1. Technical Field
The present disclosure relates to card games, and, in particular, to a system and method for playing a card game.
2. Description of Related Art
With the rise of the internet and the advent of internet-based gaming, the demand for entertaining card games has increased dramatically. Not only has the demand for playing “virtual” card games increased, but also for playing “real” card games as well. Almost any card game that can be played as a “real” card game (i.e. a card game played with paper cards) can also be played as a “virtual” card game (i.e. a card game played using an electronic device). These virtual card games may be computer based card games, touch-screen based casino games, games played inside a web-browser, windowed applications, mechanical based card games, or the like.
The gaming industry and gambling casinos have adapted to this new technological landscape by offering similar games (and/or identical games) that can be played using one or more of the previously mentioned devices. For example, it is common to offer a web-based game using credits and/or virtual dollars over the internet so that a player can become familiar with the game before playing at a gambling establishment such as a casino. This gives the player an opportunity to become familiar with the rules of the various games, learn which games are more entertaining, develop various strategies, and otherwise facilitate the player prior to a trip to a casino. Additionally, for gaming companies and gambling casinos to remain competitive and sustain long term success they must be constantly innovative by introducing new games, new gambling concepts, and/or improve the entertainment value of their gaming products.
One game that has enjoyed long-term success because of its widespread adoption by amateurs, professional gamblers, casinos, and its entertainment value is poker. Poker and its many variants have been played for at least one hundred years (perhaps much longer) and has enjoyed dramatic market penetration into popular culture because of the game's exposure in television programs and the rise of internet gaming.
Poker uses one or more decks of cards each usually having fifty-two cards. The backside of each card is identical to the backside of the other cards. The deck of cards mostly commonly used today is referred to as the French deck or sometimes the Anglo-American playing cards, and includes thirteen ranks of each of the four French suits of spades, hearts, diamonds, and clubs. Each suit includes an ace, depicting a single symbol of its suit; a king, queen, and jack, each depicted with a symbol of its suit; and ranks two through ten, with each card depicting the number of its suit. The face value of the card includes the suite and the respective number or symbol, e.g., an ace of spades is one face value of one card that is typically found in a fifty-two card deck. Two (sometimes one or four) jokers, often distinguishable with one being more colorful than the other, are included in commercial decks but most games require one or both to be removed before play. Modernly, poker games and related variants are more frequently played as virtual card games on machines in casinos and these variants are more commonly referred to as video poker.
Table and video poker (and other casino poker games) are well known and enjoy substantial success. With reference to electronic video poker games, in a typical game a player makes a selected wager and initiates the play of the game. The processor of the video poker game represents the cards of one or more decks in memory usually using some type of data structure. At least one hand of five cards is dealt and these five cards are displayed face up for the player to see the face value. In some video poker variants, the player can discard some or all of the cards whereupon the processor replaces the discarded cards to form a final holding or hand. If the hand corresponds to a pre-determined schedule or table of poker holdings, e.g., a pair of jacks or better, four-of a-kind, flush, the player is awarded a payoff. In other variants, a player can choose from one or more of the dealt cards and duplicate them in at least one sub-hand. The processor then completes the no card positions of the sub-hands and the same or another pre-determined schedule determines if the player receives a payout (or another payout depending on the variant). Several video poker variants similar to the one described above is described in U.S. Pat. No. 6,585,587, Falciglia, Sr., which is incorporated herein by reference.
Several other attempts have been made to enhance the play of poker over the years. There are video poker variations, such as deuces wild, where the deuces of the deck of cards are wild, Joker's wild where an additional Joker is included in the deck which is wild as well as Joker/deuces wild games. Further variations have been made over the years. Examples of such attempts are described in U.S. Pat. No. 5,882,260, Marks et al., which is incorporated herein by reference. Marks et al. provides a number of examples of U.S. patent references:
U.S. Pat. No. 4,743,022, Wood, second chance poker method; U.S. Pat. No. 4,948,134, Suttle et al., electronic five card poker game where cards are given to the players one at a time; U.S. Pat. No. 5,013,049, Tomaszewski, five card poker game where up to two cards are drawn; U.S. Pat. No. 5,118,109, Gumina, instant poker game card; U.S. Pat. No. 5,255,915, Miller, six card, two hand video poker game; U.S. Pat. No. 5,294,128, Marauez, six cards, three hand poker game; U.S. Pat. No. 5,382,025, Sklansky et al., three hands, two card poker game where each player chooses one hand and five communal cards are dealt face up; U.S. Pat. No. 5,407,199, Gumina, interactive video/casino poker game-drawpoker, hold'em poker; U.S. Pat. No. 5,415,404, Joshi et al., multiplay video poker game in which the player's sub-hands are compensated to increase the payoff level of the winning hands; and U.S. Pat. No. 5,431,407, Hofberg et al., casino poker game.
U.S. Pat. No. 5,437,451 to Fulton involves a modified poker game where the player is dealt pairs of cards, where one card is optional and the other mandatory. The player is permitted to exchange at each round the optional card until five cards are selected. The resulting five-card hand is then evaluated for payoff against a fairly standard payoff table.
U.S. Pat. No. 5,314,194 to Wolf deals the player seven cards. The player then forms two hands: a five card hand (e.g., a front hand), and a two card hand (e.g., a back hand). The rules for playing this game are quite elaborate, including requiring each player to arrange the hand so that the rank of the back hand is greater than the rank of the front hand.
Each of the prior art attempts at making poker interesting and challenging have been successful to varying degrees. Each provides a poker game that attempts to combine the attributes of skill, luck, excitement, and simplicity with rapid play.
The present disclosure relates to card games, and, in particular, to a system and method for playing a card game.
In one aspect of the present disclosure, a method of playing a card game includes dealing first and second hands, and providing a player with at least one strategy for selection. The method may be implemented by an operative set of processor executable instructions configured for execution by at least one processor.
The first hand of cards is dealt all face up from at least one deck of cards and the second hand of cards is also dealt all face up from the at least one deck of cards. Each of the cards of the second hand corresponds to a card of the first hand forming a plurality of corresponding pairs of cards. The at least one strategy for selection that is provided may include one or more of a winning hand selection, a pair selection, a two-pair selection, a straight draw selection, a flush draw selection, a straight flush draw selection, a royal flush draw selection, a best choice selection, a prospect choice selection, and/or a player choice selection. The method further includes automatically selecting in accordance with a player-selected strategy from each of the corresponding pairs of cards of the plurality of corresponding pairs of cards one of the corresponding card of the first hand, the corresponding card of the second hand, and no card for duplicating to a respective position of at least one sub-hand.
In another aspect of the present disclosure, the method further includes enabling the player to manually select from each of the corresponding pairs of card one of the corresponding card of the first hand, the corresponding card of the second hand, or no card. The selected card is manually selected using, e.g., buttons displayed by a touch screen display, for duplicating to a respective position of one or more sub-hands of the at least one sub-hand. The at least one deck of cards may include at least fifty-two cards. Additionally or alternatively, the at least one deck of cards may include a corresponding deck of cards for each sub-hand such that each of the corresponding decks of cards does not include the face values of the dealt cards of the first and second hands.
Additionally or alternatively, the at least one deck of cards includes a first deck and a second deck; and the step of dealing the first hand of cards all face up from the at least one deck of cards is dealt from the first deck and the step of dealing the second hand of cards all face up from the at least one deck of cards is dealt from the second deck.
In yet another aspect of the present disclosure, the method includes completing a sub-hand of the at least one sub-hand, if necessary, such that the sub-hand has an equal number of cards as the number of cards dealt to the first hand, by dealing additional cards from the corresponding deck of cards to the sub-hand face up. The method may include placing at least one wager corresponding to the first hand, the second hand, and/or a sub-hand. The minimum wager of the at least one wager may be one credit. Also, the maximum wager of the at least one wager may be any number of credits, e.g., five credits.
In another aspect of the present disclosure, the step of automatically selecting in accordance with a player-selected strategy from each of the corresponding pairs of cards may include other steps. One such included step is automatically selecting a card or no card such that the probability is maximized that a royal flush is formed in a sub-hand of the at least one sub-hand when the royal flush draw selection is selected. Another such included step is automatically selecting one card or no card such that the probability is maximized that a straight flush is formed in a sub-hand of the at least one sub-hand when the straight flush draw selection is selected. Another such included step is automatically selecting one card or no card such that the probability is maximized that a flush is formed in a sub-hand of the at least one sub-hand when the flush draw selection is selected. Another such included step is automatically selecting one card or no card such that the probability is maximized that a straight is formed in a sub-hand of the at least one sub-hand when the straight draw selection is selected. Another such included step is automatically selecting one card or no card such that a two-pair is formed in a sub-hand of the at least one sub-hand when the two-pair selection is selected.
Another such included step is automatically selecting one card or no card such that a pair is formed in a sub-hand of the at least one sub-hand when the pair selection is selected. Another such included step is automatically selecting one card or no card such that the probability is maximized that at least one payout occurs in a sub-hand of the at least one sub-hand when the best choice selection is selected. Yet another such included step is automatically selecting one card or no card such that the probability is maximized that a maximum possible payout occurs in the at least one sub-hand when the prospect choice selection is selected. And yet another such included step is automatically selecting one card or no card such that a winning hand occurs in each sub-hand of the at least one sub-hand when the winning hand selection is selected.
In another aspect of the present disclosure, a system for playing a card game that is at least partially implemented by an operative set of processor executable instructions configured for execution by at least one processor includes a player interface module, a strategy selection module, and an automatic selection module. The player interface module can graphically display a virtual card game such as one embodiment of the method for playing a card game disclosed herein. Additionally or alternatively, the player interface module may have mechanical aspects, e.g., mechanical buttons. The strategy selection module can provide a player with at least one strategy for selection. The provided strategy for selection may include one or more of a winning hand selection, a pair selection, a two-pair selection, a straight draw selection, a flush draw selection, a straight flush draw selection, a royal flush draw selection, a best choice selection, a prospect choice selection, and a player choice selection.
The automatic selection module automatically selects a card or no card of the virtual card game in accordance with a player-selected strategy for duplicating to a respective position of at least one sub-hand, similarly to the method disclosed herein.
In another aspect of the present disclosure, the player interface module may be a touch screen, a window of an operating system, a computer program, a virtual machine, mechanical buttons, or the like. For example, each of the provided strategies for selection can be displayed on the touch screen as a corresponding button and when the player touches the corresponding button, the corresponding strategy of the provided strategies is selected. Additionally or alternatively, the player interface module may be embedded in a web page for displaying the virtual card game in a web browser.
These and other advantages will become more apparent from the following detailed description of the various embodiments of the present disclosure with reference to the drawings wherein:
Referring to the drawings,
Graphics display 100 includes hands 102 and 104 that have no cards as shown in
Graphics display 100 also includes sub-hands 106, 108, and 110. Sub-hand 106 has positions 106A through 106E; and positions 106A through 106E contain no cards in
Graphics display 100 also includes pay tables 112 and 114 to inform a player the amount of potential winnings from an achieved poker hand. Examples of the poker hands that are available for payout include but are not limited to a royal flush, a straight flush, a four of a kind, a full house, a flush, a straight, and a three of a kind. Pay table 112 shows the potential winnings obtainable from hands 102 and 104 during game play; and pay table 114 shows the potential winnings obtainable from sub-hands 106, 108, and 110 during game play.
A player may engage in game play by touching (e.g. on a touch screen) or clicking (with a mouse) one of buttons 116 through 130. Buttons 116 through 124 are for placing wagers (also referred to herein as “bets”) while button 126 is for cashing out, i.e. receiving the balance of credits. Button 128 is the help button. Button 130 is for the dealing or drawing of cards.
Also shown in
Referring to
Referring to
The poker hand of hand 102 has the face values of queen of diamonds, king of hearts, eight of diamonds, two of hearts, and ten of hearts, and the poker hand of hand 104 has the face values of ace of spades, ten of diamonds, eight of spades, eight of clubs, and jack of diamonds. Both of the poker hands of hands 102 and 104 do not form a paying hand as indicated by pay table 112, although other pay tables may be used and/or other poker hands defined. However, the player has additional chances to win and receive a payout as described below.
Referring to
In one embodiment, the player choice selection is a button available for selection shown within strategy selection buttons 134. However, in the embodiment shown in
Referring to
After one or more cards are selected for duplicating, the player can select button 130 causing a card to be drawn for any positions within one of sub-hands 106, 108, and 110 that has no card. The drawn cards can be drawn from one or more decks of cards to fill in the no card positions. Each of sub-hands 106, 108, and 110 may have a corresponding deck of cards. Additionally or alternatively, each corresponding deck may not have any of the cards (e.g., cards with the same face values) as found within hands 102 and 104.
Referring to
However, referring to
Now referring to
Referring to
Although only four total strategies for selection were shown regarding
Referring to
System 1000 includes strategy selection module 1002, automatic selection module 1004, and player interface module 1008. System 1000 may be implemented by instructions 1010 contained within memory 1012. Instruction 1010 may be processed by processor 1014 as found within processing module 1016.
Player interface module 1008 can graphically display a virtual card game, e.g., the card game using graphics display 100 of
Strategy selection module 1002 can provide the player selections 1026 through 1044 for selection. Automatic selection module 1004 can select among a first card of a first hand, a second card of a second hand that corresponds to the first card, or no card in accordance with a selected strategy of selections 1026 through 1044. The hands and sub-hands referred to regarding system 1000 may be hands 102 and 104, and sub-hand 106 through 110 of
Winning hand selection 1026 ensures that a winning hand sub-hand is formed when the hands are duplicated. Pair selection 1028 ensures that a pair is duplicated in each sub-hand from the hands. Two-pair selection 1030 ensures that two pairs are duplicated in each sub-hand from the hands. Straight draw selection 1032 selects from the available cards for duplicating such that the probability is maximized that a straight draw is form in one sub-hand. Flush draw selection 1034 selects from the available cards for duplicating in a sub-hand such that the probability is maximized that a flush draw is formed in one sub-hand. Straight flush draw selection 1036 selects from the available cards for duplicating in a sub-hand such that the probability is maximized that a straight flush is formed in one sub-hand. Royal flush draw selection 1038 selects from the available cards for duplicating in sub-hand such that the probability is maximized that a royal flush draw is formed in a sub-hand.
Best choice selection 1040 selects from the available cards such that the probability is maximized that at least one payout occurs in a sub-hand. The prospect choice selection 1042 selects from the available cards such that the probability is maximized that a maximum possible payout occurs in a sub-hand. Player choice selection 1044 provides the player with an option for selecting a card from the hands or no cards for duplicating in a sub-hand.
The card game described herein can be provided as a set of processor executable instructions stored on a computer-readable medium, such as, e.g., a CD-ROM, hard drive, flash memory media, EEPROM, or the like.
It will be understood that various modifications may be made to the embodiments disclosed herein, and that the above descriptions should not be construed as limiting, but merely as exemplifications of preferred embodiments. For example, the dealt hands could be row-aligned with the sub-hands. Those skilled in the art will envision other modifications within the scope and spirit of the claims appended hereto.
This patent application claims priority to and the benefit of U.S. Provisional Patent Application No. 60/901,062 filed in the U.S. Patent and Trademark Office on Feb. 13, 2007 entitled “Two Hand Poker,” and U.S. Provisional Patent Application No. 60/934,091 filed in the U.S. Patent and Trademark Office on Jun. 11, 2007 entitled “Two Hand Poker.”
Number | Date | Country | |
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60901062 | Feb 2007 | US | |
60934091 | Jun 2007 | US |