The present invention relates to the field of online games and contests.
One of the major disadvantages of online gaming is the fact that it is generally difficult to gather groups of several online users to play online trivia games in an efficient and engaging manner. For example, some gaming platforms, which are enabled through mobile platforms such as smart phones and tablets, are not configured to allow users to conveniently place wagers and select between different levels of contests that can make the online games more fun and engaging. Part of the challenge in engaging users is the fact that numerous other platforms are unable to pair users according to a different levels of play, including in terms of monetary investment, time, difficulty, and commitment to any given online game. In addition, with existing online gaming platforms, it often times becomes frustrating to find a sufficient number of online participants to allow for online games to be conducted.
Based on the foregoing drawbacks, the online gaming industry would benefit by providing a simple and convenient way to access an online gaming platform that would provide users for the chance to earn a monetary reward based on a selected level of play, including monetary participation and a desired number of rounds, both of which could determine the amount of the reward for the winner. The industry would benefit if such an online gaming platform would be suited to group individuals in groups of four participants to conduct a single elimination game. It would be ideal if such an electronic gaming platform would comprise a library of trivia questions, with a random one being presented in each round of a game. As such, the first user in a group to answer the pending question correctly would win the group and advance to the next round or simply win the game if it is the last round.
A. Overview of System
A system and method configured to enable a plurality of users to play an online trivia game. The system comprises a plurality of user devices operably connected to a data network, a gaming platform and a server. Each one of the plurality of devices is configured to receive user information comprising at least a trivia level and a wager, the gaming platform is configured to allow a user to input user information, including a selected wager and/or gaming level. The server is operatively configured with a data network to provide a data connection and data transmission between each one of the pluralities of user devices and the gaming platform. Each one of the plurality of user devices comprises a processor operably connected to the gaming platform and the server and each one of the plurality of user devices comprises computer-readable memory operatively connected the processor. The computer-readable memory is configured to execute a set of instructions that enable the gaming platform to: obtain the user information provided by each one of the plurality of users, create at least one group of four users of the same level, organize the at least one group in an initial tournament set, and conduct multiple rounds of the trivia game in the at least one group and determine a winner of the at least one group, and eventually determine a last remaining winner to whom a payout, reward or otherwise prize will be provided.
B. Overview of Method
As briefly mentioned above, the present invention is also directed to a method for allowing a plurality of users to play an online trivia game. The method may initially comprise providing a system as defined herein and using the device and the platform to obtain user information, including a desired playing level and/or a desired wager. Thereafter, the method may comprise using the platform and/or the devices to place users of the same selected level and wager in a waiting lobby. The method may also comprise creating groups of users of the same level and/or wager and organizing an initial tournament set. Thereafter, the method may comprise determining a winner of the initial round, and organizing the winners into a subsequent round group(s), and conducting subsequent rounds of the trivia game until there is a last remaining winner to whom a reward may be provided.
A. Overview of System
With reference to
The player devices 10 are generally configured to receive player information input by a player user or player and to visually implement various windows associated with the platform 20. The user devices 10 may generally comprise a programmable electronic device designed to accept data, perform prescribed mathematical and logical operations at real-time speed, including connected to a data network 40, and display the results of these operations. It is contemplated that the player or user devices 10 may be mobile devices, i.e., mobile telephones, smartphones, tablets, laptops, etc. The user devices 10 may also comprise other devices, e.g., mainframes, desktop computers, laptop computers, smart monitors, etc. As such, each user device 10 should comprise a screen that may display various windows of the platform, e.g., a mobile device screen, a monitor, television, display etc., as well as various selection mechanisms, i.e., a touch screen configured to ascertain selections, a mouse that may control a cursor and a clicking mechanism for making a selection, a keyboard, controller.
Each device 10 should generally comprise a system unit, or otherwise computer code with various operative hardware and/or software components operatively configured to process information including a central processing unit (CPU), or microprocessor. A memory component, e.g., random access memory (RAM) or similar, may be configured to temporarily store information that the CPU processes and/or interprets. Various other hardware components, i.e., cabling, may be operatively connected to into specific ports to interconnect the various other hardware components. Hardware that is not part of the system unit may be generally referred to as a peripheral device. The player devices 10 may also comprise one or more disk drives and/or devices that store information, e.g., hard disk drives, mobile storage devices, flash drives, CD, DVD drives, flash drives, floppy disk drives, etc. The player devices 10 may also comprise audio reproduction devices, i.e., speakers, headphones, earphones, etc., which may be accessed to provide audible guidance while playing the online trivia game. The device 10 may also comprise a modem, Bluetooth® capabilities, Wi-Fi, LAN, wired or other related capabilities, to connect to the data network 40 and/or server 60.
The gaming platform or simply platform 20 is generally configured to obtain information from the users. That is, the platform 20 is generally configured such that a client user may login and provide information relating to a particular service request. Similarly, the platform 20 may be configured so that a user may input information relating to its user profile, and a selected level and wager of the trivia game. The platform 20, may be accessed through an application via the user devices 10. For example, the platform 20 may be implemented via a downloadable mobile application that may be installed on a mobile device such as a smart or mobile telephone or a tablet. Alternatively, a user may access the planform 20 via a web browser, mobile browser, or another application or computer code that supports and/or enables the operative features of the present invention. Additionally, the platform 20 may be access via the user devices 10 via Bluetooth®, a Wi-Fi connection or via a wired LAN, and/or via Near-Field Communication (NFC) capabilities. Thus, a user should be able to access a device 10 in order to log onto the platform 20. Initially, the user may provide login to the platform 20 and create a profile, provide login credentials, provide payment information, etc. Thereafter, a user may provide information relating to a specific trivia game, e.g., a desired trivia level and a desired wager. Accordingly, the platform 20 may be configured to visually show different windows requesting such information and allowing the user to make desired selections.
The devices 10, data network 30, server 40 and/or underlying components thereof may be operatively configured with executable computer code to enable the storing, processing, interpretation, transmission and/or reproduction or otherwise display of information and data. The memory capabilities may comprise a storage unit(s), e.g., a hard disk or other storage hardware or device, as well as a network adapter. As used herein, computer software, or simply software, comprises executable instructions that direct a device 10, server 60 and/or attendant hardware and/or software, to perform specific instructions, commands or otherwise operations. Computer software may comprise computer programs, libraries and related non-executable data (including online documentation or digital media). In addition, executable code may comprise machine language instructions specific to an individual processor, for example, as may be associated with a user device(s) 10. An executable instruction may also cause, directly or indirectly, something to appear on a display of the device 10.
The devices 10 and/or server 60 may be provided with a processor configured to execute a set of programmable or otherwise predetermined executable instructions. Such instructions may be executed in a set order, unless a “jump” to a different instruction or an instruction interruption is involved. As an example, software may be written in machine code or in high-level programming languages that are translated into machine language using a compiler, an interpreter and/or combinations thereof. The executable instructions may also be written in a low-level assembly language. Assembly language may also be translated into machine language using an assembler. By way of example, the operative components of the inventive system, i.e., devices 10, server 60, platform 20, and/or attendant components, may be operatively configured with executable or interpretable computer code as defined herein. Such interpretable computer code may be provided in various computer programming languages, including, without limitation, C, C++, C#, Ruby, Java, Dart, Rust, MATLAB, Swift, PHP, Perl, HTML, and XHTML.
The system 1 according to the present invention may also comprise attendant hardware and/or software components that may be operatively configured with the devices 10, the data network 40, the server 60 and/or the platform 20. Such attendant hardware and/or software components may be provided to enable one or more of the operative features of the present invention, including capturing and/or interpreting user provided information and/or selections, including, user profile information, a selected level and/or wager, an area or category of trivia questions, an answer selection, etc. For example, the user devices 10 may comprise a screen, keyboard functions, and/or memory capabilities. These components may be operatively configured with the player devices 10 to enable one or more of the operative features of the present invention. As such, it is contemplated that a client device(s) 10 be configured to receive client information input by a use. Moreover, the devices 10, and/or the other operative components of the system, i.e., platform 20, data network 40 and/or server 60, should be cooperatively configured such that the information provided by the user(s) and should be accessible respectively by the player users as described herein.
Accordingly, and based on the foregoing operative framework of the inventive system, it is contemplated that the online trivia game according to the present invention be organized into an initial tournament set that comprises a plurality of first round groups 12 of four users or players 11. Is also contemplated that the plurality of first round groups comprise at least one group 12 of four players, but that additional groups may be added to the initial tournament set. Such additional groups 12 beyond the initial group 12 should be provided in multiples of four. In other words, in the initial round there may only be either one group 12 of four players 11, four groups 12 of four players, sixteen groups 12 of four players, etc., and up to sixty-five thousand five hundred and thirty-six groups 12 of four players per group 12. It is also within the scope of the present invention, that the total number of players 11 in the initial tournament set be at least four, which will be placed in one group 12. However, the number of players 11 in the initial tournament set may be up to two hundred eighty-two thousand one hundred and forty-four, which will be placed into sixty-five thousand five hundred and thirty six groups 12 of four players 11. However, additional numbers of groups 12 and or players 11 in multiples of four are also contemplated.
As such, it is contemplated that the users 11 will be able to select at least a level of the trivia game in which to participate. Generally, it is contemplated that there may be up to nine levels, although there may be more depending on the number of available online users 11 that may want to participate. For example, and as shown in the table below, the first level may comprise one group 12 of four players 11. The second level may comprise four groups 12 of sixteen players 11 total, and four players 11 per group 12. Successive levels may comprise the number of players 11 and groups 12 shown in the below table. As may be shown in the table below, any given level after the first level may comprise a total number of players and a total number of groups that is a multiple of four. For example, level 9 may comprise 262, 144 players 11 organized into 65,536 groups 12 of four players 11 each.
With reference to
Initially, the various components of the system 1, including the platform 20 will allow the user access to input information. For example, at an initial logging set of windows, the various users will be able to create an account and build a profile with information that may be stored in a player database. The information provided by the user should comprise contact information, the user's name or nick name, and payment information, i.e., credit card, bank account, payment services, etc., so that a user may deposit the necessary funds to place a wager(s) for any given trivia game. Once a user has provided such information and has a valid account and profile, the user may request to play an online trivia game. It should be understood that the user may be given various options with regard to the topic of the trivia game and may select between different trivia areas, i.e., geography, science, sports, history, etc. Alternatively, the user may be given the option to select a general knowledge category of trivia questions, and/or this may be a default choice if the user fails to specify a specific trivia area or category. The user will also be given the option to select a level of the trivia game and a specific wager. Generally, there may be up to nine levels of the trivia game, each one of which will involve a corresponding round of the trivia game. For example, if a user choses Level 9, the user will be placed in an initial group 12 of three other users 11 that also selected Level 9, and nine different rounds of the trivia games, i.e., nine trivia questions, are contemplated to determine the winner. If a user chooses Level 8, the user will be placed in an initial group 12 of three other users 11 that also selected Level 8. Similar, an initial arrangement or tournament set may be created according to the level selected by the user.
Generally, any given round of the trivia game will involve a window that is shown on the user devices 10 that shows a trivia question at the top and at least four multiple choice answers, with only one answer being the correct one. The system is generally configured to ascertain a winner of the group by determining the first user that selects the correct answer. This generally involves a real-time synchronization of multiple user accounts and/or devices 10, including their screens to determine the first user that selects, e.g., by tapping the correct answer on a touch screen of a mobile device 10 or selecting the right answer with a cursors. A user may also select further answers once the user has selected an initial answer. If at this point there is a user that selects the correct answer, the game will end and a group winner will be determined. However, if all of the players in a group select the wrong answer, then the system 1 will give all of the group users the ability to select another answer. This process may be repeated until at least one player selects the correct answer and is determined as the group winner.
After an initial group winner is determined, that winner may be given a reward if the user is the last remaining winner 18 of a tournament set. Alternatively, after a user wins any given group, irrespective of the round of the game, that user may be given the option to “cash in” and receive a lesser monetary reward than initially contemplated based on the level and wager, or the user may be given the option to keep playing. Further rounds of the game may be conducted in a similar fashion to determine a last group winner.
The following table may be referenced for a quick reference to the illustrative embodiments of the inventive system 1 and method 100 and/or 200, including wagers, payouts, number of players and number of groups.
B. Overview of Method
With reference now to at least
As shown in
Since many modifications, variations and changes in detail can be made to the described preferred embodiment of the invention, it is intended that all matters in the foregoing description and shown in the accompanying drawings be interpreted as illustrative and not in a limiting sense. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents.
Number | Name | Date | Kind |
---|---|---|---|
5813913 | Bemer et al. | Sep 1998 | A |
6086381 | Downs et al. | Jul 2000 | A |
6758754 | Lavanchy et al. | Jul 2004 | B1 |
6885844 | Roschelle et al. | Apr 2005 | B2 |
7076434 | Newnam et al. | Jul 2006 | B1 |
7192352 | Walker et al. | Mar 2007 | B2 |
7416488 | Peterson et al. | Aug 2008 | B2 |
7654533 | Seal | Feb 2010 | B2 |
8002618 | Lockton et al. | Aug 2011 | B1 |
8137172 | Lydon et al. | Mar 2012 | B2 |
8210929 | Baerlocher | Jul 2012 | B2 |
8277325 | Bortnik et al. | Oct 2012 | B2 |
8323112 | Bortnik et al. | Dec 2012 | B2 |
8348737 | Page | Jan 2013 | B2 |
8435111 | Filipour et al. | Jun 2013 | B2 |
8454443 | Bortnik et al. | Jun 2013 | B2 |
8554612 | Hernandez | Oct 2013 | B1 |
8622798 | Lockton et al. | Jan 2014 | B2 |
8684807 | Crici | Apr 2014 | B1 |
8888576 | Briggs et al. | Nov 2014 | B2 |
8926423 | Filipour et al. | Jan 2015 | B2 |
8968067 | Curtis et al. | Mar 2015 | B1 |
8974278 | Sama | Mar 2015 | B2 |
9233293 | Lockton | Jan 2016 | B2 |
9314701 | Lockton et al. | Apr 2016 | B2 |
9355097 | Bortnik et al. | May 2016 | B2 |
9367543 | Bortnik et al. | Jun 2016 | B2 |
9433855 | Keeker et al. | Sep 2016 | B1 |
20030052456 | Lasko et al. | Mar 2003 | A1 |
20070057470 | Mohr | Mar 2007 | A1 |
20070243936 | Binenstock et al. | Oct 2007 | A1 |
20080146340 | Ami | Jun 2008 | A1 |
20080176618 | Toompere | Jul 2008 | A1 |
20080242423 | Kerr et al. | Oct 2008 | A1 |
20080254854 | Slomiany | Oct 2008 | A1 |
20090011397 | Writer | Jan 2009 | A1 |
20090054153 | Abekasis et al. | Feb 2009 | A1 |
20090146376 | Green | Jun 2009 | A1 |
20090254430 | Cherenson | Oct 2009 | A1 |
20130116044 | Schwartz | May 2013 | A1 |
20130244784 | Assa | Sep 2013 | A1 |
20140274333 | Fine | Sep 2014 | A1 |
20200193779 | Metz | Jun 2020 | A1 |