Claims
- 1. A remote system for use with a gaming system, the gaming system for implementing a player tracking system and having at least one gaming machine playable by a player, a host computer coupled to the at least one gaming machine by a network, the remote system comprising:
a remote device; and, a remote network interface coupled to the remote device for exchanging data between the host computer and the remote device, the data including sign-up information to enroll the player in the player tracking system.
- 2. A remote system, as set forth in claim 1, wherein the remote device is coupled to the remote network interface by a wireless connection.
- 3. A remote system, as set forth in claim 2, wherein the wireless connection uses an IEEE 802.11 standard.
- 4. A remote system, as set forth in claim 3, wherein the wireless connection is IEEE 802.11b.
- 5. A remote system, as set forth in claim 3, wherein the wireless connection is IEEE 802.11g.
- 6. A remote system, as set forth in claim 1, the remote device having a processor and a web client for interaction with a user.
- 7. A remote system, as set forth in claim 6, the web client for acquiring input from the user and formatting and presenting data to the user.
- 8. A remote system, as set forth in claim 1, the data including a signup form, the remote network interface for sending the signup form to the remote device.
- 9. A remote system, as set forth in claim 8, the data including player information, the signup form being fillable with the player information by a user, the remote device for sending the player information to the remote network interface.
- 10. A remote system, as set forth in claim 9, the remote device having a processor and a web client for interaction with a user, the signup form being accessible through the web client.
- 11. A remote system, as set forth in claim 10, the remote network interface for confirming that all required information on the signup form was entered and instructing the remote display to display an error message if all required information was not entered.
- 12. A remote system, as set forth in claim 11, the player information including a zip code, the remote network interface for determining if the zip code is valid.
- 13. A remote system, as set forth in claim 12, the remote network interface for creating a record in the database containing the player information if the zip code is valid.
- 14. A remote system, as set forth in claim 1, the player information containing a room number, the remote interface for retrieving additional player information from the database as a function of the room number and creating a record in the database containing the player and additional player information.
- 15. A remote system, as set forth in claim 1, the host computer including a database for maintaining the player tracking system, the remote network interface coupled to the database for retrieving and storing data therein.
- 16. A remote system, as set forth in claim 15, the database for storing data in database tables.
- 17. A remote system, as set forth in claim 16, further comprising a plurality of first data object coupled to the database tables for retrieving and storing data in the database tables.
- 18. A remote system, as set forth in claim 17, further comprising at least one second data object coupled to the first data objects for assembling multiple first data objects into a third data object.
- 19. A remote system, as set forth in claim 18, the third data object coupled to the remote network interface for receiving queries from the remote network interface, retrieves responsive data from the database, formatting the responsive data and returning the responsive data to the remote network interface.
- 20. A remote system, as set forth in claim 19, the remote network interface for receiving the responsive data and transmitting the responsive data to the remote device.
- 21. A remote system, as set forth in claim 20, the remote device having a processor and a web client for interaction with a user, the remote network interface for formatting the responsive data into a hyper text mark-up language response for display by the web client.
- 22. A remote system, as set forth in claim 6, the web client including a plurality of servlets for providing functionality to a user.
- 23. A remote system, as set forth in claim 22, the web client including a login layer for identifying the user.
- 24. A remote system, as set forth in claim 23, the web client including a menu layer for allowing the user to navigate to and access the servlets.
- 25. A remote system, as set forth in claim 24, the user having an assigned type, the menu layer for allowing accessing to servlets and restricting access to servlets as a function of the assigned type.
- 26. A remote system, as set forth in claim 1, wherein the data includes a player name.
- 27. A remote system, as set forth in claim 1, wherein the data includes a player ID card number.
- 28. A remote system, as set forth in claim 27, wherein the data includes a personal identification number.
- 29. A remote system, as set forth in claim 1, the remote device including a touchscreen display for capturing a signature of the player, the data including the signature.
- 30. A method for enrolling a player in a player tracking system for use with a gaming system, the gaming system including at least one gaming machine playable by the player, the method including the steps of:
sending a fillable form to a remote device; filling out the form with data, by a user, on the remote device for enrolling the player in the player tracking system.
- 31. A method, as set forth in claim 30, the gaming system including a host computer and a remote network interface for coupling the remote device to the host computer, including the step of providing a wireless connection between the remote device and the remote network interface.
- 32. A method, as set forth in claim 31, wherein the wireless connection uses an IEEE 802.11 standard.
- 33. A method, as set forth in claim 32, wherein the wireless connection is IEEE 802.11b.
- 34. A method, as set forth in claim 32, wherein the wireless connection is IEEE 802.11g.
- 35. A method, as set forth in claim 30, the remote device having a processor and a web client for interaction with a user, the method including the steps of:
acquiring input via the web client from the user; and, formatting and presenting data to the user.
- 36. A method, as set forth in claim 30, the data including a signup form, the method including the step of sending the signup form to the remote device.
- 37. A method, as set forth in claim 36, the data including player information, the signup form being fillable with the player information by the user, the method including the step of sending the player information to a remote network interface located on a host computer.
- 38. A method, as set forth in claim 37, the signup form being accessible through the web client.
- 39. A method, as set forth in claim 38, the method including the step of the confirming that all required information on the signup form was entered and instructing a display on the remote display to display an error message if all required information was not entered.
- 40. A method, as set forth in claim 39, the player information including a zip code, the method including the step of determining if the zip code is valid.
- 41. A method, as set forth in claim 40, the method including the step of the creating a record in a database on a host computer containing the player information if the zip code is valid.
- 42. A method, as set forth in claim 30, the player information containing a room number, the method including the step of retrieving additional player information from a database on a host computer as a function of the room number and creating a record in the database containing the player information and the additional player information.
- 43. A method, as set forth in claim 30, data related to the player tracking system being stored in a database stored on a host computer, the method including the step of providing a remote network interface coupled to the database for retrieving and storing data therein.
- 44. A method, as set forth in claim 43, the method including the step of the storing data in the database in database tables.
- 45. A method, as set forth in claim 44, the method including the step of providing a plurality of first data object coupled to the database tables for retrieving and storing data in the database tables.
- 46. A method, as set forth in claim 45, the method including the step of providing at least one second data object coupled to the first data objects for assembling multiple first data objects into a third data object.
- 47. A method, as set forth in claim 46, the third object being coupled to the remote network interface, the method including the steps of receiving, by the third object, queries from the remote network interface, retrieving responsive data from the database, formatting the responsive data and returning the responsive data to the remote network interface.
- 48. A method, as set forth in claim 43, the method including the step of receiving, by the remote network interface, the responsive data and transmitting the responsive data to the remote device.
- 49. A method, as set forth in claim 48, the remote device having a processor and a web client for interaction with a user, the method including the steps of formatting, by the remote network interface, the responsive data into a hyper text mark-up language response for display by the web client.
- 50. A method, as set forth in claim 35, the web client including a plurality of servlets for providing functionality to a user.
- 51. A method, as set forth in claim 50, the web client including a login layer for identifying the user.
- 52. A method, as set forth in claim 51, the web client including a menu layer for allowing the user to navigate to and access the servlets.
- 53. A method, as set forth in claim 52, the user having an assigned type, the menu layer for allowing accessing to servlets and restricting access to servlets as a function of the assigned type.
- 54. A method, as set forth in claim 30, wherein the data includes a player name.
- 55. A method, as set forth in claim 30, wherein the data includes a player ID card number.
- 56. A method, as set forth in claim 55, wherein the data includes a personal identification number.
- 57. A method, as set forth in claim 30, including the step of capturing a signature of the player on the remote device.
- 58. A method, as set forth in claim 57, including the step of providing a touchscreen display on the remote device for capturing the signature of the player.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] The present application claims priority to U.S. Provisional Application Serial No. ______ (not assigned), filed Sep. 11, 2003 (Attorney Docket No: 60518,169) and is a continuation-in-part application of U.S. patent application Ser. No. 09/967,571, filed Sep. 28, 2001.
Continuation in Parts (1)
|
Number |
Date |
Country |
Parent |
09967571 |
Sep 2001 |
US |
Child |
10661392 |
Sep 2003 |
US |