The accompanying drawings illustrate a number of example embodiments and are a part of the specification. Together with the following description, these drawings demonstrate and explain various principles of the present disclosure
Throughout the drawings, identical reference characters and descriptions indicate similar, but not necessarily identical, elements. While the example embodiments described herein are susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the appendices and will be described in detail herein. However, the example embodiments described herein are not intended to be limited to the particular forms disclosed. Rather, the present disclosure covers all modifications, equivalents, and alternatives falling within this disclosure.
Artificial reality is a form of reality that has been adjusted in some manner before presentation to a user, which may include, for example, a virtual reality, an augmented reality, a mixed reality, a hybrid reality, or some combination and/or derivative thereof. Artificial-reality content may include completely computer-generated content or computer-generated content combined with captured (e.g., real-world) content. The artificial-reality content may include video, audio, haptic feedback, or some combination thereof, any of which may be presented in a single channel or in multiple channels (such as stereo video that produces a three-dimensional (3D) effect to the viewer). Additionally, in some embodiments, artificial reality may also be associated with applications, products, accessories, services, or some combination thereof, that are used to, for example, create content in an artificial reality and/or are otherwise used in (e.g., to perform activities in) an artificial reality.
Head-mounted displays (HMDs) including one or more near-eye displays are often used to present visual content to a user for use in artificial-reality applications. One type of near-eye display includes a waveguide that directs light from a projector to a location in front of the user’s eyes. Because of the visual sensitivity of human eyes, slight deviations in optical quality can be very apparent to the user. Proper alignment of projectors and waveguides with each other, relative to the user, and relative to the overall sensory system can be important to inhibit such deviations and to improve the user’s experience viewing visual content presented by near-eye displays.
The present disclosure is generally directed to systems and methods for aligning optical components of near-eye displays, such as for aligning waveguides with corresponding projectors. For example, embodiments of the present disclosure include head-mounted displays that may include a frame with a light projector coupled to the frame. A waveguide may be configured to direct images from the light projector to a user’s eye. At least one flexure element that may be coupled to the frame may physically support the waveguide in the frame. Such configurations may enable independent alignment of the light projector and the waveguide relative to each other and/or relative to the frame of the head-mounted display. The independent alignment may facilitate a reduction of deviations in optical quality, which may in turn improve users’ experience with such head-mounted displays. In addition, the flexure elements may protect the waveguide in a drop event or other physical jarring of the near-eye displays by dampening movement of the waveguide relative to the frame.
With reference to
In some examples, the head-mounted display 100 may be implemented in the form of augmented-reality glasses. Accordingly, the waveguide 108 may be at least partially transparent to visible light to allow the user to view a real-world environment through the waveguide 108. Images presented to the user’s eye by the light projectors 106 may overlay the user’s view of the real-world environment.
The waveguide 108 may be physically supported in the frame 102 at least partially by at least one flexure element 112 (e.g., three flexure elements 112 in the embodiment shown in
These flexure element(s) 112 may facilitate proper placement and alignment of the waveguide 108 relative to the frame 102 and/or light projector 106 during assembly, and may further secure the waveguide 108 in place after assembly is complete. For example, as explained further below, the light projectors 106 may first be aligned with and secured to the frame. Then, the input gratings 110 of the waveguides 108 may be held in place by the flexure element(s) 112 and optically aligned with the light projectors 106.
In some embodiments, the waveguide 108 may also be secured to the frame 102 with an adhesive material, one or more fasteners, an adhesive, a clip, etc., such as after completion of the optical alignment of the waveguides 108 with the respective light projectors 106. For example, an adhesive material may be positioned between the waveguide 108 and the frame 102 at multiple (e.g., two, three, or more than three) distinct locations 114 to maintain the relative position between the waveguide 108 and the light projector 106. In additional embodiments, the waveguide 108 may be secured to the frame 102 in a continuous manner, such as along one or more peripheral edges of the waveguide 108 by an adhesive, a clip, a frame cover element, etc.
The flexure element(s) 112 may be in the form of a flexible beam, as shown in
To assemble the head-mounted display 100, the three subprojectors 106A, 106B, and 106C may be initially assembled with each other (e.g., three subprojectors mounted to a common substrate 107, three collimating lenses aligned on the three subprojectors, etc.) to form the light projector 106 as a unit. The light projector 106 (e.g., the substrate 107 of the light projector 106) may include one or more projector fiducial marks 116, which may be used in optically aligning (e.g., positioning, orienting, securing) the light projector 106 with the frame 102. In some examples, the frame 102 may likewise include one or more frame fiducial marks 118 to assist in the optical alignment of the light projector 106 with the frame 102.
Optical alignment of the light projector 106 relative to the frame 102 may involve viewing the light projector 106 and/or frame 102 during placement of the light projector 106 in or on the frame 102 with one or more cameras, which may be used to identify the location and orientation of the projector fiducial mark(s) 116 relative to the location and orientation of the frame fiducial mark(s) 118. The projector fiducial mark(s) 116 and the frame fiducial mark(s) 118 are each shown in
After the light projector 106 is aligned with and secured to the frame 102, the waveguide 108 may be aligned with the light projector 106 and secured to the frame 102. For example, the waveguide 108 may include a waveguide fiducial mark 109, which may be used in optically aligning (e.g., positioning, orienting, securing) the waveguide 108 to the frame 102 and/or to the light projector 106. In addition, the input gratings 110 of the waveguide 108 may be optically aligned with the subprojectors 106A, 106B, and 106C. In some examples, the input gratings 110 may be smaller than respective apertures of the subprojectors 106A, 106B, and 106C as shown in
As shown in
In additional embodiments, the one or more of the flexure elements 412 may have a shape and/or configuration different from that shown in
Moreover, any suitable number of flexure elements 412 may be used. For example, one flexure element 412 may be used on one side of the waveguide and an inflexible stop may be used on an opposing side of the waveguide. In other examples, two, three, four, or more than four flexure elements 412 may be used.
As described above with reference to
As shown in
After being held between the flexure elements 512, the waveguide 508 may be moved (e.g., laterally shifted, rotated, etc.) into a location to align the input grating 510 with the light projector 506 to an acceptable tolerance. This lateral movement of the waveguide 508 may at least slightly flex the flexure elements 512, which may result in the flexure elements applying an inward force against a peripheral edge of the waveguide 508. Upon properly aligning the input grating 510 with the light projector 506, the waveguide 508 may be fixed in place on the frame 502, such as with an adhesive material, fastener, etc., at one or more distinct locations 514. In some examples, the alignment of the waveguide 508 in the frame 502 may be performed while exposing the waveguide 508 and the frame 502 to conditions that may be expected during use of the resulting assembly. For example, a heat load may be applied to the waveguide 508 during alignment to mimic thermal loading that may occur during use.
The alignment cameras 624 may be used during assembly of the head-mounted display 600 to optically align the light projector 606 with the frame 602 and/or to optically align the waveguide 608 (e.g., input gratings of the waveguide 608) with the light projector 606. For example, the alignment cameras 624 may be used to detect the location and/or orientation of a fiducial mark (e.g., the projector fiducial marks 116, the frame fiducial marks 118, the waveguide fiducial marks 522, etc.), a physical component or feature, a reflective material, etc. In additional examples, the alignment cameras 624 may be used to detect a location and/or orientation of a projected pattern (e.g., the projected pattern 302) relative to a target (e.g., the camera target 304). This detected information may be used to adjust a position and/or orientation of the light projector 606 relative to the frame 602 and/or of the waveguide 608 relative to the light projector 606 and/or frame 602.
As shown in
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As shown in
In examples and figures described above, the light projectors and light sources are illustrated as each having a circular shape. However, the present disclosure is not so limited. For example, as shown in
Accordingly, light projectors of various shapes, sizes, and arrangements of light sources and/or subprojectors may be used in conjunction with embodiments of the present disclosure.
As illustrated in
Although
At operation 920, a waveguide may be mounted to the frame with at least one flexure element, which may be coupled to the frame. Operation 920 may be performed in a variety of ways, such as in any of the manners described above. For example, the at least one flexure element may be mounted to the frame via one or more coupling points, and the at least one flexure element may apply a laterally inward force against a peripheral edge of the waveguide.
At operation 930, the waveguide may be laterally moved (e.g., laterally shifted, rotated, etc.) relative to the frame to align at least one input grating of the waveguide with a light projector mounted to the frame. Operation 930 may be performed in a variety of ways, such as in any of the manners described above. The lateral movement of the waveguide may flex the at least one flexure element outward, resulting in an application of inward force by the at least one flexure against the waveguide. The waveguide may be moved in any lateral direction and may be rotated to align the at least one input grating with the light projector.
At operation 940, the waveguide may be fixed to the frame in position with the at least one input grating aligned with the light projector. Operation 940 may be performed in a variety of ways, such as in any of the ways described above. For example, an adhesive, clip, frame cover, fastener, weld, or the like may be used to fix the waveguide to the frame. In some embodiments, the position and orientation of the waveguide relative to the frame may be optically determined prior to fixing the waveguide to the frame.
Accordingly, the present disclosure includes head-mounted displays and methods that facilitate improved alignment of optical components with each other and with a frame of the head-mounted displays. The improved alignment of the optical components may inhibit (e.g., reduce or eliminate) optical deviations that would otherwise detract from a user’s visual experience while using the head-mounted displays. In addition, flexure elements of the present disclosure may protect waveguides in a drop event or other physical jarring. Embodiments of the present disclosure include light projectors and corresponding waveguides that may be independently aligned and oriented relative to each other and/or relative to the frame.
Embodiments of the present disclosure may include or be implemented in conjunction with various types of artificial-reality systems. Artificial-reality systems may be implemented in a variety of different form factors and configurations. Some artificial-reality systems may be designed to work without near-eye displays (NEDs). Other artificial-reality systems may include an NED that also provides visibility into a real-world environment (such as, e.g., augmented-reality system 1000 in
Turning to
In some embodiments, the augmented-reality system 1000 may include one or more sensors, such as sensor 1040. The sensor 1040 may generate measurement signals in response to motion of the augmented-reality system 1000 and may be located on substantially any portion of the frame 1010. The sensor 1040 may represent one or more of a variety of different sensing mechanisms, such as a position sensor, an inertial measurement unit (IMU), a depth camera assembly, a structured light emitter and/or detector, or any combination thereof. In some embodiments, the augmented-reality system 1000 may or may not include the sensor 1040 or may include more than one sensor. In embodiments in which the sensor 1040 includes an IMU, the IMU may generate calibration data based on measurement signals from the sensor 1040. Examples of the sensor 1040 may include, without limitation, accelerometers, gyroscopes, magnetometers, other suitable types of sensors that detect motion, sensors used for error correction of the IMU, or some combination thereof.
In some examples, the augmented-reality system 1000 may also include a microphone array with a plurality of acoustic transducers 1020(A)- 1020(J), referred to collectively as acoustic transducers 1020. The acoustic transducers 1020 may represent transducers that detect air pressure variations induced by sound waves. Each acoustic transducer 1020 may be configured to detect sound and convert the detected sound into an electronic format (e.g., an analog or digital format). The microphone array in
In some embodiments, one or more of the acoustic transducers 1020(A)-(J) may be used as output transducers (e.g., speakers). For example, the acoustic transducers 1020(A) and/or 1020(B) may be earbuds or any other suitable type of headphone or speaker.
The configuration of the acoustic transducers 1020 of the microphone array may vary. While the augmented-reality system 1000 is shown in
The acoustic transducers 1020(A) and 1020(B) may be positioned on different parts of the user’s ear, such as behind the pinna, behind the tragus, and/or within the auricle or fossa. Or, there may be additional acoustic transducers 1020 on or surrounding the ear in addition to the acoustic transducers 1020 inside the ear canal. Having an acoustic transducer 1020 positioned next to an ear canal of a user may enable the microphone array to collect information on how sounds arrive at the ear canal. By positioning at least two of the acoustic transducers 1020 on either side of a user’s head (e.g., as binaural microphones), the augmented-reality device 1000 may simulate binaural hearing and capture a 3D stereo sound field around about a user’s head. In some embodiments, the acoustic transducers 1020(A) and 1020(B) may be connected to the augmented-reality system 1000 via a wired connection 1030, and in other embodiments the acoustic transducers 1020(A) and 1020(B) may be connected to the augmented-reality system 1000 via a wireless connection (e.g., a BLUETOOTH connection). In still other embodiments, the acoustic transducers 1020(A) and 1020(B) may not be used at all in conjunction with the augmented-reality system 1000.
The acoustic transducers 1020 on the frame 1010 may be positioned in a variety of different ways, including along the length of the temples, across the bridge, above or below the display devices 1015(A) and 1015(B), or some combination thereof. The acoustic transducers 1020 may also be oriented such that the microphone array is able to detect sounds in a wide range of directions surrounding the user wearing the augmented-reality system 1000. In some embodiments, an optimization process may be performed during manufacturing of the augmented-reality system 1000 to determine relative positioning of each acoustic transducer 1020 in the microphone array.
In some examples, the augmented-reality system 1000 may include or be connected to an external device (e.g., a paired device), such as the neckband 1005. The neckband 1005 generally represents any type or form of paired device. Thus, the following discussion of the neckband 1005 may also apply to various other paired devices, such as charging cases, smart watches, smart phones, wrist bands, other wearable devices, hand-held controllers, tablet computers, laptop computers, other external compute devices, etc.
As shown, the neckband 1005 may be coupled to the eyewear device 1002 via one or more connectors. The connectors may be wired or wireless and may include electrical and/or non-electrical (e.g., structural) components. In some cases, the eyewear device 1002 and neckband 1005 may operate independently without any wired or wireless connection between them. While
Pairing external devices, such as the neckband 1005, with augmented-reality eyewear devices may enable the eyewear devices to achieve the form factor of a pair of glasses while still providing sufficient battery and computation power for expanded capabilities. Some or all of the battery power, computational resources, and/or additional features of the augmented-reality system 1000 may be provided by a paired device or shared between a paired device and an eyewear device, thus reducing the weight, heat profile, and form factor of the eyewear device overall while still retaining desired functionality. For example, the neckband 1005 may allow components that would otherwise be included on an eyewear device to be included in the neckband 1005 since users may tolerate a heavier weight load on their shoulders than they would tolerate on their heads. The neckband 1005 may also have a larger surface area over which to diffuse and disperse heat to the ambient environment. Thus, the neckband 1005 may allow for greater battery and computation capacity than might otherwise have been possible on a standalone eyewear device. Since weight carried in the neckband 1005 may be less invasive to a user than weight carried in the eyewear device 1002, a user may tolerate wearing a lighter eyewear device and carrying or wearing the paired device for greater lengths of time than a user would tolerate wearing a heavy standalone eyewear device, thereby enabling users to more fully incorporate artificial-reality environments into their day-to-day activities.
The neckband 1005 may be communicatively coupled with the eyewear device 1002 and/or to other devices. These other devices may provide certain functions (e.g., tracking, localizing, depth mapping, processing, storage, etc.) to the augmented-reality system 1000. In the embodiment of
The acoustic transducers 1020(I) and 1020(J) of the neckband 1005 may be configured to detect sound and convert the detected sound into an electronic format (analog or digital). In the embodiment of
The controller 1025 of the neckband 1005 may process information generated by the sensors on the neckband 1005 and/or augmented-reality system 1000. For example, the controller 1025 may process information from the microphone array that describes sounds detected by the microphone array. For each detected sound, the controller 1025 may perform a direction-of-arrival (DOA) estimation to estimate a direction from which the detected sound arrived at the microphone array. As the microphone array detects sounds, the controller 1025 may populate an audio data set with the information. In embodiments in which the augmented-reality system 1000 includes an inertial measurement unit, the controller 1025 may compute all inertial and spatial calculations from the IMU located on the eyewear device 1002. A connector may convey information between the augmented-reality system 1000 and the neckband 1005 and between the augmented-reality system 1000 and the controller 1025. The information may be in the form of optical data, electrical data, wireless data, or any other transmittable data form. Moving the processing of information generated by the augmented-reality system 1000 to the neckband 1005 may reduce weight and heat in the eyewear device 1002, making it more comfortable to the user.
The power source 1035 in the neckband 1005 may provide power to the eyewear device 1002 and/or to the neckband 1005. The power source 1035 may include, without limitation, lithium-ion batteries, lithium-polymer batteries, primary lithium batteries, alkaline batteries, or any other form of power storage. In some cases, the power source 1035 may be a wired power source. Including the power source 1035 on the neckband 1005 instead of on the eyewear device 1002 may help better distribute the weight and heat generated by the power source 1035.
As noted, some artificial-reality systems may, instead of blending an artificial reality with actual reality, substantially replace one or more of a user’s sensory perceptions of the real world with a virtual experience. One example of this type of system is a head-worn display system, such as the virtual-reality system 1100 in
Artificial-reality systems may include a variety of types of visual feedback mechanisms. For example, display devices in the augmented-reality system 1000 and/or virtual-reality system 1100 may include one or more liquid crystal displays (LCDs), light emitting diode (LED) displays, microLED displays, organic LED (OLED) displays, digital light project (DLP) micro-displays, liquid crystal on silicon (LCoS) micro-displays, and/or any other suitable type of display screen. These artificial-reality systems may include a single display screen for both eyes or may provide a display screen for each eye, which may allow for additional flexibility for varifocal adjustments or for correcting a user’s refractive error. Some of these artificial-reality systems may also include optical subsystems having one or more lenses (e.g., conventional concave or convex lenses, Fresnel lenses, adjustable liquid lenses, etc.) through which a user may view a display screen. These optical subsystems may serve a variety of purposes, including to collimate (e.g., make an object appear at a greater distance than its physical distance), to magnify (e.g., make an object appear larger than its actual size), and/or to relay (to, e.g., the viewer’s eyes) light. These optical subsystems may be used in a non-pupil-forming architecture (such as a single lens configuration that directly collimates light but results in so-called pincushion distortion) and/or a pupil-forming architecture (such as a multi-lens configuration that produces so-called barrel distortion to nullify pincushion distortion).
In addition to or instead of using display screens, some of the artificial-reality systems described herein may include one or more projection systems. For example, display devices in the augmented-reality system 1000 and/or the virtual-reality system 1100 may include micro-LED projectors that project light (using, e.g., a waveguide) into display devices, such as clear combiner lenses that allow ambient light to pass through. The display devices may refract the projected light toward a user’s pupil and may enable a user to simultaneously view both artificial-reality content and the real world. The display devices may accomplish this using any of a variety of different optical components, including waveguide components (e.g., holographic, planar, diffractive, polarized, and/or reflective waveguide elements), light-manipulation surfaces and elements (such as diffractive, reflective, and refractive elements and gratings), coupling elements, etc. Artificial-reality systems may also be configured with any other suitable type or form of image projection system, such as retinal projectors used in virtual retina displays.
The artificial-reality systems described herein may also include various types of computer vision components and subsystems. For example, the augmented-reality system 1000 and/or virtual-reality system 1100 may include one or more optical sensors, such as two-dimensional (2D) or 3D cameras, structured light transmitters and detectors, time-of-flight depth sensors, single-beam or sweeping laser rangefinders, 3D LiDAR sensors, and/or any other suitable type or form of optical sensor. An artificial-reality system may process data from one or more of these sensors to identify a location of a user, to map the real world, to provide a user with context about real-world surroundings, and/or to perform a variety of other functions.
The artificial-reality systems described herein may also include one or more input and/or output audio transducers. Output audio transducers may include voice coil speakers, ribbon speakers, electrostatic speakers, piezoelectric speakers, bone conduction transducers, cartilage conduction transducers, tragus-vibration transducers, and/or any other suitable type or form of audio transducer. Similarly, input audio transducers may include condenser microphones, dynamic microphones, ribbon microphones, and/or any other type or form of input transducer. In some embodiments, a single transducer may be used for both audio input and audio output.
In some embodiments, the artificial-reality systems described herein may also include tactile (i.e., haptic) feedback systems, which may be incorporated into headwear, gloves, body suits, handheld controllers, environmental devices (e.g., chairs, floormats, etc.), and/or any other type of device or system. Haptic feedback systems may provide various types of cutaneous feedback, including vibration, force, traction, texture, and/or temperature. Haptic feedback systems may also provide various types of kinesthetic feedback, such as motion and compliance. Haptic feedback may be implemented using motors, piezoelectric actuators, fluidic systems, and/or a variety of other types of feedback mechanisms. Haptic feedback systems may be implemented independent of other artificial-reality devices, within other artificial-reality devices, and/or in conjunction with other artificial-reality devices.
By providing haptic sensations, audible content, and/or visual content, artificial-reality systems may create an entire virtual experience or enhance a user’s real-world experience in a variety of contexts and environments. For instance, artificial-reality systems may assist or extend a user’s perception, memory, or cognition within a particular environment. Some systems may enhance a user’s interactions with other people in the real world or may enable more immersive interactions with other people in a virtual world. Artificial-reality systems may also be used for educational purposes (e.g., for teaching or training in schools, hospitals, government organizations, military organizations, business enterprises, etc.), entertainment purposes (e.g., for playing video games, listening to music, watching video content, etc.), and/or for accessibility purposes (e.g., as hearing aids, visual aids, etc.). The embodiments disclosed herein may enable or enhance a user’s artificial-reality experience in one or more of these contexts and environments and/or in other contexts and environments.
The following example embodiments are also included in this disclosure:
Example 1: A head-mounted display, which may include: a frame, a light projector coupled to the frame; a waveguide configured to direct images from the light projector to a user’s eye; and at least one flexure element coupled to the frame and physically supporting the waveguide in the frame.
Example 2: The head-mounted display of Example 1, wherein the at least one flexure element abuts against an outer peripheral edge of the waveguide to physically support the waveguide in the frame.
Example 3: The head-mounted display of Example 1 or Example 2, wherein each flexure element of the at least one flexure element comprises a flexible material configured to apply an inward biasing force against the waveguide.
Example 4: The head-mounted display of any of Examples 1 through 3, wherein the waveguide is at least partially transparent to visible light to enable the user to view a real-world environment through the waveguide.
Example 5: The head-mounted display of any of Examples 1 through 4, wherein the waveguide is separated from the light projector by a gap.
Example 6: The head-mounted display of any of Examples 1 through 5, wherein the at least one flexure element comprises three flexure elements.
Example 7: The head-mounted display of any of Examples 1 through 6, wherein the light projector comprises thee subprojectors, wherein each of the three subprojectors is configured to emit light of a different wavelength.
Example 8: The head-mounted display of any of Examples 1 through 7, wherein the waveguide comprises at least one input grating positioned adjacent to the light projector, wherein the at least one input grating is configured to enable light from the light projector to enter into the waveguide.
Example 9: The head-mounted display of any of Examples 1 through 8, wherein the waveguide comprises at least one fiducial mark to facilitate optical location and orientation sensing of the waveguide when assembling the waveguide to the frame.
Example 10: The head-mounted display of any of Examples 1 through 9, wherein the waveguide is further supported in the frame by an adhesive material.
Example 11: The head-mounted display of Example 10, wherein the adhesive material is positioned between the waveguide and the frame in at least three distinct locations.
Example 12: The head-mounted display of any of Examples 1 through 11, wherein the frame includes an eyeglasses frame.
Example 13: An optical assembly, which may include: a light projector configured to project an image for display to a user, the light projector coupled to a frame; and a waveguide held laterally in place relative to the frame and to the light projector by at least two flexure elements secured to the frame, each of the at least two flexure elements applying a holding force against a peripheral edge of the waveguide.
Example 14: The optical assembly of Example 13, wherein the at least two flexure elements include at least three flexure elements each secured to the frame and applying the holding force against the peripheral edge of the waveguide.
Example 15: The optical assembly of Example 13 or Example 14, wherein the waveguide includes at least one input grating optically aligned with at least one respective subprojector of the light projector.
Example 16: The optical assembly of Example 15, wherein the waveguide includes three input gratings optically aligned with three respective subprojectors of the light projector, wherein each of the three subprojectors is configured to project light of a different wavelength.
Example 17: The optical assembly of any of Examples 13 through 16, wherein each of the flexure elements includes two flexible arms extending away from a coupling point that secures the flexure element to the frame.
Example 18: A method of assembling a head-mounted display, which may include: mounting a waveguide to a frame with at least one flexure element coupled to the frame; laterally moving the waveguide relative to the frame to align at least one input grating of the waveguide with a light projector coupled to the frame; and fixing the waveguide to the frame in position with the at least one input grating aligned with the light projector.
Example 19: The method of Example 18, which may further include optically determining the position and orientation of the waveguide relative to the frame prior to fixing the waveguide to the frame.
Example 20: The method of Example 18 or Example 19, wherein the lateral movement of the waveguide flexes the at least one flexure element.
In some examples, the term “substantially” in reference to a given parameter, property, or condition, may refer to a degree that one skilled in the art would understand that the given parameter, property, or condition is met with a small degree of variance, such as within acceptable manufacturing tolerances. For example, a parameter that is substantially met may be at least about 90% met, at least about 95% met, at least about 99% met, or fully met.
The process parameters and sequence of the steps described and/or illustrated herein are given by way of example only and can be varied as desired. For example, while the steps illustrated and/or described herein may be shown or discussed in a particular order, these steps do not necessarily need to be performed in the order illustrated or discussed. The various example methods described and/or illustrated herein may also omit one or more of the steps described or illustrated herein or include additional steps in addition to those disclosed.
The preceding description has been provided to enable others skilled in the art to best utilize various aspects of the example embodiments disclosed herein. This example description is not intended to be exhaustive or to be limited to any precise form disclosed. Many modifications and variations are possible without departing from the spirit and scope of the present disclosure. The embodiments disclosed herein should be considered in all respects illustrative and not restrictive. Reference should be made to any claims appended hereto and their equivalents in determining the scope of the present disclosure.
Unless otherwise noted, the terms “connected to” and “coupled to” (and their derivatives), as used in the specification and/or claims, are to be construed as permitting both direct and indirect (i.e., via other elements or components) connection. In addition, the terms “a” or “an,” as used in the specification and/or claims, are to be construed as meaning “at least one of.” Finally, for ease of use, the terms “including” and “having” (and their derivatives), as used in the specification and/or claims, are interchangeable with and have the same meaning as the word “comprising.”
This application claims the benefit of U.S. Provisional Pat. Application Serial No. 63/318,528, titled “SYSTEMS AND METHODS FOR ALIGNMENT OF OPTICAL COMPONENTS,” filed on 10 Mar. 2022, the entire disclosure of which is incorporated herein by this reference.
Number | Date | Country | |
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63318528 | Mar 2022 | US |