Transmission Control Protocol (TCP) provides reliable data transmission with an embedded congestion control algorithm that effectively removes congestion collapses in the Internet by adjusting the sending rate according to the available bandwidth of the network. Although TCP achieves remarkable success in maximizing the utilization of the link and fairly sharing bandwidth between competing flows, in today's Internet environment, it has been reported that TCP substantially underutilizes network bandwidth over high-speed and long distance networks. In the last decade, researchers have been actively seeking new approaches to improve TCP performance over fast and long-distance networks.
It would be desirable for any new high-speed congestion control protocol to satisfy the following three requirements for successful deployment into the Internet: 1) improve the throughput of the connection to efficiently use the high-speed network link; 2) have good intra-protocol fairness, especially when the competing flows have different round trip times (RTTs); and 3) not reduce the performance of other regular TCP flows competing on the same path.
The third requirement may be referred to herein as “TCP friendliness,” which means that any new protocol should only make better use of residual bandwidth, but not steal bandwidth from other TCP flows. In general, delay-based protocols estimate the packets backlogged in the bottleneck queue and compare it with a threshold y. If the backlog is larger than γ, the sending rate is reduced. Otherwise, the sending rate is increased (or remains the same). However, in order for delay-based protocols to be friendly to regular TCP, it requires correctly setting a threshold γ. If γ is set too large, the delay-based protocol may not timely detect the build-up of the queue.
Compound TCP (CTCP) has been previously proposed as a promising approach that satisfies all aforementioned requirements. CTCP is a synergy of both delay-based and loss-based congestion avoidance approaches, in which a scalable delay-based component is added to the standard TCP. This delay-based component can efficiently use the link capacity, and also can react early to congestion by sensing the changes in RTT. This way, CTCP achieves high link utilization, good RTT fairness and TCP friendliness.
To effectively detect early congestions, CTCP requires estimating the backlogged packets at a bottleneck queue and compares this estimate to a predefined threshold γ. However, setting this threshold is particularly difficult in CTCP (and in many other similar delay-based approaches), because it largely depends on the network configuration and the number of concurrent flows that compete for the same bottleneck link, which are, unfortunately, unknown to end-systems. As a consequence, the original proposed CTCP with a fixed γ may still demonstrate poor TCP-friendliness over under-buffered network links. In the worst case, TCP-unfairness of CTCP may even be comparable to that of HighSpeed TCP (HSTCP). One naïve solution to that problem is to configure γ to a very low value, but a very small γ may falsely detect congestion and adversely affect the throughput.
Disclosed herein is a novel technique that greatly improves the TCP-friendliness of CTCP over such under-buffered network links without degrading the protocol efficiency to utilize the link capacity. Instead of using a pre-defined threshold, the disclosed approach, which may be referred to herein as “TUBE” (i.e., Tuning-By-Emulation), dynamically adjusts the threshold γ based on the network setting in which the flow is operating. The basic idea is to estimate the backlogged packets of a regular TCP along the same path by emulating the behavior of a regular TCP flow in runtime. Based on this, γ is set so as to ensure good TCP-friendliness. CTCP-TUBE can automatically adapt to different network configurations (i. e., buffer provisioning) and also concurrent competing flows. Extensive simulations on an NS2 simulator and emulations on a Windows implementation have confirmed the effectiveness of CTCP-TUBE. Although TUBE is proposed to improve the TCP-friendliness of CTCP, it may also shed light on parameter tuning for general delay-based approaches as well.
CTCP is a synergy of both delay- and loss-based approaches. It contains two components that jointly control the sending rate of a TCP sender. A new state variable is introduced in current TCP Control Block, namely, dwnd (delay window), which controls this delay-based component in CTCP. The conventional cwnd (congestion window) controls the loss-based component. Then, the TCP sending window (called window hereafter) may now be calculated as follows: Win=min(cwnd+dwnd,awnd), where awnd is the advertised window from the receiver.
Cwnd is updated in the same way as in the regular TCP in the congestion avoidance phase, i.e., cwnd is increased by one MSS every RTT and halved upon a packet loss event. Specifically, cwnd is updated as follows:
Dwnd is updated based on the delay information. It uses an approach similar to TCP Vegas to detect early congestion in the network path. More specifically, CTCP estimates the number of backlogged packets of the connection by following algorithm:
Expected=win/baseRTT
Actual=win/RTT
Diff=(Expected−Actual)×baseRTT
The baseRTT is an estimation of the transmission delay of a packet. The Expected gives the estimation of throughput achieved if the network path is not overrun. The Actual stands for the actual throughput. Then, Diff stands for the amount of data that was injected into the network in the last round but does not pass through the network in the current round, i.e., the amount of data backlogged in the bottleneck queue. An early congestion is detected if the number of packets in the queue is larger than the threshold γ, i.e., if diff<γ, the network path is determined as under-utilized; otherwise, the network path is considered as congested. CTCP updates its dwnd based on the following rules:
Parameters of α, β, ζ and k and are tuned to have comparable scalability to HSTCP when there is absence of congestion.
The slow-start behavior of CTCP remains the same as regular TCP. The delay-based component only kicks in the congestion avoidance stage.
From the control laws shown above, it essentially requires the connection to have at least γ packets backlogged in the bottleneck queue to detect early congestion. Previously, a fixed value, γ=30 packets, was used after a number of empirical experiments. Although this setting achieves a pretty good tradeoff between TCP fairness and throughput in a testing environment, it fails to maintain good TCP-friendliness over links that are either poorly buffered, or have many competing flows. To demonstrate this, the following simulation was performed using an NS2 simulator.
One regular TCP flow was run against an increasing number of CTCP and HSTCP flows. The bandwidth stolen is shown in
The reason behind this phenomenon can be explained as follows. When there are only two flows in the network, the buffer is sufficient for each flow, i.e., each flow can get around 60 packets queued in the network buffer. Therefore, the delay-based component of CTCP can robustly detect congestion and retreat gracefully by decreasing dwnd. However, with the increase of the flow number, each flow gets fewer shares in the network buffer. As a consequence, the delay-based component in CTCP is less effective in detecting early congestion. When the flow number reaches four, the average buffer allocated for each flow is less than γ=30. Thus, the delay-based component loses the ability to detect early congestion and it behaves as aggressively as HSTCP. In this network setting, the pre-defined γ=30 is too high.
A naïve approach to fix this might choose a very small γ, e.g., one or two packets, which should be sufficiently small for most of practical network links. However, such small γ will make the delay-based component too sensitive to delay jitter in the network path and generate a lot of false alarms, which in turn hurts the throughput. In summary, a mechanism that can automatically adjust the parameter γ is critical for CTCP to work well in a general network setting. Over under-buffered links, γ should be set to small to ensure TCP-friendliness. Over sufficiently buffered links, γ should be adjusted to a high value to achieve better throughput.
Setting γ is very challenging in practice, because it is affected by the router buffer size and the number of concurrent competing flows. A previous model of CTCP shows that γ should at least be less than
to ensure the effectiveness of early congestion detection, where m and l present the flow number of concurrent regular TCP flows and CTCP flows that are competing for the same bottleneck link. Generally, both B and (m+l) are unknown to end-systems. It is even very difficult to estimate them from end-systems in real-time, especially the number of flows, which can vary significantly over time. Fortunately there is a way to directly estimate the ratio
even though the individual variables B or (m+l) are hard to estimate.
Assume there are (m+l) regular TCP flows in the network. These (m+l) flows should be able to fairly share the bottleneck capacity in steady state. Therefore, they should also get roughly equal share of the buffers at the bottleneck, which should equal to
For such a regular TCP flow, although it does not know either B or (m+l), it can still infer B/m+l easily by estimating its backlogged packets, which is a rather mature technique widely used in many delay-based protocols.
In Tuning-by-Emulation, or TUBE, the sender may emulate the congestion window of a regular TCP. With this emulated regular TCP window, the queue size of a regular TCP, Qr, that competes with the high-speed flow in the same network path can be estimated. Qr can be regarded as a conservative estimate of
assuming the high-speed flow is more aggressive than regular TCP. Therefore, if we choose CTCP γ≦Qr, we can pretty well ensure its TCP-friendliness.
In CTCP, there is already an emulation of regular TCP as the loss-based component. The buffer occupancy of a competing regular TCP flow can be estimated from a state that CTCP already maintains. The details of TUBE algorithm is elaborated as follows.
We choose an initial γ. After every round, we calculate diffusing the following Equation:
Expected=win/baseRTT
Actual=win/RTT
Diff=(Expected−Actual)×baseRTT
The baseRTT is an estimation of the transmission delay of a packet. The Expected gives the estimation of throughput achieved if the network path is not overrun. The Actual stands for the actual throughput. Then, Diff stands for the amount of data that was injected into the network in the last round but does not pass through the network in the current round, i.e., the amount of data backlogged in the bottleneck queue. At the same time, we estimate the backlogged packets of a regular TCP with
Expected reno=cwnd/baseRTT
Actual_reno=cwnd/RTT
Diff_reno=(Expected_reno−Actual−reno)×baseRTT
However, since regular TCP reaches its maximum buffer occupancy just before a loss, we may only use the diff reno calculated in the last round before a loss happens to update γ. We choose a γ*<diff_reno and every time CTCP gets a loss, it updates γ with an exponentially moving average,
γ=(1−λ)γ+λ·γ*·
When setting gamma with TUBE, CTCP should not steal bandwidth from regular TCP. Further, although each CTCP flow may individually execute TUBE to select γ for its own. These values should converge to a common value among all competing CTCP flows with same baseRTT. Our analysis is based on a simple network topology containing one bottleneck, as shown in
With the system model shown in
CTCP flows with TUBE will have same y at the steady state, if they have same base RTT. Since the loss-based component of CTCP emulates the behavior of a regular TCP flow, they should converge to same throughput, if their baseRTTs are same. Therefore, they will also sense the same back-logged packets on the bottleneck before a packet loss, i.e., Qr. So their γ will converge.
Note that if two CTCP flows have different base RTT, they may stabilize at different γ. The one with shorter RTT may estimate a larger γ, and the one with longer RTT may get a smaller γ. It is reasonable as the loss-based component for shorter flow may have a larger cwnd than that of a longer RTT flow. However, this does not have much effect on CTCP's fairness metric.
Numerous other general purpose or special purpose computing system environments or configurations may be used. Examples of well known computing systems, environments, and/or configurations that may be suitable for use include, but are not limited to, personal computers, server computers, hand-held or laptop devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, embedded systems, distributed computing environments that include any of the above systems or devices, and the like.
Computer-executable instructions, such as program modules, being executed by a computer may be used. Generally, program modules include routines, programs, objects, components, data structures, etc. that perform particular tasks or implement particular abstract data types. Distributed computing environments may be used where tasks are performed by remote processing devices that are linked through a communications network or other data transmission medium. In a distributed computing environment, program modules and other data may be located in both local and remote computer storage media including memory storage devices.
With reference to
Computer 110 typically includes a variety of computer readable media. Computer readable media can be any available media that can be accessed by computer 110 and includes both volatile and nonvolatile media, removable and non-removable media. By way of example, and not limitation, computer readable media may comprise computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CDROM, digital versatile disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can accessed by computer 110. Communication media typically embodies computer readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared and other wireless media. Combinations of any of the above should also be included within the scope of computer readable media.
The system memory 130 includes computer storage media in the form of volatile and/or nonvolatile memory such as read only memory (ROM) 131 and random access memory (RAM) 132. A basic input/output system 133 (BIOS), containing the basic routines that help to transfer information between elements within computer 110, such as during start-up, is typically stored in ROM 131. RAM 132 typically contains data and/or program modules that are immediately accessible to and/or presently being operated on by processing unit 120. By way of example, and not limitation,
The computer 110 may also include other removable/non-removable, volatile/nonvolatile computer storage media. By way of example only,
The drives and their associated computer storage media discussed above and illustrated in
The computer 110 may operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 180. The remote computer 180 may be a personal computer, a server, a router, a network PC, a peer device or other common network node, and typically includes many or all of the elements described above relative to the computer 110, although only a memory storage device 181 has been illustrated in
When used in a LAN networking environment, the computer 110 is connected to the LAN 171 through a network interface or adapter 170. When used in a WAN networking environment, the computer 110 typically includes a modem 172 or other means for establishing communications over the WAN 173, such as the Internet. The modem 172, which may be internal or external, may be connected to the system bus 121 via the user input interface 160, or other appropriate mechanism. In a networked environment, program modules depicted relative to the computer 110, or portions thereof, may be stored in the remote memory storage device. By way of example, and not limitation,
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.
This application claims benefit of provisional U.S. patent application No. 60/959,899, the contents of which are incorporated herein by reference.
Number | Date | Country | |
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60959899 | Jul 2007 | US |