The invention is particularly applicable to a Social Media Platform in which the source of the original content is a broadcast television signal and it is in this context that the invention will be described. It will be appreciated, however, that the system and method has greater utility since it can be used with a plurality of different types of original source content.
The ecosystem of the Social Media Platform may include primary sources of media, generative media, participatory media, generative programming, parallel programming, and accessory devices. The Social Media Platform uses the different sources of original content to create generative media, which is made available through generative programming and parallel programming (when published in parallel with the primary source of original content). The generative media may be any media connected to a network that is generated based on the media coming from the primary sources. The generative programming is the way the generative media is exposed for consumption by an internal or external system. The parallel programming is achieved when the generative programming is contextually synchronized and published in parallel with the transmitted media (source of original content). The participatory media means that third parties can produce generative media, which can be contextually linked and tuned with the transmitted media. The accessory devices of the Social Media Platform and the parallel programming experience may include desktop or laptop PCs, Internet enabled game consoles and set-top boxes, mobile phones, PDAs, wireless email devices, handheld gaming units and/or PocketPCs that are the new remote controls.
The contextual content source 12 may include different types of contextual media including text, images, audio, video, advertising, commerce (purchasing) as well as third party content such as publisher content (such as Time, Inc., XML), web content, consumer content, advertiser content and retail content. An example of an embodiment of the user interface of the contextual content source is described below with reference to
The original/primary content source 10 is fed into a media transcriber 13 that extracts information from the original content source which is fed into a social media platform 14 that contains an engine and an API for the contextual content and the users. The Social Media Platform 14 at that point extracts, analyzes, and associates the Generative Media (shown in more detail in
The social media platform uses linear broadcast programming (the original content) to generate participative, parallel programming (the contextual/secondary content) wherein the original content and secondary content may be synchronized and delivered to the user. The social media platform enables viewers to jack-in into broadcasts to tune and publish their own content. The social media platform also extends the reach of advertising and integrates communication, community and commerce together.
The social media platform 14, in this embodiment, may be a computer implemented system that has one or more units (on the same computer resources such as servers or spread across a plurality of computer resources) that provide the functionality of the system wherein each unit may have a plurality of lines of computer code executed by the computer resource on which the unit is located that implement the processes and steps and functions described below in more detail. The social media platform 14 may capture data from the original content source and analyze the captured data to determine the context/subject matter of the original content, associate the data with one or more pieces of contextual data that is relevant to the original content based on the determined context/subject matter of the original content and provide the one or more pieces of contextual data to the user synchronized with the original content. The social media platform 14 may include an extract unit 22 that performs extraction functions and steps, an analyze unit 24 that performs an analysis of the extracted data from the original source, an associate unit 26 that associates contextual content with the original content based on the analysis, a publishing unit 28 that publishes the contextual content in synchronism with the original content and a participatory unit 30.
The extraction unit 22 captures the digital data from the original content source 10 and extracts or determines information about the original content based on an analysis of the original content. The analysis may occur through keyword analysis, context analysis, image recognition, visual search and speech/audio recognition analysis. For example, the digital data from the original content may include close captioning information or metadata associated with the original content that can be analyzed for keywords and context to determine the subject matter of the original content including the who, what, where, why, when and how of the source material as well as emotional context. As another example, the image information in the original content can be analyzed by a computer, such as by video optical character recognition to text conversion, to generate information about the subject matter of the original content. Similarly, the audio portion of the original content can be converted using speech/audio recognition to obtain textual representation of the audio. The extracted closed captioning and other textual data is fed to an analysis component which is responsible for extracting the topic and the meaning of the context. The extract unit 22 may also include a mechanism to address an absence or lack of close caption data in the original content and/or a mechanism for addressing too much data that may be known as “informational noise.”
Once the keywords/subject matter/context of the original content is determined, that information is fed into the analyze unit 24 which may include a contextual search unit which may be known as search casting. The analysis unit 24 may perform one or more searches, such as database searches, web searches, desktop searches and/or XML searches, to identify contextual content in real time that is relevant to the particular subject matter of the original content at the particular time. The resultant contextual content, also called generative media, is then fed into the association unit 26 which generates the real-time contextual data for the original content at that particular time. As shown in
The participatory unit 30 may be used to add other third party/user contextual data into the association unit 26. The participatory contextual data may include user publishing information (information/content generated by the user or a third party), user tuning (permitting the user to tune the contextual data sent to the user) and user profiling (that permits the user to create a profile that will affect the contextual data sent to the user). An example of the user publishing information may be a voiceover of the user which is then played over the muted original content. For example, a user who is a baseball fan might do the play-by-play for a game and then play his play-by-play while the game is being played wherein the audio of the original announcer is muted which may be known as fan casting.
The publishing unit 28 may receive data from the association unit 26 and interact with the participatory unit 30. The publishing unit 28 may publish the contextual data into one or more formats that may include, for example, a proprietary application format, a PC format (including for example a website, a widget, a toolbar, an IM plug-in or a media player plug-in) or a mobile device format (including for example WAP format, JAVA format or the BREW format). The formatted contextual data is then provided, in real time and in synchronization with the original content, to the devices 16 that display the contextual content.
The data processing engine 46 also receives input from a channel configurator 50 that configures the content for each different type of content. The data from the original content and the data processed by the data processing engine 46 are stored in a data storage unit 52 that may be a database. The database also stores the channel configuration information, content from the preauthoring tools (which is not in realtime) and search results from a search coordination engine 54 used for the contextual content. The search coordination engine 54 (part of the analysis unit 24 in
Although the interface of
When a user selects the Fox News channel, the user interface shown in
A widget is a presentation module that presents secondary content to the user. The presentation of the content may be based on triggers or it may be independent of triggers. In some cases the presentation of content is time dependent. In other cases the presentation of content is generated by third parties and is related only to the generation of new content by those third parties. In one embodiment, the user can have a plurality of widgets on a computer display, with each widget providing a particular type of content. The system allows the user to select from a plurality of widgets and to arrange them on a display desktop as desired.
The video clip widget presents a dynamically changing selection of video clips that are trigger based in one embodiment of the system. The video widget presents a list of available video clips that the user may choose to activate and watch as desired. The widget includes a scroll bar so that all of the offered video clips can be scanned at played independently of when they were offered for presentation. In one embodiment, when a trigger is detected, a search is undertaken for video that is relevant to the trigger. In some embodiments, all relevant video is offered. In other embodiments, the relevance is ranked pursuant to a relevance algorithm and only the first few are offered. In still other embodiments, only one clip is offered per trigger.
A chat widget, such as is shown in
The system contemplates the ability to include promotional widgets as part of the secondary sources made available to the user. In one embodiment, the promotional widgets come in a number of forms. They may be standalone widgets that provide a stream of promotional content during the broadcast. Promotional content and applicatons may be embedded in another display widget, such as in a banner that is part of the widget, a “crawl” of text that is part of the widget, or a splash segment that periodically appears in a portion of the widget. Additional promotional content and applicatons may include imags, animation, video, audio, game, polls, trivia, coupon, sweepstake, user generated content, social networking and communication applications. The promotional widget may be embedded in a secondary source widget such that periodically the secondary source content is interrupted by, or shares presentation space with, a promotional message.
Widgets that may be used with the system include, but are not limited to, News Widgets, News Tickers, Stats Tickers, Photo Widgets, Video Widgets, Play By Play, Boxscore, Player Profile, eCommerce Widgets, Scoreboard, Scoreboard of Other Games, Chat, Game Summary, User Generated Media (i.e. Fancasting, Audio, Photos, Video), Rules of the Game, Player Splits, Team Splits, Rate the Ref, User Replay Call, Flash in Flash Widget, Interactive Game Widgets, Poll Widgets, blogging, vlogging, Fan Camera, podcasting, trivia, games, tagging, wiki, fantasy, betting/challenge, weather, maps, presence, social networking, and the like.
Triggers are words, phrases, contexts, images, sounds, user actions, and other phenomena tied to the broadcast and event that will cause the retrieval and presentation of content to the user. The detection of a trigger causes the system to take action on the trigger, determining if there are presentations to the user that can be updated based on the trigger. The triggers are associated with the extraction block 22 and analysis block 24 of
In one embodiment, the triggers are at a central database that manages the selection and provision of the secondary content of the system. In other cases, the triggers could be stored locally. In some embodiments, the triggers themselves are defined by the system and are made available to all users of the system. For example, for sporting events, the system could build a database of all players on the team as well as all former players, in addition to other key words and phrases that may generate secondary content of interest to the user. This database might be supplemented by user generated keywords or other media types that are of interest to a particular user.
The triggers can take any of several forms, including text triggers, contextual triggers, audio triggers, visual triggers, user actions, and the like.
As noted above, the system tracks meta data of a broadcast, including the cc text of a broadcast to look for words and/or phrases that are of interest to the user. This is accomplished by comparing the cc text to a database that includes key words of interest to the user. The database may be generated based on the template the user has selected or may be a predefined database generated by the system based on the type of event that is being broadcast.
If there is no blocking filter active at decision block 804 the system proceeds to decision block 805 to determine if there are one or more widgets that can be triggered by the detected word. A widget is a presentation module and is described in more detail below. Depending on which widgets a user has activated, the detected keyword may or may not be usable. For example, if the keyword is one that would trigger a historical video clip in a widget, but the user has no video widgets activated, then no action would take place and the system would return to step 801.
If there are one or more widgets that are appropriate for the detected word, then the system proceeds to step 806 and the appropriate widget or widgets are updated based on the detection of the keyword. The manner in which the widget is updated depends on the nature of the widget itself. After the widget is updated, the system returns to step 801.
Although the above example is given with cc text, the text could come from other sources as well. In fact, certain contemplated widgets themselves may be text based, including IM widgets, blog widgets, newsfeed widgets, statistical widgets, and the like. All sources of text are suitable for review and for mining for textual triggers.
In an alternate embodiment, the step of checking for filters after detection of a word in the database is obviated by filtering the database itself based on user preferences. If the user is not interested in information about the opposing team, all keywords related to the opposing team are removed from the database so that no hits would ever occur based on mention of opposing team members or the opposing team name.
In another alternate embodiment, the widgets themselves have filters such that no update will occur when the trigger consists of an opposing team member or name.
In addition to initiating content presentation, the triggers could also be used to trigger alerts that are sent to destinations defined by the user. For example, even if the user is watching one event, the user may have defined an alert trigger to watch for other players or teams. The system has the capability to monitor a plurality of event broadcasts at one time, and can alert the user when one of these alert triggers has been activated. The alert may be an IM message to the user, a text to the cell phone of the user, an email, a phone call, a pop-up alert, or any other suitable means of providing an alert indication to the user.
Even if the user is not presently logged in to a broadcast using the system, the trigger alert system can be activated so that the user can be alerted to desired information and choose to participate in the system as desired.
Contextual triggers are based on situations and temporal events associated with the event and can also be used as triggers to update widgets.
A contextual trigger may be different from other triggers in that it may exist for an extended period of time. In some embodiments, the contextual trigger is used to shade or influence the updates of widgets based on more instantaneous and realtime triggers. At decision block 903 the system checks to see if there are any widgets that can be affected by the contextual trigger. If no, the system returns to step 901. If yes, the system proceeds to step 904 and modifies the widgets so that widget updates reflect the presence of the contextual trigger.
In one embodiment, the contextual triggers react to game situations to influence the activity and output of widgets. For example, if the user's favorite team is winning easily, the user may be very enthusiastic about his team. In that case, the contextual trigger could cause the display of travel advertisements, particularly those directed to attending the next game of the user's favorite team. The contextual trigger could also cause widgets to display other information about the city in which the team has its next game (whether home or away) to further encourage travel or attendance by the user. When the favorite team is losing badly, the contextual trigger may cause a widget or widgets to display historical data of more successful moments of the team so that the user can stay interested in observing the system and not so discouraged that the user will end the viewing session. For example, the system could be triggered to display successful comebacks by the favorite team from earlier games or seasons, reminding the user of the possibility of a turnaround.
Other triggers can be audio based. For example, if there is a particular song being played during the broadcast, the system can recognize the song and identify it to the user through a widget and offer a chance for purchase of the song. Sometimes there may be images present during the broadcast that may or may not be discussed by the announcers. However there may be other metadata associated with the image that can be identified by the system and used as a trigger in the system (e.g. the cc text itself may describe the image even if the announcer does not).
Finally the system can recognize user actions and use them as triggers. The widgets and other presentation modules are typically interactive so that interaction by the user with a particular widget may represent information or data that can be used as a trigger to cause widget updates to the same widget or with other widgets.
A stored viewer profile in association with any of the above triggers would result in a publishing event that may exist independently of user configured, customized, or personalized publishing triggers.
The system contemplates a robust and flexible method of incorporating different sources of content to be tied to a broadcast. Some of the sources are trigger driven, some are context driven, some are condition independent, and some are context independent. In addition, some of the sources may be commercial, some may be advertising based, and some may be personal.
A primary source of content is the broadcast itself, including meta data associated with the broadcast, such as cc text, advertisements, and channel guide descriptions. Secondary sources may be from commercial content providers. For example, Stats, Inc. provides statistical information related to sporting events and will provide statistical information related to a particular game. This may include the personal statistics for each player, team statistics, historical statistics, or other data related to the game. In some cases, e.g. a baseball game, the statistical data may be presented in a manner that is tied to the appearance or involvement of each player. For example, when a player is at bat, that player's statistics are provided for presentation. The opposing pitcher may have overall data as well as historical data against the current batter as well as against batters of that type (right handed or left handed) and/or in a particular situation (men on base, late inning, certain number of outs, etc.).
Other commercial sources of content may be advertisers who wish to provide advertisements to the user. For example, a seller of sports apparel may want to advertise jerseys or other branded merchandise related to the teams and players appearing. Particularly if a user has indicated a preference for one team or the other, the sports apparel maker may want to promote that teams branded merchandise to the user. In some cases, such as in some of the contextual triggers noted above, the advertiser may want to promote branded gear related to former players. A widget can also provide real-time retail and customer feedback opportunities.
Additional sources for advertising and retail triggers may be product placement, wardrobe, location, or other commercial triggers derived from primary source meta data extraction or third party database feeds with stored association information.
Also, viewer demographic, consumption, financial other profile data for individuals or groups of individuals can drive advertising and commercial publishing events in a widget.
Other sources may be content sources such as news sites from which stories, images, audio, and/or video can be searched and presented based on a trigger. For example, if a particular player's name is mentioned, a search can be done on that news site to find media associated with that player and can then be presented to the user. In some cases, the content is simply presented as found. In other cases, a title or other indicator of the content is presented and the user has the option of selecting one or more for presentation.
The system contemplates the ability to set filters on widgets, sources, and triggers. The filters allow the user to disable certain triggers. The user can disable triggers individually. In addition, the system provides for the ability to filter out large groups of triggers such as by deselecting the opposing team, for example, in a sporting event. In some cases, selecting a favorite team can result in filtering the opposing team whenever the favorite team is playing.
In other cases, the filters can be used to limit the sources of video, chatting, audio, and other widget content. For example, during an event, the user may only want to view video clips of less than a certain length. Thus, all longer video clips will be filtered out and not presented to the user.
As noted above, there are trigger alerts that can be set by the user as well. In some cases, these alerts can be active even when there is no event related to those triggers being broadcast. For example, a user may have a trigger alert for any news stories that mention his favorite player. However, the user may not want all stories that mention the player, so the user might define a filter of stories that are not to be passed when the trigger is activated.
The template also includes a listing 1005 of one or more widgets that are to be part of the template. A custom trigger database 1006 is used to enable the user to add custom triggers or keywords to be used with this particular template. A filter 1007 provides the data about filters that are to be used with the template. These filters can be specific or can be conditionally rule based, such as “when my favorite team is playing, filter out the opposing team” or “always filter out Michigan information”.
Region 1008 is used to indicate whether the template is to be sharable or not and region 1009 can be used to indicate the owner or creator of the template.
As noted above, the templates can be shared between users. The templates can be published as well. In some cases, it is contemplated that third parties will create and promote templates for events that can be downloaded and used by a plurality of users. For example, a fan club of a show may generate a template to be offered for use by other fans of the show. In some cases, there may be features of the template that are only available to users of the template. For example, there may be a chat feature that is only activated for users of the template. This allows the system to provide a unique shared experience among users for a broadcast event.
Commercial entities may create and promote templates that include advertising widgets promoting the commercial entity. Some companies may want to include game widgets or contest widgets that encourage user participation during an event broadcast with the chance for some prize or premium for success in the contest.
The activity of the template during an event is stored in a database so that the template can be replayed or searched after the completion of the broadcast. This also encourages sharing of templates. If a user had a particularly good experience during a broadcast, that user may want to share their template with other users.
The system contemplates a number of approaches to presenting promotional content as part of the presentation of secondary content to the viewer. Embodiments include, but are not limited to, time based presentation, trigger based presentation, context based presentation, exclusive presentation, shared presentation, and widget based presentation. It should be noted that the system may implement any combination of some or all of these techniques for the presentation of promotional content.
The promotional content may be brand based or commercial based. A brand based approach includes identifying information and lifestyle information related to the promoted brand, but does not include a call to action on the part of the viewer. The brand approach is designed to create awareness of the company providing the promotional content. A commercial based approach typically includes a call to action on the part of the viewer, for example, to purchase a specific product, to act within a certain time frame, or to take advantage of a special offer.
In one embodiment of the system, the promotional content is provided purely on a timed basis throughout the primary broadcast. The system may present promotional content in some or all of the widgets that a user selects. The system may also require at least one promotional widget as part of every secondary display. The promotional content is displayed for some predetermined time period (e.g. one minute). At the end of each time period, the promotional content is updated with new promotional content. The time based promotional content presentation may be based on a rotation of repeating ads from advertisers who have agreed to participate in the secondary broadcast.
In a trigger based presentation embodiment, promotional content is updated or presented in response to metadata that is associated with the primary or secondary broadcast.
At step 1201, the system tracks metadata from the primary broadcast, such as cc text, audio and video recognition, and other available metadata. In addition, the system tracks metadata available from the secondary contents sources presented via widgets. For example, one widget could be a live chat of a plurality of viewers of the primary broadcast event who are commenting on the primary data source or even on other chatters comments. The chat transcript itself can be mined for metadata and triggers. In some cases, widgets may invite interactive participation from a user. An interaction by the user with the widget can create metadata that can act as a trigger as well.
When a trigger is detected, it is compared at step 1202 to a list of triggers that can initiate the presentation of promotional material. In one embodiment the list of triggers is agreed to in advance of the event by the advertisers. In some cases the triggers are paid for by an advertiser so that all occurrences of the trigger are tied to that advertiser. If the trigger is associated with an advertiser, the system checks the list of on screen widgets at step 1203.
At step 1204 it is determined if the screen widgets are suitable and/or available for promotional content insertion. In some cases the widgets may be committed to already running promotional content or may not be suitable for the presentation of promotional content. If there are widgets available for promotional content, the system moves to step 1205 and analyzes the available widget.
At decision block 1206 the system checks the database of the triggered advertiser and determines if there is promotional content that is appropriate for the widget. For example, if the triggered advertiser only has video content and the widget is only suitable for displaying text, then that widget will not be available for that triggered advertiser. If there is promotional content that is appropriate for the widget at step 1206, the system delivers the promotional content to the widget at step 1207.
If there is no promotional content available for the widget from the triggered advertiser, the system checks at decision block 1208 to determine if there is another advertiser who has requested the trigger. If so, the system returns to step 1206 to determine if that second advertiser has promotional content available that is appropriate for the widget. If so, the system proceeds to step 1207.
After step 1207 or if the decision at step 1208 is no, the system checks at decision block 1209 to see if there are more widgets available for promotional content. If not, the system returns to step 1201. If yes, the system returns to step 1206 to analyze the next available widget. This process continues until all of the possible widgets have been examined for that trigger.
It should be noted that often times there may be product placement in a broadcast, either intentionally or unintentionally (e.g. an announcer happens to mention a product or provider of services). The system, via cc text, audio recognition, or image recognition, can detect these placements and use them as triggers for the presentation of promotional material as well. Another source of triggers are the actual advertisements that may be included in the primary broadcasts. These triggers may provoke ads in the manner as described in
In an embodiment that initiates a counter promotion response, when the system detects an advertisement that is part of the primary broadcast, it determines if an advertiser has requested counter promotion on the secondary presentation. For example, if there is a broadcast ad for a car company, say Chevrolet, a competitor such as Ford may request that its ads appear on the secondary source presentation at the same time. In that case the processing of the request would follow the same path as
In other cases, where no advertiser has requested counter promotion, the metadata of the ad on the primary broadcast may still trigger ads via the triggers detected in the metadata.
Although the system has been described above in connection with the presence of a single trigger, the system has equal application where multiple triggers are used to provide appropriate promotional content. For example, in one embodiment, the system contemplates that users will be registered members, with certain biographical, geographical, and other personal data associated with the user. In addition to user supplied data, the system may track user preferences based on use of the system for different broadcast events. Finally, the types of widgets that the user selects and/or interacts with may also indicate a certain type of user based on other users who select similar widgets. All of this information is included to form a user profile.
During operation, the system checks the user profile and may use it as a filter to further select appropriate promotional content. The system can then offer custom directed promotional content to each individual user so that no two users necessarily have receive the same promotional content during any one broadcast event. In determining the appropriate content in step 1206 of
The system includes an embodiment that ties the promotional content to an emotional state based on content. If the primary broadcast is a sports event, for example, there are contextual moments attached with whether one team is winning or losing. If a user's favorite team is winning, the user might feel more “in the moment”. There are products and types of promotional content that are more appropriate for that user at that time. If the user's favorite team is losing, the promotional content may be more appropriate to be either nostalgic or forward looking, to distract the user from the present bad news.
The system can take advantage of context by allowing an advertiser to create and/or identify ads and promotional content that are appropriate for certain contexts. All promotional content from an advertiser can include a flag, context bit, or some other indicator that allows the system to identify appropriate promotional content.
In one embodiment, the system uses content to modify or filter a database of available promotional content based on the context and circumstances of a primary source broadcast.
At step 1302 the circumstances of the primary source broadcast are monitored. For purposes of example, consider where the event is a sporting event and the user has indicated a preference for one team over the other (i.e. a “favorite team”). Some of the contextual factors that can be considered include whether the favorite team is winning or losing, the amount by which the favorite team is winning or losing, the current time of the game (early or late), the location of the game, and other contextual events.
When one or more contextual events are present, the system can set a filter at step 1303 on the database so that only those files that match the current contextual state are retrieved when the database is queried in response to a trigger. In one embodiment the filter is implemented at the user's computer so that the system can be customized for each individual user. For example, during the same game, the context for a fan of team A is different for the fan of team B. Therefore their respective context triggers will be different (often orthogonal).
With respect to the system of
The system may implement a scheme where each widget can be sponsored exclusively by different advertisers whose promotional content appears in response to specific keywords, triggers, and contexts. In other instances, the system may offer complete exclusivity for all widgets during the primary content broadcast. In other words, one advertiser may be entitled to every ad during the entire secondary content presentation. In other embodiments, an advertiser may have temporal exclusivity. That is, the advertiser may only have exclusivity for a certain period of the broadcast or for certain non-consecutive periods of the broadcast. In other embodiments, the primary broadcast does not have exclusivity for any one advertiser, but is shared by multiple advertisers whose content can appear at the same time in different widgets.
In embodiments of the system, certain widgets provide secondary content that consists of images and/or video. In one embodiment of the system, these widgets include a first display area for secondary content and a second display area for promotional content. An example of such a widget is illustrated in
If there are conditions associated with the metadata at block 1503, the system checks at decision block 1505 if the condition is to suppress promotional content based on the metadata. If so, then no promotional content is supplied and the system returns to step 1501. If not, then the system next checks the condition at step 1506 and retrieves the appropriate promotional content at step 1507. The system then provides the promotional content to region 1403 at step 1504 and returns to step 1501.
Implied endorsements when player images/video/content are associated with promotional content.
The data/metadata extractor 1602 and context extractor 1603 provide output to media association engine 1604. The media association engine 1604 uses the metadata and context data to determine what secondary content and promotional content to be provided to a user. The media association engine 1604 is coupled to a user profile database 1605 which contains profile information about the registered users of the system. The media association engine 1604 provides requests to secondary content source 1605 and promotional content source 1606.
Although secondary content source 1605 is shown a single block in
The promotional content sources 1606 may be a local database of prepared promotional files of one or more media types, or it could be links to servers and databases of advertisers or other providers of promotional content. In one embodiment, the promotional content may be created dynamically, in some cases by “mashing” portions of the secondary content with promotional content.
The media association engine 1604 assembles secondary content and promotional content to send to users to update user widgets. The assembled content is provided via web server 1607 to a user, such as through the internet 1608. A user client 1609 receives the assembled secondary and promotional content updates and applies a local profile/settings filter 1610. This filter tracks the active widgets of the user, team preferences, client processing capabilities, user profile information, and other relevant information to determine which widgets to update and with which information. User display 1611 displays user selected widgets and are updated with appropriate content for presentation to the user.
While the foregoing has been with reference to a particular embodiment of the invention, it will be appreciated by those skilled in the art that changes in this embodiment may be made without departing from the principles and spirit of the invention, the scope of which is defined by the appended claims.
This is a continuation-in-part of, and claims priority to, pending U.S. patent application Ser. No. 11/540,748 filed Sep. 29, 2006 and entitled “Social Media Platform and Method” which is incorporated in its entirety herein.
Number | Date | Country | |
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Parent | 11540748 | Sep 2006 | US |
Child | 11849238 | US |