The present invention relates to weapon simulation systems having a sight, and, more particularly, to weapon simulation systems having a sight with a laser to calculate the correct orientation of a simulated weapon.
Firearms training simulators train police and military personnel with the proper use and handling of weapons without using real firearms and their associated ammunition. The firearms simulator is designed for indoor training in a safe environment, and uses infrared laser modules housed in the barrel of a simulated weapon as a means to determine where the weapon is pointing on a two-dimensional screen. The distance between the student and the screen is very short relative to real world distances since the simulation is done in a typical interior room. In particular, firing line distances of twenty feet are not uncommon for a screen that may span thirty feet wide.
Students use the day or optical sight of the simulated weapon to aim the firearm. In the real world, a process called boresighting, which involves mechanically adjusting a weapon's sight, is used to ensure that the sight of the simulated weapon is calibrated correctly to the shooter. With boresighting, the barrel is aimed at a point of reference, and is confirmed by an optical reference. This may be achieved by using the eye to look through the barrel, or by placing a suitable light source (e.g., a laser) into the barrel. The sight is then aligned to the same point of reference. Thus, once the firearm is boresighted, the sight can be “zeroed” by firing live rounds.
For a weapon simulator, there is no projectile to verify the accuracy of boresighting as with actual weapons. Consequently, an electronic boresight is used to determine the offset necessary to determine the relationship between the laser impact and line of sight. Ideally, this electronic boresight should be able to define the relationship without respect to where the student is aiming on the screen. However, if there is any misalignment of the laser relative to the sight, then the only correct point is at the point of boresight and everywhere else would be incorrect.
An example of this problem of misalignment in the horizontal direction (X) is illustrated in
One partial solution is to mechanically align the laser line 16 with the line of sight 14 in the horizontal direction (X). However, because of tolerances in both the simulated weapon 10 and the measurement fixture, a repeatable perfect alignment of the laser line 16 may not be cost effective in a production environment. In addition, the mechanical alignment would not compensate any misalignment in the vertical direction (Y) since the aim point requires a clear path of any obstructions, such as the laser module, and readjustment would be necessary every time a new type of sight is used.
a is a top view illustration from
A weapon simulation system and method to minimize laser misalignment error in a firearms training simulator addresses the problems in error correction found in conventional weapons simulators, providing a more accurate and cost effective solution to correcting the errors, is illustrated in the attached drawings. The weapon simulation system 8 includes a simulated weapon 10 having a weapon controller card 24 that is in electrical communication with a central computer 15, with the central computer creating and controlling the simulation scenario broadcast on a screen 12. The simulated weapon 10 includes a laser module 29 that generates a laser line 16 to be directed at a simulated target generated by the central computer 15 on the screen 12. Furthermore, the central computer 15 will monitor when the simulated weapon 10 has been fired and control scenarios surrounding operation of the simulated weapon 10 (such as when the simulated weapon experiences a simulated malfunction).
Referring to
Referring to
The weapon controller card 24 stores this profile data (including compensation offset profiles and compensation angle profiles) electronically in the simulated weapon 10 to provide the adjustment information to the central computer 15 for the weapon simulation system 8. The ELPS 20 uses the offsets D, D2 from the aim point 14 of the simulated weapon 10 as a comparison to the actual laser hit 16 at the firing line distance 19 and the angles θ, θ2 between the aim point lines 14A, 14B and the laser lines 16A, 16B relative to the sights 27. The ELPS 20 will allow the central computer 15 of the weapon simulator 10 to calculate the correct offset for any path in which the laser path 16 will follow at distances different from the boresighted point to allow the weapon simulator 10 to correct any misalignment of the laser path 16 if the position of the weapon simulator 10 is known (that is, the position of the simulated weapon from the target on the screen 12).
Using the ELPS 20, the boresighting of the laser path 16 can be more exact, consistent, and robust, unlike a mechanical adjustment that will always have some tolerance stack up and human error, and will further be subjected to mechanical damage. Once the simulated weapon 10 is registered on the weapon controller card 24, the particular electronic laser profile will be downloaded to the central computer 15 of the weapon simulation system 8 so that the central computer 15 can adjust the laser position 16 electronically to compensate for any misalignment or error distance 18A, 18B due to mechanical tolerances in the manufacturing process.
Once the offsets D, D2 and the departing angles θ, θ2 of the laser beam 16 relative to the line of sight 14 are known from the weapon controller card 24, the next step is to determine the originating position of laser on the weapon simulator 10 using the LCSPS 22. Since the firing line 16A, 16B is a known or assumed distance 16 from the screen 12 (in the Z-direction), the unknowns are that are needed to truly determine the student's aim point in the simplified two-dimensional illustration are the horizontal position (or X-direction) and the vertical position (or Y-direction). However, in order to realize this method into three-dimensional space, the cant of the simulated weapon 10 is a factor and must be included in the calculations to determine the actual aim point. Consequently, a cant sensor 31 is included in the weapon simulator 10 to determine the cant angle of the simulated weapon 10 and transmit the corresponding information to the weapon controller card 24, which is in electrical communication with the central computer 15 to factor in the cant angle in determining the position of the weapon controller card 24. The cant sensor 31 is needed because there is a physical offset between the laser module 29 and the aim point line 14, and the cant angle occurs when the student does not hold the simulated weapon 10 in a substantially vertical position.
The LCSPS 22 can determine the unknown X- and Y-positions of the simulated weapon 10 through the use of Radio Frequency Identification (or “RFID”). RFID technology is designed to be a very low cost means for product identification and tracking, and has been adopted by the military and retail sector as a “smart” alternative way of bar coding products for specific identification. More specifically, the RFID system uses RFID tags 26 and an RFID reader 28 to monitor an item. Referring to
RFID tags 26 require no external power source; rather, the power is generated by the radio frequency energy that is transmitted to each RFID tag 26. The identification of each RFID tag 26 is the distance from a reference tag. The RFID reader 28 can have sensing distance of about six feet. Therefore, the RFID reader 28 can read any RFID tag 26 within its range to determine the actual position of the simulated weapon 10 and student along the firing line mat 30. The RFID reader 28 can be located in or proximate the simulated weapon 10, and the RFID reader 28 communicates with the weapon controller card 24 of the simulated weapon 10. The weapon controller card 24 is in communication with the central simulation computer 15 (via either a wireless or wired connection 23), and transmits the position of the simulated weapon 10 to the central simulation computer 15 as part of the firing packet of the simulated weapon 10 so that the central simulation computer 15 can use this information and the data from the ELPS 20 to compensate for the error caused by physical misalignment of the sight 27 and laser line 16. This method of sensing the position of the simulated weapon 10 will continuously monitor the position of the student to allow the student to move around during a simulation exercise.
Alternatively, if the simulation does not require the students to move from a single location, then the student's position can be entered into the simulation computer 15 by the instructor at the beginning of an exercise. In this way, the use of an LCSPS 22 or any other position sensing technology is not necessary and only the ELPS 20 is used to compensate the misalignment error.
Having thus described exemplary embodiments, it should be noted by those skilled in the art that the within disclosures are exemplary only and that various other alternatives, adaptations, and modifications may be made within the scope of this disclosure as described herein and as described in the appended claims.
This non-provisional patent application claims priority from provisional patent application 60/803,307, filed on May 26, 2006, which is relied upon and incorporated herein by reference.
Number | Date | Country | |
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60803307 | May 2006 | US |