The present disclosure generally relates to the control of the playback of media, specifically the control of the playback of media using gestures.
In the control of media such as video or audio, a user typically uses a remote control or buttons to control the playback of such media. For instance, a user can press a “play” button to cause media to be played back from a playback device such a computer, receiver, MP3 player, phone, tablet, and the like to have media played in a real time play mode. When a user wants to jump ahead to a portion of the media, the user can activate a “fast forward” button to cause the playback device to advance the media in a faster than real time play mode. Likewise, the user can activate a “fast reverse button” to cause the playback device to reverse the media in a faster than real time play mode.
In order to move away from the use of a remote control or the use of buttons on a playback device, a device can be implemented to recognize the use of gestures to control the playback of a device. That is, the gestures can be recognized optically by a user interface part of the device where the gestures are interpreted by the device to control media playback. With the multiplicity of playback modes and speeds that can be used for such modes, it is likely that a device manufacturer would require a user to remember many gesture commands in order to control the playback of media.
A method and system are disclosed for controlling the playback of media for a playback device using gestures. A user gesture is first broken down into a base gesture which indicates a specific playback mode. The gesture is then broken down into a second part which contains a modifier command which modifies the playback mode determined from the base command. The playback mode is then affected by the modifier command where, for example, the speed of the playback mode can be determined by the modifier command.
These and other aspects, features and advantages of the present disclosure will be described or become apparent from the following detailed description of the preferred embodiments, which is to be read in connection with the accompanying drawings.
In the drawings, wherein like reference numerals denote similar elements throughout the views:
It should be understood that the drawing(s) is for purposes of illustrating the concepts of the disclosure and is not necessarily the only possible configuration for illustrating the disclosure.
It should be understood that the elements shown in the figures can be implemented in various forms of hardware, software or combinations thereof. Preferably, these elements are implemented in a combination of hardware and software on one or more appropriately programmed general-purpose devices, which may include a processor(s), memory and input/output interfaces.
The present description illustrates the principles of the present disclosure. It will thus be appreciated that those skilled in the art will be able to devise various arrangements that, although not explicitly described or shown herein, embody the principles of the disclosure and are included within the scope of the disclosure.
All examples and conditional language recited herein are intended for pedagogical purposes to aid the reader in understanding the principles of the disclosure and the concepts contributed by the inventor to furthering the art, and are to be construed as being without limitation to such specifically recited examples and conditions.
Moreover, all statements herein reciting principles, aspects, and embodiments of the disclosure, as well as specific examples thereof, are intended to encompass both structural and functional equivalents thereof. Additionally, it is intended that such equivalents include both currently known equivalents as well as equivalents developed in the future, i.e., any elements developed that perform the same function, regardless of structure.
Thus, for example, it will be appreciated by those skilled in the art that the block diagrams presented herein represent conceptual views of illustrative circuitry embodying the principles of the disclosure. Similarly, it will be appreciated that any flow charts, flow diagrams, state transition diagrams, pseudocode, and the like represent various processes which may be substantially represented in computer readable media and so executed by a computer or processor, whether or not such computer or processor is explicitly shown.
The functions of the various elements shown in the figures may be provided through the use of dedicated hardware as well as hardware capable of executing software in association with appropriate software. When provided by a processor, the functions may be provided by a single dedicated processor, by a single shared processor, or by a plurality of individual processors, some of which may be shared. Moreover, explicit use of the term “processor” or “controller” should not be construed to refer exclusively to hardware capable of executing software, and may implicitly include, without limitation, digital signal processor (“DSP”) hardware, read only memory (“ROM”) for storing software, random access memory (“RAM”), and nonvolatile storage.
In the claims hereof, any element expressed as a means for performing a specified function is intended to encompass any way of performing that function including, for example, a) a combination of circuit elements that performs that function or b) software in any form, including, therefore, firmware, microcode or the like, combined with appropriate circuitry for executing that software to perform the function. The disclosure as defined by such claims resides in the fact that the functionalities provided by the various recited means are combined and brought together in the manner which the claims call for. It is thus regarded that any means that can provide those functionalities are equivalent to those shown herein.
The disclosure provides an exemplary embodiment for implementing various gesture recognition systems, although other implementations for recognizing gestures can be used. Systems and methods are also provided employing Hidden Markov Models (HMM) and geometrical feature distributions of a hand's trajectory of a user to achieve adaptive gesture recognition.
Gesture recognition is receiving more and more attention due to its potential use in sign language recognition, multimodal human computer interaction, virtual reality and robot control. Most gesture recognition methods match observed sequences of input images with training samples or a model. The input sequence is classified as the gesture class whose samples or model matches it best. Dynamic Time Warping (DTW), Continuous Dynamic Programming (CDP), Hidden Markov Model (HMM) and Conditional Random Field (CRF) are examples of gesture classifiers.
HMM matching is the most widely used technique for gesture recognition. However, this kind of method cannot utilize geometrical information of a hand's trajectory, which has proven effective for gesture recognition. In previous methods utilizing hand trajectory, the hand trajectory is taken as a whole, and some geometrical features which reflect the shape of the trajectory, such as the mean hand's position in the x and y axis, the skewness of x and y positions of the observed hands, and so on, are extracted as the input of the Bayesian classifier for recognition. However, this method cannot describe the hand gesture precisely.
For online gesture recognition, gesture spotting, i.e., determining the start and end points of the gesture, is a very important but difficult task. There are two types of approaches for gesture spotting: the direct approach and the indirect approach. In direct approaches, motion parameters, such as velocity, acceleration and trajectory curvature, are first computed, and abrupt changes of these parameters are found to identify candidate gesture boundaries. However, these methods are not accurate enough. The indirect approaches combine gesture spotting and gesture recognition. For the input sequence, the indirect approaches find intervals that give high recognition scores when matched with training samples or models, thus achieving temporal segmentation and recognition of gestures at the same time. However, these methods are usually time-consuming, and also some false detection of gestures may occur. One conventional approach proposes to use a pruning strategy to improve the accuracy as well as speed of the system. However, the method simply prunes based on the compatibility between a single point of the hand trajectory and a single model state. If the likelihood of the current observation is below a threshold, the match hypothesis will be pruned. The pruning classifier based on this simple strategy may easily over fit the training data.
Furthermore, different users' gestures usually differ in speed, starting and ending points, angles of turning points and so on. Therefore, it's very meaningful to study how to adjust the classifiers to make a recognition system adapt to specific users.
Previously, only a few researchers have studied adaptive gesture recognition. One technique achieves the adaptation of a gesture system through retraining the HMM models with new samples. However, this method loses the information of previous samples and is sensitive to noise data. Another technique uses an online version of the Baum-Welch method to realize online learning and updating of gesture classifiers, and develops a system that can learn a simple gesture online. However, the updating speed of this method is very slow.
Although there are only a few studies on adaptive gesture recognition, many methods for adaptive speech recognition have been published. One such study updates the HMM model through maximum a posteriori (MAP) parameter estimation. Through the use of prior distributions of parameters, less new data is needed to get robust parameter estimation and updating. The drawback of this method is that the new samples can only update the HMM model of its corresponding class, thus decreasing the updating speed. Maximum likelihood linear regression (MLLR) is widely used for adaptive speech recognition. It estimates a set of linear transformations of the model parameters using new samples, so that the model can better match the new samples after transformation. All model parameters can share a global linear transformation, or cluster into different groups, where each group of parameters shares a same linear transformation. MLLR can overcome the drawback of MAP, and improve the model updating speed.
For an input sequence, detected points of interest are matched with a HMM model and points are found where the states of HMM model change through a Viterbi algorithm or function. These points are called state transition points. The geometrical features are extracted from the gesture model based on the relative positions of state transition points and the starting point of the gesture. These geometrical features describe the hand gesture more precisely than the conventional methods. The state transition points usually correspond to the points where the trajectory begins to change, and extracting features based on the relative positions of these points and the starting point can reflect the characteristic of the gesture's shape very well, in contrast to conventional methods that take the hand trajectory as a whole and extract geometrical feature based on the statistical property of the hand trajectory.
Besides, as the extraction of the geometrical features is incorporated into the matching of HMM models, it is easy to utilize the extracted geometrical features for pruning, as well as to help recognize the type of the gesture. For example, if the likelihood of geometrical features extracted at a state transition point is below a threshold, this match hypothesis will be pruned. That is, if at some frame, it is determined that the cost of matching the frame to any state of a HHM model is too high, the system and method of the present disclosure concludes that the given model doesn't match the input sequence well and then it will stop matching subsequent frames to the states.
The incorporation of geometrical features for pruning is more accurate and robust than using only single observation. When a model matching score, which is computed based on a combination of HMM model and geometrical feature distributions between the hand trajectory and a gesture class, is bigger than a threshold, the gesture is segmented and recognized. This combination of detection of abrupt changes of motion parameters, HMM model matching and trajectory geometrical feature extraction outperforms the existing gesture spotting methods.
Referring now to the Figures, exemplary system components 100 according to an embodiment of the present disclosure are shown in
A software program includes a gesture recognition module 112, also know as a gesture recognizer, stored in the memory 106 for recognizing gestures performed by a user in a captured sequence of images. The gesture recognition module 112 includes an object detector and tracker 114 that detects an object of interest, e.g., hands of a user, and tracks the object of interest through a sequence of captured images. A model matcher 116 is provided to match the detected and tracked object to at least one HMM model stored in a database of HMM models 118. Each gesture type has a HMM model associated to it. The input sequence is matched with all the HMM models corresponding to different gesture types to find which gesture type matches the input sequence best. For example, given an input sequence which is a sequence of the features from each frame of the captured video and a gesture model which is a sequence of states, the model matcher 116 finds the corresponding relation between each frame and each state. The model matcher 116 may employ the Viterbi algorithm or function, a forward algorithm or function, a forward-backward algorithm or function, etc. to realize the matching.
The gesture recognition module 112 (also referenced as 722 in
The gesture recognition module 112 further includes a pruning algorithm or function 124, also known as a pruner, which is used to reduce the number of calculations performed to find the matching HMM model thereby speeding up the gesture spotting and detection process. For example, given an input sequence which is a sequence of the features from each frame of captured video and a gesture model which is a sequence of states, the corresponding relation between each frame and each state should be found. However, if at some frame, the pruning algorithm or function 124 finds that the cost of matching the frame to any state is too high, then the pruning algorithm or function 124 will stop matching subsequent frames to the states and conclude that the given model doesn't match the input sequence well.
Additionally, the gesture recognition module 112 includes a maximum likelihood linear regression (MLLR) function which is used to adapt the HMM models and incrementally learn the geometrical feature distributions of a specific user for each gesture class. Through simultaneously updating the HMM models and geometrical feature distributions, the gesture recognition system can adapt to the user quickly.
Initially, in step 302, an input sequence of images is captured by the image capture device 102. In step 304, the object detector and tracker 114 detects candidate starting points in the input sequence and tracks the candidate starting points throughout the sequence. Features such as hand position and velocity are used to represent the hands detected in each frame of the input sequence. These features are normalized by the position and width of the face of the user.
Like direct gesture spotting approaches, candidate starting points are detected as the abrupt changes of motion parameters in the input sequence. The points that have abnormal velocities or severe trajectory curvatures are detected as the candidate starting points. There are usually many false positive detections using this method. Direct gesture spotting methods, which use these points as the gesture boundaries, are not very accurate and robust. The method of the present disclosure uses a different strategy. The hand trajectory is matched to the HMM model of each gesture class from these candidate starting points, so the method can combine the advantages of the direct and indirect gesture spotting methods.
In step, 306, the sequence of input images are matched to a HMM model 118 via the model matcher 116, as will be described below.
Let Q={Q1, Q2, . . . } be a continuous sequence of feature vectors, where Qj is a feature vector extracted from the input frame j of the input images. Features such as hand position and velocity are used to represent the hands detected in each frame. These features are normalized by the position and width of the face of the user performing the gesture. Let Mg=[M0g, . . . , Mmg] be a left-right HMM model with m+1 states for gesture g. Each state Mig is associated with a Gaussian observation density which gives the likelihood of each observation vector Qi. The Baum-Welch algorithm or function will be used to train the HMM model. The number of states for each model is specified according to the trajectory length, as typically done with the Baum-Welch algorithm or function. The transition probabilities are fixed to simplify the learning task, i.e., at every transition, the model is equally likely to move to the next state or to remain at the same state.
Denote ak,i as the transition probability of transitioning from state k to state i, and p(Qj|Miq) as the likelihood of the feature vector Qj when matching with the model state Mig. Let C be the candidate starting point set detected using method described in section 1.1. M0g is a special state where
Thus, the HMM model matching begins only at these candidate starting points. Denote V(i,j) as the maximum probability when matching the first j input feature vectors (Q1, . . . , Qj) with the first i+1 model states (M0g, . . . , Mig). Then we have
Let the maximum matching score between (Q1, . . . , Qj) and (M0g, . . . , Mig) SH(i,j) be the logarithm of V(i,j):
S
H(i,j)=log V(i,j). (3)
Based on the property in Eq. 2, Dynamic Programming (DP) is used to compute the maximum matching score efficiently. DP is implemented using a table, indexed by (i,j). When a new feature vector Qn is extracted from the input frame, the slice of the table corresponding to frame n is computed, and two pieces of information are stored at cell (i,n): 1) the value of SH(i,n), for i==0, . . . m, and 2) the predecessor k used to minimize Eq. 2, where SH(i,n) is the score of the optimal matching between the model and the input sequence ending at frame i and k is the state to which the previous frame is corresponding in the optimal matching. SH(m,n) corresponds to the optimal alignment between the model and the input sequence ending at frame n. The optimal Dynamic Programming (DP) path, i.e., the optimal state sequence of HMM model, can be obtained using backtracking. Existing indirect methods usually use SH(m,n) to achieve gesture spotting, i.e., if SH(m,n) is bigger than a threshold, the gesture endpoint is detected as frame n, and the gesture start point can be found by backtracking the optimal DP path.
To improve the speed and accuracy of the system, conventional systems use a pruning strategy, where they prune based on the likelihood of the current observation: If p(Qj|Mig)≦τ(i), where τ(i) is a threshold for model state i and is learned from the training data, the cell (i,j) will be pruned out, and all path going through it will be rejected. However, this simple pruning strategy is not accurate enough.
In the method of the present disclosure, the extraction of geometrical features are incorporated into the HMM model matching procedure. For an input sequence, the state sequence of HMM model is determined in step 308, via the transition detector 120. The points where the states of HMM change are detected.
Denote the starting point of the gesture as (x0, y0), the geometrical features extracted at transition point (xt,yt) include: xt−x0, yt−y0, and
These simple features can well describe the geometrical information of hand trajectories.
For each gesture class, the HMM model associated with it is used to extract the geometrical features of its training samples. The geometrical features are assumed to obey Gaussian distributions. The distributions of geometrical features are learned from the training samples. Then, each gesture class is associated with a HMM model and its geometrical feature distribution. Denote the geometrical feature distributions of gesture g as Fg={F1g, . . . , Fmg}, where m is related to the state number of Mg, and Fig is the distribution of geometrical features extracted at point where the state of HMM model changes from i−1 to i. As the extraction of the geometrical features are incorporated into the HMM model matching procedure, it's easy to utilize the geometrical features for pruning. For example, if a frame F is a state transition frame, the geometrical features are extracted based on frame F. If the probability of the extracted geometrical feature is lower than a threshold, this matching will be pruned out, i.e., matching subsequent frames to the states of the model will be stopped by the model matcher 116 and at least one second gesture model to match will be selected. The pruning procedure will now be described in relation to Eq. (4) below.
In step 312, the pruning function or pruner 124 will prune out the cell (i,j) if the following condition is satisfied:
(i≠pre(i) and Fig(Gj)≦t(j)) or p(Qj|Mig)≦τ(i) (4)
where pre(i) is the predecessor of state i during HMM model matching, Gj is the geometrical features extracted at point j, t(j) is a threshold that learns from the training samples, and p(Qj|Mig) and τ(i) are defined as in Section 1.2.
In step 314, the total matching score between (Q1, . . . , Qn) and (M0g, . . . , Mmg) is computed as follows by the gesture recognition module 112:
where α is a coefficient, SH(m,n) is the HMM matching score, and Gj(i) is the geometrical features extracted at the point where the HMM state changes from i−1 to i. The temporal segmentation of gesture is achieved like the indirect methods, i.e., if S(m,n) is bigger than a threshold, the gesture endpoint is detected as frame n as in step 216, and the gesture start point can be found by backtracking the optimal DP path as in step 218. By using Expression 4 and Eq. 5, the method can combine HMM and geometrical features of the hand trajectory for gesture spotting and recognition, thus improving the accuracy of the system.
In another embodiment, a system and method for gesture recognition employing Hidden Markov Models (HMM) and geometrical feature distributions to achieve adaptive gesture recognition are provided. The system and method of the present disclosure combine HMM models and geometrical features of a user's hand trajectory for gesture recognition. For an input sequence, a detected object of interest, e.g., a hand, is tracked and matched with a HMM model. Points where the states of HMM model change are found through a Viterbi algorithm or function, a forward algorithm or function, a forward-backward algorithm or function, etc. These points are called state transition points. Geometrical features are extracted based on the relative positions of the state transition points and the starting point of the gesture. Given adaptation data, i.e., the gestures a specific user performed, a maximum likelihood linear regression (MLLR) method is used to adapt the HMM models and incrementally learn the geometrical feature distributions for each gesture class for the specific user. Through simultaneously updating the HMM models and geometrical feature distributions, the gesture recognition system can adapt to the specific user quickly.
Referring to
Initially, in step 502, an input sequence of images is acquired or captured by the image capture device 102. In step 504, the object detector and tracker 114 detects an object of interest, e.g., a user's hand, in the input sequence and tracks the object throughout the sequence. Features such as hand position and velocity are used to represent the hands detected in each frame of the input sequence. These features are normalized by the position and width of the face of the user. Given the face center position (xf,yf), the width of the face w, and the hand position (xh, yh) on the frame of an image, the normalized hand position is xhn=(xh−xf)/w,yhn=(yh−yf)/w, i.e., the absolute coordinates are changed into relative coordinates with respect to face center.
A left-right HMM model with Gaussian observation densities is used to match the detected hands to a gesture model and determine a gesture class, in step 506. For example, given an input sequence which is a sequence of the features from each frame of the captured video and a gesture model which is a sequence of states, the model matcher 116 finds the corresponding relation between each frame and each state via, for example, the Viterbi algorithm or function, a forward algorithm or function or a forward-backward algorithm or function.
Next, in step 508, for the input sequence, the state sequence of the matched HMM model is detected by the transition detector 120 using a Viterbi algorithm or function. The points where the states of HMM model change are detected. In step 510, the geometrical features are extracted based on the relative positions of state transition points and the starting point of the gesture via the feature extractor 122. Denote the starting point of the gesture as (x0,y0), the geometrical features extracted at transition point (xt,yt) include: xt−x0, yt−y0, and
Given an input sequence, the features extracted at all the state transition points form the geometrical features of the input sequence. These simple features can well describe the geometrical information of hand trajectories.
For each gesture class, a left-right HMM model is trained, and this HMM model is used to extract the geometrical features of its training samples. The geometrical features are assumed to obey Gaussian distributions. The distributions of geometrical features are learned from the training samples. Then each gesture class is associated with a HMM model and its geometrical feature distribution, in step 512, and the associated HMM model and geometrical feature distribution are stored, step 514.
Denote the HMM model and geometrical feature distribution associated with the ith gesture class are λi and qi, respectively. To match a segmented hand trajectory O−{O1, O2, . . . OI} (i.e., the detected and tracked object) with the ith gesture class, the geometrical features G={G1, G2, . . . GN} are extracted using λi. The match score is computed by the gesture recognition module 112 as follows:
S=α×log p(O|λi)+(1−α)×log qi(G) (6)
where α is a coefficient and p(O|λi) is the probability of the hand trajectory O given HMM model λi. p(O|λi) can be computed using Forward-Backward algorithm or function. The input hand trajectory will be classified as the gesture class whose match score is the highest. Therefore, using Eq. 6, the system and method of the present disclosure can combine HMM models and geometrical features of the user's hand trajectory (i.e., the detected and tracked object) for gesture recognition.
Initially, in step 602, an input sequence of images is captured by the image capture device 102. In step 604, the object detector and tracker 114 detects an object of interest in the input sequence and tracks the object throughout the sequence. A left-right HMM model with Gaussian observation densities is used to model a gesture class, in step 606. In step 608, the geometrical feature distributions associated to the determined gesture class are retrieved.
Next, in step 610, the HMM model is adapted for the specific user using the maximum likelihood linear regression (MLLR) function. Maximum likelihood linear regression (MLLR) is widely used for adaptive speech recognition. It estimates a set of linear transformations of the model parameters using new samples, so that the model can better match the new samples after transformation. In the standard MLLR approach, the mean vectors of the Gaussian densities are updated according to
where W is an n×(n+1) matrix (and n is the dimensionality of the observation feature vector) and ξ is the extended mean vector: ξT=[1, μ1, . . . , μn]. Assume the adaptation data, O, is a series of T observations: O=o1 . . . oT. To compute W in Eq. 7, the objective function to be maximized is the likelihood of generating the adaptation data:
where θ is the possible state sequence generating O, λ is the set of model parameters. By maximizing the auxiliary function
where λ is the current set of model parameters, and
Then, in step 612, the system incrementally learns the geometrical feature distributions for the user by re-estimating a mean and covariance matrix of the geometrical feature distribution over a predetermined number of adaptation samples. Denote current geometrical feature distributions of gesture g as Fg={F1g, . . . , Fmg}, where Fig is the distribution of geometrical features extracted at the point where the state of the HMM model changes from i−1 to i. Assume the mean and the covariance matrix of Fig are μig and Σig, respectively. Given the adaptation data of gesture g, geometrical features are extracted from the data, and let the geometrical features extracted at points of the adaptation data where the state changes from i−1 to i form the set X={x1, . . . xk}, where xi is the features extracted from the ith adaptation sample of gesture g, and k is the number of adaptation samples for gesture g. Then, the geometrical feature distribution is updated as follows:
where
Through simultaneously updating the HMM models and geometrical feature distributions, the gesture recognition system can adapt to the user quickly. The adapted HMM model and learned geometrical feature distributions in step 614 are then stored for the specific user in storage device 110.
A system and method for gesture recognition has been described. Gesture models (e.g., HMM models) and geometrical feature distributions are used to perform the gesture recognition. Based on adaptation data (i.e., the gestures a specific user performed), both the HMM models and geometrical feature distributions are updated. In this manner, the system can adapt to the specific user.
In the playback device 700 shown in
The video output from the input stream processor 704 is provided to a video processor 710. The video signal can be one of several formats. The video processor 710 provides, as necessary a conversion of the video content, based on the input signal format. The video processor 710 also performs any necessary conversion for the storage of the video signals.
Storage device 712 stores audio and video content received at the input. The storage device 712 allows later retrieval and playback of the content under the control of a controller 714 and also based on commands, e.g., navigation instructions such as next item, next page, zoom, fast-forward (FF) playback mode and rewind (Rew) playback mode, received from a user interface 716. The storage device 712 can be a hard disk drive, one or more large capacity integrated electronic memories, such as static random access memory, or dynamic random access memory, or can be an interchangeable optical disk storage system such as a compact disk drive or digital video disk drive. In one embodiment, the storage device 712 can be external and not be present in the system.
The converted video signal, from the video processor 710, either originating from the input or from the storage device 712, is provided to the display interface 718. The display interface 718 further provides the display signal to a display device of the type described above. The display interface 718 can be an analog signal interface such as red-green-blue (RGB) or can be a digital interface such as high definition multimedia interface (HDMI).
Controller 714, which can be a processor, is interconnected via a bus to several of the components of the device 700, including the input stream processor 702, audio processor 706, video processor 710, storage device 712, user interface 716, and gesture module 722. The controller 714 manages the conversion process for converting the input stream signal into a signal for storage on the storage device or for display. The controller 714 also manages the retrieval and playback modes used for the playback of stored content. Furthermore, as will be described below, the controller 714 performs searching of content, either stored or to be delivered via the delivery networks described above. The controller 714 is further coupled to control memory 720 (e.g., volatile or non-volatile memory, including random access memory, static RAM, dynamic RAM, read only memory, programmable ROM, flash memory, EPROM, EEPROM, etc.) for storing information and instruction code for controller 714. Further, the implementation of the memory can include several possible embodiments, such as a single memory device or, alternatively, more than one memory circuit connected together to form a shared or common memory. Still further, the memory can be included with other circuitry, such as portions of bus communications circuitry, in a larger circuit.
User interface 716 of the present disclosure can employ an input device that moves a cursor around the display, which in turn causes the content to enlarge as the cursor passes over it. In one embodiment, the input device is a remote controller, with a form of motion detection, such as a gyroscope or accelerometer, which allows the user to move a cursor freely about a screen or display. In another embodiment, the input device is controllers in the form of touch pad or touch sensitive device that will track the user's movement on the pad, on the screen. In another embodiment, the input device could be a traditional remote control with direction buttons. User interface 716 can also be configured to optically recognize user gestures using a camera, visual sensor, and the like in accordance with the exemplary principles described therein the specification.
Gesture module 722, as an exemplary embodiment from
Gestures can be broken down into at least two parts which are known as a base gesture and a gesture modifier. A base gesture is a “gross” gesture which encompasses an aspect of movement which can be the movement of an arm or a leg. A modifier of a gesture can be the number of fingers that are presented while a person is moving an arm, the position of a presented finger on a hand when a person is moving an arm, the movement of a foot when a person is moving their leg, the waving of a hand while a person is moving an arm, and the like. A base gesture can be determined by gesture module 722 as to operate playback device 700 in a playback mode such as fast forward, fast reverse, slow motion forward, slow motion reverse, normal play, pause, and the like. The modifier of the gesture is then determined by gesture module 720 as to set the speed of playback which can be faster or slower than the real time playing of media associated with a normal play mode. In an exemplary embodiment, playback associated with a particular gesture will continue for as long as that gesture is held by a user.
Step 806 has gesture module 722 determine a modifier of the base gesture where illustrative modifiers include the number of fingers presented on a hand, the position of a finger on a hand, a number of waves of a hand, a movement of a finger of a hand, and the like. In an illustrative example, a first finger can indicate a first playback speed, a second finger can indicate a second playback speed, a third finger can indicate a third playback speed, and the like. Ideally, the modifier corresponds to a playback speed which is faster or slower than non-real time.
In another illustrative example, the position of an index finger can represent a two times faster than real time playback speed, the position of a middle finger can represent a four times faster than real time playback speed, the position of the ring finger can represent an eight times faster than real time playback speed, and the like.
The speeds that correspond to the different modifiers can be a mix of faster and slower than real time speeds. In a further illustrative example, the position of an index finger can represent a two times faster than real time playback speed while a position of a middle finger can represent a one half times real time playback speed. Other mixes of speeds can be used in accordance with the exemplary principles.
In step 808, the modifier determined by gesture module 722 is associated with a control command which determines the speed of the playback mode from step 806. In step 810, controller 714 uses the control command to initiate the playback of media in the determined playback mode at a speed determined by the modifier. The media can be outputted in the determined playback mode via audio processor 706 and video processor 710 in accordance with the selected playback mode.
In an optional embodiment, a change from a fast speed operation to a slow speed motion mode can be accomplished by moving an arm in a downward direction. That is, the base gesture that is used to cause a fast forward operation would now result in a slow forward motion operation while the base gesture that resulted in a fast reverse operation would now result in a slow motion reverse operation. In a further optional embodiment, a change from a slow speed operation to a fast speed operation for a base gesture is performed in response to gesture moving an arm in an upward direction in accordance with the illustrative principles.
Although embodiments which incorporate the teachings of the present disclosure have been shown and described in detail herein, those skilled in the art can readily devise many other varied embodiments that still incorporate these teachings. Having described preferred embodiments for a system and method for gesture recognition (which are intended to be illustrative and not limiting), it is noted that modifications and variations can be made by persons skilled in the art in light of the above teachings. It is therefore to be understood that changes may be made in the particular embodiments of the disclosure disclosed which are within the scope of the disclosure as outlined by the appended claims.
This application claims the benefit of U.S. Provisional Application Ser. No. 61/924,647 filed Jan. 7, 2014 and U.S. Provisional Application Ser. No. 61/972,954 filed Mar. 31, 2014 which are incorporated by reference herein in their entirety.
Filing Document | Filing Date | Country | Kind |
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PCT/US2015/010492 | 1/7/2015 | WO | 00 |
Number | Date | Country | |
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61972954 | Mar 2014 | US | |
61924647 | Jan 2014 | US |