The media viewing environment consists of a core piece of technology called the intelligent window layout manager. This media viewing layout manager according to the present invention (See
Historically, window managers have operated by primarily manual interaction, such that users who open, close, move, minimize, maximize, etc windows must do so without any automated help from the computer. Some automatic systems have existed to help users with dragging files over windows that are partially off-screen (and bringing them onscreen for the purposes of the drag drop target, like the Mac OS X Finder), or helping users find windows more easily (Mac OS X's Exposé feature), but none have built a system for automatically managing windows within a constrained, but extendable viewing environment. For example, in the above case of Expose, the premise is that windows accumulate into a clutter of overlapping windows over time and users have difficulty finding a specific window. With Expose, users press a button and the windows all minimize to a thumbnailed version of their size and are positioned so that all are visible in the fixed display resolution of the screen and are non-overlapping. Expose does not assume that the fixed resolution of the screen can be extended, in that it does not create new space outside the fixed resolution of the screen when not enough space is available. Instead, Expose must shrink the windows until they are small enough that all are visible in one constrained but non-extendable resolution of the screen.
The present invention relates to the automated layout and scrolling of windows. In one aspect is described a method of transforming an appearance of a display of a computer that includes at least one or a plurality of windows, the method of transforming based upon a user commanding the computer to add a new window or to remove an existing window and comprising the steps of:
providing a layout manager program that is executed by a processor of the computer and contains a plurality of instructions to cause the computer to automatically arrange placement of the one or a plurality of windows within a representation of an extensible display area stored in a memory wherein a subset of the representation corresponds to a viewable area corresponding to a visually perceptible viewable area of the display associated with the computer, and an extension area corresponds to a non-viewable area of the representation, wherein the layout manager:
in response to the user commanding the computer to add the new window, the layout manager automatically designating the new window as the active window, and automatically placing the new window within the representation and automatically scrolling the representation so that a portion of the new window is within the visually perceptible viewable area; and
in response to the user commanding the computer to remove the existing window, the layout manager automatically determining an immediately previous active window and designating the immediately previous active window as the active window, and automatically scrolling the representation so that a portion of the immediately previous active window is within the visually perceptible viewable area.
In another aspect, there is described a method of transforming an appearance of a display of a computer that includes a window, the method of transforming based upon a user commanding the computer to remove the window comprising the steps of: providing a layout manager program that is executed by a processor of the computer and contains a plurality of instructions to cause the computer to automatically arrange placement of windows within a representation of an extensible display area stored in a memory, wherein a subset of the representation corresponds to a viewable area corresponding to a visually perceptible viewable area of the display associated with the computer, and an extension area corresponds to a non-viewable area of the representation, wherein the layout manager: and in response to the user commanding the computer to remove the window, the layout manager automatically returning the viewable area to a logged offset of an immediately previous view, thereby maintaining a scrolling position of the immediately previous view.
These and other aspects and features of the present invention will become apparent to those of ordinary skill in the art upon review of the following description of specific embodiments of the invention in conjunction with the accompanying figures, wherein:
a-c illustrate placement of windows by the layout manager.
Described herein is a system that is able to open, layout, manage and close windows inside an scrollable viewport, with automatic functions to reduce the amount of work the user must do to manage his or her viewing environment. A scrollable viewport is any viewing area that has some boundary to the viewing area but that allows scrolling past those boundaries. The ‘viewport’ as described could be an operating system window, an application window, a computer screen, a browser window, or a windowing system invented inside of one of the systems mentioned (for example, an application that invents a window management system inside of its own application window). A traditional operating system window manager can only display and layout windows within a fixed rectangle display area, set by the current resolution of the screen. Unlike those systems, the media viewing layout manager can use the total space inside the viewport (in our case, the web browser window) in a different way than on a fixed size screen. In the system described herein, (where the viewport is a web browser window), it is the whole web page contained in the window, including the non-visible parts of the page content outside of the window's scrolled viewing region, that compose the possible “canvas” upon which windows can be displayed, manipulated and viewed. (See
Current desktop operating systems may place windows partially outside the viewing area, but the viewing area of the screen does not change in this event (meaning any hidden area of a window places partially outside the viewing area remains hidden and inaccessible).
In the media viewing layout manager according to the present invention, when this is to occur, the manager calls functions to scroll the viewport just enough to make the newly placed window visible. More specifically, assume a “top-left” coordinate system where for each rectangle we are describing, [0,0] references the top-left corner, and any positive numbers reference the down-rightwards direction. If a new window is to appear at a new location x,y with width, w and height, h, and the owning viewport is currently scrolled to position sx, sy, and the height of the owning viewport is viewW, viewH, then we must scroll the window in the following way. (See
If the new window is to appear above the current viewing region, meaning y<sy, the window manager will scroll the owning viewport from [sy, y].
If the new window is to appear to the left of the current viewing region, meaning x<sx, the window manager will scroll the owning viewport from [sx, x].
If the new window is to appear past the bottom of the current viewing region, meaning y+h>sy+viewH, the window manager will scroll the owning viewport from [sy, y+h−viewH]. This scrolls the window just enough for the window to appear.
If the new window is to appear past the right side of the current viewing region, meaning x+w>sx+viewW, the window manager will scroll the owning viewport from [sx, x+w−viewW]. This scrolls the window just enough for the window to appear.
It's important to note that in the case where the viewport must scroll beyond the current viewable area, the manager may also grant additional space that may not be previously exist. For example, if the window manager scrolled a browser window downwards to accommodate for a new window placed just slightly beyond the bottom side of the viewport, it may be the case that the current viewport actually does not extend beyond the current view. More specifically, if scrollbars were associated with this viewport, the scroll marker would be at the bottom of the scrollable area indicating the end of the viewable area (See the third window state in
We chose not to create additional space for laying out windows above, or to the left of the top-right 0,0 coordinate of the window because it didn't feel natural, but other implementations could easily add do the same computation using the top-left boundaries instead of the bottom-right ones.
In this way, as new windows become visible, the owning viewport gracefully scrolls to accommodate them. It is important to note that the scroll does not happen immediately, but gradually between the two endpoints specified above. In the present invention, this happens by executing a sinusoidal animation function thirty frames per second on a timer, over a duration of 500 ms that moves the owning viewport's scroll region each time the timer fires. This automatic scrolling can occur with or without the animation, including variations in duration, animation function, or frames per second, etc. Variations on the exact scroll endpoints are also possible, since animating to exactly to the positions specified herein may not occur, but to those positions +/− some padding.
Next, the function in which the window manager intelligently “unscrolls” the viewport when windows are closed is another aspect of the present invention. To be more specific, for any window that scrolled the viewport when first appearing and is now asked to close, the window manager will automatically “unscroll” the browser window back to where it was previously (before the closing window was first opened) because the space occupied by the closing window is no longer necessary. This is done because users of the invention's viewing environment tend to accumulate several windows on the screen over time, and since they are progressively layed out on the screen, unscrolling the viewport when a constrained and extendable windows window is closed will return the users' attention to windows to which they have previously opened, since that is what the user would generally do anyway. There is additional logic, however, so as not to unscroll the viewport when unnecessary. If the media viewing layout manager always unscrolled a closing window, it could actually move the user away from media windows upon which they intended to focus, and this would be annoying. To prevent this, the media viewing layout manager intelligently loops through all the other windows' bounding rectangles and tests if the predicted “unscroll” will actually move the user away from other windows which lie spatially between the closing window and the direction opposite to the “unscroll” direction. If so, the “unscroll” is not performed. For clarity, see
When a window automatically scrolls the viewport during open (in the manner described above), the previous scrolled region of the viewport is cached (e.g. the original sx, sy, and sWidth, sHeight). Then, when that window is later asked to close, the system examines every other window contained within the viewport and sees if “unscrolling” would scroll away from these other windows. If so, it prevents the unscroll from happening. If not, the unscroll is performed. For example, if the unscroll direction was upwards and there existed other windows whose “bottom” coordinate (theirY+theirHeight) was greater than the bottom coordinate of the closing window (y+height), the test passes and the unscroll is not performed. This test's purpose is to avoid scrolling the viewport away from other windows which the user might want to use. If this is not the case, the window manager will perform the “unscroll” back to the previous viewport location. If oldSx and oldSy were the cached top-left coordinates of the previous viewport (before the closing window was opened), and curSx and curSy are the top-left coordinates of the current viewport, then functions are called to start the animation timer as before, and scroll from [curSx, oldSx] and [curSy,oldSy] in parallel.
In the present invention, the window opening and closing animations execute in parallel to the aforementioned “scrolls” and “unscrolls”, such that just one timer is simultaneously responsible for the scaling down animation of an opening or closing window and the viewport scrolling animation. The effect is that a window opens towards an offscreen area, and as it is opening, the window scrolls gradually as the window moves to its final position. Other variations include using multiple timers for scrolling the window, or staggering the animations one after another. Both scrolling animation and opening/closing window animation happen substantially simultaneously, and as such the usage of multiple timers can improve performance of the animation.
There are also variations in how to determine whether or not to “unscroll” a closing window, and where to unscroll. In the case of deciding where to unscroll, instead of strictly using the cached scrolled viewport position when a new window is opened, the system could find the next closest cluster of windows on the page (relative to the closing window) by looking at the distance between the windows' centers, and scroll such that one or more of those windows would become visible. The desired effect is automatically bringing the user to the next group of windows with which they want to interact. For example, in the case where it would unscroll to the closest window of the nearest cluster of windows (to the closing window), the system finds the closest window by looping through the windows (in linear or binary traversal depending on if optional geometric sorting was implemented) and examining the distance between each window and the closing window. Once found, the system performs the same “unscroll target” computation, testing the x, y and w, h attributes of the window's rectangle against the current viewport's scrolled offset, and scroll just enough (in the manner described above) to make this window visible. If this computation were to be performed against multiple windows in a cluster, the computation would be performed against the window maximally distant from the closing window (so as to scroll just enough that the furthest window of the cluster of windows would be visible), the window minimally distant from the closing window (so as to scroll just enough that the closest window was visible), or somewhere in between (perhaps the mean or media distance of all the windows from the closing window). One other variation of the system is not to scroll automatically to the previous viewport if the difference between the current viewport and the destination “unscrolled” viewport is minimal (within some epsilon value).
Lastly, if closing a window ever results in leaving space in the viewport no longer occupied by windows or other underlying content in the base viewport, we will also shrink of the overall viewport size (including the non-visible area) to effectively reclaim any unused space that was necessary when the window was first placed, but unnecessary after the window has been closed. The scrollbar extends when new space is granted to the viewport to display new windows that appear outside the bounds, and this method reclaims the unused space by un-extending viewport after the window is closed. We compute the amount to shrink the viewport by subtracting the dimension(s) of the window that occupied the unused space, and subtract that amount from the current viewport size. For example, if a new window appears in the process of scrolling the viewport (in the manner described above) to make the window visible, extends the viewport by 50 pixels which also increases the length of the scrollbar on the viewport. When the window is closed, the “unscroll” is performed, the animations are performed, and at the end of the animations, the extra 50 pixels that are no longer necessary are reclaimed (because no underlying page content or windows would exist in that additional space). The viewport shrinks by 50 vertical pixels, and the scrollbar is shortened (usually automatically by the operating system). While in the case of a web browser it may already be the case that space is automatically granted and reclaimed as windows move beyond the boundaries of the web page's boundaries, that may not always be the case, and does not occur for the operating system's viewports (the desktop for example). Thus, according to the present invention, when no new space is available, the size of the viewport is increased and reclaimed afterwards automatically.
The desired behavior is to do automatically what the user would manually do next, and never to get in the way. As the system is described above, closing a window in the present invention will work to prevent the user from scrolling away from windows they intended to view, and never leave orphan windows or spaces on the screen that are no longer necessary.
It is also important to note that the present invention is directed not only to the animated scrolling of the viewport to accommodate the new window, but the parallel animation that occurs to display the new window.
In the present invention, windows are meant to be laid out as near to each other as possible, and non-occluding so that the user need spend time only to open, close, view and interact with content within the windows, but never manage the windows themselves.
Window Layout
The window layout system according to the present invention is based on a center-oriented tile-based window layout manager like the one Xerox PARC invented in the 1980s, to the extent that the window manager attempts to find an unallocated, non-overlapping rectangle on the screen where it can place new windows. The difference is that the present invention functions within constrained and extendable viewports, and that there are at least some, and preferably all, new windows that open from, and collapse back into, a “parent” or “anchor” element, which results in a “centering” of the placement of new windows around the “parent” element. For example, in the case of text links on a page according to the present invention, a window opens from the center of the clicked link, and a scale animation is performed, interpolating between the “launch” element rectangle (the rectangle of the clicked link) and the destination rectangle of the opening window, determined by the layout manager. Windows open in such a way as to expandfrom the “parent” item, and the visual scaling animation effect (from small to large, on open of the window, and large to small on close of the window), along with the layout of the window location are crucial to reinforcing this metaphor. Because of this, it is very important that the layout of the windows do as best a job it can to place windows close to their parent item (to better associate them with their parents), while also satisfying other constraints.
To place new windows, the layout manager runs the following algorithm. For a new window with rectangle r of width w and height h, the system loops through are at least some, and preferably all existing “anchor” (existing window) rectangles on the page. For each of these “test” anchor rectangles, we add the following possible “state” or “position” of the rectangle r to a list of results:
Using this algorithm, every anchor rectangle (in other words, every window) with its 5 positions per side*4 sides yields 20 possible positions to test. More or fewer placements could be tested depending on the granularity desired. After accumulating a list of possible rectangles to ultimately place rectangle r, the system loops through these possible locations and tests to see if the rectangle intersects any “reserved” rectangles on the page (e.g. other windows, iframes, objects, or advertisements). If this is true, and it is wished to treat this intersection as a strict ruling out of the position, this placement for r is no longer considered. After the list has been “filtered” by removing colliding rectangles, the list of placements are then ranked to find an “optimal” position, based on the following heuristics:
An alternative to the method described above collects the list of possible placements of r is to use a geometric bisection algorithm as found in computer graphics textbooks, which, starting from the occupied rectangles on the page, bisects the space between each side of the rectangle and the remainder of space between it and the first element to collide in that direction. The spaces are subdivided over and over (until some limit of time or depth of subdivisions is announced) and then the found free region resulting in these computations is used to place the rectangles.
The present invention may also use regression testing to re-adjust the weights based on relevance feedback or training data, to ultimately teach (using standard machine learning techniques) the window manager what features (of those heuristics described above) matter most, using weighting values that maximize the desired placement results. This works by feeding in a “state” of a viewport with no windows, repeatedly opening and closing new windows, one after another, and at each step, having a human being manually drag a window to its human-decided “optimal” location and mark this location as the “optimal” location. Once these locations have been marked, the same sequence of opening and closing steps can be replayed and the weights for the various features described above can be re-adjusted automatically by the computer to maximize the placement of the windows towards the human-chosen location. The penalties used to re-weight the system are based on distance metrics from where each window is placed using the current weights, and their distance from the respective “optimal” position.
It is noted that the present invention described herein allow a secure solution for login and editing of a webpage.
Other related disclosures that can be used with the invention described herein are identified asSer. No. 12/321,596, entitled “CREATING FIRST CLASS OBJECTS FROM WEB RESOURCES,” filed Jan. 21, 2009, and Ser. No. 12/321,597, entitled “METHOD OF ENABLING THE MODIFICATION AND ANNOTATION OF A WEBPAGE FROM A WEB BROWSER,” filed Jan. 21, 2009, both of which are expressly incorporated by reference herein.
Although the present invention has been particularly described with reference to embodiments thereof, it should be readily apparent to those of ordinary skill in the art that various changes, modifications and substitutes are intended within the form and details thereof, without departing from the spirit and scope of the invention. Accordingly, it will be appreciated that in numerous instances some features of the invention will be employed without a corresponding use of other features. Further, those skilled in the art will understand that variations can be made in the number and arrangement of components illustrated in the above figures.
This application is related to and claims priority from U.S. Provisional Application No. 61/011,635, filed Jan. 17, 2008, and entitled “System For Intelligent Automated Layout And Management Of Interactive Windows”, the contents of which are expressly incorporated by reference herein.
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