Claims
- 1. A method for awarding a bonus to a player of an electronic gaming device at one of a plurality of casino properties, said method comprising:
collecting data relating to gaming device play at each of the properties; compiling at least some of the data collected from each of the properties; selecting at least one of the electronic gaming devices at one of the properties; awarding a bonus to the player of the selected gaming device; and generating an indication that the player has been awarded a bonus.
- 2. The method of claim 1 wherein collecting data relating to gaming devices at each of the properties is performed by a slave server on a computer network at each property.
- 3. The method of claim 2 wherein compiling at least some of the data is performed by a master server on a network including the slave servers.
- 4. The method of claim 3 wherein said bonus is awarded at least in part responsive to random selection of one of the slave servers by the master server.
- 5. The method of claim 4 wherein said bonus is awarded responsive to random selection of one of the gaming devices by the selected slave server.
- 6. The method of claim 1 wherein said at least one gaming device is selected, at least in part, independently of a pay table for said at least one gaming device.
- 7. The method of claim 1 wherein said method further includes:
selecting additional electronic gaming devices at substantially the same time as said at least one electronic gaming device is selected; and awarding bonuses to the players of said additional electronic gaming devices.
- 8. The method of claim 7 wherein the bonuses awarded to said additional electronic gaming devices are substantially less than the bonus awarded to said at least one gaming device.
- 9. The method of claim 1 wherein said method further includes identifying at least some of the players of the gaming devices and selecting said at least one player only from identified players.
- 10. The method of claim 9 wherein said method further includes tracking coin in at each slot machine having an identified player and wherein compiling at least some of the data includes compiling coin in at each slot machine having an identified player.
- 11. A method for awarding a bonus to a player of an electronic gaming device at one of a plurality of casino properties, said method comprising:
defining a group of gaming devices at each property; defining a coin count that increments responsive to play on the gaming device; accumulating the coin count for each group at each property; accruing a percentage of the accumulated count for all of the properties in a bonus pool; and awarding a bonus from the pool to at least one of the players at one of the casino properties.
- 12. The method of claim 11 wherein a slave server accumulates the coin count for each group at each property.
- 13. The method of claim 12 wherein a master server accrues a percentage of the accumulated count for all of the properties in a bonus pool.
- 14. The method of claim 13 wherein said method further comprises:
continuing to accrue a percentage of the coin count for each group at some of the properties, even if the accumulated count for at least one of the properties is not accruing; allocating the accumulated count that was not accrued to a delayed pool; awarding the bonus; and establishing a new bonus pool using at least part of the delayed pool.
- 15. The method of claim 13 wherein said bonus is awarded responsive to random selection of one of the slave servers by the master server.
- 16. The method of claim 15 wherein said bonus is awarded responsive to random selection of one of the gaming devices by the selected slave server.
- 17. The method of claim 11 wherein said bonus is awarded, at least in part, independently of a pay table in the electronic gaming device played by said at least one player.
- 18. The method of claim 11 wherein said method further includes awarding additional bonuses to players at substantially the same time as awarding a bonus from the pool to at least one of the players.
- 19. The method of claim 18 wherein the additional bonuses are substantially less than the bonus awarded to said at least one player.
- 20. The method of claim 11 wherein said method further includes identifying at least some of the players of the gaming devices and wherein awarding the bonus to at least one of the players comprises awarding the bonus to an identified player.
- 21. The method of claim 20 wherein said method further includes tracking coin in at each slot machine having an identified player and wherein accruing a percentage of the accumulated count comprises accruing only coin in at each slot machine having an identified player.
- 22. A method for awarding a bonus to a player of an electronic gaming device at one of a plurality of casino properties, said method comprising:
selecting a random number between a minimum and a maximum number; accumulating a coin count related to play on predetermined gaming devices at each of the properties; and awarding a bonus to at least one player of one of the predetermined gaming devices at one of the properties when the accumulated count reaches or exceeds the random number.
- 23. The method of claim 22 wherein awarding the bonus to at least one player of one of the predetermined gaming devices at one of the properties when the accumulated count reaches or exceeds the random number comprises awarding the bonus to at least one randomly selected player of one of the predetermined gaming devices at one of the properties when the accumulated count reaches or exceeds the random number.
- 24. The method of claim 22 wherein accumulating a coin count related to play on a predetermined gaming devices at each of the properties comprises:
accumulating a coin count on a slave server at each of the properties; and accumulating the coin count on each slave server on a master server.
- 25. The method of claim 24 wherein said method further includes:
randomly selecting one of the slave servers; randomly selecting at least one of the gaming devices at the property having the randomly selected slave server; and awarding the bonus to the player of the randomly selected gaming device.
- 26. The method of claim 25 wherein random selection of one of the slave servers is weighted based on the coin counts accumulated by each slave server.
- 27. The method of claim 25 wherein random selection of one of the gaming devices is weighted based on coin counts accumulated by each gaming device at the property having the randomly selected slave server.
- 28. The method of claim 22 wherein said method further includes identifying at least some of the players of the gaming devices and awarding a bonus to at least one player comprises awarding the bonus to an identified player.
- 29. The method of claim 28 wherein said method further includes tracking coin in at each gaming device having an identified player and wherein accumulating a coin count comprises accumulating coin in at each gaming device having an identified player.
- 30. A system for awarding a bonus to at least one player of an electronic gaming device at one of a plurality of casino properties, said method comprising:
a slave server at each property, said slave server being on a network of gaming devices at its associated property and being programmed to accumulate a coin count related to play on the networked gaming devices; a master server on a network of the slave servers, said master server being programmed to accumulate the coin counts of each slave server; a random number generator on the master server; and a process distributed between the master and slave servers for awarding the bonus to at least one player of one of the gaming devices at one of the properties when the accumulated count on the master server reaches or exceeds the random number.
- 31. A method of accounting for a pool of money accumulated from play on electronic gaming devices at a plurality of casino properties comprising:
periodically checking a communications link with each casino property for an updated contribution value; accumulating the updated contribution value into the pool; continuing to accumulate updated contribution values from the casino properties, even if the communication link from one of the properties is impaired; allocating the contribution value during the time the link was impaired to a delayed pool; awarding a bonus from the current pool; and establishing a new pool using at least part of the delayed pool.
- 32. A method for securing digital communications on a network of gaming devices having a plurality of nodes, including at least one server node and a communication node at each gaming device, said method comprising:
providing a key at each node; using the key to encrypt a message at the server; transmitting the encrypted message from the server to at least one of the communication nodes; and decrypting the message at the communications node.
- 33. The method of claim 32 wherein said message includes a bonus award.
- 34. The method of claim 32 wherein said message includes an amount to be credited on the gaming device associated with the communications node receiving the encrypted message.
- 35. The method of claim 32 wherein said message includes an amount to be credited in the account of a player playing the gaming device associated with the communications node receiving the message.
- 36. The method of claim 32 wherein said key comprises a session key, said network further includes a key distribution center, and said method further includes:
providing a private key-pair between the key distribution center and each node; periodically sending a request for a new session key from each node to the key distribution center; using the private keys to encrypt the new session key at the key distribution center; transmitting the encrypted session key to each node; decrypting the session key at each node; and using the new session key to encrypt messages at the server and decrypt messages at the communication node.
- 37. The method of claim 36 wherein said method further includes immediately changing the session key in response to a request initiated by an operator of the gaming-device network without regard to the periodic request for a new session key.
- 38. The method of claim 36 wherein the request for a new session key is sent in response to a periodic message transmitted to all nodes.
- 39. The method of claim 36 wherein each session key includes an index that is incremented for each new session key.
- 40. The method of claim 39 wherein each encrypted message stores the index of the session key encrypting it.
- 41. The method of claim 39 wherein each session key includes an index that is incremented for each new session key and wherein the periodic message sent to all nodes includes the index for the new session key.
- 42. The method of claim 41 wherein each node compares the index contained in the periodic message sent to all nodes with the index of that node's current session key.
- 43. The method of claim 42 wherein if the compared indices do not match, said method further comprises requesting a new current session key.
- 44. The method of claim 36 wherein providing a private key-pair between the key distribution center and each node comprises:
providing a startup key at the key distribution and at each node; using the startup key to encrypt the one of the private keys in each key-pair at the key distribution center; transmitting one of the encrypted private keys to each node; and decrypting the private key at each node.
- 45. The method of claim 44 wherein said method further includes removing the startup key from each node.
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority from provisional application U.S. 60/326,030 titled “SYSTEM FOR AWARDING A BONUS TO A GAMING DEVICE ON A WIDE AREA NETWORK”, filed Sep. 28, 2001, the contents of which are hereby incorporated herein for all purposes.
Provisional Applications (1)
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Number |
Date |
Country |
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60326030 |
Sep 2001 |
US |