The present invention relates to conducting games of chance, such as lottery games, wherein players in a primary game may collect credit in a player's account for losing game tickets in the primary game.
Lottery games have become a time honored method of raising revenue for state and federal governments the world over. The success of these games, however, depends on continuous innovations that capture the interests of current players and draw new players to the games.
As with other consumers, lottery players are becoming more tech savvy, and are interested in conducting various gaming aspects via electronic devices, such as smart phones. The gaming industry is appreciative of this fact, and is seeking ways to integrate games and gaming-related functions into the rapidly developing mobile electronic communication age.
With conventional systems and methods, authorized retail vendors within a lottery jurisdiction are the primary means of lottery ticket sales and distribution. This relationship has been beneficial to the vendors in that lottery players also tend to purchase additional goods in the retail establishment. The gaming authority (e.g., a state or other governmental lottery authority) benefits in that a wide and varied sales and distribution network is provided by the authorized retail establishments.
It is important that new innovations in the gaming industry, particularly with respect to electronic gaming via smart phones or other portable mobile devices, attempt to preserve this mutually beneficial relationship. This is of particular concern to the retail vendors as electronic and on-line lottery ticket sales are growing in acceptance and popularity, and could potentially decrease lottery player traffic to the retail establishments.
The lottery industry is thus continuously seeking new and creative gaming scenarios that provide increased entertainment value to players, entice new players, and expand play of lottery games into the smart electronic communication age while at the same time maintaining or increasing lottery player foot traffic to the conventional ticket sales retail establishments
Objects and advantages of the invention will be set forth in part in the following description, or may be obvious from the description, or may be learned through practice of the invention.
In particular embodiments, a system and method are provided for play of a game of chance wherein players in a primary game collect credit or value for losing primary game tickets. The losing game tickets may be instant scratch-off lottery tickets, terminal issued tickets in a draw game (e.g., losing Pick-4 tickets), or losing tickets from an electronic game. The nature of the losing game tickets is not a limiting factor. The losing game tickets are assigned a predetermined value that is associated with a serial number or code on the respective losing game ticket. The values and associated serial number or code are stored in a database.
A plurality of physical locations are designated as authorized communication-enabled locations, wherein the locations are configured with a transmitter device, such as a BTLE (Bluetooth Low Energy) beacon, that broadcasts an ID signal unique to the communication-enabled location or a receiver that receives an ID signal unique to a particular player. The identity and location of the communication-enabled locations are published to the players, for example via an electronic map provided at a website accessed by the players.
The players are provided with capability to receive the unique ID signals emitted by the transmitter devices within the communication-enabled locations on a mobile smart device, or to broadcast the ID signal unique to the player for receipt by the receiver in the communication-enabled locations.
A game server is provided that is common to the all of the communication-enabled locations, wherein when the player is in one of the communication-enabled locations, the game server automatically identifies the player and the particular communication-enabled location upon receipt of a transmission that includes at least part of the ID signal unique to the communication-enabled location or the ID signal unique to the player.
The game server generates and provides a personalized message to the player with instructions as to how the player can take action at the communication-enabled location to have the value assigned to a losing game ticket credited to a player's account maintained for the player.
A full and enabling description of the present invention is provided herein, with reference to particular embodiments depicted in the attached drawings and described below.
Reference will now be made in detail to embodiments of the inventive methods and systems, one or more examples of which are illustrated in the drawings. Each embodiment is presented by way of explanation of the invention, and not as a limitation of the invention. For example, features illustrated or described as part of one embodiment may be used with another embodiment to yield still a further embodiment. It is intended that the present invention include these and other modifications and variations as come within the scope and spirit of the invention.
In general, the present disclosure is directed to computer and communication device-implemented methods and systems for conducting aspects of a game, such as a lottery game, at remote locations, wherein players visit the locations to conduct the gaming activities. For sake of example only, the following discussion relates to embodiments of the invention drawn to lottery primary games, bonus games, and second chance games sponsored by state or other jurisdictional lottery authorities. It should be appreciated, however, that the system and method are just as applicable to gaming activities linked to any manner of other gaming authority, such as games conducted within a gaming establishment (e.g., a casino) for patrons of such establishment, or electronic games conducted via an electronic network, such as the internet, for authorized players.
A plurality of the locations 10 within the lottery jurisdiction are each equipped with a communication device, such as a transmitter device 12 or scanner/receiver device 17 (
BTLE devices are well-known to those skilled in the art, and a detailed explanation of their function and operation is not necessary for an understanding and appreciation of the present invention. Briefly, BTLE beacons are a class of low-energy, low-cost radio transmitters that can notify mobile smart devices 18 (e.g., iOS 7 smart phones) running BTLE applications of their presence, which in turn enables the smart device 18 to perform certain actions when in close proximity to the beacon. These devices are often referred to as “iBeacons”, which is the name Apple chose for its implementation of the BTLE technology. Each BTLE beacon broadcasts a unique identification signal 14 using the BTLE standard format. These signals 14 are also known as iBeacon “advertisements.” The mobile smart device 18 runs a background application that enables the device to scan for and receive the signals 14 within transmitting range of the BTLE beacons. The mobile smart device 18 will automatically “react” to the received signal 14 and may start other BTLE-enabled applications for various purposes, including communication with a central server 20.
A typical use of BTLE technology is relatively precise indoor geo-location (“micro-location”). A BTLE-enabled application on the mobile smart device is notified when the device moves in an out of range of the BTLE beacon, and thus is able to determine distance to the transmitter. The exact geo-location of the transmitter is known, and thus the exact location of the mobile smart device is calculated based on relative distance from the transmitter as a function of signal strength. With this location information, a server in communication with the smart device can generate a message to the person telling them, for example, that a number of close-by items in the store are on sale, and so forth.
It should be appreciated that the present systems and methods are not limited to BTLE technology. Other transmitter/receiver technologies may also be utilized for practice of the invention. For example, Near Field Communication (NFC) implementations may be utilized. In another embodiment, Radio Frequency Identification (RFID) technology may be used. Other communication technologies are also within the scope and spirit of the invention.
Referring again to
As discussed above, the beacon or transmitter device 12 (referred to generically as “transmitter” herein) may function in “transmit” or “peripheral” mode wherein it intermittently broadcasts its unique ID signal 14. If the transmitter 12 is a BTLE beacon, then the signal 14 is transmitted using the BTLE standard format. The signal 14 is unique to the transmitter 12. Thus, by maintaining a library of the transmitter devices 12 (and respective unique ID signals 14) and their respective locations, a game server 20 can readily determine which transmitters 12 are within each communication-enabled location 10.
The patron 16 within the location 10 may also be a game player, in which the player 16 has on their person a mobile smart device 18, such as a smart phone, tablet, PDA, or other network-enabled device (all referred to herein generically as a “mobile smart device”). The mobile smart device 18 runs a low-power background application downloaded by the player 16 from a source (e.g. a website) maintained by the lottery authority or lottery game provider. This application allows the mobile smart device 18 to function as a scanner or receiver 17 in a scan or “central” mode to receive the signals 14 if within range of the transmitters 12. Once the mobile smart device 18 detects a signal 14 from the transmitter 12, certain other application functions are initiated. For example, the mobile smart device 18 will automatically “react” to the received signal 14 and start other BTLE-enabled applications.
The location 10 may be equipped with any manner of additional functional components 26 to facilitate the present purposes. For example,
The game server 20 is typically remote from the location 10, and is in communication with the plurality of the locations 10 via a suitable secure communication network 19, which may include any manner of wide area network, wireless internet, or cloud computing.
The game server 20 may be a single networked computer, or a series of interconnected computers having access to the communications network via a gateway or other known networking system. Generally, the game server 20 is configured to communicate with, manage, execute and control individual lottery terminal units within the lottery jurisdiction, including the lottery terminals 13 within the transmitter-enabled locations 10, and to interface with the network enabled mobile smart devices 18 of the players 16 that enter the locations 10. The game server 20 may include a memory for storing gaming procedures and routines, a microprocessor (MP) for executing the stored programs, a random access memory (RAM) and an input/output (I/O) bus. These devices may be multiplexed together via a common bus, or may each be directly connected via dedicated communications lines, depending on the needs of the system 100.
The game server 20 may be directly or indirectly connected through the I/O bus to any manner of peripheral devices such as storage devices, wireless adaptors, printers, and the like. In addition, a database (DB) may be communicatively connected to the game server 20 and provide a data repository for the storage and correlation of information gathered from the individual components 28, 24, 18. The information stored within the database may be information relating to individual players, games, or game card specific information. For the present purposes, the database may also store the value assigned to each of the losing game tickets from the primary lottery.
It should be appreciated that embodiments of the methods and systems disclosed herein may be executed by one or more suitable networked lottery gaming components within a plurality of the locations 10, as well as a remote central computer system. Such system(s) may comprise one or more computing devices adapted to perform one or more embodiments of the methods disclosed herein. Such gaming systems and computing devices may access one or more computer-readable media that embody computer-readable instructions which, when executed by at least one computer, cause the computer(s) to implement one or more embodiments of the methods of the present subject matter. Additionally or alternatively, the computing device(s) may comprise circuitry that renders the device(s) operative to implement one or more of the methods of the present subject matter. Furthermore, components of the presently-disclosed technology may be implemented using one or more computer-readable media.
As mentioned above, aspects of the present systems and methods rely on the transmission of data over one or more communications networks. It should be appreciated that network communications can comprise sending and/or receiving information over one or more networks of various forms. For example, a network can comprise a dial-in network, a local area network (LAN), wide area network (WAN), public switched telephone network (PSTN), the Internet, intranet or other type(s) of networks. A network may comprise any number and/or combination of hard-wired, wireless, or other communication links.
Referring again to the embodiment depicted in
In the configuration of
At this point, the server 20 can issue any manner of personalized message 50 to the player 16 via, for example, the display 24, other functional component 26 (e.g., the console 30), or directly to the player's mobile smart device 18, as depicted in
In the embodiment depicted in
In an alternative embodiment, Mary (the player 16) may be required to perform an action in addition to just visiting the location 10. For example, the player may be required to purchase an item at the location 10, or enter a code that is strategically provided somewhere in the location 10 to encourage the player to view merchandise and hopefully make a purchase.
In the embodiment depicted in
Each losing game ticket may have a game card 38 assigned thereto and stored in the database along with the ticket serial number/code and ticket value. When the losing game ticket is entered (e.g., scanned), the server retrieves the game card 38 and transmits an electronic version of the card 38 to the player, as depicted in
The tokens 34 (e.g., a Bingo number) may be randomly generated at each occurrence of a player visit to one of the locations 10. Alternatively, the tokens may be randomly assigned to specific locations 10 for a set time. For example, the Bingo number “N34” may be randomly generated and assigned to a particular location 10 for a 24-hour period such that all players 16 that visit the location 10 with an enabled device 18 will receive the same “N34” within the 24-hour period.
Referring again to
With respect to
The screen shot in
As another option, the players 16 may be made aware of the times in which the game tokens 34 are changed, or how long the game tokens 34 will remain available at the respective locations 10. These times may be indicated in any appropriate manner via the website depicted in the screen shots 44.
The various system 15 configurations discussed above with respect to
A plurality of physical locations are designated as authorized communication-enabled locations, wherein the locations are configured with a transmitter device that broadcasts an ID signal unique to the communication-enabled location or a receiver that receives an ID signal unique to a particular player. The identity and location of the communication-enabled locations are published to the players, for example via an electronic map provided at a website accessed by the players.
The players are provided with capability to receive the unique ID signals emitted by the transmitter devices within the communication-enabled locations on a mobile smart device, or to broadcast the ID signal unique to the player for receipt by the receiver in the communication-enabled locations.
A game server is provided that is common to the all of the communication-enabled locations, wherein when the player is in one of the communication-enabled locations, the game server automatically identifies the player and the particular communication-enabled location upon receipt of a transmission that includes at least part of the ID signal unique to the communication-enabled location or the ID signal unique to the player.
The game server generates and provides a personalized message to the player with instructions as to how the player can take action at the communication-enabled location to have the value assigned to a losing game ticket credited to a player's account maintained for the player.
In a particular embodiment, the personalized message instructs the player to transmit the serial number or code from one or more of the losing game tickets, wherein the server retrieves the value assigned to the losing game ticket from the database and credits the player's account with the value. The value assigned to the losing game tickets may be a predetermined number of points, wherein the points accumulate in the player's account until a level of points is reached that permits the player to redeem the points for any manner of goods or services, including tickets in a lottery game, entry into a second chance game, exchange for merchandise, etc.
To enable communications at the locations, the players may be provided one or more of the following: an application for download to a mobile smart device carried by the player, the application enabling receipt and recognition by the mobile smart device of the unique ID signals emitted by the transmitter devices within the communication-enabled locations; an application for download to a mobile smart device that causes the mobile smart device to function as a transmitter and broadcast the ID signal unique to the player for receipt by the receiver in the communication-enabled locations; or a personal broadcast device that broadcasts the ID signal unique to the player. Likewise, the game server may be in secure communication with one or all of: the player's mobile smart device; the receiver at the communication-enabled location; or a functional component at the communication-enabled location for communicating with the player.
With certain method embodiments, the transmitter device is a Bluetooth Low Energy (BTLE) beacon that emits a unique BTLE ID signal, and the application downloaded to the player's mobile smart device receives the BTLE ID signal and transmits all or a portion of the BTLE ID signal to the game server. The BTLE beacon may be incorporated with a functional component display in the BTLE-enabled location, whereas the game server communicates the personalized message to the player via the display. The display may be an interactive display via which the player communicates with the game server.
In an alternate embodiment, the game server communicates the personalized message to the player via the player's mobile smart device.
The BTLE beacons may be incorporated with a functional component within the communication-enabled location that performs other game-related functions. For example, the functional component may be a ticket checker device that scans the losing game tickets presented by the player and communicates with the game server to verify or authenticate the losing game tickets, or a game console wherein the player can interactively engage with the game server to transmit the serial number or code from the losing game tickets or perform other game-related functions.
In desirable embodiments, the identity and location of the communication-enabled locations are published to the players via an electronic map provided on a website.
In other embodiments, the players may be required to collect a set of tokens from a plurality of the communication-enabled locations before the value assigned to the losing game ticket is credited to the player's account. Each of the communication-enabled locations may have a unique token assigned thereto, wherein the electronic map also identifies the token assigned to each of the communication-enabled locations. For example, the tokens may be Bingo numbers, and the players are required to collect Bingo number tokens to satisfy a Bingo pattern on a Bingo card.
It should be appreciated by those skilled in the art that various modifications and variations may be made present invention without departing from the scope and spirit of the invention. It is intended that the present invention include such modifications and variations as come within the scope of the appended claims.
The present application claims priority to U.S. Provisional Patent Application No. 62/085,879, filed Dec. 1, 2014, the entire disclosure of which is incorporated herein by reference in its entirety for all purposes.
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