Claims
- 1. A method for providing a progressive prize awarding scheme in an intermittently accessed network environment, comprising:
receiving information from a host server prior to beginning a game for allowing the determination of a progressive prize credit; displaying a current progressive prize credit value during the game based on the received information; and sending information to the host server after the game for allowing the determination of the current progressive prize credit value.
- 2. A method as recited in claim 1 wherein the received information includes a beginning prize credit value, and an increment rate.
- 3. A method as recited in claim 2 and further comprising: periodically determining the current progressive prize credit value based on the beginning prize credit value and the increment rate.
- 4. A method as recited in claim 3 wherein the beginning prize credit value and the increment rate are received upon connection with the host server.
- 5. A method as recited in claim 3 wherein the network is the Internet.
- 6. A method as recited in claim 3 wherein the increment rate is determined based on a number of users playing the game in the network environment.
- 7. A method as recited in claim 3 and further comprising awarding the progressive prize credit value to a user based an outcome of the game.
- 8. A method as recited in claim 1 wherein the received information further includes a maximum value of the progressive prize credit value for preventing the determination of the progressive prize credit value to be greater than the maximum value.
- 9. A method as recited in claim 1 wherein the information that is sent includes a time that a goal associated with the game is accomplished.
- 10. A method for providing a progressive prize awarding scheme in an intermittently accessed network environment, comprising:
transmitting information to a client computer prior to beginning a game for allowing the determination of a progressive prize credit; and receiving information from the client computer after the game for allowing the determination of a current progressive prize credit value.
- 11. A method as recited in claim 10 wherein the transmitted information includes a beginning prize credit value or score, and an increment rate.
- 12. A method as recited in claim 11 wherein the beginning prize credit value and the increment rate are transmitted upon connection with the client computer.
- 13. A method as recited in claim 11 wherein the network is the Internet.
- 14. A method as recited in claim 11 wherein the increment rate is determined based on a number of users playing the game in the network environment.
- 15. A method as recited in claim 10 and further comprising awarding the progressive prize credit value to a user based an outcome of the game.
- 16. A method as recited in claim 10 wherein the transmitted information further includes a maximum value of the progressive prize credit value for preventing the determination of the progressive prize credit value to be greater than the maximum value.
- 17. A method as recited in claim 10 wherein the information that is sent includes a time that a goal associated with the game is accomplished, and the current progressive prize credit value is determined based on the time.
- 18. A computer program embodied on a computer readable medium for providing a progressive prize awarding scheme in an intermittently accessed network environment, comprising:
a code segment for receiving information from a host server prior to beginning a game for allowing the determination of a progressive prize credit; a code segment for displaying a current progressive prize credit value during the game based on the received information; and a code segment for sending information to the host server after the game for allowing the determination of the current progressive prize credit value.
- 19. A computer program embodied on a computer readable medium for providing a progressive prize awarding scheme in an intermittently accessed network environment, comprising:
a code segment for transmitting information to a client computer prior to beginning a game for allowing the determination of a progressive prize credit; and a code segment for receiving information from the client computer after the game for allowing the determination of a current progressive prize credit value.
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application is a continuation-in-part of co-pending parent patent application 09/040,654 filed Mar. 17, 1998 which in turn is a continuation of patent application 08/746,755 filed Nov. 14, 1996, now issued under U.S. Pat. No. 5,816,918 all of which are hereby incorporated by reference herein in their entirety.
Continuations (2)
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Number |
Date |
Country |
Parent |
09433838 |
Nov 1999 |
US |
Child |
10172771 |
Jun 2002 |
US |
Parent |
08746755 |
Nov 1996 |
US |
Child |
09040654 |
Mar 1998 |
US |
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
09040654 |
Mar 1998 |
US |
Child |
09433838 |
Nov 1999 |
US |