Example embodiments of the present disclosure relate to the field of processing transfers between various systems and technologies for simulating environments. The present invention relates generally to the field of authentication and ownership transfer. More specifically, the invention pertains to a system and method for creating cryptographic hash tokens to represent and link real-world items, providing an authenticity guarantee and facilitating secure ownership transfer.
In the past, the authentication and transfer of ownership of physical goods has been cumbersome and often required the intervention of intermediaries, such as brokers. Additionally, the chance of malfeasance has always been a concern. With the advent of blockchain technology, a decentralized and tamper-proof system for management and transfer has become possible. Non-fungible tokens (NFTs) are a type of digital data that represents ownership of unique items, such as artwork, collectibles, or real estate. NFTs can be created on a distributed register, providing a transparent and immutable record of ownership and transfer. However, the potential application of NFTs in the authentication and transfer of ownership of physical goods has not been fully explored.
There is a need for an improved way to provide authenticity verification for products or services, particularly with regard to products or services provided in simulated environments and products in the real world that have some tie to simulated environments. The growing popularity of the metaverse has led to a surge in digital data use cases, including virtual goods, and services. This increase in digital use cases highlights the need for improved authentication systems to prevent malfeasance and unauthorized transactions.
The following presents a simplified summary of one or more embodiments of the present invention, in order to provide a basic understanding of such embodiments. This summary is not an extensive overview of all contemplated embodiments and is intended to neither identify key or critical elements of all embodiments nor delineate the scope of any or all embodiments. Its sole purpose is to present some concepts of one or more embodiments of the present invention in a simplified form as a prelude to the more detailed description that is presented later.
A system is provided for processing a resource transfer between a simulated and real environment. In particular, systems and methods are described herein for recording and verifying digital actions that support or coincide with resource actions taken in real environments. This technology can help mitigate the chance of malfeasance, as each transaction is recorded in a public, tamper-proof ledger, accessible by all participants of a resource action. NFTs can further enhance the authentication of digital goods in simulates environments by providing unique, verifiable digital goods. Each NFT represents a distinct, indivisible, and scarce digital item, making it easy to authenticate and trace the ownership and provenance of the resource. This approach can help ensure the legitimacy of digital goods and reduce the prevalence of fake items being sold or held out as verifiably authentic
The present invention provides a system and method for creating NFTs to represent and link real-world resources, providing an authenticity guarantee and facilitating secure ownership transfer. The system employs a combination of distributed ledger technology and cold storage for secure storage of private keys associated with the NFTs. To create an NFT representing a real-world resource, the resource's information is recorded on a distributed ledger, and the NFT's metadata includes a unique identifier and other essential details linking the token to the physical resource. Entities can verify and certify the resource's authenticity, condition, and value, and this data can also be stored on the distributed ledger as part of the NFT's metadata.
High-resolution images, 3D scans, or digital twins can be created for the real-world resource, allowing potential buyers to inspect the resource virtually. This digital representation can be linked to the NFT, ensuring that the NFT corresponds to the actual resource. When an NFT linked to a real-world resource is bought or sold, the distributed ledger records the change of ownership. The token holder has verifiable proof of ownership, which can be used in legal disputes, if necessary. To secure the NFT, the owner can store the private keys associated with the NFT's distributed ledger address in cold storage, significantly reducing the chance of unauthorized access, or general malfeasance. In some cases, a physical product may have an embedded cold storage device which carries with it the private keys to a verifiable NFT representing the item's authenticity. As such, the present invention provides a reliable and secure system for authenticating, managing, and transferring ownership of physical resources in a digital environment, using NFTs and cold storage technology. The system has various potential applications in the art market, real estate, collectible goods, high value consumer goods, and other industries that deal with physical resources.
To achieve improved authentication using DLT and NFTs, the system herein includes a blockchain-based platform for recording and managing digital goods in the metaverse. This platform serves as a decentralized database for tracking transactions, ownership, and provenance of resources. By integrating NFT standards for creating, issuing, and transferring unique digital goods, the system ensures that each digital good in the metaverse has a distinct, verifiable, and non-duplicable digital identity.
The system also includes a robust authentication process for verifying the identity of users, sellers, and digital goods. In some embodiments, this process includes multi-factor authentication, digital signatures, and cryptographic hash functions. The system implements smart contracts to automate the process of creating, transferring, and managing NFTs. These contracts can also enforce the rules and conditions governing transactions, such as royalties and usage rights.
Accordingly, embodiments of the present disclosure provide a detailed way to encourage collaboration between metaverse platforms, developers, and stakeholders to create interoperability standards and ensure seamless integration of DLT and NFT technologies across the virtual environment and real-world resources in such a way as to offer a streamlined verification and authenticity process for real-world resources and goods that are transacted for in a virtual environment.
The above summary is provided merely for purposes of summarizing some example embodiments to provide a basic understanding of some aspects of the present disclosure. Accordingly, it will be appreciated that the above-described embodiments are merely examples and should not be construed to narrow the scope or spirit of the disclosure in any way. It will be appreciated that the scope of the present disclosure encompasses many potential embodiments in addition to those here summarized, some of which will be further described below.
Having thus described embodiments of the disclosure in general terms, reference will now be made the accompanying drawings. The components illustrated in the figures may or may not be present in certain embodiments described herein. Some embodiments may include fewer (or more) components than those shown in the figures.
Embodiments of the present disclosure will now be described more fully hereinafter with reference to the accompanying drawings, in which some, but not all, embodiments of the disclosure are shown. Indeed, the disclosure may be embodied in many different forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will satisfy applicable legal requirements. Where possible, any terms expressed in the singular form herein are meant to also include the plural form and vice versa, unless explicitly stated otherwise. Also, as used herein, the term “a” and/or “an” shall mean “one or more,” even though the phrase “one or more” is also used herein. Furthermore, when it is said herein that something is “based on” something else, it may be based on one or more other things as well. In other words, unless expressly indicated otherwise, as used herein “based on” means “based at least in part on” or “based at least partially on.” Like numbers refer to like elements throughout.
As used herein, an “entity” may be any institution employing information technology resources and particularly technology infrastructure configured for processing large amounts of data. Typically, these data can be related to the people who work for the organization, its products or services, the customers or any other aspect of the operations of the organization. As such, the entity may be any institution, group, association, financial institution, establishment, company, union, authority or the like, employing information technology resources for processing large amounts of data.
As described herein, a “user” may be an individual associated with an entity. As such, in some embodiments, the user may be an individual having past relationships, current relationships or potential future relationships with an entity. In some embodiments, the user may be an employee (e.g., an associate, a project manager, an IT specialist, a manager, an administrator, an internal operations analyst, or the like) of the entity or enterprises affiliated with the entity.
As used herein, a “user interface” may be a point of human-computer interaction and communication in a device that allows a user to input information, such as commands or data, into a device, or that allows the device to output information to the user. For example, the user interface includes a graphical user interface (GUI) or an interface to input computer-executable instructions that direct a processor to carry out specific functions. The user interface typically employs certain input and output devices such as a display, mouse, keyboard, button, touchpad, touch screen, microphone, speaker, LED, light, joystick, switch, buzzer, bell, and/or other user input/output device for communicating with one or more users.
As used herein, “authentication credentials” may be any information that can be used to identify of a user. For example, a system may prompt a user to enter authentication information such as a username, a password, a personal identification number (PIN), a passcode, biometric information (e.g., iris recognition, retina scans, fingerprints, finger veins, palm veins, palm prints, digital bone anatomy/structure and positioning (distal phalanges, intermediate phalanges, proximal phalanges, and the like), an answer to a security question, a unique intrinsic user activity, such as making a predefined motion with a user device. This authentication information may be used to authenticate the identity of the user (e.g., determine that the authentication information is associated with the account) and determine that the user has authority to access an account or system. In some embodiments, the system may be owned or operated by an entity. In such embodiments, the entity may employ additional computer systems, such as authentication servers, to validate and certify resources inputted by the plurality of users within the system. The system may further use its authentication servers to certify the identity of users of the system, such that other users may verify the identity of the certified users. In some embodiments, the entity may certify the identity of the users. Furthermore, authentication information or permission may be assigned to or required from a user, application, computing node, computing cluster, or the like to access stored data within at least a portion of the system.
It should also be understood that “operatively coupled,” as used herein, means that the components may be formed integrally with each other, or may be formed separately and coupled together. Furthermore, “operatively coupled” means that the components may be formed directly to each other, or to each other with one or more components located between the components that are operatively coupled together. Furthermore, “operatively coupled” may mean that the components are detachable from each other, or that they are permanently coupled together. Furthermore, operatively coupled components may mean that the components retain at least some freedom of movement in one or more directions or may be rotated about an axis (i.e., rotationally coupled, pivotally coupled). Furthermore, “operatively coupled” may mean that components may be electronically connected and/or in fluid communication with one another.
As used herein, an “interaction” may refer to any communication between one or more users, one or more entities or institutions, one or more devices, nodes, clusters, or systems within the distributed computing environment described herein. For example, an interaction may refer to a transfer of data between devices, an accessing of stored data by one or more nodes of a computing cluster, a transmission of a requested task, or the like.
It should be understood that the word “exemplary” is used herein to mean “serving as an example, instance, or illustration.” Any implementation described herein as “exemplary” is not necessarily to be construed as advantageous over other implementations.
As used herein, “determining” may encompass a variety of actions. For example, “determining” may include calculating, computing, processing, deriving, investigating, ascertaining, and/or the like. Furthermore, “determining” may also include receiving (e.g., receiving information), accessing (e.g., accessing data in a memory), and/or the like. Also, “determining” may include resolving, selecting, choosing, calculating, establishing, and/or the like. Determining may also include ascertaining that a parameter matches a predetermined criterion, including that a threshold has been met, passed, exceeded, and so on.
As used herein, “resource” may refer to a tangible or intangible object that may be used, consumed, maintained, acquired, exchanged, and/or the like by a system, entity, or user to accomplish certain objectives. Accordingly, in some embodiments, the resources may include computing resources such as processing power, memory space, network bandwidth, bus speeds, storage space, electricity, and/or the like. In other embodiments, the resources may include objects such as electronic data files or values, authentication keys (e.g., cryptographic keys), document files, funds, digital currencies, and/or the like. In yet other embodiments, the resources may include real-world goods or commodities that may be acquired and/or exchanged by a user.
As used herein, “resource action” may refer to an action or a series of actions involving the transfer, exchange, or modification of one or more resources between parties, such as systems, entities, or users. In various embodiments, resource actions may include the transfer of digital or physical resources, the exchange of digital currencies, the alteration of digital records or values, and/or the like. Resource actions may occur within digital environments, such as the metaverse or distributed ledger platforms, or in real-world settings, with the potential to involve digital or real-world goods, services, or commodities. These resource actions may be facilitated by agreements, contracts, or protocols to ensure that the parties involved adhere to predefined rules, conditions, or requirements during the resource action process.
As used herein, “provenance data” or provenance information typically refers to the detailed history of an item that is used to establish its authenticity and trace its ownership, origins, and overall background. For instance, provenance information for a piece of artwork may include the artist's name, the date of creation, past owners, exhibition history, and any expert evaluations or appraisals. Similarly, for a collectible item such as a rare watch or luxury handbag, provenance information may encompass the manufacturing details, model name, serial number, materials used, purchase history, and any certificates of authenticity issued by the manufacturer or a reputable authentication service. In essence, provenance information serves as a comprehensive record of an item's journey from its creation to its current state, thereby providing valuable insights into its authenticity, history, and value. This information is crucial for potential buyers, collectors, and investors who rely on accurate and verifiable provenance data to make informed decisions about the acquisition and valuation of real-world items.
As used herein, “metaverse” or “virtual environment” may refer to a unitary, persistent computer-generated interactive environment or space that may be accessible by one or more users. The metaverse may incorporate various technologies in creating and/or maintaining the environment, such as virtual reality, augmented reality, and/or distributed ledger technologies. Accordingly, users may access the metaverse to interact with other users, acquire and/or exchange resources, engage with virtual experiences and/or learning activities, conduct business, and/or the like. Users can access the metaverse through various devices, including VR headsets, AR glasses, smartphones, tablets, or personal computers, to connect with other users, participate in shared activities, or explore diverse virtual spaces. The metaverse may consist of interconnected virtual worlds, each with unique features, designs, and purposes. In the metaverse, users can acquire, exchange, or trade resources, including digital resources, virtual goods, services, and currencies. They can also engage in a wide range of activities, such as entertainment, socializing, attending virtual events, learning, working, or conducting business. Users can create and customize their avatars or digital identities, reflecting their preferences and personal styles. The metaverse may also incorporate real-world data and information, enabling users to access real-time news, financial markets, or weather updates, for example. Additionally, the metaverse can be used for various commercial and non-commercial applications, such as marketing, advertising, education, training, and entertainment. Distributed ledger technologies, such as blockchain, can play a crucial role in the metaverse by providing secure, transparent, and decentralized platforms for managing digital resources, conducting transactions, and verifying the authenticity and ownership of resources. The integration of DLTs and other emerging technologies helps facilitate a seamless, secure, and trustworthy ecosystem within the metaverse, enabling users to interact, collaborate, and innovate across virtual and physical boundaries.
Metaverse, as an evolving paradigm of the next generation Internet, aims to build a fully immersive, and self-sustaining virtual shared space for humans to play, work, and socialize. That said, security and privacy concerns (often inherited from underlying technologies or emerged in the new digital ecology) of metaverse may impede its wide deployment. For example, a number of different challenges may arise when a user initiates a transfer of a resource within the metaverse (e.g., an exchange of a real or virtual resource with another real or virtual resource). For instance, both the transferor and transferee of the resource may wish to validate and/or authenticate the identity of one another (e.g., the transferor may wish to verify the transferee as the intended recipient, and the transferee may wish to verify the transferor as an authorized provider of the resource). Furthermore, the transferee/recipient of the resource may wish to verify the authenticity of the resource after receipt, whether the resource is real or virtual. Accordingly, there is a need for a secure and efficient way to execute and/or facilitate the transfer of resources within a virtual environment.
To address the above concerns among others, the system described herein provides a way to perform validation and authentication of resources transferred through the virtual environment as well as the various parties (e.g., users, entities, computing systems, and/or the like) associated with the transfer of the resource. To illustrative an exemplary scenario, a user may log onto the virtual environment to initiate a transfer of a resource (the resource to be transferred to the user may be referred to as a “target resource.” The user may initiate the transfer, for instance, by visiting a virtual hub or storefront that may provide various resources that are available to be transferred and selecting the target resource from within the virtual hub. In this regard, the transfer of the resource may include an exchange of the target resource with a user supplied resource (e.g., a sum of digital currency or tokens, a fund transfer, and/or the like). In some embodiments, the target resource may be a virtual object or product (e.g., a virtual avatar, virtual good, accessories, tokens or tickets, and/or the like). In other embodiments, the target resource may be a real-world/tangible object such as a product or good that may be acquired by the user as a result of the resource transfer.
The participants of the resource transfer (e.g., the transferor and transferee) as well as the target resource may each be associated a unique identifier within the system. For instance, the transferor and transferee may each be associated with a cryptographic address (e.g., a distributed ledger address). In such embodiments, the unique identifier associated with the resource may be a non-fungible cryptographic token (“resource NFT”) that may be generated by a smart contract and stored within a distributed ledger. In some embodiments, the smart contract for minting the resource NFT may specify the owner of the resource NFT as an administrative entity (e.g., a third party entity that may facilitate the transfer of the resource between the transferor and the transferee).
In some embodiments, NFTs may be also minted for the transferor (“transferor NFT”) and/or the transferee (“transferee NFT”), where the smart contracts for such NFTs may specify certain information about the transferor or transferee, as will be described in further detail herein. The system described herein may be used, in some embodiments, by a third party entity that may serve as an intermediary or clearinghouse for the resource transfers executed using the system.
Through the use of the transferor NFT, the system may allow users to safely and efficiently perform authentication of the transferor of the resource. In this regard, the resource as viewed by the user from within the virtual environment may be associated with an interactable element (e.g., a visible token, badge, code, and/or the like) that, when interacted with by the user (e.g., by selecting or touching the interactable element from within the virtual environment, by using a virtual scanner configured to read the information within the interactable element, and/or the like), causes the system to retrieve and/or present information to the user on which entities have been authorized to transfer the target resource. In some embodiments, the list of authorized transferors may have been defined within the smart contract associated with the target resource (e.g., by defining the list of cryptographic addresses that are authorized to transfer the resource, which may include the transferor's cryptographic address).
Accordingly, in some embodiments, an asymmetric cryptographic key pair may be generated for each authorized transferor and associated with the cryptographic address associated with the authorized transferor. The transferor private key may be held and used exclusively by the authorized transferor, whereas the public key may be distributed to one or more third parties. The authorized transferor may publish an initial data record (e.g., the transferor NFT) to the distributed ledger that has been digitally signed using the transferor private key such that third parties may validate the data record (e.g., by decrypting the data record using the transferor public key).
Once the initial data record for validating the identity of the transferor has been stored in the distributed ledger, the resource NFT may comprise a link or reference to the initial data record on the distributed ledger for each authorized transferor. In other words, the resource NFT may define (e.g., through the smart contract) the list of entities that are authorized to transfer the resource. Accordingly, when a user accesses information about the resource (e.g., by viewing the resource NFT), the system may verify the identity of the transferor against the list of authorized transferors as defined in the resource NFT. For instance, the system may read the cryptographic address of the transferor and verify whether the cryptographic address is listed in the resource NFT. If a match is detected, the system may determine that the transferor is an authorized transferor of the resource associated with the resource NFT. In such a scenario, the system may present a notification to the user (e.g., by displaying a message or alert to the user through a virtual reality display or head-mounted display operated by the user) that the transferor is an authorized transferor. On the other hand, if no match is detected, the system may determine that the transferor is not an authorized transferor of the resource and subsequently take one or more remediation actions. The remediation actions may include, for instance, automatically blocking the resource transfer from occurring (e.g., by rejecting data records submitted to the distributed ledger from the transferor). The system may further display a notification to the user that the transferor is an unauthorized transferor.
In some embodiments, the authorization of the transferor to transfer the resource may be limited by the resource NFT. For instance, the resource NFT may define limitations such as a limit on the number of units of the resource that may be transferred by a given authorized transferor. Furthermore, the transferor may be authorized to transfer certain resources but not others. By setting permissions in this manner, the system may grant granular control over the transfer of the resource to the creator of the resource NFT.
Over time, the administrative entity may wish to add newly authorized transferors and/or remove existing permissions from currently authorized transferors. In such cases, the entity may submit a data record to the distributed ledger, where the data record references the original resource NFT. Once the data record has been validated and appended to the distributed ledger, a permanent record of the change in permissions may be established.
An exemplary embodiment is provided as follows. It should be understood that the following example is provided for illustrative purposes only and is not intended to restrict the scope of the disclosure. In one embodiment, a user may log into the virtual environment to visit a virtual storefront or hub of a distributing entity (e.g., transferor) that may offer various resources or products (e.g., real or virtual clothing items that may be purchased using fiat and/or digital currency). The user may select a particular resource (e.g., a pair of shoes) to verify whether the distributing entity is authorized to sell the resource.
Upon receiving the selection from the user, the system may access the resource NFT associated with the selected resource and retrieve the list of authorized transferors, where the list of authorized transferors may include one or more cryptographic addresses. The system may then retrieve the cryptographic address associated with the transferor and compare the cryptographic address against the list of authorized transferors found in the resource NFT. If a match is found, the system may prompt the distributing entity's system to submit a data record to the distributed ledger that has been signed using the private key associated with the cryptographic address of the transferor. The system may then decrypt the signature of the data record using the public key associated with the cryptographic address of the transferor. If the system is able to successfully decrypt the signature, the system may determine that 1) the cryptographic address provided by the transferor is listed as an authorized transferor of the resource; and 2) the entity offering the resource for sale is indeed the authorized transferor associated with the cryptographic address. Upon making such determinations, the system may present a notification to the user, where the notification may comprise a message indicating that the owner of the storefront/hub is an authorized seller of the selected product.
The system as described herein further provides for verification by the user of authenticity of the resource to be acquired. Accordingly, as described above, a resource NFT may be generated for each resource to be tracked and/or transferred through the system. In this regard, the owner of the resource NFT may be set by the smart contract to be a cryptographic address associated with an entity that may possess certain ownership rights to the resource to be transferred. For instance, in embodiments in which the resource is a product or item, the entity may be a manufacturer, distributor, licensor, or any other type of entity that may be able to validate the authenticity of a particular product or item.
Accordingly, a user who is considering a purchase of a particular product or good may wish to verify with the entity that the product is authentic. Continuing the above example, the user may select a target resource to be authenticated. Upon detecting that the user has selected the target resource, the system may transmit a request to the entity's servers to authenticate the target resource. The request to authenticate the target resource may comprise data and/or metadata associated with the resource, including information that may be defined within the resource NFT, such as a resource identifier, creation date, ownership information, authorized transferor information, and/or the like.
Based on the data and/or metadata associated with the target resource, the entity's systems may perform a verification of the data and/or metadata to determine whether the resource is genuine. For instance, the entity's system may read the resource identifier (which may be an alphanumeric string such as a cryptographic hash value) and compare the resource identifier against an authorized resource database that contains resource identifier values of authorized, authenticated resources. In some embodiments, the authorized resource database may be stored across one or more data records within the distributed ledger. In such embodiments, the authentication of the resource identifier may include an on-chain verification by comparing the resource identifier with the authorized resource identifiers stored on the distributed ledger.
If the entity's system detects a match between the resource identifier and the values within the authorized resource database, the entity's system may publish a data record on the distributed ledger that references the resource identifier and identifies the resource as authentic. The data record may be digitally signed using the private key associated with the cryptographic address of the entity (e.g., the cryptographic address designated as the owner of the resource NFT). Accordingly, once the data record authenticating the resource has been published to the distributed ledger, the system may detect that the data record has been published and perform verification of the data record by decrypting the digital signature using the public key corresponding with the private key of the entity. If the decryption is successful, the system may present a notification to the user (e.g., by a pop-up message displayed within the field of view of the user within the virtual environment) indicating that the resource has been authenticated by the entity. In this way, the user may be able to verify the authenticity of a product directly with the entity that has created the product.
On the other hand, if the entity system detects that the resource identifier does not match any of the values within the authorized resource database, the entity may publish a data record to the distributed ledger that references the resource identifier and indicates that the resource associated with the resource identifier is not genuine. Accordingly, the system may, based on the data record, present a notification to the user that the resource is not genuine. The system may further prevent the resource from being transferred to the user or any other future users. The data record indicating the nongenuine status of the resource may be persistent within the distributed ledger. Accordingly, in some embodiments, the initial authentication check may comprise a search of the data records within the distributed ledger to check whether the resource identifier has been flagged as nongenuine. If the system detects that such a data record exists, the system may automatically reject the resource transfer without transmitting the authentication request to the entity systems, thereby preventing the unnecessary use of computing resources of the entity's systems.
The system described herein further provides for authentication of the user as the intended recipient of the resource. In this regard, as described above, the system may generate a transferee NFT associated with the user, where the transferee NFT may be created as part of a user onboarding process. The transferee NFT may include various types of information regarding the user, such as the name of the user, a registered address of the user, user contact information, a cryptographic address associated with the user (e.g., a cryptocurrency wallet), and/or the like. In particular, the transferee NFT may designate the cryptographic address associated with the user as the owner of the transferee NFT, where the cryptographic address is associated with an asymmetric key pair (e.g., a private key and public key). The private key may be held and used exclusively by the user.
Continuing the above example, the transferor or merchant that is selling the resource may wish to verify that the user is the authorized and valid recipient of the resource. Accordingly, when the user requests to transfer the resource (e.g., the user has submitted a purchase request within the virtual environment), the system may prompt the user to input information related to the user and/or the transfer. Such information may include, for instance, the name of the user, the address of the user, contact information, and/or the like.
Once the system has received the requested information from the user, the user may prompt the user to digitally sign a data record associated the resource transfer with the private key associated with the user. In some embodiments, the system may cause the user device associated with the user (e.g., a virtual reality system or head-mounted device) to automatically sign the data record using a private key stored within the user device. If the user or user device fails to provide the private key, the system may flag the resource transfer and/or the user as being a non-authorized recipient and automatically block the resource transfer from being executed.
Upon detecting that the data record has been digitally signed, the system may decrypt the signature using the public key corresponding with the user's private key and view the transferor NFT associated with the cryptographic address of the user. Subsequently, the system may compare the information within the transferor NFT with the information received from the user as part of the resource transfer request. If the information matches, the system may determine that the user is an authorized recipient of the resource and transmit a notification to the transferor system indicating that the user is an authorized recipient. At this point, the transferor may execute the transfer of the resource. On the other hand, if the system detects a mismatch of information, the system may determine the user to be a potential unauthorized recipient and take one or more remediation actions. For instance, the system may prompt the user to enter the requested information once more (e.g., in case the user has made an error in the provided information). In other instances, the system may automatically block the resource from being transferred to the user and/or lock the user from submitting resource transfer requests for a set duration (e.g., one day). In other embodiment, the system may lock the user from submitting resource transfer requests until the user performs an additional verification step (e.g., submitting identifying documents). In this way, the system may provide a secure and reliable way to verify the identity of the recipient of a resource transfer.
In some instances, the user may wish to change or update the information provided in the original transferor NFT. For example, the user may have moved recently and may wish to update the address associated with the user's account. In such cases, the user may submit a data record (e.g., through the user device) to the distributed ledger containing the updated address information and referencing the original transferor NFT. The user may digitally sign the data record using the user's private key to authenticate the transaction. In this way, the distributed ledger may contain a durable record of all of the updates to the transferor NFT.
In some scenarios, the resource transfer may be a transfer of a real-world product that has been initiated within a virtual environment. Continuing the above example, the user may visit a virtual storefront and purchase a resource within the virtual environment, where the resource may be a real-world product (e.g., an item of clothing). In such cases, the transferor (e.g., seller) of the product may wish to verify that the intended recipient has received the product in the real world.
Accordingly, the system disclosed herein further provides for verification that the intended transferee has received the resource. In this regard, upon detecting that the product has arrived at the address designated in the request for the resource transfer (e.g., by retrieving delivery information using a tracking number of the courier that is delivering the product), the system may prompt the user and/or user device to provide a receipt confirmation to the transferor and/or the system. In some embodiments, the receipt confirmation may take the form of a data record submitted by the user (e.g., through a user device such as a smartphone) to the distributed ledger, where the data record may comprise an indication that the resource has been received along with additional information regarding the resource and/or the resource transfer. The additional information may comprise, for instance, a description of the resource received (e.g., make and/or model information, serial number, and/or the like), purchase price, delivery address, name of the transferee, transaction timestamp, and/or the like.
To create an NFT representing a real-world resource, the resource's information is recorded on a distributed ledger, and the NFT's metadata includes a unique identifier and other essential details linking the token to the physical resource. Independent third-party experts or organizations can verify and certify the resource's authenticity, condition, and value, and this data can also be stored on the distributed ledger as part of the NFT's metadata. High-resolution images, 3D scans, or digital representations can be created for the real-world resource, allowing potential buyers to inspect the resource virtually. This digital representation can be linked to the NFT, ensuring that the NFT corresponds to the actual resource. When an NFT linked to a real-world resource is bought or sold, the distributed ledger records the change of ownership. The token holder has verifiable proof of ownership, which can be used in legal disputes if necessary. To secure the NFT, the owner can store the private keys associated with the NFT's distributed ledger address in cold storage, significantly reducing the chance of unauthorized access or malfeasance.
The data record may be digitally signed using the private key associated with the user. Accordingly, the system may verify the identity of the transferee by attempting to decrypt the data record using the public key associated with the original purchaser of the product. If the system is able to successfully decrypt the data record, the system may determine that the original requestor of the resource is the same user or entity as the recipient of the resource that has submitted the data record confirming receipt of the resource. Accordingly, the system may subsequently mark the resource transfer as having been successfully completed.
On the other hand, if the system is unable to successfully decrypt the data record, the system may determine that someone other than the intended recipient has received the resource. Subsequently, the system may determine that an error has occurred with the resource transfer (e.g., a mis-delivery of the resource) and transmit a notification to the transferor that the error has occurred. The notification may further comprise a description of the error as well as recommendations for remediating the error. For instance, if the error is a mis-delivered item, the system may recommend that the transferor verify the shipping address and re-ship the product to the intended recipient. In this way, the system may provide an efficient way to verify that the transferee of a resource transfer has successfully received the resource.
The system as described herein provides a number of technological benefits over conventional resource authentication systems. In particular, using the systems and methods described herein, by NFTs to validate the authenticity of real-world items offers several technical benefits and improvements over conventional authentication techniques, such as third-party services for verifying the authenticity of goods (e.g., shoes, watches, and purses, or the like). NFTs operate on distributed ledger technologies like blockchain, providing a decentralized system for storing and verifying data. This approach reduces the reliance on centralized authorities or intermediaries, which can be susceptible to malfeasance, corruption, or data manipulation. All data related to an NFT, including its provenance, ownership history, and associated metadata, is stored on a public, tamper-proof ledger, ensuring transparency. This allows buyers and sellers to easily verify the authenticity, origin, and history of an item without relying solely on the word of a third-party authenticator.
The distributed register's inherent immutability ensures that once data is recorded on the ledger, it cannot be altered or deleted. This feature ensures the integrity of the information linked to an NFT, making it more challenging for bad actors to manipulate the data or create fake provenance. NFTs use unique digital identifiers to represent each real-world item, making it difficult to create duplicates or fake goods. These identifiers are cryptographically secure and can be easily verified by users, providing a robust and reliable method for confirming the authenticity of items.
Traditional authentication methods often require physical examination by experts, which can be time-consuming and expensive. NFT-based authentication, on the other hand, leverages the power of blockchain technology to provide a more cost-effective and efficient solution for verifying the authenticity of items. NFTs also enable seamless and secure digital ownership and transfer of real-world items, with smart contracts automating the process of transferring ownership while the blockchain ensures that all transactions are recorded and verified in a transparent manner.
NFTs can be designed to be compatible with various platforms, enabling users to move and trade resources across different marketplaces and ecosystems, promoting interoperability. By integrating NFTs into the authentication process for real-world items, the system offers a more secure, transparent, and efficient solution compared to conventional techniques. This approach reduces the chance of malfeasance and unauthorized resource actions while promoting trust and confidence among buyers and sellers in the market.
The present invention provides a novel method for minting NFTs that includes provenance details for real-world items. The process involves a series of technical steps to ensure secure and transparent linkages between the NFT and the item's provenance information. To create an NFT with provenance details for a real-world item, the first step involves collecting and verifying all relevant information about the item, which may include forming an operable communication between the entity collecting this data and the direct manufacturer of the item, which may be a separate entity. In some embodiments, this information may be securely transferred at the item is manufactured or initially sent to supplier, seller, distributor, authorized dealer, or the like. This information is received by the system from the manufacturing entity directly, removing the doubt about the item's chain of custody. This includes data related to its physical attributes, manufacturing details, ownership history, and certifications (e.g., bar codes, serial numbers, universal product codes, or the like). Once this information is collected and verified, metadata is created in the form of a JavaScript Object Notation (JSON) object that contains key-value pairs representing the item's attributes and provenance. One of ordinary skill will appreciate that JSON is a lightweight data interchange format that is easy to read and write for humans and machines.
Metadata is essentially data that provides information about other data. In the context of NFTs, metadata contains details about the real-world item that the NFT represents, such as its physical attributes, ownership history, manufacturing information, and any certifications or evaluations. The object is constructed by defining the key-value pairs within curly braces, separated by commas. For example, the metadata for an NFT representing a painting might include keys like “title,” “artist,” “year,” “medium,” and “image,” with corresponding values like “Starry Night,” “Vincent van Gogh,” “1889,” “oil on canvas,” and a URL pointing to an image of the painting. This metadata is structured according to a specific standard or schema, such as ERC-721 or ERC-1155 for Ethereum-based NFTs.
Next, the metadata is uploaded to a decentralized storage system like IPFS, which generates a unique content identifier (CID) for the metadata. This metadata CID is then included in a smart contract written in a programming language like Solidity, adhering to a specific NFT standard. The smart contract includes functions for minting, transferring, and managing the NFT. One of ordinary skill in the art will appreciate that IPFS stands for InterPlanetary File System, and it is a decentralized storage system that allows users to store and share files in a distributed network. Unlike traditional centralized storage systems, where files are stored on a single server or data center, IPFS distributes files across a network of nodes, making the system more resilient, secure, and efficient.
In IPFS, files are identified by unique content identifiers (CIDs), which are cryptographic hashes of their content. This means that any file with the same content will have the same CID, regardless of who created it or where it is stored. CIDs can be used to retrieve files from the IPFS network, and the system ensures that files are stored redundantly across multiple nodes to ensure availability and durability. IPFS also supports content-addressed naming, which allows users to create human-readable names for their files using a decentralized naming system called IPNS (InterPlanetary Naming System). This enables users to access and share files using familiar names instead of long and complex CIDs. Once the smart contract is developed, it is deployed to a compatible blockchain network, such as Ethereum, Binance Smart Chain, or Polygon. After deployment, the minting function in the deployed smart contract is called, which assigns a unique token ID to the NFT and associates it with the metadata CID. The new NFT is then assigned to the specified owner's wallet address.
Users can verify the authenticity of the real-world item by inspecting the NFT's metadata on the blockchain, which includes information related to its provenance and ownership history. The NFT can be traded, sold, or transferred to other users while maintaining a clear record of its provenance and ownership history. A wallet address, also known as a public address, is a string of letters and numbers that is used to identify a cryptographic wallet on a distributed network. Wallet addresses are generated using complex mathematical algorithms and are unique to each wallet. A wallet address is a crucial component of a cryptocurrency transaction, as it identifies the recipient of the funds. When a user wants to send cryptocurrency to another user, they need to know the recipient's wallet address. They can then initiate the transaction by broadcasting it to the network, which verifies the transaction and adds it to the blockchain. The specific algorithms used to generate wallet addresses can vary depending on the cryptocurrency and the type of wallet being used. However, most wallets use a form of asymmetric cryptography, which involves a public-private key pair. In this system, the private key is kept secret and is used to sign transactions, while the public key is shared and is used to verify transactions. Wallet addresses are derived from the public key through a process called hashing, which involves applying a mathematical function to the public key to produce a unique output.
For example, in the case of Bitcoin, wallet addresses are generated using the SHA-256 hashing algorithm and the RIPEMD-160 hash function. The public key is first hashed using SHA-256, and then the resulting hash is hashed again using RIPEMD-160. The final output is a 160-bit hash that is represented as a Base58-encoded string of characters, which is the Bitcoin address. Other cryptocurrencies may use different algorithms, such as the Elliptic Curve Digital Signature Algorithm (ECDSA) used by Ethereum and many other cryptocurrencies. The specific algorithms used can impact the security, efficiency, and functionality of the wallet, so one of ordinary skill in the art will appreciate the importance of selecting a wallet that uses well-vetted algorithms such as those listed herein.
The present invention utilizes a secure, transparent, and verifiable method for minting NFTs that includes provenance details for real-world items. The process involves collecting and verifying information, creating and storing metadata, developing and deploying a smart contract, and minting the NFT using the deployed contract. This process leverages programming languages and decentralized storage systems to create a reliable and efficient link between the NFT and the real-world item's provenance information.
As described above, the user may verify receipt of the resource by uploading a data record to the distributed ledger confirming receipt of the resource. In this regard, the resource itself may comprise one or more physical features that may facilitate the verification of receipt by the user as well as authentication of the physical resource to the user.
To this end, the product (or the packaging for the product) may comprise a scannable region that may be scanned by a sensing device of the user device (e.g., a camera, code reader, RFID receiver, and/or the like). Once the scannable region is scanned, the user device may retrieve at least a portion of the information needed to perform receipt verification of the resource (e.g., a description of the resource received, purchase price, delivery address, name of the transferee, transaction timestamp, and/or the like). In some embodiments, the additional information may be embedded within the scannable region. In other embodiments, decoded data read from the scannable region may contain a resource link (e.g., a pointer) to the additional information which may be stored on a remote server. Accordingly, the data record may be automatically populated using the information obtained by scanning the scannable region of the product.
In some embodiments, the scannable region may take the form of an attachment to the product or product packaging (e.g., a sticker, patch, label, and/or the like). In other embodiments, the scannable region may take the form of a woven pattern on the surface of the product in a designated area (e.g., on an interior-facing surface of a shirt). In such embodiments, the user device may be configured to recognize certain patterns within the scannable region (e.g., thread patterns, rivet patterns, and/or the like) that may be decoded and interpreted by the user device and translated to data that may be used to generate the receipt verification data record.
In some embodiments, the scannable region may further provide a way for the user to authenticate the product. In this regard, once the user device has verified that the transferor is an authorized transferor, the system may store a preshared key associated with the transferor and/or resource transfer on the user device at the time of the resource transfer. Once the user receives the resource, the user device may be used to scan the scannable region to check for the presence of an authentication key within the data retrieved from scanning the scannable region. If an authentication key is detected, the authentication key may be compared to the preshared key stored on the user device. If a match is detected, the user device may determine that the resource is authentic, and subsequently present a notification on the user device indicating that the resource is authentic. However, if a mismatch is detected or if no authentication key is found from scanning the scannable region, the user device may determine that the resource may be non-authentic. Subsequently, the user device may present a notification to the user that the resource may be non-authentic.
In an alternative embodiment, the product may comprise an embedded chip instead of a scannable region, where the chip may comprise a wireless communication interface for communicating with the user device (e.g., RFID, Wi-Fi, Bluetooth, and/or the like). In such embodiments, the user device may detect the presence of the chip through the wireless communication device of the user device and attempt to establish a communication channel with the chip. Accordingly, once the communication channel has been established, the user device may check whether the authentication key is stored on the chip.
It should be noted that the processes described herein may be self-executing upon receiving a resource transfer request from the user. In this regard, each of the authentication/verification processes may be implemented as self-executing smart contracts stored on the distributed ledger. Continuing the above example, the user may select a resource to be acquired from within the virtual environment and submit a resource transfer request in the form of a data record published to the distributed ledger. The data record may comprise information related to the resource transfer request, such as transferor information, transferee information, resource-related information, transaction details and/or timelines, and/or the like. Once the data record has been published, a smart contract may be configured to perform verification of the transferor as described above (e.g., by performing verification using the transferor NFT).
Once the transferor has been authenticated, the smart contract may further be configured to perform authentication of the transferee (e.g., by performing verification of the buyer using the transferee NFT). The smart contract may further be configured to perform authentication of the resource using the resource NFT.
If all of the verification checks are successful, the smart contract may be configured to automatically execute the resource transfer according to the parameters defined in the resource transfer request. In this regard, the smart contract may arrange the exchange of resources between the transferor and transferee. However, if one or more of the verification checks are unsuccessful, the smart contract may be configured to terminate the resource transfer. In some embodiments, the smart contract may further be configured to present an error message to the transferor system and/or the user device indicating that the resource transfer has failed and a description of the reason for the failure (e.g., the resource could not be authenticated).
In some embodiments, the system 130 and the end-point device(s) 140 may have a client-server relationship in which the end-point device(s) 140 are remote devices that request and receive service from a centralized server, i.e., the system 130. In some other embodiments, the system 130 and the end-point device(s) 140 may have a peer-to-peer relationship in which the system 130 and the end-point device(s) 140 are considered equal and all have the same abilities to use the resources available on the network 110. Instead of having a central server (e.g., system 130) which would act as the shared drive, each device that is connect to the network 110 would act as the server for the files stored on it. In some embodiments, the system 130 may provide an application programming interface (“API”) layer for communicating with the end-point device(s) 140.
The system 130 may represent various forms of servers, such as web servers, database servers, file server, or the like, various forms of digital computing devices, such as laptops, desktops, video recorders, audio/video players, radios, workstations, or the like, or any other auxiliary network devices, such as wearable devices, Internet-of-things devices, electronic kiosk devices, mainframes, or the like, or any combination of the aforementioned.
The end-point device(s) 140 may represent various forms of electronic devices, including user input devices such as servers, networked storage drives, personal digital assistants, cellular telephones, smartphones, laptops, desktops, and/or the like, merchant input devices such as point-of-sale (POS) devices, electronic payment kiosks, and/or the like, electronic telecommunications device (e.g., automated teller machine (ATM)), and/or edge devices such as routers, routing switches, integrated access devices (IAD), and/or the like.
The network 110 may be a distributed network that is spread over different networks. This provides a single data communication network, which can be managed jointly or separately by each network. Besides shared communication within the network, the distributed network often also supports distributed processing. The network 110 may be a form of digital communication network such as a telecommunication network, a local area network (“LAN”), a wide area network (“WAN”), a global area network (“GAN”), the Internet, or any combination of the foregoing. The network 110 may be secure and/or unsecure and may also include wireless and/or wired and/or optical interconnection technology.
It is to be understood that the structure of the distributed computing environment and its components, connections and relationships, and their functions, are meant to be exemplary only, and are not meant to limit implementations of the inventions described and/or claimed in this document. In one example, the distributed computing environment 100 may include more, fewer, or different components. In another example, some or all of the portions of the distributed computing environment 100 may be combined into a single portion or all of the portions of the system 130 may be separated into two or more distinct portions.
The processor 102 can process instructions, such as instructions of an application that may perform the functions disclosed herein. These instructions may be stored in the memory 104 (e.g., non-transitory storage device) or on the storage device 110, for execution within the system 130 using any subsystems described herein. It is to be understood that the system 130 may use, as appropriate, multiple processors, along with multiple memories, and/or I/O devices, to execute the processes described herein.
The memory 104 stores information within the system 130. In one implementation, the memory 104 is a volatile memory unit or units, such as volatile random access memory (RAM) having a cache area for the temporary storage of information, such as a command, a current operating state of the distributed computing environment 100, an intended operating state of the distributed computing environment 100, instructions related to various methods and/or functionalities described herein, and/or the like. In another implementation, the memory 104 is a non-volatile memory unit or units. The memory 104 may also be another form of computer-readable medium, such as a magnetic or optical disk, which may be embedded and/or may be removable. The non-volatile memory may additionally or alternatively include an EEPROM, flash memory, and/or the like for storage of information such as instructions and/or data that may be read during execution of computer instructions. The memory 104 may store, recall, receive, transmit, and/or access various files and/or information used by the system 130 during operation.
The storage device 106 is capable of providing mass storage for the system 130. In one aspect, the storage device 106 may be or contain a computer-readable medium, such as a floppy disk device, a hard disk device, an optical disk device, or a tape device, a flash memory or other similar solid state memory device, or an array of devices, including devices in a storage area network or other configurations. A computer program product can be tangibly embodied in an information carrier. The computer program product may also contain instructions that, when executed, perform one or more methods, such as those described above. The information carrier may be a non-transitory computer- or machine-readable storage medium, such as the memory 104, the storage device 104, or memory on processor 102.
The high-speed interface 108 manages bandwidth-intensive operations for the system 130, while the low speed controller 112 manages lower bandwidth-intensive operations. Such allocation of functions is exemplary only. In some embodiments, the high-speed interface 108 is coupled to memory 104, input/output (I/O) device 116 (e.g., through a graphics processor or accelerator), and to high-speed expansion ports 111, which may accept various expansion cards (not shown). In such an implementation, low-speed controller 112 is coupled to storage device 106 and low-speed expansion port 114. The low-speed expansion port 114, which may include various communication ports (e.g., USB, Bluetooth, Ethernet, wireless Ethernet), may be coupled to one or more input/output devices, such as a keyboard, a pointing device, a scanner, or a networking device such as a switch or router, e.g., through a network adapter.
The system 130 may be implemented in a number of different forms. For example, it may be implemented as a standard server, or multiple times in a group of such servers. Additionally, the system 130 may also be implemented as part of a rack server system or a personal computer such as a laptop computer. Alternatively, components from system 130 may be combined with one or more other same or similar systems and an entire system 130 may be made up of multiple computing devices communicating with each other.
The processor 152 is configured to execute instructions within the end-point device(s) 140, including instructions stored in the memory 154, which in one embodiment includes the instructions of an application that may perform the functions disclosed herein, including certain logic, data processing, and data storing functions. The processor may be implemented as a chipset of chips that include separate and multiple analog and digital processors. The processor may be configured to provide, for example, for coordination of the other components of the end-point device(s) 140, such as control of user interfaces, applications run by end-point device(s) 140, and wireless communication by end-point device(s) 140.
The processor 152 may be configured to communicate with the user through control interface 164 and display interface 166 coupled to a display 156. The display 156 may be, for example, a TFT LCD (Thin-Film-Transistor Liquid Crystal Display) or an OLED (Organic Light Emitting Diode) display, or other appropriate display technology. The display interface 156 may comprise appropriate circuitry and configured for driving the display 156 to present graphical and other information to a user. The control interface 164 may receive commands from a user and convert them for submission to the processor 152. In addition, an external interface 168 may be provided in communication with processor 152, so as to enable near area communication of end-point device(s) 140 with other devices. External interface 168 may provide, for example, for wired communication in some implementations, or for wireless communication in other implementations, and multiple interfaces may also be used.
The memory 154 stores information within the end-point device(s) 140. The memory 154 can be implemented as one or more of a computer-readable medium or media, a volatile memory unit or units, or a non-volatile memory unit or units. Expansion memory may also be provided and connected to end-point device(s) 140 through an expansion interface (not shown), which may include, for example, a SIMM (Single In Line Memory Module) card interface. Such expansion memory may provide extra storage space for end-point device(s) 140 or may also store applications or other information therein. In some embodiments, expansion memory may include instructions to carry out or supplement the processes described above and may include secure information also. For example, expansion memory may be provided as a security module for end-point device(s) 140 and may be programmed with instructions that permit secure use of end-point device(s) 140. In addition, secure applications may be provided via the SIMM cards, along with additional information, such as placing identifying information on the SIMM card in a non-hackable manner.
The memory 154 may include, for example, flash memory and/or NVRAM memory. In one aspect, a computer program product is tangibly embodied in an information carrier. The computer program product contains instructions that, when executed, perform one or more methods, such as those described herein. The information carrier is a computer- or machine-readable medium, such as the memory 154, expansion memory, memory on processor 152, or a propagated signal that may be received, for example, over transceiver 160 or external interface 168.
In some embodiments, the user may use the end-point device(s) 140 to transmit and/or receive information or commands to and from the system 130 via the network 110. Any communication between the system 130 and the end-point device(s) 140 may be subject to an authentication protocol allowing the system 130 to maintain security by permitting only authenticated users (or processes) to access the protected resources of the system 130, which may include servers, databases, applications, and/or any of the components described herein. To this end, the system 130 may trigger an authentication subsystem that may require the user (or process) to provide authentication credentials to determine whether the user (or process) is eligible to access the protected resources. Once the authentication credentials are validated and the user (or process) is authenticated, the authentication subsystem may provide the user (or process) with permissioned access to the protected resources. Similarly, the end-point device(s) 140 may provide the system 130 (or other client devices) permissioned access to the protected resources of the end-point device(s) 140, which may include a GPS device, an image capturing component (e.g., camera), a microphone, and/or a speaker.
The end-point device(s) 140 may communicate with the system 130 through communication interface 158, which may include digital signal processing circuitry where necessary. Communication interface 158 may provide for communications under various modes or protocols, such as the Internet Protocol (IP) suite (commonly known as TCP/IP). Protocols in the IP suite define end-to-end data handling methods for everything from packetizing, addressing and routing, to receiving. Broken down into layers, the IP suite includes the link layer, containing communication methods for data that remains within a single network segment (link); the Internet layer, providing internetworking between independent networks; the transport layer, handling host-to-host communication; and the application layer, providing process-to-process data exchange for applications. Each layer contains a stack of protocols used for communications. In addition, the communication interface 158 may provide for communications under various telecommunications standards (2G, 3G, 4G, 5G, and/or the like) using their respective layered protocol stacks. These communications may occur through a transceiver 160, such as radio-frequency transceiver. In addition, short-range communication may occur, such as using a Bluetooth, Wi-Fi, or other such transceiver (not shown). In addition, GPS (Global Positioning System) receiver module 170 may provide additional navigation- and location-related wireless data to end-point device(s) 140, which may be used as appropriate by applications running thereon, and in some embodiments, one or more applications operating on the system 130.
The end-point device(s) 140 may also communicate audibly using audio codec 162, which may receive spoken information from a user and convert it to usable digital information. Audio codec 162 may likewise generate audible sound for a user, such as through a speaker, e.g., in a handset of end-point device(s) 140. Such sound may include sound from voice telephone calls, may include recorded sound (e.g., voice messages, music files, etc.) and may also include sound generated by one or more applications operating on the end-point device(s) 140, and in some embodiments, one or more applications operating on the system 130.
Various implementations of the distributed computing environment 100, including the system 130 and end-point device(s) 140, and techniques described here can be realized in digital electronic circuitry, integrated circuitry, specially designed ASICs (application specific integrated circuits), computer hardware, firmware, software, and/or combinations thereof.
To permit transactions and agreements to be carried out among various peers without the need for a central authority or external enforcement mechanism, DLT uses smart contracts. Smart contracts are computer code that automatically executes all or parts of an agreement and is stored on a DLT platform. The code can either be the sole manifestation of the agreement between the parties or might complement a traditional text-based contract and execute certain provisions, such as transferring funds from Party A to Party B. The code itself is replicated across multiple nodes (peers) and, therefore, benefits from the security, permanence, and immutability that a distributed ledger offers. That replication also means that as each new transaction object is added to the distributed ledger, the code is, in effect, executed. If the parties have indicated, by initiating a transaction, that certain parameters have been met, the code will execute the step triggered by those parameters. If no such transaction has been initiated, the code will not take any steps.
Various other specific-purpose implementations of distributed ledgers have been developed. These include distributed domain name management, decentralized crowd-funding, synchronous/asynchronous communication, decentralized real-time ride sharing and even a general purpose deployment of decentralized applications. In some embodiments, a distributed ledger may be characterized as a public distributed ledger, a consortium distributed ledger, or a private distributed ledger. A public distributed ledger is a distributed ledger that anyone in the world can read, anyone in the world can send transactions to and expect to see them included if they are valid, and anyone in the world can participate in the consensus process for determining which transaction objects get added to the distributed ledger and what the current state each transaction object is. A public distributed ledger is generally considered to be fully decentralized. On the other hand, fully private distributed ledger is a distributed ledger whereby permissions are kept centralized with one entity. The permissions may be public or restricted to an arbitrary extent. And lastly, a consortium distributed ledger is a distributed ledger where the consensus process is controlled by a pre-selected set of nodes; for example, a distributed ledger may be associated with a number of member institutions (say 15), each of which operate in such a way that the at least 10 members must sign every transaction object in order for the transaction object to be valid. The right to read such a distributed ledger may be public or restricted to the participants. These distributed ledgers may be considered partially decentralized.
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An NFT is a cryptographic record (referred to as “tokens”) linked to a resource. An NFT is typically stored on a distributed ledger that certifies ownership and authenticity of the resource, and exchangeable in a peer-to-peer network.
To record the NFT in a distributed ledger, a transaction object 306 for the NFT 304 is created. The transaction object 306 may include a transaction header 306A and a transaction object data 306B. The transaction header 306A may include a cryptographic hash of the previous transaction object, a nonce-a randomly generated 32-bit whole number when the transaction object is created, cryptographic hash of the current transaction object wedded to the nonce, and a time stamp. The transaction object data 306B may include the NFT 304 being recorded. Once the transaction object 306 is generated, the NFT 204 is considered signed and forever tied to its nonce and hash. The transaction object 306 is then deployed in the distributed ledger 308. At this time, a distributed ledger address is generated for the transaction object 306, i.e., an indication of where it is located on the distributed ledger 308 and captured for recording purposes. Once deployed, the NFT 304 is linked permanently to its hash and the distributed ledger 308, and is considered recorded in the distributed ledger 308, thus concluding the minting process
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Next, as shown in block 404, the method includes generating a metadata file in the form of a script object notation including the provenance data for the physical product. In other words, once the provenance data is collected and verified, metadata is created in the form of a JavaScript Object Notation (JSON) object that contains key-value pairs representing the item's attributes and provenance. One of ordinary skill will appreciate that JSON is a lightweight data interchange format that is easy to read and write for humans and machines.
Metadata is essentially data that provides information about other data. In the context of NFTs, metadata contains details about the real-world item that the NFT represents, such as its physical attributes, ownership history, manufacturing information, and any certifications or evaluations. The object is constructed by defining the key-value pairs within curly braces, separated by commas. For example, the metadata for an NFT representing a painting might include keys like “title,” “artist,” “year,” “medium,” and “image,” with corresponding values like “Starry Night,” “Vincent van Gogh,” “1889,” “oil on canvas,” and a URL pointing to an image of the painting. This metadata is structured according to a specific standard or schema, such as ERC-721 or ERC-1155 for Ethereum-based NFTs.
Next, as shown in blocks 406, 408, and 410, the metadata is uploaded to a decentralized storage system like IPFS, which generates a unique content identifier (CID) for the metadata. This metadata CID is then included in a smart contract written in a programming language like Solidity, adhering to a specific NFT standard. The smart contract includes functions for minting, transferring, and managing the NFT. One of ordinary skill in the art will appreciate that IPFS stands for InterPlanetary File System, and it is a decentralized storage system that allows users to store and share files in a distributed network. Unlike traditional centralized storage systems, where files are stored on a single server or data center, IPFS distributes files across a network of nodes, making the system more resilient, secure, and efficient.
Next, as shown in block 412, the invention may receive resource action information from a second entity indicating that the physical product is subject to a transfer of ownership. Resource action data for digital and traditional currency resource actions can be stored in various file formats according to different embodiments, and may include, but are not limited to, any of the following. As an example of resource action data, CSV (Comma-Separated Values) files are plain-text files that store tabular data, with each row separated by a line break and each column separated by a comma. These files can be easily imported and exported across different applications and are often used for storing resource action data in spreadsheets and databases. JSON (JavaScript Object Notation) is a lightweight data-interchange format that is easy to read and write for both humans and machines. As a further example of resource action data, JSON files store data as key-value pairs and are commonly used for storing and exchanging resource action data in web applications, APIs, and distributed register systems. Still further, XML (extensible Markup Language) is a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable. XML files are often used for storing and exchanging resource action data between systems and applications, especially in financial and enterprise settings. In some embodiments, SQL (Structured Query Language) files store resource action data in relational databases, using tables with predefined columns and rows. SQL files are used to manage and query resource action data in a structured and organized manner. Binary files may also be used to store data in a compact binary format, which can be more efficient in terms of storage and processing compared to text-based formats. Binary files may be used for storing resource action data in high-performance systems or when dealing with large volumes of data. The choice of file format for storing resource action data depends on factors such as the specific use case, the complexity of the data, the requirements for data storage and processing, and the compatibility with other systems and applications involved in the resource action process. It is understood that other file formats for resource action data may be contemplated within the scope of the invention.
Finally, as shown in block 414, the process of the invention may include identifying, using the resource action information, the purchaser of the physical product and transferring the non-fungible token to a wallet address of the purchaser. Users can verify the authenticity of the real-world item by inspecting the NFT's metadata on the blockchain, which includes information related to its provenance and ownership history. The NFT can be traded, sold, or transferred to other users while maintaining a clear record of its provenance and ownership history. A wallet address, also known as a public address, is a string of letters and numbers that is used to identify a cryptographic wallet on a distributed network. Wallet addresses are generated using complex mathematical algorithms and are unique to each wallet. A wallet address is a crucial component of a cryptocurrency transaction, as it identifies the recipient of the funds. When a user wants to send cryptocurrency to another user, they need to know the recipient's wallet address. They can then initiate the transaction by broadcasting it to the network, which verifies the transaction and adds it to the blockchain. The specific algorithms used to generate wallet addresses can vary depending on the cryptocurrency and the type of wallet being used. However, most wallets use a form of asymmetric cryptography, which involves a public-private key pair. In this system, the private key is kept secret and is used to sign transactions, while the public key is shared and is used to verify transactions. Wallet addresses are derived from the public key through a process called hashing, which involves applying a mathematical function to the public key to produce a unique output.
In some embodiments, the process of the invention may also include generating a three-dimensional representation of the physical product. Creating a three-dimensional representation from photos involves several technical steps and algorithms. The system of the invention may use various embodiments to create three-dimensional models from both (1) a single photo and (2) multiple photos with various perspectives.
Creating a three-dimensional model from a single photo may involve the steps of preprocessing, or loading the input photo in a suitable format (e.g., JPEG, PNG, or the like) and preprocessing it to improve image quality, such as resizing, denoising, and adjusting brightness and contrast. This method may also include a depth estimation using a deep learning-based algorithm, such as a Convolutional Neural Network (CNN), to predict depth information from the single input photo. These networks can be pretrained on large datasets of images with corresponding depth maps. Popular frameworks for implementing CNNs include TensorFlow and PyTorch. From there, the invention may use a point-cloud generation to convert the estimated depth map into a 3D point cloud by assigning each pixel in the input photo a 3D coordinate based on its depth value. The process would also include a mesh reconstruction, or applying a surface reconstruction algorithm, like Poisson Surface Reconstruction or Ball Pivoting, to the point cloud to generate a 3D mesh. These algorithms connect points in the point cloud to form a continuous surface. Finally, the process would finish with texturing, and exporting. Texturing includes projecting the original photo's texture onto the 3D mesh to create a realistic appearance for the 3D model. The resulting file is saved as the resulting 3D model in a suitable file format, such as OBJ or PLY, which includes both the mesh geometry and texture information.
The method of using multiple photos may include a similar preprocessing step as method (1), wherein the system may load the input photos in a suitable format (e.g., JPEG, PNG) and preprocess them to improve image quality. Next, the system may perform feature extraction and matching, using feature extraction algorithms like SIFT or ORB to detect and describe key points in the images. SIFT (Scale-Invariant Feature Transform) and ORB (Oriented FAST and Rotated BRIEF) are feature extraction algorithms used in computer vision and image processing. They are designed to identify and describe distinctive keypoints or features in images, which can be used for various tasks such as image matching, object recognition, and 3D reconstruction. Both SIFT and ORB are widely used in computer vision applications due to their ability to efficiently detect and describe distinctive features in images, which can then be used for tasks like image matching, object recognition, and 3D reconstruction. However, SIFT is known for its accuracy and robustness, while ORB is known for its speed and computational efficiency. The system can be configured to match these key points across multiple photos to find corresponding points in different perspectives. Next, the process may include camera pose estimation, wherein the system applies a Structure from Motion (SfM) algorithm to estimate the camera poses (positions and orientations) for each input photo based on the matched key points. Next, the process includes dense point cloud reconstruction, or using Multi-View Stereo (MVS) algorithms to generate a dense point cloud of the scene by triangulating the matched key points and estimating 3D coordinates for each point. Following the same mesh reconstruction and texturing steps as in method (1), using the dense point cloud generated from the multiple photos, the process may include mesh reconstruction and texturing, followed by exporting and saving the resulting 3D model in a suitable file format, such as OBJ (Wavefront Object) or PLY (Polygon File Format or Stanford Triangle Format), as described in method (1).
Both methods involve several programming steps and require the use of computer vision and machine learning libraries, such as OpenCV, TensorFlow, and PyTorch. The choice of method depends on the available input data and the desired level of detail and accuracy for the 3D representation.
As will be appreciated by one of ordinary skill in the art, the present disclosure may be embodied as an apparatus (including, for example, a system, a machine, a device, a computer program product, and/or the like), as a method (including, for example, a business process, a computer-implemented process, and/or the like), as a computer program product (including firmware, resident software, micro-code, and the like), or as any combination of the foregoing. Many modifications and other embodiments of the present disclosure set forth herein will come to mind to one skilled in the art to which these embodiments pertain having the benefit of the teachings presented in the foregoing descriptions and the associated drawings. Although the figures only show certain components of the methods and systems described herein, it is understood that various other components may also be part of the disclosures herein. In addition, the method described above may include fewer steps in some cases, while in other cases may include additional steps. Modifications to the steps of the method described above, in some cases, may be performed in any order and in any combination.
Therefore, it is to be understood that the present disclosure is not to be limited to the specific embodiments disclosed and that modifications and other embodiments are intended to be included within the scope of the appended claims. Although specific terms are employed herein, they are used in a generic and descriptive sense only and not for purposes of limitation.
To supplement the present disclosure, this application further incorporates entirely by reference the following commonly assigned patent applications: