A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present disclosure is directed to system, method and apparatus to providing for remote gaming by one or more players in a lounge, bar, arcade or lounge or similar environment. More particularly it relates to such systems, method and apparatus which provides for a modularized console which does not operatively rely upon utilities provided by a host system for the venue. The system looks to the host, in a casino enterprise environment, like a gaming device but provides for the binding or “tethering” of multiple player mobile devices to a common display console presenting one or more games. The system also supports individual electronic banks or wallets storing data representing credits having actual or virtual value, game credit, win and other meters as well as interactive communication between the console and player mobile devices. Still further the system, method and apparatus provide for players whose mobile devices are tethered to remotely control the one or more games presented from the convenience of a remote location such as a bar, table, chair or sofa.
It has been known to provide a multi-player gaming device having a number of fixed gaming terminals linked to a bonus event display. Each player terminal includes a validator to receive physical value in the form of a voucher/ticket or cash to establish credits for the player at their respective terminal. Upon the triggering of a certain game play event the common bonus event display acts to present typically a randomly determined outcome or contest to the eligible players. In such devices the player is tied to their terminal and, since the terminal is fixed, is not free to move about. Further, in such arrangements, the terminals are specially manufactured to be gaming terminals and each is in communication with any casino enterprise backend system for receiving/transmitting data and, for example, reporting for purposes of game performance, accounting and player loyalty tracking.
In a casino environment with perhaps several thousand gaming machines, a network is provided to provide data communication between each gaming machine and a backend system. The backend system may include accounting, maintenance, status, and notification functionality to name just a few. In some cases the network may provide or support game content provided on the gaming machines such as providing a remote resource library to download and/or augment games on the gaming terminal. When a machine is removed from service and replaced with another or a new machine is added to the inventory, that machine is connected to the network through suitable cabling or in some cases a WiFi connection to provide the aforesaid communication. Standard communication protocols have been adopted by the industry to support communications between the system and the machines on the casino floor. Connecting a new gaming machine to the network typically does not require reconfiguration of the casino venue host network topology.
In a casino environment it has been known to provide one or more servers for operating a player loyalty program. This loyalty program is operated on the casino venue network supporting topology and requires network connectivity with the gaming machines and other supporting terminals on the casino floor such as player access kiosks, table game pit terminals and point of sale terminals. For example, Boushy, U.S. Pat. No. 5,761,647 titled “National Customer Recognition System and Method” and Link et al, U.S. Pat. No. 9,747,750 titled “System and Method for Providing Loyalty-Based Virtual Objects Across Various Media Including Gaming Devices”, the disclosures of which are incorporated by reference, describe features of a player loyalty program system and method. Players register into the loyalty program, are assigned an account and issued, for example, a player card having a machine readable magnetic stripe. At a card reader at a gaming machine or table game, the card is read and gaming activity such as wagers and wins is reported to the servers which derive loyalty “points” allocated into the player's account. These points can be redeemed for goods and services as well as redeemed for wagering. In Kelly et al, U.S. Pat. No. 8,241,123 titled “Video Switcher and Touch Router Method for a Gaming Machine”, the disclosure of which is incorporated by reference, there is disclosed a player-system interface for displaying, for example, system derived content, on a gaming terminal video display as opposed to a dedicated, separate tracking module video display.
The player interface also provides a vehicle to provide system generating bonusing to players. In Kelly et al, US 2011/0118004 titled “Player Gaming Console, Gaming Machine, Networked Gaming System and Method”, the disclosure of which is incorporated by reference there is disclosed a system providing system delivered bonuses to players through the player-system interface.
In Kovacs U.S. Pat. No. 9,214,056 titled “Gaming System and Method Which Enables Multiple Players to Simultaneously Play Multiple Individual Games or Group Games on a Central Display” there is disclosed a system including a community video display to display a number of games and separate player stations which can be terminals or mobile devices. From the player stations the player can play one or more of the displayed games. As disclosed the venue for the system may include seating such as sofas and chairs. The disclosed arrangement requires a supporting network topology to support data routing and switching such as middleware servers disposed between the player stations and the game server. There is no disclosure of providing such a system that can be “dropped” into a casino venue without setting up the required topology and connecting to the host casino wired and wireless network and services. Stated differently the system can cannot be installed into a gaming venue and appear to the network as just another gaming machine.
In Lyons, U.S. Pat. No. 9,672,688 titled ‘System and Method for Cross platform Persistent Gaming Sessions Using a Mobile Device”, the disclosure of which is incorporated by reference, there is disclosed a system and method for a player to migrate game play from a gaming terminal to stream to their mobile device for play remote from the terminal. When play is migrated the physical terminal is rendered inactive for play by other players.
A drawback to these prior approaches is that a system to support localized gaming using mobile or remote player terminals requires a network topology to support the system as well as network with the host venue network and to support the provision of multiple games, Ecommercial transactions and player tracking. There is a need to provide a system, apparatus and method which enables easy installation into an existing casino environment without additional configuration of the host network or extensive network connectivity. Basically a “suitcase gaming console” type of arrangement is desirable whereby the gaming console can be “dropped into” a venue and still provide the desired functionality but, from a functional standpoint, appears to the host system as just another added gaming machine. In such an arrangement there should be a convenient method or apparatus to enable a player to use their own mobile device such as a cellular telephone or tablet device and to securely and functionally bind or tether their device to a common game console having a community video display for displaying one or more gaming opportunities and outcomes. The console should further provide a convenient technique for the player to apply value for establishing credits for wagering using their mobile device, for arranging, maintaining and displaying, for each player, individual credit meters and win meters at the console provided community display as well as at the player's personal device. That is, in the prior art, a common approach has been to provide configured fixed terminals each displaying and maintaining such meters. Where multiple players use their own devices tethered to a single gaming device a problem is presented of metering and accounting for the play of the players for a common game or for different games presented at the console display. That is, since the suitcase console looks like a gaming machine to the system there is a need to account for individual play such as player tracking of wagers/wins for the purposes of accumulating or debiting player loyalty assets. Where a mobile device is configured by a downloaded application considerations of configurations for different operating systems as well as data and communication security must be taken into account. As mentioned above the suitcase console should also support player tracking to the host network.
Briefly, and in general terms, various embodiments are directed to systems and methods that provide for the incorporation of a multiplayer suitcase console into a gaming system environment which, even though it accommodates wireless, wagered play by multiple players, appears to the system from a connectivity standpoint as a single gaming machine. The systems and methods of the console are arranged to enable players to use their personal mobile devices to participate in one or more games displayed at a common console platform community display. In an embodiment players functionally tether or bind their devices to the console using various techniques whereupon a unique player, temporary, local account is established/accessed for the player which can be funded for play of the one or more games and which is configured to provide separate credit, win and bet meters as well as a transactions trail for each player. The player accounts are established/accessed at the console and accordingly new network functionality is not required to support such accounts. However, in an embodiment, the casino network may augment the account function by, for example, enabling a player to transfer funds from an existing casino network account to the local, console supported, temporary account.
In an embodiment the console has a large, community video display for simultaneous participation by existing tethered and newly tethered players in provided games and events and is configured to display the game and at least the awards associated with each player as displayed at the common video display. Where a displayed event is, for example, a sports contest supporting wagering, i.e. sports wagering, the same may also be provided and accessed at the console
For one or more embodiments there is set forth a system and method for supporting localized remote gaming by one or more players each using a mobile player device having a video interface and the method including a game console having a large console community display to display game events for a plurality of players and one or more console processors for one or more of (a) controlling the console display to display gaming event content including outcomes for each event or (b) accessing and receiving from a remote source event content for display of event outcomes at the console display for each event. The console system includes a wireless communication network to provide for local wireless communication between the one or more console processors and the player mobile devices. A tethering unit associated with the console has a unit display, the tethering unit controlled by the one or more console processors to display a graphical user interface for players to functionally tether their devices to the console system by one or more of (a) scanning or entering a code or (b) entering the mobile device cellular number or (c) other techniques to uniquely identify the mobile device for establishing a wireless communication link between the console system and the player mobile devices.
The one or more console processors are configured to, upon each player tethering their device, establish at the console a unique, local, temporary, player account associated with each tethered player device including credit, wager and win meter data as well as data representing transaction receipts between the player, the system and their account. Means are provided for each player of a tethered device to apply credits to their account for wagering.
The one or more processors are configured for wireless instructions from a player device to register a wager on a selected game event, the one or more processors configured to control the console display and video interface to display the play and outcome for one or more game events and for each player update the credit meter, win meter and wager meters. To support reporting from the console to the casino network (WAN) the game events for each player is saved, processed and reported by, for example, transmitting to the casino network strings, stacks or tables of data such that, to the casino network, the console appears to be a single gaming device but the data for each player and game is separately accounted for such that the data is reported for multiple players and games but to the network appears like data from a single gaming device.
In an embodiment means may be provided for a player to credit value to their established local account by providing a unique code associated with their account at a station for receiving one or more of currency, vouchers or credit transfers associated with an accessible electronic account. Like a gaming device the console will report to the network data reflective of “cash-in” and “cash-out” transactions; however where there are multiple players there may be periodic bulk reporting for the multiple players processed at the back end network for allocation to any player network account such as a player loyalty account.
In an embodiment the one or more processors are configured to control the console display to display at least a portion of the players' accounts such as the win meter data. The display may be in display windows and the display windows may be arranged according to the order in which the players tethered their devices to the console, e.g. from left to right. At tethering the players may be requested to name their accounts. The display windows at the community display may display the selected players' names associated with their game/meter/win display.
In an embodiment the one or more processors also communicate over the console supported local network (LAN) to provide for display on each tethered mobile device at least a portion of the meter data. The console system may support providing for display at the players' mobile devices graphical replications of the game play in addition to the display at the community display.
In an embodiment the one or more processors supported by the console may provide to the player's mobile device prior to the time of tethering configuration data, e.g. an application, to configure the player's device to display and arrange the display of meter data, game play as well as a player user interface for registering wagers and controlling play.
Also provided are means by which players may close their account and receive whatever value, if any, is in their account by way of one or more of electronic transfer of funds or providing a redeemable physical instrument such as a voucher, ticket or card.
In an embodiment the player device application may provide a system display to provide the player with system delivered bonus features or games as well as data related to a player loyalty account such as comp points earned, available events and promotions or benefits and, where provided, marketing based funds which can be used for wagering.
In an embodiment the console system may shape the community display according to the number and types of games requested to be played by players.
Turning to the drawings
The console 10 includes one or more upstanding console video displays 12 arranged for viewing by nearby players and bystanders. In an embodiment two console video displays 12 may be arranged in a back-to-back configuration to accommodate players on either side of the console 10. In another embodiment only one console video display 12 is provided such as, for example, where the console 10 is deployed against a wall. Other embodiments may include more console video displays 12 or video displays 12 having a curved configuration arranged in either a portrait of landscape mode.
To provide audio content an audio system which may include speakers 14a-d as well as surround sound speakers (not shown) arranged in the environment. A console stanchion 16 supporting the console video displays 12 may have a fanciful and attractive lighted design to attract players as well as additional speakers and auxiliary video displays (not shown).
To enable the players to functionally tether mobile devices for play of games presented on the console 10, the console 10 includes one or more tethering units 18. Each tethering unit 18 has a tethering unit video display 20 to provide a graphical user interface for players to tether their mobile devices for play and provide other information to and receive input from players. Preferably the video displays 20 are touch input enabled—however the tethering units may include physical buttons as well. In an embodiment the tethering units 18 may include a card reader 48 for reading a player loyalty card inserted by a player for accessing the player's loyalty account as described in Kelly et al, US 2011/0118004 titled “Player Gaming Console, Gaming Machine, Networked Gaming System and Method”, the disclosure of which is incorporated by reference. This card reader 48 may also read a bank, casino or other institutionally issued magnetic or smart card to access and transfer funds for gaming. Still further, one or more tethering units 18 may include a currency and/or ticket/script validator 50 again to enable a player to deposit funds for gaming as hereinafter described. These utilities of loyalty card reader 48 and/or ticket/script validator 50 may also be located at a separate kiosk linked through a network to one or more of the console 10 and the player's mobile device 22a-d (
The system and method of the present invention are directed to features to provide for players, using their own mobile devices 22a-d as suggested in
The system and method of the various embodiment of the present invention enable a single player to play a game or event presented on the console video display 12 using their mobile device 22a-d from a chair or seat spaced from the console 10. The game(s) may be solo games where the player wagers toward receiving either a winning or losing outcome such as a typical slot machine game, a competitive video game where players wager and compete toward a winning outcome in hopes of winning a pot or intermediate rewards, sports wagering, or a collaborative game where players play toward a common winning outcome or play as individuals in a commonly presented event. Examples of a collaborative game may be a fishing or shooting game where players post a wager and play the common presentation of the event such as a lake where the players, using their mobile devices, cast lures or coins trying to catch the largest or the most virtual fish which, when caught or eat a virtual coin, register an award. In some embodiments solo play may be supported by simultaneously providing multiple games at the console video display 12 as suggested by
Setting aside for the time being the feature of providing a system which can be dropped into a casino enterprise floor, it should be understood that challenges are presented where multiple players are wagering, entering or ending play at various times and are controlling their individual actions with the mobile devices 22a-d. These challenges include providing a mechanism for tethering player mobile devices 22a-d for play where the mobile devices 22a-d may have different operating systems, e.g. Apple and Android. They also include providing and distinguishing individual control by a player's mobile device 22a-d. There is a further challenge of providing for the players to acquire wagering credits, add credits, cash out credits as well as meter wins, loses and credit balance and display some or all those events where multiple players are simultaneously playing at a common console 10. Regulations and consistency with good practices and to avoid disputes, require accounting for each player's transactions separately, e.g. money deposited for play, wagers, winnings, player loyalty points/credits/awards, cash out events and taxable winnings which must be reported to taxing authorities. In addition to tracking the transactions from a player standpoint, casino accounting practices also require tracking transactions for auditing and business intelligence purposes.
Regarding play, casino players have come to expect that their play be accounted for by the casino loyalty program and that system generated bonus events, if provided on the casino floor by the casino, will likewise be provided for play of the console 10. Thus another challenge is presented to provide such features to players using their mobile devices for simultaneous play of games and events at the console 10.
Returning to the description of the player, say player 26d, wishing to join in game play, the player 26d approaches and awakes the tethering unit video display 20 which at
Continuing with
In order to play wagering for value games at the console 10 it is necessary that the player 26d now fund the established account. Funding may occur in various fashions but several features are paramount. The funding must be secure and must be allocated to the correct account. Second the movement of funds into and out of the account should be tracked to not only support the player loyalty point accrual but for sound accounting, “receipting”, record keeping to avoid disputes and tax purposes. In relation to debiting and crediting the funded account for wagers and wins, these events must be accounted for and metered separately for each player to avoid disputes and support tax and regulatory authorities.
To accrue funds into the player 26d account for wagering, the now tethered player may, using their account number established at tethering, insert cash, script or other physical instrument representing value at a kiosk or at the tethering unit 18 itself to at 48 fund their account. For example, upon the completion of tethering the tethering unit 18 may display as suggested in
It should be noted that either before or at the time of tethering of the player's mobile device 22d for play at the console 10, a software application may be downloaded or made accessible to control the player's mobile device 22 video display to display various information, user interface(s) to enable the player to interact with the console 10 and the processor 24 for the funding, metering, play and other events and controls for the player to play games or events at the console 10. Further the tethering enables the player mobile device 26d to wirelessly communicate with the console processor 24 either through and automatic or required login to the environment WiFi network, creating an open broadband call channel (this is not preferred due to roaming and usage charges) or other network communication. The communication should be relatively fast inasmuch as the player device 22d and processor 24 may be exchanging data and inputs such that a fast response is required.
The GUI 1206 also displays an add credits button 1224 which, if touched, commands the processor 24 to control, for example, the tethering unit video display 20 to display information and instructions for the player to deposit value to accrue additional credits into their account in the manner described above.
To enable the player to initiate a cash out sequence a cash out button 1226 button may be provided. In an embodiment the player would approach the tethering unit 18 (or a separate kiosk) and depress the cash out button 1226 on the GUI 1206. A signal is sent to the processor 24 to close the player's account and send data to a ticket or voucher printer at the tethering unit 18 to print a voucher or ticket representing the value and to send a message to through the network 42 to an appropriate server accounts for the ticket, logs the transaction and stores the information such that at a cash out kiosk or counter the player may redeem the ticket for cash script/coin. In another embodiment upon touching the cash out button 1226 the processor 24 and resident software application cooperate to account for and log the transaction and cause a message to be generated the mobile device 22 confirming the cash out event, the value cashed out and to present a machine readable code or image at the mobile device display 1206. This message and code may be saved by the player as a receipt and for recalling at a kiosk or at the tethering unit 18 for machine reading of the code and dispensing of cash script/coin to the player. In yet a further embodiment touching the cash out button 1226 may cause the funds to be credited to the player's electronic account, e.g. an electronic wallet or “eWallet”, established at the gaming venue.
To replenish credits for wagering and for cashing out accumulated credits those features will be described with reference to
To cash out credits from the system, the player goes to the tethering unit 18 or a kiosk, awakens the tethering unit display 20 from an idle state and selects a displayed touch screen cash out button 52. The player is invited to enter their account number with the keypad 38. In response the system may print a voucher representing the cash value or transfer the value to the player's eWallet. As shown in
As can be appreciated from the above one or more players may be able to tether their devices 26a-d to the console 10 for pay of games, such as those described below. A feature of the present invention is that the console 10 and related systems and methods are adapted to permit the console 10 to be “dropped” into a gaming environment as a standalone unit appearing to the gaming environment network, perhaps servicing hundreds or thousands of gaming machines, as just another gaming machine. This modularization of the console 10 platform presents challenges such as how to track, account, award and record individual transactions and activities for purposes of individual player tracking, individual system provided awards and functionalities and reporting where, from a functional standpoint, the players' activities are taking place often simultaneously through the console 10. Accordingly the transaction data at the console 10 must be packaged for transmission to the back end network system.
Referring to
Like the gaming devices 803 the console 10 includes various peripheral components that may be connected with USB, serial, parallel, RS-485 or Ethernet devices/architectures to the system components within the console 10. For example the console 10 may be provided with a GMU (game monitoring unit) has a connection to the one or more processors 24 and/or intermediate processors through a serial SAS connection. The system components in the console 10 may be connected to the servers using HTTPs or G2S protocols over Ethernet. Using CMS 807 and/or SMS 805 servers and devices, firmware, media, operating systems, and configurations may be downloaded to the system components of respective gaming devices 803 and console 10 for upgrading or managing floor content and offerings in accordance with operator selections or automatically depending upon CMS 807 and SMS 805 master programming.
The gaming system 801, among other functionalities such as slot accounting (i.e. monitoring the amount wagered (“drop”), awards paid) and other casino services, includes the player tracking CMS/CMP server 837 and/or data warehouse 835 storing player account data. This data includes personal data for players enrolled in the casino players club sometimes referred to as a loyalty club. An example of the personal data is the player's name, address, SSN, birth date, spouse's name and perhaps personal preferences such as types of games, preferences regarding promotions, player rating level, available player comp points (points accumulated based upon commercial “spend” activity with the enterprise including gaming and which may be redeemed or converted into cash or merchandise) and the like. As is known in the industry and according to the prior art, at enrollment the player is assigned a created account in the player tracking CMS/CMP server 837 and is issued a player tracking card having a machine readable magnetic stripe.
When a player plays a gaming device according to the prior art, he/she inserts their player tracking card into the card reader at the gaming device which communicates data to the CMS/CMP server 837 to accumulate loyalty (“comp”) points based upon the wagers/wins of the player. For example, a player may accumulate one comp point for each $5 wagered. Comp points may also be awarded as part of a promotion and for other commercial activity such as the purchase of goods or services.
The system 801 may also include electronic transfer of funds functionality. For example, a player having accumulated $100 at a gaming device or console 10 may decide to “cash out” to play another gaming device. The player, for example using the PTM 28 to initiate communication with the system 801 for example server 837 to upload the value from the gaming device into an electronic account associated with the player's account. The player may choose to upload all or a portion of the funds the player's established electronic account. The system would prompt the player to enter their PIN (or obtain biometrical confirmation as to the player's identity) and upload the chosen amount to their account. When the player moves to another gaming device he/she inserts their player loyalty card into the card reader to access their account. A prompt provides for the player to request funds from their account. Entering their PIN (or biometric identifier) and/or account number the player can input the desired amount which is downloaded to their gaming device or console 10 for play.
To facilitate communication between gaming devices of the prior art, the gaming devices are typically fitted with a system interface generally referred to as a SMIB (slot machine interface board). The SMIB receives information from the gaming device operations such as meters (credit, cash-in, bet, win, cash out) security and other reporting and provides the same to the system 801. Standard communication protocols have been developed to facilitate the transmission of the information to enable new gaming devices of different manufacturers to be “dropped” into the gaming floor and communicate with the system 810 which may be provided from a variety of vendors. Inasmuch as casino floor real estate is precious networks, SMIBs and other interfaces are provided to make installations and set-up of gaming devices on the floor as quick and effortless as possible. That is, to install a new gaming device the network 801 does not require extensive reconfiguration.
It is an object of the present invention to provide the system and method, represented by the console 10, which provides for play, even simultaneous or group play, by which the console 10 may be introduced as a module into a gaming floor as if it were a singular gaming device, i.e. a slot machine. Accordingly the console 10 processors 24 may include a SMIB and GMU to provide communications of the type received by the network 801 utilities as if it were a gaming device. It should be understood that since there may be several players the messaging from the console 10 to the system 801 must support segregation of individual player data for the system as if each player was playing a single gaming device. This feature is described below.
The system, as shown in
Inasmuch as the console 10 communicates data such as data related to game performance (wagers, wins, jackpots, plays) and player loyalty data it is necessary that the console 10 one or more processors 24 be configured to provide for segregation of such data for reporting to, or by, the system 801. That is, since each game, which may be played simultaneously with other games, should be accounted for separately so that the operator can decide to discard non-performing/unpopular games the one or more processors 24 must package or arrange for serial/parallel reporting so performance data is correctly allocated for each game. Recall that to the system 801 the console appears as a gaming device which does not encounter simultaneous play by multiple players of perhaps different or duplicate versions of games at a single source—the console 10.
In an embodiment the system and method may provide periodic bonuses and/or community games for the tethered players. For example, in a base game or bonus game players may use gestures with their mobile devices 22 to toss virtual coins as wagers into the ocean world displayed at the console video display 12. If a virtual fish randomly eats his coin then the player is issued an award at the location on the console video display 12 where the fish ate the coin as suggested in
Other games which can accommodate multiple players are baccarat, craps, Sic Bo and some forms of Blackjack or the like.
In an embodiment a system provided bonus or game may be provided to a player who has had their player loyalty card read at the card reader 48. As an example, periodically or based upon the player achieving a certain play level, a bonus game may be provided to the player's mobile device 22. The bonus game may be providing the player with several Bingo cards displayed at their mobile device 22 for play which, if the player has a winning Bingo card, awards the player value or additional comp points.
In a further embodiment the player's mobile device 22 may also display a system interface such as at a portion of the player's mobile device 22 display 1200. The player can, through that interface, access their loyalty account to, for example, download credits for free play into their account, view the status of their account or access other goods and services.
In a further embodiment the player may be able to tether their mobile device 22 for play of the console 10 using a sonic “handshake” with a tethering unit 18. According to this embodiment the player would awaking the tethering unit from an idle state such as by touching the tethering unit display 20. The display 20 would offer for the player to tether using a close proximity sonic binding feature. If accepted the player would access their device 22 application and be instructed to position their device 22 proximate the display 20 or an adjacent panel.
In another embodiment the player may anonymously tether their mobile device 22 for play of a game or event at the console 10.
As stated above the console 10 provide for the play of games such as slot games or other games but may also provide for sports or other event wagering. In an embodiment inter-game events such as whether the kicker will make or miss a field goal in a game viewed at the console 10 or whether the batter will hit the ball out of the infield can be provided.
This application claims priority to U.S. Provisional Application Ser. No. 62/568,006 filed Oct. 4, 2017 and titled “System, Method and Apparatus for Gaming in a Convenient Environment”, hereby incorporated by reference in its entirety.
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