The invention relates to a process for managing operations in a railroad switchyard. The invention also encompasses a technological platform and individual components thereof to implement the process.
A railroad network normally contains one or more switchyards in which cars are routed from tracks leading from a departure point to tracks going to a destination point. A typical switchyard has four main components, namely receiving tracks, a car switching mechanism, a set of classification tracks and a set of departure tracks. Incoming trains deliver cars in the receiving tracks. The cars are processed by the switching mechanism that routes individual cars to respective classification tracks.
Two types of switching mechanisms are in use today. The first one is a hump switch. Switchyards that use a hump switch are referred to as hump yards. A hump switchyard uses a hump over which a car is pushed by a locomotive. At the top of the hump the car is allowed to roll on the other side of the hump under the effect of gravity. Retarders keep the car from reaching excessive speeds. The hump tracks on which the car rolls down the hump connect with the classification tracks. A track switch establishes a temporary connection between the hump tracks and a selected one of the classification tracks such that the car can roll in the classification tracks. A departure train is constituted when the requisite number of cars has been placed in a set of classification tracks. When the departure train leaves the switchyard, the set of classification tracks become available for building a new departure train.
The second type of switch mechanism is a flat switch. The principle is generally the same as a hump yard except that instead of using gravity to direct cars to selected classification tracks, a locomotive is used to push the car from the receiving tracks to the selected set of classification tracks.
In order to increase the efficiency of switching operations railway companies have developed the concept of car blocking. Under this concept, a block of cars, hence the name “blocking”, may be logically switched as a unit in a switchyard. A block is established on a basis of certain properties shared by the cars belonging to the block. For instance cars that have a common destination point on their route can be blocked together. A “block” is therefore a logical entity that helps making switching decisions. For reference it should be noted that generally, two types of blocks exist. There is the so called “yard block” and a “train block”. For clarity, the term “block” alone in the present specification encompasses either a yard block or a train block.
The principle of blocking, either yard blocking or train blocking increases the efficiency with which cars are processed at switchyards. However, it also brings constraints. Very often a train block must be assembled from cars that arrive on different incoming trains. The train block will be complete and available for departure only when all the cars that make up the train block have arrived at the switchyard. If one or more of the cars are delayed the train block cannot be completed and the entire departing train that pulls this train block may leave without the delayed cars. Such occurrence may create a cascading effect throughout entire segments of the railroad network and have significant financial repercussions for the railroad operator. Specifically, it is not uncommon for an operator to guarantee car arrival times to customers and delays incur financial penalties that may be significant.
In general switchyard operations can be classified in two categories. The first category encompasses post-switching activities, in other words activities after a car or a group of cars are switched. The key objective of the post-switching activities is the selection of the classification track in which the car or group of cars will be placed. The second category includes pre-switching activities. Those include, for example, disassembly of the arrival trains into cuts, mechanical inspection of the cuts and other suitable preparation and finally the driving of the cars making up the individual cuts to the switch.
Prior art pre-switching activities are carried on a first-in, first-out (FIFO) basis. In other words, the cars are switched in the order in which they arrive at the switchyard. This is not optimal since in many cases there may be an operational advantage to switch the cars in a sequence that is different from the sequence in which they arrive.
Against this background, it can be seen that a need exists in the industry to develop more refined processes to manage pre-switching operations in a switchyard such as to increase the efficiency with which cars are processed by the switchyard.
As embodied and broadly described herein the invention includes a system for computing a preferred sequence in which cars in a switching queue of a railway switchyard are to be sequentially switched to classification tracks. The system has a processing entity for determining within a given set of cars at least two possible sequences in which the cars in the set can be switched and applying logic rules for identifying among the sequences a preferred sequence. The system also has an output for releasing data describing the preferred sequence.
As embodied and broadly described herein the invention also includes a method for computing a preferred sequence in which cars in a switching queue of a railway switchyard are to be sequentially switched to classification tracks. The method includes determining within a given set of cars at least two possible sequences in which the cars in the set can be switched, using a computer for identifying among the sequences a preferred sequence, by applying logic rules and releasing data from the computer describing the preferred sequence.
A detailed description of examples of implementation of the present invention is provided hereinbelow with reference to the following drawings, in which:
In the drawings, embodiments of the invention are illustrated by way of example. It is to be expressly understood that the description and drawings are only for purposes of illustration and as an aid to understanding, and are not intended to be a definition of the limits of the invention.
The receiving tracks 12 lead to the hump 14. The hump 14 includes a set of tracks 20 that lead to the hump crest 18 that is the highest elevation of the hump 14. Cars are pushed by a locomotive on the tracks 20 up to the hump crest 18 at which point the car rolls down the hump 14 by gravity toward the set of classification tracks 16. The car passes through retarders 22 that will reduce its speed allowing it to gently coast in anyone of the selected classification tracks 16. A track switch 24, located downstream the retarders 22 temporarily connects the hump track 12 to a selected one of the classification tracks 16 such as to direct the car to the desired classification track 16.
The receiving tracks 12, therefore, form a switching queue in which cars that are delivered to the switching yard 10, await to be switched.
The classification tracks 16 lead to the departure tracks 17. Specifically, the classification tracks are arranged into groups, where each group leads to a departure track 17. The hump switchyard 10 shown in the drawings includes 10 classification tracks organized into two groups of five tracks. Each group of five tracks connects to the departure track 17.
Generally, the classification tracks 16 are used to assemble train blocks. Train blocks are pulled out of the classification tracks into the departure tracks 17 where the actual departure train is built. The departure tracks 17 allow assembling trains having more cars than a single classification track can hold. When a complete train (short train) is assembled into a single classification track 16, the departure train leaves that track directly by passing through the departure track 17.
It should be appreciated that
The hump switchyard 10 also includes a reswitching track that allows to “recirculate” cars from a position downstream of the switch 24 to a position upstream of the switch 24. In a typical hump switchyard, such as the yard 10 the reswitching track is called “rehump track”. The rehump track is shown at 26 in
The following description of a non-limiting example of implementation of a switchyard management process will be done in connection with a hump switchyard 10 of the type described earlier. However, it should be expressly noted that the principles of the invention apply equally well to a flat switchyard. Accordingly, the invention should not be limited to a hump switchyard but encompasses a flat switchyard as well. A flat switchyard operates generally in the same way as described earlier in that incoming trains deliver cars at the input side of the flat switchyard, a switching device routes the individual cars to classification tracks to assemble departure trains in departure tracks.
The SRS component 30 includes a processing function that is illustrated as a single block, but it can be implemented also in a distributed fashion.
It should be expressly noted that the SRS component 30 is merely an example of a railway traffic management system and other railway traffic management systems can be used without departing from the spirit of the invention.
The HPCS component 32 operates the track switch in the hump switchyard 10. Essentially, the HPCS component 32 is a car switch control system that determines on the basis of inputs the position of the track switch 24 such that a car or a series of cars over the hump, will be directed to the desired classification track 16. Broadly stated, the HPCS component 32 has two main goals, namely:
As in the case with the SRS component 30, the HPCS component 32 is illustrated as a single block but it can be implemented in a distributed fashion.
It should be expressly noted that the HPCS component 32 is merely an example of a car switch control system and other car switch control systems can be used without departing from the spirit of the invention.
As shown by
Note the communication link 35 between the HPCS component 32 and the SRS component 30. This link 35 illustrates the exchange of data between the two components, for instance the HPCS component 32 notifying the SRS component 30 of events or conditions occurring in the hump switchyard 10.
Note that while the diagram at
The functionality of the OM controller 46 is software defined. In other words, the logic that computes preferred humping sequences and also that determines how cars are to be switched is implemented by executing software by the processor 47. The software in the form of program code is stored in the memory 49. The software reads data inputs received from the SRS component 30, and from the user interface 53. On the basis of those inputs, the OM controller 46 generates outputs to the user interface 53. The output to the user interface 53 is intended to display information to inform the yard master on the recommended hump sequences and switching solutions the OM controller 46 has reached. Optionally, an output may also be directed to the HPCS component 32, which contains switching commands that determine the positions of the track switch 24 and effectively implement the switching solutions developed by the OM controller 46.
In the example illustrated in
In order to make hump sequence recommendations and classification track assignments to individual cars, the OM controller 46 creates representations in the memory 49 of the rolling stock that transits through the hump switchyard 10 by using hierarchal objects. Generally, three types of objects exist:
Normally, train objects that represent incoming trains will cease to exist when the train arrives at the hump switchyard 10 since the train is dismantled. An exception to this is a situation where the incoming train transits through the hump switchyard 10 in which case it remains intact. Departing trains are represented by train objects that begin their existence at the hump switchyard 10, having been assembled from cars that originate from one or more dismantled incoming trains. Incoming train block objects may cease to exist if the train block is disassembled and the individual cars are used to make up other train block objects. For example a train block arriving at the hump switchyard 10 may contain cars having different destinations. For the sake of this example, say that half of the cars need to be delivered to city A while the other half to city B. In such case the train block is disassembled and the cars that go to city A are switched to form, alone or in combination with other cars from a different train, a new train block that will travel to city A. The cars directed to city B are switched in a similar manner. In this situation, two new train blocks are created at the hump switchyard 10, from one or more incoming train blocks. Another possibility is for train blocks to be modified, instead of ceasing to exist or beginning to exist. A train block can be modified by augmenting the train block, such as by adding to it one or more cars or diminished by removing from it one or more cars. Finally, a train block may remain unchanged such as when it simply transits through the hump switchyard 10. In such case, the train block is physically dismantled into individual cars but the switching operation is conducted such as to reassemble the original train block. Alternatively, the train block can be routed directly to the departure tracks 17 such as to circumvent the switch 24.
As far as individual car objects, they remain unchanged as they transit through the hump switchyard 10.
The OM controller 46 receives from the SRS component 30 data that describes the incoming trains so that the OM controller 46 can determine the details of the rolling stock to be processed. The OM controller 46 also receives information on the departure trains that the hump switchyard 10 is expected to assemble.
In a specific example of implementation, the OM controller 46 receives form the SRS component 30 the following information:
Once the OM controller 46 is made aware of incoming trains and the requirement to build departure trains, the train ID information allows the OM controller 46 to determine all the necessary information down to the individual car. More particularly, the train ID allows determining the properties of the train object and the properties of the train block objects derived via the train object and the properties of the car objects derived via the train block objects. This data will then allow the OM controller 46 to compute switching solutions.
It should be expressly noted that the above description of the manner in which information is provided to the OM controller 46 is strictly an example and should not be constructed in any limiting manner. Many different ways to deliver information to the OM controller 46 exist that allow characterizing the incoming trains and the departing trains without departing from the spirit of the invention.
A detailed example of a recommended hump sequence computation by the OM controller 46 will be described below in conjunction with the process flowchart in
The flowchart at
The process includes a start step 500 that is followed by step 502 during which a number of possible sequences in which the car cuts can be switched. For example, if three car cuts exist, say cut 1, cut 2 and cut 3, a first switching sequence may be cut 1, cut 2 and cut 3, a second possible switching sequence can be cut 2, cut 1 and cut 3, a third possible switching sequence can be cut 3, cut 2 and cut 1; etc. While it is possible at this stage to determine all possible sequences of cuts this is not an absolute requirement. In fact, for large number of cuts that exist in the switching queue and await switching, the determination of all the possible permutations may lead at the next step of the process that is described below to a heavy computational burden, which may not be required in practice. Generally, the number of sequences that will be determined in order to find a preferred sequence is dependent on the computational resources available. At least two sequences need to be available in order to choose a preferred one, but in most practical cases more sequences will be considered to make a choice.
At step 504 the cut sequences determined at the earlier step are evaluated and a preferred sequence is selected. By “preferred” is meant a sequence that offers an advantage over another sequence that is being evaluated. What constitutes an advantage is a matter of choice and dependent on the specific application. For example, if the yard master of the switchyard considers preferable to minimize the time cars spent in the switchyard, the metric that will be used to evaluate the sequences and select the preferred one will be the dwell time of the cars in the switchyard. In such example, step 504 evaluates the different sequences and selects the one that allows reducing the dwell time of the cars in the switchyard.
In another possible example, the metric used to evaluate the sequences is the number of missed connections. By “missed connection” is meant that a car that was destined to be part of a departing train is not available when the train departs. In such case the sequences are evaluated on the basis of missed connections and a preferred sequence is selected.
In many cases, the metric that is being applied may be refined by making a distinction between different types of cars. For example one may want to distinguish between loaded cars which usually have a commitment in terms of delivery date or time to a customer versus empty cars that have no such commitment. If such distinction is made, a higher priority can be given to loaded cars than to empty cars. In the case of the “missed connection” metric, the computation could be done in a way to provide more weight to loaded cars than to empty cars. In this fashion, the resulting switching sequence will tend to favor loaded cars such that they make their connections at the expense of empty cars.
The selection of preferred sequence among the sequences that are being evaluated includes, in one specific example, the computation of a performance status of the switchyard that would be reached for each sequence. In other words, the process will compute a performance status for the switchyard for every sequence and then compare the performance statuses to select the preferred sequence. In one example, when the metric to evaluate sequences is based or factors in car dwell time, the performance status of a given sequence can be expressed as a value that reflects the dwell time of all the cars in the switchyard or a subset of those cars. In the example where the metric is missed connections (or alternatively successfully made connections) then the performance status of a given sequence can be expressed as a value that reflects the number of missed (or realized) connections with departure trains.
At step 506 the results of the evaluation made at step 504 area displayed to a yard master. This is done to describe to the yard master the preferred sequence such that the yard master can use this recommendation into making a final decision on what the switching sequence will be. The description of the preferred sequence can be done in many different ways without departing from the spirit of the invention. For instance, the preferred sequence can be shown on the display of the user interface 53 alone or listed with the other less preferred sequences to show the yard master possible options.
A more detailed example of the process for selecting a switching sequence will now be described in connection with
The process starts at 600. During this start step, the yard master will fix the order of the first few cuts to be humped. The process will then consider the remaining cuts and generate possible sequences of those cuts in order to find a preferred sequence. The evaluation of the possible sequences may be limited to a reasonable number according to the computational resources available.
The score for anyone of the given sequences to be evaluated is the total of the score for all the cars in the cut (without intent to be bound by any specific definition, in the railroad industry a “cut” refers to any number of cars attached to be pulled by an engine). Generally, the score for a car depends on the objective departure train and the scenario train for that car and the departure times of these trains.
At step 602, the objective departure train for each car in the cuts being considered is determined. The objective departure train for a car is the one that the car should connect to based on the process standard in the switchyard. For example, that standard may be set such that cars that arrive on an incoming train, that need to be humped, have a minimum of 8 hours to connect to departing trains. The scheduled arrival time of the inbound train is used as the starting point for the connection standard, as long as the train arrived early or within 2 hours of its scheduled arrival. If the train is more than 2 hours late, the actual arrival time is used. For trains that are enroute, the same logic is used. For instance, Expected Time of Arrival (ETA)+8 hours if the train is running more than 2 hours late otherwise Scheduled Time of Arrival (STA)+8 hours.
The information necessary to make the objective departure train determination for each car is made available from SRS 30 (Refer to
After the computation at step 602 is completed the results are stored in the memory 49, such as for example as a list mapping the cars to their respective objective departure trains.
Step 604 determines the volume of cars that are committed to the departure trains. This is done to assess what is the available space in the departure trains for carrying cars yet to be switched. The volume of cars already committed includes:
At step 606 a hump sequence is generated. This is done mathematically based on the cuts that are to be evaluated. The following steps 608, 610 and 612 evaluate the sequence. This loop is repeated for all the sequences to be evaluated and a final selection is made later at step 616.
For the sequence selected at step 606, the expected switching time for each car in the cuts is determined. The selected sequence is the sequence of cuts which may be cuts that are presently in the switchyard and await switching, cuts on the rehump tracks or cuts expected to arrive (enroute trains).
The computation of the expected switch time for a given car is an approximation of the time at which the car is expected to be available for switching. Several factors can be used in making this determination, for example:
Factor (a) and factor (b) allow determining, at any given time, how many cars will be in the queue awaiting switching. Recall that this information is readily available to the OM controller 46 from the SRS component 30. Factor (c) can be a rate computed on the basis of the operations in the hump switchyard 10 that occurred in the past couple of hours. For example, a car switching rate can be computed on the basis of the number of cars switched in a given time frame, say the last two hours. A car switching rate can also be computed theoretically by taking into account resources available (factor d) in the switchyard to perform the operations necessary to prepare the cars for switching. One such operation is the mechanical inspection of the cars. One such resource is the number of crews that can perform the preparation for switching, namely the mechanical inspection. By considering the average number of cars that a crew can mechanically inspect it is possible to compute the rate at which cars can be made available for switching. Another possibility is to take into account the rate computed on the basis of switching activities that have occurred in the past previous hours and adjust it to take into account variation in the number of crews, for instance increase the predicted rate if the number of crews increases or decrease the rate if fewer crews will be available.
The OM controller 46 can, on the basis of the above factors, determine for a given car, the number of cars that precede it in the humping queue. Then on the basis of the switching rate, an expected switching time for the car can be computed.
Note that the expected switching time for a given car is dependent on the particular switching sequence determined at step 604. As the sequence changes, the expected switching times for the cars will change since the cars are switched in a different order.
In a specific example of implementation, the following rules are used to compute an expected switch time for each car in the sequence:
After the expected switching time for each car of the sequence has been computed, the process continues with step 610 where a scenario departure train is determined for each car. A scenario departure train is the earliest train with a cut-off time after the car's expected switch time that can carry the car's outbound block, and the train has space for this car.
The assignment of a scenario departure train is an iterative process. The cars are examined in the order of their expected switching time. A car is assigned to the earliest train in a set of candidate departure trains, which has a cut-off time after the car's expected switching time and that can carry the car's outbound block and the train has space for this car, in other words, the train and block capacities have not been exceeded.
Before assigning a scenario train to a car, first, candidate departure trains for that car are determined. A candidate departure train is any departure train that can carry the car's outbound block as a core block or as a filler block and whose cut-off time is after the car's arrival time in the switchyard and the switchyard processing standard, as discussed earlier. Obviously, a candidate departure train also takes into account the destination of the car. Departure trains that cannot carry the car to the intended destination are not considered. Also, departure trains that have a Scheduled Departure Time (SDT). that is before or after the objective departure train's SDT, can be suitable candidate departure trains, hence they are considered when determining the scenario train. However, note that in this example, a departure train that has an SDT that is before the SDT of the objective train can be a suitable candidate departure train only when it can carry the car in a filler block.
The set of candidate departure trains determined for each car may be augmented to include departure trains that depart before the car's arrival time plus the switchyard processing standard. This option may be useful in instances where the car is processed earlier than the switchyard standard and is able to connect to this train.
Before starting the iterative process, the remaining capacities of the candidate departure trains (for all cars) are initialized by subtracting from the actual capacities the space taken up by cars already processed and committed to the trains as per step 604 above.
The iterative process is a series of passes that consider all the candidate departure trains and assign each car to a candidate departure train that becomes the scenario departure train for that car.
The iterative process starts with a first pass. As indicated earlier the cars are examined in the order of their expected switching time. In this pass only those candidate departure trains that have a core block for a car are considered for assignment. For instance, consider the first car of the first cut in the sequence. This car is processed before any other car since it has the earliest expected switching time. The OM controller 46 that has previously identified the candidate departure trains for that car will select the one that has:
The selected train by the OM controller 46 is tentatively assigned to the car as a scenario departure train and that departure train and block remaining capacities are reduced by one.
Once the first pass is completed a second pass is initiated which performs a broader assessment and attempts to find space for the car in a departure train either in a core block or in a filler block. The second pass processing first determines if there are any activated filler blocks on anyone of the candidate departure trains determined for the car. If there are no activated filler blocks on anyone of the candidate departure trains then the second pass is not required and the scenario departure train tentatively assigned to the car during the first pass is now confirmed as actual scenario departure train. On the other hand, if there are activated filler blocks on one or more of the candidate departure trains, first a computation is done to assess the capacity of the filler blocks. The capacity of a filler block is computed as the train's capacity minus the space taken up by all the core block cars assigned to this train, such as the cars assigned in the first pass. Note that if more than one filler block for a given candidate departure train has been activated, then the filler block capacity computed above is jointly shared by the several filler blocks and it will be allocated on a First-In, First-Out (FIFO) basis.
The second pass implements a broader assessment because candidate departure trains that include both core and filler blocks are considered for assignment. A car will be assigned to the first eligible train that can carry the car, either in a core block or in a filler block (which implies that the train has sufficient remaining block and train capacity). For example, in a case where a candidate departure train that can carry the car in a filler block but it has a cut-off time that is after the cut-off time of the scenario departure train, then the OM controller 46 will retain the scenario departure train determined during the first pass. However, in an opposite case, where a candidate departure train with a filler block is available and it has a cut-off time earlier than the cut-off time of the scenario departure train tentatively assigned during the first pass, then the tentative solution is disregarded and the scenario departure train assigned to the car becomes the one with the filler block. Once this assignment is made, the train capacities are adjusted. The adjustment includes:
In certain cases a third pass may also be required. For instance, consider the situation where a train TA has a filler block for block B and train TB has a core block for block B and TA departs before TB. Now let's say there is a block C for which the core block is on train TC and a filler block on train TB and TB departs before TC. In such situation, a block B car may shift to train TA and thus release capacity on TB. If block C cars are overflowing TC then they should be shifted forward to TB. For this reason a third pass may be desirable.
In general, the process may benefit from as many additional instances of the third passes as the length of the chain of blocks connected in the way described above, minus one. For instance, if there is a chain of three blocks linked in this way the third pass may need to be repeated twice.
Note that before any instance of the third pass is initiated the capacities of the filler blocks should be updated. This is done by examining the solution from the previous pass as follows:
Finally, a check is performed for a last pass. If at the end of an instance of the third pass the three conditions described above under 1 are met then another instance may be necessary, otherwise not.
Note that even if three conditions are met, it may happen that no car that has been assigned to a later train can shift up to an earlier train (which was underutilized in the previous pass instance) due to expected switching time constraints. In this case there will be no change in train length from one pass to the next. If this condition is verified then no more instances of the third pass are made.
The above described process is repeated for every car in the sequence generated at step 606. So, when step 610 is completed, the OM controller 46 produces a list that associates each car with a given scenario train, as well as the candidate trains and their respective capacities. This list will be used in the next step to compute a score.
Step 612 follows step 610 and computes for each car a score that is used as a basis to rank the various switching sequence. More specifically, step 612 applies scoring rules based on the objective train, the scenario train and the candidate trains for the car. Below is a possible example of scoring rules:
Step 612 computes a score for each car using the above rules. It should be expressly noted that those rules are mere examples and different rules can be implemented without departing from the spirit of the invention.
The step 612 completes by computing a collective score for the sequence generated at step 606. The collective score is the sum of the individual scores of the cars making up the entire sequence. In this example, the collective score expresses the performance status of the switchyard 10 that would be reached should the car sequence be run.
Step 614 is a decision step. If the sequence processed last is the last sequence, in other words step 606 cannot generate any other different sequence, then step 614 is answered in the negative and the process continues at step 616. Otherwise the processing returns to step 606 where a new sequence is generated and processed by steps 608, 610 and 612 as discussed earlier. This continues until all the sequences have been exhausted.
Step 616 compares the collective scores for all the sequences and selects the preferred one. In this particular example, the preferred sequence is the one that has the highest collective score. In other words, the preferred sequence is the one that would put the switchyard in the highest performance status. In the event there is a tie, a possible approach is to select the sequence that has the lowest number of missing connections for certain cars, for example loaded cars versus empty cars. Another possible approach to break the tie is to select a sequence among the sequences that are tied that is closest to the current sequence, so as to deviate least from the current yard work plan. Again, the reader will appreciate that other factors can be relied upon in selecting a sequence in the event of a tie, as missed connection or similarity to the current sequence are only examples of metrics that can be used.
The above example of implementation uses a computational method that evaluates all the possible sequences in a given number of cuts. For some applications, in particular those where the number of cuts to evaluate exceeds 10, the computational requirements become significant since the number of possible sequences grows to large numbers. In this case variants can be implemented to reduce the computational complexity. One such variant is the so called “Strong Optimality” (SO) property that can be used to limit the number of sequences that need to be considered. Assume for the sake of this example that sequences of 10 cuts need to be evaluated. An evaluation method based on the SO property does not look only at complete sequences of the 10 cuts. Rather, the method build up from smaller sub-sequences (a sequence of a subset of the 10 cuts) and reduces the search space through evaluation of these sub-sequences.
For the purpose of this example, a sequence is considered Strongly Optimal (SO) if it has the highest score of all other sequences of the same cuts and its hump completion times is not greater than that of any other sequence.
Consider the following example:
If the method is to evaluate 5 cuts—Cut Nos. 1, 2, 4, 6 and 7, there are 5!=120 possible sequences. Let's say S (1, 6, 4, 2, 7) is the score of sequence 1, 6, 4, 2, 7, and T (1, 6, 4, 2, 7) is its completion time. If 1, 6, 4, 2, 7 is an SO sequence then for any other sequence, say 1, 2, 4, 6, 7, S (1, 6, 4, 2, 7) is >=S (1, 2, 4, 6, 7) and T (1, 6, 4, 2, 7)<=T{1, 2, 4, 6, 7)
The SO property implies that an extended sequence derived from an SO sequence will be superior to a similar extension of any other sequence. That is, in the above case the sequence 1, 6, 4, 2, 7, N will be better than the sequence 1, 2, 4, 6, 7, N in terms of score whatever the cut N is.
A point to note is that the SO sequence may not be unique (a tie situation). There can be two or more sequences with the same highest score. In that case a possible approach is to arbitrarily choose one of those SO sequences for further consideration and neglect the remaining ones, or use anyone of the solutions discussed earlier for breaking the tie.
In some cases a possibility may arise that an SO sequence does not exist for a subset of the cuts. In that situation two or more non-Strongly Optimal or NSO sequences will be in existence.
Using the same example as above: Let's say 1, 6, 4, 2, 7 is the sequence with the highest score but its completion time is longer than that of another sequence. That is, S (1, 6, 4, 2, 7)>S(1, 2, 4, 6, 7) but T(1, 6, 4, 2, 7)>T(1, 2, 4, 6, 7). Then both 1, 6, 4, 2, 7 and 1, 2, 4, 6, 7 are NSO sequences. In this case it cannot be said that the score of the extended sequence 1, 6, 4, 2, 7, N is greater than that of 1, 2, 4, 6, 7, N because the hump start time of cut N in the latter case may be earlier. This could avoid some missed connections and increase the additional score associated with the cut N.
When a subset of cuts does not have an SO sequence a set of NSO sequences can be identified such that all other sequences not in this set have both a lower score and a longer completion time than any of the NSO sequences. The number of NSO sequences may be quite large (in the extreme case all possible sequences of a subset of cuts may be NSO).
In order to enhance optimality it has been found advantageous to keep track of all the NSO sequences as the process builds upon them. As longer sequences are being built, the set of NSO sequences can expand or contract. However, in order to limit the computation one possible option is to keep no more than say, 3 NSO sequences for any subset of the cuts being considered, realizing that this may cause some loss of optimality. The choice of the number to keep is a trade-off between computation speed and solution quality.
The process under this variant generates and evaluates sub-sequences in iterations rather than generating complete sequences as in the complete enumeration technique described earlier. It starts by looking at sequences of length 2 in the first iteration, then in the second iteration it looks at sequences of length 3, and so on. One possible implementation is to consider, at most, 10 workloads/cuts for optimization (that is, if the switchyard operator has fixed the hump sequence of the first 3 cuts, say, then the OM controller will determine the best sequence for the cuts numbered 4 through 13).
The sequence generation is described below for the simple case where the SO property holds for every subset of cuts.
1. First Iteration
2. Second Iteration
3. Subsequent Iterations
4. Ninth and Last Iteration
5. Case with NSO Sequences
Although various embodiments have been illustrated, this was for the purpose of describing, but not limiting, the invention. Various modifications will become apparent to those skilled in the art and are within the scope of this invention, which is defined more particularly by the attached claims.
This application is also a continuation-in-part application claiming the benefit of priority under 35 USC §120 of U.S. patent application Ser. No. 11/387,347 filed Mar. 23, 2006 by Kari Muinonen et al., and presently pending, which claims the benefit of priority on U.S. provisional application Ser. No. 60/754,601 filed Dec. 30, 2005. The contents of the above-mentioned patent application are incorporated herein by reference.
Number | Name | Date | Kind |
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Number | Date | Country | |
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20080119973 A1 | May 2008 | US |
Number | Date | Country | |
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Number | Date | Country | |
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Parent | 11387347 | Mar 2006 | US |
Child | 11601338 | US |