Claims
- 1. A method for generating a character in a computer system comprising:
constructing a skeleton of a predetermined object; and superimposing the skeleton with a digital image wherein the digital image includes the predetermined object.
- 2. The method of claim 1, wherein the skeleton is constructed of at least one predetermined component
- 3. The method of claim 2, wherein the predetermined component is a rod.
- 4. The method of claim 2, wherein the predetermined component is a joint.
- 5. The method of claim 1, further comprising a step of laminating a texture map to the skeleton.
- 6. The method of claim 1, further comprising a step of adjusting a skeleton parameter to correspond with the desired object.
- 7. The method of claim 6, where in the step of adjusting includes adjusting the skeleton parameter to approximate a parameter of the desired object.
- 8. The method of claim 1, further comprising a step of preparing the digital image.
- 9. The method of claim 7, wherein the step of preparing the digital image includes background subtraction.
- 10. The method of claim 1, further comprising a step of determining a topology of the skeleton.
- 11. The method of claim 1, further comprising a step of determining where a motion will occur.
- 12. The method of claim 1, wherein the personalized character can be animated.
- 13. A method for animating an object in a computer system comprising:
transmitting data related to a generation of the object, wherein the data related to the generation of the object is no longer transmitted once the object is generated; and transmitting data related to an animation of the object.
- 14. The method of claim 13, wherein the steps of transmitting occur via a network.
- 15. The method of claim 13, wherein the steps of transmitting occur via an Internet.
- 16. A system for generating a character in a computer system comprising:
means for constructing a skeleton of a predetermined object; and means for superimposing the skeleton with a digital image wherein the digital image includes the predetermined object.
- 17. The system of claim 16, wherein the skeleton is constructed of at least one predetermined component
- 18. The system of claim 17, wherein the predetermined component is a rod.
- 19. The system of claim 17, wherein the predetermined component is a joint.
- 20. The system of claim 16, further comprising a means for laminating a texture map to the skeleton.
- 21. The system of claim 16, further comprising a means for adjusting a skeleton parameter to correspond with the desired object.
- 22. The system of claim 16, wherein the personalized character can be animated.
- 23. A system for animating an object in a computer system comprising:
means for transmitting data related to a generation of the object, wherein the data related to the generation of the object is no longer transmitted once the object is generated; and means for transmitting data related to an animation of the object.
- 24. The system of claim 23, wherein transmitting the data occurs via a network.
- 25. The system of claim 23, wherein transmitting the data occurs via an Internet.
- 26. A method for compressing video data comprising:
developing an initial representation from an initial image of a known object; comparing a current image of said known object with said initial representation; and developing a description of a position change of said known object between said current image and said initial representation.
- 27. A method as recited in claim 26 wherein said initial representation is a skeleton representation.
- 28. A method as recited in claim 27 wherein said description includes a description at least one of a rod and a joint position.
- 29. A method as recited in claim 27 wherein said at least one of a rod and a joint position is a relative position.
- 30. A method as recited in claim 27 wherein said at least one of a rod and a joint position is an absolute position.
- 31. A method as recited in claim 26 wherein said description is transmitted over a network.
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional Patent Application No. 60/062,361, filed on Oct. 15, 1997, entitled A SYSTEM AND METHOD FOR GENERATING AN ANIMTABLE CHARACTER by inventor Kevin L. Hunter, the disclosure of which is incorporated herein by reference for all purposes.
[0002] This application is related to co-pending U.S. patent application Ser. Nos. 08/951,089; 60/062,068; 08/951,087 and 08/951,083 (Attorney Docket No's. ELECP001, ELECP003+, ELECP004 and ELECP008, respectively), all filed Oct. 15, 1997 respectively, are incorporated herein by reference for all purposes.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60062361 |
Oct 1997 |
US |
Continuations (1)
|
Number |
Date |
Country |
Parent |
09173583 |
Oct 1998 |
US |
Child |
10045662 |
Oct 2001 |
US |