The quality and value of faceted gem diamonds are often described in terms of the “four C's”: carat weight, color, clarity, and cut. Weight is the most objective, because it is measured directly on a balance. Color and clarity are factors for which grading standards have been established by GIA, among others. Clamor for the standardization of cut, and calls for a simple cut grading system, have been heard sporadically over the last 27 years, gaining strength recently (Shor, 1993, 1997; Nestlebaum, 1996, 1997). Unlike color and clarity, for which diamond trading, consistent teaching, and laboratory practice have created a general consensus, there are a number of different systems for grading cut in round brilliants. As described in greater detail herein, these systems are based on relatively simple assumptions about the relationship between the proportions and appearance of the round brilliant diamond. Inherent in these systems is the premise that there is one set (or a narrow range) of preferred proportions for round brilliants, and that any deviation from this set of proportions diminishes the attractiveness of a diamond. However, no system described to date has adequately accounted for the rather complex relationship between cut proportions and two of the features within the canonical description of diamond appearance—fire and scintillation.
Diamond manufacturing has undergone considerable change during the past century. For the most part, diamonds have been cut within very close proportion tolerances, both to save weight while maximizing appearance and to account for local market preferences (Caspi, 1997). Differences in proportions can produce noticeable differences in appearance in round-brilliant-cut diamonds. Within this single cutting style, there is substantial debate-and some strongly held views-about which proportions yield the best face-up appearance (Federman, 1997). Yet face-up appearance depends as well on many intrinsic physical and optical properties of diamond as a material, and on the way these properties govern the paths of light through the faceted gemstone. (Other properties particular to each stone, such as polish quality, symmetry, and the presence of inclusions also effect the paths of light through the gemstone).
Diamond appearance is described chiefly in terms of brilliance (white light returned through the crown), fire (the visible extent of light dispersion into spectral colors), and scintillation (flashes of light reflected from the crown). Yet each of these terms cannot be expressed mathematically without making some assumptions and qualifications. Many aspects of diamond evaluation with respect to brilliance are described in “Modeling the Appearance of the Round Brilliant Cut Diamond: An Analysis of Brilliance.” Gems & Gemology, Vol. 34, No. 3, pp. 158-183 (which is hereby incorporated by reference).
Several analyses of the round brilliant cut have been published, starting with Wade (1916). Best known are Tolkowsky's (1919) calculations of the proportions that he believed would optimize the appearance of the round-brilliant-cut diamond. However, Tolkowsky's calculations involved two-dimensional images as graphical and mathematical models. These were used to solve sets of relatively simple equations that described what was considered to be the brilliance of a polished round brilliant diamond. (Tolkowsky did include a simple analysis of fire, but it was not central to his model).
The issues raised by diamond cut are beneficially resolved by considering the complex combination of physical factors that influence the appearance of a faceted diamond (e.g., the interaction of light with diamond as a material, the shape of a given polished diamond, the quality of its surface polish, the type of light source, and the illumination and viewing conditions), and incorporating these into an analysis of that appearance.
Diamond faceting began in about the 1400s and progressed in stages toward the round brilliant we know today (see Tillander, 1966, 1995). In his early mathematical model of the behavior of light in fashioned diamonds, Tolkowsky (1919) used principles from geometric optics to explore how light rays behave in a prism that has a high refractive index. He then applied these results to a two-dimensional model of a round brilliant with a knife-edge girdle, using a single refractive index (that is, only one color of light), and plotted the paths of some illustrative light rays.
Tolkowsky assumed that a light ray is either totally internally reflected or totally refracted out of the diamond, and he calculated the pavilion angle needed to internally reflect a ray of light entering the stone vertically through the table. He followed that ray to the other side of the pavilion and found that a shallower angle is needed there to achieve a second internal reflection. Since it is impossible to create substantially different angles on either side of the pavilion in a symmetrical round brilliant diamond, he next considered a ray that entered the table at a shallow angle. Ultimately, he chose a pavilion angle that permitted this ray to exit through a bezel facet at a high angle, claiming that such an exit direction would allow the dispersion of that ray to be seen clearly. Tolkowsky also used this limiting case of the ray that enters the table at a low angle and exits through the bezel to choose a table size that he claimed would allow the most fire. He concluded by proposing angles and proportions for a round brilliant that he believed best balanced the brilliance and fire of a polished diamond, and then he compared them to some cutting proportions that were typical at that time. However, since Tolkowsky only considered one refractive index, he could not verify the extent to which any of his rays would be dispersed. Nor did he calculate the light loss through the pavilion for rays that enter the diamond at high angles.
Over the next 80 years, other researchers familiar with this work produced their own analyses, with varying results. It is interesting (and somewhat surprising) to realize that despite the numerous possible combinations of proportions for a standard round brilliant, in many cases each researcher arrived at a single set of proportions that he concluded produced an appearance that was superior to all others. Currently, many gem grading laboratories and trade organizations that issue cut grades use narrow ranges of proportions to classify cuts, including what they consider to be best.
Several cut researchers, but not Tolkowsky, used “Ideal” to describe their sets of proportions. Today, in addition to systems that incorporate “Ideal” in their names, many people use this term to refer to measurements similar to Tolkowsky's proportions, but with a somewhat larger table (which, at the same crown angle, yields a smaller crown height percentage). This is what we mean when we use “Ideal” herein.
Numerous standard light modeling programs have also been long available for modeling light refractive objects. E.g., Dadoun, et al., The Geometry of Beam Tracing, ACM Symposium on Computational Geometry, 1985, p. 55-61; Oliver Devillers, Tools to Study the Efficiency of Space Subdivision for Ray Tracing; Proceedings of Pixlm '89 Conference; Pub. Gagalowicz, Paris; Heckbert, Beam Tracing Polygonal Objects, Ed. Computer Graphics, SIGGRAPH '84 Proceedings, Vol. 18, No. 3, p. 119-127; Shinya et al., Principles and Applications of Pencil Tracing, SIGGRAPH '87 Proceedings, Vol. 21, No. 4, p. 45-54; Analysis of Algorithm for Fast Ray Tracing Using Uniform Space Subdivision, Journal of Visual Computer, Vol. 4, No. 1, p. 65-83. However, regardless of what standard light modeling technique is used, the diamond modeling programs to date have failed to define effective metrics for diamond cut evaluation. See e.g., (Tognoni, 1990) (Astric et al., 192) (Lawrence, 1998) (Shor 1998). Consequently, there is a need for a computer modeling program that enables a user to make a cut grade using a meaningful diamond analysis metric. Previously, Dodson (1979) used a three-dimensional model of a fully faceted round brilliant diamond to devise metrics for brilliance, fire, and “sparkliness” (scintillation). His mathematical model employed a full sphere of approximately diffuse illumination centered on the diamond's table. His results were presented as graphs of brilliance, fire, and sparkliness for 120 proportion combinations. They show the complex interdependence of all three appearance aspects on pavilion angle, crown height, and table size. However, Dodson simplified his model calculations by tracing rays from few directions and of few colors. He reduced the model output to one-dimensional data by using the reflection-spot technique of Rosch (S. Rosch, 1927, Zeitschrift Kristallographie, Vol. 65, pp. 46-48.), and then spinning that computed pattern and evaluating various aspects of the concentric circles that result. Spinning the data in this way greatly reduces the richness of information, adversely affecting the aptness of the metrics based on it. Thus, there is a need for diamond evaluation that comprises fire and scintillation analysis.
According to one embodiment described herein, a system models interaction of light with a faceted diamond and analyzes the effect of cut on appearance. To this end, computer graphics simulation techniques were used to develop the model presented here, in conjunction with several years of research on how to express mathematically the interaction of light with diamond and also the various appearance concepts (i.e., brilliance, fire, and scintillation). The model serves as an exemplary framework for examining cut issues; it includes mathematical representations of both the shape of a faceted diamond and the physical properties governing the movement of light within the diamond.
One mathematical model described herein uses computer graphics to examine the interaction of light with a standard (58 facet) round-brilliant-cut diamond with a fully faceted girdle. For any chosen set of proportions, the model can produce images and numerical results for an appearance concept (by way of a mathematical expression). To compare the appearance concepts of brilliance, fire, and scintillation in round brilliants of different proportions, we prefer a quantity to measure and a relative scale for each concept. A specific mathematical expression (with its built-in assumptions and qualifications) that aids the measurement and comparison of a concept such as fire is known as a metric. In one embodiment, the metric for fire considers the total number of colored pixels, color distribution of the pixels, length distribution of colored segments (as a function of angular position), density distribution of colored segments, angular distribution of colored segments, the distribution of colors over both azimuthal and longitudinal angle, and/or the vector nature (directionality) of colored segments. A more preferred embodiment uses the following metric to evaluate fire: sum (over wavelength) of the sum (over the number of ray traces) of the differential area of each ray trace that exceeds a power density threshold cutoff, multiplied by the exit-angle weighting factor. This may be calculated as follows:
DCLR=ΣwavelengthsΣrays(dArea*σ*Weighting Factor).
In this preferred embodiment, if the power density of a trace is greater than the threshold cutoff, σ=1; otherwise σ=0 and the ray (or other incident light element) is not summed. In a most preferred embodiment, comprising a point light source, the metric considers the total number of colored pixels (sum point light source, the metric considers the total number of colored pixels (sum of rays), the length distribution of colored segments (because with a point source, length approximates differential area), angular distribution of colored segments (the weighting factor) and a threshold cutoff (σ=0 or 1) for ray (or other incident light element) power density. Although other factors (e.g., bodycolor or inclusions) may also influence how much fire a particular diamond provides, dispersed-color light return (DCLR) is an important component of a diamond fire metric.
The systems and methods described herein may further be used to specifically evaluate how fire and scintillation are affected by cut proportions, including symmetry, lighting conditions, and other factors. In addition to the cut proportions expressly including in the tables, other proportions, such as crown height and pavilion depth may be derived from the tables, and used as the basis for optical evaluation and cut grade using the methods and systems disclosed herein. Other embodiments and applications include an apparatus and system to grade a faceted diamonds, new methods of providing target proportions for cutting diamonds, new types of diamonds cuts and new methods for cutting diamonds.
Within the mathematical model, all of the factors considered important to diamond appearance—the diamond itself, its proportions and facet arrangement, and the lighting and observation conditions—can be carefully controlled, and fixed for a given set of analyses. However, such control is nearly impossible to achieve with actual diamonds. The preferred model described herein also enables a user to examine thousands of sets of diamond proportions that would not be economically feasible to create from diamond rough. Thus, use of the model allows the user to determine how cut proportions affect diamond appearance in a more comprehensive way than would be possible through observation of actual diamonds. In one preferred embodiment, the system, method and computer programs use to model the optical response of a gemstone use Hammersley numbers to choose the direction and color for each element of light refracted into a model gemstone (which defines the gemstone facets) to be eventually reflected by the model gemstone's virtual facets, and eventually exited from the model gemstone to be measured by a model light detector. The gemstone is then ultimately graded for its optical properties based on the measurement of said exited light elements from the gemstone model.
In another preferred embodiment, the system determines the grade of a cut using certain assumptions—best brilliance, best fire, best balance of the two, best scintillation, best weight retention, best combination—that can be achieved from a particular piece of rough. In addition, an instrument may also measure optical performance in real diamonds based on the models described. The models of light diamond interaction disclosed herein can also be used to compare and contrast different metrics and different lighting and observation conditions, as well as evaluate the dependence of those metrics on proportions, symmetry, or any other property of diamond included in the model.
Assumptions and Methods. The mathematical model presented here creates a fresh structure for examining nearly all aspects of the influence that cut has on a diamond's appearance.
The metrics disclosed herein may be run on any computer, such as a Pentium-based PC using standard light refraction modeling techniques and light elements, including those used in CAD Programs, as are known in the art.
The preferred metric for fire, Dispersed Colored Light Return (DCLR), is an original product the development of which required considerable creative thought. DCLR describes the maximum extent to which a given set of proportions can disperse light toward an observer; the value is defined using a point light source at infinite distance and a hemispherical observer also located at infinity. (In general, observed dispersion depends strongly on the light source and observation geometry: as the distance between the observer and diamond increases, the observer sees less white light and more dispersed colors).
Another metric, describing scintillation, may consider both the static view (amount and degree of contrast) and the dynamic view (how the contrast pattern changes with movement), and may factor in parts of brilliance (how the spatial resolution of the contrast interacts with human vision to affect how “bright” an object looks, and the effects of glare), and describe what most diamond cutters call “life,” and Dodson (1979) calls “sparkliness.” The relevant scintillation factors for the static view include the number of edges seen across the face of the round brilliant, the distribution of distances between those edges, the shapes made by them, the contrast in output power across those edges (e.g. black against white or medium gray against pale gray), and the visual impact of colored rays on the appearance of the black and white pattern. All these aspects are present in the “view-from infinity” (VFI) diagrams of the model output; See
The metrics for fire and scintillation may also incorporate dynamic aspects. Dynamic aspects into the preferred fire metric, DCLR, are obtained by placing the observer at infinity and weighting the contributions of rays by their exit angle with a cosine-squared function. Another way to explore dynamic shifts is to move the light source—such that the incoming rays are perpendicular to a bezel or star facet rather than the table, and compare the output (both the diagram and DCLR value) to that obtained with the light source directly over the table. The dynamic aspects of scintillation likewise involve changes in the black-and-white pattern with motion of the stone, light source, or observer.
The details of human vision may also be incorporated in each of these metrics. Thus, DCLR preferably incorporates a threshold for the amplitude range of human vision with “ordinary” background illumination. (Humans see considerably more than the 256 levels of gray used by a computer monitor). The scintillation metric incorporates human vision aspects related to contrast intensity and spatial resolution of contrasting light levels and colors and considers how colored rays look against different patterns. These aspects of human vision also come into play in the design of a human observation exercise, wherein a number of people will observe a fixed set of diamonds under one or more fixed viewing conditions, and compare their brilliance, brightness, fire, and scintillation, as a check on the predictions from modeling.
Although the human visual system can detect as few as 7 photons when it is fully adapted to the dark, far more light is required to stimulate a response in an ordinarily bright room. The specific range of the human visual system in ordinary light has not been definitively measured, but professional estimates suggest detection of up to 10,000 gray levels. (A computer monitor uses 256 levels, and high-quality photographic film has just under 1000). Thus it is uncertain how much of fire to take into consideration to match the capacity of human vision: Accordingly, one embodiment of the metric comprises a threshold power density cutoff to approximate human vision. Furthermore, the power density threshold may be weighted to account for differentiation in human eye sensitivity to different parts of visual spectrum (e.g., use a higher threshold cutoff for green light because humans have lower sensitivity for green as compared to blue light). This principle also applies with force to the scintillation metric. As disclosed herein, DCLR values may be calculated using ranges of 2, 3, and 4 orders of magnitude (i.e. including rays down to 100 (fire 2), 1000 (fire 3), and 10,000 (fire 4) times weaker than the brightest ones). In the preferred embodiment, DCLR is a directly computed value, and traces all light from the source so there is no convergence and no error. The results are shown as DCLR values graphed against various proportion parameters. See
Different lighting geometries emphasize different aspects of a diamond's appearance. Thus, although the lighting and observing conditions must be specified for a given metric, these conditions can be varied and used in calculation of similar metrics.
Likewise, in a preferred embodiment, the model assumes a fully faceted girdle, perfect symmetry, perfect polish, no color, no fluorescence, no inclusions, and no strain. Actual diamonds may have bruted girdles, asymmetries (e.g. culet off center, or table not parallel to girdle), scratches and polishing lines, color, blue or yellow fluorescence of varying strengths, a variety of inclusions, and a strain in a variety of distributions. Each of these properties affects the movement of light and the actual expression of the appearance aspects. Many of these aspects may be incorporated into the model. In another embodiment, the invention contemplates the use of a device (or devices, one for each metric) that measures the various appearance metrics for actual diamonds, including each one's particular oddities.
Although the DCLR may be calculated for the idealized set of average proportions, they may also be calculated for that of a particular stone. Thus, in another embodiment, a low end grade may be used for the diamond industry and jewelers; the metrics disclosed herein readily identify sets of proportions with poor optical performance. See
Defining Metrics: FIRE.
One advantage of using a computer model is the capability it gives us to examine thousands of proportion variations. To make sense of so much data, however, we needed to define a metric for fire, and use it to compare the performance of the different proportion combinations. A variety of mathematical expressions ran be created to describe such light. Each expression requires explicit or implicit assumptions about what constitutes fire and about light sources, viewing geometry, response of the human eye, and response of the human brain. The mathematical definition of fire may represent one viewing geometry—that is, a “snapshot”—or, more preferably, represent an average over many viewing situations.
Dispersed-Colored Light Return. A preferred metric described herein is called Dispersed Colored Light Return (DCLR); it is specific to each set of modeled diamond proportions with the chosen illumination. After examining a variety of possible metrics for fire, DCLR represents the best way to evaluate fire using a viewing model that looks at the stone from an infinite distance to achieve maximum dispersion.
According to this preferred embodiment, the metric for fire, DCLR, uses an approach that is completely different than the approach Dodson (1979) used. Starting with a point light source at infinity and a hemispherical observer, also at infinity, the preferred metric takes into account the size, brightness, exit angle, number and color of all incident light elements that exit the crown using the following equation:
DCLR=ΣwavelengthsΣlight elements(dArea*Weighting Factor).
In a more preferred embodiment, the method uses the same weighting factor, the square of the cosine of the exit angle, as in the Weighted Light Return Model discussed in Gems and Gemology Vol. 34, No. 3. pp. 158-183, Fall 1998 (e.g. rays that exit the modeled diamond vertically (90%) have a weighting factor of 1, and rays that exit at 65° have a weighting factor of 0.82). This weighting numerically mimics the common industry practice of rocking a stone back and forth and from side to side while observing it, through an angular sweep of about 35-40% from the vertical. The light elements may be pencils, bundles, rays or any other light unit element known in the light modeling art.
The light elements to be included in DCLR may be also required to meet a power density threshold cutoff. Thus, in a most preferred embodiment, the DCLR is a sum (over wavelength) of the sum (over the number of light element traces) of the differential area of each light element trace that surpasses a threshold power density cutoff (most preferably 1% of the brightest element) times an exit-angle weighting factor.
The most preferred embodiment may beneficially trace pencils of light forward through the gemstone model and then trace rays backwards through the model to measure the optical properties of a gemstone. Each of the gemstone illumination models used herein may also include the use of Hammersley numbers to determine the direction and color for each light element directed at the gemstone model.
Dodson (1979) evaluated his metrics for 3 crown heights (10, 15, and 20%), 4 table sizes (40, 50, 60, and 70%), and 10 pavilion angles between 38 and 55%, a total of 120 proportion combinations, and showed that his three metrics yielded wide variations across these proportions. In contrast, the present description includes a calculated DCLR for 2148 combinations of 6 proportions: crown angle, pavilion angle, table size, star facet length, lower girdle length, and culet size. (This range includes both common commercial proportions and values of crown angles and star facet lengths that are very rarely cut). See
Moreover, using previously published WLR data, a user can also compare the DCLR data set with the previously described Weighted Light Return set (see Gem & Gemology Vol. 34, No. 3, pp. 158-183) or other brilliance data to find proportions that yield an attractive balance of brilliance and fire.
Results
In the preferred model, a point light source at infinite distance shines on the table of a virtual diamond of chosen proportions; because the light source is so far away all the entering rays are parallel. These rays refract and reflect, and all those that refract out of the crown fall on the observer, a hemisphere at infinite distance. Because the observer is so far away, all the light that falls on it is fully dispersed; thus, there is no “white” output. DCLR results are shown in
All static aspects of fire and scintillation are contained within this output. However, of the qualities we considered relevant to fire; only 3 of those 7 ended up in the most preferred metric (total number, length distribution [changed to differential area], and angular distribution) and we added a new concept, that of the threshold for power density. That concept comes from making the VFI diagrams because the number of colored segments changed so noticeably as a function of power density.
Images and DCLR. The calculations made with our model also may be used to produce realistic digital images of virtual diamonds. Thus, computer-generated images can reproduce the patterns of light and dark seen in actual round brilliant diamonds under lighting conditions similar to those used with the model. The model can generate a variety of digital images, from different perspectives and with different lighting conditions. However, the details of how fire changes with proportions can be better studied by comparing a metric, such as DCLR values, than by visually examining thousands of images, whether VFI diagrams or virtual diamonds themselves.
Results for Key Individual Parameters. Our investigation of the dependence of DCLR on crown angle, pavilion angle, star facet length, and table size, began with an examination of how DCLR varies with each of these three parameters while the remaining seven parameters are held constant. Except where otherwise noted, we fixed these parameters at the reference proportions (see
Crown Angle. In general, DCLR increases as crown angle increases; but, as
Pavilion Angle. This is often cited by diamond manufacturers as the parameter that matters most in terms of brilliance (e.g., G. Kaplan, pers. comm., 1998), but we surprisingly found the greatest variation in DCLR for changes in pavilion angle.
Star Facet Length. We calculated the variation of DCLR (with the lowest threshold) with changes in the length of the star facet for three values of the crown angle: 34°, 36°, and 25°. The range in DCLR values is relatively small, but as seen in
Two of the high-threshold arrays (34° and 36° crown angle) and the medium-threshold data show secondary maxima at star facet lengths of 0.3, 0.32 and 0.36 respectively. Neither such short stars, nor the longer stars indicated by the primary maxima, are commonly used in the production of round brilliant diamonds.
Table Size. DCLR shows a bi-modal response to variations in table size, as shown in
Lower Girdle. The variation of DCLR with lower girdle facet length is moderate, similar in magnitude to the variation found with crown angle. For all three thresholds, longer lower girdle facets are favored, with broad maxima at 0.80-0.85. Lower girdle facets form an angle with the girdle plane that is less than the pavilion angle; the longer these facets are the closer their angle becomes to the pavilion angle. See
Culet Size. Unlike WLR, which showed little dependence on culet size, DCLR decreases significantly with increasing culet size. This decrease is smooth and monotonic, and for the lowest threshold the DCLR value decreases by 25%. See
Thus, as shown in the tables and figures disclosed herein, a cut grade that considers fire can be made by reference to enter star facet length, lower girdle length, and culet size. For example, as shown in
Combined Effects. Some of the interactions between crown angle, pavilion angle, and table size—and their combined effects on DCLR values—can be seen when these proportion parameters are examined two at a time. One way to visualize these effects is to draw them to look like a topographic map (which shows the differences in elevation of an area of land). We can draw subsets of the data as cross-sections (slices) through the data set with one parameter held constant, and the WLR values can then be expressed as contours. These cross-sections can be read in the same manner as topographic maps; but instead of mountains, these “peaks” show proportion combinations that produce the highest calculated DCLR values.
Somewhat similar topography is observed in
Importantly, the
Using DCLR Data to Evaluate Fire. The DCLR surfaces that we have calculated as a function of crown angle, pavilion angle, and table size are irregular, with a number of maxima, rather than a single maximum. These multiple “peaks” are a principal result of this extensive three-dimensional analysis. Their existence supports a position taken by many in the trade in terms of dispersed light return, or fire there are many combinations of parameters that yield equally “attractive” round brilliant diamonds. Neither the internal dispersion of light nor the interaction between the proportion parameters is taken into account by existing cut-grading systems, which are based on Tolkowsky's analysis at a single refractive index, and examine each parameter separately.
It is especially important to note that some proportion combinations that yield high DCLR values are separated from one another and not contiguous, as shown in the cross-sections of the DCLR surfaces. Thus, for some given values of two proportions, changes in the third proportion in a single direction may first worsen DCLR and then improve it again. This variation in DCLR with different proportion combinations makes the characterization of the “best” diamonds, in terms of fire, a great challenge. Even for one simple shape-the round brilliant cut-and variation of only two proportion parameters at a time, the surfaces of constant DCLR are highly complex.
The specific proportion combinations that produce high DCLR values have a variety of implications for diamond manufacturing. Because many combinations of proportions yield similarly high DCLR values, diamonds can be cut to many choices of proportions with the same fire, which suggests a better utilization of rough.
Evaluation of “Superior” Proportions Suggested by Earlier Researchers. A gem diamond should display an optimal combination of brilliance, fire, and pleasing scintillation. Many previous researchers have suggested proportions that they claim achieve this aim, but none but Dodson have proposed a measure or test to compare the fire or scintillation of two sets of proportions. A list of “superior” proportions and their calculated WLR value was presented in Hemphill et al. (1998), and we have calculated DCLR for some of these proportions as well. The highest value we found was for Suzuki's Dispersion Design (1970), with a DCLR (at the lowest threshold, as are all the values presented in this discussion) of 6.94; however this set of proportions had yielded a % ver % low WLR value of 0.205. Eppler's Ideal Type II proportions yielded a relatively high DCLR value of 5.04, and a moderately high WLR value of 0.281. Dodson's suggestion for most fiery was bright (WLR=0.287) but yielded a low DCLR of 4.32. Dodson's proportions for the most sparkliness yielded a higher DCLR of 5.18, but with a low WLR value of 0.247. His suggestion for brightest had yielded an average WLR of 0.277, and a moderately low DCLR of 4.51.
Work by Shannon and Wilson, as described in the trade press (Shor, 1998), presented four sets of proportions that they claimed gave “outstanding performance” in terms of their appearance. Previously we calculated typical to moderately high WLR values for these proportions, and now we find moderate to moderately high DCLR values of 4.63-5.24. In comparison, Rosch's suggestion for “Ideal” proportions had yielded a low WLR value of 0.251, but produce high DCLR of 5.94. Tolkowsky's suggested proportions, including the knife-edge girdle and a 53% table, yield a DCLR value of 5.58, but this value is reduced significantly as the table size or girdle thickness increases.
Implications for Existing Cut-Grading Systems. Our results disagree with the concepts on which the proportion grading systems currently in use by various laboratories appear to be based. In particular, they do not support the idea that all deviations from a narrow range of crown angles and table sizes should be given a lower grade. Nor do they support the premises that crown proportions matter most for fire.
Arguments that have been made for downgrading diamonds with lower crown angles or larger tables on the basis that they do not yield enough fire are in part refuted by the results of our modeling. Our results show more agreement with those of Dodson (1979): that fire depends on combinations of proportions, rather than on any single parameter. However, our results are at a finer scale than those of Dodson, and show distinct trends for certain ranges of proportion combinations.
Box A:
Detailed Description of One Diamond Model Embodiment
In one embodiment, the diamond model describes a faceted diamond as a convex polyhedron, a three-dimensional object with a surface that is bounded by flat planes and straight edges, with no indentations or clefts. The model requires that all surfaces be faceted, including the girdle, and currently excludes consideration of indented naturals or cavities. To date, we have focused our calculations on the round brilliant cut because of its dominant position in the market, but this model can be used for nearly any fully faceted shape. Our modeled round brilliant has mathematically perfect symmetry; all facets are perfectly shaped, pointed, and aligned. Also, all facet junctions are modeled with the same sharpness and depth.
Because our modeled round brilliant has perfect eight-fold symmetry, only eight numbers (proportion parameters) are required to specify the convex polyhedron that describes its shape (figure A-1). (Modeling other shapes or including asymmetries requires additional parameters). We defined these eight parameters as:
Other proportions, such as the crown height, pavilion depth, and total depth (expressed as percentages of the girdle diameter) can be directly calculated from these eight parameters, using these formulas:
Crown height=12(100−table size)×tan(crown angle)
Pavilion depth=12(100−culet size)×tan(pavilion angle)
Total depth=(Crown height+pavilion depth+girdle thickness)
For the results in this application, the diamond simulated in our calculations (called a “virtual” diamond) has no inclusions, is perfectly polished, and is completely colorless. It has a polished girdle, not a bruted one, so that the girdle facets refract light rays in the same way that other facets do. The virtual diamond is non-dimensionalized, i.e. it has relative proportions but no absolute size—that is, no specific carat weight. The principles governing the way light moves through a colorless diamond do not vary with size, but some aspects of viewing a diamond do depend on its absolute size. A specific diameter can be applied to the virtual diamond for such purposes, or for others such as the application of a color or fluorescence spectrum.
We then chose modelled light sources to illuminate our virtual diamond. Results for brilliance (Hemphill et at., 1998) used a diffuse hemisphere of even, white light (D65 daylight illumination) shining on the crown. That illumination condition averages over the many different ambient light conditions in which diamonds are seen and worn, from the basic trading view of a diamond face-up in a tray next to large north-facing windows, to the common consumer experience of seeing a diamond worn outdoors or in a well-lit room. Such diffuse illumination emphasizes the return of white light, but it is a poor lighting condition for examining other fire and scintillation. These aspects are maximized by directed light, such as direct sunlight or the small halogen track lights common in many jewelry stores. Directed light is readily modeled as one or more point light sources at infinity or as a collimated finite-size spot at some other distance. For calculation of DCLR we used a D65 point light source at infinite distance, centered over the table. This illumination condition samples the maximum extent to which the round brilliant can disperse light. This same modelled lighting can be used to examine some aspects of scintillation, although other aspects, particularly dynamic ones, will require more than one lighting position.
Next we examined mathematically how millions of rays of light from the source interact with the transparent, three-dimensional, colorless, fully faceted round brilliant specified by our choice of proportion parameters. Diamond is a dispersive material; the refractive index is different for different wavelengths of light. Since the angle of refraction depends on the refractive index, white light entering the virtual diamond is spread (dispersed) into rays of different colors, and each of these variously colored rays takes a slightly different path through the stone. We used Sellmeier's formula (see Nassau, 1983 [p. 211]; or, for a more thorough explanation, see Papadopoulos and Anastassakis, 1991) to incorporate this dispersion into the model. With this formula, we obtained the correct refractive index for each of the different colored rays (taken at 1 nm intervals from 360 to 830 nm), so that each ray could be traced (followed) along its correct path as it moved through the stone. Very few rays follow simple paths with only a few internal reflections; most follow complex three-dimensional paths (figure A-2).
Each time a ray strikes a facet, some combination of reflection and refraction takes place, depending on the angle between the ray and the facet, the refractive index at the wavelength of the ray, and the polarization state of the ray. Although the rays from our point light source are initially unpolarized, a light ray becomes partly polarized each time it bounces off a facet. The degree and direction of polarization affect how much of the ray is internally reflected, rather than refracted out the next time it intersects a facet. (For example, about 18% of a light ray approaching a diamond facet from the inside at an angle of 5° from the perpendicular is reflected; regardless of the polarization. But at an incidence of 70°, rays with polarization parallel to the plane of incidence are completely lost from the stone, while 55% of a ray polarized perpendicular to the plane of incidence is reflected back into the stone). The model traces each ray until 99.95% of its incident energy has exited the diamond. The end result of this ray tracing can be an image of the virtual diamond (seen from a short distance or from infinity) or the value of a metric for that stone.
Although modifications and changes may be suggested by those skilled in the art, it is the intention of the inventors to embody within the patent warranted hereon all changes and modifications as reasonable and properly come within the scope of their contribution to the art.
This application is a divisional application of U.S. patent application Ser. No. 09/687,759, filed Oct. 20, 2000, and is hereby incorporated by reference.
Number | Date | Country | |
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Parent | 09687759 | Oct 2000 | US |
Child | 11387361 | Mar 2006 | US |