This disclosure is directed to a movement planner developed for solving the meet-pass planning or the movement-planning problem.
A movement plan is a detailed plan for moving trains in a rail network over a predetermined period of time. The movement plan begins with a list of scheduled activities, such as the times associated with origination, termination, crew change, engine change, train stop, assigned work, inspection and the like. Based on the scheduled activities the movement planner generates events such as meets, passes, railroad crossing at grade, planned hold, and safe space. A meet-pass involves planning the meet locations where trains traveling in opposite directions can get past each other. It also involves determining the pass locations where a fast train can get past a slower train traveling in the same direction. Currently, dispatchers typically develop movement plans manually. However, such manual development of movement plans is inadequate to efficiently plan the movement for large scale railroad operations.
Current Class 1 rail operations typically involve thirty to sixty thousand track miles and handle one to five thousand trains per day. The rails handle mixed traffic including bulk commodity, intermodal, manifest freight, automobile, passengers and others, each with their own scheduling characteristics. Typically the rail operations are broken into geographic sections with centralized dispatch centers controlling each section. Thus, a single train traversing many sections sees many dispatchers over its journey. A common problem associated with this type of train planning is that goals may not be communicated across sections and a movement plan that looks good to one dispatcher may actually harm the operation of the overall rail.
Computing a movement plan requires a variety of data including train schedules and operating costs, the topology of the rail network, speed restrictions and track blocks, real time status of the trains, and dispatcher inputs. A planning algorithm uses all this data to generate a near-optimal way to move trains.
One prior art approach using a computerized movement planner utilizes a technique known as simulated annealing. In this method, the scheduled trips for all trains are laid out using unopposed runtime. The planner then iteratively inserts or removes random delay at random points in a trip, searching for a maximum total plan value. The planner then searches for a better plan until the maximum number of trial is reached, or the change in the total plan value from the previous plan are not statistically significant.
The present disclosure is directed to a computerized movement planner that uses a computer simulation to model the details of the problem including the track topology, train schedules and activities. The computerized planner constructs the movement plan starting at the current time always ensuring feasibility. It achieves this by incrementally moving trains one at a time for a short duration and repeats the process until the trains have reached their destinations or the end of the horizon is reached.
Computing a movement plan requires a variety of data including train schedules and operating costs, the topology of the rail network, speed restrictions and track blocks, real time status of the trains, and dispatcher inputs.
With reference to
The planner also ensures that it meets a number of constraints 110 in developing the movement plan. A partial list of such constraints includes:
The planner is capable of receiving real time status 120 of track and station activity, including location reports, delay reports, track obstructions, and consist and crew reports. The planner must also account for dispatcher initiated constraints 130 such as train authorities and locked meet and pass locations when generating a movement plan. Based on these inputs, the technical effect is the present disclosure generates a detailed plan for the movement of all scheduled trains along the track topology over the planning horizon for every train 140. The plan includes a schedule for performing all activities on trains including meets, passes, trains origination and termination, assigned work, inspection, crew change, engine change, etc.
The present disclosure uses a detailed simulation model, which simulates the track topology, and the movement of trains. It then builds schedules for each train in this simulation environment while moving the trains in a systematic manner from their current locations at the start of the planning cycle towards their respective destinations. A number of decisions have to be made in developing the movement plans. These decisions include the path that each train needs to take from origin to destination, the meet and pass locations in the planning horizon, the locations where activities such as crew changes need to performed, etc. There are many possible choices for each of these decisions. The real world movement-planning problem is extremely complex. Generating good feasible and stable solutions is very difficult. Many attempts that have been made earlier to solve this problem met with limited success. The present disclosure systematically explores the search space in a simulation environment to obtain a good solution that is robust
With reference to
In one embodiment, when a train encounters a situation where it can no longer be moved along its preferred route, the planner resolves the situation in a systematic manner. A number of techniques may be used for resolving such situations including heuristic methods, math programming and other local optimization methods. The techniques employed may result in backtracking the trains, delaying them in their current locations and/or moving trains along paths that are alternate to the preferred route. The technical effect is the planner will advance the trains in a simulation environment in a systematic manner until all the trains reach their destinations or the end of the planning horizon is reached.
The following example illustrates operation of one embodiment of the present disclosure. The planner may sort trains in the ascending order based on time until which they are already scheduled to move from an initial point. It then chooses the first train in the sorted list and attempts to move the train along its preferred route. If a feasible segment exists, it advances the train until the next decision point. If there is no feasible solution, it either delays the train at its current location or backtracks and chooses the next best segment. It repeats this process until all trains reach their destinations or the end of the horizon is reached.
In order to ensure optimal movement of the trains, several metrics are considered in the simulated movement. In determining the movement of a train, the planner considers the following metrics:
# Switches per train: Number of times that a train switches from its preferred route to an alternate route. The planner attempts to minimize this metric.
# Equal value passes: Number of times when a train passes another train with equal value. The planner attempts to minimize this metric.
# Crew expirations: Number of times that a crew shift expired during the schedule. The planner attempts to minimize this metric.
% of Meet and Pass retained between plans: This is a measure of the percentage of Meet and Passes that remain the same from one plan to the next. The planner tries to maximize this metric.
The planner may also provide metrics as the output of the planning cycle that can be used to compare with statistical norms, or to compare with other prior art techniques. Such output metrics include:
Algorithm Run Time: Time (in seconds) it took the planner to generate the solution.
Average train velocity: Average velocity of all trains with the train schedules generated by the planner. The metric is useful to a customer who may be interested both in the average velocity across all trains and average velocity by train group. It can be used to determine the number of train miles dispatched per day.
Average delay per train: This is measured from the latest time that a train reaches its destination.
Max. Possibe velocity: Average velocity of trains if all trains were to run in their main route without any other traffic hindering their progress.
# Unresolved conflicts: Number of occasions when two or main trains are on the same segment.
% Robustness: This is a measure of the stability of a movement plan.
Embodiments of the subject matter and the functional operations described in this specification can be implemented in digital electronic circuitry, or in computer software, firmware, or hardware, including the structures disclosed in this specification and their structural equivalents, or in combinations of one or more of them. Embodiments of the subject matter described in this specification can be implemented as one or more computer program products, i.e., one or more modules of computer program instructions encoded on a tangible program carrier for execution by, or to control the operation of, data processing apparatus. The tangible program carrier can be a propagated signal or a computer readable medium. The propagated signal is an artificially generated signal, e.g., a machine-generated electrical, optical, or electromagnetic signal that is generated to encode information for transmission to suitable receiver apparatus for execution by a computer. The computer readable medium can be a machine-readable storage device, a machine-readable storage substrate, a memory device, a composition of matter affecting a machine-readable propagated signal, or a combination of one or more of them.
The term “data processing apparatus” encompasses all apparatus, devices, and machines for processing data, including by way of example a programmable processor, a computer, or multiple processors or computers. The apparatus can include, in addition to hardware, code that creates an execution environment for the computer program in question, e.g., code that constitutes processor firmware, a protocol stack, a database management system, an operating system, or a combination of one or more of them.
A computer program (also known as a program, software, software application, script, or code) can be written in any form of programming language, including compiled or interpreted languages, or declarative or procedural languages, and it can be deployed in any form, including as a stand alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment. A computer program does not necessarily correspond to a file in a file system. A program can be stored in a portion of a file that holds other programs or data (e.g., one or more scripts stored in a markup language document), in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub programs, or portions of code). A computer program can be deployed to be executed on one computer or on multiple computers that are located at one site or distributed across multiple sites and interconnected by a communication network.
The processes and logic flows described in this specification can be performed by one or more programmable processors executing one or more computer programs to perform functions by operating on input data and generating output. The processes and logic flows can also be performed by, and apparatus can also be implemented as, special purpose logic circuitry, e.g., an FPGA (field programmable gate array) or an ASIC (application specific integrated circuit).
Processors suitable for the execution of a computer program include, by way of example, both general and special purpose microprocessors, and any one or more processors of any kind of digital computer. Generally, a processor will receive instructions and data from a read only memory or a random access memory or both. The essential elements of a computer are a processor for performing instructions and one or more memory devices for storing instructions and data. Generally, a computer will also include, or be operatively coupled to receive data from or transfer data to, or both, one or more mass storage devices for storing data, e.g., magnetic, magneto optical disks, or optical disks. However, a computer need not have such devices. Moreover, a computer can be embedded in another device, e.g., a mobile telephone, a personal digital assistant (PDA), a mobile audio or video player, a game console, a Global Positioning System (GPS) receiver, to name just a few.
Computer readable media suitable for storing computer program instructions and data include all forms of non volatile memory, media and memory devices, including by way of example semiconductor memory devices, e.g., EPROM, EEPROM; and flash memory devices; magnetic disks, e.g., internal hard disks or removable disks; magneto optical disks; and CD ROM and DVD-ROM disks. The processor and the memory can be supplemented by, or incorporated in, special purpose logic circuitry.
To provide for interaction with a user, embodiments of the subject matter described in this specification can be implemented on a computer having a display device, e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor, for displaying information to the user and a keyboard and a pointing device, e.g., a mouse or a trackball, by which the user can provide input to the computer. Other kinds of devices can be used to provide for interaction with a user as well; for example, input from the user can be received in any form, including acoustic, speech, or tactile input.
Embodiments of the subject matter described in this specification can be implemented in a computing system that includes a back end component, e g., as a data server, or that includes a middleware component, e.g., an application server, or that includes a front end component, e.g., a client computer having a graphical user interface or a Web browser through which a user can interact with an implementation of the subject matter described is this specification, or any combination of one or more such back end, middleware, or front end components. The components of the system can be interconnected by any form or medium of digital data communication, e.g., a communication network. Examples of communication networks include a local area network (“LAN”) and a wide area network (“WAN”), e.g., the Internet.
The computing system can include clients and servers. A client and server are generally remote from each other and typically interact through a communication network. The relationship of client and server arises by virtue of computer programs running on the respective computers and having a client-server relationship to each other.
While this specification contains many specifics, these should not be construed as limitations on the scope of any invention or of What may be claimed, but rather as descriptions of features that may be specific to particular embodiments of particular inventions. Certain features that are described in this specification in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination. Moreover, although features may be described above as acting in certain combinations and even initially claimed as such, one or more features from a claimed combination can in some cases be excised from the combination, and the claimed combination may be directed to a subcombination or variation of a subcombination.
Similarly, while operations are depicted in the drawings in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order, or that all illustrated operations be performed, to achieve desirable results. In certain circumstances, multitasking and parallel processing may be advantageous. Moreover, the separation of various system components in the embodiments described above should not be understood as requiring such separation in all embodiments, and it should be understood that the described program components and systems can generally be integrated together in a single software product or packaged into multiple software products.
Although a few embodiments have been described in detail above, other modifications are possible. Other embodiments may be within the scope of the following claims.
The present application claims the priority of U.S. Provisional Patent Application Ser. No. 60/960,775 filed Oct. 12, 2007.
Number | Date | Country | |
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60960775 | Oct 2007 | US |