The field of the innovative process plus its embodiments relate to a system and method of distributing digital coupons or promotional data, by using augmented reality (AR), and the system and method may be used with mobile devices or any device that harnesses AR tech such as AR Glasses.
This process is directed to shortcomings in distribution in the Coupons industry and how it affects the relatively low redemption rates of coupons (8-16%). These limitations have two facets. One facet is that businesses face an issue in distributing coupons in front of the right customers. The other facet relates to the ease of access to coupons that the consumer needs at the time of purchase, being limited.
With regards to the issue facing businesses, distributing coupons efficiently is very complex and reliant on a number of differing variables. These variables include but are not limited to: access via different payment transactions; lack of a channel solely dedicated to distribution; and a two-tiered payment process for paid coupons. The consequence of this is the development of two coupon models, the paid and free. The paid coupon model is inherently flawed as the customer is paying for a discount to purchase a desired product. The idea being they are incentivised to purchase more lucrative products or services, and the probability of the coupon being redeemed is increased as a result of the commitment of the customer to the initial discount payment. Yet this tends to elicit two reactions from the customers: those who will pay and follow through to their end service or product, and those who will not pay or will not follow through as this payment is another obstacle to their end product or service. This creates a two-tiered purchase process that will only work for certain products, services and business purposes.
The free coupon model, despite its traditional framework, is even less efficient. This is due to its purpose which is time oriented such as for “sales promotions (seasonal etc.),” “inventory clearance” and “inducing trial or user acquisition.” Hence the margin of success is low for the business as the customers drawn are not necessarily loyal to their brand or service but taking a short term interest due to opportunity; that is if they should take it in time.
On the consumer side, the issue is the scarcity of straightforward access to coupons that they need at their time of purchase. There is a substantial sum of consumers who forget that they even have a coupon when they get to the point of sale. In addition the market and range of coupons are too wide and disorganised for consumers to navigate efficiently.
There is more structure in the organized retail sector but consumer access to coupons remains an issue, especially when shopping in-store or where the medium of coupon distribution is out of their control. The most important change for consumers is that with the transition from printed to digital coupons, they lost an element of control of the process. Despite the fact that printed coupons are a relic of the past, they allowed the consumer more control of the coupon usage. Where the consumer controls the process, i.e. getting discounts for items and brands they are actively willing to purchase, they are usually paid coupons. Where it is a passive or indiscriminate purchase, the coupon is usually free.
The present process and its embodiments relate to a system and apparatus that enables customers to obtain digital coupons or other promotional data shortly before purchasing a product or service with the use of a mobile device having a camera such as a smartphone. The system and apparatus employs augmented reality by adding visual overlays to the view through the camera. This by definition increases the ambit of the process to encompass any AR device including AR glasses; where the added visual overlays will be viewed through the glasses. These overlays add content to the true image seen through the camera. The added content is intended to entice the customer to purchase the product or service. If the customer views a sufficient number of the visual overlays, then the customer is awarded a coupon or other promotional data that provides a discount towards the purchasing of the product or service to which the visual overlays are directed.
A system and apparatus for distributing digital coupons or other promotional data includes a data processing base module containing information representing customers, and a data processing promotion module containing promotional data such as digital coupons. A data processing store module contains information regarding saleable items available for purchase by the customers. A data processing augmented reality module contains visual overlays for images corresponding to saleable items contained in the store module. In the same vein, the augmented reality module provides a visual overlay to appear on the lenses of AR Glasses, when the consumer directs the lenses at a desired saleable item contained in the store module. The augmented reality module provides a visual overlay to appear on a screen of a camera when a customer directs the camera of a mobile device at a desired saleable item contained in the store module. The base module tracks whether the customer views a predetermined minimum number of visual overlays such that if the minimum number is viewed, then the promotional module sends promotional data to the customer.
The patent or application file contains at least one drawing executed in color. Copies of this patent or patent application publication with color drawings will be provided by the Office upon request and payment of the necessary fee.
The preferred embodiments of the present process will now be described with reference to the drawings. Identical elements in the various figures are identified with the same reference numerals.
Reference will now be made in detail to each embodiment of the present process. Such embodiments are provided by way of explanation of the present process, which is not intended to be limited thereto. In fact, those of ordinary skill in the art may appreciate upon reading the present specification and viewing the present drawings that various modifications and variations can be made thereto.
As used herein, the singular forms “a,” “an,” and “the,” are intended to include the plural forms as well, unless the context clearly indicates otherwise.
The phrase “and/or,” as used herein in the specification and in the claims, should be understood to mean “either or both” of the elements so conjoined, i.e., elements that are conjunctively present in some cases and disjunctively present in other cases. Thus, as a non-limiting example, a reference to “A and/or B”, when used in conjunction with open-ended language such as “comprising” can refer, in one embodiment, to A only (optionally including elements other than B); in another embodiment, to B only (optionally including elements other than A); in yet another embodiment, to both A and B (optionally including other elements); etc.
As used herein in the specification and in the claims, the phrase “at least one,” in reference to a list of one or more elements, should be understood to mean at least one element selected from any one or more of the elements in the list of elements, but not necessarily including at least one of each and every element specifically listed within the list of elements and not excluding any combinations of elements in the list of elements. This definition also allows that elements may optionally be present other than the elements specifically identified within the list of elements to which the phrase “at least one” refers, whether related or unrelated to those elements specifically identified. Thus, as a non-limiting example, “at least one of A and B” (or, equivalently, “at least one of A or B,” or, equivalently “at least one of A and/or B”) can refer, in one embodiment, to at least one, optionally including more than one, A, with no B present (and optionally including elements other than B); in another embodiment, to at least one, optionally including more than one, B, with no A present (and optionally including elements other than A); in yet another embodiment, to at least one, optionally including more than one, A, and at least one, optionally including more than one, B (and optionally including other elements); etc.
When the term “about” is used in conjunction with a numerical range, it modifies that range by extending the boundaries above and below those numerical values. In general, the term “about” is used herein to modify a numerical value above and below the stated value by a variance of 20%, 10%, 5%, or 1%. In certain embodiments, the term “about” is used to modify a numerical value above and below the stated value by a variance of 10%. In certain embodiments, the term “about” is used to modify a numerical value above and below the stated value by a variance of 5%. In certain embodiments, the term “about” is used to modify a numerical value above and below the stated value by a variance of 1%.
When a range of values is listed herein, it is intended to encompass each value and sub-range within that range. For example, “1-5 ng” is intended to encompass 1 ng, 2 ng, 3 ng, 4 ng, 5 ng, 1-2 ng, 1-3 ng, 1-4 ng, 1-5 ng, 2-3 ng, 2-4 ng, 2-5 ng, 3-4 ng, 3-5 ng, and 4-5 ng.
It will be further understood that the terms “comprises,” “comprising,” “includes,” and/or “including,” when used herein, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
The System and Method of Distributing Digital Coupons or Promotional Data, by Using Augmented Reality (AR) 20 is shown schematically in
The System and Method 20 has a data processing store module 26 containing information regarding saleable items available for purchase by the customers. The information contained in the store module 26 may include barcodes or SKU codes that are aligned with saleable items that are produced by a specific Brand or Business. The saleable items may include products, services, or recorded entertainment.
The System and Method 20 includes a data processing augmented reality module 28 containing visual overlays 29 for images corresponding to a Brand Signifier on saleable items contained in the store module 26. The augmented reality module 28 provides a visual overlay 29 to appear on a screen of a camera 30 when a customer directs the camera at a desired saleable item contained in the store module 26. The camera 30 may be a component of a mobile device 34. The mobile device 34 may be a smartphone. The AR module may provide a visual overlay to appear on the lense of a pair of AR Glasses, where a consumer opts to use one instead of a mobile device and directs the lense at a desired saleable item contained in the store module. The visual overlay may be a stationary image or a video.
The base module 22 records the use of the promotional data by the customer. The base module 22 tracks whether the customer views a predetermined minimum number of visual overlays 29 such that if the minimum number is viewed, then the promotional module 24 sends promotional data 25 to the customer 32. The promotional data sent to the customer, if the customer views a predetermined minimum number of visual overlays, may include a visual overlay containing a message that appears as “Coupon Earned”.
The system architecture of the System and Method of Distributing Digital Coupons or Promotional Data, by Using Augmented Reality (AR) 36 is shown in
The Platform Application 40 includes a client profile 56 that is coupled to a user profile 58. The client profile 56 includes a video presentation 60, creation of campaigns and allocation of promotions 62, promotion distribution to the consumer 64, the tracking of promotion and campaign performance 66, allocation of identity to the Brand Signifier 68, and a report on promotion redemption turnover as metadata 70. The user profile 58 includes the building of user criteria 72, storage and access to promotions 74, and the tracking of promotion usage and purchases 76. The storage and access to promotions 74 is coupled to the User 46 such that the direction of the coupling is from the User to the storage and access to promotions. The user profile 58 is coupled to the client profile 56.
The Client Database 42 includes Client Information 78. The Client Information 78 includes promotion data 80, promotion redemption Application Programming Interface (API) 82, and Brand Signifier™ 84. The Client Information 78 is provided to the client profile 56.
The System Architecture for Client/Business Flow 85 is shown in
Once the consumer has scanned a Brand Signifier and the video content has been played, the coupon matching logic is initiated and the coupon is transferred to the mobile app program. Although fragmented, there is an ecosystem of retailers and Coupon Trackers, Distributed Coupon ledger providers, and or Clearing Houses. The usual method of tracking and corroboration is by affiliating the coupon with a specific barcode(s) or SKU(s).
Depending on the type of Digital Coupon, i.e., code, QR code, buyback, we can account for the usage in real time, or corroborate usage based on feed from the latter parts of the client's Digital Coupon Ecosystem such as Clearing Houses.
We offer a Payment Provider plugin option yet where or not this process is used the payments for the goods purchased will be between consumer and the retailer.
The System Architecture for Consumer/User Flow 87 is shown in
The consumer (user) profile input is inclusive of their full name and address. The consumer has the option to input their profile into the mobile computing device or on our website; either way this information will be fed to the registry of Consumer Data on the Database of the Cloud Web Server. They also have the option to sync with their Payment Provider app on the mobile computing device where this exists. Whenever a logo is scanned, there is a looping connection between the Camera on the Mobile Computing Device and the repository of Brand Signifiers stored on the Mobile Device Storage. When a match is made, i.e., a logo is recognised, a function is triggered to pull on the associated coupons. This then links to the Coupon to Consumer matching logic, which carries out several functions where the Consumer is concerned. Using the Consumer Profile, this Logic then checks the Consumer profile, and after verifying that the Consumer has not yet accessed the subject Coupon, it then confirms the Coupon. When the Digital Coupon is pulled it is allocated a unique number and transferred to the App Storage of the Mobile App program.
Meanwhile on recognition of the Brand Signifier, the Video to Trademark matching Logic does several functions. It confirms the match of the scanned logo in a second instance with the secondary storage of Brand Signifiers stored on the Database of the Web Server. Secondly it also pulls the video content attached to that Brand Signifier, confirming it is to associated to the the client campaign through the repository of Client Campaign data. It then sends the video content to the mobile app program. After the consumer has completed the video, the Mobile App program prompts the Video to TM matching logic, which then logs this completed scan activity in the Database. When the Consumer uses the coupon, a prompt will be received in real-time or detected by the extended Digital Coupon Distribution Network (referred to in the explanation of
The Platform data flow for the system architectures 36, 85, 87 of
The flow information and data across the Digital Coupon Distribution Network 104, during consumer use is shown in
Also shown in
According to one aspect of this business process, the Brand IP Signifier must be uploaded to the application database. Brand Signifier, where this process is concerned, means the trademark, copyright, or any logo or sign that is the IP of the Brand or Business. For example, the “Thor 4” movie poster is a Marvel Studios & Disney Brand Signifier, despite the character itself being public domain. In addition there can be multiple Brand Signifiers for a certain copyright or trademark. For example, there may be numerous and different movie posters for one movie (ref.
The website is accessed by the Brand (holder)/business, and ownership of the Brand Signifier is claimed contingent on proof of ownership. The claimed status is updated on the back-end of the app, otherwise known as the application database. The Brand will then upload any further IP Signifiers and video content. The Brand also provides confirmation of a tranche of Digital Coupon APIs, allocated to the app (
The consumer can gain access to the app on any smartphone/AR Glasses device, after logging in (ref.
On receiving the video content, the AR function displays the video content on the frame of the IP Signifier as an overlay (ref.
The app requests for the Digital Coupon for viewing and use (ref.
The descriptions of the various embodiments of the present process has been presented for purposes of illustration, but are not intended to be exhaustive or limited to the embodiments disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described embodiments. The terminology used herein was chosen to best explain the principles of the embodiments, the practical application or technical improvement over technologies found in the marketplace, or to enable others or ordinary skill in the art to understand the embodiments disclosed herein.
Although this process has been described with a certain degree of particularity, it is to be understood that the present disclosure has been made only by way of illustration and that numerous changes in the details of construction and arrangement of parts may be resorted to without departing from the spirit and the scope of the process.