Claims
- 1. A gaming network, comprising:
a plurality of gaming machines; one or more information servers coupled to the plurality of gaming machines, the one or more information servers structured to store data related to the plurality of gaming machines and related to players of the gaming machines, and to generate data for use on the gaming network; a secure wireless server coupled to the one or more information servers; one or more secure wireless receivers structured to couple to the secure wireless server; and an image generator coupled to the one or more information servers and to the secure wireless server, the image generator structured to generate an image for display on one or more of the receivers, the image including data stored on the one or more information servers.
- 2. The gaming network of claim 1 wherein the image is a graph.
- 3. The gaming network of claim 1 wherein the image is a table.
- 4. The gaming network of claim 1, wherein the image comprises an amount of game-in for a given amount of gaming devices over a time period.
- 5. The gaming network of claim 1, wherein data from one or more of the gaming devices in the gaming network can be excluded from data used to generate the image.
- 6. The gaming network of claim 1 wherein the image comprises data indicating whether players of the gaming devices are identified players.
- 7. The gaming network of claim 1 wherein the image comprises an amount of activity from only a portion of the gaming machines in the gaming network.
- 8. The gaming network of claim 1 wherein the image comprises a list of employees currently working.
- 9. The gaming network of claim 1 wherein the image comprises a listing of ones of the plurality of gaming machines and the duration of gaming sessions that have been played on them.
- 10. A method of operating a gaming network, comprising:
assembling data from one or more gaming devices coupled to the gaming network; generating a graphic display of data gathered from the assembled data; and displaying the graphic display on a wireless component coupled to the gaming network.
- 11. The method of claim 10 wherein the wireless component has a secure data connection to a wireless server on the gaming network.
- 12. The method of claim 10 wherein generating a graphic display comprises generating a graph.
- 13. The method of claim 10 wherein generating a graphic display comprises generating a table.
- 14. The method of claim 10 wherein generating a graphic display comprises displaying an amount of game-in for a given amount of gaming devices over a time period.
- 15. The method of claim 10 wherein generating a graphic display comprises excluding data from one or more of the gaming devices in the gaming network.
- 16. The method of claim 10 wherein generating a graphic display comprises data indicating whether players of the gaming devices are identified players.
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority from U.S. provisional application 60/439,084 entitled “System for Real-time Game Network Tracking”, filed Jan. 8, 2003. It is also a continuation in part from and claims priority to U.S. 60/477,644, filed Jun. 10, 2003, entitled “Mobile Data Access,” and from U.S. Ser. No. 10/723,375, filed Nov. 25, 2003, entitled “Mobile Data Access” the contents of all of which are expressly incorporated herein for all purposes.
Provisional Applications (2)
|
Number |
Date |
Country |
|
60439084 |
Jan 2003 |
US |
|
60477644 |
Jun 2003 |
US |