This disclosure relates to a system for and a method of manipulating images or symbols on a visual display and, in particular, to such a system operable and a method implemented with use of a stylus that is equipped with one or more control actuators.
Styluses are known for manipulating images and symbols presented on a visual display of a computer device implemented with a touch screen. Nintendo® has released a video game console system known as the Nintendo® DS, which has two screens arranged in a vertical stack during game play. The bottom screen is touch sensitive. The touch sensitive screen can be activated by any type of object, but the preferred object is a stylus, which is included with the purchase of the Nintendo® DS system.
The Nintendo® DS system, like most other portable game systems, includes a housing unit that is configured for operation by both of a user's hands. Traditionally, portable game systems have one control actuator located on the left side of the unit and multiple control actuators located on the right side of the unit. The control actuators are mutually spaced apart from one another on the unit by distances that would make impossible the use of one hand to reach all control actuators, Using both hands not only allows the user to reach all control actuators but also stabilizes the unit while the user is playing a game, so there is no unwanted movement of the unit during game play.
The Nintendo® DS system has multiple control actuators on both sides of the unit; however, when the use of a stylus is required, one or more fingers of the user's hand controlling the stylus can no longer be used to manipulate the control actuators that would normally be in reach. The result is nonuse of otherwise available game action functions because one or more fingers of the user's stylus-holding hand are rendered inoperative to manipulate the control actuators that cause performance of the game action functions.
The present disclosure describes a system for and method of expanding game action functionality of a portable game system in which user manipulation of a stylus contributes to control of game action in the operation of two-handed game play. The portable game system includes a display surface on which appears an action scene presented during game play and a touch screen display surface contacted by a stylus that is manipulated by the user to control game action. Certain platforms, such as, for example, an iPhone multimedia smart phone, combine on a single display surface the above-described functionality of the two display surfaces. The touch screen display surface is positioned adjacent first and second control actuator regions in which a number of respective first and second control actuator devices are located. Certain active fingers of the user's right and left hands manipulate spatially associated ones of the first and second control actuator devices to cause performance of a set of game action functions in the action scene.
The stylus is equipped with one or more control actuators that are integrally associated with (i.e., positioned on or in) the stylus to respond to manipulation by the user to control game action. A subset of the set of game action functions is selected and implemented for control by the number of the stylus-equipped control actuators. The selected game action functions expand practicable game action functionality of the portable game system by enabling use of the user's hand manipulating the stylus to cause performance of one or more game action functions in the set.
The game action functions in the set include one or both of game action functions caused by actuation of the number of first and second control actuator devices and other, additional game action functions. Thus, expansion of game action functionality can result from 1) making practicable use of functions controlled by the first and second control actuator devices that the user's finger or fingers cannot operate because they are part of the hand manipulating the stylus or holding the portable game system and 2) adding game action functions the first and second control actuator devices do not control.
The operational benefit of adding control actuators to the stylus is demonstrated by the following example. When a user is playing an action game on the Nintendo® DS system, traditionally one hand holding the stylus uses it to control the direction where the main character is looking while the other hand operating a control actuator pushes it to control movement. To activate an action, such as jumping or shooting performed by the main character, the same hand controlling character movement with one control actuator has also to push another control activator to activate the action at the same time. The user's hand that is manipulating the control actuators, such as movement and action, cannot be used effectively to grip and stabilize the unit and thereby results in unfulfilling game play experience. That problem is solved by use of a stylus that has built-in control actuators. The hand controlling character movement and character action by pressing multiple control actuators could focus on one control actuator push, while the hand holding the stylus could then control the character's action by pushing a control actuator that is built-in to the stylus.
An alternative embodiment entails equipping a stylus with a motion sensor device, such as an accelerometer, that determines motion of the stylus. A stylus implemented with an accelerometer enables, for example, a user to play a flight simulator game in which the stylus is used as a flight stick. The user holds one end of the stylus in a generally perpendicular rest position against the touch screen. During game play, the user urges the end of the stylus against the touch screen and moves the stylus to different off-axis and azimuthal angles as though it were a flight stick to control an aircraft appearing on an action display screen, and uses another control actuator built into the stylus to fire missiles carried by the aircraft.
Manipulating the stylus to control such game action functions does not entail manipulation (e.g., rotation or tilt) of the display surface on which the action scene appears. Display screen manipulation is the current technique for performing game action on, for example, an iPhone multimedia smart phone. A disadvantage of manipulating the display surface to control game action is that the display surface is not always visible to the user during a tilt maneuver. An example of such a game necessitating display screen rotation and tilt is the Dr. Awesome-Microsurgeon M.D., published by ngmoco, Inc., for operation on an iPhone platform.
The control actuator actions in the stylus are transmitted wirelessly either directly to the portable game system or through an accessory that would plug into the portable game system and provide it with wireless communication capability.
Additional aspects and advantages will be apparent from the following detailed description of preferred embodiments, which proceeds with reference to the accompanying drawings.
Second screen portion 16 includes a touch screen display surface 30 that a game player contacts using a stylus 32 to control game action. Touch screen display surface 30 is positioned between a first control actuator region 34 and a second control actuator region 36. First control actuator region 34 includes a four-way control actuator 38 (
The following description of game action illustrates by way of example game player control of game action functions performed in an action scene and the advantages afforded by use of control actuator-equipped stylus 60. The exemplary game is one in which the main character is a commando. During game play, the game player manipulates four-way control actuator 38 to move the commando's location, uses touch screen 30 to aim a weapon held by the commando, double taps stylus 60 against touch screen 30 to cause the commando to jump, and actuates left shoulder button 40 to shoot the weapon. However, if the weapon has a zoom function, in the absence of a control actuator implemented in stylus 60, the zoom function could be triggered only by actuation of right shoulder button 44 and the weapon would be aimed by manipulation of stylus 60 held in the game player's right hand. Somehow the game player would have to place her little or another finger on right shoulder button 44 to trigger the zoom function. The presence of control actuator 62 on stylus 60 enables a mapping of the zoom function normally controlled by actuation of right shoulder button 44 to control actuator 62 built in stylus 60.
It will be obvious to those having skill in the art that many changes may be made to the details of the above-described embodiments without departing from the underlying principles of the invention. For example, certain platforms, such as multimedia smart phones, display game action scenes and perform touch screen functions on a single display screen so that screen portions 14 and 16 would be effectively merged to a common screen surface. The scope of the present invention should, therefore, be determined only by the following claims.
This application claims benefit of U.S. Provisional Patent Application No. 61/019,546, filed Jan. 7, 2008.
Number | Date | Country | |
---|---|---|---|
61019546 | Jan 2008 | US |