The present disclosure relates to improvements for the audio playback of media content. In particular, this disclosure relates setting and applying preferred noise compensation for the audio of media content being played in a variety of environments, particularly on mobile devices.
Audio playback for media with dialog (movies, televisions shows, etc.) are normally created to be enjoyed in a relatively quiet environment, such as at home or in a theater. However, it is becoming increasingly common for people to consume such content on-the-go with their mobile devices. This becomes an issue because it can be difficult to make out what the actors are saying when there is too much ambient noise (vehicle noise, crowds, etc.) or due to audio quality limitations of mobile hardware or type of audio playback (headphones, etc.) equipment used.
A common solution is to use noise-cancelling headphones/earbuds. However, this can be an expensive solution and has the downside of cutting out ambient noise that the user might want to hear (car horns, sirens, yelled warnings, etc.).
Various audio processing systems and methods are disclosed herein. Some such systems and methods may involve creating and using audio adjustment profiles that are customized for the user and specific to different ambient conditions.
According to a first aspect, a method of configuring a mobile device for use with ambient noise for a user of the mobile device is described, the method comprising: receiving, from the user, a case identification of the ambient noise; receiving, from the user, a noise level for the ambient noise; receiving, from the user, a dialog boost level for the ambient noise at the noise level; receiving, from the user, a graphic equalizer setting for the ambient noise at the noise level; playing, from the mobile device, a sample audio for the user while the user sets the dialog boost level and the graphic equalizer setting; and storing on the mobile device the dialog boost level and graphic equalizer setting for the case identification at the noise level in a profile, wherein the device is configured to play audio media using the dialog boost level and graphic equalizer setting when the profile is selected by the user.
According to a second aspect, a method of adjusting audio for a mobile device for a user is described, the method comprising: receiving a profile selection from the user wherein the profile selection relates at least to an ambient noise condition; receiving a noise level of the ambient noise condition from the user; retrieving a dialog boost level and a graphic equalizer setting from memory on the mobile device; adjusting levels of the audio using the dialog boost level and the graphic equalizer setting.
Some or all of the methods described herein may be performed by one or more devices according to instructions (e.g. software) stored on one or more non-transitory media. Such non-transitory media may include memory devices such as those described herein, including but not limited to random access memory (RAM) devices, read-only memory (ROM) devices, etc. Accordingly, various innovative aspects of the subject matter described in this disclosure may be implemented in a non-transitory medium having software stored thereon. The software may, for example, be executable by one or more components of a control system such as those disclosed herein. The software may, for example, include instructions for performing one or more of the methods disclosed herein.
At least some aspects of the present disclosure may be implemented via an apparatus or apparatuses. For example, one or more devices may be configured for performing, at least in part, the methods disclosed herein. In some implementations, an apparatus may include an interface system and a control system. The interface system may include one or more network interfaces, one or more interfaces between the control system and memory system, one or more interfaces between the control system and another device and/or one or more external device interfaces.
Details of one or more implementations of the subject matter described in this specification are set forth in the accompanying drawings and the description below. Other features, aspects, and advantages will become apparent from the description, the drawings, and the claims. Note that the relative dimensions of the following figures may not be drawn to scale. Like reference numbers and designations in the various drawings generally indicate like elements, but different reference numbers do not necessarily designate different elements between different drawings.
A solution to the problem of providing intelligible speech in media playback (audio or audio/visual) in a noisy environment (ambient noise) is described herein by creating and using dialog boost and equalizer settings in a profile for a particular user in a particular noise level and type (environment type).
The term “mobile device” as used herein refers to a device capable of audio playback and capable to be used in multiple locations by being carried on the person of the user. Examples include cell phones, laptop computers, tablet computers, mobile game systems, wearable devices, small media players, and the like.
The term “ambient condition” or “case” or “case identification” as used herein refers to a category of noisy location/environment that may or may not interfere with the enjoyment of listening to audio media on a mobile device. Examples include the home (e.g. “default”), outside in a populated area (e.g. walking), on public transportation, in a noisy indoor environment (e.g. airport), and others.
The term “dialog boost” refers to the application of a general sound amplification of speech components of audio with negligible amplification of the non-speech components. For example, dialog boost can be performed as an algorithm that continuously monitors the audio being played, detects the presence of dialog, and dynamically applies processing to improve the intelligibility of the spoken portion of audio content. In some embodiments, dialog boost analyzes features from the audio signal and applies a pattern-recognition system to detect the presence of dialogue from moment to moment. When speech is detected, the speech spectrum is altered where necessary to accentuate the speech content in a way that allows the listener to hear it more succinctly.
The term “equalization” or “graphic equalizer” or “GED” refers to frequency-based amplitude adjustment of audio. In a true GED, the amplitude settings would be set by sliders whose positions correspond to the frequency ranges they control, but herein GED also refers to a particular setting a graphic equalizer might have, giving a specific frequency response curve.
The term “media” or “content” as used herein refers to anything with audio content. This can be music, movies, videos, video games, telephone conversations, alerts, etc. In particular, the systems and methods herein are most useful for media that has a combination of speech and non-speech components, but the systems and methods can be applied to any media.
In some embodiments, the dialog boost level and/or the GEQ setting are each one value from a short list of possible settings. For example, “3” from a range of 0-5. In some embodiments, the settings are a real value related to the setting, such as +10 dB (e.g. at a specific frequency range).
The system can be provided as a service driven from a remote server, as a standalone program on the device, integrated into a media player application, or included as part of the operating system as part of its sound settings.
A number of embodiments of the disclosure have been described. Nevertheless, it will be understood that various modifications may be made without departing from the spirit and scope of the present disclosure. Accordingly, other embodiments are within the scope of the following claims.
As described herein, an embodiment of the present invention may thus relate to one or more of the example embodiments, which are enumerated below. Accordingly, the invention may be embodied in any of the forms described herein, including, but not limited to the following Enumerated Example Embodiments (EEEs) which described structure, features, and functionality of some portions of the present invention:
EEE1: A method of configuring a mobile device for use with ambient noise for a user of the mobile device, the method comprising: receiving, from the user, a case identification of the ambient noise; receiving, from the user, a noise level for the ambient noise; receiving, from the user, a dialog boost level for the ambient noise at the noise level; receiving, from the user, a graphic equalizer setting for the ambient noise at the noise level; playing, from the mobile device, a sample audio for the user while the user sets the dialog boost level and the graphic equalizer setting; and storing on the mobile device the dialog boost level and graphic equalizer setting for the case identification at the noise level in a profile, wherein the device is configured to play audio media using the dialog boost level and graphic equalizer setting when the profile is selected by the user.
EEE2. The method of EEE1, further comprising: simulating the ambient noise at the noise level; and mixing the simulated ambient noise with the sample audio prior to the playing the sample audio.
EEE3. The method of EEE2, wherein the simulating includes retrieving a stored pre-recorded ambient noise from a memory.
EEE4. The method of EEE3, wherein the stored pre-recorded ambient noise is in binaural format.
EEE5. The method of any of EEE1 to EEE4, further comprising: presenting, on the mobile device, a graphical user interface control for setting the case identification, the noise level, the dialog boost level, and the graphic equalizer setting.
EEE6. The method of any of EEE1 to EEE5, wherein the profile corresponds to both the case identification and the noise level.
EEE7. A method of adjusting audio for a mobile device for a user, the method comprising: receiving a profile selection from the user wherein the profile selection relates at least to an ambient noise condition; receiving a noise level of the ambient noise condition from the user; retrieving a dialog boost level and a graphic equalizer setting from memory on the mobile device; adjusting levels of the audio using the dialog boost level and the graphic equalizer setting.
EEE8. The method of EEE7, further comprising presenting, on the mobile device, a graphical user interface control for selecting a profile corresponding to an ambient noise condition.
EEE9. A device configured to run in software or firmware at least one of the methods of EEE1 to EEE8.
EEE10. A non-transient computer-readable medium that, when read by a computer, instructs the computer to perform at least one of the methods of EEE1 to EEE8.
EEE11. The device of EEE9, wherein the device is a phone.
EEE12. The device of EEE9, wherein the device is at least one of: a cell phone, a laptop computer, a tablet computer, a mobile game system, a wearable device, and a small media player.
EEE13. The device of any of EEE9, EEE11, or EEE12, wherein the software or firmware is part of the operating system of the device.
EEE14. The device of any of EEE9, EEE11, or EEE12, wherein the software or firmware runs a stand-alone program on the device.
EEE15. The method of any of EEE1 to EEE8, wherein the method is performed by an operating system of mobile device.
The present disclosure is directed to certain implementations for the purposes of describing some innovative aspects described herein, as well as examples of contexts in which these innovative aspects may be implemented. However, the teachings herein can be applied in various different ways. Moreover, the described embodiments may be implemented in a variety of hardware, software, firmware, etc. For example, aspects of the present application may be embodied, at least in part, in an apparatus, a system that includes more than one device, a method, a computer program product, etc. Accordingly, aspects of the present application may take the form of a hardware embodiment, a software embodiment (including firmware, resident software, microcodes, etc.) and/or an embodiment combining both software and hardware aspects. Such embodiments may be referred to herein as a “circuit,” a “module”, a “device”, an “apparatus” or “engine.” Some aspects of the present application may take the form of a computer program product embodied in one or more non-transitory media having computer readable program code embodied thereon. Such non-transitory media may, for example, include a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. Accordingly, the teachings of this disclosure are not intended to be limited to the implementations shown in the figures and/or described herein, but instead have wide applicability.
Number | Date | Country | Kind |
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PCT/CN2020/083083 | Apr 2020 | CN | international |
The present application claims priority to International Patent Application No. PCT/CN2020/083083 filed 2 Apr. 2020; U.S. Provisional Patent Application No. 63/014,502 filed 23 Apr. 2020; and U.S. Provisional Patent Application No. 63/125,132 filed 14 Dec. 2020, which are incorporated herein by reference.
Filing Document | Filing Date | Country | Kind |
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PCT/US2021/025507 | 4/2/2021 | WO |
Number | Date | Country | |
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63125132 | Dec 2020 | US | |
63014502 | Apr 2020 | US |