A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to a gaming apparatus, and methods for playing wagering games, and more particularly, to systems and methods for conducting wide-area wagering games.
Gaming terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
The present concepts implement aspects of architecture enhancements to a wide-area progressive triggered via a coin-in threshold (or other threshold), the architecture enhancements comprising the introduction of a wide-area Central Gaming Controller (CGC), and solutions to attendant problems created by these very architecture enhancements.
If each player's input of a wager and press of a spin button has to be communicated remotely and directly to a wide-area controller and corresponding “round trip” communication from the wide-area controller back to the player's EGM is greater than about 50 milliseconds, such latency is perceptible to a player and makes the EGM appear unresponsive and sluggish. In contrast, the “round trip” of signals between the EGMs 200 and local CGC 300 in accord with the present concepts is less than 50 milliseconds and is preferably less than 20 milliseconds, and still more preferably between about 10-15 milliseconds.
The concepts disclosed herein eliminate the potential delays in processing every single bet on a remote wide-area CGC by, for example, pushing the processing of every bet down from the wide-area CGCs to the local CGC level, which increases the amount of bandwidth needed for this application. In one example, the threshold, however defined, is in a shared state among the local casino CGCs. Local CGCs, via the wide-area CGCs, exchange wagers with the wide-area CGC and the amounts of these wagers are deducted from the shared state threshold in the wide-area CGC. In order for an EGM's bet to win the progressive, the associated local CGC would have to reach a consensus about the ordering of the wagers deducted from the threshold.
According to one aspect of the present invention, a gaming system for conducting a wagering game includes a wide-area central gaming controller and a communication system configured to communicatively couple the wide-area central gaming controller to one or more local central gaming controllers. The wide-area central gaming controller is operatively configured to (i) determine a threshold trigger for awarding a wide-area award, (ii) divide a condition prerequisite for the threshold trigger into a set of discrete threshold units, one of the threshold units being associated with the threshold trigger, and (iii) distribute to at least one of the one or more local central gaming controllers a block of the threshold units selected from the set of threshold units for evaluation against at least one of an outcome or a wager from each eligible wagering game machine connected thereto. The wide-area central gaming controller is also operatively configured to (iv) subtract the distributed block of the threshold units from the set of threshold units, (v) continue distributing to at least one of the one or more local central gaming controllers a block of the threshold units selected from the set of threshold units for evaluation against at least one of an outcome or a wager from each eligible wagering game machine connected thereto and subtracting the distributed block of the threshold units from the set of threshold units until one local central gaming controller confirms to the wide-area central gaming controller that a wagering game machine satisfied the threshold trigger associated with a threshold unit allocated to the relevant local central gaming controller, and (vi) award the wide-area award following to the wagering game machine satisfying the threshold trigger.
According to another aspect of the invention, a wagering game system comprises a local central gaming controller and a communication system configured to communicatively couple the local central gaming controller to both a wide-area central gaming controller and a plurality of wagering game machines. The local central gaming controller is operatively configured to (i) request from the wide-area central gaming controller a block of threshold units selected from an available set of threshold units, the set of threshold units comprising one threshold unit that is uniquely associated with a threshold trigger for a wide-area award managed by the wide-area central gaming controller, (ii) responsive to an input wager at a wagering game machine, assign a selected one or more of the remaining threshold units in the block of threshold units, corresponding to a wager level, to the input wager, and (iii) determine if the assigned one or more threshold units comprise the one threshold unit that is uniquely associated with the threshold trigger. The local central gaming controller is also operatively configured to (iv) subtract the assigned one or more threshold units from the available threshold units in the block of threshold units, and (v) continue performing acts (ii) through (iv) until at least substantially all threshold units in the block of threshold units have been assigned to respective wagers or until an assigned one or more threshold units is determined to comprise the one threshold unit that is uniquely associated with the threshold trigger. The local central gaming controller is further operatively configured to (vi) request from the wide-area central gaming controller another block of threshold units selected from an available set of threshold units if at least substantially all threshold units in the block of threshold units have been assigned to respective wagers and (v) notify the wide-area central gaming controller if an assigned one or more threshold units is determined to comprise the one threshold unit that is uniquely associated with the threshold trigger.
According to yet another aspect of the invention, a method of conducting a wagering game on a gaming system comprising the acts of using a wide-area gaming controller to determine a threshold trigger for awarding a wide-area award, using the wide-area gaming controller dividing a condition prerequisite for the threshold trigger into a set of discrete threshold units, one of the threshold units being uniquely associated with the threshold trigger and distributing a block of the threshold units selected from the set of threshold units to each of a plurality of local central gaming controllers. The method further comprises the acts of using a local gaming controller, assigning one or more threshold units responsive to each wager from an eligible wagering game machine connected to the local gaming controller, using the local gaming controller, determining if the one or more threshold units assigned to the eligible wagering game machine correspond to the one of the threshold units being uniquely associated with the threshold trigger, and using the local gaming controller, cycling through the block of threshold units responsive to input wagers at eligible wagering game machines connected to the local gaming controller until either at least substantially all threshold units have been utilized or until it is determined that an assigned one of the threshold units was uniquely associated with the threshold trigger.
According to yet another aspect of the invention, computer readable storage media is encoded with instructions for directing a gaming system to perform the above methods.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
a-6c are illustrations of a wagering game that could be conducted on the wide-area wagering game in accord with at least some aspects of the disclosed concepts.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The gaming terminal 10 illustrated in
The primary display area 14 include, in various aspects of the present concepts, a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display is disposed in front of the mechanical-reel display to portray a video image in superposition over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Pat. No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display is, in various embodiments, a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10, or other form factor, such as is shown by way of example in
Video images in the primary display area 14 and/or the secondary display area 16 are rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). In various aspects, the video images are played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable) and such images can take different forms, such as animated images, computer-generated images, or “real-life” images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage. The format of the video images can include any format including, but not limited to, an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input or user-input device(s) 26 include, by way of example, a plurality of buttons 36 on a button panel, as shown in
The information reader 24 (or information reader/writer) is preferably located on the front of the housing 12 and comprises, in at least some forms, a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. As noted, the information reader may comprise a physical and/or electronic writing element to permit writing to a ticket, a card, or computer-readable-storage-medium. The information reader 24 permits information to be transmitted from a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) to the information reader 24 to enable the gaming terminal 10 or associated external system to access an account associated with cashless gaming, to facilitate player tracking or game customization, to retrieve a saved-game state, to store a current-game state, to cause data transfer, and/or to facilitate access to casino services, such as is more fully disclosed, by way of example, in U.S. Patent Publication No. 2003/0045354 entitled “Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The noted account associated with cashless gaming is, in some aspects of the present concepts, stored at an external system 46 (see
Turning now to
To provide gaming functions, the controller 42 executes one or more game programs comprising machine-executable instructions stored in local and/or remote computer-readable data storage media (e.g., memory 44 or other suitable storage device). The term computer-readable data storage media, or “computer-readable medium,” as used herein refers to any media/medium that participates in providing instructions to controller 42 for execution. The computer-readable medium comprises, in at least some exemplary forms, non-volatile media (e.g., optical disks, magnetic disks, etc.), volatile media (e.g., dynamic memory, RAM), and transmission media (e.g., coaxial cables, copper wire, fiber optics, radio frequency (RF) data communication, infrared (IR) data communication, etc). Common forms of computer-readable media include, for example, a hard disk, magnetic tape (or other magnetic medium), a 2-D or 3-D optical disc (e.g., a CD-ROM, DVD, etc.), RAM, PROM, EPROM, FLASH-EPROM, any other memory chip or solid state digital data storage device, a carrier wave, or any other medium from which a computer can read. By way of example, a plurality of storage media or devices are provided, a first storage device being disposed proximate the user interface device and a second storage device being disposed remotely from the first storage device, wherein a network is connected intermediate the first one and second one of the storage devices.
Various forms of computer-readable media may be involved in carrying one or more sequences of one or more instructions to controller 42 for execution. By way of example, the instructions may initially be borne on a data storage device of a remote device (e.g., a remote computer, server, or system). The remote device can load the instructions into its dynamic memory and send the instructions over a telephone line or other communication path using a modem or other communication device appropriate to the communication path. A modem or other communication device local to the gaming machine 10 or to an external system 46 associated with the gaming machine can receive the data on the telephone line or conveyed through the communication path (e.g., via external systems interface 58) and output the data to a bus, which transmits the data to the system memory 44 associated with the processor 42, from which system memory the processor retrieves and executes the instructions.
Thus, the controller 42 is able to send and receive data, via carrier signals, through the network(s), network link, and communication interface. The data includes, in various examples, instructions, commands, program code, player data, and game data. As to the game data, in at least some aspects of the present concepts, the controller 42 uses a local random number generator (RNG) to randomly generate a wagering game outcome from a plurality of possible outcomes. Alternatively, the outcome is centrally determined using either an RNG or pooling scheme at a remote controller included, for example, within the external system 46.
As shown in the example of
As shown in the example of
As seen in
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 alternatively includes a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 is connected to an external system interface or communication device 58, which is connected to the external system 46. The controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 10bT, near field, etc.). The external system 46 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 46 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 58 is configured to facilitate wireless communication and data transfer between the portable electronic device and the controller 42, such as by a near field communication path operating via magnetic field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., an “intermediate client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
Referring now to
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager, such as through the money/credit detector 48, touch screen 38 soft key, button panel, or the like, and a wagering game outcome is associated with the wager. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game. The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the controller 42 is configured to processes the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the controller 42 causes the recording of a digital representation of the wager in one or more storage devices (e.g., system memory 44 or a memory associated with an external system 46), the controller, in accord with associated computer instructions, causing the changing of a state of the data storage device from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage device or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage device, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc.). The noted second state of the data storage device comprises storage in the storage device of data representing the electronic data signal from the controller (e.g., the wager in the present example). As another example, the controller 42 further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 14 or other display device and/or other output device (e.g., speakers, lights, communication device, etc.), to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by the RNG) that is used by the controller 42 to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the controller 42 is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
The basic-game screen 60 is displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment of
As shown in the example of
Symbol combinations are evaluated in accord with various schemes such as, but not limited to, “line pays” or “scatter pays.” Line pays are evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines will also work with the present invention. Additionally, though an embodiment with five reels is shown in
Returning to the system architecture in accord with the present concepts,
During play of the base wagering game on an electronical gaming machine (“EGM”) 200, a player actuates the spin button, or the like, on the EGM 200 and the player's wager associated with the actuation of the wagering game is sent to the local CGC 300 for processing in accord with the threshold trigger information received from the wide-area CGC 400. Depending on the math model for the particular threshold-based game (e.g., incrementing or decrementing) to be implemented on the wide-area CGC 400 and local CGCs 300, the wide-area CGC 400, in one aspect of the present concepts, modifies the differential to the threshold trigger in accord with the wager (e.g., decrements the wager from the threshold, decrements a portion of the wager from the threshold, etc.) and determines whether or not the then-modified differential to the threshold has crossed the threshold amount (e.g., increased or decreased beyond threshold trigger) to see if the player's wager triggered the progressive. If the player's wager has triggered the progressive game, the wide-area CGC 400 notifies the local CGC 300 associated with the respective EGM 200 that triggered the progressive as to the status and randomly determined outcome of the progressive, and the local CGC 300 so notifies the respective EGM 200. Although the wagers are processed at the local CGC 300 asynchronously (i.e. the EGM's do not need to wait for a response to the wager notification before spinning the reels), the local CGC 300 must respond to the wager notifications in a timely fashion, else delays will be introduced into game play while the EGMs 200 wait for the wager notification response before completing the spin.
Represented in
As noted above, the wide-area CGC 400 may advantageously maintain the WAP levels. In such configuration, all wagers made at each EGM 200 would be first sent to the local casino CGC 300, which would then in turn, pass the wager (or a portion thereof) to the wide-area CGC 400, which would decrement (or increment) the wager (or portion thereof) relative to the threshold level or turnover amount and check to see if the threshold, or a pre-defined point relative to the threshold trigger (e.g., a pre-defined point of $0 relative to a threshold trigger of $1000 in a decrementing arrangement), is crossed. The wide-area CGC 400 would also contribute the wager to the WAP. The wide-area CGC 400 would then return, to the EGM 200 through the CGC 300 whether or not the player's wager triggered the progressive and the win amount, if any. The wide-area CGC 400 would also coordinate win shows with the gaming establishment's local CGC 300 across the WAP link (e.g., a hardwired or wireless communication pathway).
However, processing wagers at a remote location from the gaming establishment introduces delays in processing those wagers. It is possible that these delays may be noticeable to a player if the delays interfere with the game play of the base wagering game, such as where the base wagering game must wait for a response from the wide-area CGC 400.
Therefore, in accord with at least some aspects of the concepts disclosed herein, processing of individual bets for the wide-area progressive are performed at the local CGC 300 instead of at the wide-area CGC 400, and the wide-area CGC 400 will instead process requests for a block of threshold units by the local CGCs 300. A threshold unit, as used herein, is a fraction of, or a predefined portion of, the remaining threshold trigger or pre-defined point relative to the threshold trigger. In at least some respects, the threshold unit represents a discrete chance of triggering a progressive award. A block of threshold units may or may not actually contain a threshold unit that is associated with a threshold trigger to trigger a progressive award. At some point, the wide-area CGC 400 will distribute, to a local CGC 300, a block of threshold units that does contain a threshold unit associated with a threshold trigger to trigger a progressive award.
In accord with this system, when a new “round” of the bonus (e.g., a progressive bonus) begins, the wide-area CGC 400 determines the new threshold and the local CGCs 300 then request a new block of threshold units from the wide-area CGC 400. The wide-area CGC 400 deducts the entire amount of the block of threshold units from its threshold and transfers the block of threshold units to the local CGC 400. The local CGC 300 (e.g., CGC 300a in
In accord with the architecture of
In at least some aspects of the present concepts, instead of the progressives (or other award type) being directly and immediately funded by each individual wager, as is conventionally done, the local CGCs 300 in accord with at least some aspects of the disclosed concepts are requesting and receiving blocks of threshold units on credit (i.e., prior to the player actually contributing the wager) so that the progressive(s) are funded, at least in temporary increments, on credit. As the wagers come in, those contributions to the progressive pool(s) are used to offset the initial credit. However, in other aspects of the present concepts, the gaming establishment local CGC 300 purchases the block (c) of threshold units with its own funds, so that the progressive is fully funded, and to the extent a block of threshold units for a particular progressive award is not fully exhausted prior to the award of that progressive award, that contribution is used to purchase an equivalent block of threshold units (e.g., the same number of threshold units) in the reset progressive award (as opposed to the progressive award from which the block of threshold units was originally intended).
As noted above, at some point, a CGC 300 will obtain a threshold unit that bears the threshold trigger for the progressive (or other game). The threshold trigger itself may be randomly established (e.g., a mystery trigger) between a first value, which could be any value including zero, and a second value different from the first value. To illustrate, a first value could be $0 and a second value could be $3,000, with a threshold trigger being randomly determined to fall therebetween (e.g., $2,000). When a wager (e.g., $1, 4 credits, etc.) is placed at an EGM 200 connected to a local CGC 300 having allocated thereto a threshold unit associated with the threshold trigger, the wager amount is used to increment or decrement a counter, as appropriate to that particular game math used, to bring the counter closer to the threshold trigger. Continued play of the base wagering game at the EGMs 200 connected to such local CGC 300 continue to bring the counter closer and closer to the threshold trigger until one EGM 200 finally causes the counter to equal or pass the threshold trigger (e.g., reaching $0 on a decrementing counter). Whichever EGM 200 contributes that last coin that passes the threshold wins the progressive (or other game).
In the context of a progressive game with a mystery threshold trigger, as the counter operatively associated with the local CGC 300 trends past various milestones on its approach to the threshold trigger, the local CGC 300 may then optionally raise the anticipation level of the player's at the associated EGMS 200 by altering the game and display visuals to a “hotter” screen (e.g., a volcano being brought closer to eruption, an increasing heat wave, etc.), or the like. As an arbitrary visual reference, various points can be highlighted for the players such as, but not limited to, a level of contribution at which the progressive threshold triggered in an immediately prior iteration, a historical average of a contributions at which the progressive threshold triggered, or an average level of contribution as to the first value and the second value that define the lower and upper ends of the range within which the threshold trigger is determined and assigned.
Conventionally, each EGM 200 contributes wagers (or portions thereof) directly to a wide-area controller, where the wager (or portion thereof) is deducted from (or added to) the then-current state of the counter, however defined, for comparison to the threshold trigger. Although it is possible to have multiple gaming establishments linked in a wide-area progressive where multiple casinos are contributing wagers, or portions thereof, for comparison to a threshold trigger by a wide-area controller; however, latency issues arise from the different communication times from the different gaming establishments to the wide-area controller (e.g., latency between a player spinning the reels on a slot game and registering the value of the wager in the wide-area controller). But for the architecture disclosed herein, latency issues could even dictate that a player would have to wait until they receive clearance to continue with the play of the wagering game or, alternatively, continue to spin the reels or maintain the wagering game in an indeterminate state until such time as the EGM 200 receives configuration of the relation of the player's individual wager to the threshold trigger maintained on the wide-area controller.
Contrary to the conventional architecture wide-area controller both maintains the threshold trigger and processes each individual wager contribution from an EGM, the present concepts introduce local CGCs 300 to perform processing that would otherwise be performed by the wide-area CGC 400, to thereby distribute and accelerate the processing of wagers from the EGMs 200 and eliminate latency issues, particularly owing to the assignment of threshold units to the local CGCs and increased communication speed between the EGMs 200 and local CGCs 300. In one illustrative example, a local CGC 300 requests a block of threshold units from the wide-area CGC 400. The block of threshold units could be any predefined number of threshold units comprising, in the aggregate, a percentage or amount of the threshold trigger.
By way of example, a threshold on trigger a wide-area CGC 400 could be randomly determined to lie somewhere between a cumulative wager level of $3000 and $4000. Local area CGCs 300 are each permitted to obtain one block of threshold units of $100 (e.g., 100-$1 threshold units) at a time and the wagers input into the EGMs 200 at each local CGC 300 decrement from the block of threshold units until few threshold units remain (e.g., near or at zero, or rapidly approaching zero), at which time the local CGC 300 obtains another block of threshold units and the process continues. At some point, the local CGC's 300 enter into the range of the threshold units that are associated with the threshold trigger for the progressive award (or other type of award) wherein each local CGC 300 continues to request and obtain blocks of threshold units for depletion by associated EGMs 200.
In some aspects of the present concepts, the number of threshold units that are allocated to the local CGCs 300 per request remain fixed, regardless of the proximity of the wager-related metric to the threshold trigger. In other aspects of the present concepts, the blocks of threshold units allocated to the local CGCs 300 are larger when the cumulative wager level is far from the threshold trigger and are smaller when the cumulative wager level is close to the threshold trigger. By way of example, a block of threshold units could represent $200 worth of wagers (e.g., 200-$1 wagers) when the cumulative wager level is far from the threshold trigger, $50 worth of wagers when the cumulative wager level is close to the threshold trigger, and $20 worth of wagers when the cumulative wager level is very close to the threshold trigger. Thus, instead of always receiving a fixed block of threshold units, the local CGC 300 gives smaller blocks of threshold units as the threshold trigger is approached to help balance issues of fairness and drop off. In one example, when the threshold trigger is close to being triggered, the blocks of threshold units may approach small levels approximating individual wagers.
Determination a size of threshold units to allocate may comprise, or be dependent upon, one or more factors such as, but not limited to velocity (e.g., cumulative coin-in per defined unit of time, etc.), number of clients (e.g., local CGCs 300), historical data, time of day, day of the week, location of the clients, total participants, transmission speed of the clients (e.g., network latency), heuristics gathered over time, dynamic running average of wagering activity, etcetera.
In yet other aspects, together with defining a progressive award triggering condition, the wide-area CGC 400 defines a plurality of threshold units and assigns the award triggering condition to a randomly selected threshold unit. Thus, when blocks of threshold units are distributed to the local CGC's 300, each local CGC 300 has a theoretically equal chance of obtaining the threshold unit to which the award triggering condition is associated. This configuration would not exclude, for example, back to back progressive awards.
Ideally, the blocks of threshold units are sized so that any particular requesting local CGC 300 will be unlikely to hold on to excess threshold units for any significant period of time relative to the rate of play and the proximity to the threshold trigger (e.g., 1 minute, 2 minutes, 10 minutes, 15 minutes, 60 minutes, etc.) without being depleted. However, should a network latency between the local CGC 300 and the wide-area CGC 400 be particularly adverse, comparatively larger blocks of threshold units may be advantageously allocated to the local CGCs 300 to reduce the impact of such latency. It is generally preferred, but not necessary, that the blocks of threshold units allocated by the wide-area CGC 400 are comparatively smaller, resulting in more frequent requests of blocks of threshold units by the local CGCs 300, so long as the latency issues noted above are perceptably avoided.
One potential issue with the allocation of threshold units to the local CGCs 300 is that there is a potential for the rate of wagering game play to unexpectedly decrease, for whatever reason, causing the threshold units to grow stale. Parsing out small blocks of threshold units may help avoid a situation where a single gaming establishment holds onto a threshold unit associated with a threshold trigger for an excessive period of time. The issue of staleness of threshold units might not cause a problem if none of the wagers placed on the EGMs 200 associated with the threshold units held by the local CGC 300 are destined to cause the realization of the threshold trigger, but if the threshold units held by the local CGC 300 include a threshold unit associated with the threshold trigger, it is possible that the progressive award or other type of award depending on the wagering game, will go unawarded for an extended period. To combat this problem, the threshold units may, in whole or in part, be subject to a decay timer or other device to revert the block of threshold units, in whole or in part, back to the wide-area CGC 400. The decay timer is configured so that if a certain predetermined condition isn't met, or predetermined conditions aren't met, then a portion of the block of threshold units or all of the threshold units is returned to the wide-area CGC 400. In at least some aspects, the threshold units paid for on credit by the gaming establishment or client can be rolled into the next progressive jackpot where they were not yet used to fund the progressive award. The wide-area CGC 400 then determines the next progressive threshold trigger and compares the threshold trigger to the returning threshold units to determine whether or not the new progressive jackpot should be awarded to any of those returning threshold units, awarding such new progressive jackpot if the answer is in the affirmative and continuing play otherwise.
In one example, such a decay timer could be initialized when the local CGC 300 is provided the threshold unit by the wide-area CGC 400 and, when the decay timer expires, the threshold unit is returned to the wide-area CGC 400 and the local CGC 300 is required to obtain a new block of threshold units from the wide-area CGC 400 with a newly initiated decay timer. Alternatively, the wide-area CGC 400 can maintain a decay timer for each threshold unit that it assigns to a local CGC 300 and, following lapse of the decay timer without a signal from the local CGC 300 indicating that the local CGC 300 has fully utilized or consumed the allocated threshold units, the wide-area CGC 400 issues a retraction calling back the remainder of the threshold units or a query regarding the disposition of the block of threshold units. Stated differently, the wide-area CGC 400 can determine the extent to which the threshold units allocated to the local CGC 300 were utilized and optionally collect the remainder.
As an alternative to such a decay timer, in a situation where a threshold trigger for a progressive award or other award (e.g., progressive award 1) is, in effect, stuck in limbo in a low-traffic local CGC 300, a new threshold trigger is created and initiated (e.g., progressive award 1′) in accord with at least some aspects of the present concepts, so that there could be another winner while the system is waiting for the local CGC 300 and associated EGMs 200 to trigger the first threshold trigger for the particular progressive award (i.e., progressive award 1 in this example). As noted above, however, it is generally preferred to avoid added complexity and computational requirements and, instead, manage the size of or extent of the threshold units that are allocated by the wide-area CGC 400 to the local CGCs 300.
In at least some aspects, as noted above, the wide-area CGC 400 may limit a local CGC 300 to possession of a single, small block of threshold units for a progressive or other award at any given time. This would help avoid, for example, hoarding of multiple blocks of threshold units by a gaming establishment or client local CGC 300 and stalling of an award by subsequent inactivity of the gaming establishment or client local CGC 300.
As noted above, one objective of the architecture in accord with the concepts disclosed herein is to reduce system latency and computation issues that have the potential to impact wagering game play. As also noted above, one solution provided by the concepts herein is for the wide-area CGC 400, having determined where the trigger threshold (e.g., $5000 of wagers within a disclosed range of between $3000 and $6000) is for a particular progressive award or other award, subdivide the range of required wagers or contributions into threshold units (e.g., $500) that are relatively large at first and then to reduce the size of the allocated blocks of threshold units as the trigger threshold is approached.
Although, once a block of threshold units has been dispensed by the wide-area CGC 400 a target local CGC 300, it may be exclusively retained by the target local CGC 300, as described above, the wide-area CGC 400 may instead start to reverse the process in an alternative embodiment. Thus, at the point at which a threshold unit associated with the threshold trigger is distributed to a local CGC1 300, instead of allowing that local CGC1 300 to exclusively play through the threshold units in accord with the input wagers at the EGMs 200, the wide-area CGC 400 may be configured to receive wagers (e.g., bet by bet, clumped wagers, etc.) from other local CGCs 300 (e.g., local CGC1 . . . local CGCN) and subtract them from the remaining threshold units of local CGC1 300.
Further, although the incrementing or decrementing of threshold units from the allocated block of threshold units is generally described herein as progressing from a specific start point and moving toward a specific end point, purely by way of example, the incrementing or decrementing of the threshold units from the block of threshold units held by the local CGC 300 may advantageously be random. For example, if the block of threshold units comprises 400 threshold units, each threshold unit correlating to $0.25, and the block of threshold units being envisaged as covering a continuum of wagers from $2000 to $2100, a player's $0.25 wager might be randomly associated with an outcome associated with a randomly selected one of the threshold units (e.g., the $2022.75 threshold unit, even though the $2022.50 and $2023.00 threshold unit have not been realized).
In yet another embodiment, when the wide-area CGC 400 is set to dispense a block of threshold units comprising the threshold unit associated with the threshold trigger, instead of assigning the block of threshold units to a single local CGC 300, the wide-area CGC 400 is configured to send each connected local CGC 300 an essentially duplicate version of the block of threshold units so that the EGMs 200 for each local CGC 300 can compete equally to reach the threshold trigger and win the progressive award, or other type of award. In such as embodiment, latency issues are minimized by the wide-area GCG 400 only monitoring for the winning threshold unit. Following a win of the progressive, the previously allocated threshold units from local CGC's 300 are withdrawn or cancelled and new threshold units are issued for subsequent wagering activity at the local CGCs 300. Theoretically, should players on two separate local CGC's 300 (e.g., at two different locations or two different casino's) hit the winning threshold at precisely the same instant of time, as registered by the wide-area CGC 400, one player may be awarded the progressive and the other player may be awarded the reset value of the progressive.
As another embodiment, to enhance fairness between competing local CGCs 300 in the example where each connected local CGC 300 receives an essentially duplicate version of the block of threshold units containing the threshold trigger, differentiated threshold units may be given to the different local CGCs 300 so that the size of the block of threshold units and/or size of the constituent threshold units, are normalized to each recipient CGC 300 (e.g., normalized with respect to a dynamic rate of play, normalized with respect to monitored network speeds, etc.) so that each local CGC 300, and more particularly each player, has a roughly equal chance to trigger the progressive in this race to trigger the last sub-unit that is associated with the progressive award (or other award).
In another embodiment, rather than a player at an EGM 200 actually being eligible for a progressive award or other award on a wide-area CGC 400 on every spin or play of the base wagering game, each play of the base wagering game and/or each increment of wager wagered by the player adds a ticket or ticket portion or the like to a player's counter (e.g., a player account). Each time a player's threshold of tickets, or the like, exceeds a given threshold (e.g., a predetermined threshold, a dynamic threshold based on rate of play or cumulative wagers, etc.), a single communication is made from the EGM 200, either directly or through a local CGC, to the wide-area controller and back to the players EGM 200. In essence, a block of base wagering game activity by a player is used to generate a chance at an award on the wide-area CGC, rather than each individual wager and play generating a chance at such award.
Returning to the funding of the jackpots, in a typical progressive, a percentage of varying percentage of input wagers are used to fund the progressives and the progressive awards (e.g., four levels of progressive awards are in-play) are shown to increase as additional wagers are input. The input contributions may be allocated to one progressive or divided to fund a plurality of progressives. This funding is performed essentially in real-time as the money is wagered on the EGMs and each wager, or pre-determined portion thereof, is used to decrement (or increment toward) a mystery trigger until the progressive is actually triggered. In accord with the credit-based funding of the progressives in the model wherein the local CGCs 300 pay, on credit, for the allocation of threshold units, the display of the progressive awards may remain static between requests for threshold units from the local CGCs 300 and update each time a local CGCs 300 updates its contributions to repay the credit that that local CGC 300 was owing from the prior allocated block of threshold units. In accord with another aspect, to avoid the step-wise increases or “jumping” the jackpot, the progressive displays may optionally reflect a rate of contribution that approximates, or is slightly less than, a rate of play across the local CGCs 300. In such aspects, upward step-wise corrections to the displayed progressives are minimized.
In yet another embodiment, a mystery award, which may be a progressive, is configured not to trigger by a certain amount, but instead based on a random condition that is communicated from the wide-area CGC 400 to the local CGCs 300. The local CGCs 300, in turn, monitor the EGMs 200 associated therewith to see if any EGM 200 satisfies the condition. Every play of every wagering game, the local CGCs 300 monitor the EGMs 200 and, if the condition is satisfied, the local CGC 300 notifies the wide-area CGC 400, which then notifies the remaining local CGCs. As one example, in a first step, a wide-area CGC 400 determines what the winning number will be, such as the number 1 out of 17 million possible numbers, which could be randomly determined or could be a constant. In a second step, at each EGM 200, on each spin, a check is made, either by the EGM 200 or by the local CGC 300, to determine whether the player's wagering game outcome (and/or wager) qualifies to win the progressive. For example, a player might need to wager a minimum wager to be eligible for the progressive (e.g., MaxBet wager) or might need to obtain a winning outcome to be so eligible, etcetera. Certain conditions may permit enhanced consideration, such as additional chances to qualify to win the progressive (e.g., payment of a higher bet level, such as an extra bet). Thus, a player wagering $5 (or 5 credits) may have five times as many opportunities on a given play as a player who wagered $1 (or 1 credit). Once past this second step, a third step includes the EGM 200 or local CGC 300 determining a random number and comparing it to the random number previously generated by the wide-area CGC 400 to see if there is a match. Step 4 is notification by the EGM 200 or local CGC 300 to the wide-area CGC 400 that the EGM 200 has won the progressive.
Referring now to
In at least some aspects of the UHP, the wagering game machine and/or secondary or area displays display stimulating visual clues to the player to indicate, in relative terms, how close the system is to triggering a progressive (or other applicable award). In accord with yet other aspects, the UHP is a 4-level local area progressive with a mystery trigger. As players play the electronic gaming machines 200 (see
Implementation of a WAP in accord with aspects of the present concepts may be illustrated by reference to the general flowchart of
Should the local CGC 300 determine in act 530 that the eligible gaming machine 200 has achieved the threshold trigger, the local CGC 300 notifies the wide-area CGC 400 of the satisfaction of the threshold trigger and the wide-area CGC 400 awards the progressive (or a randomly selected one of the progressives in accord with the UHP example) to the eligible gaming machine 200 in act 560. Following awarding of the progressive award in act 560, the wide-area CGC 400 recalls any outstanding threshold units in act 570, resets the applicable progressive award, determines a new threshold trigger in act 580, and allocates to the local CGCs 300 blocks of new threshold units in act 590. The local CGCs 300 then proceed in act 520 to compare eligible gaming machine 200 wagers and/or outcomes to designated threshold unit(s) held by the local CGC 300.
In the UHP example, in association with each new progressive session, the wide-area CGC 400 also randomly determines, further to the threshold trigger, the next winning progressive level (e.g., one of “Mini,” “Minor,” “Major,” and “Grand” as shown in
In accord with at least some aspects of the present concepts, such as in the UHP example, since the value of the strike threshold is known to the system, the system is able to inform the players as to the proximity of the system (e.g., via cumulative wagers compared to a threshold condition of cumulative wagers) to the threshold. The increasing chances of triggering the progressive are represented visually, such as is shown, by way of example, in
Although not shown in
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application is related to and claims priority to U.S. Provisional Patent Application Ser. No. 61/394,486, filed Oct. 19, 2011, and titled “System Architecture for Wide-Area Wagering Game and Methods for Conducting Wide-Area Wagering Games,” which is incorporated by reference herein in its entirety.
Number | Date | Country | |
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61394486 | Oct 2010 | US |