No claims.
Embodiments of the disclosure are generally related to allocating rewards to users of social networks based on content performance.
Social media networks are online services with multiple users who may create content which is then distributed to other users. This content may take the form of text, imagery, videos, photos, files, moments, reactions, memes, or other formats.
This posted or shared content currently holds no monetary value for the generating user. The principal purpose of the posted or shared content is to propagate the social media network and drive more traffic to such network.
Marketing firms and advertisers have taken interest in the content generated on these online services, as certain users garner large amounts of attention from other users. These influential users, termed influencers, are often paid to post or share content that references or promotes a brand, product, or service. Interested marketing firms and advertisers seek to generate engagements, which take the form of reactions (“likes,” or others), shares, or comments.
The process of finding an appropriate influencer, describing to them a marketing campaign, vetting their content, completing promised payments, and maintaining the necessary relationships results in a sum of costs that lead to market inefficiencies. These costs are generally borne by the advertiser in the form of higher employee costs, due to the increased supervision required of the process.
Furthermore, the influencers that are usually targeted by the aforementioned advertising agencies are generally those influencers with a large (>10,000) number of followers, sometimes with potentially millions of users following their posted or shared content. This is because it is easy to manage the relationship with a single large influencer who may potentially reach thousands or millions of people with a single post, but there are significant drawbacks to using objectively “famous” influencers.
Engagement rates, as defined by the number of engagements divided by the total number of followers, are provably lower for high-follower accounts than they are for low-follower accounts. This leads to wasted capital, as the content or advertisements posted or shared do not reach as broad of an audience as may be implied by the large influencer's follower count, since fewer users engage with the content.
Furthermore, the impression a potential customer is left with may be one of inauthenticity, as they may not see themselves reflected well in the objectively more-famous influencer, and may interpret the posted or shared content or advertisement unfavorably as a marketing tactic.
However, on the opposite side of the influencer spectrum, everyday users boast provably higher engagement rates and likely demonstrate more authenticity with their smaller follower base. This is best captured by the well-known idiom “Keeping up with the Joneses,” wherein close neighbors tend to hold outsized influence over the decisions and behaviors of those proximal to themselves.
Low-follower accounts of everyday users are generally ignored for the purposes of posted or shared content advertisements, primarily due to the hassle involved with organizing a massive campaign by leveraging an unwieldy number of smaller relationships.
This represents a market inefficiency, as direct access to smaller influencers would permit higher return on investment due to higher engagement rates and likely higher authenticity.
In some implementations, a system tracks posted or shared content referencing a specific product, brand, or service. The posted or shared content is usually distributed through an established social media network, such as, but not limited to, Facebook®, Instagram®, or TikTok®.
In some implementations, a component evaluates the posted or shared content based on performance factors, demographics, and market data. These performance factors usually are, but are not limited to, “reactions,” “comments,” “likes,” “hearts,” or “shares.”
In some implementations, a component calculates the value of the posted or shared content using performance factors, demographics, and market data. This calculation may return a value in terms of currency, loyalty points, or a graded ranking.
A component automatically allocates rewards to the user based on the aforementioned value of the posted or shared. Such a component, either separate or in relation with the calculation component, automatically allocates rewards to the user in the form of fiat currencies, cryptocurrencies, loyalty points, gift cards, or products.
In some implementations, the rewards allocated may take the form of currencies, of either fiat or distributed blockchain in nature, or loyalty points, or products, or services. Distributed blockchain rewards may take the form of cryptocurrencies, such as Bitcoin or Ethereum, or may take the form of non-fungible tokens, which are to be understood as digital certificates, tokens, or codes that are in relation to the digital content posted by the user, as would be understood by one skilled in the art of blockchain operation and programming.
In some implementations, the automatic allocation of rewards may be deferred for either privacy of the user, or brand protection marketing purposes. In such a case, the implementation may then manually allocate the rewards to users. This manual allocation is accomplished by “accepting” a suggested payment by the system, or otherwise organizing a manual payment by way of financial transaction means common and known to those skilled in the art of online marketing or social media.
In some implementations, the posted or shared content may be associated with a “non-fungible token,” which may be distributed across a blockchain ledger. Such non-fungible tokens and their associated performance are then tracked by the system. These tokens may be explicitly linked to the digital content produced by the user, and may be owned by the user who creates the content, the advertiser or other entity interested in the distribution of the content, or the system described herein.
In some implementations, the posted or shared content may originate from the advertiser or other entity interested in the distribution of such content, and be provided to the user to be posted or shared. This content may take the form of images, text, videos, memes, stories, reactions, or any other form of content known to one of ordinary skill in the art of operating a social media account.
For example, a user who wished to engage with the system may opt-in to the system via website, app, verbal agreement, or written agreement. The user will then either post or share their own content, or be assigned content to be posted by an advertising agency or brand. The content, after being posted or shared, will be monitored by the system, either immediately or after some time delay. The content will then be evaluated based on performance factors, inclusive of but not limited to, factors such as the number of “reactions,” “comments,” or “shares,” as well as the demographic and market data available of the user and those users that have engaged with the content. The system will calculate a value for the content, and then automatically distribute a corresponding payment to the user. In some implementations, the system may also save copies of the content which will be forwarded to an advertising agency either immediately or upon some time delay.
An advertising agency, or other entity wishing to distribute or incentivize content creation or engagement, who wished to engage with the system may opt-in to the system via website, app, verbal agreement, or written agreement. The advertising agency or other entity may either request that some piece of content, as provided by the agency or entity, be posted or shared by the user, or, the agency or entity may request that the user generate their own content to share or post. The content will then be observed by the system as described above, and evaluated on factors as described above. The system will calculate a value for the content, and then automatically distribute a corresponding payment to the user. In some implementations, the system may also save copies of the content which will be forwarded to an advertising agency either immediately or upon some time delay. In some implementations, payment for the content may not be automatic due to the preferences of the user or the agency or other entity, and may be deferred for some time delay.
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With respect to a one of ordinary skill in the relevant art of digital marketing, this invention represents a substantial step forward in streamlining the process of influencer marketing. This process provides a framework and some implementations for allocating rewards to users based on the performance of their social media content. A different but related process involving the manual recruitment and payment of influencers and users for content is the status quo known at the time of these disclosures, which is substantially different from the automatic system and methods described herein.
This invention also permits direct market access to an otherwise economically infeasible segment of social media users and influencers. Namely, this invention permits economic access to processing payments for and recruiting content from users of only a few thousand followers, or less. This is a market segment that is provably more efficient at influencing consumer decisions through peer advertising, and thus represents an attractive new entry point for innovation.
This invention utilizes only the minimum number of steps necessary to achieve the objective of automatically evaluating content and processing payments to users and established influencers of all follower ranks.
Furthermore, this invention empowers a new subsegment of social media users to gain significant economic advantage where they previously held none. Namely, as the content that a user posts can only be easily monetized in the current market if that user has a substantial number of followers and connections within the influencer industry, it is difficult for ordinary users or low-follower accounts to monetize their content. This invention directly addresses this market inequality by providing a direct route for payments and rewards to users of all ranks in exchange for their content.
This invention also allows for efficient capital allocation by rank-ordering the content resulting from user posts or shares via algorithms including but not limited to rank-order systems, weighted averages, or support vector machines.
Lastly, the integration of this invention with respect to non-fungible tokens represents a significant opportunity for both blockchain participants and traditional finance participants to exchange value in a frictionless environment, wherein the user can continue to gain economic value after the publishing of the digital content, and the advertiser gains economic value from streamlining of the process involved in the normal course of social media advertising.
The implementations described herein may be implemented as computer program instructions within another service or may be provided as an auxiliary service within a social media network. It is to be understood that such program instructions may be stored on non-transitory storage devices or media and, furthermore, may be executed by processors, which may be associated with network servers on either local area networks or cloud-based services.
References within this document around “some implementation.” “an implementation,” “one implementation,” or words of a similar understanding, should be understood to not necessarily refer to the same implementation. Furthermore, the particular characteristics described in connection with such implementations are to be understood as being included in at least one implementation of the description.
It is to be understood that throughout this document, references to “processing,” “calculating,” “computing,” “communicating,” “determining,” or similar words to that effect, refer to actions and processes of a related computer system or electronic device responsible for the computation and manipulation of related data.
The implementation described herein can be executed by way of software performed by a computer, or executed entirely by cloud software, or executed by a combination of hardware and software, either connected to a cloud or to a local area network.
The methods, algorithms, and implementations described herein are not necessarily related to any specific computer, electronic device, or other apparatus, and it may be more convenient to construct a specialized apparatus to perform the disclosures contained herein. A myriad of programming languages are viable candidates for implementing the specifications of the implementations contained within this document, including, but not limited to, Python, JavaScript, C++, HTML/CSS, and others.
The implementations described herein have been disclosed as examples for the purposes of illustration and education as to the operation of this invention. These are not intended to be all-encompassing or exhaustive, and it should be understood that many possible variations of the described implementations exist. These myriad variations are intended to be limited by the claims of this application, inasmuch that those variations do not depart from the spirit or essential characteristics of the invention disclosed within this application.
The computer programs, algorithms, and methods described within can each be implemented as either stand-alone programs, as components of a larger program, a number of smaller separate programs, as dynamic or static libraries, as kernel loadable modules, device drivers, or in any other way known now or in the future to those of ordinary skill in the art of programming.
For the purposes of interpreting the disclosures contained herein, “qualifying content” or “qualified content” may take the form of photos, videos, text, memes, non-fungible tokens related to digital media, or other methods of advertising known to one of ordinary skill in the art of digital marketing. The content should be understood to display a product, service, meme, idea, or brand, professional or personal, and is intended for the distribution to other users.
For the purposes of interpreting the disclosures contained herein, memes are broadly defined as images, photos, text, illustrations, videos, non-fungible tokens related to digital media, or other implementations of online content sharing known to one of ordinary skill in the art of sharing memes.
The auction allocation method mentioned in the disclosures herein comprises algorithmic components that dynamically determine the maximum value of some items of content. In some implementations, this is done by rank-ordering the posts by the value assigned to them using the functions housed within Module 132 to interpret and value the data obtained using functions housed within Modules 127-130. For example, if a series of users each submits content for which an advertiser has determined a maximum allowable budget, the user whose content accrues the highest value according to the valuation algorithm in the modules mentioned above would be the user who first receives the automatic payout via Module 134. In this way, advertiser budgets and the rewards due to users are auctioned starting with the highest value bidder. It is possible that users who post or share content that is deemed of low value by the algorithm do not receive a reward, if the maximum budget has been exceeded by the posting or sharing of higher value content.
For the purposes of interpreting the disclosures contained herein, non-fungible tokens are defined as cryptographic tokens residing on either a distributed blockchain ledger or a hardware wallet which provide for proof of authenticity of some underlying digital media. Non-fungible tokens in relation to the disclosures outlined herein, in some implementations, may be related to the qualifying content that the user posts or shares or the content that an advertiser or other entity provides to a user to post or share. The digital media related to the non-fungible token may take the form of images, photos, text, illustrations, videos, or other implementations of digital content known to one of ordinary skill in the art of navigating the internet.
Non-fungible tokens may be stored in any wallet application appropriate and known to one skilled in the art of blockchain systems, and such a wallet may include public and private keys relating to the access permissions of the token. It is understood that such non-fungible tokens may result from the issuance of smart contracts across decentralized blockchain networks, such as Ethereum, and would be transferrable by one skilled in the art of blockchain operation.
A user and an influencer are to be understood similarly in the context of this document. An influencer is a user with one or more fans or followers on a social media network. A user is any person who uses a social media network.
A module is to be defined as any block of code, computer program, electronic signal, or set of programming components in any programming language, any of which would be known to one skilled in the art of computer programming. An action is broadly defined to encompass any command, physical, electronic, or verbal, or set of commands performed by a user, program, machine, entity, or company in the course of some implementation.
The specifications outlined here are intended to be principally illustrative, but not limiting of, the implementation of the invention set forth in the following claims.