second. The higher the number of frames playing per second, the smoother the video playback appears to the user.)
Referring now to
Another example of the method to reduce resolution of terrain data may be a visibility preprocessing method such as Delauney algorithm. The visibility preprocessing method may increase the performance of the display system when it is used with the LOD method. However the method requires preprocessing of terrain data for runtime optimizations. Furthermore, its approach is usually based on a geometric error, which does not take the position of a viewer into account. The visibility preprocessing method may not differentiate a significant terrain area from a non-significant terrain area. For example, a mountain close to an aircraft may be regarded as a significant terrain area, requiring a detailed geometry for a safe terrain depiction.
Therefore, it would be desirable to provide a system and methods that overcome the drawbacks of existing terrain rendering methods and provide a safe visual representation of terrain data in real time, given limited capacity of the display system. It would be also desirable to provide a system and method allowing a user to determine the scale of the application based on hardware platforms, or to deterministically provide frame rates while maximizing precision. Deterministic frame rate is useful to maintain a consistent scene flow-rate.
Accordingly, the present invention provides a method and system for safe depiction of global space data including terrain, airport, and other dimensional data on a perspective flight display with limited bandwidth of data presentation. Further, the method and system of the present invention allows a user to attain an amount of geometry information to be displayed based on a visual error threshold selected by the user. Therefore, the user may determine the scale of the application depending on capacities of hardware platforms.
A flight display system for a safe depiction of global space data may comprise a sensor system, a terrain application system, and a display system. The sensor system may determine a position and orientation of an aircraft and provide the position information to the terrain application system. The terrain application system may generate several real time terrain images having reduced resolutions suitable to be displayed in real time. The display system may display the generated real time terrain images. Further, the flight display system may comprise a terrain database server providing terrain data to said terrain application system upon request of the terrain application system. The terrain database server may comprise a terrain database and a processor. The terrain database stores the global space data represented by a regular grid terrain mesh.
The terrain application system may utilize various viewer-dependent Level of Detail rendering (LOD) methods. The terrain application system may dynamically generate terrain meshes for each frame based on error bounds. Accordingly, the terrain application system may provide the optimal detail and triangle ratio due to reduced use of triangles within a given error threshold. By utilizing the terrain application system to do a breadth-first search on the terrain database, the user can attain a deterministic amount of geometry and therefore may determine a desirable scale of geometric detail tune to a given hardware platform. For example, given a system that operates at 1,000 triangles per scene, the system can fill that budget while optimizing/minimizing the visual error over the scene. The user may have a choice of level of detail terrain rendering by changing the level of error threshold. The error metric, in addition to being distance-based, can also be center-of-screen or a given position-based.
The present invention may provide more detailed terrain rendering for areas where the user desired detailed views. In another advantageous aspect of the present invention, the user may have a prior knowledge of the degradation in performance for a low powered platform. It also allows trade off between frame rates and visual error. Further, the terrain application system may be suitable to utilize various existing distance dependent LOD methods.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the invention as claimed. The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate an embodiment of the invention and together with the general description, serve to explain the principles of the invention.
The numerous advantages of the present invention may be better understood by those skilled in the art by reference to the accompanying figures in which:
Reference will now be made in detail to the presently preferred embodiments of the invention, examples of which are illustrated in the accompanying drawings.
Referring generally now to
The present invention is directed to a system and method for a safe flight display through increasing situation awareness by an optimal presentation, given limited capacity of the system. The system may determine which terrain area needs a detail representation and which area needs a coarse representation. A view-dependent visual error metric may be utilized to define and maintain an error bound and accurately minimize the amount of terrain data being depicted. The base unit for visual error is the unit of visual depiction and on theses displays a pixel. This can be translated into world units of meters. The system guarantees optimal use of triangles (terrain grids) within a given error bound and thus the system provides the optimal detail and triangle ratio. It should be appreciated that the splitting is a comparison of an estimate (coarse point) with successively more detailed (fine) points an existing database.
The system may allow trade off between frame rates and visual error. Further, the system may allow trade off between detail and frame rates. Accordingly, a particular accuracy can be maintained though the frame rate is not deterministic. By performing a breadth-first search on the database, the user can attain an amount of geometry information to be displayed based on a visual error threshold selected by the user. Therefore, the user may determine the scale of the application based on hardware platforms by choosing a desired error bound. Accordingly, the present invention may show detailed terrain rendering for high-powered platform (having high capacity of visual data processing) and less detailed terrain rendering for low-powered platform (having low capacity of visual data processing).
In exemplary embodiments, the present invention may be implemented as sets of instructions or software readable by system devices such as a computer system 300 illustrated in
Referring now to
It should be appreciated that there are numerous ways to represent terrain data. One example may be an ordinary mesh representation. It is known as triangulated irregular networks (TINs). Another example may be a regular grid representation (x,y,z) that is equally spaced in the x and z directions. The y value is used as the height information. Generally, in the regular grid representation, the basis for terrain data is represented as a height field of points. In one embodiment of the present invention, the system may use terrain data represented by regular grids of elevation data since most available terrain data is represented as a height field of points. Utilizing the regular grid representation may be desirable since the method of splitting of regular terrain grids is simpler than the method of splitting irregular triangles. Consequently, minimal preprocessing on the terrain data may be required.
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In a particular embodiment of the present invention, the system may utilize a binary tree triangulation method to divide a terrain grid known as a Real time Optimally Adapting Meshes (ROAM) method. The system may work with a triangle-based mesh for the terrain rendering. Individual triangles include simple isosceles right triangles obtained by recursive subdivisions of an initial triangle representing a large terrain object. Dividing the initial triangle produces two smaller triangles. Recursively dividing the triangles so obtained produce a collection of triangles, forming a binary tree. In
It should be appreciated that various error metric calculation methods may be utilized by the present system. In a particular embodiment of the present invention, a viewer based dynamic error metric method may be utilized. Referring now to
It should be appreciated that the error metric described above may not represent geometric errors of the database to the real world, such as inaccuracies in data collection induce. Instead, the error metric that the present invention utilizes may represent the error between the current, larger triangle and the next level of triangles in the triangle binary three. (Additional vertex may be added to the drawn scene to make it closer to the full mesh.) The algorithm ends after checking a certain level of detail (smaller triangles with vertices at 30 to 100 feet apart, down to the base resolution of the grid). Further, the error-metric may be application specific and can be determined by human factor analysis. By performing a breadth-first search on the database, the user can determine an amount of geometry to be displayed with limited bandwidth of data presentation. The user may be allowed to scale the application to different hardware platforms. Accordingly, a high-powered platform with high bandwidth of data presentation may show a great deal of detail while a low powered one with low bandwidth of data presentation may show a less detail representation. However, even with a low-powered platform, the system may provide a safe flight display with an anticipated, selected and graceful (all portions of the screen would be given an equal quality representation) degradation in performance.
Referring now to
In exemplary embodiments of the invention, the methods disclosed may be implemented as sets of instructions or software readable by a device. Further, it is understood that the specific order or hierarchy of steps in the methods disclosed are examples of exemplary approaches. Based upon design preferences, it is understood that the specific order or hierarchy of steps in the method can be rearranged while remaining within the scope and spirit of the present invention. The accompanying method claims present elements of the various steps in a sample order, and are not necessarily meant to be limited to the specific order or hierarchy presented.
It is believed that the system and method of the present invention and many of its attendant advantages will be understood by the forgoing description. It is also believed that it will be apparent that various changes may be made in the form, construction and arrangement of the components thereof without departing from the scope and spirit of the invention or without sacrificing all of its material advantages. The form herein before described being merely an explanatory embodiment thereof, it is the intention of the following claims to encompass and include such changes.
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