The present innovation relates in general to a system for simulation of acoustic feedback and more specifically to the feedback from an amplifier and speaker to string instruments such as guitars.
Jimi Hendrix is probably the one who has meant the most for spreading appreciation of screaming guitar amplifiers, which is nowadays an effect used by all guitarists, from amateurs to professionals. The feedback effect is physically achieved when the sound from the speakers stimulates the guitar string through the room's acoustic response, which in turn affects the speaker and so forth.
A practical problem for guitarists is that it is complicated to rehearse feedback effects, since high volume is necessary. For this reason, headphones, for example, can not be used. The room acoustics also affect the effect, so that, in principle, the guitarist must practice the feedback effects on the stage or in the studio where the effect is to be presented. It would therefore be of great practical interest to enable simulation of such effects and to be able to experiment in any environment using a low volume.
Acoustic feedback is an example of a feedback system with positive feedback, which makes the closed loop system unstable. The theory of feedback systems is described in all textbooks in the field of control theory, for example the textbook T. Glad and L. Ljung, Reglerteknik, grundldggande teori (Studentlitteratur 1989). There are currently various different control loops in use, ranging from track control and revolution control in CD players, steering servos and ABS systems in cars, to the hundreds of loops used by all process industries to control flows, temperatures, concentrations, etc. In all cases described in the literature, feedback is used to stabilize the system to be controlled. The present application to destabilize the acoustic system may therefore be seen as rather unique, for which no complete theory exists.
In order to simulate the whole physical chain in
If this is done according to the text books, one does indeed get an unstable system, but one which does not sound anything like the true feedback effect. Common linear feedback system's theory, T. Glad and L. Ljung, Reglerteknik, grundldggande teori (Studentlitteratur 1989), states that the signal amplitude very quickly approaches infinity, which lacks physical meaning. Accordingly, there is a need for nonlinear models and more advanced linear theory such as T. Glad and L. Ljung, Reglerteori, flervariabla och olinjdra metoder (Studentlitteratur 1997) or D. Atherton Nonlinear Control Engineering.
Earlier patents within this field all modify the guitar in one way or the other:
The invention aims at simulating the feedback without modifying the string instrument and without using extra sensors or actuators that affect or monitor the string instrument. The physical feedback loop in
First of all, a non-linear amplifier model (204) must be used in order to get self oscillations in the computed signal. The theory of describing functions, D. Atherton Nonlinear Control Engineering, implies that a static non-linearity in a feedback system where all other parts are linear may cause a stable oscillation. This is the effect desired in this application. A linear model (206) of the room acoustics can be used, where a volume control (208) simulates the distance between guitar and amplifier. The most central part in the feedback loop is the string dynamics. This is preferably implemented as a band-pass filter (210) which preserves out one or more harmonics (212) of the string's fundamental frequency. To get knowledge of the string's fundamental frequency, an algorithm (214) to estimate it is needed. Thus, the string dynamics is feeding back (202) a number of harmonics to the incoming guitar microphone signal, which are in phase with the signal itself.
The present invention will be further explained by means of exemplifying embodiments in conjunction with the accompanying drawings, in which:
General Setting
The invention comprises a method and a realization of that method, which may be realized in hardware, software or a combination thereof. The most feasible realization of the invention is likely to be in the shape of a computer program product, preferably comprising a data carrier provided with program code or other means devised to control or direct a data processing apparatus to perform the method steps and functions in accordance with the description. A data processing apparatus running the invented method typically includes a central processing unit (CPU), data storage means and an I/O-interface for signals or parameter values. The invention may also be realized as specifically designed hardware and software in an apparatus or a system comprising mechanisms and functional stages or other means carrying out the method steps and functions in accordance with the description.
Amplifier Model
In order to describe the entire loop in
ƒ(e)=arctan(e). (1)
More advanced models that can accurately describe the dynamics in tube amplifiers can be used, for instance the model that is described in F. Gustafsson, P. Connman, O. Vberg N. Odelholm and M. Enqvist. Softube AB. A system and method for simulation of non-linear audio equipment, Patent application nr SE-0301790-2, U.S. Ser. No. 10/872,012, 2003 Jun. 26.
Model of Room Acoustics
The simplest possible model of room acoustics is a pure time delay and attenuation, that with the z transform can be expressed as
H(z)=a e−zT, (2)
where a denotes the attenuation and T the time delay. It is suitable to let the user affect the attenuation with a volume control (208). More advanced acoustic models can be constructed utilizing real measurements from a stage, studio or other places with recognized good dynamics, by using system identification of H(z), see L. Ljung, System identification, Theory for the user (Prentice Hall, Englewood Cliffs, N.J., second edition, 1999) and T. Söderström and P. Stoica, System identification (Prentice Hall, New York, 1989).
String Model
The string dynamics is perhaps the most critical part of the feedback loop. A string under tension has a number of resonance mode, that correspond to a fundamental frequency and its harmonics. Since the physical string is to initiate the simulated self oscillation, the digital sampled signal in (200) can be used to estimate the fundamental frequency and harmonics, which will be described in the section on frequency estimation below. Suppose that we know which string that has been plucked, and thus the fundamental frequency and harmonics. The theory for describing functions mentioned above only says that the signal rtut that is transmitted will be periodic, and the analysis shows which sinusoid frequency will dominate the signal sent to the amplifier. For this reason, it is more or less unpredictable which harmonic will survive. For that reason, one embodiment of the invention contains a general band-pass filter G(z) that only lets one or a subset of the harmonics (including the fundamental) pass. The band-pass filter G(z) (210) can be realized in many different ways, see F. Gustafsson, L. Ljung, and M. Millnert, Signalbehandling (Studentlitteratur, 2000). The invention contains a database of which harmonics will pass the band-pass filter for different fundamental frequencies. The algorithm for determining the fundamental frequency is described in the next section.
Frequency Estimation
The most common algorithm to estimate frequencies is the discrete Fourier transform (DFT) F. Gustafsson, L. Ljung, and M. Millnert, Signalbehandling (Studentlitteratur, 2000). From the DFT, one can compute how large a part of the signal energy from the physical string that originates from a particular frequency. To detect a pluck on the string and its fundamental frequency, the energy from a certain fundamental frequency and the energies from all of its multiples can be added. This gives the energy for a periodic signal with this fundamental frequency.
The frequency estimation is to be made adaptively, which can be done with one of the following principles:
In practice, the frequency estimation is preferably done in two steps. First, a rough estimate is done that physically corresponds to a played tone, and secondly, a finer estimate that tracks the vibratos and minor time-variations of the tone. Detection and rough estimation is done on larger batches or with a slower adaptive filter, while the fine estimate is done based on shorter batches or with a faster adaptive filter in order to better track fast but small variations in frequency.
Implementation
Number | Date | Country | Kind |
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0402813 | Nov 2004 | SE | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/SE2005/001722 | 11/16/2005 | WO | 00 | 11/20/2007 |
Publishing Document | Publishing Date | Country | Kind |
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WO2006/054943 | 5/26/2006 | WO | A |
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Number | Date | Country | |
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20080091393 A1 | Apr 2008 | US |