Practice is an important element in obtaining experience. Unfortunately, deliberate practice of medical procedures is not easy to obtain due to the intrinsic hazards and complexities of patient care. The use of medical simulation is an alternative to practicing on patients and allows skill development without putting patients at risk.
Medical simulation training is commonly done using standardized patients and manikin-based stimulators. A standardized patient is someone who has been trained to portray, in a consistent, standardized manner, a patient in a medical situation. Manikin-based stimulators are simulators that take the form of a patient body or partial body.
Standardized patients in many ways provide a realistic patient situation for training (e.g., human interaction) but are limited in that the actors cannot arbitrarily change their vital signs (e.g., heart rate, pulse strength, blood pressure, respiration rate) restricting the types of simulation and education that can be done.
Wearable simulation garments are intended to overcome this issue by providing devices with simulated vital signs that can be worn by a standardized patient. Many of the existing publications related to wearable simulation garments describe possible patient parameters that could be simulated but fail to provide any meaningful teaching as to how to accomplish related functionality. Existing wearable simulation garments are inadequate for use in a training environment for at least the following reasons:
It does not appear that a wearable simulation garment has been accepted in the marketplace (or perhaps never even made it to market) likely due to these problems. Therefore it would be desirable to have wearable simulation products that are resolve the unmet needs of users.
There are a variety of manikin-based, both full-body and partial body, medical simulators available for use in both cognitive and procedural training of clinical personnel. These manikin-based medical simulators can be segmented into three categories. Namely, high-fidelity manikin simulators, resuscitation and patient care simulators, and task simulators.
At the high end of the manikin-based stimulator category are high-fidelity manikin simulators including full-body simulators fitted with sensors and actuators to simulate a patient and react to interventions and therapies. The high-fidelity manikin simulators also provide realistic features such as palpable pulses, heart and lung sounds, breathing motion, and a vital signs display. The simulation can be operated by a trainer or utilize physiologic and pharmacologic models to create autonomous reactions. Many of the high-fidelity solutions currently on the market embed most of the support services into the manikin. While this approach allows for a self-contained, highly mobile solution, it tends to result in an expensive solution that is not easily scalable and may be difficult to operate and maintain. As a result, lower-fidelity products and standardized patients are commonly used as a compromise even though higher-fidelity may be desired.
Resuscitation and patient care simulators use a manikin comprised of at least a head and torso up to a full body manikin and are lower-fidelity products targeted at resuscitation and patient care training. These simulators are most commonly used for procedural training, such as basic life support (BLS) training and advanced life support (ALS) training. Most resuscitation and patient care simulators fall into a mid-range of pricing and cost significantly less than high-fidelity manikin simulators.
The category of task simulators includes partial body models that train for a particular task, procedure, or anatomic region of the body. These simulators are typically used for specific procedural training. A majority of task simulators are low priced units, but larger, more capable units can be in the mid-range of pricing.
Organizations providing medical training (e.g., hospitals, medical schools, and nursing schools) frequently have a mix of these manikin-based simulator products and availability of standardized patients to satisfy training needs, which results in significant cost, physical space requirements, and maintenance difficulties. Additionally, there is a large gap in the mid-range of the price and performance curve for medical simulators. Users are often forced to choose between low to mid-priced products focused on procedural training or high-end expensive products focused on cognitive training. There is little compatibility and interoperability between products, and there is limited modularity and configurability of individual products. For example, physical modularity in current products is typically limited to optional limbs (e.g., IV arm, blood pressure arm, trauma limbs, etc.) or interchangeable genitalia. Software modularity, however, is typically focused on providing training scenarios rather than modular software simulation features. As a result, simulators cannot be interchanged or easily configured for different training needs. Therefore, it would be desirable to have an interchangeable, flexible way to add high-fidelity features to a wide range of lower-fidelity products enabling those products to be used for more advanced training.
Another common issue with standardized patient simulation and manikin-based medical simulators is the generation of body sounds, such as heart, lungs, and bowel sounds. Clinicians listen to these sounds through a stethoscope (called auscultation) to determine if a patient's organs are healthy by evaluating frequency, intensity, duration, number, and quality of sounds. Body sounds have been simulated using a variety of techniques including speakers, location-based sound transmission, and remote controlled sound transmission. However, none of these techniques produce a reliable, cost-effective and automatic means of creating realistic body sounds and are not suitable for use in wearable components.
Using speakers in manikin-based simulators involves placing speakers inside a manikin at locations where sounds need to be heard. This technique allows a standard stethoscope to be used for the simulation. However, this approach has many drawbacks and limitations. For example, sound quality can be poor due to resonances and vibrations in the manikin, and the low-end frequency response can be poor due to limited speaker size. In addition, localizing sounds to a particular area of the manikin can be difficult since sounds travel within the manikin. Further, noise from other system components, such as motors and solenoids, can easily be picked up with the stethoscope. In addition, this technique does not transfer well for implementation in a wearable solution for a standardized patient.
Some wearable simulation garments have contemplated embedding speakers. However, speakers of adequate bandwidth to reproduce body sounds tend to be large and bulky making them difficult to conceal and wear. The sound field is difficult to control and it is likely that actual body sounds from the standardized patient would be heard unless there was adequate sound damping material that would make the garment bulky and unrealistic. In addition, sound insulating materials are typically thermal insulators and would make the garment hot and uncomfortable for the standardized patient.
To overcome the drawbacks and limitations of using speakers, techniques such as location-based sound transmission have been used to provide a secondary sound transmission based on stethoscope location. With the location-based sound transmission technique, sensors in the manikin or a wearable simulation garment are activated or read with a special stethoscope which determines where the stethoscope is placed on the manikin or person. Based on the location of the stethoscope, the appropriate sound for that location is sent to the special stethoscope using wired or wireless techniques. Alternatively, a control signal is sent to the special stethoscope indicating which sound recording to play from a list of sounds stored in the stethoscope. A variety of sensors have been used to determine the location of the stethoscope including magnets and relays, RFID elements, and capacitive signal coupling. However, the resolution of location determination is limited by the location technique used and/or the cost of providing high resolution location. Therefore, this situation can result in poor sound localization. In addition, a special stethoscope must be used that is capable of receiving the transmitted sound or control signals which further increases the cost and complexity of the system.
Remote controlled sound transmission is similar to the location-based sound transmission technique, but location is determined by a trainer rather than an automated technology. A trainer observes where the stethoscope has been located by the trainee and selects the appropriate sound to transmit to the stethoscope on a remote control. Similar to the location-based sound transmission, a special stethoscope must be used that is capable of receiving the transmitted sound or control signals. Additionally, this technique requires constant attention from an instructor and prohibits standalone use by a trainee. These issues are the same for manikin or standardized patient usage.
Not only are body sounds important to simulate, but also pulses, breathing and other functions which trainees can observe and feel to simulate interaction with a patient are important for standardized patients and manikin-based simulators. However, the realism, limitations, and cost of these simulated physiological functions varies greatly depending on the particular implementation.
As just described, a patient's pulse is a basic function that is important to simulate in standardized patient simulation or simulator manikin. Checking a pulse is one of the easiest ways to determine if a patient's heart is beating, what the heart rate is, and whether the rate is regular or irregular. Pulses have been simulated using a variety of techniques including bulb and tube, air or fluid pressure, and a solenoid driver. However, none of these techniques produce a reliable, cost-effective, and realistic pulse and are not suitable for use in wearable components for a standardized patient.
The bulb and tube approach entails running a length of flexible tubing, for example silicone tubing, to the pulse points on a manikin. The tubing is connected to an external bulb that a trainer can squeeze which causes the pressure in the tubing to rise and the tube to stretch causing a pulse along the tube. Being manual, this method is prone to human error and poor repeatability.
The air or fluid pressure technique is similar to the bulb and tube method, however the tubing is pulsed with air from a compressor or fluid from a pump. The pulsations are controlled automatically, thus improving reliability and repeatability. However, the compressor or pump adds significant cost, increases power consumption, and can create undesirable noise. In addition, valves need to be used if the different pulse points need to be controlled separately, thereby adding to the cost and complexity of the implementation. There is no place to locate these components in a wearable simulation garment that would be unobtrusive. The components could be located in a separate enclosure, but that implementation would require tubes running from the enclosure to the garment, and could restrict the movement of the standardized patient or result in pinched tubes.
A solenoid driver is an alternative to using tubing to create a pulse using a solenoid mechanism. Energizing the solenoid causes a plunger to push on an element that is meant to simulate a section of an artery. However, the resulting pulse tends to feel artificial due to the rigidity of the simulated artery and/or the vertical movement, rather than a flowing and expanding movement.
Another basic function that is important to simulate in a standardized patient or simulator manikin is the breathing motion of the patient. Clinicians can determine whether a patient is breathing, the rate of breathing, and the depth of breathing by visualizing or feeling motion due to breathing. The most common method of simulating breathing motion is to fill and empty a bladder in the chest of a manikin using an integrated compressor or an external air supply. A compressor is bulky, adds significant cost, increases power consumption, and can create noise. Emptying the bladder is typically done with a bleeder valve which adds more cost. There is no place to locate these components in a wearable simulation garment that would be unobtrusive. The components could be located in a separate enclosure and utilize tubes running from the enclosure to the garment. Connected tubes could restrict the movement of the standardized patient and could result in pinched tubes making the solution inoperable. Additionally, isolating the breathing motion of the standardized patient is not possible with current solutions. Therefore, there is a need for a technique for creating chest motion using a different method.
Accordingly, none of the above described techniques produce a reliable, cost-effective and automatic means of creating realistic simulation parameters (e.g., body sounds, pulses, and breathing motions) to add high-fidelity features to lower fidelity manikin simulators and to standardized patients.
There are many low-fidelity manikin simulators (e.g., CPR manikins) in institutions that could be used for more advanced training with the addition of some high-fidelity features. Standardized patients provide a realistic patient situation for training, but are limited in that the actors cannot arbitrarily change their vital signs (e.g., heart rate, pulse strength, blood pressure, respiration rate). There is a need for a simulation system with wearable components that contains features for simulating pulses, heart and lung sounds, and breathing motion coupled to a vital signs display that could be put on a low-fidelity manikin simulator or worn by a standardized patient, which would provide the desired functionality.
The present disclosure overcomes the aforementioned drawbacks by providing a medical simulation system with wearable components that contains features for simulating pulses, heart and lung sounds, and breathing motion coupled to a vital signs display that may be put on a manikin-based simulator or worn by a standardized patient.
In accordance with one aspect of the disclosure, a medical simulation system includes at least one wearable component, an interface module coupled to the at least one wearable component and including an interface processor. At least one hardware module is coupled to the interface module, and includes a processor in communication with the interface processor to provide functionality to the at least one wearable component. The at least one hardware modules simulates at least one vital sign. An isolation component is configured to be arranged between the at least one wearable component and a standardized patient to isolate the standardized patient from the wearable component and to isolate the wearable component from the standardized patient.
In accordance with another aspect of the disclosure, a method of providing medical training is disclosed. The method includes providing at least one wearable component and providing an interface module coupled to the at least one wearable component, which may also be worn. The interface module includes an interface processor. At least one hardware module is coupled to the interface module. The at least one hardware module includes a processor in communication with the interface processor to provide functionality to the at least one wearable component. At least one vital sign is simulated by the at least one hardware module when the at least one wearable component is worn by a standardized patient, such simulated vital sign being isolated from the standardized patient to inhibit interaction with the actual vital sign of the standardized patient and to minimize distraction and discomfort of the standardized patient.
The foregoing and other aspects and advantages of the disclosure will appear from the following description. In the description, reference is made to the accompanying drawings which form a part hereof, and in which there is shown by way of illustration a preferred embodiment of the disclosure. Such embodiment does not necessarily represent the full scope of the disclosure, however, and reference is made therefore to the claims and herein for interpreting the scope of the disclosure.
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Controls to operate the system 100 may be provided to a trainer on the control panel 130. The control panel 130 may be implemented on a laptop, tablet, Smartphone or any other suitable computing device. The medical simulation system 100 may be operated without use of the vital signs display 140 if the training scenario does not require it. Operation of the medical simulation system 100 may be controlled autonomously by the interface module 120 without the use of the control panel 130 or functionality of the interface module 120 may be incorporated into the control panel 130. The functionality of the interface module 120 may also be integrated into the wearable components 110. The wearable components 110 may be put on a manikin or worn by a standardized patient, for example.
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The hardware module 125 is intended to simulate a vital sign of a patient. A vital sign being any physiological characteristic or parameter of a human being. In one non-limiting example, the hardware module 125 may be a small, low-cost, energy efficient module interfaced with the wearable components 110 to create a realistic pulse. In another non-limiting example, the hardware module 125 may be a body sound module
capable of generating realistic, localized body sounds in cooperation with the wearable components 110 that is small, flexible, low-cost, and energy efficient.
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The bladder sections 255a and 255c may be constructed of a flexible plastic material and contain a cavity that is partially filled with a fluid, such as water or low-viscosity silicone oil, so that the cavity is partially collapsed and is mostly free from air pockets. The plastic used to construct bladder sections 255a and 255c is compliant and easily flexes/collapses, but has limited elasticity. The second bladder section 255b may include a tube that connects the first bladder section 255a and the third bladder section 255c. The second bladder section 255b may be flexible, but does not easily collapse and has limited elasticity. Pressing on the first bladder section 255a may cause the fluid to move through second bladder section 255b to expand the partially collapsed bladder in the third bladder section 255c.
When the solenoid 260 is energized, the plunger 262 exerts a force on the actuator 251 causing the actuator 251 to compress the circular area of the first bladder section 255a which forces fluid through the second bladder section 255b to move into and expand the tubular area of the third bladder section 255c. This motion creates the feeling of a pulse on a trainee's finger placed on the tubular area of third bladder section 255c. When the solenoid 260 is de-energized, the fluid returns to the first bladder section 255a due to forces from the bladder, gravity, and/or the trainee's finger pressure. To inhibit noise from the plunger 262 knocking into the actuator 251, the two parts are held in contact with a light spring force. A snap ring 253 fits within a groove near the end of the plunger 262 and a small spring 254 is placed over the end of the plunger 262 and rests against the snap ring 253 and the end of the frame 252.
The second bladder section 255b can be of varying length allowing the third bladder section 255c to be placed at an appropriate pulse location in the wearable components 110. If individual control of pulse locations is not required, additional bladder sections 255b and 255c can be daisy chained on the bladder assembly 255 thereby creating multiple pulse locations with one pulse module. In one non-limiting example, the components of the pulse module 200 can be located in the interface module 120 with the exception of the second bladder section 255b and the third bladder section 255c, which may be located in the wearable components 110.
Using a compliant/flexible bladder that is partially filled with fluid provides for an energy efficient design, such that energy is not used to stretch an elastic material such as occurs with techniques that use silicone tubing or bladders. Therefore, the solenoid 260 can be used in a more efficient range of motion since the stroke required is short. Typically, solenoids are inefficient at long strokes as shown the graph in
When the pulse assembly 270 is used with a standardized patient, the third bladder section 255c is placed over the standardized patient's natural pulse location. To inhibit the trainee from feeling the standardized patient's natural pulse and thereby introducing confusion, an isolation component 282 is placed between the third bladder section 255c and the standardized patient's natural pulse location. The isolation component 282 also serves to isolate the pulse created by pulse assembly 270 from startling the standardized patient and in doing so making the system more comfortable for the standardized patient. The isolation component 282 may be in the form of a slight arch that rises above the standardized patient's natural pulse location. An arch shape may also allow air to flow under isolation component 282 providing cooling and added comfort for the standardized patient.
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When the trainee's finger comes in contact with the touch pad, a capacitance CB is introduced as shown in
When the voltage at terminal D2 exceeds a pre-set threshold (LT) indicating the trainee's fingers are correctly positioned on the vibrating pulse assembly 284, the microcontroller 297 activates the vibration motors 290 and 292 by supplying pulse width modulated (PWM) signals at terminals D3 and D4 respectively. The PWM signals are fed to a first drive circuit 298 and a second drive circuit 299 to independently control the intensity of vibration of each vibration motor 290, 292. The signals drive the vibration motors 290, 292 causing resultant vibration of the soft foam base 286 and the dummy tube 288 and the vibrations are felt at the trainee's finger. The vibration motors 290, 292 are stopped if the voltage at D2 drops below LT or the voltage exceeds a pre-defined upper threshold UT, indicating that enough pressure is being applied on the dummy tube 288 to occlude it.
In order to produce a vibration that feels like a human pulse, the vibration motors 290, 292 are activated for a period of time (e.g., 10 ms to 50 ms) depending on the type and size of the vibration motor used. An algorithm for exciting the pulse module is shown in
On receiving the parameters at block 284A, the voltage at terminal D2 is measured at block 284B and compared to the upper and lower thresholds LT and UT at block 284C. The vibration motors 290, 292 are driven only if the voltage at D2 is within the UT and LT thresholds signifying that the dummy tube 288 has been touched but has not been occluded. The vibration motors 290, 292 are driven one after the other, staggered in time, to produce a sensation of a travelling wave between the two vibration motors 290, 292. The first vibration motor 290 is first driven to the notch intensity value, which is lower than the total pulse intensity, at block 284D to simulate the effect of dicrotic notch. The first vibration motor 290 is driven at the notch intensity value for a notch time at block 284E. The second vibration motor 292 is then driven at the notch intensity at block 284F for the notch time at block 284G. The first vibration motor 290 is stopped at block 284H after the notch time has passed, then after another notch time has passed at block 284I, the second vibration motor 292 is stopped at block 284J. After one more notch time delay at block 284K, the dicrotic notch section of the algorithm is complete.
Subsequently, both the vibration motors 290, 292 are driven to the full pulse intensity desired for a specific time (on time). The value of on time is determined experimentally (typically in the range of 10 ms to 50 ms) for each vibration motor 290, 292 to provide a realistic tactile pulse sensation. After the dicrotic notch section, the first vibration motor 290 is driven at the pulse intensity at block 284L for the on time at block 284M. The second vibration motor 292 is then driven at the pulse intensity at block 284N for the on time at block 284O. The first vibration motor 290 is then stopped at block 284P followed by another delay of the on time at block 284Q. Then the second vibration motor 292 is stopped at block 284R.
An appropriate delay is then introduced at block 284S to account for the pulse rate set by the trainer and a small random time-period is added at block 284T to this time period to simulate heart rate variability.
The device can be set-up to simulate any pulse shape or abnormality by setting appropriate values for the parameters mentioned. For example, the result of one exemplary pulse shape is shown in
In tests, the prototype vibration pulse assembly 284 consumes approximately 40 mW power with a 5V excitation at a pulse rate of 60 bpm at full pulse intensity. Due to the low power consumption and no heat dissipation it is well suited to battery operated applications. The soft foam base 286 reduces noise produced by the vibration motors 290, 292 and minimizes vibrations that are transmitted to the wearable component 110. The small size allows the prototype vibration pulse assembly 284 to be easily retrofitted to low-fidelity manikins and used as a wearable unit on standardized patients.
The device can be set-up to simulate any pulse shape or abnormality by setting appropriate values for the parameters mentioned. Additional parameters can be added to simulate more complex waveforms as well.
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The flux density generated by the source coil 360 is higher inside the coil than a distance outside the coil as shown in
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When the breathing mechanism 550 is used with a standardized patient, the bladder 559 and any associated mechanism (e.g., breast plate) that creates the breathing motion would be placed over the standardized patient's front torso area where natural breathing motion occurs.
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The isolation component 600 is utilized to isolate the standardized patient's natural physiology (e.g., breathing motion, pulses) from the wearable simulation components and to isolate the wearable simulation components characteristics (e.g., heat, vibration) from the standardized patient. The isolation component 600 may utilize a thin, light outer shell 604 to which a soft foam 608 is attached. The soft foam 608 may be highly compliant and may have channels 612 to further aid compliance and to provide ventilation for the standardized patient. The standardized patient's motion may be absorbed by the soft foam 608 compressing between the standardized patient and the outer shell 604.
In another embodiment shown in
The isolation component 600, 616 may be in the form of a chest plate as shown in
The above described features and components may be implemented into and be located in the wearable components 110. For example, as shown in
Other features, not detailed here, could be incorporated into the simulation system 100 with wearable components 110 thereby enhancing the system's utility. These features include, for example, eyewear that incorporates a mechanism or display to simulate blinking, eye motion, and/or pupil dilation. Voice functionality may also be implemented for use with a manikin where a trainer can speak into a remote microphone and his/her voice is heard at the manikin utilizing a speaker. Further, a private communication link may be implemented between a trainer and a simulated patient where the trainer can provide voice instructions to the simulated patient from a remote microphone with the instructions heard by the simulated patient through an ear bud.
The present disclosure has been described in terms of one or more preferred embodiments, and it should be appreciated that many equivalents, alternatives, variations, and modifications, aside from those expressly stated, are possible and within the scope of the disclosure.
This application claims the benefit of U.S. Provisional Patent Application No. 62/169,911 filed on Jun. 2, 2015, the entire contents of which are incorporated by reference herein.
This invention was made with government support under W81XWH-09-2-0001 awarded by the US Army. The government has certain rights in the invention.
Filing Document | Filing Date | Country | Kind |
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PCT/US16/35307 | 6/1/2016 | WO | 00 |
Number | Date | Country | |
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62169911 | Jun 2015 | US |