This invention relates to the field of entertainment and more particularly to a series of gaming systems that enable multiple people to play a variety of single-player games in tandem, including, but not limited to, card-based games, lottery-style games, dice games and slot-style games, in a community environment, either at a physical playing table or apparatus, or remotely (online or through a connected device), where players enjoy the same foundational gaming experience with each other and have the ability to view the activity of other players (predictions, bets, playing decisions, results, etc.) in real time.
The casino gaming industry is extremely competitive. Two of the biggest challenges that both online and land-based casino operators face are attracting new players and keeping existing players properly engaged. There are many ways that operators address these challenges. This includes the offering of player incentives such as free play or deposit bonuses and providing new and engaging game formats that offer attractive prizing or payouts and exciting or engaging game play. One way that operators can increase player engagement is by fostering a community environment. This is because people, in general, prefer to play games with other people. This is even true of single-player games that are designed so that they can be played in isolation.
One feature that is important in a community environment is to provide players with a shared gaming experience. One way this is achieved is by having the foundation of the game (and the results thereof) be based on a set of objective criteria simultaneously observable to all participants. Obviously, this is much easier in a land-based environment than online. In a physical setting, a shared experience is inherent to some games that are traditionally single-player games. For example, in the game of Roulette, when played at a physical location, players are playing against the house individually, but all players are subject to the outcome of the same spinning wheel. The same is true with Blackjack, where players are all playing individually against the dealer, as well as with Craps, where all players are playing against the house, but subject to the outcome of the roll of a single set of dice rolled by one of the players. Being in physical proximity also allows players to observe the play of other players and even enables players to engage in conversation. Smart land-based casino operators know that gaming tables that are empty tend to stay empty and tables that are occupied attract more players in the community. This is due to the old adage “nothing attracts a crowd like a crowd.” In the online world, incorporating a shared gaming experience for single-player games is much more difficult. This is especially true for the games commonly found in land-based casinos as mentioned directly above.
Recently, a new category of online game has emerged that enables multiple people to play single-player games in tandem with other players in a community environment where players enjoy a shared foundational experience, have the ability to view the activity of other players (predictions, bets, playing decisions, results, etc.) and, in some cases, even communicate with other players in real time. These “Community Games” or “CG's” are different than traditional multiplayer games like Texas Hold'em in that the players do not compete against each other, but rather with each other against the game operator or “house.” CG's have many benefits over multiplayer games. One major benefit is the need for player liquidity; that is the need for a critical mass of players to be playing to make a game viable, i.e., enticing for many people to play at once. CG's are inherently single-player games. As such, they do not require player liquidity. Although the playing experience is enhanced through the introduction of community elements, CG's can still be played by a single, lone player playing by themselves. In contrast, multiplayer games must have a minimum number of players before play can be initiated. This could be two players on the low end for a head-to-head match-up and could range to a critical mass of several thousand or even tens of thousands for certain online massive-multiplayer formats. Recently, a small set of game developers have been successful in creating CG's for a limited number of underlying game formats. One such example is a game commonly referred to as “Crash” (but also called “Aviator” and “Rocket” by certain operators). In Crash, players are “passengers” on a graphically rendered rocket ship. The objective is to bail out of the rocket ship after takeoff, but before it explodes. The trajectory of the rocket is parabolic and the higher it climbs before you bail out, the higher the payout. The “altitude” of the rocket is measured in return multiples (i.e., 2.0 ×, 3.0 ×, 4.0 × and so on). The higher the altitude, the higher the return, but also the higher risk of explosion. Prior to takeoff, players are given a limited amount of time to place their bets. Bets can be manual or structured with a so called “auto cash out,” wherein once the parabolic trajectory reaches a certain altitude or after a certain amount time after “lift of,” the player bails out. With a manual bet, the player sets the amount they wish to bet, i.e., when they wish to bail out. The rocket takes off and the player must then manually hit the cash out button to eject from the rocket ship before it crashes and cashes out of the bet. With auto cash out bets, the player sets the wager amount and then a multiple amount that automatically triggers the cash out. For example, if the bet is set to $1.00 and the trigger cash out multiple is set to 3.0 × and the rocket hits an altitude of 3.0 × before exploding, the player's bet is automatically cashed out and the player is awarded their bet multiplied times three, or the cash out multiple. It is important to note that in Crash, the players are not playing against each other, but instead the house. Crash, at its core, is a single-player game and can be played in isolation. However, the game incorporates three important features that foster community engagement and cooperation.
First, everyone is betting on the same graphically rendered rocket, which is prominently displayed in the user interface of each player. The rocket launches, then soars (with the altitude multiplier being reported in real time) and then explodes at the same time for each player of the community. Also, additional information related to past game play, such as the final altitude of the last five rockets, is displayed and updated in real time. This creates a shared foundational experience.
Second, a player board is displayed that reveals player usernames, the cash amount (if triggered), the amount of the bet and the profit (or loss) of the player's bet. This player board is updated in real time, so the players can see how the other players played the game and how they performed. By showing how other players are playing (and performing in) the game, the shared experience is enhanced.
Lastly, a chat window is accessible by the players so they can communicate in masse and comment on game play.
Crash is also a high-volatility game that incorporates a potentially massive payout. The algorithm that randomly determines the final altitude of the rocket (before it explodes) has been cleverly designed to occasionally produce a final altitude (multiplier) that can be in the hundreds or even thousands. Additionally, its game mechanics are very simple, which makes it appealing to a wide audience.
Although Crash has been exceptionally successful, it has some potential problems. First, the underlying foundational experience (the rocket trajectory) is essentially the same every time. The final altitude before explosion varies greatly, but for many prospective players, play becomes tedious or even mundane at some point. Additionally, it is not a game that can be played offline on a physical gaming table in a land-based casino. So, improvements are clearly needed.
In particular, new CG's that incorporate simple game mechanics, a shared foundational gaming experience, greater variety in foundational experience, all of which can be played in both an online environment and a land-based environment through a physical gaming apparatus, a physical table or gaming station are needed.
People are more likely to play and enjoy single-player games that enable multiple people to play in tandem in a community environment where players enjoy a shared foundational experience and have the ability to observe the activity of other players (predictions, bets, playing decisions, results, etc.) in real time (hereafter referred to as “Community Games” or “CG's”). People are also more likely to play CG's that are higher in volatility and offer the chance to win large prizes, even when the odds of winning a large prize are long. Lastly, people are also more likely to play and enjoy CG's that can be played online and offline in a land-based environment on a physical playing table or gaming apparatus.
In a first embodiment, a gaming system includes a physical playing table, a live dealer, a defined a set of symbols displayed through a physical medium (e.g., playing cards, numbered lottery balls, dice, sections of a roulette wheel, slot machine reels, etc.). Included in the defined set of symbols is a sub-set of termination symbols (e.g., Joker cards, lottery balls, section of a roulette wheel or slot reel labeled with a double 00, a dice face with the letter X, etc.). Included also is a cash out schedule that defines a cash out multiple based on the total cumulative number of symbols drawn or produced from the defined set of symbols before a termination symbol is drawn. The dealer first requests that a wager be placed on the playing table concurrently from each player. Once all players have placed their wagers on the playing table, the dealer randomly selects and reveals a first symbol from the defined set of symbols. If the first symbol is a termination symbol, the dealer terminates the round of play for all of the players and the players lose their wagers. If the first symbol is not a termination symbol, the dealer sequentially gives each player the option to cash out of their bet in an amount equal to the player's wager multiplied by the relevant multiple on the cash out schedule associated with the cumulative total number of symbols drawn or produced before a termination symbol. If a player elects to cash out, the dealer then pays the player an amount equal to the player's wager times the relevant multiple on the cash out schedule and the round ends for that player. After all players have been afforded the option to cash out, the process starts over, and the dealer randomly draws and reveals a second symbol from the defined set of symbols. If the second symbol is a termination symbol, the dealer terminates the round of play for all of the remaining players and the remaining players lose their wagers. If the second symbol is not a termination symbol, the dealer sequentially gives each remaining player the option to cash out their bet in an amount equal to the player's wager multiplied by the relevant multiple on the cash out schedule associated with the cumulative total number of symbols drawn before a termination symbol. If a player elects to cash out, the dealer then pays the player an amount equal to the player's wager times the relevant multiple on the cash out schedule and the round ends for that player. This process then repeats until all remaining players have cashed out, a termination symbol appears, a pre-established cumulative total of drawn symbols has been reached or all non-termination symbols in the defined set of symbols have been revealed and removed from the set of symbols.
In a second embodiment, a gaming system includes a physical playing table, a live dealer, a defined a set of symbols displayed on a physical medium (e.g., playing cards, numbered lottery balls, dice, sections of a roulette wheel, slot machine reels, etc.). Included in the defined set of symbols is a sub-set of termination symbols (e.g., Joker cards, lottery balls, section of a roulette wheel or slot reel labeled with a double 00, a dice face with the letter X, etc.). Included also is a pay table that defines a payout multiple based on the total cumulative number of symbols drawn from the defined set of symbols by when a termination symbol is first drawn (e.g., the termination symbol will be drawn on the first symbol or the termination symbol will be drawn by the fifth symbol and so on). The dealer requests that a wager be placed on the playing table concurrently from each player where the wager options are based on the total cumulative number of symbols drawn by when a termination symbol is first drawn. Once all players have placed their wagers on the playing table, the dealer randomly selects and reveals a first symbol from the defined set of symbols. If the first symbol is a termination symbol, the dealer then pays each player an amount equal to that player's wager times the relevant multiple from the payout out schedule and the round ends for all players. If the first community symbol is not a termination symbol, and the player's wager was based on the termination symbol being drawn by the first draw, the dealer terminates the round of play for that player and that player loses his wager. The process starts over, and the dealer randomly selects and reveals a second symbol from the defined set of symbols. If the second symbol is a termination symbol, the dealer then pays each remaining player an amount equal to that player's wager times the relevant multiple of the payout schedule and the round ends for all remaining players. If the second symbol is not a termination symbol, and the player's wager was based on the termination symbol being drawn by the second symbol, then the dealer terminates the round of play for that player and that player loses his wager. The process then repeats until all players have lost their wagers, the termination symbol appears, a pre-established cumulative total of drawn symbols has been reached or all non-termination symbols in the defined set of symbols have been revealed and removed from the set of symbols.
In a third embodiment, a gaming system includes a physical playing table, a live dealer, a defined a set of symbols displayed on a physical medium (e.g., playing cards, numbered lottery balls, dice, sections of a roulette wheel, slot machine reels, etc.). Included in the defined set of symbols is a sub-set of termination symbols (e.g., Joker cards, lottery balls, section of a roulette wheel or slot reel labeled with a double 00, a dice face with the letter X, etc.). Included also is a pay table that defines a payout multiple based on the drawing of a single symbol or specific combination of symbols before a termination symbol is first drawn (e.g., a Jack or lotto ball numbered 5, or a poker hand that is a straight or a sequential series of five numbered lottery balls in order, etc.). The dealer requests that a wager be placed on the playing table concurrently from each player where the wager options are based on the drawing of a single symbol or specific combination of symbols before a termination symbol is drawn. Once all players have placed their wagers on the playing table, the dealer randomly selects and reveals a first symbol from the defined set of symbols. If the first symbol is a termination symbol, the dealer terminates the round of play for all of the players and who all lose their wager. If the first symbol is not a termination symbol and the specific winning single symbol predicted by a given player is found in the first symbol, the dealer pays that player an amount equal to that player's wager times the relevant multiple of payout out schedule and the round ends for that player. The process starts over, and the dealer randomly selects and reveals a second symbol from the defined set of symbols. If the second symbol is a termination symbol, the dealer terminates the round of play for all of the remaining players, and they all lose their wagers. If the second symbol is not a termination symbol and the specific single symbol or specific combination of symbols predicted by a given player is found in the combined symbols from the first and second draws, the dealer pays that player an amount equal to that player's wager times the relevant multiple of the payout out schedule and the round ends for that player. The process then repeats until all players have won their wagers, the termination symbol appears, a pre-established cumulative total of drawn symbols has been reached or all non-termination symbols in the defined set of symbols have been revealed and removed from the set of symbols.
In a fourth embodiment, a gaming system includes a server and a plurality of player client devices, each associated with a player. There is a defined a set of symbols (e.g., playing cards, numbered lottery balls, dice, sections of a roulette wheel, slot machine reels, etc.). Included in the defined set of symbols is a sub-set of termination symbols (e.g., Joker cards, lottery balls, section of a roulette wheel or slot reel labeled with a double 00, a dice face with the letter X, etc.). There is a cash out schedule displayed on the client devices that defines a cash out multiple based on the cumulative total number of symbols drawn from the defined set of symbols before a termination symbol is drawn. There is also a table displayed on the player client devices that provides the information of all players playing or a sub-set of players playing therein that includes relevant player information including, but not limited to, a player's username, wager amount and profit or loss (“p/I”) amount for the given wager (the “Player Table”). The server requests a wager concurrently from each client device and starts a pre-programmed initial time period. After this initial time period ends, for the each player client device that made the wager within said initial time period, the server collects the wager and debits the account of the player. The server updates the Player Table by including the usernames of the players playing and their respective wager amount. The server, using a random number generator, then randomly draws the first symbol from the set of symbols. The server then displays the first symbol and the timer on a display of each client device. If the first symbol is a termination symbol, the server terminates the round of play for all of the players, they all lose their wagers, and the server updates the Player Table to reflect the loss of each player. If the first symbol is not a termination symbol, the server calculates an individual cash out offer for each player based on that player's wager multiplied by the relevant multiple on the cash out schedule and then displays that player's first cash out offer and cash out decision time period on a display of the player's client device. After the cash out decision time period ends, for the each player client device that accepted the first cash out offer within the cash out decision time period, the server credits that player's account with the amount of the cash out offer, ends that player's round of play and updates the Player Table to reflect that player's p/I for the wager. After the cash out decision time period, for the each player client device that did not accept the cash out offer within the cash out decision time period, the cash out offer is withdrawn. The server then randomly draws the second symbol from the remaining set of symbols. The server then displays the second symbol on a display of each client device. If the second symbol is a termination symbol, the server terminates the round of play and all of the players that were still playing lose their wager and the server updates the Player Table to reflect the loss of each player. If the second symbol is not a termination symbol, the server calculates a cash out offer for each player based on that player's wager multiplied by the relevant multiple on the pass line payout table and starts a cash out decision time period and then displays that player's cash out offer and second time period on a display of the player's client device. After the cash out decision time period ends, for the each player client device that accepted the cash out offer within the cash out decision time period, the server credits that player's account with the amount of the second cash out offer and ends that player's round of play and the server updates the Player Table to reflect that player's p/I for the wager. After the cash out decision time period, for the each player client device that did not accept the cash out offer within the cash out decision time period, the cash out offer is withdrawn. The process then repeats until all remaining players have cashed out, a termination symbol appears, a pre-established cumulative total of drawn symbols has been reached or all non-termination symbols in the defined set of symbols have been revealed and removed from the set of symbols.
In a fifth embodiment, a gaming system includes a gaming system includes a server and a plurality of player client devices, each associated with a player. There is a defined a set of symbols (e.g., playing cards, numbered lottery balls, dice, sections of a roulette wheel, slot machine reels, etc.). Included in the defined set of symbols is a sub-set of termination symbols (e.g., Joker cards, lottery balls, section of a roulette wheel or slot reel labeled with a double 00, a dice face with the letter X, etc.). There is a pay table displayed on the player client device that defines a payout multiple based on the total cumulative number of symbols drawn from the defined set of symbols by when a termination symbol is first drawn (e.g., a termination symbol will be drawn on the first symbol or a termination symbol will be drawn by the fifth symbol and so on). There is also a table displayed on the player client devices that provides the information of all players playing or a sub-set of players playing therein that includes relevant player information including, but not limited to, a player's username, wager amount and profit or loss (“p/I”) amount for the given wager (the “Player Table”). The server requests a wager concurrently from each client device and starts an initial time period. After the initial time period ends, for the each player client device that made the wager within the initial time period, the server collects the wager and debits the account of the player. The server updates the Player Table by including the usernames of the players playing and their respective wager amount. The server, utilizing a random number generator, then draws the first symbol from the set of symbols. The server then displays the first symbol on a display of the each client device. If the first symbol is a termination symbol, the server pays each player an amount equal to that player's wager times the relevant multiple on the payout out schedule and the round ends for all players. If the first symbol is not a termination symbol, and the player's wager was based on the termination symbol being drawn in the first draw, the server terminates the round of play for that player and that player loses his wager. The process starts over, and the server randomly selects a second symbol from the defined set of symbols. The server then displays the second symbol on a display of each client device. If the second symbol is a termination symbol, the server then pays each remaining player an amount equal to that player's wager times the relevant multiple on the payout out schedule and the round ends for all remaining players. If the second symbol is not a termination symbol, and the player's wager was based on the termination symbol being drawn by the second symbol, the server terminates the round of play for that player and that player loses his wager and the server updates the Player Table to reflect that player's p/I for the wager. The process then repeats until all players have lost their wagers, the termination symbol appears, a pre-established cumulative total of drawn symbols has been reached or all non-termination symbols in the defined set of symbols have been revealed and removed from the set of symbols.
In a sixth embodiment, a gaming system includes a server and a plurality of player client devices, each associated with a player. There is a defined a set of symbols (e.g., playing cards, numbered lottery balls, dice, sections of a roulette wheel, slot machine reels, etc.). Included in the defined set of symbols is a sub-set of termination symbols (e.g., Joker cards, lottery balls, section of a roulette wheel or slot reel labeled with a double 00, a dice face with the letter X, etc.). Included also is a pay table displayed on the player client devices that defines a payout multiple based on the drawing of a single symbol or specific combination of symbols before a termination symbol is first drawn (e.g., a Jack or lotto ball numbered 5 or a straight or sequential series of numbered lottery balls, etc.). There is also a table displayed on the player client devices that provides the information of all players playing or a sub-set of players playing therein that includes relevant player information including, but not limited to, a player's username, wager amount and profit or loss (“p/I”) amount for the given wager (the “Player Table”). The server requests a wager concurrently from each client device and starts an initial time period. After the initial time period ends, for the each player client device that made the wager within the initial time period, the server collects the wager and debits the account of the player. The server updates the Player Table by including the usernames of the players playing and their respective wager amount. The server, utilizing a random number generator, then draws the first symbol from the set of symbols. The server then displays the first symbol on a display of each client device. If the first symbol is a termination symbol, the server terminates the round of play for all of the players, all players lose their wagers, and the server updates the Player Table to reflect the loss of each player. If the first symbol is not a termination symbol and the specific single symbol or specific combination of symbols predicted by a given player is the first symbol, the server declares that player a winner and pays them an amount equal to that player's wager times the relevant multiple in the payout out schedule, the round ends for that player and the server updates the Player Table to reflect the profit of the winning player. The process starts over, and the server randomly selects a second symbol from the defined set of symbols. The server then displays the second symbol on a display of the each client device. If the second symbol is a termination symbol, the server terminates the round of play for all of the remaining players and these remaining players lose their wagers. If the second symbol is not a termination symbol and the specific single symbol or specific combination of symbols predicted by a given player are found in the combined symbols from the first and second draws, the server declares that player a winner and pays them an amount equal to that player's wager times the relevant multiple of the wager based on the payout out schedule and the round ends for that player and the server updates the Player Table to reflect that player's p/I for the wager. The process then repeats until all players have won their wagers, the termination symbol appears, a pre-established cumulative total of drawn symbols has been reached or all non-termination symbols in the defined set of symbols have been revealed and removed from the set of symbols.
The invention can be best understood by those having ordinary skill in the art by reference to the following detailed description when considered in conjunction with the accompanying drawings in which:
Reference will now be made in detail to the presently preferred embodiments of the invention, examples of which are illustrated in the accompanying drawings. Throughout the following detailed description, the same reference numerals refer to the same elements in all figures.
Throughout this description, examples relating to the embodiments described above are provided where the material representation of the game symbols, either physically or graphically, is in the form of a standard deck of 52 standard playing cards with four Joker cards included as the termination card and where the relevant combinations of symbols pertain to achievement of certain standard poker hands. However, it is also contemplated that the material representation of the symbols, either physically or graphically, will be in other forms and shall include, but not be limited to, cards other than standard playing cards, lottery balls, dice or a single die, sections of a roulette wheel or spinning wheel, slot machine reels and other material forms of representation.
It is further contemplated that in future iterations and/or embodiments of the inventions described herein, the set of symbols will include, in addition to non-termination and termination symbols, symbols that trigger a bonus payout or multiplier (e.g., a double bonus, etc.), one or more free plays of the underlying game, one or more free plays of a bonus game (e.g., free spins of a prize wheel) and universal symbols (“wild cards” or “wild symbols”) that can become or be used as one or more other symbols included in the set of symbols to create certain combinations.
It is further contemplated that the gaming systems described include the incorporation of a live dealer who is in a remote location and being broadcasted or live streamed in conjunction with the systems described in
It is further contemplated that the gaming systems and/or underlying game formats described and contemplated herein be delivered through a physical gaming apparatus, including, but not limited to a video gaming terminal or video lottery terminal, regardless as to whether those apparatuses are connected together or through a central system, including, but not limited to, an intranet or the Internet.
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Game details and settings are stored in a game storage area 42, such as, the list of games to be simulated, the list of players for selection by the participants, the starting date and time, the ending date and time, and the number of players that each participant must select.
The data sources 50 includes any reputable source of outcomes such as newspapers (e.g., USA Today), sport-based services, financial services, racetrack web sites, etc. In some embodiments, the data is directly downloaded from the data sources 50, through a network 10 (e.g., the Internet), while in other embodiments, the data is manually entered into the game server 40 through a user interface.
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In general, the persistent storage 88 is used to store programs, executable code, and data such as user financial data in a persistent manner. The removable storage 90 is used to load/store programs, executable code, images, and data onto the persistent storage 88.
These peripherals are examples of persistent storage 88 and other examples of persistent storage 88 include FRAM, flash memory, etc. Other examples of removable storage 90 include HDD, SSD, CDRW, DVD, DVD writeable, Blu-ray, SD cards, other removable flash media, floppy disk, etc. In some embodiments, other devices are connected to the system through the system bus 82 or with other input-output connections/arrangements as known in the industry. Examples of these devices include printers; graphics tablets; joysticks; and communications adapters such as modems and Ethernet adapters.
The network interface 80 connects the computer-based system to the network 10 through a link 78 which is, preferably, a high-speed link such as a cable broadband connection, a Digital Subscriber Loop (DSL) broadband connection, fiber optics, a T1 line, or a T3 line.
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This application claims the benefit of U.S. provisional application No. 63/402,331 filed on Aug. 30, 2022, the disclosure of which is incorporated by reference.
Number | Date | Country | |
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63402331 | Aug 2022 | US |