This application is based on and claims priority from Korean Patent Applications Nos. 10-2021-0186939 filed on Dec. 24, 2021 and 10-2022-0025019 filed on Feb. 25, 2022 in the Korean Intellectual Property Office, the disclosure of which is incorporated herein in its entirety by reference.
The present disclosure relates to a system and method of sponsoring a streamer through drawing a picture and, more particularly, to a system and method of sponsoring a streamer and outputting a picture directly drawn by a sponsor using ink that is set according to a sponsorship amount on a streaming screen.
Unless otherwise indicated in the present disclosure, the content described in this section is not related art to the claims of this application and is not admitted to be the related art by inclusion in this section.
The number of streamers who conduct personal broadcasts using domestic and foreign streaming platforms such as YouTube, Afreeca, and Twitch, and the number of viewers watching the personal broadcasts are increasing. As shown in
Viewers may sponsor a streamer by setting a mission with the streamer who is streaming, and paying sponsorship money in return for success of the mission. When the viewers sponsor the streamer, an event screen that informs sponsorship as a kind of reward concept for the sponsorship may be transmitted together. However, a conventional streaming service simply provides a function to an extent where a viewer's ID and the sum of sponsorship amounts are overlaid on a screen.
A system and method of sponsoring a streamer through drawing a picture according to an exemplary embodiment sets and provides an amount of ink available to a sponsor according to a sponsorship amount and outputs a picture directly drawn by the sponsor using the ink and a picture drawing process on a streaming screen for a predetermined period of time, so as to sponsor the streamer.
In addition, in the exemplary embodiment, a picture quest sponsorship service in which a quest function and a picture sponsorship function are combined is provided.
A system of sponsoring a streamer through drawing a picture according to the exemplary embodiment includes: a streamer terminal configured to generate and transmit streaming content to a streaming server; a sponsor terminal configured to set a picture sponsorship function in a widget, adds a browser to a streaming program, and generate the picture exposed on a streaming screen after channel linkage; and a picture sponsorship server is configured to receive the picture generated by a sponsor and output, on the streaming screen for a predetermined period of time, a process of drawing the picture on the streaming screen and a completed picture.
According to the exemplary embodiment, the picture sponsorship server may be configured to include: a storage module configured to store the picture drawing process and completed picture data, which are generated by the sponsor terminal; an editing module configured to edit a picture completion process video and a completed picture video so that the picture drawing process and the completed picture are output according to a set time; a picture sponsorship module configured to sponsor the streamer by outputting the edited picture completion process video and completed picture video for the predetermined period of time, a setting module configured to set an amount of ink required for drawing, the ink being provided to the sponsor, according to a sponsorship amount; a consumption control module configured to control the amount of ink consumed by the sponsor terminal; and a sponsorship amount calculation module configured to calculate the sponsorship amount according to the amount of ink consumed when a picture sponsorship event occurs, so as to sponsor the calculated sponsorship amount to the streamer.
The system of sponsoring the streamer through drawing the picture as described above provides a picture sponsorship system that may transmit a process in which a viewer is drawing a picture to a streamer's broadcast screen, whereby the fun of a sponsor may be increased and more sponsorship may be encouraged. In addition, active communication between the streamer and the sponsor may be encouraged.
In addition, the streamer selects an excellent picture and provides a reward to the sponsor who draws the excellent picture, whereby the sponsor may also generate profits through sponsoring the picture.
The effects of the present disclosure are not limited to the above effects, and should be understood to include all effects that can be inferred from the detailed description of the present disclosure or the configuration of the present disclosure described in the claims.
Advantages and features of the present disclosure and the methods of achieving the same will become apparent with reference to exemplary embodiments described below in detail in conjunction with the accompanying drawings. However, the present disclosure is not limited to the exemplary embodiments disclosed below, but will be implemented in a variety of different forms. These exemplary embodiments are provided only to complete the disclosure of the present disclosure and to completely inform the scope of the present disclosure to those skilled in the art to which the present disclosure pertains, and the present disclosure is only defined by the scope of the claims. Like reference numerals generally denote like elements throughout the present disclosure.
In the following descriptions of the exemplary embodiments of the present disclosure, it is to be noted that when a detailed description of a known function or configuration may unnecessarily obscure the subject matter of the present disclosure, the detailed description thereof will be omitted. In addition, terms to be described later are terms defined in consideration of functions in the exemplary embodiments of the present disclosure, which may vary according to the intention or custom of users or operators. Therefore, definitions of these terms should be made on the basis of the content throughout the present specification.
Referring to
The sponsor terminal 30 sets a picture sponsorship function in a widget, adds a browser to a streaming program, and generates a picture exposed on a streaming screen after channel linkage.
The picture sponsorship server 100 receives the picture generated by a sponsor and outputs, on the streaming screen for a predetermined period of time, a process of drawing the picture on the streaming screen and a completed picture.
Referring to
The storage module 110 stores a picture drawing process and a completed picture for sponsorship, which are generated by a sponsor terminal. In the exemplary embodiment, the storage module 110 may store a picture that a sponsor is working on, and when ink provided to the sponsor remains, the storage module 110 may load the picture being worked on and confirm whether to proceed with additional work. That is, in the exemplary embodiment, in a case where the ink remains at a time when a picture is imported through a storing function for the picture being drawn, the corresponding picture may be allowed to be continuously drawn. In addition, through an import function, other streamers may also be sponsored by the picture drawn by the sponsor.
In addition, in the exemplary embodiment, RGB values of the picture are extracted by selecting a pipette from the picture being drawn by the sponsor through a pipette function, and the picture may be drawn with colors corresponding to the extracted RGB values. In addition, in the exemplary embodiment, a numerical value of a pen thickness may be directly input and designated by the sponsor.
The editing module 120 generates and edits a picture completion process video and a completed picture video so that a picture drawing process and a completed picture are output according to a preset time. In addition, in the exemplary embodiment, by selecting an invisible option of drawing rendering, only the final completed picture may be exposed on a streaming screen without outputting the picture completion process video.
The picture sponsorship module 130 sponsors a streamer by outputting an edited picture completion process video and a completed picture video. The picture sponsorship module 130 may also sponsor other streamers by loading a sponsorship picture stored by a sponsor through the import function.
The setting module 140 sets an amount of ink required for drawing, the ink being provided to a sponsor, according to a sponsorship amount. In the exemplary embodiment, the amount of ink provided is proportional to the sponsorship amount paid by the sponsor.
The consumption control module 150 controls the amount of ink consumed by a sponsor terminal.
The sponsorship amount calculation module 160 sponsors the calculated sponsorship amount to the streamer by calculating the sponsorship amount according to the amount of ink consumed in the picture completion process. In addition, the sponsorship amount calculation module 160 may sponsor the sponsorship amount, which is set in the completed picture by the sponsor, to the streamer when a sponsorship event occurs. In addition, the sponsorship amount set in a system may be sponsored when the sponsorship event occurs.
The picture sponsorship module 130 according to the exemplary embodiment may enable the streamer to select an excellent picture before a broadcast ends, and provide a reward to the sponsor who sponsors the selected excellent picture. The reward may include cash, points, ink, a privilege to attend an event provided by the streamer, and the like.
In addition, the picture sponsorship module 130 according to the exemplary embodiment provides a cash mind (catch mind) service combining a quest function and a picture sponsorship function. The quest function is a function that provides a reward or sponsorship when a streamer performs a mission during a broadcast. In the cash mind service according to the exemplary embodiment, when a sponsor selects a cash mind menu from a quest sponsorship menu, the sponsor draws a picture corresponding to a random word provided by a picture sponsorship server and transmits quest sponsorship to a streamer. After accepting the quest, the streamer guesses what the corresponding picture is within an image exposure time limit on a streamer's picture sponsorship widget. In the exemplary embodiment, similar to the quest sponsorship, after determining success or failure in the quest, the sponsor causes a correct answer of the corresponding picture to be output on the picture sponsorship widget. In the exemplary embodiment, it may be set such that the streamer may receive sponsorship only when the quest is successful.
Hereinafter, a method of sponsoring a streamer through drawing a picture will be described in sequence. Since operations (i.e., functions) of the method of sponsoring the streamer through drawing the picture according to the exemplary embodiment are essentially the same as functions of the system of sponsoring the streamer through drawing the picture, the description overlapping with
In step S300, the sponsorship server receives the picture generated by a sponsor and outputs, on the streaming screen for a predetermined period of time, a process of drawing the picture on the streaming screen and a completed picture.
Referring to
Referring to
Referring to
Referring to
In the exemplary embodiment, the recorded picture completion process video and completed picture video are edited to be output for a set time, so that as shown in
In addition, as shown in
Referring to
In addition, in the exemplary embodiment, the sponsor may purchase a line effect function including inks of different colors, brush pens, dotted lines, erasers, sprays, and the like through the sponsorship amount, so as to draw the picture and sponsor the streamer. Referring to
The system of sponsoring the streamer through drawing the picture as described above provides the picture sponsorship system that may transmit the process in which a viewer is drawing a picture to a streamer's broadcast screen, whereby the fun of the sponsor may be increased and more sponsorship may be encouraged. In addition, active communication between the streamers and the sponsor may be encouraged.
In addition, the streamer selects an excellent picture and provides a reward to the sponsor who draws the excellent picture, whereby the sponsor may also generate profits through sponsoring the picture.
The disclosed subject matter is only an example, and without departing from the gist of the claims claimed in the claims, various modifications may be made by those skilled in the art, so the scope of protection of the disclosed subject matter is not limited to the specific exemplary embodiment described above in detail.
Number | Date | Country | Kind |
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10-2021-0186939 | Dec 2021 | KR | national |
10-2022-0025019 | Feb 2022 | KR | national |
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20180109479 | Bahk | Apr 2018 | A1 |
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20210319480 | Hansen | Oct 2021 | A1 |
20210365218 | Sutherland | Nov 2021 | A1 |
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2019-515406 | Jun 2019 | JP |
2020140515 | Sep 2020 | JP |
10-1423524 | Jul 2014 | KR |
20210039064 | Apr 2021 | KR |
10-2268975 | Jun 2021 | KR |
10-2323488 | Nov 2021 | KR |
WO-2017188634 | Nov 2017 | WO |
Entry |
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Johnson, Mark et al. “And Today's Top Donator Is: How Live Streamers on Twitch.tv Monetize and Gamify Their Broadcasts.” Social Media + Society, Oct.-Dec. 2019, pp. 1-11. (Year: 2019). |
Decision to grant for corresponding Japanese Patent Application No. 2022-139432, dated Sep. 6, 2023, pgaes 1-5. |
Decision to grant for corresponding Korean Patent Application No. 10-2022-0025019, dated Sep. 14, 2022, pp. 1-3. |
Number | Date | Country | |
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20230209144 A1 | Jun 2023 | US |