System and method for selecting responses to user input in an automated interface program

Information

  • Patent Grant
  • 6604090
  • Patent Number
    6,604,090
  • Date Filed
    Tuesday, February 3, 1998
    26 years ago
  • Date Issued
    Tuesday, August 5, 2003
    21 years ago
Abstract
An automated interface program designed to interact and communicate with users, is disclosed that defines a list of categories activatable by the program; identifies a set of categories activated by user input; selects another set of categories from the activated categories based upon a metric and thereafter executes actions associated with the selected categories. The metric is a computed value based on conditions located within each category. The metric gives an estimate of the appropriateness of the particular response included in an activated category. This estimate is currently based on the current input and the current state of the automated interface program at the time user input is entered.
Description




REFERENCE TO A “MICROFICHE APPENDIX”




Submitted herewith this present application (and on deposit in the United States Patent and Trademark Office) is a microfiche appendix comprising source code of a present embodiment of the present invention. There are 178 frames contained in 2 pages of microfiche.




BACKGROUND OF THE ART




For the purposes of the present invention, “virtual robots” (or “BOTs”) are software programs that interact and/or communicate with users (human, machine or otherwise) that take actions or make responses according to input from these users. BOTs are the subject of the co-pending and co-assigned parent application entitled “Methods for Automatically Focusing the Attention of a Virtual Robot Interacting with Users”, filed Jun. 4, 1997, Ser. No. 08/868,713, and incorporated by reference in its entirety herein. A common use of such a BOT is as an interface to a web site wherein the administrator of that site has programmed the BOT to answer simple inquiries that are typically asked by visitors to the site. The above identified application discloses a method of creating BOTs according to “scripts”—i.e. programs that are written in a very high level language that closely resembles a human natural language. These scripts embody a certain amount of information concerning the site that the administrator desires the BOT to communicate to a user during a connection session.




In such a BOT controlled by a script, it is the function of the BOT script to determine the response to any given user input. Ordinarily, a BOT script is written in such a way that, for each response it might make, it explicitly states a set of conditions (which may relate to both the input and the internal state of the BOT) that must be true in order for that response to be appropriate. Thus, for any particular input and internal BOT state, zero or more responses will be appropriate. These responses are said to “match” the input, although there is no requirement that the selection of responses is based on pattern-matching.




A BOT script can be written in such a way that at most one response will match any input. One way to achieve this is by requiring the conditions associated with the responses to be mutually exclusive, so that at most one response has a true condition for any input. Another way is to impose a fixed total ordering on any set of responses in the script that might conflict—for instance, by assigning a priority according to the order in which the responses appear in the script or by attaching explicit priority numbers to each response.




Such solutions are particularly difficult to implement in natural language systems, in which there are often a large number of rules in the script and an unbounded variety of probable inputs. If the conditions are made mutually exclusive, then the addition of a new rule may require modification of an arbitrary number of other rules. While if the conditions are kept in a fixed order, the addition of a new rule requires a complicated decision about where in the fixed order it belongs. Therefore, in designing a BOT script, it is useful to allow a particular input to be matched by more than one possible response.




If the BOT script allows more than one response to match an input, and does not provide any explicit total ordering on the possible responses, there are several ways in which the set of possible responses could be used. The BOT execution system might present all of the possible responses to the user, either in ordered or unordered form, or it might select one, or several, of the possible responses. In the case where the BOT execution system is either ordering the possible responses or selecting some subset of the responses, the execution system must have an automated way of deciding among the set of possible responses. One such mechanism is to “focus” the attention of the BOT to a particular set of conversational categories, as discussed in the above-incorporated application.




However, there are many instances where a method based purely on the context of the conversation is insufficient. For instance, consider the following two inputs that might be given to a BOT: “What is a bot?”, “What is a sales bot?”. The first input might be handled in the BOT script by a condition that checks to see whether the input starts with the word “what” and contains the word “bot”, while the second input might be handled by a condition that checks to see whether the input starts with the word “what” and contains the words “sales bot”. Clearly both conditions are true for the input “What is a sales bot?”; but (presumably) the BOT should give the answer to the second condition regardless of the context of the question. Of course, in this case, the BOT author could resolve the problem by modifying the first condition so that it checks to see whether the starts with the word “what”, contains the word “bot”, and does not contain the word “sales”, but in general it is difficult and time-consuming for the BOT author to anticipate every possible such conflict between answers, and difficult to add to the script once written. Similarly, the BOT author could resolve the problem by insuring that the second condition is always tested before the first condition, but maintaining an ordering on all the possible conditions that might be added makes the BOT authoring task considerably more difficult.




Therefore, in the case where a BOT script provides conditions under which a response is appropriate, there is a need in the art for an automatic method of selecting a response from a number of possible responses such that the BOT author does not need to make the conditions mutually exclusive nor impose a fixed ordering on the conditions.




There is also a need for this mechanism to produce appropriate responses to both context-sensitive and context-independent inputs. For example, on an input such as “Who is he?”, the context of such an input is not entirely obvious. But, other inputs such as “Who is the president of Neuromedia?”, should elicit a unique response that is less dependent on the context of the statement. Thus, this mechanism should attempt to work equally well on both types of statements. In particular, there is a need to handle the problem of ambiguity that the pronouns inject into a conversation.




In addition, there is a need for this response selection mechanism to be efficient for large BOT scripts. As most BOTs are designed to handle queries from one to many simultaneous users, real-time performance is a practical consideration for such a mechanism.




SUMMARY OF THE INVENTION




The present invention meets these aforementioned needs by providing a variety of mechanisms for automatically and efficiently selecting a response from a number of possibilities. In one aspect of the present invention, in an automated interface program designed to interact and communicate with users, said program executing actions when a category among a set of predefined categories is activated, a method is disclosed for selecting a category given a situation or user input, the steps of said method comprising:




(a) defining a list of categories activatable by said program;




(b) for an input,




(i) identifying a first set of categories activated by said input;




(ii) selecting a second set of categories from said first set of activated categories based upon a metric, said metric computed based on the conditions located within each said activated category;




(iii) executing actions associated with said second set of categories.




In one aspect of the present invention, the metric disclosed in the selecting step above is an estimate of the appropriateness of the particular response included in an activated category. This estimate is currently based on the current input and the current state of the BOT upon said input.




In one aspect, the metric is a numeric value computed for each activated category, the value being based upon the frequency of matched words, partial words, symbols and the like found in the current input with words, partial words, symbols and the like found in the conditional clauses located within the category. Thus, as between two activated categories that could potentially respond to a given input, the metric acts as a filter to select that category that is “more appropriate”—e.g. the category that may have more words matched in its conditional clause than the other category is likely to be “more appropriate”.




In another aspect of the present invention, the metric may reflect the testing of a Boolean variable located in the category, the truth or falsity of said Boolean variable aiding in determining whether the category is selected or not. Some Boolean variables might be instantiated as a “memory attribute” that tests certain conditions based upon content-dependent aspects of the input—e.g. a memory attribute might test for whether the input discusses some aspect of the cost of a product (e.g. “what is the price?”; “what does it cost?”; “how much do I need to spend?”). These memory attributes can thus be set; and may be persistent over the course of the conversation with the user. Other types of Boolean variables or conditions can be devised.




In another aspect of the present invention, a user-defined mechanism allows topics of conversation to be associated with a subject. A pronoun replacement mapping is additionally associated with the subject. Whenever a topic becomes active during the course of interaction with a user, the pronoun replacement mapping likewise becomes active. The effect of the mapping is such that whenever a pronoun is used by the user, such pronoun is replaced by a pre-defined object of conversation.




Other aspects of the category selection mechanism are disclosed in the below description when read in conjunction with the accompanying figures.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

depicts a suitable operating environment for the purposes of the present invention.





FIG. 2

depicts different operating environments for the purposes of the present invention wherein the connection to user


116


is via an intranet or internet connection.





FIG. 3

depicts yet another operating environment wherein the BOT processor is merely a client of another server, such as a chat room or virtual world server.





FIG. 4

expands the view of one embodiment of the runtime executive suitable for the purposes of the present invention.





FIG. 5

expands the view of an embodiment of the robot object suitable for the purposes of the present invention.





FIG. 6

describes the content of a category as embodied in a robot object.





FIG. 7

expands the view of user record as shown in FIG.


4


.





FIG. 8

expands the view of local variables as found in FIG.


4


.





FIG. 9

shows a view of one embodiment of a program object that is used to select a category given a user input, suitable for the purposes of the present invention.





FIG. 10

expands the view of the structure corresponding to a single condition-action block in the BOT script, as used in FIG.


9


.





FIG. 11

expands the view of the structure corresponding to a single low-level condition in a BOT script, as used in

FIG. 10

, suitable for use in a category selection system such as that shown in FIG.


9


.





FIG. 12

shows a view of one embodiment of a compound condition, suitable for use in a category selection system such as that shown in FIG.


9


.





FIG. 13

expands the view of a tester for user properties shown in FIG.


9


.





FIG. 14

shows a view of one embodiment of a node in a pattern-matching structure, suitable for efficient parallel pattern-matching in a category selection system such as that shown in FIG.


9


.





FIG. 15

shows a data structure created from a particular BOT script for pattern-matching in a category selection system.





FIG. 16

shows a hierarchy of conditions and low-level blocks created from a particular BOT script for use in condition evaluation in a category selection system.





FIG. 17

expands the view of one part of the data structure shown in

FIG. 15

, showing details that were simplified in FIG.


15


.











DETAILED DESCRIPTION OF THE INVENTION




I. Overview and General Architecture




The term “robot” is used interchangeably with “BOT” throughout the remainder of this application. For the purposes of the present invention, both “BOT” and “robot” refer to any program which interacts with a user in some fashion, and should not be assumed to refer only to physically embodied robots.




Referring now to

FIG. 1

, the operating environment of the present invention is depicted. The environment can be characterized generally into three partitions: front end


102


; BOT processor


100


; and back end


104


. Front end


102


is generally the environment in which a human user


116


consults a virtual BOT interface


114


via a computer


112


that may be connected to the BOT processor via a communications link, such as through a server connected to the Internet or alternatively directly connected to BOT processor


100


. It will be appreciated that many other means of connection to BOT processor


100


are well known to those skilled in the art and that the present invention should not be limited to the any particular aspects of the general operating environment as disclosed herein.




Typically, human user


116


connects to a site whose interface of first impression is a virtual BOT interface


114


. The advantage for the site developer is that human user


116


may have a help or information request that is easily handled via BOT interface


114


. Today, it is not uncommon to find sites having a list of FAQs (“Frequently Asked Questions”) that serve this purpose of handling very low level user concerns and questions. However, for more advanced questions or interactions with the site, virtual BOTs will become increasing popular.




In the operating environment of this embodiment of the present invention, BOT interface


114


is an instantiation of a process that is spawned by BOT processor


100


via connection


110


. BOT processor


100


itself may comprise connection


110


; runtime executive process


106


, compiler


107


, and a set of BOT programs


108


. As users


116


log onto a site having BOT processor


100


via connection


110


, runtime executive


106


executes an interaction routine that guides the discussion that occurs between user


116


and BOT processor


100


. Typically, a two way communications dialogue occurs between user


116


and BOT processor


100


wherein user


116


may ask questions, make declarative statements and other normal communications patterns that humans typify. For the purposes of the present invention, “communications” is to be very broadly interpreted. Indeed, suitable communications could be in the form of written or spoken language, graphics, URL's or the like that may be passed to and from a user to an automatic interface program, such as the present invention.




In turn, runtime executive


106


parses the statements and questions generated by the user and responds according to a set of BOT programs


108


. As will be discussed in greater detail, BOT programs


108


are typically created at the back end


104


as a set of “scripts” that the BOT processor will tend to engage in with user


116


. For example, if the site using BOT processor


100


is a site for a reseller of personal computers, then BOT processor


100


should be designed to handle questions and discussions concerning personal computers and their peripherals in general. Thus, the back end


104


will generate scripts that will guide the discussion concerning many computer-related topics. These script programs


108


are then compiled by compiler


107


and the compiled code is incorporated into runtime executive


106


. As will be discussed below, these scripts are written in an English-like language called “Gerbil™”—the name derived from “General Robot Builder Language”, as developed by the present assignee, Neuromedia, Inc.




As the two-way discussions between user


116


and runtime executive


106


continue, it is generally desirable to engage in quality control of BOT processor


100


. This quality control is provided at back end


104


via feedback loop comprising a transcript of dialogues


118


and backtrace and state information


120


of the BOT processor


100


; a supervisor


122


and editor


124


. As transcripts develop over the course of interacting with a user, the text of these transcripts are stored, together with the state of the runtime executive and backtrace of execution through the runtime executive code. This information forms the basis for accurately diagnosing the runtime executive and for debugging its performance. Such information may be stored electronically in a storage media or could be printed out in human readable form.




Supervisor


122


analyzes the information at


118


and


120


with an eye towards optimizing the performance of the runtime executive. Typically, supervisor


122


could be another human, deciding if the semantics captured by the system needs to be upgraded in response to a dialog transcript that has occurred. If so, supervisor


122


could optionally invoke an editor


124


to edit the Gerbil programs that represent the semantic framework of the runtime executive. These programs would then be re-complied and incorporated into the runtime executive. Supervisor


122


could be a software program (as opposed to another human) that would automatically seek to analyze the performance of the runtime executive and make corrections to the runtime executive through the editing process.





FIGS. 2 and 3

depict slightly different operating environments for the purposes of the present invention.

FIG. 2

depicts a situation wherein the BOT processor


200


connects to user


116


is via an intranet or internet connection e.g. web connector


210


. For example, web connector


210


may thus spawn a Java applet


216


inside of an HTML page


214


to provide the two-way communications as discussed above. It will be appreciated that such use of Java applets embedded in HTML pages is well known to those skilled in the art. Alternatively, HTML page


214


might communicate directly with web connector


210


via a CGI connection or some other well-known connection protocol. Likewise, the BOT server can accept HTML requests directly. In such cases, persistent state information can be tracked by a “cookie” set in the web browser or similar means.




As is shown, supervisor


122


interfaces with robot executive


106


via console process


212


. Console process


212


monitors the execution of robot executive


106


and may do so with a reduced set of monitoring tasks, such as merely checking to see if robot executive


106


is actively running.

FIG. 3

depicts a situation wherein the BOT processor


300


is merely a client of another server, such as a chat room or virtual world server, as depicted by server


320


. BOT processor


300


is connected to server


320


via a chat/virtual world connector


310


in much the same fashion as any client would connect to a server site. Users


116


that desire to talk or converse with the BOT processor


300


interact through their client connections


314


in much the same fashion as any client-to-client communications that would be effected on server


320


.




Although

FIGS. 1

,


2


and


3


give a general description of various operating environments in which virtual BOTs may exist, it will be appreciated that many other operating environments are obvious to those skilled in the art and that the scope of the present invention should not be so limited to the exemplary descriptions as given above.




II. BOT Processor Description




A. Script Programs and Language




As mentioned above, runtime executive


106


embodies the necessary information to maintain a reasonable conversation with human users to answer their inquiries and to carry on a general discourse with them on a set of topics. These topics are created by the back end in the form of script programs


108


that are compiled (or interpreted) and incorporated into runtime executive


106


. In the preferred embodiment of the present invention, script programs may be written by human designers having little or no formal programming experience. It will be appreciated that script programs can also be written by automated learning programs or through partially automated script creation tools, and that the present invention should not be limited to human-written script programs.




Two exemplars of such script programs are given below in Table 1.












TABLE 1









TWO EXAMPLE SCRIPT PROGRAMS























EXAMPLE 1 --






Topic “CatsOrComputers” is













IfHeard “cat”, “computer” then













IfHeard “cat” then













Say “What would you like to know about my cat?”;







Focus “Cats”;













Done







IfHeard “computer” then













Say “What would you like to know about my computer?”;







Focus “Computers”;













Done













Done











EndTopic






Topic “Cats” is













IfHeard “cat”, “it” then













IfHeard “mouse” then













Say “It caught a mouse once and brought it”,













“to me as a present”;













Done













Done











EndTopic






Topic “Computers” is













IfHeard “computer”, “it” then













IfHeard “mouse” then













Say “The mouse is a PS/2 type mouse with three buttons”;







SwitchTo “Mouse Sales”;













Done













Continue











EndTopic






Topic “Unknown Input” is













If ?WhatUserSaid DoesNotContain “cat”, “computer”, “mouse”, “it” then













Say “Would you like to know about Cats or Computers?”;













Done











EndTopic






Sequence Topic “Mouse Sales” is













Always













Say “Would you like to buy one?”;







WaitForResponse;







IfHeard “no” Then







Done







Say “OK, what is your name?”;







WaitForResponse;







Remember ?UserName is ?WhatUserSaid;







Say “That will be $199.95”,













“Please enter your credit card number now”;













WaitForResponse;







Remember ?CardNum is ?WhatUserSaid;







Say “OK, We'll mail one to you within two weeks”;













“Please give me your mailing address now.”;













WaitForResponse;







Remember ?Address is ?WhatUserSaid;













Done











EndTopic






Priority Topic “Swearing Filter” is













IfHeard “fudge” Then // a popular swear word...













Say “I'm sorry, that kind of language is not permitted here”;







Do “kick user off system”;













Done











EndTopic






EXAMPLE 2 --






Topic “Price of XV17” is













Subjects “XV17”, “cost”;







IfHeard “XV17”, “it” Then













IfHeard “cost”, “how much”, “what about” Then













Say “The XV17 monitor is now available for $699”;













Done













Continue











EndTopic






Topic “Size of XV17” is













Subjects “XV17”, “features”;







IfHeard “XV17”, “it” Then













IfHeard “size”, “how big”, “what about” Then













Say “The XV17 monitor has a 17 inch full-color screen”;













Done













Continue











EndTopic






Topic “Maker of XV17” is













Subjects “XV17”, “maker”;







IfHeard “XV17”, “it” Then













IfHeard “who makes”, “what about” Then













Say “The XV17 monitor is made by NEC”;













Done













Continue











EndTopic






Topic “Price of 5SG” is













Subjects “5SG”, “cost”;







IfHeard “5SG”, “it” Then













IfHeard “cost”, “how much”, “what about” Then













Say “The 5SG monitor is now available for $499”;













Done













Continue











EndTopic






Topic “Size of 5SG” is













Subjects “5SG”, “features”;







IfHeard “5SG”, “it” Then













IfHeard “size”, “how big”, “what about” Then













Say “The 5SG monitor has a 14 inch grayscale screen”;













Done













Continue











EndTopic






Topic “Maker of 5SG” is













Subjects “5SG”, “maker”;







IfHeard “5SG”, “it” Then













IfHeard “who makes”, “what about” Then













Say “The 5SG monitor is made by MonitorTech”;













Done













Continue











EndTopic






Topic “Price of 6SC” is













Subjects “6SC”, “cost”;







IfHeard “6SC”, “it” Then













IfHeard “cost”, “how much”, “what about” Then













Say “The 6SC monitor is now available for $899”;













Done













Continue











EndTopic






Topic “Size of 6SC” is













Subjects “6SC”, “features”;







IfHeard “6SC”, “it” Then













IfHeard “size”, “how big”, “what about” Then













Say “The 6SC monitor has a 19 inch full-color screen”;













Done













Continue











EndTopic






Topic “Maker of 6SC” is













Subjects “6SC”, “maker”;







IfHeard “6SC”, “it” Then













IfHeard “who makes”, “what about” Then













Say “The 6SC monitor is made by MonitorTech”;













Done













Continue











EndTopic














Considering the two script programs above, several aspects of the scripting language become apparent. First, as designed, the script language uses language primitives that are very close to human natural language. Thus, this scripting language is easy to use by users that have no facility in programming languages per se. TABLE 2 is a BNF (Backus Normal Form) description of the present embodiment of the scripting language:












TABLE 2









BNF DESCRIPTION OF THE SCRIPTING LANGUAGE WITH COMMENTS

























<Program> = <Statement>*







<Statement> = <Definition> | <Category>







There are two types of statements in a program: constant definitions and input











processing categories. All run-time processing of a user input is handled in the






categories.














<Definition> =




<PatternDef> | <PatternListDef> | <CategoryListDef>|








<AttributeDef> | <OtherExampleDef> | <SubjectInfoDef>













<PatternDef> = Pattern <symbol> is <string>;







<PatternListDef> = PatternList <symbol> is <string> [, <string>*];







<CategoryListDef> = <CatListType> <symbol> is <string> [, <string>*];







<CatListType> = TopicList | ScenarioList | CategoryList;














<AttributeDef> =




Attribute <memref>; | Attribute <memref> specificity








<integer>;














<OtherExampleDef> =




OtherExamples of <string> are <patlist>; |








OtherExamples of <string> WhenFocused are








<patlist>;














<SubjectInfoDef> =




SubjectInfo <SubjectName> is








 Replace <pronoun> with <replacement>








 [, Replace <pronoun> with <replacement> |








 , <pronoun> with <replacement>]*;













<SubjectName> = <string>







<pronoun> = <string>







<replacement> = <string>







Patterns are used to assign a name to a fixed string. The name can then be used in











place of the string throughout the program, for readability and ease of modification.






Similarly, a PatternList is used to assign a name to a list of strings, and a TopicList,






ScenarioList, or CategoryList is used to assign a name to a list of category names (see






below.) Attribute declarations are used to declare attributes so that information about






them can be displayed through various debugging functions. Declaration of attributes is






optional; attributes can be used without being declared. An attribute declaration can also






assign a “specificity” value that is used when the attribute is tested using IfRecall or any






matching condition. If an attribute is not delcared, or is not given a specificity value in its






declaration, it is given the default specificity value of 2000. OtherExamples declarations






define additional arguments for a particular example statement. These additional






arguments are tested whenever the original example is tested using the automatic






verification mechanism. An OtherExample declaration can also include the keyword






WhenFocused to indicate that the arguments are context-sensitive examples.













A SubjectInfo declaration is used to assign pronoun replacement pairs to subjects,











ordinarily subjects that have been assigned to one or more topics in the BOT script; the






SubjectInfo declaration has no effect for subjects that are not defined. The pronoun and






replacement can be any string. However, the invention is mostly commonly used for






replacing the values of common English pronouns such as “he”. It is illegal for the same






pronoun to be included more than once for a given subject, or to declare subject






information for a subject more than once.













<Category> = <Topic> | <Scenario>







<Topic> = <CategoryInfo> Topic <string> is <Tstatement>* EndTopic














<Scenario> =




<CategoryInfo> Scenario <string> is <Sstatement>*








EndScenario













<CategoryInfo> = [Suppressed] [Priority | Default | Sequence]







A category is either a topic or a scenario. A topic is used to process user











statements, while a scenario is used to process user actions. The terms “category” is used






to generically refer to a topic or scenario.













Categories are divided into four types, priority, standard, default, and sequence,











according to the label preceding the word “topic” or “scenario”. A category that is not






labeled is a Standard type. When the user makes a statement or takes an action, the






categories in the program are executed, until a Done is reached (see below.) All priority






categories are executed first, in the order in which they appear in the program. Next, all






standard categories are executed. The order in which standard categories are executed






changes dynamically depending on the execution of the program, and is described in the






next paragraph. Finally, all default categories are executed, in the order in which they






appear in the program. Sequence categories are executed only when explicitly accessed






in a SwitchTo statement.













Standard categories are executed according to a “best-fit” matching mechanism, in











which ties are broken according to an ordered list that initially corresponds to the order in






which they appear in the program. When a standard category is executed, it, and other






categories that share at least one Subject, is moved to the front of the standard category






list (and so will be executed first on the next input.) The order of the standard category






list can also be changed by commands within the program, as described below.













Categories can also be temporarily suppressed, in which case they are not











executed at all. If the keyword Suppressed appears in front of the category definition, it






is initially suppressed. Category suppression is discussed further below.













<Tstatement> = <MemoryLock> | <SubjectList> | <Tconditional>







<Sstatement> = <MemoryLock> | <SubjectList> | <Sconditional>














<Tconditional> =




<Condition> (<Command> | <Tconditional>)*













<TconditionalEnd>













<Tconditional> Otherwise <Tconditional>














<Sconditional> =




<Condition> (<Command> | <Sconditional>)*













<SconditionalEnd> |













<Sconditional> Otherwise <Sconditional>













<TconditionalEnd> = Done | Continue | NextTopic | Try Again | SwitchBack







<SconditionalEnd> = Done | Continue | NextScenario | Try Again |











SwitchBack













The body of each category is a list of conditional blocks. These conditional











blocks are executed in the order found in the category. If the condition of a conditional






block is false, execution goes on the next conditional block in the category, or to the






next category if there are no further conditional blocks. If the condition is true, the






commands and conditional blocks inside the block are executed, and further behavior of






the program is dependent on the keyword which ends the conditional block. If it ends






with Done, execution ceases until the next input occurs (unless an InterruptSequence has






been executed; see below.) If it ends with Continue, execution continues with the next






conditional block in the category, or the next category if there are no further conditional






blocks. If it ends with NextTopic/NextScenario, the rest of the current category is






skipped and execution continues with the next category. If it ends with TryAgain, the






most recent WaitForResponse within the block is executed (it is an error to end a block






with TryAgain if it does not contain a WaitForResponse.) If it ends with SwitchBack,






execution resumes immediately following whichever SwitchTo statement switched to the






current block. It is an error to end a block with SwitchBack if the block is not inside a






Sequence topic.













Conditional blocks can be combined using the Otherwise keyword; if the first











condition is true then the condition block(s) that follow the Otherwise keyword are not






executed. This behavior is similar to the behavior of an “else” command in C and similar






programming languages.













<MemoryLock> = MemoryLock <memref> [,<memref>]*;







The top level of a category may contain one or more MemoryLock statements.











Each MemoryLock statement asserts that the value of one or more associative memory






elements should only be changed within that category. If an associative memory key ?x






is MemoryLocked in a category C, it is an error for a program to assign a value to ?x






using Remember or Forget anywhere outside the category C, or to MemoryLock ?x in






some other category.













<SubjectList> = Subjects <string> [,<string>]*;







The top level of a category may contain one or more Subjects statements. Each











asserts that the given subjects are subjects of the topic. If a non-IF command within the






body of the topic is executed, all topics which share at least one Subject with the topic are






brought to the front of the focus of attention.














<Condition> =




<SingleCondition> Then |








<SingleCondition> [and <SingleCondition>]* Then |








<SingleCondition> [or <SingleCondition>]* Then |








If <ConditionClause> [and <ConditionClause>]* Then |








If <ConditionClause> [or <ConditionClause>]* Then |








IfChance Then |








Always













A condition can either be a basic condition (described below) or a Boolean











combination of basic conditions. A Boolean combination of basic conditions that






includes both and and or keywords must use parentheses to prevent possible ambiguity;






there is no built-in operator precedence between and and or in GeRBiL. The Boolean






not operator is implemented within the basic conditions; there is no explicit not keyword






that applies to conditions. Finally, there are two basic conditions that cannot be






combined using Boolean operators. The IfChance condition with no numeric argument






is a probabilistic condition that has the same likelihood of being true as all the other






argument-less IfChance statements immediately before or after it. Finally, the Always






condition is simply always true.














<ConditionClause> =




<MatchLHS> <PosMatchKeyword> <MatchingList> |








<MatchLHS> <NegMatchKeyword>













PosMatchingList> |













Heard <MatchingList> |







NotHeard <PosMatchingList> |







Recall <MemList> |







DontRecall <PosMemList> |







Chance <chance> |







(<ConditionClause> [and <ConditionClause>]*) |







(<ConditionClause> [or <ConditionClause>]*) |







{<ConditionClause> [and <ConditionClause>]*} |







{<ConditionClause> [or <ConditionClause>]*}













<MatchLHS> = <string> | <memref> | <starbufref>







<PosMatchKeyword> = Contains | Matches | ExactlyMatches














<NegMatchKeyword> =




DoesNotContain | DoesNotMatch |








DoesNotExactlyMatch













There are three basic types of condition clause. First, conditions using the match











keywords match a particular input pattern, mostly normally an element of the user memory,






such as the string said by the user, to some set of template patterns, which may contain






various “macro” characters, such as wildcard characters. Negated matching keywords,






such as DoesNotContain, are given their own special category, in order to prevent






“double negative” conditions. The Heard and NotHeard keywords are shortcuts






equivalent to the commonly used condition “?WhatUserMeant Contains”. Second,






Recall and DontRecall are used to test whether elements of the user memory have been






set or not, and are most commonly used in practice for testing flags that are set by






libraries, for instance to indicate the type of question or statement that is being processed.






Third, Chance conditions are true or false at random with the given probability.






Condition clauses can also be combined using and and or as long as parentheses are used






to prevent ambiguity. The curly bracket symbols { } can be used to indicate that a






condition is optional.














<SingleCondition> =




IfHeard <MatchingList> |








IfNotHeard <PosMatchingList> |








IfRecall <MemList> |








IfDontRecall <PosMemList> |








IfChance <chance>













The single condition objects are equivalent in meaning to the analogous condition











objects, except that the If keyword is combined with the condition keyword. In the






present implementation, there are also certain cases where single condition objects can be






substituted for condition clause objects.














<MatchingList> =




<MatchingListArg> [[and|&] <MatchingListArg>]* |








<MatchingListArg> [[and|&] <MatchingListArg>]*













[[and|&] not <MatchingListArg>]* |













<MatchingListArg> [[or|,] <MatchingListArg>]*













<MatchingListArg> = <patlistobj> | (<MatchingList>)














<PosMatchingList> =




<PosMatchingListArg> [[and|&]













<PosMatchingListArg>]* |













<PosMatchingListArg> [[and|&]











PosMatchingListArg>]*













[[and|&] not <PosMatchingListArg>]* |













<PosMatchingListArg> [[or|,] <PosMatchingListArg>]*













<PosMatchingListArg> = <patlistobj> | (<PosMatchingList>)







A matching list is a list of pattern list objects (single expressions evaluating to











lists of strings; see below) separated by and, and not, or or. (The keyword and and the






ampersand character (&) are interchangeable, as are the keyword or and the comma.) A






matching list serves as the right-hand-side of a matching expression. Parentheses must be






used to prevent ambiguity any time a memory reference list contains both and and or.






Finally, a positive-only matching list does not allow the use of and not, in order to






prevent double negatives such as “DoesNotContain X and not Y”.














<MemList> =




<MemListArg> [[and|&] <MemListArg>]* |








<MemListArg> [[and|&] <MemListArg>]* [[and|&] not













MemListArg>]* |













<MemListArg> [[or|,] <MemListArg>]*













<MemListArg> = <memref> | (<MemList>)














<PosMemList> =




<PosMemListArg> [[and|&] <PosMemListArg>]* |








<PosMemListArg> [[or|,] <PosMemListArg>]*













<PosMemListArg> = <memref> | (<PosMemList>)







A memory reference list is a list of one or more memory references separated by











and, and not, or or. (The keyword and and the ampersand character (&) are






interchangeable, as are the keyword or and the comma.) Parentheses must be used to






prevent ambiguity any time a memory reference list contains both and and or. Finally, a






positive-only memory reference list does not allow the use of and not, in order to prevent






double negatives such as “DoesNotContain ?X and not ?Y”














<Command> =




Say <patlist>; | SayOneOf <patlist>; |













Do <patlist>; | DoOneOf <patlist>; |







SayToConsole <patlist>; | Trace <patlist>;







Focus <catlist>; | Focus Subjects <string> [,<string>]*; |







DontFocus; |Suppress <catlist>; | Recover <catlist>; |







Forget <memlist>; | ForgetOneOf <memlist>; |







Remember <memlist>; | RememberOneOf <memlist>; |







Remember <memref> is <pathlist>; |







Remember <memref> IsOneOf <patlist>; |







Remember <memref> is Compute <FunctionName> of













<patlist>;|













WaitForResponse; | InterruptSequence; |







SwitchTo <string>; | SwitchTo <symbol>; |







SwitchToOneOf <catlist>; |







Example <patlist>; | InitialExample <integer> <patlist>; |







SequenceExample <exampleindex> <patlist>;














<FunctionName> =




SpellCheck | URLEncoding | ReplacePronouns |








 Capitalize | UpperCase | LowerCase













There are currently 26 basic commands. Say makes a statement to the user, while











Do takes an action of some sort. (The possible arguments of a Do action are domain-






specific.) SayOneOf and DoOneOf nondeterministically select one of their arguments,






and Say or Do that argument. SayToConsole is a Say statement whose output is directed






to the console window and log file. Trace is a Say statement whose output is directed to






the console window and log file, and only appears when the script is being run in various






debugging modes. Remember is used to assign values to associative memory elements; if






a list of arguments is given with no is keyword, each argument is assigned an arbitrary






non-empty value (currently the string “TRUE”.) Remember can also be used to compute






a function and assign its value to a memory element; currently implemented functions






include spell-checking, URL encoding, pronoun replacement (according to pronoun-






replacement pairs defined in SubjectInfo), and several string capitalization operations.






Forget is used to un-assign values of associative memory elements. Once Forget ?x has






been executed for some element ?x, ?x will have no value and will not cause an IfRecall






statement to become true, until a Remember statement is executed for ?x. ForgetOneOf,






RememberOneOf, and Remember..IsOneOf are the nondeterministic equivalents of






Forget, Remember, and Remember..Is, respectively. Suppress takes a list of categories as






arguments and suppresses each of its argument categories so that they are no longer






executed on any input. Recover takes a list of categories as arguments and reverses the






effect of a Suppress command. Focus takes a list of categories as arguments and places






them at the front of the ordered category list. Focus Subjects takes a list of subjects as






arguments and places all categories which cover at least one of those subjects (as defined






with a Subjects command in the top level of the category) at the front of the ordered






category list. WaitForResponse halts execution in the same way as a Done statement but






resumes at the same point on the next input. InterruptSequence can only be used within a






Sequence topic, and temporarily halts execution of the current topic while all of the






standard and default topics are executed. When a Done is reached, or when all of the






standard and default topics are completed, execution resumes, without waiting for further






input, within the Sequence topic. A SwitchTo command immediately transfers control of






execution to the named category. A SwitchToOneOf command chooses one of its






arguments at random and executes a SwitchTo on it. Example statements do not have






any immediate effect, but are used in automatic verification.













<pat> = <string> | <symbol> | <memref> | <starbufref> | <pat> + <pat>







A pattern is anything that evaluates a string. It can be an explicit string











(indicated with quotes), the name of a Pattern object, an associative memory reference, a






reference to a “star buffer element” (set according to wildcard characters appearing in






template patterns within pattern matching conditional statements), or a concatenation of






any of the above.














<pathlistobj> =




<pat> | <symbol> | (<patlist>) | {<patlist>} |








<patlistobj> + <patlistobj>













A patternlist object is any single expression that evaluates to a list of zero or more











strings. It can be single pattern, the name of a PatternList object, a PatternList enclosed






in parentheses (also known as an “implicitly defined PatternList” since it is never






explicitly given a name), a PatternList enclosed in curly brackets (indicating that the






element or elements included within the brackets are “optional”), or a concatenation of






any of the above. The value of the concatenation of two lists of strings is a list consisting






of the concatenation of each element in the first list with each element of the second list.






A symbol is a string of alphanumeric or underscore characters, beginning with a letter.






Symbols are not case sensitive.













<patlist>= <patlistobj> [,<patlistobj>]*







A pattern list is anything that evaluates to a list of strings. It consists of one or











more PatternList objects, separated by strings. Since each PatternList object may have a






value that is a list of strings, the value of the PatternList is the value of all the elements






appended together.













<catlist> = <catname> [,<catname>]*







<catname> = <string> | This | <symbol>







A category reference is either an explicit string containing the name of a category,











the keyword This (referring to the category in which it appears) or the name of a






CategoryList (or TopicList or ScenarioList) object. A category list is simply a list of






categories or CategoryList objects separated by commas.













<memref> = ?<symbol> | ?<pat>:<symbol>







<memlist> = <memref> [,<memref>]*







A reference to the associative memory is normally indicated by a ? followed by











the name of the key. Such references are normally particular to the user whose input is






being processed. A reference to the associative memory for another user can be made by






putting a pattern referring to the other user between the ? and the key. The reference to






the other user is separated from the key by a colon. A memory reference list is simply a






list of memory references separated by commas.













<starbufref> = #<integer> | *<integer> | %<integer> | &<integer> | *match







The “star buffer” contains the substring of an input string which matched each *,











#, %, or & wildcard character in the template pattern in the most recent successful match.






References to this star buffer consist of a symbol (*, #, &, or %) followed by a number.






*n refers to the substring which matched the Nth * wildcard character found in the






template, and so on. *match refers to the substring of the input string that matched the






entire template pattern.













<chance> = <realnumber> | <realnumber>%







The argument of a Chance statement is either a real number between 0 and 1,











interpreted as a probability, or a real number between 0 and 100 followed by a % sign,






interpreted as a probability multiplied by 100.













<exampleindex> = <integer> [.<symbol>]*







The index for a SequenceExample statement is an integer followed by zero or











more strings of alphanumeric characters, separated by periods.














The second aspect of the example script programs is that the scripts themselves embody a particular universe of discourse reflective of the subject matter concerning the site itself—e.g. a BOT for a site of a reseller of personal computer should “know” something about computers and their peripherals. These script programs are written in an action-response type style wherein the actual language supplied by the user embodies an “action” to which the “response” is written into the script program itself.




Scripts in the present embodiment are written generally by site administrators (human or otherwise) by defining a list of “categories” in which the site will be well conversant. Categories may comprise “topics” that are recognizable by the runtime executive. Topics, in turn, may comprise patterns or words that are matched against the stream of input communication (in either spoken or written or any other suitable form of communication) from the user.




To embody this knowledge into the runtime executive itself, the script programs are compiled by compiler


107


in FIG.


1


. As previously mentioned, these script programs may be iteratively tweaked to improve the interaction with human users by a re-edit and re-compile process. It will be appreciated that compiler techniques sufficient to implement the above-listed BNF language description are well known to those skilled in the art and that the present invention should not be limited to any particular compiler techniques.




B. Runtime Executive Process





FIG. 4

expands the view of runtime executive


106


of FIG.


1


. Runtime executive


106


comprises local variables


402


, robot object


404


, and a list of user records


406


. Robot object


404


is that part of runtime executive


106


that is incorporated by the compilation process described above. Although robot object


404


may be changed via the re-edit and re-compilation process as mentioned, during runtime, robot object


404


typically does not change whilst in conversation with user


116


. The list of user records


406


is provided because the BOT processor could be in conversation with multiple users simultaneously and therefore needs to maintain the state of each on-going conversation. The state for each such conversation is maintained in a user record


406


. Finally, runtime executive


106


maintains local variables


402


that are used during the processing of a single user input.




TABLE 3 is a listing of the C++ header file that embodies runtime executive


106


.

















==========================================================











TABLE 3 -- C++ HEADER FILE OF RUNTIME EXECUTIVE











class CProgram






{






public:














CExeStruct*




ProgramExecutable;







CMatcher*




Matcher;







CBFMatcher*




BFMatcher;













// holds all short-term run-time data














CRunStruct*




RunTime;







CGRBLToolDoc*




OwnerSession;







FILE*




m_pfRSP;







CString




CurrentInputString;













// Registered attributes







CTypedPtrMap<CMapStringToPtr, CString, CAttributeInfo*>













*m_pmspAttributeRegistry;













// Subject information







CTypedPtrMap<CMapStringToPtr, CString, CSubjectInfo*>













*m_pmspSubjectInfo;













// User records now indexed by ID (SSB 12/17/96); we keep







// around a map by name which is used only for reading







// from logs. Each element is a CUserRec*














CMapPtrToPtr




UserRecords;













// Index names should now be all-lower-case, SSB 2/3/97







// NOTE: Only use this when reading log files!














CMapStringToPtr




UserRecordsByName;













// Users that used to exist but have been destroyed. This might







// actually contain IDs that are also in UserRecords since they







// could have been recreated. The target elements of this map







// are always NULL.














CMapPtrToPtr




IdleTimeOutUsers;







CMapPtrToPtr




TalkTimeOutUsers;













// Number of users that are logged in. This is different from







// UserRecords.GetSize( ) because (a) it doesn't include the robot,







// console user, or test user, and (b) entries in the user record







// map may point to NULL for users that have been deleted.














int




UserCount;













// A user rec, in order to store things for the robot.







// Actually, this has a lot of excess information,







// such as an Attention Stack.







// This rec may also (eventually) be in the general







//user-list.







// Added SSB 2/3/97














CUserRec*




RobotRec;













// Shortcut to a special user used for testing; this user is in







// the general user records list as well.














CUserRec*




TestUser;













// Run-time options














BOOL




TraceOn;







BOOL




FullTraceOn;







BOOL




EchoOn;














CategoryExecutionMode




ExecutionMode,













// TestMode TRUE indicates that user state is saved in order to go back











and













// retrieve further categories that were activated by an execution. (This











also













// happens if ExecutionMode is EqualMatches or AllMatches.)







// Used for Example mode and other debugging modes.














BOOL




TestMode;







BOOL




BEST_FIT_DEBUG;











// whether it says anything when example answer is right














BOOL




CorrectExampleTrace;











// so we don't try to send out to clients.














BOOL




ReplayingLog;













// in order to have output and report messages echoed to a report file,







// set Reporting to TRUE and set m_strReportFileName.







// will cause output to be printed to m_strReportFileName.














BOOL




Reporting;












CString




m_strReportFileName;













// Values for keeping statistics during Example testing














int




nExamplesRun;













// correct answer not given, maybe others given














int




nWrongAnswers;







int




nExtraAnswers;













// Run is bound to a particular session doc and view, and executes







// either Topics or Scenarios. If TestMode is on, produces no







// direct output.















void Run(




CGRBLToolDoc*




ThisDoc,














CGRBLToolView*




ThisView,







LPCTSTR




TextLine,







LPCTSTR




UserName,







ULONG




UserID,







ULONG




ProtocolMessageType);













// Runs all examples in a file or program.















void RunAllExamples(




CGRBLToolDoc*




Context,














LPCTSTR




InputFileName,







LPCTSTR




ReportFileName,







BOOL




bFindAllMatches,







BOOL




bEchoOn,







BOOL




bPrintAll,







BOOL




bTraceOn);














void RunSequenceExample(CSequenceExample*




ThisExample,














CUserRec*




ExampleUser,







CGRBLToolDoc*




Context,







CGRBLToolView*




pSessionView);















void RunExampleSet(




CExample*




ThisExample,








CUserRec*




ExampleUser,








CGRBLToolDoc*




Context,








CGRBLToolView*




pSessionView);















void RunExampleInput(




LPCTSTR




ExampleText,














CExample*




ThisExample,







CUserRec*




ExampleUser,







CGRBLToolDoc*




Context,







CGRBLToolView*




pSessionView);













// Functions to summarize all the examples in the bot







void SummarizeExamples(LPCTSTR FileName);







void SummarizeExample(CExample* ThisExample, FILE* f);







// Runs an attribute check







void RunAttributeCheck(LPCTSTR InputText);







// Performs “intelligent find-in-files”







void LookForCategories(LPCTSTR InputList, int NumCategories, int











Flags);













CSearchPattern* ConvertPatternToSearchPattern(CString Pattern, BOOL











Subword);













// function which fetches the next category to be executed







CCategory* GetNextCategory( CGRBLToolDoc* Context,













CUserRec* ThisUser,







CCatType ExecutionType,







CABlockEnd LastReturnVal);













// Output interface between the Bot and the Connector. This now







// outputs only to the robot, not to the console. The output message,







// annotated with “Robot says”, etc., are put in RunTime-











>RobotOutputSummary













void RobotOutput(LPCTSTR TextLine,














ULONG




ThisUserID,














ULONG




MsgType);













// Wrapper which uses the RunTime SayBuffer if needed







void BufferedSay(LPCTSTR TextLine,














ULONG




ThisUserID,














ULONG




MsgType,













BOOL IsBuffered,







CArgListElem* ItemSaid);













// produces appropriate trace messages for example mode.














void HandleOutputInExampleMode(CAction*




Action,














CArgListElem*




OutputItem);













// Output a line to the console. ALL output or potential output to







// the console and/or log or report flles should go through this function.







void ConsoleOutput(OutputLineType MessageType,













LPCTSTR Message,







LPCTSTR SourceFile,







int SourceLine);













void ConsoleOutput(OutputLineType MessageType,













LPCTSTR Message);













void ConsoleOutput(OutputLineType MessageType,













CConsoleData* MessageData);













// pushes output to the console













void PushConsoleOutput(ConsoleOutputType OutputType);







void ClearConsoleOutput( );







void PushConsoleOutputToString(ConsoleOutputType OutputType,













 CString&











OutputString);













// version which bypasses all buffers and just prints it out.







void DirectConsoleOutput(OutputLineType MessageType,













LPCTSTR Message,







LPCTSTR SourceFile,







int SourceLine);













void DirectConsoleOutput(OutputLineType MessageType,













LPCTSTR Message);













void DirectConsoleOutput(OutputLineType MessageType,













CConsoleData* MessageData);













// Creation of a new user







CUserRec* CreateNewUser(ULONG UserID, LPCTSTR UserName);







BOOL DestroyUser(ULONG UserID);







// Reset user to initial state (of memory and attention stack)







void RestartUser(CUserRec* ThisUser);







// Returns TRUE iff the given user used to exist and does not now.







// Returns FALSE if the user still exists or never existed







BOOL UserTalkTimeOut(ULONG UserID);







BOOL UserIdleTimeOut(ULONG UserID);







// if there is a slot open, returns TRUE.







// otherwise, if any users have been on too long, deletes the







// oldest one and returns TRUE, otherwise returns FALSE.







BOOL FindUserSlot( );







// reset the name







BOOL ChangeUserName(ULONG UserID, LPCTSTR NewName);







// Finding of a user by ID







CUserRec* FindUser(ULONG UserID);







// And by name - only use this when replaying log files







CUserRec* FindUserByName(LPCTSTR UserName);







// Special functions are declared here...














void DumpMemory(ULONG




ID);













void PrintCurrentFocus(CUserRec* User, BOOL ShortPrint);







// Prime the random number generator for this thread







void PrimeTheRNG( );







// Handle the refocusing component of the program execution







void Refocus( );







// Continuation help functions







void SetupContinuation(CGRBLToolDoc* Context, CUserRec* ThisUser,











CContinuation* ThisContinuation);













// Functions to Remember and Forget automatically-defined







// attributes for the current user.







void SetUserAttribute(LPCTSTR Key, LPCTSTR Value);







void UnsetUserAttribute(LPCTSTR Key);







// Automatic pronoun replacement







BOOL ReplacePronouns(CString OriginalText, CString& FinalText);







// Intelligent Tracing Functions







void AddConditionTraceData(LPCTSTR Message,













LPCTSTR SrcFileName, int SrcLine);













void EnterIfFrame( );







void EnterSwitchFrame(LPCTSTR Message, LPCTSTR SrcFileName,













int SrcLine);













void ExitIfFrame( );







void ExitSwitchFrame(LPCTSTR Message, LPCTSTR SrcFileName,













int SrcLine);













void ExitAllFrames( );







void AddTraceMsg(LPCTSTR Message, LPCTSTR SrcFileName,













int SrcLine, BOOL FullTraceOnly);













void ActivateTrace( ); // equivalent to a null trace message







void ActivateExampleTrace( ); // version for Examples mode.







void ReplayTrace(BOOL FullTrace);







int GetSize( );







void PrintSize( );







CProgram(CGRBLToolDoc* pgtd);







˜CProgram( );











};






==========================================================














In the code given in Table 3, robot object


404


corresponds to ProgramExecutable, which is of type CExeStruct.

FIG. 5

expands the view of robot object


404


as shown in FIG.


4


. Robot object


404


comprises several types of categories. These categories inherently maintain a priority by which runtime executive


106


processes inputs. For example, in

FIG. 5

, four types of categories are depicted: priority categories


510


, standard categories


520


, default categories


530


, and sequence categories


540


. When an input comes into the BOT processor, the input is processed through a series of categories. First, the priority categories are processed to determine whether there is a response that will be generated by the current input. These priority categories are processed, in the present embodiment, in the order in which they appear in the runtime executive. This order is currently selected in turn by the actual order in which PRIORITY TOPICS are found in the script program. This processing continues through the standard and default categories. Standard categories are executed according to the mechanism disclosed below. Default categories are executed in the actual order in which DEFAULT TOPICS are found in the script program. Sequence categories


540


are also included in the robot object


404


but are not executed unless explicitly executed by a SWITCH-TO statement as described below. In the present embodiment, sequence categories are typically employed to perform a number of pre-defined sequential communications with a user to effect a desired result. For example, having the BOT take an order for tickets to an event, how many such tickets, credit card information to purchase such tickets, etc. is readily implemented as a sequence category. Such a sequence category would be SWITCHed-TO if prompted by a user inquiry to buy tickets. It will be appreciated that other hierarchies of categories may be defined and order of execution selected. It suffices for the purposes of the present invention that some hierarchy of categories is defined and that the best fit mechanism as disclosed below be employed using one or more of such categories.





FIG. 5

also contains subject-name to category map


550


, which describes the categories associated with each subject found in a SUBJECTS command in one or more categories. This map helps to implement the Focus Subjects command and automatic focus mechanism, as described below.





FIG. 6

describes the content of a category


502


. Category


502


comprises body


610


and subject names


630


. Body


610


is a list of pointers to condition-action blocks. Such a condition-action block is a representation of an IF-THEN block found a script program. Subject names


630


are a representation of a listing of SUBJECTS that may optionally be found in a script program. As will be discussed in greater detail below, subject names


630


are used to focus the attention of the BOT processor on other categories similar to the category being processed.





FIG. 7

expands the view of user record


406


as shown in FIG.


4


. User record


406


comprises category attention focus list


710


, category suppress list


720


, user attribute memory


730


, and continuation records


740


. In the current embodiment of the present invention, attention focus list


710


is an ordered list comprising the standard categories


520


found in robot object


404


. More generally speaking, however, an attention focus list could be implemented as a much broader list of any number of categories, as opposed to any single type of category. Indeed, for the purposes of the present invention, an attention focus list is an ordering of categories that, by virtue of their ordering, may affect the execution of an automatic interface program (i.e. BOT). It will be appreciated that all the “lists” and other structures mentioned herein could be implemented in a wide variety of well known data structuring techniques. For example, in the present embodiment, lists are implemented as CTypedPtrLists, however, lists can be readily implemented in hash tables, arrays, linked lists, or other known methods. Thus, the scope of the present invention should not be limited to specific data structure and algorithm techniques and should include all well known design and implementation variants.




The ordering of categories within the attention focus list


710


may be different for different users and reflects the state of the BOT processor's conversation with the particular user. The categories at the top of the list


710


represent areas of discourse in which the BOT processor is currently focused. In the present embodiment, when a new user begins communications with the BOT processor, the attention focus list


710


for that new user corresponds exactly to the standard categories list


520


—which in turn corresponds to the order in which TOPICS are found in the script program. As conversation between the user and the BOT processor continues, this ordering of categories in attention focus list


710


is reordered according to the topics discussed by the user.




Category suppress list


720


is a list of categories that have been suppressed explicitly in the script program. Suppression of categories can occur a number of ways: suppressed categories may be initially listed as suppressed in the script program or categories may be subsequently suppressed by execution of a particular action in a script program. If the user touches upon a suppressed topic, then the suppressed category is not executed by the BOT processor. This suppress feature allows the BOT creator to have greater control over the BOT's “personality” as presented to the user.




User attribute memory


730


allows the BOT processor to remember certain attributes of the user that it has learned during the course of the conversation. For example, the gender, the telephone number, the credit card number, the address of the user may be particular fields found in user attribute memory


730


.




Continuation records


740


are used primarily when the BOT processor has interrupted the execution of a category and may eventually wish to resume execution of said category. Such interruptions can occur as a result of a WaitForResponse statement (in which case the BOT processor has made a query of the user and is awaiting a response), an InterruptSequence statement (in which case the BOT processor has temporarily halted processing of the current category), or a SwitchTo statement (in which case the BOT processor may eventually return to the category containing the SwitchTo statement after executing a SwitchBack command.) At such a point, continuation record


740


maintains the location of the execution of the script in memory. Once the interruption is complete, execution continues at such location. It will be appreciated that there are other times in which it is desired to store such execution state.





FIG. 8

expands the view of local variables


402


as found in FIG.


4


. Local variables


402


comprise active user record


810


, active continuation record


820


, and category focus list


830


. Active user record


810


is the user record


406


that corresponds to the user that is currently talking to the BOT processor. Active continuation record


820


is one of the continuation records


740


, if any, that is copied over for the current execution. Category focus list


830


provides an intermediate store of recently activated categories and other categories associated with them. Categories are associated if they share at least one subject name as listed in


630


in FIG.


6


.




III. Execution of Gerbil Programs




A. The Internal Structure of a Gerbil Program




Now a more detailed explanation of both the structure and the execution of Gerbil programs in the present embodiment will be given. There are three relevant member variables of the present embodiment of a Gerbil program (CProgram):





















CExeStruct*




ExeProg;







CRunstruct*




RunTime;







CMapPtrToPtr




UserRecords;















The ExeProg contains an executable version of the Gerbil script. The RunTime structure contains variables that are used when executing the Gerbil script. The list of UserRecords (stored as a map from UserIDs to CUserRec structures) contains information specific to the state of the conversation with each user, such as any facts remembered about that user and the focus of attention for that conversation.




The CExeStruct contains the following relevant member variables:





















CCategoryList




PriorityCategories;







CCategoryList




DefaultCategories;







CCategoryList




SequenceCategories;







CCategoryList




StandardCategories;







CMapStringToPtr




m_pmspSubjectMap;















Each CCategoryList contains a list of CCategory objects. Each CCategory contains a set of CConditionActionBlock objects, each with a condition and a list of CAction objects. A CConditionActionBlock is a type of CAction, so CConditionActionBlock objects can recursively contain other CConditionActionBlock objects. A CCategory also contains a list of all the subjects discussed by the category.




The lists PriorityCategories, DefaultCategories, and SequenceCategories are fixed in ordering and are shared among all users. Each user record contains a copy of the list StandardCategories (see below) in which the ordering of categories can dynamically change (according to the focus mechanism). The copy of StandardCategories in the CExeStruct is fixed in order and is used to create the initial copy of StandardCategories for each new user. Finally, the CExeStruct contains a map m_pmspSubjectMap from each subject name to the list of categories that discuss that subject




In the present embodiment, the CRunStruct contains two relevant member variables:




CUserRec* User;




CTypedPtrList<CObList, CCategory*>FocusList;




It also contains a number of temporary pointer variables, including Continuation, ActiveCatPos, and SwitchToCategory, which are used in execution as described below. User is a pointer to the user record for the user involved in the current conversation. FocusList is used to store the list of categories that have been activated by the focus of attention mechanism during the current execution of the Gerbil script. It will be used at the end of the run to modify the focus of attention for the current user, as described below.




The CUserRec contains information about the current user and the robot's conversation with the user. In particular, it contains a CMapStringToPtr containing the contents of the memory for the user, in which each attribute name is mapped to a list of strings representing the value of that attribute, and six member variables relevant to the present mechanisms:


















CCategoryList




AttentionFocus;






CTypedPtrList<CObList, CCategory*>




SuppressList;






CContinuation*




Continuation;






CTypedPtrList<CObList, CContinuation*>




SwitchContinuations;






CTypedPtrList<CObList, CContinuation*>




SequenceContinuations;






CMapStringToString




m_mssReplacements;














AttentionFocus is a copy of the StandardCategories list from the program executable that describes the attention focus for the Bot's conversation with the current user. The order of the categories in this list may be different than the order in StandardCategories, due to the functioning of the focus mechanism. SuppressList is a list of pointers to the categories that are suppressed in the robot's conversation with the current user. SuppressList may include categories from the PriorityCategories, DefaultCategories, and StandardCategories list. m_mssReplacements is a mapping from certain words to other words, used in implementation of the pronoun replacement mechanism disclosed below. Next, Continuation is NULL unless there is a WaitForResponse command that is currently active. In this case, Continuation points to a CContinuation structure that describes where in the script the WaitForResponse is located and how to resume execution from that point. Finally, the user record contains stacks of continuations that handle interruptions of a Sequence category and switches back from Sequence categories. SwitchContinuations contains a CContinuation for each SwitchTo statement for which a SwitchBack is still possible (much like the call stack in other programming languages), while SequenceContinuations contains a CContinuation for each sequence that has been interrupted by an InterruptSequence command and not yet returned. The functioning of these CContinuation stacks is described further below.




B. The Execution of a Gerbil Program




One main feature of a Gerbil program is its ability to “focus” categories for the express purpose of being more responsive to user communication. The “focusing” of categories, for the purposes of the present invention, is implemented by a combination of explicit and automatic methods. Explicit focusing can be accomplished in one of two ways in the current embodiment. The first focus mechanism, the “Focus” command, is added to the script program to explicitly focus a particular category when the command is executed. As will be explained below, “focusing” in the current embodiment moves the focused category to the front of the attention focus list. Thus, during the course of execution, the runtime executive will generally check the newly focused category earlier than it would have had the category not been focused. As an example, a sample Focus command might look like—Focus “dogs”, “cats”;—this command would move the category “dogs” to the front of the attention focus list and the category “cats” immediately following it. The Focus command is useful to make certain categories more immediate in the course of conversation and, in particular as to the above example, if the user had recently spoken of “pets”.




The second explicit focus mechanism, the “Focus Subjects” command, is similar to the “Focus” command but differs in that it will move a set of unspecified categories, each said category sharing a Subject whereby the Subject is explicitly listed within a “Subjects” command within the category. For example, in scripts example 2 above, the command—Focus Subjects “6SC”;—could be placed in any category and if said command is executed, then all categories explicitly listing “6SC” (i.e. in example 2, these categories are: “Price of 6SC”, “Size of 6SC”, and “Maker of 6SC”) will be placed to the front of the attention focus list. This command is useful to focus related categories without having to explicitly list them all.




In addition to these explicit focus mechanisms, there is an automatic focus mechanism that works without use of explicit commands. If a category is activated by matching an input pattern with a pattern made explicit in a category, or by matching a value of a user memory element with a pattern made explicit in a category, or by executing a statement within the category, then that category is moved to the front of the attention focus list. Additionally, in the current embodiment, if that category contains a Subjects command, then all other categories which share at least one of the arguments of the Subject command are also moved to the front of the attention focus list. It will be appreciated that other protocols could be observed upon automatic focusing of a category.




Another, somewhat related mechanism, “Suppress”, is implemented in the current embodiment. “Suppress” is an explicit command that disables the activation of the categories named in the command for the remainder of the course of conversation with that user. Such categories can be placed back into consideration with the use of the “Recover” command. For example, the command—Suppress “dogs”;—will suppress the category “dogs” from further discussion, even if an explicit Focus command would purport to move it to the front of the attention focus list.




Now a more detailed description of the current embodiment will be discussed. During execution, each Gerbil command in the present embodiment actually returns a CABlockEnd value that describes what the program should do following the command. This value is normally Continue, indicating that the program should continue by executing the next Gerbil command. It can also be one of the values Waiting, Done, NextCategory, Switch, SwitchBack, NotActivated, or RunTimeError. (The Done, Continue, and NextTopic “terminators” that appear at the end of a condition block in a Gerbil code are actually implemented as commands that do nothing other than return the appropriate CABlockEnd value.) In this context, the following is a discussion concerning six Gerbil commands that are relevant to the focus of attention mechanism: Focus, Focus Subjects, WaitForResponse, TryAgain, InterruptSequence, and SwitchTo.




Each Focus command in a Gerbil script has as arguments a list of categories. This list is converted by the compiler into a list of pointers to the actual categories. When the Focus command is executed, these pointers are copied to the end of the RunTime->FocusList structure (to later be brought to the front of the attention focus list.) The C++ code for CFocus::Execute is straightforward and is shown below.

















POSITION pos = ArgValues.GetHeadPosition( );






for (; pos != NULL;) {













ArgCategory = (ArgValues.GetAt(pos))−>Category;







ArgValues.GetNext(pos);







if(ArgCategory != NULL) {













TRACE(“Putting Category \“%s\” on focus list\n”,













ArgCategory−>Name);













Context−>m_ppProgram−>RunTime−>FocusList.AddTail(













ArgCategory);













}











}






return Continue;














In order to execute a “Focus Subjects” command, the robot executive takes each argument and uses the map m_pmspSubjectMap found in the CExeStruct to determine which categories share that subject. Each of the categories contained in the m_pmspSubjectMap under the subject name is appended to the end of RunTime->FocusList.




The WaitForResponse command causes execution on the current input to stop, but before that, sets up a CContinuation telling the Gerbil program where to restart when the next input is processed. This CContinuation is created by the compiler and stored in the CWaitForResponse statement. The code for CWaitForResponse::Execute is trivial; it simply copies the CContinuation pointer into RunTime->User->Continuation and returns Waiting.




A TryAgain command is simply a special case of WaitForResponse in which the CContinuation starts from the previous WaitForResponse rather than the TryAgain command. A TryAgain command is converted into an appropriate CWaitForResponse by the compiler.




An InterruptSequence command can only be used within a Sequence category, and causes the execution of the category to be suspended while all of the standard and default categories are executed. (InterruptSequence can only be used after a WaitForResponse, to prevent possible conflicts in which a category might be executed twice.) It is implemented by adding a CContinuation to the top of the SequenceContinuations stack (allowing nested interruptions within interruptions) and returning the value NextCategory.




Each SwitchTo command in a Gerbil script has the name of a single category as an argument. Again, this category name is converted into a pointer by the compiler. When the SwitchTo command is executed at run-time, this pointer is copied into a member variable RunTime->SwitchToCategory and the value Switch is returned. Furthermore, a CContinuation representing the SwitchTo is copied into User->SwitchContinuations so that the category can be resumed if the target category ends with a SwitchBack. The fact that User->SwitchContinuations is a stack allows arbitrarily deep series of SwitchTo and SwitchBack calls.




In order to prevent cycles in which a category in the attention list is repeatedly executed and then SwitchedTo from another category later in the attention list, the present embodiment of the program checks to make sure that the category has not already been executed before returning any value. If it has already been executed, the value RunTimeError is returned instead. Such cycles can only occur with standard categories. The compiler will check all sequence categories and guarantee that cycles among them will not occur. This is done by viewing each category as a node in a graph and each SwitchTo as an arc, and doing depth-first search to detect cycles in the graph. A WaitForResponse before the SwitchTo eliminates the arc caused by that SwitchTo, as it will prevent cycles from occurring while processing a single input. The C++ code for CSwitchTo::Execute is shown below. The SwitchToOneOf command is a straightforward extension of SwitchTo.




















CCategory* DestCategory = Destinations[selection]−>Category;







ASSERT(DestCategory != NULL);







if((DestCategory−>Executed) && (DestCategory−>Priority !=











SequencePriority))













{













// run-time error to switch to an already-executed non-sequence











category













Context−>m_ppProgram−>PrintTraceMsg(“ERROR”,











SrcFileName,













SrcLine);













return RunTimeError;













}







// record what category is being switched to in the run-time data structure







Context−>m_ppProgram−>RunTime−>SwitchToCategory = DestCategory;







// and remember where it was called from







Context−>m_ppProgram−>RunTime−>User−











>SwitchContinuations.AddHead(













m_pccCallingLocation);













return Switch;















The next level of structure above single commands in a Gerbil script is a CConditionActionBlock. A CConditionActionBlock consists of a condition and a body consisting of a list of commands. When the CConditionActionBlock is executed, the condition is first evaluated. If it is false, the block returns NotActivated immediately. Otherwise, the body statements are executed in order (normally starting with the first statement, but starting with a later statement if the block is part of an active Continuation) until one returns a CABlockEnd value other than Continue. When some other CABlockEnd value is returned, it is passed on as the return value of the CConditionActionBlock.




A CCategory contains an ordered list of CConditionActionBlock objects, and is executed by executing the blocks in succession (normally starting with the first block, but starting with a later block if the CCategory is part of an active Continuation.) If a block returns the value NextCategory, Switch, SwitchBack, Waiting, Done, or RunTimeError, execution of the CCategory stops and the return value is passed on. If a block returns NotActivated, the next block is executed. If a block returns Continue, the next block is activated unless it is an Otherwise block or unless both the current and next blocks are IfChance blocks, in which case it and all other IfChance blocks immediately following it are skipped. If the last block in the category returns Continue or NotActivated, execution of the category is complete and the value NextCategory is returned. Meanwhile, if the category is a standard category, any output command (currently all variants of “Say” or “Do”) will cause a flag to be set in the category. If this flag is set at the end of CCategory::Run, the category is appended to the end of RunTime->FocusList so that it will be automatically moved to the front of the focus of attention list. This automatic focus allows the attention focus mechanism to function even without the use of Focus statements. It will be appreciated that other implementations might decide whether a topic should be automatically focused in a different way, for example by automatically focusing on any topic in which the condition in at least one CConditionActionBlock has value true, or any topic in which any action is executed.




This behavior can be overridden by including the command DontFocus in any of the blocks that should not trigger the automatic focus mechanism. Furthermore, if the category is given a list of SUBJECTS in the Gerbil script, when the category is focused using automatic focus, all other categories that share at least one SUBJECT with said category are also appended to the end of RunTime->FocusList and will be automatically moved to the front of the focus of attention list.




When a user enters an input, the function CProgram::Run is called. This function does a number of low-level tasks (such as setting RunTime->User) and then executes the Gerbil program. First, it clears FocusList so that it can keep track of categories that are focused on during the execution. To prevent possible ambiguities in the ordering of category executions, Focusing actions do not have any effect until the script is finished executing on the current input. It will be appreciated that other implementations of an attention focus mechanism might dynamically reorder the attention focus list during the processing of an input.




The CProgram is executed by repeatedly selecting and executing categories, as shown in the code fragment below from CProgram::Run. RunTime->ActivePriority and RunTime->ActiveCatPos are used to keep track of what category is currently being executed. Once execution is complete, RunTime->FocusList is used to move those categories that were activated or focused on during execution to the front of the Focus of Attention, focusing the robot's attention on these categories. The function CProgram::Refocus itself is straightforward, simply going through RunTime->FocusList, and for each element, removing it from its previous position in the attention focus list and placing it at the front of the list.

















// mark all categories as un-executed






ThisUser−>AttentionFocus.MarkUndone( );






ProgramExecutable−>PriorityCategories.MarkUndone( );






ProgramExecutable−>DefaultCategories.MarkUndone( );






ProgramExecutable−>SequenceCategories.MarkUndone( );






// Clean up focus list and do a bunch of other initialization tasks






RunTime−>InitializeForRun( );






// Execute all of the categories, in order.






CABlockEnd ReturnVal = NextCategory;






CCategory* ActiveCategory = GetNextCategory(ThisDoc, ThisUser,













ExecutionType, ReturnVal);











while (ActiveCategory != NULL) {













ReturnVal = ActiveCategory−>Run(ThisDoc);







ActiveCategory = GetNextCategory(ThisDoc, ThisUser, ExecutionType,













ReturnVal);











}






// (other tasks done here such as handling output buffers)






// handle all focusing actions






Refocus( );














Most of the work involved in deciding which categories to execute is done inside of CProgram::GetNextCategory. GetNextCategory uses RunTime->ActivePriority, RunTime->ActiveCatPos, and the ReturnVal from the previous category, and selects the next category to execute. If ReturnVal is NextCategory, the program will simply select the next category from the CategoryList for the current ActivePriority (Priority, Standard, or Default), according to the selection mechanism operative for that category and switching to the next priority level if necessary. (Recall that the Priority and Default categories are found in the CExeStruct, while the standard categories are found in RunTime->User->AttentionFocus. Sequence categories are never executed unless activated with a SwitchTo command, so the list ExeProg->SequenceCategories is never executed directly.) If there is an active CContinuation remaining from a previous execution (due to a WaitForResponse), it is activated immediately after the Priority categories. CContinuations are activated by returning the appropriate category and setting RunTime->Continuation, which will cause execution of the category to begin at the appropriate place within the category rather than the beginning.




If ReturnVal is Switch, the target category (from RunTime->SwitchToCategory) is selected, and if the target category is a Standard category, RunTime->ActiveCatPos is set as well. If ReturnVal is SwitchBack, the first CContinuation from SwitchContinuations is removed from the stack and used to choose a category and set up a continuation. (Since SwitchBack can only be used within a Sequence category, there is guaranteed to be at least one continuation in SwitchContinuations. The process is equivalent to the method of returning from a subroutine in other programming languages.) If ReturnVal is Waiting, execution ceases since a WaitForResponse has been executed. Similarly, if ReturnVal is RunTimeError, execution ceases and the stack of SwitchContinuations and SequenceContinuations is cleared. (RunTimeError is presently returned only in the event of a SwitchTo cycle violation.) Finally, if ReturnVal is Done (recall that a category cannot return value NotActivated or Continue), execution stops unless there was an InterruptSequence that has not yet been resumed. Recall that InterruptSequence stops execution of a Sequence category while all of the Standard and Default categories are executed, and then resumes execution of the Sequence category. Therefore, if a Done is reached while there is at least one CContinuation in the SequenceContinuations stack, that Sequence category is resumed. In the case where there is no SequenceContinuation, the SwitchContinuations stack can also be cleared, as there is no possibility of returning from any SwitchTo statements once a Done (that is not ending an interruption) is executed.




IV. Implementation of Automatic Response Selection




A. Overview




The mechanism for automatic selection of an appropriate response does not require the BOT author to change the BOT scripts in any way. The BOT author simply writes routines to respond to inputs in the natural way, and the mechanism handles resolution of situations in which an input matches multiple conditions. The BOT author can also add “optional” elements to a condition that do not change whether the condition is true but may affect the automated response selection.




In one embodiment of the invention, Priority and Default categories allow the BOT author to implement initial filters and default handlers for the input, as well as any response generation that the BOT author wishes to have handled by conditions that are explicitly ordered. Sequence categories also function as described, being executed if and only if they are explicitly switched to by another executed category. The mechanism for automatic response selection functions on all other categories in the BOT script. It would be obvious to one skilled in the art that the automatic response selection mechanism could also be applied to other types of categories, and that the scope of the present invention should not be limited to any particular method of partitioning the set of categories in the BOT script.




In response to an input, we consider a category “activated” if one or more base-level statements (i.e. statements other than IF conditionals) would be executed if the category were executed. When the BOT script is compiled, the compiler builds a data structure that can be used to map an input and BOT state to the set of all categories that are activated by that input and BOT state. At run-time, this structure is used to generate a list of all activated categories and to assign a numerical measure of appropriateness (variously termed “specificity” throughtout the description or, more generally, a “metric”) to each category. The category with the highest appropriateness value is executed; in the current implementation, ties are broken according to some selection function, such as the aforementioned Focus mechanisms. If this category executes a Done statement, execution is complete, else the process is repeated, excluding any already-executed categories, and a new category is chosen. If at any step of this process (including the first step), no new categories are generated and a Done has not yet been executed, execution switches to the Default categories and proceeds in the standard manner.




It will be appreciated that other implementations of the above mechanisms are possible. For example, the BOT could apply the numeric measure or metric to each category defined within the BOT without regard to activation of categories. As suggested above, the activation status of categories could be computed concurrently with the computation of the measure or metric; or these steps could be performed separately. The present invention should not be limited to any one such implementation and the scope of the present invention explicitly includes these obvious implementation variants.




B. The Specificity Measure for Conditions




The present implementation of the invention computes the appropriateness of a particular response based on the estimated likelihood of the condition or conditions that suggested that response. Conceptually, the system computes the most specific condition that matched the input. For instance, the condition that looks for the pattern “you*sales bot” is more specific than the condition that looks for the pattern “you*bot”. The “*” is a wildcard symbol that can match zero or more words. This measure, known as “specificity”, is based on log(1/f) where f is the estimated likelihood, over all expected inputs to the system, that a condition is true for any particular input. In the present implementation, specificity is multiplied by 1000 to allow the computations to be done using integers. This inverse frequency measure correspond to the idea that a “more specific” question is composed of more and/or more unusual words than a “less specific” question. It will be appreciated that other measures of the specificity of a condition, including other formulas based on condition frequency or estimates derived directly from an explicit domain description, could be used and that the present invention should not be limited to the specificity measure described above.




The frequency of conditions, f can be estimated in a variety of ways; for instance, words can be considered uniformly likely, a preset dictionary of word frequencies can be used, or word frequencies can be computed based on likely inputs to the BOT script. In the present implementation, base-level Recall conditions (conditions that test whether a boolean attribute is set for the given user record) are arbitrarily assigned a frequency of 0.25 (since it is difficult in general to compute the likelihood of an attribute being set), while base-level matching conditions are assigned a frequency based on the frequency of words in the Example statements found in the BOT script, since these Example statements are intended to represent a reasonable sample of the inputs that the BOT script is expected to handle. Example statements are additionally used in the validation and verification of operation of a virtual BOT, as is more fully discussed in co-pending and co-assigned patent application entitled “Systems and Method for Automatically Verifying the Performance of a Virtual Robot (as amended)”, filed Feb. 3, 1998, Ser. No. 09/017,760; and herein incorporated by reference.




If a matching condition is testing an input for a particular word, the frequency of that condition is the frequency of that word within the set of Examples. If it is testing an input for a partial word (such as a word beginning with the string “develop”), the frequency is the combined frequency of all words in the set of Example that match the partial word. If it is testing an input for a string of words, the frequency is the product of the frequencies of the individual words; it will be appreciated that other metrics, such as a true count of the frequencies of word pairs, could be used instead.




In the present embodiment, compound conditions (conditions composed of disjunctions or conjunctions of base-level conditions) are assigned specificity values based on the specificity of their child conditions. The specificity of a disjunction of one or more conditions is equal to the highest specificity values from among the true children, while the specificity of a conjunction of one or more conditions is equal to the sum of the specificity values of all children, reduced by a fixed constant (currently 1000) for each child beyond the first, reflecting the fact that conditions tested together tend to be correlated. It will be appreciated that computing the specificity of conjunctions or disjunctions can be accomplished in a myriad of variations, the only requirement being that the essential meaning of ‘and’ and ‘or’ be preserved such that compound conditions composed of conjunctions return a value at least as high as the value returned for a similar compound condition composed of disjunctions.




A similar method is used in computing the specificity of conditions that involve PatternLists or optional elements. The matching of a PatternList has the specificity of the most specific element of the list that actually matched the input, while the specificity of an optional element or condition is zero if it is not true, and its normal specificity if it is. Therefore, the BOT author can include optional conditions that do not affect whether a condition is matched, but make it more likely that the condition will be chosen if the optional condition is true.




b


1


. Compilation of the Category Selection Table




The first step in the compilation process is to compile the BOT script into executable structures, using standard compilation techniques well-known to those skilled in the art. Once the set of executable categories has been created, the standard categories are further compiled into a data structure (CBFMatcher) that is used to compute the set of active categories and select among them.




Once the categories have been compiled, the compiler identifies all “base-level blocks” in the categories. We define a “base-level block” as an IF block that contains at least one non-IF statement at its top level; it may contain other IF blocks as well. Normally, each base-level block corresponds to an action (Say or Do) taken by the BOT, although it might instead be some other statement such as Remember. In the code fragment below, the block beginning IfHeard “bot” and the block beginning IfDontRecall are both base-level blocks, as is the block beginning If ?WhatUserSaid Matches “are *”, which contains a SwitchTo statement at its top level. The block beginning IfHeard “you” is not a base-level block, as it contains no statements other than another If block.

















Topic “Are you a bot” is













IfHeard “you” Then













If ?WhatUserSaid Matches “Are *” Then













IfHeard “bot” Then













Say “Yes, I am a bot”;













Done







SwitchTo “Are you X”;







// The following will be executed if “Are you X”







// executes a SwitchBack







IfDontRecall ?AnsweredQuestion Then













Say “I don't know”;













Done













Continue













Continue











EndTopic














An IF block is said to be “active” if its condition is true and the conditions of all IF blocks containing that block are also true; in other words, the statements in the block would be executed if the category containing the block were executed in the standard fashion, and no Done, NextTopic, or SwitchTo statements were executed earlier in the block.




Each block is made true by some condition, which can be expressed in terms of disjunctions and conjunctions of base-level conditions, where each base-level condition is either the testing of a memory attribute (IfRecall or IfDontRecall) or a single pattern-matching operation. For the purposes of category selection, IfChance conditions are treated as always true and thus are not included in the condition set.





FIG. 9

illustrates the data structure that is used to compute the set of active categories and select among them. Best-Fit Matcher


900


consists of a set of standard base-level blocks


902


, a set of base-level blocks


904


that must be evaluated at run time, a set of base-level blocks


906


that contain only negated conditions, a set of matching objects


908


that determine whether conditions are true or false, statistics


910


about the frequency of words in the domain, and a large number of other temporary variables


912


used in compilation and execution. The distinction among the sets of blocks


902


,


904


,


906


will be discussed below.





FIG. 10

expands the view of a block


902


,


904


,


906


. Each such block corresponds to a base-level block in the BOT script. Each block consists of a pointer


1002


to the category in which it is found in the script, a list


1004


of conditions


1006


that must be true in order for the block to be active, and a negation flag


1008


for each such condition. In the present implementation of the invention, conditions are always non-negated, and negation of conditions is implemented as a flag in the block containing the conditions rather than in the conditions themselves for efficiency reasons. Other implementations of negation of conditions are obvious to those skilled in the art.




The set of blocks


902


,


904


, and


906


corresponds to a subset of the base-level blocks in the BOT script. Given that the mechanism ultimately selects categories rather than blocks, it excludes from consideration any blocks that might be active at the time of category selection but may not be active when the category is actually executed. Such blocks can exist because an earlier statement within the category (such as a Remember or Do statement) may change the BOT state, thus causing the block to no longer be active. For instance, in the code fragment shown above, the block beginning IfDontRecall follows a SwitchTo statement, and is thus not considered as a possible activator for the topic “Are you a bot”. The topic “Are you X” might not execute a SwitchBack command, or might change the value of the flag ?AnsweredQuestion, thus causing the IfDontRecall condition to have a different value at run-time than at category-selection time. Note that the block will only be executed if the block that contains it (the block beginning If ?What UserSaid Matches) is active, so there is still a base-level condition that will activate the category whenever the Say “I don't know” action would be taken during category execution.




Therefore, any block following a non-IF statement guaranteed to be executed in the same category but before that block is excluded from consideration. The behavior of the mechanism might be improved by testing such statements to determine whether they can in fact affect the conditions in the block. Furthermore, when the set of active blocks is computed at run-time, any block other than the first active block in a particular category is excluded from consideration, as blocks other than the first active block can not be guaranteed to be executed. Therefore, blocks that follow a block consisting only of an Always or IfChance condition can also be excluded from consideration at compile time, as blocks consisting only of Always or IfChance conditions are always active.




Each condition


1006


corresponds to a condition found in the BOT script. There are two general classes of conditions; BaseLevelConditions and IntermediateLevelConditions.

FIG. 11

illustrates a base-level condition. A base-level condition


1100


represents a single condition in the BOT script, either the Recall (or DontRecall) of a single user attribute or the pattern match of a single object to another object. In the present implementation, Chance conditions are considered to be always true for the purpose of category selection, and are therefore not converted into BaseLevelConditions.




In the present implementation of the mechanism, low-level conditions are often used to activate higher-level conditions that depend on them, or to activate blocks themselves. Therefore, each BaseLevelCondition includes pointers


1102


to any Blocks


902


that it activates, and pointers


1104


to any IntermediateLevelConditions


1106


that it activates. The circumstances under which a BaseLevelCondition activates a Block


902


or IntermediateLevelCondition


1106


are disclosed below.




Ordinarily, the value of a condition is set by a matching object described below. This value is assigned by setting a flag


1108


. However, in the present implementation of the invention, there are some conditions whose values, due to efficiency reasons, are not set by an external matching object. Such conditions must also include a “run-time matching object”


1110


that can be called when necessary to determine a value for the condition; other conditions merely contain a NULL pointer in place of matching object


1110


. The representation and implementation of such run-time objects would be well known to one skilled in the art.




As stated earlier, all of the BaseLevelConditions are non-negated conditions; that is, they are true if an attribute is recalled or a matching operation succeeds. If the actual condition found in the BOT is a negated condition, this information is included in the MatcherBlock or IntermediateLevelCondition that contains the BaseLevelCondition. However, BaseLevelConditions can be “optional” if they represent a condition that is not needed in order for a block to be active, but, if true, should be considered when selecting the block that most specifically matches the input. Such optional conditions are indicated through the use of a flag


1112


.





FIG. 12

illustrates an intermediate-level condition. An intermediate-level condition represents the conjunction or disjunction of one or more conditions, either base-level or intermediate-level, known as “child conditions.” (An intermediate-level condition with only a single child condition could clearly be replaced by its child condition.) The intermediate-level condition structure


1106


includes a list


1200


of child conditions


1202


. As in Matcher Blocks, the child conditions can be negated; such negated child conditions are indicated by a negation flag


1204


. A flag


1206


indicates whether the condition itself is a conjunction or disjunction of the child conditions. Finally, each condition can activate a set


1102


of matcher blocks


902


and a pointer


1208


to at most one other IntermediateLevelCondition


1106


. The circumstances under which an IntermediateLevelCondition activates a Block


902


or IntermediateLevelCondition


1106


are disclosed below.




In the present implementation, these conditions correspond closely to the conditions and objects built in the compilation of the BOT script; the matching of a single PatternList is a BaseLevelCondition, while the matching of a list of objects (separated by commas in the BOT script) is represented as an IntermediateLevelCondition disjunction. In the present implementation, IntermediateLevelConditions form a forest of conditions; BaseLevelConditions may be the children of many IntermediateLevelConditions, but IntermediateLevelConditions have only one parent condition of which they are a child. There are many logically equivalent ways in which a BOT script can be represented as IntermediateLevelConditions, and the present invention should not be limited to any particular method for such representation.





FIG. 13

illustrates the structure of CMatcherPropertyTester objects


908


, which serves to set the values of most of the BaseLevelConditions


1100


. Nearly all of the conditions found in most BOT scripts in our current scripting language consist of either testing the recall of a memory attribute or matching the value of a memory attribute (such as the system-defined attribute ?WhatUserSaid) against a fixed pattern or PatternList. Therefore, for each memory attribute that is used in a condition in some standard category in the BOT script, the truth value of certain BaseLevelConditions


1100


will need to be set. Each such memory attribute has a PropertyTester


908


specific to that attribute name


1300


. Such a property tester includes a pointer


1302


to the BaseLevelCondition


1100


, if any, for the recall of that attribute. It also includes a pointer


1304


to the BaseLevelCondition


1100


, if any, that corresponds to a condition testing the optional recall of that attribute (such a condition is always true, but may affect the selection of a category as described below.) Finally, the PropertyTester


908


will perform pattern matching for any BaseLevelCondition


1100


that tests that attribute


1300


against a fixed pattern. Matches and Contains tests (and their negations) are handled using a PatternMatching structure, indicated by a pointer


1306


to the first node of a PatternMatcherObject for that attribute (more details on this pattern matching process are disclosed below.) ExactlyMatches tests that compare the attribute to a fixed pattern can be computed efficiently without requiring any pattern-matching, by simply using a map


1308


from fixed pattern strings to BaseLevelConditions


1100


.




Any BaseLevelCondition


1100


that is not included in any PropertyTester


908


, either because the left-hand side of the match is not an attribute or because the right-hand side is not a fixed pattern, is labeled as a run-time condition and assigned a run-time matching object


1110


. Such a condition is individually tested when needed at run-time; clearly it is undesirable from an efficiency standpoint to use too many of these, but any arbitrary condition can be stored as a RunTimeCondition if necessary.





FIG. 16

illustrates a block/condition structure created from a particular BOT script to be described in the following section. The details of

FIG. 16

are discussed in the following section, but the overall structure of the example illustrates the structure of blocks and conditions. The blocks


1600


,


1602


are base-level blocks in the BOTscript. Conditions


1608


,


1610


,


1612


,


1614


,


1616


,


1618


are base-level conditions


1100


whose values are set by PropertyTesters


908


(not shown in FIG.


16


). Conditions


1620


,


1622


,


1624


,


1626


are intermediate-level conditions


1106


. The heavy arcs


1604


,


1636


leading to the blocks


1600


,


1602


correspond to block activation pointers


1102


in the conditions. The heavy arcs


1628


,


1634


,


1638


between base-level conditions and intermediate-level conditions represent condition activation pointers


1104


, while the heavy arcs


1630


,


1632


between intermediate-level conditions represent parent activation pointers


1208


. All arcs directly below an intermediate-level condition represent child pointers


1200


.




Once the values of the BaseLevelConditions


1100


are determined (except for the run-time subset of the base-level conditions), the value of any IntermediateLevelCondition


1106


can, when needed, be computed in top-down recursive fashion, using child pointers


1200


and recursive computation techniques well-known to those skilled in the art. In this process, the values of BaseLevelConditions and RunTimeConditions are tested or computed as needed. In the structure displayed in

FIG. 16

, the activation value of the block


1600


would be determined by computing the value of the intermediate-level condition


1624


and testing the value of the base-level condition


1616


; if both were true, the block would be active. The value of intermediate-level condition


1624


would be determined by computing the values of its child intermediate-level conditions


1620


and


1622


; if one or both are true, then intermediate-level condition


1624


is true. (“Short-circuiting” evaluation could be used to avoid computing the second condition if the first is true, but cannot be used if the specificity values of the conditions will be needed later.) Similarly, the value of condition


1620


is determined from the values of base-level conditions


1608


and


1612


, while the value of condition


1622


is determined from the values of base-level condition


1610


and


1614


. (Recall that the values of all base-level conditions were determined earlier.)




However, the fact that under ordinary circumstances only a small subset of the BaseLevelConditions are true can be used to compute the values of the IntermediateLevelConditions much more efficiently than by using the top-down method described above. In the present implementation of the invention, the first step in the selection of a category given an input is to use all of the PropertyTester objects


908


to determine the subset of the ordinary BaseLevelConditions


1100


that are true given the input. Any BaseLevelCondition, other than the RunTimeConditions, that is not labeled as true by this process can be assumed to be false. Since in any particular situation there are generally far more conditions in a BOT script that are false than are true, this process is significantly more efficient than testing each BaseLevelCondition individually. Thus, after the PropertyTesters are executed, there are three sets of BaseLevelConditions: those known to be true, those known to be false, and the RunTimeConditions, for which no value has yet been determined.




The values of the IntermediateLevelConditions are determined in a similar “bottom-up” fashion, in which any condition that is not directly labeled as true is known to be false. For each true BaseLevelCondition


1100


, the list


1104


of IntermediateLevelConditions


1106


are marked as activated. If the IntermediateLevelCondition


1106


is a disjunctive condition, it is known to be true once a BaseLevelCondition activates it. If the IntermediateLevelCondition


1106


is a conjunctive condition, the children


1200


(other than the activator BaseLevelCondition, which is already known to be true) must be tested. For any non-run-time BaseLevelConditions among the children, the truth value will already have been computed. For any run-time BaseLevelConditions among the children, the run-time matcher object


1110


is called (or potentially, a cached value may be used instead if the matcher object


1110


has already been evaluated.) For any IntermediateLevelConditions among the children, the top-down evaluation algorithm described above is used. Thus, the truth value for the IntermediateLevelCondition


1106


is computed. If the condition


1106


is true, and its parent activation pointer


1208


is non-null, its parent condition is activated, and the process is repeated.




Meanwhile, for any true BaseLevelCondition


1100


or true IntermediateLevelCondition


1106


that is encountered in this process, the list


1102


of blocks


902


is also activated. Since blocks are conjunctive conditions, if the activated block


902


has more than one child condition


1006


, the other children are evaluated using the top-down evaluation procedure described above.




In order to prevent this algorithm from repeatedly visiting conjunctive IntermediateLevelConditions, each conjunctive condition has one of its child conditions selected as “activator”; this child condition is marked so that it activates the parent node. (Recall that IntermediateLevelConditions are the child of only one condition, while BaseLevelConditions may be the child of many conditions. Therefore, if the child is a BaseLevelCondition


1100


, a pointer to the parent is placed in the list


1104


of conditions, while if the child is another IntermediateLevelCondition


1106


, the pointer to the parent is placed in the parent pointer


1208


.) Blocks are handled similarly to conjunctive conditions, although since a condition may be shared among several blocks (if the blocks are within a single higher-level if block within the BOT script), both BaseLevelConditions and IntermediateLevelConditions may activate a list


1102


of blocks


902


. Like conjunctive conditions, blocks have only a single activator.




Disjunctive conditions can be activated by any of their children, and thus all children of a disjunctive condition have activator pointers to their parent condition.




To return to the example in

FIG. 16

, note that some of the arcs (e.g. arc


1628


) are shown with heavy lines. These heavy arcs represent activator pointers. Thus, if BaseLevelCondition


1612


is found to be true, it will activate its parent IntermediateLevelCondition


1620


. The selection mechanism will then check the other children of condition


1620


(in this case, BaseLevelCondition


1608


.) If they are all found to be true, condition


1620


will be true, and will activate IntermediateLevelCondition


1624


, which will in turn activate MatcherBlock


1600


. The other child of the MatcherBlock, BaseLevelCondition


1616


, will now be tested; if it is true the MatcherBlock will be true. Note that the other BaseLevelConditions


1608


and


1616


used in the computation are not activator nodes and thus do not activate any IntermediateLevelCondition. If these two conditions


1608


and


1616


were true but the activator condition


1612


were not, no IntermediateLevelConditions would be activated and no computation would be done for this block.




In order for this activation method to work efficiently, no IntermediateLevelCondition or MatcherBlock should be activated by a condition whose value is false or unknown. Recall that the number of true conditions is generally far smaller than the number of false conditions. If the activator for a condition or block is a negated child, the condition or block will be activated when the child is false, which will occur most of the time. Therefore, negated children are never chosen as activators. If instead the activator is a RunTimeCondition, its value will be unknown at run-time and must be computed every time the selection process is run. Therefore, RunTimeConditions are also never selected as activators. Finally, if a child of a disjunctive IntermediateLevelCondition is inappropriate as an activator, for instance because it is negated or depends on a RunTimeCondition, the disjunctive condition will be inappropriate as an activator and should not be chosen as an activator for other IntermediateLevelConditions or MatcherBlocks. The selection of activators for IntermediateLevelConditions and MatcherBlocks is discussed in greater detail below.




This restriction leaves open the possibility that certain MatcherBlocks will have no suitable child conditions to be chosen as an activator, if all conditions involved in the block depend on RunTimeConditions or negated conditions. Such blocks must be explicitly tested each time category selection is to be done, and are included in the matcher object


900


in the list


904


of non-activated matcher blocks. In addition, RunTimeConditions whose values depend on the testing of other conditions (in the present scripting language, this is exactly the set of conditions that include a reference to the value of a wildcard from an earlier match, such as a *1 or #1 value) are implemented by requiring that the conditions in the entire block be tested at run-time in order to determine the value of the reference. Such blocks are stored in the matcher object


900


in the list


906


of run-time matcher blocks.




The mechanism for category selection will function regardless of the method used for selection of an activator for each MatcherBlock and conjunctive IntermediateLevelCondition. However, the mechanism will function most efficiently if these activators are chosen such that (1) every IntermediateLevelCondition and MatcherBlock is activated as infrequently as possible, and (2) activators that require additional computation beyond that done by the PropertyTesters are not used.




Therefore, activators are chosen according to the frequency with which they are likely to be true. In the present implementation, the frequency estimate of Recall conditions and word matching is the same frequency value used in computing run-time specificity, based on the frequency of words in the BOT script. The frequency estimates for PatternLists, optional elements, and compound conditions are computed somewhat differently than the run-time estimates, however. For purposes of activator selection, the frequency of a condition that tests for a PatternList is equal to the frequency of the most common element of that PatternList; it is also plausible to use other measures, such as the sum of the frequencies of all elements of the PatternList. BaseLevelConditions that are negated, optional, or depend on a RunTime computation are arbitrarily assigned a frequency of 1 in order to prevent them from being chosen as activators.




The frequency estimate for an IntermediateLevelCondition is computed based on the frequencies of its elements. For a disjunctive condition, the frequency of the condition is estimated to be the frequency of the most frequent child. Other formulas, such as the sum of the frequencies of all children, could be used instead.) For a conjunctive condition, the frequency of the condition is estimated to be the product of the frequencies of all children, multiplied by a constant (currently 2) for each child beyond the first, to represent the fact that the conditions that are tested in a conjunctive condition in a BOT script tend to be correlated. It will be appreciated that the mechanism will function efficiently as long as the frequency estimates are approximately correlated with the true frequencies of the conditions; it is not necessary for the frequency estimates to be close to the true frequencies, nor to be computed using the particular formulas described above.




Once the frequency has been estimated for each node, the activators for each node are computed by selecting the child with the lowest frequency value for each MatcherBlock or conjunctive IntermediateLevelCondition. This will result in the conditions and blocks being activated as infrequently as possible, while preventing any negated conditions or RunTimeConditions from being chosen (as those conditions are assigned a frequency of 1.) Any MatcherBlock for which all children have frequency value


1


is not assigned an activator and is stored in the list


904


of non-activated MatcherBlocks.




The pattern-matching system of the PropertyTesters will now be discussed in greater detail. The function of the pattern-matching system is to map attribute values (such as the input value ?WhatUserSaid) into the set of pattern-matching BaseLevelConditions that are true given the value. The implementation of the pattern-matching system can be viewed as non-deterministic finite state automata (NFA) where each node represents a pattern and each arc represents an element for pattern matching, for instance a word, space, punctuation mark, wildcard character, etc.

FIG. 15

illustrates an NFA pattern-matcher created from a particular BOT script, to be discussed later.





FIG. 14

displays the structure of a single node in a pattern-matching NFA.




Each node


1306


is associated with a partial pattern


1400


that represents some initial substring (or possibly the entire string) of at least one pattern found in the BOT script. When the node is active, this indicates that the input to the pattern-matching NFA, as processed so far, matches the pattern


1400


. This pattern value


1400


is included in the representation only for debugging and explanation purposes; it is not used in the actual execution. If the pattern


1400


corresponds to a pattern matching condition that is found in the BOT script, there is a pointer to the BaseLevelCondition


1100


that corresponds to that pattern matching operation. (Otherwise this pointer is NULL.) If the node is active when the end of the input is reached, the BaseLevelCondition


1100


will be marked as being true.




Words, spaces, punctuation marks, one-word wildcard characters, and similar objects that match a fixed element of the input are represented as arcs in the NFA. These arcs are represented in a pattern-matcher node


1306


as a map


1402


of associations


1404


of such objects with pointers to other nodes. For example, arc


1542


(representing the word “you”) and arc


1568


(representing a space) are such arcs.




Optional elements are represented by having the element itself be represented by one or more normal arcs


1404


and adding an epsilon-move (an arc that can be taken without processing any input symbol) between the node immediately preceding the optional element and the one at its end. This set of all optional-element epsilon-move arcs


1412


from a node


1306


is stored as a list


1410


within the node. (Note that the category selection mechanism, as described, allows for optional elements both within the pattern-matching structure and at the level of BaseLevelConditions. Optional elements within the pattern-matching structure are less efficient but are needed in the case of optional elements within concatenations.) For example, unlabeled arc


1558


is such an epsilon-move arc.




PatternLists are represented with a normal arc


1404


for each element of the pattern list, and an epsilon-move arc


1408


between the end node for each element of the pattern list and another node representing that the PatternList itself has been observed. Such epsilon-move arcs


1408


are stored in the appropriate node


1306


in a list


1406


. This representation for PatternLists is used in order to avoid the generation of an exponential number of nodes in the case where two or more PatternLists are concatenated. For example, unlabeled arc


1550


is such an epsilon-move arc.




Finally, true wildcard characters that can match zero words or many words are represented an arc


1414


from the node


1306


(preceding the wildcard) to another node. This wildcard node contains arcs for any patterns that can follow the wildcard, and also contains an arc that loops to itself on any input. This implementation is needed since other arcs


1404


may leave the original node


1306


that do not allow any other input between the pattern


1400


and the label on the outgoing arc


1404


. If there are no such arcs


1404


, the extra node can be combined with the original node


1306


and the self-looping arc can be included in the node


1306


. All of the wildcard arcs in

FIG. 15

have been combined in this way.

FIG. 17

illustrates the original (non-combined) form of some of the arcs in FIG.


15


.




The techniques used to create an NFA from a set of patterns to be matched are well-known to those skilled in the art. For each condition in the BOT script that compares an attribute value to a pattern using “Contains”, “Matches”, or their negations, a path is added from the start node in the PropertyTester for that attribute to the node corresponding to that pattern, and a link is added from that node to the corresponding BaseLevelCondition


1100


. A Matches condition is directly represented as a path in the NFA; a Contains condition is represented by including a * wildcard at the beginning and end of the path.




Conditions that use ExactlyMatches as a test are very efficient to test, so they are tested by including a hash table


1308


in the PropertyTester


908


rather than by using the NFA. As described above, conditions for which the left-hand-side of the comparison is a fixed string or star-buffer value are not computed using BaseLevelConditions at all.




Given the NFA representation of a set of patterns, such as that shown in

FIG. 15

, determining the patterns that are matched by a particular input can be done by applying the NFA to the input. The techniques for executing a NFA are well known to those skilled in the art. In the present implementation of the invention, the start node of the NFA corresponds to the node matching an empty pattern. There is no single terminal node for the NFA; instead, any node that corresponds to a pattern that is actually used in the BOT script has a pointer to the appropriate BaseLevelCondition. Once the input has been completely processed by the NFA, each node that is active will activate the BaseLevelCondition, if any, that is associated with that node. The execution of the NFA shown in

FIG. 15

on several inputs is discussed in the following section.




As discussed above, each BaseLevelCondition


1100


may be an activator for one or more IntermediateLevelConditions


1106


. Each true BaseLevelCondition


1100


activates each of the IntermediateLevelConditions


1106


in its list


1104


of conditions. If a disjunctive IntermediateLevelCondition is activated, it is guaranteed to be true; therefore, if it contains an activation pointer


1208


to another IntermediateLevelCondition, that condition is activated (the disjunctive condition is also flagged as being true so that if it is later activated by another child, the activation process does not need to be repeated.) If a conjunctive IntermediateLevelCondition is activated, all the other children of the node are evaluated, and if all are true, the parent condition


1208


, if any, is activated. (Recall that only one child of a conjunctive IntermediateLevelCondition is selected as an activator, so this process will not be repeated for other children of the same node.) Finally, both BaseLevelConditions and IntermediateLevelConditions can be activators for MatcherBlocks. For each condition found to be true during the above process, each block


902


in the list


1102


of MatcherBlocks in the condition is activated. As with conjunctive IntermediateLevelConditions, once a MatcherBlock


902


is activated, the other conditions


1006


in the block must be tested using the top-down evaluation process described earlier. If all of the conditions associated with the MatcherBlock


902


are true, the MatcherBlock is selected as an active block. Finally, those MatcherBlocks


904


,


906


that do not have an activator condition (as discussed earlier) must be tested explicitly by performing top-down evaluation of the conditions in each block.




For a given input, there will often be more than one active block. Unless the blocks are explicitly given a fixed ordering in the script, the BOT execution mechanism needs an algorithm to select among them. In the present implementation, the block chosen is the one for which the specificity value is highest. Blocks in categories that have already been executed are excluded from the computation. In the present implementation, if more than one block is active in the same category, only the first of those blocks is eligible for selection, as the actual execution of the category will execute the entire category, and thus is guaranteed to execute the first active block. (Note that it is not guaranteed to execute later blocks in the category even if they are selected as active, as the first block may terminate execution, or may change the state of the BOT.) Clearly the mechanism could instead consider all active blocks within a category as possibilities.




These specificity values could be pre-computed in a manner similar to that used when selecting the activators for IntermediateLevelConditions and MatcherBlocks. However, in cases where a block includes disjunctive conditions, it is possible to make a more accurate run-time estimate of the frequency of the actual input. For instance, a particular block might respond to both the question “Who is Walter?” and the question “Who is he?”. The first question is clearly a more specific question than the second, as can be estimated by comparing the frequency of the words “Walter” and “he”. Thus, in order to get the best possible performance from the selection mechanism, the specificity estimates for each active block may need to be computed at run time. (Although this computation is described as a separate process in this description, the computation is actually done simultaneously with the selection of the active blocks.)




The run-time estimate of the specificity value for a BaseLevelCondition is based on the set of paths that were taken from the start node of the matcher NFA to the node that corresponds to the BaseLevelCondition. If there is only one such path for the given input, the specificity estimate is simply the sum of the specificity of all the arcs in the path. (In fact, if there is only one possible path between the start node and the condition node, the specificity value can simply be computed at compile time. If there is more than one possible path, the specificity estimate may vary and must be computed at run-time.) If there is more than one path for the given input (either because there is an optional element that was found, or because two or more elements of a PattenList were found), the highest specificity value is chosen. (It will be appreciated that other heuristics may also be used.) In the present implementation, the specificity values for arcs are based on the frequency of words in the Examples found in the BOT script, but other sources of frequency estimates could also be used, including the possibility of keeping a database of word frequency in the questions that are asked to the BOT as it is executing. The following section includes several examples of specificity computations for various inputs based on the NFA in FIG.


15


.




Similarly, the specificity values for IntermediateLevelConditions are also computed at run-time based on the BaseLevelConditions that were activated. For each disjunctive IntermediateLevelCondition, the specificity value is simply the highest specificity value from all true children of the condition. For a conjunctive condition, as above, the specificity value is the sum of the specificity values of all children, reduced by a constant value (currently 1000) for each child beyond the first. The specificity value of the MatcherBlocks is estimated in exactly the same way as the specificity value of a conjunctive IntermediateLevelCondition. Negated conditions have a fixed specificity, although they could be assigned a specificity value based on 1 minus the frequency of the unnegated condition. Completely optional conditions have a specificity of 0 if they are not true, and their true specificity value if they are. Conditions that are only computed at run-time can be assigned specificity values based on the frequencies of the words in the input that actually match the condition. (Again, it will be appreciated that a variety of methods could be used to estimate the frequency of a condition at run-time, including the direct use of an estimate generated at compile-time or the assignment of frequency values by the BOT author, and that the scope of the present invention should not be limited to any particular method of estimating condition frequency.) The following section includes several examples of specificity computations for various inputs based on the condition structure in FIG.


16


.




Once the specificity value for each active block has been computed, the activation mechanism simply selects the block with the highest specificity value for execution, breaking ties according to the Focus of Attention mechanism as discussed in the above-incorporated parent application The category containing this block is then executed in the usual way. The remaining blocks can also be stored if the user is attempting to debug the BOT script, as the BOT author may need to know all of the blocks that were activated by a particular input. If the category returns a value of Continue or NextTopic, the process can be repeated as long as it finds one or more active blocks that have not already been executed.




C. Examples of Automatic Selection of Response




Our first example demonstrates the compilation of a pattern-matching structure from a set of blocks. We begin with the following topic from a BOT script in our present scripting language:




















PatternList BOTS is “bot”, “virtual robot”;







Topic “Are you a bot” is













// ?FactQuestion is a flag that is set for yes/no questions such as “Are











you...”













If Recall ?FactQuestion and Heard “you*” + BOTS Then













Example “Are you a bot?”;







Say “Yes, I am a bot”;













Done













EndTopic







Topic “Are you a sales bot” is













IfRecall ?FactQuestion and Heard “you*sales bot” Then













Example “Are you a sales bot?”;







Say “No, I am a FAQ bot”;













Done













EndTopic







// Note the { } characters which indicate an optional element.







Topic “Are you a complex bot” is













IfRecall ?FactQuestion and Heard “you*complex” + {BOTS} Then













Example “Are you a complex bot?”;







Say “No, I'm a very simple bot”;













Done













EndTopic
















FIG. 15

shows the pattern-matching structure created from the above script by the BOT script compiler. BaseLevelCondition


1500


corresponds to the pattern matching condition in the topic “Are you a bot”, BaseLevelCondition


1502


corresponds to the pattern matching condition in the topic “Are you a sales bot”, and BaseLevelCondition


1504


corresponds to the pattern matching condition in the topic “Are you a complex bot”. Circular nodes (e.g. start node


1506


) correspond to nodes in the pattern matcher object; labeled arcs (e.g. arc


1542


) correspond to transitions, unlabeled arcs (e.g. arc


1550


) correspond to epsilon-moves, and dark-line arcs (e.g. activation arc


1572


) correspond to arcs by which pattern matcher nodes activate BaseLevelConditions. The BaseLevelConditions corresponding to the IfRecall questions in the topics are not shown in

FIG. 15

, nor are the MatcherBlocks themselves. In addition, the wildcard arcs (e.g. arc


1540


) have been simplified by combining the two nodes that would otherwise be generated, as the script above does not result in any nodes which contain both wildcard and non-wildcard follow-ups. This combination of nodes is discussed below in the explanation of FIG.


17


.




As a first example, consider the pattern matching condition in the topic “Are you a sales bot”, which tests for the pattern “you*sales bot”. Since the condition is a “Contains” condition, it is represented in the pattern matcher as the pattern “*you*sales bot*”. This condition is compiled into the pattern matcher starting from the start node


1506


. The first “*” is the label for the self-looping arc


1540


from start node


1506


to itself; the pattern “you” is the label for arc


1542


from node


1506


to node


1508


; the “*” following it is the label for the self-looping arc


1544


from node


1508


for itself; the word “sales” is the label for arc leading from node


1508


to node


1510


; the space between “sales” and “bot” is the label for the arc leading to node


1512


; the word “bot” is the label for the arc leading to node


1514


, and the final “*” is the label for the self-looping arc from node


1514


to itself. Thus, start node


1506


corresponds to a state in which a “*” has been matched (i.e. any input has been seen); node


1508


corresponds to the pattern “*you”; node


1510


corresponds to the pattern “*you*sales”, and so on. Node


1514


corresponds to the entire pattern “*you*sales bot*” and thus is connected via an activator link to BaseLevelCondition


1502


.




Now examine the compilation of the pattern “you*”+BOTS from the topic “Are you a bot”. Since it is a “Contains” condition, the pattern is converted to “*you*”+BOTS+“*”. The first three elements of the pattern are represented as before, using arcs


1540


,


1542


, and


1544


. At node


1508


, additional arcs


1546


and


1548


are labeled with the words “bot” and “virtual”, respectively, representing the two elements of the PatternList BOTS that can follow node


1508


. Since the word “bot”, if found, is a complete element of the PatternList, there is an epsilon-move transition


1550


from node


1516


(corresponding to the pattern “*you*bot”) to node


1524


(corresponding to “*you*”+BOTS). In order to match the PatternList BOTS, the word “virtual” must be followed by a space (to node


1520


) and the word “robot” (to node


1522


); another epsilon-move transition


1552


leads from node


1522


to the “*you*” +BOTS node


1524


. Finally, another * wildcard is used as the label for the arc from node


1524


to itself. Node


1524


corresponds to the complete pattern and thus activates BaseLevelCondition


1500


via activator link


1572


.




Finally, the compilation of the pattern “you*complex”+{BOTS} differs from the previous pattern in two ways (other than the obvious inclusion of the pattern “complex” on arc


1554


leading to node


1526


.) First, there is a Space label on arc


1556


that leads from node


1526


(“*you*complex”) to the node


1528


that represents the beginning of the patterns for PatternList BOTS. Arc


1556


represents the space that must separate the word “complex” from the word “bot” or “virtual” if the pattern is to successfully match; in the present embodiment of the scripting language, the “+” operator produces an implicit space between words if there is no other wildcard (such as a “*”) that separates them. (Note that the paths between node


1508


and nodes


1516


and


1518


did not need to include an extra space arc, as the space in the input would be matched by the * on arc


1544


; the compiler optimizes the pattern matching structure by not including the extra space.) The PattenList BOTS is represented by nodes


1530


,


1532


,


1534


,


1536


, and


1538


, corresponding exactly to nodes


1516


,


1518


,


1520


,


1522


, and


1524


respectively. Finally, there is an epsilon move transition


1558


from node


1526


to node


1538


representing the fact that the entire PatternList BOTS is an optional element in matching. Another * wildcard labels the arc from node


1538


to itself, and node


1538


contains an activation arc that activates BaseLevelCondition


1504


.




Now the execution of the structure shown in

FIG. 15

on various inputs will be demonstrated. For purposes of illustration in the following example, assume that the specificity of various words has been computed or assigned as follows:





















You




3000







Bot




4000







Virtual




8000







Robot




8000







Sales




6000







Complex




8000















Suppose the matcher is given the input “Are you a bot”. As processing of the input begins, the only active node is the start node


1506


. The word “are” matches only the arc


1540


labeled “*”, so


1506


remains the only active node. The space between “are” and “you” has the same result. The word “you” matches both arc


1540


labeled “*” and arc


1542


labeled “you”, so both node


1506


and node


1508


are active. The next space, the word “a”, and the space following “a” all match only the “*” arcs


1540


and


1544


, so nodes


1506


and


1508


remain the only active nodes. The word “bot” matches the “*” arcs


1540


and


1542


and the arc


1546


labeled “bot”, so nodes


1506


,


1508


, and


1516


are now active. (None of the other arcs leaving node


1508


represent possible transitions given the word “bot”.) The epsilon-move arc


1550


also causes node


1524


to become active without any input processing. The matcher has now reached the end of the input string, and nodes


1506


,


1508


,


1516


, and


1542


are active. The only one of these which activates a BaseLevelCondition is


1542


, so BaseLevelCondition


1500


is activated. This activation of BaseLevelCondition


1500


is assigned a specificity of 7000 based on the specificity values of the labels of the arcs


1540


,


1542


,


1544


,


1546


, and


1550


followed on the path from the start node to the activating node


1542


. (The * labels on arcs


1540


and


1544


do not have any specificity value.) Eventually, this BaseLevelCondition will activate a MatcherBlock corresponding to the condition in the topic “Are you a bot”. In the present embodiment of the invention, the specificity value of a BaseLevelCondition is computed as the sum of the specificity values assigned to all arcs on the path to the activating node. However, it would be obvious to one skilled in the art that other methods of combining specificity values would be possible, such as simply taking the maximum specificity value of any arc along the path, and that the scope of the present invention should not be limited to any particular method of such combination.




Now suppose the matcher is given the input “Are you a sales bot?”. As before, the first part of the input, “Are you a ”, activates nodes


1506


and


1508


. The word “sales” matches arc


1566


(labeled “sales”) as well as arcs


1540


and


1544


(labeled “*”), so nodes


1506


,


1508


, and


1510


are now active. The space following the word “sales” matches arc


1568


as well as the “*” arcs, so nodes


1506


,


1508


, and


1512


are now active. (Node


1510


is no longer active as no arc leading to


1510


was matched by the space.) The word “bot” matches arcs


1546


(from node


1508


) and


1570


(from node


1512


) as well as the “*” arcs


1540


and


1544


, so nodes


1516


and


1514


are now active as well as nodes


1506


and


1508


. (Node


1512


is no longer active.) The epsilon-move arc


1550


also activates node


1524


. The final “?” is now processed; nodes


1506


,


1508


,


1514


, and


1524


all have “*” arcs leaving them, so all remain active, while node


1516


is no longer active. The matcher has now reached the end of the input string, so node


1514


and node


1524


activate BaseLevelConditions


1502


and


1500


, respectively. As before, BaseLevelCondition


1500


is assigned a specificity of 7000 for this activation. BaseLevelCondition


1502


is assigned a specificity of 13000 based on the fact that the words “you”, “sales”, and “bot” on arcs


1542


,


1566


, and


1570


, respectively, were all matched on the path to the activator node


1514


. (The space, like the * wildcards, does not add to the specificity in the present implementation.) Eventually, both the block in the topic “Are you a sales bot” and the block in the topic “Are you a bot” will be active, and the matcher will choose the block in the topic “Are you a sales bot” as it has a higher specificity value.




Finally, suppose the matcher is given the input “Are you a complex virtual robot” As before, the first part of the input, “Are you a ”, activates nodes


1506


and


1508


. The word “complex” matches arc


1554


(labeled “complex”) as well as arcs


1540


and


1544


, so nodes


1506


,


1508


, and


1526


are now active. The epsilon-move arc


1558


activates node


1538


as well. Next, the space following “complex” matches arc


1556


, activating node


1528


. Meanwhile, the “*” arcs from nodes


1506


,


1508


, and


1538


also match the space, so nodes


1506


,


1508


, and


1538


remain true. Next, the word “virtual” matches arc


1548


(from node


1508


), activating node


1518


, and arc


1560


(from node


1528


), activating node


1532


. (Nodes


1506


,


1508


, and


1538


all remain active for the remainder of the matching process.) The space now activates nodes


1520


and


1534


, and the word “robot” activates node


1522


and node


1536


. Epsilon-transition arcs now activate node


1524


(from node


1522


) and repeat the activation of node


1538


(from node


1536


). The matcher has now reached the end of the input string, so nodes


1524


and


1538


activate BaseLevelConditions


1500


and


1504


, respectively. BaseLevelCondition


1500


is assigned a specificity of 19000 for this activation, based on the words “you”, “virtual”, and “robot” (note that it has a much higher specificity than in its previous activation.) Node


1538


, the activator for BaseLevelCondition


1304


, was activated by two separate paths. The path involving arcs


1542


,


1554


, and


1558


had a specificity of 11000, while the path involving arcs


1542


,


1554


,


1556


,


1560


,


1562


, and


1564


has a specificity of 27000, based on the words “you”, “complex”, “virtual”, and “robot”. BaseLevelCondition


1504


is assigned the specificity of the most specific path to its activator node


1538


, or 27000, and therefore will cause the topic “Are you a complex bot” to be selected ahead of the topic “Are you a bot”. (Note that if the optional element {BOTS} had not been included in the pattern in “Are you a complex bot?” the topic “Are you a bot” would have been selected instead.)





FIG. 17

illustrates in more detail the operation of the wildcard arcs in the NFA shown in FIG.


15


. As discussed above, a * wildcard arc is actually implemented as an epsilon-move transition to another node, which contains a self-looping arc that matches any input. Thus, start node


1700


has an epsilon-move transition


1702


leading to an intermediate node


1704


, which contains an arc


1706


(corresponding to * arc


1540


in

FIG. 15

) that loops back to itself. The arc


1542


for the word “you” is thus a transition from intermediate node


1704


to node


1708


rather than directly from start node


1506


to node


1508


. The entire set of start node


1700


, epsilon-move transition


1702


, intermediate node


1704


, and * arc


1706


are equivalent to start node


1506


and * arc


1540


in FIG.


15


.




This implementation of the * wildcard arcs is necessary in order to distinguish between the empty string and the wildcard pattern “*”, as well as to distinguish between words separated by spaces and words separated by * wildcard characters. For instance, suppose the BOT script contained a condition:




If ?WhatUserSaid Matches “what”.




In order to test for this condition, the arc labeled “what” would need to exit from node


1700


in

FIG. 17

; if it exited from node


1506


in

FIG. 15

, or from node


1704


in

FIG. 17

, an input such as “so what” would be considered to match “what”; the word “so” and the space following it would match the wildcard character and the word “what” would match the arc labeled “what”.




Similarly, the node


1508


and its self-looping * arc


1544


in

FIG. 15

is represented by a node


1708


, an epsilon-move transition


1710


, an intermediate node


1712


, and a * arc


1714


. Thus, if an IfHeard condition in the BOT script contained a pattern such as “you are”, the “space” transition would leave from node


1708


rather than from node


1712


, thus preventing inputs such as “you sure are” from matching the pattern “you are”.




A final example demonstrates the construction of IntermediateLevelConditions and the selection of activator nodes. We begin with the following two conditions, intended to answer questions such as “Are you expensive?”, “What do you cost?”, and “What does NeuroStudio cost?”.

















// Condition #1






IfHeard “you” Then













If (Recall ?FactQuestion and Heard “expensive”) or













(Recall ?DescriptionQuestion and Heard “cost”) Then











// Condition #2 (this would most likely be more complex in a real script)






IfHeard “cost” and “NeuroStudio” Then














It will be appreciated that “?FactQuestion” is a flag set for yes/no questions such as “Are . . . ?” while “?DescriptionQuestion” is a flag set for “What . . . ” questions. Both “?FactQuestion” and “?DescriptionQuestion” are flags that are set in a set of standard libraries that are being used for these examples.





FIG. 16

illustrates the structure of BaseLevelConditions, IntermediateLevelConditions, and MatcherBlocks constructed by the compiler to handle the above conditions. (The PropertyTester and PatternMatcher objects responsible for setting the values of the BaseLevelConditions are not shown in

FIG. 16.

) MatcherBlock


1600


represents condition #1 above, and is the conjunction of IntermediateLevelCondition


1624


and BaseLevelCondition


1616


(the IfHeard “you” condition). IntermediateLevelCondition


1624


represents the disjunction of IntermediateLevelConditions


1620


and


1622


, representing the two general question types covered by the condition. IntermediateLevelCondition


1620


is the conjunction of the recall BaseLevelCondition


1608


and the pattern matching BaseLevelCondition


1612


, while IntermediateLevelCondition


1622


is the conjunction of the recall BaseLevelCondition


1610


and the pattern matching BaseLevelCondition


1614


. MatcherBlock


1602


represents condition #2 above, and is the conjunction of IntermediateLevelCondition


1626


and the recall BaseLevelCondition


1610


, while IntermediateLevelCondition


1626


is the conjunction of the pattern matching BaseLevelCondition


1614


and the pattern matching BaseLevelCondition


1618


. The activator links for each non-base-level condition are shown as bold arcs, such as arc


1604


, while the non-activator links are shown as plain arcs, such as arc


1606


.




Now the execution of the structure shown in

FIG. 16

on various inputs will be demonstrated. For purposes of illustration in the following example, assume that the specificity of various words has been computed or assigned as follows and that Recall conditions are assigned an arbitrary specificity of 2000:





















you




3000







cost




6000







expensive




8000







NeuroStudio




8000















First, the selection of activators at compile-time is illustrated. The conjunctive IntermediateLevelCondition


1620


represents the conjunction of the Recall ?FactQuestion condition


1608


and the Heard “expensive” condition


1612


. The matching condition


1612


has a specificity of 8000, while the recall condition


1608


has a specificity of only 2000. Therefore, condition


1612


is selected as the activator for IntermediateLevelCondition


1620


, and IntermediateLevelCondition


1620


is assigned a specificity of 9000 (8000+2000 minus the “correlation factor” of 1000.) Similarly, the condition


1614


that tests for the word “cost” is selected over the recall condition


1610


as the activator for IntermediateLevelCondition


1622


, and condition


1622


is assigned a specificity of 7000. As described above, disjunctive IntermediateLevelCondition


1624


is activated by both of its children, and assigned a compile-time specificity value of 7000, corresponding to the lowest specificity value among its children.




IntermediateLevelCondition


1624


(specificity 7000) is chosen over BaseLevelCondition


1616


(specificity 3000) as the activator for MatcherBlock


1600


. BaseLevelCondition


1618


(specificity 8000) is chosen over BaseLevelCondition


1614


(specificity 6000) as the activator for IntermediateLevelCondition


1626


, which is assigned a specificity of 13000 (8000+6000−1000). Finally, IntermediateLevelCondition


1626


(specificity 13000) is chosen over BaseLevelCondition


1610


(specificity 2000) as the activator for MatcherBlock


1602


.




Now, suppose the matcher is given the input “Can you tell me the cost of NeuroStudio?” This input is classified as a ?DescriptionQuestion by the standard libraries, since it is really asking for information about the cost of NeuroStudio. In

FIG. 16

, BaseLevelConditions


1610


,


1614


, and


1618


are active. Condition


1614


activates IntermediateLevelCondition


1622


, while Condition


1618


activates IntermediateLevelCondition


1626


. The matcher first checks the other children of IntermediateLevelCondition


1622


(in this case, only condition


1610


) and finds that all are true, so condition


1622


is active, and has specificity 7000, using the same calculation as before. Similarly, the other children of IntermediateLevelCondition


1626


are checked, and condition


1626


is found to be true and given a specificity value of 13000. Condition


1622


then activates condition


1624


, which is now guaranteed to be true since it is a disjunction. Since no other children of


1624


are true, Condition


1624


has a specificity of 7000 (it would have a specificity of 9000 if condition


1620


were true, as the run-time specificity of a disjunction is equal to the highest specificity of any true child.) Condition


1624


now activates MatcherBlock


1600


. The matcher now checks the other children of MatcherBlock


1600


and finds them true. The block has a specificity of 9000 (7000+3000−1000) and is an active block. Similarly, condition


1626


activates MatcherBlock


1602


. The other children of MatcherBlock


1602


, in this case condition


1610


, are true, so the block


1602


is active, and has a specificity of 14000 (13000+2000−1000). This block has a higher specificity than block


1600


, so MatcherBlock


1602


is selected and condition #2 is chosen as the “best match” to the input.




Suppose instead that the matcher is given the input “Do you cost a lot?” According to the standard library of question types used in our examples, this is classified as a ?FactQuestion; therefore BaseLevelConditions


1608


,


1614


, and


1616


are active. Condition


1614


activates IntermediateLevelCondition


1622


. The matcher then checks the other children of condition


1622


and finds that BaseLevelCondition


1610


is not true. Therefore IntermediateLevelCondition


1622


is not true and does not activate any other conditions. No other BaseLevelCondition activates any other condition, so neither matcher block is activated by this input.




V. Mechanism for Pronoun Replacement




In certain cases, a method of direct pronoun replacement can be used to perform pronoun disambiguation more effectively than the automatic attention focus mechanism discussed in the above-incorporated parent application.




Topics in GeRBiL can be assigned subjects using the Subjects keyword. These subjects are used to identify the set of related topics that are brought to the front of the attention focus stack whenever a topic is activated. In the present invention, additional information can be given for some subjects such that when such a subject is the focus of the current conversation, pronouns found in the user input can be replaced with appropriate words.




In the present embodiment, pronoun replacement information is assigned to subjects using the SubjectInfo keyword. SubjectInfo declarations appear at the top level of the GeRBiL script, along with PatternList declarations and other declarations.




Pronoun replacement is implemented by including a CMapStringToString structure m_mssReplacements in the CUserRec structure for each user, which contains the current mapping from pronouns to replacements. Initially, this mapping is empty. When a topic is executed that has a subject for which subject information has been declared as described above, each pronoun-replacement pair in the subject information declaration is added to the pronoun replacement map, replacing existing entries in the map when necessary. If a topic that is executed has more than one subject for which subject information has been declared, the map is updated in the reverse of the order in which the subjects are listed in the topic, insuring that the first subject listed has priority over other subjects listed.




Pronoun replacement is not done automatically, but occurs upon the execution of a Compute command with the function name ReplacePronouns, e.g.:




Remember ?WhatUserMeant is Compute ReplacePronouns of ?WhatUserSaid;




This pronoun replacement is implemented by scanning the argument(s) of ReplacePronouns, and for each word in each argument, seeing if it has an entry in the map structure m_mssReplacements for the current user. If so, the appropriate replacement word is substituted; otherwise the word is left unchanged.




1. Example of Pronoun Replacement




Having described the present embodiment of the invention, the operation of the present invention will now be illustrated by describing the execution of a sample script, listed below.

















==========================================================











TABLE 4 - EXAMPLES OF AUTOMATIC PRONOUN REPLACEMENT






SubjectInfo “Walter” is













Replace “he” with “Walter”;











SubjectInfo “Scott” is













Replace “he” with “Scott”;











Priority Topic “Replace pronouns” is













Always













Remember ?WhatUserMeant is













Compute ReplacePronouns of ?WhatUserSaid;













Continue











EndTopic






Topic “Who is Walter?” is






Subjects “Walter”;













IfHeard “who*Walter” Then













Say “Walter is the president of Neuromedia”;













Done











EndTopic






Topic “Is Walter married?” is






Subjects “Walter”;













IfHeard “Walter” and “married” Then













Say “Walter is married to Maybellyne.”;













Done











EndTopic






Topic “Other questions about Walter” is






Subjects “Walter”;













IfHeard “Walter” Then













Say “I don't know the answer to what you are asking about Walter.”;













Done











EndTopic






Topic “Who is Scott?” is






Subjects “Scott”;













IfHeard “who*Scott” Then













Say “Scott is the vice president of technology at Neuromedia.”;













Done











EndTopic






Topic “Other questions about Scott” is






Subjects “Scott”;













IfHeard “Scott” Then













Say “I don't know the answer to what you are asking about Scott.”;













Done











EndTopic






==========================================================














For the purposes of illustration, assume that a site visitor engages in the following discussion with a site that has implemented the above script:




Transcript of Interaction with BOT Incorporating Script Example




Console says: Who is Walter?




Robot says: Walter is the president of Neuromedia.




Console says: Is he married?




Robot says: Walter is married to Maybellyne.




Console says: Who is Scott?




Robot says: Scott is the vice president of technology at Neuromedia.




Console says: Is he married?




Robot says: I don't know the answer to what you are asking about Scott.




Execution of the Script Example




When execution of the example begins, the replacement map m_mssReplacements in the user record for the visiting user is empty. When the first input, “Who is Walter?” is given to the BOT, the BOT first executes priority topic “Replace pronouns”. Since the pronoun replacement map is empty, this topic has no effect, and the attribute ?WhatUserMeant (used in IfHeard) is set to “Who is Walter?” The BOT now executes the standard topics, and selects the topic “Who is Walter?” as the best match to the input. (The topic “Other questions about Walter” is also activated, but is not considered as good a fit for the question. The other three topics do not match the input and so are not activated at all.) The output “Walter is the president of Neuromedia.” is produced. Since the topic “Who is Walter” has subject “Walter”, the subject information for “Walter” is added to the replacement map. In the above script, this causes a mapping from “he” to “Walter” to be added to the map. (In a more complex example, other words such as “his” and “him” might also be added.)




Next, the BOT is given the input “Is he married?”. The BOT first executes the priority topic “Replace pronouns.” The word “he” is found in the m_mssReplacements map and is thus replaced with “Walter”, while the words “is” and “married” are not found in the map and are thus unchanged. Thus, the attribute ?WhatUserMeant is assigned the value “Is Walter married?”. The BOT selects the topic “Is Walter married?” as the best match to the input (again, “Other questions about Walter” is active but not selected, while the other three topics do not match the input) and the output “Walter is married to Maybellyne.” is produced. Again, this topic has subject “Walter”, so a mapping from “he” to “Walter” is added to the m_mssReplacements map. Since this mapping is already present, the replacement map is unchanged.




Next, the BOT is given the input “Who is Scott?” and the BOT executes the priority topic “Replace pronouns” for this input. None of the words are found in the replacement map, so ?WhatUserMeant is simply assigned the value “Who is Scott?”. In this case, the topic “Who is Scott” is selected as the best match to the input, so the output “Scott is the vice president of technology at Neuromedia.” is produced. The topic “Who is Scott?” has subject value “Scott”, so the subject information for “Scott” is added to the replacement map. In this case, the mapping from “he” to “Scott” is added to the map, and overwrites the existing mapping from “he” to “Walter”.




Finally, the BOT is given the input “Is he married?”. The BOT executes the priority topic “Replace pronouns”, and this time replaces the word “he” with “Scott”, resulting in the value “Is Scott married?” for ?WhatUserMeant. This question activates only the topic “Other questions about Scott” so the output “I don't know the answer to what you are asking about Scott.” is produced.




The above described example illustrates a behavior that would be more difficult to implement using only the best-fit matching and automatic focus of attention mechanisms. If best-fit matching is used and the topic “Is Walter married?” contains the pronoun “he” as well as Walter, the question “Is he married?” will activate the topic “Is Walter married?” even if the subject “Scott” is more focused. Using only the best-fit matching and automatic focus mechanisms, the only ways to write a script to respond to the above questions would be to either create a single topic each for Walter and Scott or include an “is Scott married” topic. Neither solution is easy to generalize for complicated BOT scripts.



Claims
  • 1. In an automated interface program designed to interact and communicate with users, said program executing actions when a category among a set of predefined categories is activated, a method for selecting categories and executing actions associated with said categories, the steps of said method comprising:(a) defining a list of categories activatable by said program in response to user input; (b) for an input received from a user, (i) identifying a set of categories activated by said input, wherein each category in said set matches the received user input; (ii) assigning an appropriateness value to each category in said set of activated categories, wherein the appropriateness value is influenced by the likelihood that the category matches a user input; (iii) selecting a category from said set of activated categories, wherein the appropriateness value is a first criteria for selecting said category; and (iv) executing actions associated with said selected category.
  • 2. The method for selecting categories and executing actions associated with said categories as recited in claim 1, wherein the step of defining a list of categories further comprises:defining a set of priority categories such that said priority categories are executed before all other categories.
  • 3. The method for selecting categories and executing actions associated with said categories as recited in claim 1, wherein the step of defining a list of categories further comprises:defining a set of default categories such that said default categories are executed after all other categories.
  • 4. The method for selecting categories and executing actions associated with said categories as recited in claim 1, wherein the step of defining a list of categories further comprises:defining a set of default categories such that said default categories are executed if no other categories produce output to the user.
  • 5. The method for selecting categories and executing actions associated with said categories as recited in claim 1, wherein the step of defining a list of categories further comprises:defining a set of sequence categories such that said sequence categories are executed only when called by other categories.
  • 6. The method for selecting categories and executing actions associated with said categories as recited in claim 1, wherein the step of defining a list of categories further comprises:defining a set of sequence categories such that said sequence categories produce a series of sequential interactions with the user.
  • 7. The method for selecting categories and executing actions associated with said categories as recited in claim 1, wherein the step of identifying a first set of categories activated by said input further comprises:identifying a first set comprising priority, standard, sequence, and default categories activated by said input.
  • 8. The method for selecting categories and executing actions associated with said categories as recited in claim 7, wherein the step of identifying a first set of categories activated by said input further comprises:testing conditions in categories such that said category is activated if said condition is satisfied by said input.
  • 9. The methods of selecting categories and executing actions associated with said categories as recited in claim 8, wherein the step of testing conditions further comprises:(i) constructing a graph comprising a plurality of nodes and edges between the nodes, in which the nodes represent predetermined states of user input and the edges represent user input transitions between said nodes; and (ii) associating a set of final nodes with conditions within categories, wherein one of said conditions is satisfied if transitions upon a given user input place the state of user input at the associated final node.
  • 10. The method for selecting categories and executing actions associated with said categories as recited in claim 9, wherein in the step of selecting a category from said set of activated categories, wherein the appropriateness value is a first criteria for selecting said category, the determination of the appropriateness value is based on the length of a path in the graph traversed to a final node of a condition.
  • 11. The method for selecting categories and executing actions associated with said categories as recited in claim 10, wherein in the step of selecting a category from said set of activated categories, wherein the appropriateness value is a first criteria for selecting said category, and a second criteria for selecting said category comprises:selecting a category among said set of categories for which a path length is maximized.
  • 12. The method for selecting categories and executing actions associated with said categories as recited in claim 7, wherein the step of identifying a first set of categories activated by said input further comprises:(i) testing conditions in said priority categories such that a priority category is activated if said condition is satisfied by said input; (ii) identifying previously activated sequence categories that have yet to complete their actions according to a previous input; (iii) testing conditions in said standard categories such that a standard category is activated if said condition is satisfied by said input; and (iv) testing conditions in said default categories such that a default category is activated if said condition is satisfied by said input.
  • 13. In an automated interface program designed to interact and communicate with users, said program executing actions when a category among a set of predefined categories is activated, a mechanism for selecting categories and executing actions associated with said categories, said mechanism comprising:means for defining a list of categories activatable by said program in response to user input; means for identifying a set of categories activated by said input, wherein each category in said set matches the received user input; means for assigning an appropriateness value to each category in said set of activated categories, wherein the appropriateness value is influenced by the likelihood that the category matches a user input; means for selecting a category from said set of activated categories, wherein the appropriateness value is a criteria for selecting said category; and means for executing actions associated with said selected category.
  • 14. In an automated interface program designed to interact and communicate with users, said program executing actions when a category among a set of predefined categories is activated, a method for selecting categories and executing actions associated with said categories, the steps of said method comprising:(a) defining a list of categories activatable by said program in response to user input; (b) for an input received from a user, (i) selecting a set of activated categories based upon an appropriateness metric, said appropriateness metric computed based on the conditions located within each said activated category and influenced by the likelihood that the category matches a user input; and (ii) executing actions associated with said set of categories.
  • 15. The method for selecting categories and executing actions associated with said categories as recited in claim 14, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:said appropriateness metric computed based on conditions in categories such that said category is activated if said condition is satisfied by said input.
  • 16. The methods of selecting categories and executing actions associated with said categories as recited in claim 15, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:(i) constructing a graph in which the nodes represent predetermined states of user input and the edges represent user input transitions between said nodes; and (ii) associating a set of final nodes with said conditions within categories, wherein one of said conditions is satisfied if transitions upon a given user input place the state of user input at the associated final node.
  • 17. The method for selecting categories and executing actions associated with said categories as recited in claim 16, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:said appropriateness metric based on the length of a path in the graph traversed to a final node of a condition.
  • 18. The method for selecting categories and executing actions associated with said categories as recited in claim 17, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:selecting categories among said first set of categories for which a path length is maximized.
  • 19. The method for selecting categories and executing actions associated with said categories as recited in claim 14, wherein the step of selecting a set of categories based upon an appropriateness metric further comprises:said appropriateness metric based on a frequency with which said conditions are expected to be true.
  • 20. The method for selecting categories and executing actions associated with said categories as recited in claim 19, wherein said appropriateness metric further comprises:(i) defining conditions to be patterns of user input; and (ii) estimating the frequency of conditions occurring in user input.
  • 21. The method for selecting categories and executing actions associated with said categories as recited in claim 20, wherein the step of estimating the frequency of conditions occurring in user input further comprises:estimating the frequency of conditions occurring in example user inputs included in category scripts.
  • 22. The method for selecting categories and executing actions associated with said categories as recited in claim 19, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:selecting categories for which the conditions associated with the categories are least likely to be true.
  • 23. The method for selecting categories and executing actions associated with said categories as recited in claim 14, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:(i) associating a specificity value with the at least one category; and (ii) selecting said categories that have specificity values associated with a higher degree of specificity, among the categories that match the input received from the user.
  • 24. The method for selecting categories and executing actions associated with said categories as recited in claim 14, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:said metric being a numeric value computed for each activated category, the value being based upon the frequency of matched words, partial words, and symbols found in the current input with words, partial words, and symbols found in the conditional clauses located within the category.
  • 25. The method for selecting categories and executing actions associated with said categories as recited in claim 14, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:selecting said category having more matched words, partial words, and symbols in the conditional clause located within the category.
  • 26. The method for selecting categories and executing actions associated with said categories as recited in claim 14, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:said appropriateness metric being based on the testing of a Boolean variable, said Boolean variable associated with a memory attribute.
  • 27. The method for selecting categories and executing actions associated with said categories as recited in claim 14, wherein the step of selecting a set of activated categories based upon an appropriateness metric further comprises:selecting a category from among said set of activated categories wherein two or more categories have the same computed appropriateness metric.
  • 28. The method for selecting categories and executing actions associated with said categories as recited in claim 27, wherein the step of selecting a category from among a set of activated categories wherein two or more categories have the same computed appropriateness metric further comprises:selecting the category having the highest position on a focus of attention stack.
STATEMENT OF RELATED CASES

This current application is a continuation-in-part of Ser. No. 08/868,713, entitled “Methods for Automatically Focusing the Attention of a Virtual Robot Interacting with Users”, filed Jun. 4, 1997, by Tackett et al now U.S. Pat. No. 6,363,301.

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Continuation in Parts (1)
Number Date Country
Parent 08/868713 Jun 1997 US
Child 09/018213 US